Kero Kero Ace Mai - Infos

  • Oracle Think Tank


    Sky Witch Nana
    Grade 3/Oracle Think Tank - Human/10000 Power/No Shield
    Continuous (Vanguard): During your Turn, if there are no cards in your Soul, this Unit gains 3000 Power.
    Continuous (Rearguard): During your turn, if there are no cards in your Soul, this Unit gains 1000 Power.


    Battle Sister Soufflé
    Grade 3/Oracle Think Tank - Human/10000 Power/No Shield
    Auto (Vanguard/Rearguard): When this Unit is Boosted by a <<Oracle Think Tank>>, This Unit gains 2000 Power during this Battle.


    Little Witch Lulu
    Grade 0/Oracle Think Tank/5000 Power/10000 Shield
    Auto (Soul): When a Grade 3 or higher <<Oracle Think Tank>> Appears in the Vanguard Circle, you can call this card to a Rearguard Circle.
    Auto (Target 2 <<Oracle Think Tank>> in your Soul and send them to the Drop Zone>> When this Unit appears in a Rearguard Circle from the Soul, if you have a <<Oracle Think Tank>> Vanguard, you can pay the cost. If you do, draw 1 card.


    Battle Sister Eclair
    Grade 0/Oracle Think Tank - Human/4000 Power/10000 Shield
    Auto: When you Ride this Unit with another <<Oracle Think Tank>>, you can call this Unit to a Rearguard Circle.
    Activate (Rearguard): [Counter Blast 1 Card, Place this Unit in your Soul] Look at the top 5 cards of your Deck, look for up to 1 Grade 3 <<Oracle Think Tank>>, show it to your opponent, add it to your hand, then shuffle your Deck.


    Pale Moon


    [Katakana Too Small To Read] Sala
    Grade 3/Pale Moon - Human/10000 Power/No Shield
    Auto (Vanguard): [Target 1 of your Grade 3 or higher <<Pale Moon>> Rearguard and place it in the Soul] When this card Drive Checks a Grade 3 <<Pale Moon>>, you can pay the cost. If you do, target 1 <<Pale Moon>> in your Soul, call it to a Rearguard Circle with no Units.
    Auto (Vanguard): When this Unit is boosted by a <<Pale Moon>>, during that Battle, this Unit gains 3000 Power.


    Moon Magician Aojiroki
    Grade 3/Pale Moon - Demon/10000 Power/No Shield
    Auto (Vanguard/Rearguard): When this Unit is Boosted by a <<Pale Moon>> Rearguard, this Unit gains 2000 Power during this Battle.


    Night Sky Dancer
    Grade 2/Pale Moon - Elf/8000 Power/5000 Shield
    Auto: [Counter Blast 1 Card] When this Unit appears in the Rearguard or Vanguard Circle, if you have a <<Pale Moon>> Vanguard, you can pay the cost. If you do, search your Deck for 1 Grade 2 or lower <<Pale Moon>>, place it in your Soul, then shuffle your Deck.


    Threshold-Crossing Girl
    Grade 0/Pale Moon - Elf/5000 Powe/10000 Shield
    Auto: If you Ride this Unit with another <<Pale Moon>>, you can call this Unit to a Rearguard Circle.
    Activate (Rearguard): [Counter Blast 1 Card, Place this Unit in your Soul] If you have a <<Pale Moon>> Vanguard, target 1 <<Pale Moon>> in your Soul, except "[This Card's Name]", call it to a Rearguard Circle.


    Dark Irregular


    Evil God Tank of the Witching Hour
    Grade 3/Dark Irregulars - Demon/10000 Power/No Shield
    Continuous (Vanguard/Rearguard): During your turn, for each [Evil God Tank of the Witching Hour] in your Soul, this card gains 2000 Power.


    Blade Wing Lesshy
    Grade 3/Dark Irregulars - Human/10000 Power/No Shield
    Continuous (Vanguard): If you have 15 or more <<Dark Irregulars>> in your Soul, this Unit gains 2 Critical.
    Auto (Vanguard): When this Unit appears in the Vanguard Circle, you can target 1 of your <<Dark Irregulars>> Rearguards and choose up to 3 cards in your Deck with the same name, place them in your Soul, then shuffle your Deck.


