[OCG + TCG] Galactic Overlord (TCG 27.April 2012)

  • TCG - Galactic Overlord


    Release: 8. Mai 2012 (US), 10.Mai (Europa)
    Sneak Peek: 28/29.April 2012 (USA), 05/06.Mai (Europa)


    Galactic Overlord enthält 100 Karten:


    8 Secret Rare
    10 Ultra /Ultimate Rare
    14 Super Rare
    20 Rare
    48 Common


    Raritäten-Übersicht


    ..:: Pre OCG Only (TCG Only) ::..



    GAOV-EN000 Noble Knight Artorigus
    LIGHT/Warrior/ 4/1800/1800
    Normal Monster


    GAOV-EN081 Ancient Dragon
    LICHT/Drache - Effekt/4/1400/1300
    When this card inflicts Battle Damage to your opponent by a direct attack: You can increase this card's Level by 1 and ATK by 500.



    GAOV-EN082 Hieratic Seal of the Dragon King
    LICHT/Drache - Zwilling/6/0/0
    Diese Karte wird als Normales Monster behandelt, solange sie offen auf dem Spielfeld oder im Friedhof ist. Solange diese Karte offen auf dem Spielfeld ist, kannst du sie als Normalbeschwörung beschwören, damit sie als Effektmonster mit diesem Effekt behandelt wird:
    • Du kannst diese Karte als Tribut anbieten; Beschwöre 1 "Hieratic" Monster, außer "Hieratic Seal of the Dragon King" von deiner Hand, deinem Deck oder deinem Friedhof als Spezialbeschwörung in die offene Verteidigungsposition.



    GAOV-EN083 Evoltile Elginero
    FEUER/Reptil - Effekt/2/0/0
    Wenn diese Karte auf dem Spielfeld als Tribut angeboten und auf den Friedhof gelegt wird: Ziehe 1 Karte, du kannst 1 Monster vom Typ Dinosaurier von deiner Hand ins Deck mischen, dann fügen ein "Evoltile" Monster von deinem Deck deiner Hand hinzu.



    GAOV-EN084 Lightray Grepher
    LICHT/Krieger - Effekt/4/1700/1600
    Du kannst 1 LICHT Monster der Stufe 5 oder höher abwerfen(aus deiner Hand), um diese Karte als Spezialbeschwörung von deiner Hand zu beschwören. Einmal pro Spielzug kannst du 1 LICHT Monster abwerfen, um 1 LICHT Monster zu entfernen.


    GAOV-EN085 Tardy Orc
    FINSTERNIS/Unterweltler - Effekt/4/2200/0
    Diese Karte kann nicht in dem Spielzug angreifen, in dem sie als Normalbeschwörung beschworen wird.



    GAOV-EN086 Draconnection
    Normale Zauberkarte
    Zeige 1 Monster vom Typ Drache in deiner Hand vor, füge 1 Monster vom Typ Drache mit der gleichen Stufe von deinem Deck deiner Hand hinzu, dann mische das vorgezeigte Monster in dein Deck.



    GAOV-EN087 Trial and Tribulation
    Normale Zauberkarte
    You can only activate 1 "Trial and Tribulation" per turn. During the End Phase of the turn this card was activated, apply this effect, depending on the number of the monsters you Tributed from the field and from your hand this turn, except Tokens.
    ● 1: Draw 1 card.
    ● 2: Add 2 monsters from your Graveyard to your hand.
    ● 3 or more: Destroy up to 3 cards on the field.



    GAOV-EN088 Hieratic Seal From the Ashes
    Permanente Fallenkarte
    Einmal pro Spielzug, in der gegnerischen Runde: Du kannst 1 "Hieratic" Monster von deinem Deck auf den Friedhof legen. Einmal pro Spielzug, in deiner Runde: Du kannst eines deiner verbannten "Heratic" Monster als Ziel wählen; schicke es in den Friedhof. Wenn diese offene Karte auf den Friedhof leget wird: Wähle 1 "Hieratic" Monster in deinem Friedhof; beschwöre dieses Ziel als Spezialbeschwörung.


    GOAV-EN089 Xyz Wrath
    Normale Fallenkarte
    Once per turn, when a Level 5 or higher monster's effect is activated (except during the Damage Step), and you control an Xyz Monster: Discard 1 card; negate that effect, and if you do, destroy that monster.


    ..:: OCG Only ::..



    GAOV-EN090 Number 11: Big Eye
    FINSTERNIS/Hexer -Xyz - Effekt/7/2600/2000
    2x Level 7 Monster
    Einmal pro Spielzug kannst du 1 Xyz-Material von dieser Karte abhängen, um die Kontrolle über 1 Monster, das dein Gegner kontrolliert, zu übernehmen. Wenn du das tust, kann diese Karte in diesem Spielzug nicht angreifen.



    GAOV-EN091 Number 7: Lucky Straight
    LICHT/Fee - Xyz - Effekt/Rang 7/700/700
    3x Monster der Stufe 7
    Aktiviere diesen Effekt indem du 1 Xyz Material von dieser Karte abhängst. Wirf einen Würfel zweimal. Bis zur nächsten End Phase deines Gegners wird die ATK dieser Karte zu dem höheren Ergebnis beider Würfe * 700. Außerdem, wenn die Summe der Augen beider Würfe 7 ist, wähle einen der folgenden Effekt und wende ihn an. ● Lege alle anderen Karten auf dem Spielfeld auf den Friedhof.
    ● Beschwöre 1 Monster von deiner Hand oder dem Friedhof eines beliebigen Spielers als Spezialbeschwörung.
    ● Ziehe 3 Karten, dann wähle 2 Karten in deiner Hand und wirf sie ab.


