Spoiler zur 'Avacyn Restored' Erweiterung am 4.Mai [Update 13.04.2012]

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      Spoiler zur 'Avacyn Restored' Erweiterung am 4.Mai [Update 13.04.2012]




      Release 4. Mai 2012
      Prerelease 28. - 29. April 2012
      Launch 4. - 6. Mai 2012
      Game Day 26. - 27. Mai 2012

      Prerelease Promokarte:
      Speer aus Mondsilber

      Launch Week (Fryday Night Magic Spezial)
      Restoration Angel

      Game Day Promos:
      Latch Seeker
      Killing Wave

      Buy a Box Promo:
      Silverblade Paladin


      Weiß
      Spoiler anzeigen

      Angel of Glory's Rise 5 W W Rare
      Creature – Angel
      Flying
      When Angel of Glory's Rise enters the battlefield, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield.
      4/6


      Angel of Jubilation 1 W W W Rare
      Creature – Angel
      Flying
      Other nonblack creatures you control get +1/+1
      Players can't pay life or sacrifice creatures to cast spells or activate abilities.
      3/3


      Angel of Sunrise 2 W W Com.
      Creature – Angel
      Flying
      Lifelink
      2/4


      Arbiter of the Moor 1 W Com.
      Creature – Human Soldier
      2 W: Arbiter of the Moor gains first strike until end of turn.
      2/2

      Avacyn, Angel of Hope 5 W W W Myth.
      Legendary Creature – Angel
      Flying, vigilance
      Avacyn, Angel of Hope and other permanents you control are indestructible.
      8/8


      Banishing Stroke 5 W Unc.
      Instant
      Put target artifact, creature, or enchantment on the bottom of its owner's library.
      Miracle W (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)


      Break the Curse 1 W Com.
      Instant
      Destroy target enchantment. You gain 2 life.


      Cathars' Crusade 3 W W Rare
      Enchantment
      Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.


      Cathedral Sanctifier W Com.
      Creature – Human Cleric
      When Cathedral Sanctifier enters the battlefield, you gain 3 life.
      1/1


      Cloudshift W Com.
      Instant
      Exile target creature you control, then return that card to the battlefield under your control.


      Commander's Authority 4 W Unc.
      Enchantment – Aura
      Enchant creature
      Enchanted creature has "At the beginning of your upkeep, put a 1/1 white Human creature token onto the battlefield."


      Defang 1 W Com.
      Enchantment – Aura
      Enchant creature
      Prevent all combat damage that would be dealt by enchanted creature.


      Defy Death 3 W W Unc.
      Sorcery
      Return target creature card from your graveyard to the battlefield. If it's an Angel, put two +1/+1 counters on it.


      Destiny's Call 1 W Com.
      Enchantment – Aura
      Enchant non-black creature
      Enchanted creature gets +1/+2, has flying and is an Angel in addition to its other types.


      Emancipation Angel 1 W W Unc.
      Creature – Angel
      Flying
      When Emancipation Angel enters the battlefield, return a permanent you control to its owner's hand.
      3/3


      Entreat the Angels X X W W W Myth.
      Sorcery
      Put X 4/4 white Angel creature tokens with flying onto the battlefield.
      Miracle X W W


      Goldnight Redeemer 4 W W Unc.
      Creature – Angel
      Flying
      When Goldnight Redeemer enters the battlefield, you gain 2 life for each other creature you control.
      4/4


      Herald of War 3 W W Rare
      Creature – Angel
      Flying
      Whenever Herald of War attacks, put a +1/+1 counter on it.
      Angel spells and Human spells you cast cost {1} less to cast for each +1/+1 counter on Herald of War.
      3/3


      Holy Justicar 3 W Unc.

