Es wundert mich, dass es noch keinen Thread zu diesen Set gibt. Also erstelle ich mal einen.
Gespoilert [221/249]
Prerealse: 7. - 8.07.
Release: 13.07.
Launch Week: 13. - 15.07.
Gameday: 4. - 5.08
Prerelease Promokarte: Xathird Gorgon
Neuster Spoiler: (01.07)
* Neu hinzugefügte Karten sind gelb markiert.
Weiß: 40
Weiß:
Ajani, Caller of the Pride 1
Planeswalker - Ajani
+1: Put a +1/+1 counter on up to one target creature.
-3: Target creature gains flying and double strike until end of turn.
-8: Put X 2/2 cat onto the battlefield, where X is your life total.
[4]
Ajani's Sunstriker
Creature - Cat Cleric
Lifelink
2/2
Angel's Mercy 2
Instant
You gain 7 life.
Angelic Benediction 3
Enchantment
Exalted
Whenever a creature you control attacks alone, you may tap target creature.
Attended Knight 2
Creature - Human Knight
First strike
When Attended Knight enters the battlefield, put a 1/1 white Soldier creature token onto the battlefield.
2/2
Aven Squire 1
Creature - Bird Soldier
Flying, exalted
1/1
Battleflight Eagle 4
Creature - Bird
Flying
When Battlefield Eagle enters the battlefield, target creature gets +2/+2 and gains flying until end of turn.
2/2
Captain of the Watch 4
Creature - Human Soldier
Vigilance
Other Soldier creatures you controle get +1/+1 and have vigilance.
When Captain of the Watch enters the battlefield, put three 1/1 white soldier creature tokens onto the battlefield.
3/3
Captain's Call 3
Sorcery
Put three 1/1 white Soldier creature tokens onto the battlefield
Crusader of Odric 2
Crusader of Odric's power and toughness are each equal to the number of creatures you control.
*/*
Divine Favor 1
Enchantment - Aura
Enchant creature
When Divine Favor enters the battlefield, you gain 3 life.
Enchanted creature get +1/+3.
Divine Verdict 3
Instant
Destroy target attacking or blocking creature.
Erase
Intant
Exile target enchantment.
Faith's Reward 3
Instant
Destroy target attacking or blocking creature.
Glorious Charge 1
Instant
Creature you control get +1/+1 until end of turn.
Griffin Protector 3
Creature - Griffin
Flying
Whenever a creature enters the battlefield under your control, Griffin Protector gets +1/+1 until end of turn.
2/3
Guardian Lions 4
Creature - Cat
Vigilance
1/6
Guardians of Akrasa 2
Creature - Human Soldier
Defender, exalted
0/4
Healer of the Pride 3
Creature - Cat Cleric
Whenever another creature enters the battlefield under your control, you gain 2 life.
2/3
Intrepid Hero 2
Creature - Soldier
: Destroy target creature with power 4 or greater.
1/1
Knight of Glory 1
Creature - Human Knight
Protection from black, exalted
2/1
Oblivion Ring 2
Enchantment
When Oblivion Ring enters the battlefield, exile another target nonland permanent.
When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Odric, Master Tactician 2
Legendary Creature - Human Soldier
First strike
Whenever Odric, Master Tactician and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.
3/4
Pacifism 1
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
Pillarfield Ox 3
Creature - Ox
2/4
Planar Cleasing 3
Sorcery
Destroy all nonland permanents.
Prized Elephant 3
Creature - Elephant
Prized Elephant gets +1/+1 as long as you control a Forest.
: Prized Elephant gains trample until end of turn.
3/3
Rain of Blades
Instant
Rain of Blades deals 1 damage to each attacking creature.
Rhox Faithmender 3
Creature - Rhino Cleric
Lifelink
If you would gain life, you gain twice that much life instead.
1/5
Safe Passage 2
Instant
Prevent all damage that would be dealt to you and creatures you control this turn.
Serra Angel 3
Creature - Angel
Flying, Vigilance
4/4
Serra Avatar 4
Creature - Avatar
Serra Avatar's power and toughness are equal to your life total..