    GAOV-EN092 Beetron
    FINSTERNIS/Insekt- Effekt/4/1600/900
    Sende 1 offene Magie- oder Fallenkarte, die du kontrollierst, auf den Friedhof; Wähle 1 Level 4 oder niedriger Insekt von deinem Friedhof und spezialbeschwöre es in die offene Verteidigung. Der Effekt von „Beetron“ kann nur einmal pro Spielzug aktiviert werden.


    GAOV-EN093 Influence Dragon
    WIND/Drache - Empfänger/3/300/900
    Einmal pro Spielzug kannst du diesen Effekt aktivieren indem du 1 offenes Monster wählst, das du kontrollierst. Bis zur End Phase wird das gewählte Monster als vom Typ Drache behandelt.


    GAOV-EN094 Star Bright Dragon
    LICHT/Drache - Effekt/4/1900/1000
    Wenn diese Karte als Spezialbeschwörung beschworen wird: Du kannst 1 andere Monster auf dem Spielfeld wählen; erhöhe die Stufe das Ziels um 2 bis zur End Phase.


    GAOV-EN095 Buten
    LICHT/Fee - Empfänger/Effect/1/200/300
    Während deiner Main Phase, kannst du diese Karte in deinem Friedhof aus dem Spiel entfernen, um 1 offenes Stufe 4 oder niedriger LICHT Monster vom Typ Fee zu wählen, das du kontrollierst. Das Monster wird als Empfänger-Monster behandelt, solange es offen auf dem Spielfeld ist.


    GAOV-EN096 Des Donut
    FINSTERNIS/Unterweltler - Effekt/1/0/0
    FLIPP: Zerstöre alle offenen Monster auf dem Spielfeld mit 0 ATK/DEF.


    GAOV-EN097 Nimble Manta
    WASSER/Fisch - Effekt/2/800/100
    Wenn diese Karte vom Spielfeld, durch den Effekt einer Karte, auf den Friedhof gelegt wird, kannst du bis zu 2 "Nimble Manta" von deinem Deck als Spezialbeschwörung beschwören.


    GAOV-EN098 Shine Elf
    LICHT/Hexer - Xyz - Effekt/Rang 2/1600/1000
    2 x Monster der Stufe 2
    Wenn dein Gegner erfolgreich ein Monster als Normalbeschwörung oder Spezialbeschwörung beschwört, kannst du diesen Effekt aktivieren indem du 1 der Xyz-Materialmonster dieser Karte entfernst. Jenes Monster verliert 500 ATK.


    GAOV-EN099 Felf
    WIND/Hexer - Effekt/2/800/1300
    Einmal pro Spielzug aktiviere diesen Effekt, indem du 1 Monsterkarte in deiner Hand deinem Gegner vorzeigst. Bis zur End Phase wird die Stufe dieser Karte zu der Stufe des vorgezeigten Monsters.

  • Galactic Overlord (708)
    Release: 18. Februar 2012 (Japan)
    Preis pro Booster: 150 Yen (inkl. Steuern)
    5 Karten pro Pack, 30 Packs pro Box



    Zitat

    - Enthält eine Vielzahl an Karten aus dem ZeXaL Anime.
    - Enthält Karten, die Xyz-Beschwörungen unterstützen, als auch neue Xyz Monster. Ebenso enthalten sind Karten für ein neues Konzept als auch welche, die existierende Themen weiter unterstützen.
    - Coverkarte ist "Neo Galaxy-Eyes Photon Dragon"


    GAOV-JP001 Eleciter Dragon
    LIGHT/Dragon/6/2500/1000
    Normal Monster


    GAOV-JP002 Hieroglyphic Seal of the God Dragon
    LIGHT/Dragon/8/0/0
    Normal Monster


    GAOV-JP003 Overlay Owl
    WIND/Bird - Effect/4/800/1600
    Once per turn, activate this effect by paying 600 Life Points. Remove 1 Xyz Material on the field.


    GAOV-JP004 Tasuke Knight Rare
    LIGHT/Warrior - Effect/4/1700/100
    If this card is in your Graveyard and you have no cards in your hand, you can activate this effect when your opponent declares an attack. Special Summon this card from your Graveyard and end the Battle Phase. The effect of "Tasuke Knight" can only be used once per duel.


    GAOV-JP005 Gagaga GuardnaRare
    EARTH/Warrior - Effect/4/1500/2000
    When your opponent declares a direct attack with a monster, you can Special Summon this card from your hand. Also, when this card is selected as attack target, you can discard 1 card from your hand to have it not destroyed by that battle.


    GAOV-JP006 Cardcar - DRare
    EARTH/Machine - Effect/2/800/400
    This card cannot be Special Summoned. You can activate this effect by Releasing this card during the Main Phase 1 of the turn this card was successfully Normal Summoned. Draw 2 cards from your Deck, and skip to the End Phase of this turn. During the turn you activate this effect, you cannot Special Summon monster.


    GAOV-JP007 Overlay Eater
    LIGHT/Reptile - Effect/2/300/800
    During your Main Phase, you can activate this effect by removing from play this card in your Graveyard. Place 1 Xyz Material your opponent controls under 1 Xyz Monster you control as Xyz Material.