      Creature – Human Cleric
      2 W, T: Tap target creature. If that creature is a Zombie, exile it.
      2/1


      Midnight Duelist W Com.
      Creature – Human Soldier
      Protection from Vampires
      1/2


      Moonlit Geist 2 W Unc.
      Creature – Spirit
      Flying
      3 W: Prevent all combat damage done to and by creatures blocked by Moonlit Geist.
      2/1


      Protector of Midvast 3 W Com.
      Creature – Human Wizard
      When Protector of Midvast enters the battlefield, target creature you control gains protection from the color of your choice until end of turn.
      2/3


      Restoration Angel 3 W Rare
      Creature – Angel
      Flash
      Flying
      When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that creature to the battlefield under your control.
      3/4


      Righteous Strike W Com.
      Instant
      Righteous Strike deals 2 damage to target attacking or blocking creature


      Silverblade Paladin 1 w W Rare
      Creature – Human Knight
      Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
      As long as Silverblade Paladin is paired with another creature, both creatures have double strike.
      2/2


      Terminus 4 W W Rare
      Sorcery
      Put all creatures on the bottom of their owners' libraries.
      Miracle W


      Thraben Stalwart 1 W Com.
      Creature – Human Knight
      Vigilance
      2/1


      Blau
      Spoiler anzeigen

      Alchemist's Apprentice 1 U Com.
      Creature – Human Wizard
      Sacrifice Alchemist's Apprentice: Draw a card.
      1/1


      Arcane Melee 4 U Rare
      Enchantment
      Instant and sorcery spells cost 2 less to cast.
      Jaime Jones
      44/244
      Visual Spoiler


      Assemble the Components 3 U Com.
      Sorcery
      Draw three cards, then put a card from your hand on the bottom of your library.


      Chaingeist 2 U Unc.
      Creature – Spirit
      Flying
      At the beginning of your upkeep, sacrifice Chaingeist unless you pay {1} for each other creature you control.
      3/4


      Crippling Cold 2 U Com.
      Instant
      Tap target creature. It doesn't untap during its controller's next untap step.
      Draw a card.


      Devastating Tide 3 U U Rare
      Sorcery
      Return all nonland permanents to their owner's hands.
      Miracle 1 U


      Float Away 4 U Unc.
      Instant
      Put target nonland permanent on top of its owner's library.
      Miracle U


      Ghostly Flicker 2 U Com.
      Instant
      Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.
      Raymond Swanland


      Ghostly Form 1 U Com.
      Sorcery
      Up to two target creatures are unblockable this turn.


      Ghostly Touch 1 U Com.
      Enchantment – Aura
      Enchant creature
      Enchanted creature has "Whenever this creature attacks, you may tap or untap target permanent."


      Gryff Vanguard 4 U Com.
      Creature – Human Knight
      Flying
      When Gryff Vanguard enters the battlefield, draw a card.
      3/2


      Infinite Reflection 5 U Rare
      Enchantment – Aura
      Enchant creature
      When Infinite Reflection enters the battlefield attached to a creature, each other nontoken creature you control becomes a copy of that creature.
      Nontoken creatures you control enter the battlefield as a copy of enchanted creature.


      Latch Seeker 1 U U Unc.
      Creature – Spirit
      Latch Seeker is unblockable.
      3/1


      Misthollow Griffin 2 U U Myth.
      Creature – Griffin
      Flying
      You may cast Misthollow Griffin from exile.
      3/3


      Nephalia Smuggler U Unc.
      Creature – Human Rogue
      3U, T: Exile another target creature you control, then return that card to the battlefield under your control.
      1/1


      Peel from Reality 1 U Com.
      Instant
      Return target creature you control and target creature you don't control to their owners' hands.


      Push into Nothingness 3 U Unc.
      Sorcery
      Return up to two target creatures to their owner's hands.


      Skinned Drake 2 U Com.
      Creature – Zombie Drake
      Flying
      Skinned Drake can only block creatures with flying.
      2/3


      Stern Mentor 3 U Unc.
      Creature – Human Wizard
      Soulbond
      As long as Stern Mentor is paired with another creature, each of those creatures has "{T}:Target player puts the top two cards of his or her library into his or her graveyard."
      2/2


      Tamiyo, the Moon Sage 3 U U Myth.
      Planeswalker – Tamiyo
      [+1]: Tap target permanent. It doesn't untap during its controller's next untap step.
      [-2]: Draw a card for each tapped creature target player controls.
      [-8]: You get an emblem with "You have no maximum hand size" and "Whenever a card is put into your graveyard from anywhere, you may return it to your hand."
      [4]


      Tandem Lookout 2 U Unc.
      Creature – Human Scout
      Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
      As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."
      2/1


      Temporal Mastery 5 U U Myth.
      Sorcery
      Take an extra turn after this one.
      Exile Temporal Mastery.
      Miracle 1 U (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)


      Wingcrafter U Com.
      Creature – Human Wizard
      Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired as long as you control both of them.)
      As long as Wingcrafter is paired with another creature, both creatures have flying.
      1/1



      Schwarz
      Spoiler anzeigen

      Appetite for Brains B Unc.
      Sorcery
      Target opponent reveals his or her hand. You choose a card from it with converted mana cost 4 or greater and exile that card.