When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owners library.
*/*
Serra Avenger
Creature - Angel
You can't cast Serra Avenger during your first, second, or third turns of the game.
Flying, vigilance
3/3
Show of Valor 1
Instant
Target creature get +2/+4 until end of turn.
Silvercoat Lion 1
Creature - Cat
2/2
Sublime Archangel 2
Creature - Angel
Flying, exalted
Other creature you control have exalted.
4/3
Touch of the Eternal 5 :W::W:
Enchantment
At the beginning of your upkeep, your life total becomes equal to the number of pernaments you control.
War Falcon :W:
Creature - Bird
Flying
War Falcon can't attack unless you control a Knight or Soldier.
2/1
War Priest of Thune 1 :W:
Creature - Human Cleric
When War Priest of Thune enters the battlefield, you may destroy target enchantment.
2/2
Warclamp Mastiff :W:
Creature - Hound
First strike
1/1
Blau: 40
Blau:
Archaeomancer 2 :U::U:
Creature - Human Wizard
When Archaeomancer enters the battlefield, return target instant or sorcery card from graveyard to your hand.
1/2
Arctic Aven 2 :U:
Creature - Bird Wizard
Flying
Arctic Aven gets +1/+1 as long as you control a Plains.
:W:: Arctic Aven gains lifelink until end of turn.
2/1
Augur of Bolas 1 :U:
Creature - Merfolk Wizard
When Augus of Bolas enters the battlefield, look at the top three cards from your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
1/3
Battle of Wits 3 :U::U:
Enchantment
At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.
Clone 3 :U:
Creature - Shapeshifter
You may have Clone enter the battlefield as a copy of any creature on the battlefield.
0/0
Courtly Provocateur 2 :U:
Creature - Human Wizard
:T:: Target creature attacks this turn if able.
:T:: Target creature blocks this turn if able.
1/1
Divination 2 :U:
Sorcery
Draw two cards.
Downpour 1 :U:
Instant
Tap up to three target creatures.
Encrust 1 :U::U:
Enchantment - Aura
Enchant artifact or creature
Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated.
Essence Scatter 1 :U:
Instant
Counter target creature spell.
Faerie Invaders 4 :U:
Creature - Faerie Rogue
Flash, flying
3/3
Fog Bank 1 :U:
Creature - Wall
Defender, flying
Prevent all combat damage that would be dealt to and dealt by Fog Bank.
0/2
Harbor Serpent 4 :U: :U:
Creature - Serpent
Islandwalk
Harbor Serpent can't attack unless there are five or more Islands on the battlefield.
5/5
Hydrosurge :U:
Instant
Target creature gets -5/0 until end of turn.
Index :U:
Sorcery
Look the top five cards of your library, then put them back in any order.
Jace's Phantasm :U:
Creature - Illusion
Flying
Jace's Phantasm gets +4/+4 as long as an oppenent has ten or more cards in his or her graveyard.
1/1
Jace, Memory Adept 3 :U::U:
Planeswalker - Jace
+1: Draw a card. Target player puts the top card of his or her library into his or her graveyard.
0: Target player puts the top ten cards of his or her library into his or her graveyard.
-7: Any number of target players each draw twenty cards.
[4]
Kraken Hatchling :U:
Creature - Kraken
0/4
Master of the Pearl Trident :U::U:
Creature - Merfolk
Other Merfolk you control get +1/+1 and have islandwalk.
2/2
Merfolk of the Pearl Trident :U:
Creature - Merfolk
1/1
Mind Sculpt 1 :U:
Sorcery
Target opponent puts the top seven cards of his or her library into his or her graveyard.
Negate 1 :U:
Instant
Counter target noncreature spell.
Omniscience 7 :U::U::U:
Enchantment
You may cast nonland cards from your hand without paying their mana cost.
Redirect :U::U:
Instant
You may choose new targets for target spell.
Rewind 2 :U::U:
Instant
Counter target spell. Untap up to four lands.
Scroll Thief 2 :U:
Creature - Merfolk Rogue
Whenever Scroll Thief deals combat damage to a player, draw a card.