    GAOV-JP008 Hammer Shark
    WATER/Fish - Effect/4/1700/1500
    Once per turn, you can activate this effect during your Main Phase. Decrease the Level of this card by 1, and Special Summon 1 Level 3 or lower WATER Monster from your hand.


    GAOV-JP009 Hammerrush Bouncer Super Rare
    EARTH/Warrior - Effect/6/2300/2000
    If your opponent controls a card(s), and if you control no cards, you can Normal Summon this card without Release. If this card attacks an opponent's monster and you control no Magic or Trap Cards, your opponent cannot activate Magic or Trap Cards until the end of the Damage Step.


    GAOV-JP010 Blade Blouncer
    EARTH/Warrior - Effect/4/1800/1400
    At the end of the Damage Step this card attacked, if your opponent controls a monster, activate by discarding 1 card. During this Battle Phase, this card can attack 1 more time an opponent's monster. This effect can only be used once per turn.


    GAOV-JP011 Phantom Bouncer
    DARK/Warrior - Effect/6/2400/1200
    If this card on the field is destroyed and sent to the Graveyard, you can add 2 "Bouncer" cards from your deck to your hand.


    GAOV-JP012 Phantom Butterfly Assassin Morpho
    DARK/Warrior - Effect/4/1200/1600
    Activate this effect when an opponent's monster changes its Battle Position by selecting that 1 monster. The selected monster loses 1000 ATK and DEF. This effect can only be used once per turn.


    GAOV-JP013 Phantom Butterfly Assassin Ageha
    DARK/Warrior - Effect/4/1800/1200
    Activate this effect when an other monster you control inflicts Battle Damage to your opponent's Life Points by selecting 1 face-up monster your opponent controls. The selected monster loses ATK equal to the Damage inflicted by that attack.


    GAOV-JP014 Moonlit Papillon
    LIGHT/Insect - Effect/4/1200/1600
    When this card is sent from the field to the Graveyard, Special Summon 1 Level 4 or lower "Phantom Butterfly Assassin" Monster from your Deck.


    GAOV-JP015 Perforation Heavy Machinery Drill Jumbo Super Rare
    EARTH/Machine - Effect/4/1800/100
    When this card is successfully Normal Summoned, you can increase the Level of all Machine-Type monster you control by 1. When this card attacks a Defense Position monster, and its ATK exceeds that monster's DEF, inflict the difference as Battle Damage to your opponent's Life Points. Also, if this card attacked, it is changed to Defense Position at the end of the Damage Step.


    GAOV-JP016 Roaring Express Train Rocket Arrow Rare
    EARTH/Machine - Effect/10/5000/0
    This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except when you control no cards on your field. During the turn this card is Special Summoned, you cannot perform your Battle Phase. While this card is face-up on your field, you cannot activate the effects of Magic, Trap and Effect Monster Cards, nor set cards. The controller of this card sends his entire hand to the Graveyard during their Standby Phase, or this card is destroyed.


    GAOV-JP017 Scoop Shooter
    LIGHT/Warrior - Effect/4/1400/1600
    If this card attacks face-up monster with higher DEF than this card's ATK, skip Damage Calculation and destroy that monster immediately


    GAOV-JP018 Hieroglyph Dragon - Dragon Nuut
    LIGHT/Dragon - Effect/4/1700/900
    Activate this effect when this face-up card on the field becomes the target of a Magic, Trap or Effect Monster's Effect. Select 1 Dragon-Type Normal Monster from your hand, deck or Graveyard, and Special Summon it with its ATK and DEF changed to 0. This effect can only be used once per turn.


    GAOV-JP019 Hieroglyph Dragon - Dragon-Geiv
    LIGHT/Dragon - Effect LV4 1800/400
    When this card destroys an opponent's monster by battle and sends it to the Graveyard, select 1 Dragon-Type Normal Monster in your Hand, Deck or Graveyard and Special Summon it with its ATK and DEF changed to 0. Also, when this card is Released, Special Summon 1 "Hieroglyph" Normal Monster from your Hand, Deck or Graveyard.

    GAOV-JP020 Hieroglyph Dragon - Aset-Dragon
    Light Dragon / Effect LV5 1900/1200
    You can Normal Summon this card without Release. If you do, this card's original ATK becomes 1000. Once per turn, you can activate this effect by selecting 1 Dragon-Type Normal Monster on the field. The Level(s) of all "Hieroglyph" monster on the field become the same as the Level of the selected monster until the End Phase. Also, when this card is Released, select 1 Dragon-Type Normal Monster in your Hand, Deck or Graveyard, and Special Summon it with its ATK and DEF changed to 0.

    GAOV-JP021 Hieroglyph Dragon - Nephthe-Dragon
    Light Dragon / Effect LV5 2000/1600
    You can Special Summon this card from your hand by Releasing 1 "Hieroglyph" Monster you control. Once per turn, you can Release 1 other "Hieroglyph" monster you control or in your hand to select 1 monster your opponent controls and destroy it. Also, when this card is Released, select 1 Dragon-Type Normal Monster in your Hand, Deck or Graveyard, and Special Summon it with its ATK and DEF changed to 0.