      Barter in Blood 2 B B Unc.
      Sorcery
      Each player sacrifices two creatures.


      Bearer of the Dead 3 B Com.
      Creature – Vampire
      When Bearer of the Dead dies, return target creature with converted mana cost 2 or less from your graveyard to the battlefield.
      3/2


      Butcher Ghoul 1 B Com.
      Creature – Zombie
      Undying
      1/1


      Crypt Creeper 1 B Com.
      Creature – Zombie
      Sacrifice Crypt Creeper: Exile target card from a graveyard.
      2/1


      Deathly Bite 2 B Com.
      Instant
      Regenerate target creature. It gains deathtouch until end of turn.


      Demonic Rising 3 B B Rare
      Enchantment
      At the beginning of your end step, if you control exactly one creature, put a 5/5 black Demon token with flying onto the battlefield.


      Demonic Taskmaster 2 B Unc.
      Creature – Demon
      Flying
      At the beginning of your upkeep, sacrifice a creature other than Demonic Taskmaster.
      4/3


      Demonlord of Ashmouth 2 B B Rare
      Creature – Demon
      Flying
      When Demonlord of Ashmouth enters the battlefield, exile it unless you sacrifice another creature.
      Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
      5/4


      Descent into Madness 3 B B Myth.
      Enchantment
      At the beginning of your upkeep, put a despair counter on Descent into Madness, then each player exiles X permanents and/or cards from his or her hand, where X is the number of despair counters on Descent into Madness.


      Executioner Ghoul 3 B Com.
      Creature – Zombie
      When Executioner Ghoul dies, you may have target creature get -2/-2 until end of turn.
      2/2


      Exquisite Blood 4 B Rare
      Enchantment
      Whenever an opponent loses life, you gain that much life.


      Grave Exchange 4 B B Com.
      Sorcery
      Return target creature card from your graveyard to your hand. Target player sacrifices a creature.


      Gristlebrand 4 B B B B Myth.
      Legendary Creature – Demon
      Flying, lifelink
      Pay 7 life: Draw seven cards.
      7/7


      Harvester of Souls 4 B B Rare
      Creature – Demon
      Deathtouch
      Whenever another nontoken creature dies, you may draw a card.
      5/5


      Homicidal Seclusion 4 B Unc.
      Enchantment
      As long as you control exactly one creature, that creature gets +3/+1 and has lifelink.


      Human Frailty B Unc.
      Instant
      Destroy target Human creature.


      Killing Wave X B Rare
      Sorcery
      For each creature, its controller sacrifices it unless he or she pays X life.


      Necrotize B Com.
      Enchantment – Aura
      Enchant creature
      Enchanted creature gets -1/-1 and is a black Zombie in addition to its other colors and types.


      Polluted Dead 4 B Com.
      Creature – Zombie
      When Polluted Dead dies, destroy target land.
      3/3


      Predator's Gambit B Com.
      Enchantment – Aura
      Enchant creature
      Enchanted creature gets +2/+1.
      Enchanted creature has intimidate as long as its controller doesn't control any other creature.


      Treacherous Pit-Dweller B B Rare
      Creature – Demon
      When Treacherous Pit-Dweller enters the battlefield from a graveyard, target opponent gains control of it.
      Undying
      4/3


      Triumph of Cruelty 2 B Unc.
      Enchantment
      At the beginning of your upkeep, target player discards a card if you control the creature with the greatest power or tied for the greatest power.


      Vital Harvest 2 B Com.
      Sorcery
      Target player loses X life and you gain X life, where X is the highest power amongst creatures you control.


      Wind of Death X B Com.
      Instant
      Target creature gets +X/-X until end of turn.