Sleep 2 :U::U:
Sorcery
Tap all creatures target player controls. Those creatures do not untap during that player's next untap step.
Spelltwine 5 :U:
Sorcery
Exile target instant or sorcery card from your graveyard and target instant or sorcery from your oppenent's graveyard. Copy those cards. Cast the copies if able without paying their mana cost. Exile Spelltwine.
Sphinx of Uthuun 5 :U::U:
Creature - Sphinx
Flying
When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An oppenent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
5/6
Stormtide Leviathan 5 :U::U::U:
Creature - Leviathan
Islandwalk
All lands are Islands in addition to their other types.
Creatures without flying or islandwalk can't attack.
8/8
Switcheroo 4 :U:
Sorcery
Exchange control of two target creatures.
Talrand's Invocation 2 :U::U:
Sorcery
Put two 2/2 blue Drake creature with flying onto the battlefield.
Talrand, Sky Summoner 2 :U::U:
Legendary Creature - Merfolk Wizard
Whenever you cast an instant or sorcery spell, put a 2/2 Drake creature token with flying onto the battlefield.
2/2
Tricks of the Tarde 3 :U:
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and is unblockable.
Unsummon :U:
Instant
Return target creature to its owner's hand.
Vedalken Entrancer 3 :U:
Creature - Verdalken Wizard
:U:, :T:: Target player puts the top two cards of his or her library into his or her graveyard.
1/4
Void Stalker 1 :U:
Creature - Elemental
2 :U:, :T:: Put Void Stalker and target creature on top of their owner's libraries, then those players shuffle their ibraries.
2/1
Watercourser 2 :U:
Creature - Elemental
:U:: Watercourser gets +1/-1 until end of turn.
2/3
Welkin Tern 1 :U:
Creature - Bird
Flying
Welkin Tern can block only creature with flying.
2/1
Wind Drake 2 :U:
Creature - Drake
Flying
2/2
Schwarz: 34
Schwarz:
Blood Reckoning 3 :B:
Enchantment
Whenever a creature attacks youor a planeswalker you control, that creature's controller loses 1 life.
Bloodhunter Bat 3 :B:
Creature - Bat
Flying
When Bloodhunter Bat enters the battlefield, target player loses 2 life and you gain 2 life.
2/2
Cower in Fear 1 :B::B:
Instant
Creature your opponents control get -1/-1 until end of turn.
Crippling Blight :B:
Enchantment - Aura
Enchant creature
Enchanted creature gets -1/-1 and can't block.
Diabolic Revelation X 3 :B::B:
Sorcery
Search your library for up to X cards and put those cards into your hand. Then shuffle your library.
Disciple of Bolas 3 :B:
Creature - Human Wizard
When Disciple of Bolas enters the battlefield, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power.
2/1
Disentomb :B:
Sorcery
Return target creature card from your graveyard to your hand.
Duress :B:
Sorcery
Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.
Duskmantle Prowler 3 :B:
Creature - Vampire Rogue
Haste, exalted
2/2
Duty-Bound Dead :B:
Creature - Skeleton
Exalted
3 :B:: Regenerate Duty-Bound Dead.
0/2
Giant Scorpion 2 :B:
Creature - Scorpion
Deathtouch
1/3
Harbor Bandit 2 :B:
Creature - Human Rogue
Harbor Bandit gets +1/+1 as long as you control an Island
1 :U:: Harbor Bandit is unblockable this turn.
2/2
Knight of Infamy 1 :B:
Creature - Human Knight
Protection from white, exalted
2/1
Liliana of the Dark Realms 2 :B::B:
Planeswalker - Liliana
+1: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.
-3: Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control.
-6: You get an emblem with "Swamps you control have ' :T:: Add :B::B::B::B: to your mana pools.'"
[3]
Liliana's Shade 2 :B::B:
Creature - Shade
When Liliana's Shade enters the battlefield, you may search your library for a Swamp card, reveal it, put it into your hand, then shuffle your library.
1/1
Mark of the Vampire 3 :B:
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has lifelink.