    Evil-Eye Basilisk
    Grade 3/Dark Irregulars - Demon/10000 Power/No Shield
    Auto (Vanguard/Rearguard): When this Unit attacks the Vanguard, if you have a <<Dark Irregulars>> Vanguard, this Unit gains 2000 Power during this Battle.


    Beast In Hand
    Grade 2/Dark Irregulars - Elf/8000 Power/5000 Shield
    Auto: [Counter Blast 1 Card] When this Unit appears in the Vanguard or Rearguard Circle, if you have a <<Dark Irregulars>> Vanguard, you can pay the cost. If you do, place the top card of your Deck in your Damage Zone, then when this turn's End Phase begins, target 1 card in your Damage Zone. return it to your Deck, then shuffle your Deck.


    Netherworld Coach of the Witching Hour
    Grade 2/Dark Irregulars - Demon/8000 Power/5000 Shield
    Continuous (Vanguard/Rearguard): During your turn, for each "Netherworld Coach of the Witching Hour" in your Soul, this Card gains 2000 Power.


    Evil Roaring Bike of the Witching Hour
    Grade 1/Dark Irregulars - Demon/6000 Power/5000 Shield
    Continuous (Vanguard/Rearguard): During your turn, for each "Evil Roaring Bike of the Witching Hour" in your Soul, this Card gains 2000 Power.


    Courting Succubus
    Grade 1/Dark Irregulars - Demon/7000 Power/5000 Shield
    {{When this Unit boosts a <<Dark Irregulars>> and that Unit's Attack hits, you can Soul Charge 1 Card.}}


    Mad Hatter of Nightmareland
    Grade 0/Dark Irregular - Human; Draw Trigger/5000 Power/5000 Shield


    Greedy Hand
    Grade 0/Dark Irregulars - Human/5000 Power/10000 Shield
    Auto: When you ride this Unit with another <<Dark Irregulars>>, you can call this card to a Rearguard Circle.
    Activate (Rearguard): [Counter Blast 1 Card; Place this Unit in your Soul] Look through your Deck for 1 Grade 2 or lower <<Dark Irregulars>>, place it in your Soul, then shuffle your Deck.


    Great Nature


    Guardian of Truth, Rox
    Grade 3/Great Nature - High Beast/10000 Power/No Shield
    Continuous (Vanguard): If "Defender of Doctrine, Rox" is in Your Soul, this Unit gains 1000 Power.
    Activate (Vanguard): [Counter Blast 2 Cards, Target 1 "Guardian of Truth, Rox" in your hand, discard it] Target 1 of your <<Great Nature>> Rearguards, during this turn, it gains 4000 Power and 1 Critical, but at the start of the End Phase of this turn, that Unit is retired.


    The Fortress That Reigns Over The Academy, Apt
    Grade 3/Great Nature - High Beast/10000 Power/No Shield
    Auto (Vanguard) [LB4] When this Unit attacks the Vanguard, during that Battle, this Unit gains 5000 Power.
    Auto (Vanguard) [Target 1 of your <<Great Nature>> Rearguards, retire it] When this Unit's Attack hits the Vanguard, you can pay the cost. If you do, target 1 <<Great Nature>> in your hand, call it to a Rearguard Circle.


    Defender of Doctrine, Rox
    Grade 2/Great Nature - High Beast/9000 Power/5000 Shield
    Continuous (Vanguard): If "Bringer of Knowledge, Rox" is in your Soul, this Unit gains 1000 Power.
    Auto: When you Ride this Unit with "Guardian of Truth, Rox", if "Bringer of Knowledge, Rox" is in your Soul, target up to 2 of your <<Great Nature>> Rearguards, during this turn they have: "Auto: During your End Phase, When this Unit in your Rearguard is Placed in the Drop Zone, Draw 1 card".


    [???] Hamsuke
    Grade 2/Great Nature - High Beast/8000 Power/5000 Shield
    Auto: [Counter Blast 1 Cards] During your End Phase, When you place this card from the Rearguard Circle to the Drop Zone, if you have a <<Great Nature>> Vanguard, you can pay the cost. If you do, look through your Deck for up to 1 "{???} Hamsuke", show it to your opponent, add it to your hand, then shuffle your Deck.