    GAOV-JP022 Hieroglyph Dragon - Tfeni-Dragon Rare
    Light Dragon / Effect LV6 2100/1400
    If your opponent controls a monster, and you control no monster, you can Special Summon this card from your hand. During the turn you Special Summoned it this way, this card cannot attack. When this card is Released, select 1 Dragon-Type Normal Monster in your Hand, Deck or Graveyard, and Special Summon it with its ATK and DEF changed to 0.


    GAOV-JP023 Hieroglyph Dragon - Shiyu-Dragon
    LIGHT/Dragon - Effect/6/2200/1000
    This card can be Special Summoned from your hand by Releasing 1 "Hieroglyph" monster you control. Once per turn, you can Release 1 "Hieroglyph" Monster other than this card you control or in your hand to select and destroy 1 Magic or Trap Card your opponent controls. When this card is Released, select 1 Dragon-Type Normal Monster in your Hand, Deck or Graveyard, and Special Summon it with its ATK and DEF changed to 0.


    GAOV-JP024 Hieroglyph Dragon - Usir-Dragon Rare
    Light Dragon / Effect LV7 2600/700
    You can Special Summon this card from your hand by removing from play 1 Dragon-Type LIGHT Monster and 1 Dragon-Type Normal Monster in your Graveyard. If this card on the field would be destroyed, you can Release 1 other face-up "Hieroglyph" Monster you control instead.


    GAOV-JP025 Hieroglyph Dragon - Setekh-Dragon Super Rare
    Light Dragon / Effect LV8 2800/2000
    This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Removing from play 3 Dragon-Type Normal Monster in your Graveyard. Once per turn, you can remove from play 1 Dragon-Type monster in your Graveyard to select 1 card on the field and destroy it.


    GAOV-JP026 Evoldo Lagosuchus
    FIRE/Reptile - Effect/3/1200/500
    When this card is successfully Normal Summoned, you can send 1 "Evoldar" Monster from your Deck to the Graveyard. Also, when this card is flipped face-up, you can Special Summon 1 "Evoldar" Monster from your Deck.


    GAOV-JP027 Evoldar Darwinos
    FIRE/Dinosaur - Effect/5/2200/700
    When this card is successfully Special Summoned by the effect of an "Evoldo" Monster, select 1 face-up monster on the field and increase its Level by up to 2.


    GAOV-JP028 Inzecter Luciol
    DARK/Insect - Effect/1/100/100
    Once per turn, you can equip 1 "Inzecter" monster from your hand or Graveyard treated as an Equip Card to this card. If this card is equipped to an "Inzecter" card, you can confirm all set cards your opponent controls. Also, while this card is equipped to a monster, the equipped monster has its Level increased by 1, and gains ATK and DEF to the ATK and DEF of this card respectively.


    GAOV-JP029 Inzecter Gullf
    DARK/Insect - Effect/2/500/100
    Once per turn, you can equip 1 "Inzecter" monster from your hand or Graveyard treated as an Equip Card to this card. While this card is equipped to a monster, the equipped monster has its Level increased by 2, and gains ATK and DEF equal to the ATK and DEF of this card respectively. Also, by sending this equipped card to the Graveyard, select 1 monster you control, and increase its Level by up to 2.


    GAOV-JP030 Inzecter Weeg
    DARK/Insect - Effect/4/1000/1000
    Once per turn, you can equip 1 "Inzecter" monster from your hand or Graveyard treated as an Equip Card to this card. While this card is equipped to a monster, the equipped monster gains ATK and DEF equal to the ATK and DEF of this card respectively. Also, when this card equipped to a monster is sent to the Graveyard, the monster this card was equipped to gains 1000 ATK until the End Phase.


    GAOV-JP031 Inzecter Giga-Gryoll Rare
    DARK/Insect - Effect/5/2000/1300
    You can remove from play 1 Insect-Type monster in your Graveyard to equip this card as an Equip Card to a "Inzecter" monster you control. This effect of "Inzecter Giga-Gryoll" can only be used once per turn. Also, the ATK of the monster this card treated as Equip card is equipped to becomes 2000. When the equipped monster attacks a Defense Position monster, and its ATK exceeds the DEF of that monster, inflict the difference as Battle Damage to your opponent's Life Points.


    GAOV-JP032 Lightray Sorcerer Rare
    LIGHT/Spellcaster - Effect/6/2300/2000
    This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except if you have 3 or more removed from play LIGHT Monster. Once per turn, you can select and return 1 of your removed from play LIGHT Monster to your deck, and remove from play 1 face-up Monster on the field. During the turn this effect was activated, this card cannot attack.


    GAOV-JP033 Lightray Daedalus
    LIGHT/Sea-Serpent - Effect/7/2600/1500
    This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except if you have 4 or more LIGHT Monster in your Graveyard. Once per turn, you can activate this effect by selecting 2 cards on the field and 1 Field Magic Card. Destroy the selected cards.


    GAOV-JP034 Lightray Gearfried
    LIGHT/Warrior - Effect/8/2800/2200
    This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except if you have 5 or more different LIGHT Monster in your Graveyard. If all face-up Monster you control are Warrior-Type Monster, you can remove from play 1 Warrior-Type monsters in your Graveyard from play to negate the activation of a Magic or Trap Card and destroy it. This effect can only be used once per turn.


    GAOV-JP035 Lightray Diabolos Rare
    LIGHT/Dragon - Effect/7/2800/1000
    This card cannot be Normal Summoned or Set. This card can only be Special Summoned if you have 5 or more different LIGHT Monster in your Graveyard. Once per turn, you can remove from play 1 LIGHT Monster in your Graveyard to select and look at 1 set card your opponent controls, and to return it either to the top or the bottom of the owner's deck.