Mind Rot 2 :B:
Sorcery
Target player discard two cards.
Murder 1 :B::B:
Instant
Destroy target creature.
Mutilate 2 :B::B:
Sorcery
All creatures get -1/-1 until end of turn for each Swamp you control.
Nefarox,Overlord of Grixis 4 :B::B:
Legendary Creature - Demon
Flying, exalted
Whenever Nefarox, Overlord of Grixis attacks alone, defending player sacrifices a creature.
5/5
Phylactery Lich :B::B::B:
Creature - Zombie
As Phylactery Lich enters the baattlefield, put a phylactery counter on an artifact you control.
Phylactery Lich is indestructible.
When you control no pernament with phylactery counter on them, sacrifice Phylactery Lich.
5/5
Public Execution 5 :B:
Instant
Destroy target creature an opponent controls. Each other creature that player controls gets -2/-0 until end of turn.
Ravenous Rat 1 :B:
Creature - Rat
When Ravenous Rats enters the battlefield, target opponent discards a card.
1/1
Rise from the Grave 4 :B:
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colers and types.
Servant of Nefarox 2 :B:
Creature - Human Cleric
Exalted
3/1
Sign in Blood :B::B:
Sorcery
Target player draws two cards and loses 2 Life.
Tormented Soul :B:
Creature - Spirit
Tormented Soul can't block and is unblockable.
1/1
Vampire Nighthawk 1 :B::B:
Creature - Vampire Shaman
Flying, deathtouch, lifelink
2/3
Vampire Nocturnus 1 :B::B::B:
Creature - Vampire
Play with the top card of your library revealed.
As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures your control get +2/+1 and have flying.
3/3
Veilborn Ghoul 4 :B:
Creature - Zombie
Veilborn Ghoul can't block.
Whenever a Swamp enters the battlefield under your control, you may return Veilborn Ghoul from your graveyard to your hand.
4/1
Walking Corpse 1 :B:
Creature - Zombie
2/2
Wit's End 5 :B::B:
Sorcery
Target player discards his or her hand.
Xathrid Gorgon 5 :B:
Creature - Gorgon
Deathtouch
2 :B:, :T:: Put a pertification counter on target creature. It gain defender and becomes a colerless artifact in addition to its other types. Its activated abilities can't be activated.
3/6
Zombie Goliath 4 :B:
Creature - Zombie Giant
4/3
Rot: 30
Rot:
Bladetusk Boar 3 :R:
Creature - Boar
Intimidate
3/2
Chandra, the Firebrand 3 :R:
Planeswalker - Chandra
+1: Chandra, the Firebrand deals 1 damage to target creature or player.
-2: When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
-6: Chandra, the Firebrand deals 6 damage to each of up to six target creatures and/or players.
[3]
Chandra's Fury 4 :R:
Instant
Chandra's Fury deals 4 damage to target player and 1 damage to each creature that player controls.
Cleaver Riot 4 :R:
Sorcery
Creatures you control gain double strike until end of turn.
Crimson Muckwader 1 :R:
Creature - Lizard
Crimson Muckwader gets +1/+1 as long as you control a Swamp.
2 :B:: Regenerate Crimson Muckwader.
2/1
Dragon Hatchling 1 :R:
Creature - Dragon
Flying
:R:: Dragon Hatching gets +1/+0 until end of turn.
0/1
Fervor 2 :R:
Enchantment
Creatures you control have haste.
Fire Elemental 3 :R::R:
Creature - Elemental
5/4
Firewing Phoenix 3 :R:
Creature - Phoenix
1:R::R::R:: Return Firewing Phoenix from the graveyard to your hand.
4/2
Flames of the Firebrand 2 :R:
Sorcery
Flames of the Firebrand deals 3 damage divided as you choose among one, two or three target creatures and/or players.
Furnace Whelp 2 :R::R:
Creature - Dragon
Flying
:R:: Furnace Whelp gets +1/+0 until end of turn.
2/2
Goblin Arsonist :R:
Creature - Goblin Shaman
When Goblin Arsonist dies, you may have it deal 1 damage to target creature or player.