      Rot
      Spoiler anzeigen

      Archwing Dragon 2 R R Rare
      Creature – Dragon
      Flying, haste
      At the beginning of the end step, return Archwing Dragon to its owner's hand.
      4/4


      Battle Hymn 1 R Com.
      Instant
      Add {R} to your mana pool for each creature you control.


      Bonfire of the Damned X X R Myth.
      Sorcery
      Bonfire of the Damned deals X damage to target player and each creature he or she controls.
      Miracle {X}{R}


      Dual Cast 1 R Rare
      Enchantment – Aura
      Enchant creature
      Enchanted creature has "{R}, {T}: Copy target instant or sorcery you control. You may choose new targets for the copy."


      Fervent Cathar 2 R Com.
      Creature – Human Knight
      Haste
      When Fervent Cathar enters the battlefield, target creature can't block this turn.
      2/1


      Heir of Stromkirk 2 R R Com.
      Creature – Vampire
      Intimidate
      Whenever Heir of Stromkirk deals combat damage to a player, put a +1/+1 counter on it.
      2/2


      Lightning Master 2 R Unc.
      Enchantment – Aura
      Enchant creature
      Enchanted creature has haste and "{T}: This creature deals 1 damage to target creature or player."


      Lightning Mauler 1 R Unc.
      Creature – Human Berserker
      Soulbond
      As long as Lightning Mauler is paired with another creature, both creatures have haste.
      2/1


      Lightning Speed 1 R Com.
      Instant
      Target creature gets +3/+0 and gains haste until end of turn.


      Malicious Intent 1 R Com.
      Enchantment – Aura
      Enchant creature
      Enchanted creature has "{T}: Target creature can't block this turn."


      Malignus 3 R R Myth.
      Creature – Elemental Spirit
      Malignus' power and toughness are each equal to half the highest life total among your opponents, rounded up.
      Damage that would be dealt by Malignus can't be prevented.
      */*


      Mask of Flames R Com.
      Enchantment – Aura
      Enchant creature
      Enchanted creature gets +1/-1 and attacks each turn if able.


      Pillar of Flame R Com.
      Sorcery
      Pillar of Flame deals 2 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.


      Reforge the Soul 3 R R Rare
      Sorcery
      Each player discards his or her hand and draws seven cards.
      Miracle {1}{R}


      Risky Bet 1 R Com.
      Instant
      Discard your hand, then draw two cards.


      Rite of Ruin 5 R R Rare
      Sorcery
      Choose an order for artifacts, creatures, and lands. Each player sacrifices one permanent of the first type, sacrifices two of the second type, then sacrifices three of the third type.


      Scorching Devil 1 R Com.
      Creature – Devil
      {2}{R}: Scorching Devil deals 1 damage to target player.
      1/1


      Stonewright R Unc.
      Creature – Human
      Soulbond
      As long as Stonewright is paired with another creature, each of those creatures has "{R}: This creature gets +1/+0 until end of turn."
      1/1


      Thatchers' Rebellion 2 R Com.
      Sorcery
      Put three 1/1 red Human creature tokens with haste onto the battlefield. Sacrifice those tokens at the beginning of the next end step.


      Thunderbolt 1 R Com.
      Instant
      Choose one - Thunderbolt deals 3 damage to target player; or Thunderbolt deals 4 damage to target creature with flying.


      Thunderous Wrath 4 R R Unc.
      Instant
      Thunderous Wrath deals 5 damage to target creature or player.
      Miracle {R} (You may cast this card for its Miracle cost when you draw it if it's the first card you drew this turn.)


      Tibalt, the Fiend-Blooded R R Myth.
      Planeswalker – Tibalt
      [+1]: Draw a card, then discard a card at random.
      [-4]: Tibalt, the Fiend-Blooded deals damage equal to the number of cards in target player's hand to that player.
      [-6]: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn.
      [2]


      Vexing Devil R Rare
      Creature – Devil
      When Vexing Devil enters the battlefield, any opponent may have it deal 4 damage to him or her. If a player does, sacrifice Vexing Devil.