    GAOV-JP036 Dragon Witch, Protector of Dragons
    DARK/Spellcaster - Effect/4/1500/1000
    While this card is face-up on the field, your opponent cannot select Dragon-Type monster you control as attack target. If this card on the field is destroyed by battle or a card effect, you can send 1 Dragon-Type monster from your hand to the Graveyard instead.


    GAOV-JP037 Absorb Pod Rare
    EARTH/Rock - Effect/3/600/500
    Flip: Destroy all set Magic and Trap Cards on the field. Each player draws a number of cards equal to the number of their cards destroyed by this effect. During this turn, you cannot set Cards.


    GAOV-JP038 Crimson Blood Ogre
    DARK/Undead - Effect/4/1700/1000
    When this card is successfully Special Summoned from the Graveyard by the effect of an Undead-Type monster, you can activate this effect by selecting 1 Undead-Type monster you control. Remove 1 Xyz Material on the field, and increase the selected Monster's Level by 1, and have it gain 300 ATK.


    GAOV-JP039 Flame Tiger Normal Rare
    FIRE/Beast - Effect/4/1800/0
    If this card is in your Graveyard, and you control no monster, you can activate this effect during your Draw Phase instead of conducting your Normal Draw. Special Summon this card from the Graveyard. If this card Special Summoned by this effect is removed from the field, it is removed from play.


    GAOV-JP040 Wandering Mercenary Force Normal Rare
    WIND/Warrior - Effect/4/1700/1000
    When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can activate this effect by Releasing this card. Select 1 face-down Defense Position monster your opponent controls and destroy it.


    GAOV-JP041 Neo Galaxy-Eyes Photon Dragon Ultra/Ultimate/Holographic Rare
    LIGHT/Dragon - Xyz - Effect/Rank 8/4500/3000
    3x Level 8 Monster
    When this card is successfully Xyz Summonrd with "Galaxy-Eyes Photon Dragon" as Material, negate the effects of all other face-up cards on the field. Once per turn, you can activate this effect by removing 1 Xyz Material from this card. Remove all Xyz Material your opponent controls, and during this turn, this card gains 500 ATK for each card removed this way. Furthermore, during that turn this card can attack a number of times equal to the number of Xyz Materials detached by this effect


    GAOV-JP042 No. 32 Ocean Biting Dragon - Shark Drake Ultra/Ultimate Rare
    WATER/Sea-Serpent - Xyz - Effect/2800/2100
    3x Level 4 Monster
    Once per turn, when this card destroys an opponent's monster by battle and sends it to the Graveyard, you can activate this effect by removing 1 Xyz Material from this card. Special Summon that destroyed opponent's monster to your opponent's field in face-up Attack Position. The monster Special Summoned with this effect loses 1000 ATK. Moreover, during this Battle Phase, this card can attack once more in a row.


    GAOV-JP043 Photon Streak Bouncer Super Rare
    LIGHT/Warrior - Xyz - Effect/Rank 6/2700/2000
    2 x Level 6 Monster
    When the effect of a monster your opponent controls is activated, you can remove 1 of this card's Xyz Materials to activate this effect. Negate the activation of that effect and inflict 1000 Damage to your opponent's Life Points. This effect can only be used once per turn.


    GAOV-JP044 Photon Butterfly Assassin Super Rare
    LIGHT/Warrior - Xyz - Effect/Rank 4/2100/1800
    2 x Level 4 Monster
    Once per turn, you can activate this effect by removing 1 Xyz Material from this card and selecting 1 Defense Position Monster your opponent controls. Change the selected monster to face-up Attack Position, and have it lose 600 ATK.


    GAOV-JP045 Number 25: Fullmetal Photoglide - Focus Force Ultra/Ultimate Rare
    LIGHT/Machine - Xyz - Effect/6/2800/2400
    2x Level 6 Monster
    Once per turn, you can activate this effect by removing 1 Xyz Material from this card and select 1 Level 5 or higher monster your opponent controls. Negate the selected monster's effect(s) until the end of the turn. You can use this effect during your opponent's turn.


    GAOV-JP046 Gaia Dragoon, the Swift Thunder Knight Super Rare
    WIND/Dragon - Xyz- Effect/Rank 7/2600/2100
    2 x Level 7 Monster
    You can Xyz Summon this card by placing 1 Rank 5 or 6 Xyz Monster as Xyz Material under this card. When this card is attacking a Defense Position monster, and its ATK exceeds that Monster's DEF, inflict the difference as Battle Damage to your opponent's Life Points.


    GAOV-JP047 Hieroglyph Dragon King - Atums Super Rare
    LIGHT/Dragon - Xyz - Effect/Rank 6/2400/2100
    2 x Level 6 Dragon-Type Monster
    Once per turn, you can remove 1 Xyz Material from this card to select 1 Dragon-Type monster in your Deck and Special Summon it with its ATK and DEF changed to 0. During the turn you activated this effect, this card cannot attack.


    GAOV-JP048 Hieroglyph God Dragon - Ennead Ultra/Ultimate Rare
    LIGHT/Dragon - Xyz - Effect/Rank 8/3000/2400
    2 x Level 8 Monster
    Once per turn, you can activate this effect by removing 1 Xyz Material from this card. Releasing any number of Monsters you control or in your hand, and destroy cards on the field up to the number of monsters Released.