1/1
Goblin Battle Jester 3 :R:
Creature - Goblin
Whenever you cast a red spell, target creature can't block this turn.
2/2
Goblin Piker 1 :R:
Creature - Goblin Warrior
2/1
Hamletback Goliath 6 :R:
Creature - Giant Warrior
Whenever another creature enters the battlefield, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature's power.
6/6
Kindled Fury :R:
Instant
Target creature gets +1/+0 and gains first strike until end of turn.
Krenko's Command 1 :R:
Sorcery
Put two 1/1 red Goblin creature tokens onto the battlefield.
Krenko, Mob Boss 2 :R::R:
Legendary Creature - Goblin Warrior
:T:: Put X 1/1 red Goblin creatures onto the battlefield, where X is the number of Goblins you control.
3/3
Mindclaw Shaman 4 :R:
Creature - Viashino Shaman
When Mindclaw Shaman enters the battlefield, target opponent reveals his or her hand. You may cast an instant or sorcery card from it without paying its mana cost.
2/2
Reckless Brute 2 :R:
Creature - Ogre Warrior
Haste
Reckless Brute attacks each turn if able.
3/1
Reverberate :R::R:
Instant
Copy target instant or sorcery spell. You may choose new targets for the copy.
Rummaging Goblin 2 :R:
Creature - Goblin Rogue
:T:, Discard a card: Draw a card.
1/1
Slumbering Dragon :R:
Creature - Dragon
Flying
Slumbering Dragon can't attack or block unless it has five or more +1/+1 counters on it.
Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on Slumbering Dragon
3/3
Searing Spear 1 :R:
Instant
Searing Spear deals 3 damage to target creature or player.
Smelt :R:
Instant
Destroy target artifact.
Thundermaw Hellkite 3 :R::R:
Creature - Dragon
Flying, haste
When Thundermaw Hellkite enters the battlefield, it deals 1 damage to each creature with flying your opponents control. Tap those creature.
5/5
Volcanic Geyser X :R::R:
Instant
Volcanic Geyser deals X damage to target creature or player.
Volcanic Strength 1 :R:
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has mountainwalk.
Wild Guess :R::R:
Sorcery
As an additional cost to cast Wild Guess, discard a card.
Draw two cards.
Worldfire 6 :R::R::R:
Sorcery
Exile all permanents. Exile all cards from all hands and graveyards. Each player's life total becomes 1.
Green: 37
Green:
Acidic Slime 3 :G::G:
Creature - Ooze
Deathtouch
When Acidic Slime enters the battlefield, destroy target artifact, enchantment or land.
2/2
Arbor Elf :G:
Creature - Elf Druid
:T:: Untap target Forest.
1/1
Bond Beetle :G:
Creature - Insect
When Bond Beetle enters the battlefield, put a +1/+1 counter on target creature.
0/1
Boundless Realms 6 :G:
Sorcery
Search your library for X basic land cards, where X is the number of lands you control, and put them onto the battlefield tapped.
Bountiful Harvest 4 :G:
Sorcery
You gain 1 life for each land you control.
Centaur Courser 2 :G:
Creature - Centaur Warrior
3/3
Deadly Recluse 1 :G:
Creature - Spider
Reach, Deathtouch
1/1
Duskdale Wurm 5 :G::G:
Creature - Wurm
Trample
7/7
Elderscale Wurm 4 :G::G::G:
Creature - Wurm
Trample
When Elderscale Wurm enters the battlefield, if your life total is less than 7, your life total becomes 7.
As long as you have 7 or more life, damage that would reduce your life total to less than 7 reduces it to 7 instead.
7/7
Elvish Archdruid 1 :G::G:
Creature - Elf Druid
Other Elf creature you control get +1/+1.
:T:: Add :G: to your mana pool for each Elf you control.
2/2
Elvish Visionary 1 :G:
Creature - Elf Shaman
When Elvish Visionary enters the battlefield, draw a card.