      Zealous Conscripts 4 R Rare
      Creature – Human Warrior
      Haste
      When Zealous Conscripts enters the battlefield, gain control of target permanent until end of turn. Untap that card. It gains haste until end of turn.
      3/3


      Grün
      Spoiler anzeigen

      Borderland Ranger 2 G Com.
      Creature – Human Scout
      When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it and put it into your hand. If you do, shuffle your library.
      2/2


      Champion of Lambholt 1 G G Rare
      Creature – Human Warrior
      Creatures with power less than Champion of Lambholt's power can't block creatures you control.
      Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt.
      1/1


      Craterhoof Behemoth 5 G G G Myth.
      Creature – Beast
      Haste
      When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
      5/5


      Descendant's Path 2 G Rare
      Enchantment
      At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast this card without paying its mana cost. Otherwise, put it on the bottom of your library.


      Druids' Repository 1 G G Rare
      Enchantment
      Whenever a creature you control attacks, put a charge counter on Druids' Repository.
      Remove a charge counter from Druids' Repository: Add one mana of any color to your mana pool.


      Fearsome Presence 1 G Com.
      Instant
      Prevent all damage that would be dealt by creatures other than target creature this turn.


      Geistcatchers 4 G Com.
      Creature – Human Warrior
      Soulbond
      As long as Geistcatchers is paired with another creature, both creatures have reach.
      3/5


      Greedclaw 4 G G Unc.
      Creature – Beast
      7/7


      Guardian of the Cursed Grave G Com.
      Creature – Human Cleric
      Soulbond
      As long as Guardian of the Cursed Grave is paired with another creature, both creatures have protection from Zombies.
      1/1


      Howlgeist 5 G Unc.
      Creature – Spirit Wolf
      Creatures with power less than Howlgeist's power can't block it.
      Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
      4/2


      Joint Assault G Com.
      Instant
      Target creature gets +2/+2 until end of turn. If it's paired with a creature, that creature also gets +2/+2 until end of turn.


      Natural Ending 2 G Com.
      Instant
      Destroy target artifact or enchantment. You gain 3 life.


      Nature's Benediction 4 G Unc.
      Sorcery
      Distribute four +1/+1 counters among any number of target creatures.
      Miracle G


      Nightshade Peddler 1 G Com.
      Creature – Human Druid
      Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
      As long as Nightshade Peddler is paired with another creature, both creatures have deathtouch.
      1/1


      Primal Surge 8 G G Myth.
      Sorcery
      Exile the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you do, repeat this process.


      Protective Chant 1 G Com.
      Instant
      Target creature you control gains hexproof until end of turn. You gain life equal to that creature's toughness.


      Rain of Thorns 4 G G Unc.
      Sorcery
      Choose one or more: Destroy target artifact; or destroy target enchantment; or destroy target land.


      Revenge of the Hunted 4 G G Rare
      Sorcery
      Until end of turn, target creature gets +6/+6 and gains trample, and all creatures able to block it this turn do so.
      Miracle G (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)


      Somberwald Sage 2 G Rare
      Creature – Human Druid
      T: Add three mana of any color to your mana pool. Spend this mana only to cast creature spells.
      0/1


      Soul of the Harvest 4 G G Rare
      Creature – Elemental
      Trample
      Whenever another nontoken creature enters the battlefield under your control, you may draw a card.
      6/6


      Stinger Boar 3 G Com.
      Creature – Boar
      4/3


      Trailblazer Wurm 4 G G Com.
      Creature – Wurm
      Soulbond
      As long as Trailblazer Wurm is paired with another creature, both creatures have trample.
      6/4


      Triumph of Ferocity 2 G Unc.
      Enchantment
      At the beginning of your upkeep, draw a card if you control the creature with the greatest power or tied for the greatest power.


      Trusty Forcemage 2 G Com.
      Creature – Human Shaman
      Soulbond
      As long as Trusty Forcemage is paired with another creature, both creatures get +1/+1.
      2/2


      Ulvenwald Tracker G Rare
      Creature – Human Shaman
      1 G, T: Target creature you control fights another target creature.
      1/1


      Wandering Wolf 1 G Com.
      Creature – Wolf
      Creatures with power less than Wandering Wolf�s power can�t block it.
      2/1


      Wolfir Avenger 1 G G Unc.
      Creature – Wolf Warrior
      Flash
      1 G: Regenerate
      3/3


      Wolfir Silverheart 3 G G Rare
      Creature – Wolf Warrior
      Soulbond
      As long as Wolfir Silverheart is paired with another creature, each of those creatures gets +4/+4.
      4/4


      Artefakte
      Spoiler anzeigen

      Angel's Tomb 3 Unc.
      Artifact
      Whenever a creature enters the battlefield under your control, you may have Angel's Tomb become a 3/3 white Angel artifact creature with flying until end of turn.


      Angelic Armaments 3 Unc.
      Artifact – Equipment
      Equipped creature gets +2/+2, has flying and is a white Angel in addition to its other colors and types.
      Equip 4


      Conjuring Cabinet 5 Rare
      Artifact
      At the beginning of your end step, you may exile a creature you control, then return it to the battlefield under your control.


      Griselbrand's Scroll 1 Com.
      Artifact
      Sacrifice Griselbrand's Scroll: Target opponent discards a card. If you control a Demon, they also lose 3 life.


      Moonsilver Spear 4 Rare
      Artifact – Equipment
      Equipped creature has first strike.
      Whenever equipped creature attacks, put a 4/4 white Angel creature token with flying onto the battlefield.
      Equip 4


      Narstad Skirmisher 5 Com.
      Artifact Creature – Construct
      2: Narstad Skirmisher gets +1/+0 until end of turn.
      3/3


      Tormentor's Trident 2 Unc.
      Artifact – Equipment
      Equipped creature gets +3/+0 and attacks each turn if able.
      Equip 3


      Vanguard's Shield 2 Com
      Artifact – Equipment
      Equipped creature gets +0/+3 and can block an additional creature.
      Equip 3


      Willow Hill Gallows 3 Rare
      Artifact
      3 T, Tap three untapped Humans you control: Destroy target creature. Its controller puts a 1/1 white Spirit token creature with flying onto the battlefield.


      Multi
      Spoiler anzeigen

      Bruna, Light of Alabaster 3 W W U Myth.
      Legendary Creature – Angel
      Flying, vigilance
      Whenever Bruna, Light of Alabaster attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand.
      5/5


      Gisela, Blade of Goldnight 4 R W W Myth.
      Legendary Creature – Angel
      Flying, first strike
      If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead.
      If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
      5/5


      Sigarda, Host of Herons 2 G W W Myth.
      Legendary Creature – Angel
      Flying, hexproof
      Spells and abilities your opponents control can't cause you to sacrifice permanents.
      5/5


      Länder
      Spoiler anzeigen

      Alchemist's Refuge Rare
      Land
      T: Add 1 to your mana pool.
      G U,T: You may cast nonland cards this turn as though they had flash.


      Cavern of Souls Rare
      Land
      When Cavern of Souls enters the battlefield, choose a creature type.
      T: Add 1 to your mana pool.
      T: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell of the chosen creature type, and that spell can't be countered.


      Desolate Lighthouse Rare
      Land
      T: Add 1 to your mana pool.
      1 U R,T: Draw a card, then discard a card.


      Seraphic Sanctuary Com.
      Land
      When Seraphic Sanctuary enters the battlefield, you gain 1 life.
      Whenever an Angel enters the battlefield under your control, you gain 1 life.
      T: Add 1 to your mana pool.


      Slayers' Stronghold Rare
      Land
      T: Add 1 to your mana pool.
      W R, T: Target creature gets +2/+0 and gains haste and vigilance until end of turn.

      Plains
      Plains
      Plains
      Island
      Island
      Island
      Swamp
      Swamp
      Swamp
      Mountain
      Mountain
      Mountain
      Forest
      Forest
      Forest



      Introdecks:
      Bound by Strength ( :G: :U: )
      Fiery Dawn ( :R: :W: )
      Slaughterhouse ( :B: :R: )
      Solitary Fiends ( :U: :B: )
      Angelic Might ( :W: :G: )

      Event Decks :
      ??? ( :B: )
      ??? ( :W: :U: )



