Hi zusammen,
meine Frage ist folgende:
Eine Kreatur ist im Spiel und ich lege ein Equipment auf sie. Kann ich wenn ich die Equip-Kosten nochmal bezahlen dieses Equipment was auf der Kreatur liegt auf einen andere verschieben?
mfg
Kiro :tongue:
Hi zusammen,
meine Frage ist folgende:
Eine Kreatur ist im Spiel und ich lege ein Equipment auf sie. Kann ich wenn ich die Equip-Kosten nochmal bezahlen dieses Equipment was auf der Kreatur liegt auf einen andere verschieben?
mfg
Kiro :tongue:
/e: Sorry, war leider falsch...
hth - AoL
Ja, das geht. Du kannst ein Equipment "umequippen".
hth - AoL
lol und wie ???????????????? man wenn das echt geht
ZitatAlles anzeigenMirrodin FAQ, Equipment:Equipment
Artifacts that have the subtype "Equipment" are a special kind of artifact. Generally, an Equipment doesn't do anything unless it's attached to a creature.
Equipment works in much the same way as local enchantments, but there are some important differences. The biggest differences are (1) an Equipment doesn't equip anything when it comes into play, and (2) an Equipment stays in play when the creature it's equipping leaves play.
The official rules for Equipment are as follows:
212.2g Some artifacts have the subtype "Equipment." An Equipment can be attached to a creature. It can't legally be attached to an object that isn't a creature.
212.2h An Equipment is played and comes into play just like any other artifact. An Equipment doesn't come into play attached to a creature. The equip keyword ability moves the Equipment onto a creature you control (see rule 502.33, "Equip"). Control of the creature matters only when the equip ability is played and resolved.
212.2i An Equipment that's also a creature can't equip a creature. Equipment that loses the subtype "Equipment" can't equip a creature. An Equipment can't equip itself. An Equipment that equips an illegal or nonexistent permanent stops equipping that permanent, but remains in play. (This is a state-based effect. See rule 420.)
212.2j The creature an Equipment is attached to is called the "equipped creature." The Equipment is attached to, or "equips," that creature.
212.2k An Equipment's controller is separate from the equipped creature's controller; the two need not be the same. Changing control of the creature doesn't change control of the Equipment, and vice versa. Only the Equipment's controller can play its abilities. However, if the Equipment adds an ability to the equipped creature (with "gains" or "has"), the equipped creature's controller is the only one who can play that ability.
The official rules for the equip ability are as follows:
502.33. Equip
502.33a Equip is an activated ability of artifact Equipment cards. The phrase "Equip [cost]" means "[cost]: Move this Equipment onto target creature you control. Play this ability only any time you could play a sorcery."
502.33b For more information about Equipment, see rule 212.2, "Artifacts."
502.33c If an artifact has multiple instances of equip, any of its equip abilities may be used.
The following rule has been added the protection ability:
502.7d A permanent with protection can't be equipped by Equipment that have the stated quality. Such an Equipment stops equipping that permanent, but remains in play. (See rule 420, "State-Based Effects.")
Several other rules have been modified to cover Equipment cards; those rules are not listed here.
Bonesplitter
{1}
Artifact -- Equipment
Equipped creature gets +2/+0.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
* Equipment spells aren't targeted. An Equipment comes into play just like any other artifact -- it doesn't equip anything until you play its equip ability.
* Each Equipment has the "equip" ability. This ability allows the Equipment to be moved onto a creature, and moved from one creature to another. The equip ability can target only a creature you control.
* Equipment can be attached only to creatures.
* An Equipment that's also a creature or that loses the subtype Equipment can't be attached to a creature.
* An Equipment that equips an illegal or nonexistent permanent stops equipping that permanent, but remains in play. This is different from how local enchantments work (a local enchantment that's not enchanting a legal permanent is put into the graveyard).
* If an Equipment is being moved (attached) to a creature and the creature it's moving (being attached) to can't be equipped, the Equipment stays where it is. If the Equipment was attached to a creature when the equip ability was played, the Equipment doesn't become unattached. (In this case, an Equipment works in the same way as a local enchantment.)
So, weitere Fragen sollten mit diesem Text beantwortet werden, bei weiteren Fragen einfach stellen....