1/1
Farseek 1 :G:
Sorcery
Search your library for a Plains, Island, Swamp or Mountain card and put it onto the battlefield tapped. Then shuffle your library.
Flinthoof Boar 1 :G:
Creature - Boar
Flinthoof Boar gets +1/+1 as long as you control a Mountain.
:R:: Flinthoof Boar gains haste until end of turn.
2/2
Fog :G: (nicht sicher)
Instant
Prevent all combat damage that would be dealt this turn.
Fungal Sprouting 3 :G:
Sorcery
Put X 1/1 Saproling creature tokens onto the battlefield, where X is the greatest power among creatures you control.
Garruk's Packleader 4 :G:
Creature - Beast
Whenever a creature with power 3 or greater enters the battlefield under your control, you may draw a card.
4/4
Garruk, Primal Hunter 2 :G::G::G:
Planeswalker - Garruk
+1: Put a 3/3 green Beast creature token onto the battlefield.
-3: Draw cards equal to the greatest power among creatures you control.
-6: Put a 6/6 green Wurm creature token onto the battlefield for each land you control.
[3]
Ground Seal 1 :G:
Enchantment
When Ground Seal enters the battlefield, draw a card.
Cards in graveyard can't be the targets of spells or abilities.
Mwonvuli Beast Tracker 1 :G::G:
Creature - Human Scout
When Mwonvuli Beast Tracker enters the battlefield, search your library for a creature card with deathtouch, hexproof, reach or trample and reveal it. Shuffle your library, then put that card on top of it.
2/1
Naturalize 1 :G:
Instant
Destroy target artifact or enchantment.
Predatory Rampage 3 :G::G:
Sorcery
Creatures you control get +3/+3 until end of turn. Each creature your opponents control blocks this turn if able.
Prey Upon :G:
Sorcery
Target creature you control fights target creature you don't control.
Primal Huntbeast 3 :G:
Creature - Beast
Hexproof
3/3
Primordial Hydra X :G::G:
Creature - Hydra
Primordial Hydra enters the battlefield with X +1/+1 counters on it.
At the beginning of your upkeep, double the number of counters on Primordial Hydra.
Primordial Hydra hat trample as long as it has 10 or more +1/+1 counters on it.
0/0
Quirion Dryad 1 :G:
Creature - Dryad
Whenever you cast a white, blue, black, or red spell, put a +1/+1 counter on Quirion Dryad.
1/1
Rancor :G:
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and has trample.
When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
Ranger's Path 3 :G:
Sorcery
Search your library for two Forest cards and put them onto the battlefield tapped. Then shuffle your library.
Revive 1 :G:
Sorcery
Return target green card from your graveyard to your hand.
Roaring Primadox 3 :G:
Creature - Beast
At the beginning of your upkeep, return a creature you control to its owner's hand.
4/4
Runeclaw Bear 1 :G:
Creature - Bear
2/2
Sentinel Spider 3 :G::G:
Creature - Spider
Vigilance, reach
4/4
Spiked Baloth 3 :G:
Creature - Beast
Trample
4/2
Titanic Growth 1 :G:
Instant
Target creature gets +4/+4 until end of turn.
Thragtusk 4 :G:
Creature - Beast
When Thragtusk enters the battlefield, you gain 5 life.
When Thragtusk leaves the battlefield, put a 3/3 green Beast creature token onto the battlefield.
5/3
Vastwood Gorger 5 :G:
Creature - Wurm
5/6
Yeva's Forcemage 2 :G:
Creature - Elf Shaman
When Yeva's Forcemage enters the battlefield, target creature gets +2/+2 until end of turn.
2/2
Yeva, Nature's Herald 2 :G::G:
Legendary Creature - Elf Shaman
Flash
You may cast green creature cards as though they had flash.
4/4
Multicolor: 1
Multicolor:
Nicol Bolas, Planeswalker 4 :U::B::B::R:
Planeswalker - Bolas
+3: Destroy target noncreature permanent.
-2: Gain control of target creature.
-9: Nicol Bolas, Planeswalker deals 7 damage to target player. That player discards seven cards, then sacrifices seven permanents.