      Dieser Beitrag wurde bereits 43 mal editiert, zuletzt von Flavus ()

      ich freu mich schon riesig auf diese edi :D
      hoffentlich gibts noch nen Werwolf-Planeswalker
      der inistrat block ist echt genial geworden
      wann gibts den voraussichtlich die nächsten infos hierzu?
      Vor vielen Jahren in finsterer Nacht,
      wurd ein Kind zur Welt gebracht.
      Man merkte nach nem kurzen Check,
      in seiner Hand ein Gladi-Deck!
      Klar damit duelliert er sich!
      Meine Freunde, das war ich!
      Dark Ascension ist ja gerade erst erschienen, wird demnach noch ein Weilchen dauern bis die ersten Spoiler von Avacyn Restored auftauchen.
      Erwarten sind in dem Set besonders viele starke Menschen oder Karten die Menschen unterstützen bzw. den Kreaturen der Nacht schaden.
      Denn wie Titel und bisherige Bilder zum Set erahnen lassen, wird auf Innistrad wieder Normalität (sofern man davon überhaupt sprechen kann xD) einkehren.
      Auch mal wieder schön, dass eine Welt nicht total untergeht, nach den Armageddon-Szenarien auf Zendikar und Mirrodin. :)
      Gam hats gesagt, im Set werden wohl Menschen unterstüntzende Karten drin sein.

      Die ersten Infos zu den Karten so wie zur Story sollten ab ende März bzw spätestens anfang April kommen.

      In der zwischenzeit können wir uns noch über ein neues Dual Deck (Venser vs Koth) freuen, welches am 30. März (wenn ich mich jetzt nicht irre) released wird. Infos hierzu kommen auch demnächst hoffe ich.
      hmkay...Avacyn direkt als erster Spoiler und dann geht die so dermaßen ab. Heftige Karte, mit CC8 zwar ziemlich teuer, aber mindestens ein ganz heißer Kandidat für's Polymorph- oder Zenit-Deck. Und wenn die liegt sieht's für viele Gegner eh ziemlich düster aus. Schwerter zu Pflugscharen oder Weg ins Exil wäre eine Möglichkeit.

      Achja, Kleinigkeit noch:
      Double-Faced-Token
      Magic: The Gathering Deckbautipps

      Original von Pommesfee
      "Lorthos, the "Freshmaker"
      vom effekt find ich sie recht heftig, dafür hat sie aber auch dementsprechende kosten.
      ob sie es im standart zu was bringt, weiß ich nicht. aber ich schätze mal eher nein und wenn, dann maximal 1mal im deck. Schade dass man sie erst im 8. turn spielen kann ^^

      Aber mal schauen was noch so lustiges kommen wird.
      Also, wenn man Avacyn ins Spiel mogeln kann ist sie eine Wucht, da gibt es nicht mehr allzuviel gebräuchliche Outs dagegen. Die ist quasi ein Serraengel mit Bodybuilderworkout.

      Für T2 mag sie zu teuer sein, aber denkt auch an die anderen Formate. Ich finde beispielsweise, dass sie sich in einem Reanimator ziemlich gut machen dürfte.
      “Your living is determined not so much by what life brings to you as by the attitude you bring to life; not so much by what happens to you as by the way your mind looks at what happens.”

      “Out of suffering have emerged the strongest souls; the most massive characters are seared with scars.”

      Respect yourself. Respect others. Take responsibility for your actions.

      Boah, allein die Vorstellung...

      "Ja, wir sind gerettet! Schaut, Avacyn landet! ... NEIN, AVACYN, PASS AUF, DIE BANANENSCHALE! ... ... ... ...


      ... wir sind geliefert ..."

      Was für eine bösartige Vorstellung^^.
      “Your living is determined not so much by what life brings to you as by the attitude you bring to life; not so much by what happens to you as by the way your mind looks at what happens.”

      “Out of suffering have emerged the strongest souls; the most massive characters are seared with scars.”

      Respect yourself. Respect others. Take responsibility for your actions.


      Boah, allein die Vorstellung...

      "Ja, wir sind gerettet! Schaut, Avacyn landet! ... NEIN, AVACYN, PASS AUF, DIE BANANENSCHALE! ... ... ... ...


      ... wir sind geliefert ..."

      Was für eine bösartige Vorstellung^^.