    GAOV-JP049 Dragon Djinn Queen Dragoon Rare
    DARK/Dragon - Xyz - Effect/Rank 4/2200/1200
    2x Level 4 Monster
    While this card is face-up on the field, Dragon-Type Monster other than "Dragon Djinn Queen Dragoon" cannot be destroyed by battle. Also, once per turn, you can remove 1 Xyz Material from this card to select and Special Summon 1 Level 5 or higher Dragon-Type Monster in your Graveyard. The Monster Special Summoned by this effect has its effect(s) negated, and cannot attack this turn.


    GAOV-JP050 Inzecter Exastag Ultra/Ultimate Rare
    DARK/Insect - Xyz - Effect/Rank 5/800/800
    2x Level 5 Insect-Type Monster
    Once per turn, you can remove 1 of this card's Xyz Materials to select 1 Monster your opponent controls or in your opponent's Graveyard and equip it to this card as an Equip Card. This card gains ATK and DEF equal to half the ATK and DEF of the monster(s) equipped by this effect respectively .


    GAOV-JP051 Bound Wand Rare
    Equip Magic Card
    Equip only to a Spellcaster-Type Monster. The equipped monster gains 100 ATK x its Level. If the equipped monster is destroyed by your opponent, and this card is sent to the Graveyard, you can Special Summon that monster from the Graveyard to your field.


    GAOV-JP052 Minimum Guts
    Normal Magic Card
    Activate only be Releasing 1 Monster you control, and selecting 1 face-up monster your opponent controls. Until the End Phase, the ATK of the selected monster becomes 0. During this turn, when the selected monster is destroyed by battle and sent to the Graveyard, inflict Damage to your opponent's Life Points equal to the original ATK of that monster.


    GAOV-JP053 Downward Tide
    Normal Magic Card
    Activate by selecting 1 face-up Monster you control, and declaring a Level from 1 to 3. The selected monster's Level becomes the declared Level.


    GAOV-JP054 Berserk Scales
    Quick-Play Magic Card
    Activate only by selecting 1 face-up Monster you control. The selected Monster gains 1000 ATK, but cannot attack your opponent directy during this turn. During the End Phase of this turn, the selected monster loses 2000 ATK.


    GAOV-JP055 Night Shot Rare
    Normal Magic Card
    Select 1 set Magic or Trap Card your opponent controls and destroy it. Your opponent cannot activate the selected card in response to the activation of this card.


    GAOV-JP056 Hieroglyphic Seal of Gathering Rare
    Normal Magic Card
    Add 1 "Hieroglyph" Monster from your Deck to your hand.


    GAOV-JP057 Hieroglyphic Seal of Superstrength
    Normal Magic Card
    Special Summon 1 "Hieroglyph" Monster from your Hand.


    GAOV-JP058 Varied Evolution
    Normal Magic Card
    Add 1 "Evoldo" or "Evoldar" Monster from your deck to your hand. You can only activate 1 "Varied Evolution" per turn.


    GAOV-JP059 Compensation of Evolution
    Continuous Magic Card
    If a Monster is Special Summoned by the effect of an "Evoldo" monster, you can select 1 card on the field and destroy it. This effect can only be used once per turn.


    GAOV-JP060 Final Inzection Rare
    Normal Magic Card
    Activate by sending 5 face-up "Inzecter" Cards you control to the Graveyard. Destroy all cards your opponent controls. During this turn's Battle Phase, your opponent cannot activate effects of Effect Monster's in their hand or their Graveyard.


    GAOV-JP061 Inzecter's Demonic Bow Zectarrow
    Equip Magic Card
    Equip only to a "Inzecter" Monster. The equipped monster gains 500 ATK. Your opponent cannot activate the effects of Magic, Trap or Effect Monster Cards in response to the activation of the equipped monster's effect.


    GAOV-JP062 Xyz Unit Super Rare
    Equip Magic Card
    Equip only to a Xyz Monster. The equipped monster gains 200 ATK x its Rank. If the Xyz Monster removes a Xyz Material(s) for the activtion of an effect, you can remove this card for 1 of them instead.


    GAOV-JP063 Rampaging Magic Power
    Normal Magic Card
    Activate by removing from play all Magic Cards in your Graveyard. Destroy all face-up Monster your opponent controls with equal to or lower DEF than the number of Magic Cards removed x 300.


    GAOV-JP064 Sacred Belt
    Continuous Magic Card
    While this card is face-up on the field, the activation of LIGHT Monster's effects cannot be negated.


    GAOV-JP065 Storm Normal Rare
    Normal Magic Card
    Destroy all Magic and Trap Cards you control. Afterwards, destroy a same number of Magic and Trap Cards your opponent controls.


    GAOV-JP066 Clever Scheme
    Normal Trap Card
    Activate by discarding 1 Monster from your hand, and selecting 1 face-up Monster on the field. The selected monster loses ATK equal to the original ATK of the discarded Monster.


    GAOV-JP067 Recklessness
    Normal Trap Card
    Activate only when a Defense Position Monster you control is selected as Attack Target. The Batle Position of that Monster is changed to face-up Attack Position. Furthermore, when the attacking monster is destroyed and sent to a Graveyard as a result of that battle, inflict Damage to your opponent's Life Points equal to the original ATK of that Monster.