[5]
Artefakt: 12
Artefakt:
Akroma's Memorial 7
Artifact
Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and form red.
Door to Nothingness 5
Artifact
Door to Nothingness enters the battlefield tapped.
:W::W: :U::U: :B::B: :R::R: :G::G:, :T:, Sacrifice Door to Nothingness: Target player loses the game.
Elixir of Immortality 1
Artifact
2, :T: You gain 5 Life. Shuffle Elixir of Immortality and your graveyard into their owner's library.
Gem of Becoming 3
Artifact
3, :T:, Sacrifice Gem of Becoming: Search you library for an Island card, a Swamp card, and a Mountain card. Reveal those cards and put them into your hand. Then shuffle your library.
Gilded Lotus 5
Artifact
:T:: Add three mana of any one coler to your mana pool.
Kitesail 2
Artifact - Equipment
Equipped creature gets +1/+0 and has flying.
Equip 2
Ring of Evos Isle 2
Artifact - Equipment
2: Equipped creature gains hexproof until end of turn.
At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's blue.
Equip 1
Ring of Kalonia 2
Artifact - Equipment
Equipped creature has trample.
At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's green.
Equip 1
Ring of Thune 2
Artifact - Equipment
Equipped creature has vigilance.
At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's white.
Equip 1
Ring of Valkas 2
Artifact - Equipment
Equipped creature has haste.
At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's red.
Equip 1
Ring of Xathrid 2
Artifact - Equipment
2: Regenerate equipped creature.
At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's black.
Equip 1
Sands of Delirium 3
Artifact
X, :T:: Target player puts the top X cards from his or her library into his or her graveyard.
Staff of Nin 6 (änderung, update)
Artifact
At the beginning of your upkeep, draw a card.
:T:: Staff of Nin deals 1 damage to target creature or player.
Stuffy Doll 5
Artifact Creature - Contruct
As Stuffy Doll enters the battlefield, choose a player.
Stuffy Doll is indestructible.
Whenever Stuff Doll is dealt damage, it deals that much damage to the chosen player.
:T:: Stuffy Doll deals 1 damage to itself.
0/1
Tormod's Crypt 0
Artifact
:T:, Sacrfice Tormod's Crypt: Exile all cards from target player's graveyard.
Trading Post 4
Artifact
1, :T:, Discard a card: You gain 4 life.
1, :T:, Pay 1 life: Put a 0/1 white Goat creature token onto the battlefield.
1, :T:, Sacrifice a creature: Return target artifact card form your graveyard to your hand.
1, :T:, Sacrifice an artifact: Draw a card.
Land: 9
Land:
Cathedral of War
Land
Cathedral of War enters the battlefield tapped.
Ealted
:T:: Add 1 to your mana pool.
Dragonskull Summit
Land
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or Mountain.
:T:: Add :B: or :R: to your mana pool.
Drowned Catacomb
Land
Drowned Catacomb enters the battlefield tapped unless you control a Island or Swamp .
:T:: Add :U: or :B: to your mana pool.
Evolving Wilds
Land
:T:: Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
Glacial Fortress
Land
Glacial Fortress enters the battlefield tapped unless you control a Plains or Island.
:T:: Add :W: or :U: to your mana pool.
Hellion Crucible
Land
:T:: Add 1 to your mana pool.
1 :R:, :T:: Put a pressure counter on Hellion Crucible.
1 :R: , :T:, Remove two pressure counters from Hellion Crucible and sacrifice it: Put a 4/4 red Hellion creature token with hast onto the battlefield.
Reliquary Tower
Land
You have no maximum hand size.
:T:: Add 1 to your mana pool.
Rootbound Crag
Land
Rootbound Crag enters the battlefield tapped unless you control a Mountain or Forest.
:T:: Add :R: or :G: to your mana pool.
Sunpetal Grove
Land
Sunpetal Grove enters the battlefield tapped unless you control a Forest or Plains.
:T:: Add :G: or :W: to your mana pool.
Basic Lands (Bilder)
Plains:
Island:
Swamp:
Mountain:
Forest: