Kero Kero Ace April - Infos

  • Gold Paladin


    Spectral Duke Dragon
    Grade 3/Gold Paladin - Abyss Dragon/10000 Power/No Shield
    Auto (Vanguard) LB4: [Counter Blast 2 Cards; Target 3 of your <<Gold Paladin>> Rearguards and retire them) When the Close Step involving this card attacking the Vanguard begins, you can pay the cost. If you do, Stand this card, and during this turn, this card loses Twin Drive.
    Continuous (Vanguard): If "Knight of the Dark Dragon, Vortimer" is in your Soul, this Unit gains 1000 Power


    Knight of (Something), Agraveil
    Grade 3/Gold Paladin - Human/10000 Power/No Shield
    Auto (Vanguard): When your Main Phase begins[Soul Charge 1], during your turn, this Unit gains 2000 Power.
    Activate (Vanguard): [Soul Blast 8 Cards, Counter Blast 5 Cards] During this game, this Unit gains 1 Critical and "Continuous (Vanguard): For each of your <<Gold Paladin>> Rearguards, this Unit gains 1000 Power."


    Knight of the Dark Dragon, Vortimer
    Grade 2/Gold Paladin - Human/9000 Power/5000 Shield
    Continuous (Vanguard): If "Jet-Black Harbinger, Vortimer" is in your Soul, this Unit gains 1000 Power.
    Auto: [Select 1 <<Gold Paladin>> Rearguard and retire it] When you ride this card with "Spectral Duke Dragon", and you have "Jet-Black Harbinger, Vortimer" in your Soul, you can pay the cost. If you do, check the top 2 cards of your Deck for up to 2 <<Gold Paladin>>, call those Units to seperate Rerguard Circles, otherwise, place those cards on the bottom of your Deck in any order.


    Jet-Black Harbinger, Vortimer
    Grade 1/Gold Paladin - Human/7000 Power/5000 Shield
    Continuous (Vanguard): If "Young Dark Dragon, Vortimer" is in your Soul, this Unit gains 1000 Power.
    Auto: [Target 1 of your <<Gold Paladin>> and retire it] If you Ride this card with "Knight of the Dark Dragon, Vortimer" and you have "Young Dark Dragon, Vortimer" in your Soul, you can pay the cost. If you do, check the top 2 cards of your Deck for up to 2 <<Gold Paladin>>, call those Units to seperate Rerguard Circles, otherwise, place those cards on the bottom of your Deck in any order.


    Young Dark Dragon, Vortimer
    Grade 0/Gold Paladin - Human/4000 Power/10000 Shield
    Auto: When you ride this card with "Jet-Black Harbinger, Vortimer", you can check up to the top 7 cards of your Deck for either "Spectral Duke Dragon" or "Knight of the Dark Dragon, Vortimer", reveal it to your opponent, add it to your hand, then shuffle your Deck.
    Auto: When you ride this card with a <<Gold Palsdin>> other than "Jet-Black Harbinger, Vortimer", you can call this card to a Rearguard Circle.


    Greeting Drummer
    Grade 0/Gold Paladin - Human; Stand Trigger/5000 Power/10000 Shield


    (Something) of (Something), Vivian
    Grade 2/Gold Paladin - Elf/9000 Power/5000 Shield
    Auto (Vanguard/Rearguard): [Counter Blast 2 Cards] When this Unit's Attack hits the Vanguard, you boost this card with a <<Gold Paladin>>, and you have 4 or more Rearguards, myou can pay the cost. If you, you can look at the top card of your Deck. If it is a <<Gold Paladin>>, you can call it to a Rearguard Circle, otherwhise, shuffle it into your Deck.


    Sorcerer of Disaster, Trip
    Grade 2/Gold Paladin - ?/9000 Power/5000 Shield
    Auto (Vanguard/Rearguard): When this Unit's Attack Hits the Vanguard, if you have a <<Gold Paladin>> Vanguard, target 1 card in your Damage Zone, unflip it.


    Heaven's Wrath Strategist
    Grade 2/Gold Paladin - Human/7000 Power/5000 Shield
    Auto (Vanguard/Rearguard): When this Unit's Attack Hits the Vanguard, if you have 4 or more <<Gold Paladin>> Rearguards, draw 1 card.


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    Narukami


    The Indestructible Lord of Thunder, Indra
    Grade 3/Narukami - Noble/10000 Power/No Shield
    Auto (Vanguard): [Counter Blast1 Card] When this Unit attacks, you can pay the cost. If you do, during that battle, for each "Something Something, Indra" in your Rearguard, this Unit gains 1 Critical.