    Bringer of Knowledge, Rox
    Grade 1/Great Nature - High Beast/7000 Power/5000 Shield
    Continuous (Vanguard): If "Prodigy of Work, Rox" is in your Soul, this Unit gains 1000 Power.
    Auto: When you Ride this Unit with "Defender of Doctrine, Rox", if "???. Rox" is in your Soul, Target up to 2 of your <<Great Nature>> Rearguards, during this turn, they have "Auto: During your End Phase, When this Unit in your Rearguard is Placed in the Drop Zone, Draw 1 card."


    Thumbtack Warrior Resanori
    Grade 1/Great Nature - High Beast
    Activate: [Counter Blast 1 Card] This Unit gains 1000 Power.


    Tank Mouse
    Grade 1/Great Nature - High Beast/6000 Power/5000 Shield
    Activate (Rearguard): [Rest this Unit] Target 1 of your <<Great Nature>> Rearguards, during this turn, it gains 4000 Power, but when this turn's End Phase begins, retire that Unit.


    Cable Sheep
    Grade 1/Great Nature - High Beast/6000 Power/0 Shield
    Perfect Guard


    Flask Marmoset
    Grade 0/Great Nature - High Beast/5000 Power/10000 Shield
    Auto: When you Ride this Unit with another <<Great Nature>>, you can call it to a Rearguard Circle.
    Activate (Rearguard): [Counter Blast 2 Cards] Target 1 <<Great Nature>> Rearguard, during this turn, it gains 4000 Power, but when this turn's End Phase begins, retire that Unit.


    Prodigy of Work, Rox
    Grade 0/Great Nature - High Beast/5000 Power/10000 Shield
    Auto: When you ride "Bringer of Knowledge, Rox" on this unit, you can look at the top 7 cards of you deck and select up to one "Defender of Doctrine, Rox" or "Guardian of Truth, Rox" to add to your hand. After that, place the remaining cards to the top of your deck and shuffle.
    Auto: When you ride a <<Great Nature>>-Unit other than "Bringer of Knowledge, Rox", you may move this unit to a Rearguard Circle.


    Angel Feather


    Katakana can't read] Shamshael
    Grade 3/Angel Feather - Angel/10000 Power/No Guard
    Auto (Vanguard) [LB4]: [target 1 <<Angel Feather>> in your hand, place it in your Damage Zone] When this Unit attacks the Vanguard, you can pay the cost. If you do, target 1 card in your Damage Zone, add it to your hand.
    Auto (Vanguard): Each time a card is placed in your Damage Zone, this Unit gains 2000 Power during this turn.


    Doctoroid Micross
    Grade 1/Angel Feather - Workeroid/6000 Power/5000 Shield
    Auto (Counter Blast 1 Caerd] When this Unit appears in the Vanguard or Rearguard Circles, if you have a <<Angel Feather>> Vanguard, you can pay the cost. If you do, place the top card of your Deck in your Damage Zone, and when the End Phase of this turn begins, target 1 <<Angel Feather>> in your Damage Zone, place it in your Deck, then Shuffle your Deck.


    [???] Tulel
    Grade 0/Angel Feather - Angel/5000 Power/10000 Shield
    Auto: When you Ride this Unit with another <<Angel Feather>>, you can call it to a Rearguard Circle.
    Continuous (Rearguard): If you have a <<Angel Feather>> Vanguard, this Unit has: "Activate (Rearguard): [Counter Blast 1 Card, Place this Card in Soul, and Target 1 <<Angel Feather>> in your Hand, and place it in your Damage Zone] Target 1 card in your Damage Zone and add it to your hand.".


    Post wird gerade bearbeitet - Units werden geordnet!

  • Irre ich mich, oder ist der Angel Feather Klan der einzige neben der DP, wie Workeroids verwenden...?


    Und man kann jetzt wirklich bald ein reines Battle Sister Deck machen, jetzt haben die auch einen doch schicken Grade 3.
    Wer die spielt muss jetzt permanent die songs aus sister-act singen XD"

  • Echt nett was da wieder kommt, die Rox engine von den GNs sieht aufjedenfall interessant aus.


    Die DI und PM gefallen mir auch sehr, gerade das gezielte in die Soul putten sollten den Clans helfen, mal sehen was draus wird, aber ich hoffe nur das zeitnah an BT07 auch BT03 bei uns erscheint^^