    GAOV-JP068 Baton of Sword
    Normal Trap Card
    Activate only during your opponent's Draw Phase when your opponent performs their Normal Draw per turn. Both players confirm the drawn card, and if that card is a Magic or Trap Card, select and apply 1 of the following effects:
    ● The drawn card is discarded.
    ● Select and destroy 1 Magic or Trap Card your opponent controls.


    GAOV-JP069 Bouncer Guard
    Normal Trap Card
    Activate only by selecting 1 "Bouncer" Monster you control. During this turn, the selected monster cannot become the target of card effects nor be destroyed by battle. During this turn, if an opponent's monster attacks, it must have the selected
    monster as attack target.


    GAOV-JP070 Scales of Subordination
    Normal Trap Card
    Activate only when your opponent declares an attack with a monster. The attacking Monster is changed to Defense Position, and that 1 monster is equipped with this card. Also, once per turn, you can activate this effect during your Main Phase or the Battle Phase. Change the Battle Position of the equipped monster.


    GAOV-JP071 Hieroglyphic Seal of Erasure Rare
    Normal Trap Card
    Activate by Releasing 1 "Hieroglyph" Monster you control. Select 1 card your opponent controls and remove it from play.


    GAOV-JP072 Hieroglyphic Seal of Reflection
    Counter Trap Card
    Activate by Releasing 1 "Hieroglyph" Monster you control. Negate the activation of a Magic or Trap Card, or the Effect of a monster and destroy it.


    GAOV-JP073 Zect Conversion Rare
    Normal Trap Card
    Activate only when a "Inzecter" Monster you control is selected as attack target. Equip the attacked monster as Equip Card to the attacking monster. While the "Inzecter" Monster is equipped by this effect, gain control over the equipped monster.


    GAOV-JP074 Inzecter's Gauntlet
    Normal Trap Card
    After activation this card becomes an Equip Card to 1 "Inzecter" monster you control and increases the DEF of that monster by 1000. The equipped monster cannot be destroyed by opponent's card effects.


    GAOV-JP075 Sending Back
    Normal Trap Card
    Activate only when your opponent adds a card(s) from their Graveyard to the hand. Your opponent returns 1 of those card(s) added to their hand to their deck.


    GAOV-JP076 Dimension Slide Rare
    Normal Trap Card
    Activate only when you successfully Special Summon a monster(s) to your field. Remove from play 1 face-up monster your opponent controls. If the Special Summon was an Xyz Summon, you can activate this card during the turn you set it.


    GAOV-JP077 Spiritual Light Art - "Hijiri" Super Rare
    Normal Trap Card
    Activate by Releasing 1 LIGHT Monter you control, and selecting 1 Monster that is removed from play. Your opponent can reveal a Trap Card in their hand to negate this effect. If not, Special Summon the selected monster to your field.


    GAOV-JP078 Thunder Evading Seal Art
    Continuous Trap Card
    Once per turn, you can return 1 face-up WIND Monster you control to the deck to select up to 2 cards in your opponent's Graveyard and remove them from play.


    GAOV-JP079 Reverse Soul Technique of the Ritual Water Mirror
    Normal Trap Card
    Select and return 1 WATER Monster you control to the deck, and add 2 WATER Monster from your Graveyard to your hand.


    GAOV-JP080 Doubled Reversal Normal Rare
    Continuous Trap Card
    Activate only when you take 1000 or more Damage by an opponent's card effect. Afterwards, place 1 Double Counter on this card for each 1000 Points of Damage you took. During the End Phase of your opponent's next turn, destroy this card and inflict 2000 Damage to your opponent's Life Points for each Double Counter that was on this card.

  • Erster :P


    Roaring Express Train Rocket Arrow
    EARTH/Machine - Effect/10/5000/0


    WTF?? Bin mal auf den Effekt gespannt xD


    Hammer Shark fidne ich aber auch schonmal interessant...wieder mal ein Instant 3er XYZ :)



  • Da könnte ich mir recht gut den Anime Effekt vorstellen. Man kann das teil Spezialbeschwören wenn man keine Karten hat. Darf aber damit diese Runde nicht angreifen und nichts mehr setten und dafür dann nächste Runde 5 Karten abwerfen.


    Aber vieleicht machen die noch ne sperre rein das man das nicht als Synchro Material benutzen darf oder für eine Tributbeschwörung. Aber ich riech schon die combos mit Mystischer Wok XD XD

  • WOW, sind das diesmal mehr als spärliche Infos aus der V JUMP (Hoffe am Wochenende kommt aus Japan noch mehr - Meine nicht nur GALACTIC OVERLORD News).
    Ansonsten hätte ich den Thread für die 2 Karten nicht aufgemacht. Aber wenn zuviel Spam kommt wie "Hoffenlich kommt . . . . . " kann man immer noch schließen ;)


    Silver

  • WOW, sind das diesmal mehr als spärliche Infos aus der V JUMP (Hoffe am Wochenende kommt aus Japan noch mehr - Meine nicht nur GALACTIC OVERLORD News).
    Ansonsten hätte ich den Thread für die 2 Karten nicht aufgemacht. Aber wenn zuviel Spam kommt wie "Hoffenlich kommt . . . . . " kann man immer noch schließen ;)


    Silver


    Das hab ich mir auch gedacht. Aber ich hatte das Gefühl, dass evtl noch mehr kommt. Und ich hab ja immer ein wenig das Vertrauen in die Vernunft der anderen :3


    YoRu_666


    [bEffect unconfirmed: [/b]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except when you control no cards on your field. During the turn this card is Special Summoned, you cannot perform your Battle Phase. While this card is face-up on your field, you cannot activate or Set Magic, Trap and Monster Cards. During your Standby Phase discard your hand, or this card is destroyed.

  • Also ich finde den Roaring Express Train Rocket Arrow total scheiße.
    kA ob ich was überseh, aber der beingt doch echt NUR dann was, wenn man den als einzige auf der hand und nix auf dem feld hat, und dann muss man die nächste gezogene auch noch abwerfen.
    Aber ist schon cool wen man irgendwie 2x Roaring Express Train Rocket Arrow zu super dreadnought gun turret train cannon express gustav max, oder wie der jetzt auch heißt übernanderlegt :D
    Aber trotzdem, du kannst NIX machen (außer eine normalbeschwörung wenn ich das richtig verstanden habe) wenn der liegt und hattest vorher nix. Und dann geht der nächste runde oder bleibt deine einzige Karte.

  • Also ich finde den Roaring Express Train Rocket Arrow total scheiße.
    kA ob ich was überseh, aber der beingt doch echt NUR dann was, wenn man den als einzige auf der hand und nix auf dem feld hat, und dann muss man die nächste gezogene auch noch abwerfen.
    Aber ist schon cool wen man irgendwie 2x Roaring Express Train Rocket Arrow zu super dreadnought gun turret train cannon express gustav max, oder wie der jetzt auch heißt übernanderlegt :D
    Aber trotzdem, du kannst NIX machen (außer eine normalbeschwörung wenn ich das richtig verstanden habe) wenn der liegt und hattest vorher nix. Und dann geht der nächste runde oder bleibt deine einzige Karte.


    Wie willst du sie denn bitte beide beschwören, wenn du durch den ersten die nachgezogene Karte sofort wieder abwerfen musst? Und den zweiten könntest du auch so nicht spielen, weil dein Feld ja nicht mehr frei ist.


    Aber wer die auf der Sneak zieht, hat schon so gut wie gewonnen.



    ~user~

  • Habt ihr beim Hammer Shark das ,,from your hand" gelesen? Vom Deck aus wärs ne Alternative fürn Tour Guide, ne etwas schlechtere zwar weil er in BTH fallen kann und keine Prio hat, aber so find ich den nicht sonderlich gut.


    Er hat allerdings komplett andere Ziele als Tour Guide und das andere Monster kann sogar für eine Synchro benutzt werden. Damit ist er flexibler als Tour Guide. In Puncto Rang-3-Xyz allerding schwächer.

  • Also ich kann bei bestem Willen nicht nachvollziehen was hier einige gegen Hammer Shark haben. Klar man holt nix aus dem Deck aber kann doch mit ziemlich einfachen Mitteln genug Exceed Material aufs Feld bekommen. Ich für meinen Teil bin von dem echt begeistert! Sicher ne Karte die 2-3x mal Platz im Deck finden wird.


  • Das wusste ich ^^
    Fänds nur lustig wenn es ginge

  • Der Hammerhai ist quasi ein Plündernder Hauptmann für Wassermonster der Stufe 3. Er kann Instantxyz ermöglichen und ist somit im passenden Themendeck brauchbar, auch die 1700 atk sind für seinen Effekt in Ordnung.


    Was den 5000er ICE angeht...
    ... er hat halt draufstehen:
    "Wenn dein Gegner Skill Drain liegen hat und ein Maleficdeck spielt: Greife an und lache deinen Gegner aus; Du gewinnst das Spiel."


    Außerdem kriegt man (ohne gegnerischen Skill Drain) neben den gar nichts raus, weder Normal-, Spezial- noch Flippbeschwörungen, also kein 10er Xyz.

    “Your living is determined not so much by what life brings to you as by the attitude you bring to life; not so much by what happens to you as by the way your mind looks at what happens.”


    “Out of suffering have emerged the strongest souls; the most massive characters are seared with scars.”


    Respect yourself. Respect others. Take responsibility for your actions.


  • Außerdem kriegt man (ohne gegnerischen Skill Drain) neben den gar nichts raus, weder Normal-, Spezial- noch Flippbeschwörungen, also kein 10er Xyz.

    Das giltet nur in dem Zug in dem er beschworen wurde, danach kann man ganz normal wieder beschwören. Zudem ist Fusion Gate + Chain Material eh besser für den 10er xyz ich und meine Gegner wissen, wovon ich spreche :D

  • Der Hammerhai ist quasi ein Plündernder Hauptmann für Wassermonster der Stufe 3. Er kann Instantxyz ermöglichen und ist somit im passenden Themendeck brauchbar, auch die 1700 atk sind für seinen Effekt in Ordnung.


    Was den 5000er ICE angeht...
    ... er hat halt draufstehen:
    "Wenn dein Gegner Skill Drain liegen hat und ein Maleficdeck spielt: Greife an und lache deinen Gegner aus; Du gewinnst das Spiel."


    Außerdem kriegt man (ohne gegnerischen Skill Drain) neben den gar nichts raus, weder Normal-, Spezial- noch Flippbeschwörungen, also kein 10er Xyz.


    Der wär aber echt ne gute Sidekarte gegen Skill Drain Decks :D