    The Violent Warring General, Giras
    Grade 3/Narukami - Human/10000 Power/No Shield
    Auto (Vanguard): When your Main Phase begins, Soul Charge 1 Card, during this turn, this Unit gains 2000 Power.
    Activate (Vanguard: [Counter Blast 5 Cards, Soul Blast 8 Cards) During this Turn, this Unit has "Auto (Vanguard): When a <<Narukami>> Attacks, place the top card of your Deck into your Drop Zone, if that card is a <<Narukami>> during that battle, that unit gains 3000 Power and 1 Critical.


    Lizard Soldier, Seishin
    Grade 0/Narukami - Lizard Man/5000 Power/1000 Shield
    Auto: When you ride this Unit with another <<Narukami>>, you can call this card to a Rearguard Circle.
    Auto (Rearguard): [Counter Blast? Cards; Place this card in your Soul] During a battle in which this Unit boosts a <<Narukami>>, when that attack hits the Vanguard, you can pay the cost. If you do, target 1 of your opponent's Grade 0 Rearguards and retire it.


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    Angel Feather


    Something) of (Something) Ercodiel
    Grade 3/Angel Feather - Angel/10000 Power/No Shield
    Continuous (Vanguard): If you have "(Something) of (Something Else) Erocdiel" in your Soul, this Unit gains 1000 Power.
    Auto (Vanguard): [Counter Blast 2 Cards; target 1 "Something of Something, Ercodiel (G3)" in your hand, discard it] When this Unit's Attack Hits the Vanguard, you can pay the cost. If you do, target 1 card in your Damage Zone and retire it.


    The Phoenix, Calamity Flame
    Grade 3/Angel Feather - Salamander/10000 Power/No Shield
    Auto (Vanguard/Rearguard): When a card is placed in your Damage Zone, if you have a <<Angel Feather>> Vanguard, this Unit gains 2000 Power during this turn.


    Lancet Shooter
    Grade 1/Angel Feather - Angel/7000 Power/5000 Shield
    Activate (Vanguard/Rearguard): [Counter Blast 1 Card] This Unit gains 1000 Power during this turn.


    Pure Keeper Requiel
    Grade 1/Angel Feather - Angel/6000 Power/No Shield
    PERFECT SHIELD


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    Granblue


    Deathseeker Thanatos
    Grade 3/Granblue - Noble/10000 Power/No Shield
    Auto (Rearguard): [Counter Blast {2? 3?} Cards; Retire this unit] When this Unit's Attack hits the Vanguard, if you have a <<Granblue>> Vanguard, you can pay the cost. If you do, Target 1 <<Granblue>> in your Drop Zone other than <<Deathseeker Thanatos>>, and call it to a Rearguard Circle.


    Skeleton Otherworldly Knight
    Grade 2/Granblue - Skeleton/9000 Power/5000 Shield
    Auto (Vanguard): [Target 1 <<Granblue>> in your hand and discard it] When your Ride Phase starts, if your opponent has a Grade 3 or higher Vanguard, you can pay the cost. If you do. you can target 1 "Necromancer of the Icy Prison, Cocytus" and Ride it. If you Ride, you cannot Normal Ride during this Ride Phase.


    Skeleton Gargoyle
    Grade 1/Granblue - Skeleton/7000 Power/5000 Shield
    Auto (Vanguard): [Target 1 <<Granblue>> in your hand and discard it] When your Ride Phase starts, if your opponent has a Grade 2 or higher Vanguard, you can pay the cost. If you do. you can target 1 "Skeleton Otherworldly Knight" and Ride it. If you Ride, you cannot Normal Ride during this Ride Phase.


    3 Star Chef Pietro
    Grade 2/Granblue - Skeleton/9000 Power/5000 Shield
    Auto (Vanguard/Rearguard): When this Unit's Attack hits ther Vanguard, if you have a <<Granblue>> Vanguard, target 1 card in your Damage Zone, unflip it.


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    Megacolony


    Kaijin Warlord, Master Beetle
    Grade 3/Megacolony - Insect/11000 Power/No Shield
    Auto (Vanguard) LB4; [Counter Blast {3} Cards] When this Unit attacks the Vanguard, you can pay the cost. If you do, target 2 of your opponent's Rearguards, those Units cannot Stand during your opponent's next Standby Phase.
    Continuous (Vanguard/Rearguard): If you have a non <<Megacolony>> in your Vanguard Circle or Rearguard Circles, this Unit loses 2000 Power.


    {???} Lady Butterfly
    Grade 3/Megacolony - Insect/10000 Power/No Shield
    Auto (Vanguard/Rearguard): When this Unit attacks the Vanguard, if you have a <<Megacolony>> Vnguard, this Unit gains 2000 Power during this Battle.