      Wo ist die Bedanken-Funktion, wenn mal sie mal braucht? xD

      Klar gibt es einiges, was die killt. Aber gerade die Vorstellung, dass der mächtige Engel der Hoffnung von nem Instant für ein Mana gekillt wird, ist echt traurig 8| Ob wizards das bedacht hat?^^"

      Ich mach mal ne Liste, wo sie überall passt:
      Polymorph
      Zenit/Ramp
      Summoning-Trap
      Reanimator

      Hab ich was wichtiges vergessen?
      Magic: The Gathering Deckbautipps

      Original von Pommesfee
      "Lorthos, the "Freshmaker"
      Ja, das ist wirklich traurig, dass sie von einer ein mana Karte zerstört werden kann, aber naja, ob wizard sich was dabei gedacht hat, weiß man nunmal nicht.
      Vielleicht kommt ja noch was dagegen. Oder ne Anti Removal Karte, was ich eher nicht glaube ^^

      Naja... spätestens am 25.04. (Mittwoch vor dem Prerelease wenn ich mich nicht irre) wissen wir bescheid, wenn alle Karten vorgestellt wurden :schaf:

      bis dahin: Abwarten und Tee/Kaffe/Milch/Kakao/Mokka/Wasser/Eistee/Cola/Bier/... trinken ^^
      Also haben die Gerüchte doch gestimmt. Comic sei Dank.

      Hoffentlich sind wieder alle zehn Gilden vertreten. Ein paar Fähigkeiten könnten ja schon durch Future Sight bekannt sein.
      “Your living is determined not so much by what life brings to you as by the attitude you bring to life; not so much by what happens to you as by the way your mind looks at what happens.”

      “Out of suffering have emerged the strongest souls; the most massive characters are seared with scars.”

      Respect yourself. Respect others. Take responsibility for your actions.

      Ui Restoration Angel könnte im Venser/Blink beliebt werden Flash und der Effekt ist nice. Der Paladin ist auch interessant. Bei Avacyn bin ich etwas enttäuscht, zu defensiv. Beim Trailer dachte ich es kommt etwas alla Akroma mit irgendein tollen Effekt für Soldaten/Menschen.
      Bin mal gespannt auf die restlichen Karten :) need Spoiler . Ein komplett neuer Planeswalker wäre cool.

      Vermutung: Neue Liliana :/

      Der Trailer war aber mal super episch :D
      Ich freu mich auf die Edi
      :ygo_light: :)

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von Sylvetris ()

      Neue Karten Sind bekannt:

      Blau: Temporal Mastery (Mythic)

      5 Colorless+2 Blau
      Sorcery

      Take an extra turn after this one.
      Exile Temporal Mastery.

      Miracle 1 Colorless 1 Blau (You may cast this card for its meracle cost when you draw it if it`s the first cards you drew this turn.)

      >>Ich kenne mich mit dem spiel noch nicht so sehr aus, aber ich finde die erstmal broken. Sie hat (wie die anderen Karten mit Miracle) hohe Manakosten. Aber man muss sie ja nicht 156456 mal spielen. Wie ist eure Meinung zu dieser Karte?

      Schwarz: Griselbrand (Mythic)
      4 Colorless 4 Schwarz

      flying, lifelink
      Pay 7 life: Draw 7 cards.

      7/7 Kreatur

      MfG
      Die Mastery ist definitv interessant. Zwar sind 7 Mana ziemlich viel für Blau, aber im Counter zu erreichen. Die Miracle-Kosten sind sehr niedrig, und im entsprechenden Deck mit dem Weissagekreisel des Senseis u.ä. auch gut nutzbar. könnte stark werden, es muss nur das entsprechende deck kommen, das den Zug ultimativ sinnvoll nutzen kann. Was mir gerade noch einfällt: Könnte ein Legacy-Kandidat werden.

      Griselbrand beweist ziemlich eindrucksvoll, warum die dunkle Seite der Macht eindeutig die coolere ist: Sie hat Cookies ;) Er ist zwar teuer, aber wozu gibt's Dark Ritual? Und der Cookie, den die dunkle Seite hier anbietet, ist zwar teuer, aber 7 Leben kann man auch in Schwarz gut ausgleichen. Und 7 Karten sind 7 Karten...wer damit nichts böses anstellen kann, sollte sein Deck nochmal überdenken ;)
      Magic: The Gathering Deckbautipps

      Original von Pommesfee
      "Lorthos, the "Freshmaker"