    Machining Mosquito
    Grade 1/Megacolony - Insect/7000 Power/5000 Shield
    Auto: When this Unit appears in a Rearguard or Vanguard Circle, if you have a <<Megacolony>> Vanguard, you can Soul Charge 1 card.

    Mad Insect Scientist, Madfly

    Grade 1/Megacolony - Insect/6000 Power/5000 Shield
    Auto (Rearguard): [Select 1 card in your hand and discard it] During a Battle in which this Unit Boosts and the attack hits, you can pay the cost. If you do, draw 1 card.


    Megacolony Battler C
    Grade 0/Megacolony - Insect/5000 Power/10000 Shield
    Auto: When You Ride this card with another <<Megacolony>>, you can call this Unit to a Rearguard Circle.
    Auto (Rearguard): [Counter Blast... 1? Card; Place this Unit in your Soul] During a Battle in which this Unit boosts a <<Megacolony>>, when that attack hits the Vanguard, you can pay the cost. If you do, Target 1 opponent Rearguard, that Unit cannot stand during your opponent's next Standby Phase.


    Awaking Dragonfly
    Grade 0/Megacolony - Insect; Stand/5000 Power/10000 Shield


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    Spike Brothers


    (Resourceful General/Skilled Manager) Dark Bringer
    Grade 0/Spike Brothers - Demon/5000 Power/10000 Shield
    Auto: When you Ride this card with another <<Spike Brothers>>, you can call this card to a Rearguard Circle.
    Auto (Rearguard): [Place this Unit in your Soul] When this Unit's Attack Hits, you can pay the cost. If you do, choose 1 <<Spike Brothers>> in your hand and Call it to a Rearguard Circle.


    Reckless Express
    Grade 1/Spike Brothers - Workeroid/7000 Power/5000 Shield
    Auto (Rearguard): [Soul Blastt 1 Card] When this Unit Attacks, you can pay the cost. If you do, this Unit gains 5000 Power during this Battle, and when that Battle's Close Step begins, return this card to your Deck, then shuffle your Deck.


    Medical Manager
    Grade 1/Spike Brothers - Goblin/7000 Power/5000 Shield
    Auto: When this Unit appears in a Rearguard or Vanguard Circle, if you have a <<Spike Brothers>> Vanguard, you can Soul Charge 1 card.


    Field Driller
    Grade 2/Spike Brothers - Ogre/7000 Power/5000 Shield
    Auto (Vanguard/Rearguard): When this Unit's Attack Hits the Vanguard, if you have 4 or more <<Spike Brothers>> in your Rearguard, draw 1 card.


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    Kagero


    Dragonic Lawbringer
    Grade 3/Kagerou - Flame Dragon/10000 Power/No Shield
    Activate (Vanguard) LB4: [Counter Blast 3 Cards] Bind all of your opponent's Rearguards, then when this Turn's End Phase begins, your opponent seelects up to 4 cards that were Bound from the Bind Zone,and call them to seperate Rearguard Circles, then send the remaining Bound Cards to the Drop Zone.
    Auto (Vanguard): When this Unit attacks, if your opponent has 2 or less Rearguards, this Unit gains 3000 Power during this Battle.


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    *wird gerade weiter editiert*

  • Nice Blaster Dragon meets Idols ^^und der Auto effekt ist auch nicht ohne und auch der rest ist nicht ohne klingt aber auhc alles sehr nach Shadow Paladin


    die beiden Narukami G3er sind zumindest nicht schlecht und der Megablast schreit nach nem Stand Trigger Build .
    Und der Phoenx bei den Angel Feather ist hat zumindest Potential jenachdem wieviel man so Karten mit der Damage Zone switchen kann.

  • Agraveil verdient ja förmlich ein Deck um ihn. 15000 Vanguard Critical 2 - Majesty Lord Blasters Mentor/Schüler!?
    Vivian verdient auch den RRR Status.
    Damit denke ich sind 2 BT06EN Displays sicher, evtl. auch 3. Wer weiß :D



    Zu den Extra Pack Karten:


    Der neue Dragonic steht Overlord und Vermillion ebenfalls in nichts nach und Spectral Duke Dragon ist auch sehr schön.
    Hoffe natürlich, das in der Ausgabe auch ein par RP's vorgestellt wurden.
    Aber sehr schade, dass EB's noch nicht im englischen Raum geplant sind.


    e: Narukami und GP: Erste Clans mit 2 G2 10000 Vanilla?

  • Du nimmst alle rearguards des gegners aus dem spiel. Am Ende deines Zuges muss der besitzer der entfernten Karten 4 Einheiten auswählen, die er dann wieder zurück auf sein feld legen kann. essentiel kannste mit dem Skill swarming decks effektiv Karten komplett nehmen, oder du kannst Intercept-Units damit für einen Zug lang ausschalten