CoreSet 2013: Spoiler

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      CoreSet 2013: Spoiler

      Es wundert mich, dass es noch keinen Thread zu diesen Set gibt. Also erstelle ich mal einen.



      Gespoilert [221/249]

      Prerealse: 7. - 8.07.
      Release: 13.07.
      Launch Week: 13. - 15.07.
      Gameday: 4. - 5.08

      Prerelease Promokarte: Xathird Gorgon

      Neuster Spoiler: (01.07)

      * Neu hinzugefügte Karten sind gelb markiert.




      Weiß: 40
      Spoiler anzeigen


      Weiß:

      Ajani, Caller of the Pride 1 :W::W:
      Planeswalker - Ajani
      +1: Put a +1/+1 counter on up to one target creature.
      -3: Target creature gains flying and double strike until end of turn.
      -8: Put X 2/2 cat onto the battlefield, where X is your life total.
      [4]

      Ajani's Sunstriker :W::W:
      Creature - Cat Cleric
      Lifelink
      2/2

      Angel's Mercy 2 :W::W:
      Instant
      You gain 7 life.

      Angelic Benediction 3 :W:
      Enchantment
      Exalted
      Whenever a creature you control attacks alone, you may tap target creature.

      Attended Knight 2 :W:
      Creature - Human Knight
      First strike
      When Attended Knight enters the battlefield, put a 1/1 white Soldier creature token onto the battlefield.
      2/2

      Aven Squire 1 :W:
      Creature - Bird Soldier
      Flying, exalted
      1/1

      Battleflight Eagle 4 :W:
      Creature - Bird
      Flying
      When Battlefield Eagle enters the battlefield, target creature gets +2/+2 and gains flying until end of turn.
      2/2

      Captain of the Watch 4 :W::W:
      Creature - Human Soldier
      Vigilance
      Other Soldier creatures you controle get +1/+1 and have vigilance.
      When Captain of the Watch enters the battlefield, put three 1/1 white soldier creature tokens onto the battlefield.
      3/3

      Captain's Call 3 :W:
      Sorcery
      Put three 1/1 white Soldier creature tokens onto the battlefield

      Crusader of Odric 2 :W:
      Crusader of Odric's power and toughness are each equal to the number of creatures you control.
      */*

      Divine Favor 1 :W:
      Enchantment - Aura
      Enchant creature
      When Divine Favor enters the battlefield, you gain 3 life.
      Enchanted creature get +1/+3.

      Divine Verdict 3 :W:
      Instant
      Destroy target attacking or blocking creature.

      Erase :W:
      Intant
      Exile target enchantment.

      Faith's Reward 3 :W:
      Instant
      Destroy target attacking or blocking creature.

      Glorious Charge 1 :W:
      Instant
      Creature you control get +1/+1 until end of turn.

      Griffin Protector 3 :W:
      Creature - Griffin
      Flying
      Whenever a creature enters the battlefield under your control, Griffin Protector gets +1/+1 until end of turn.
      2/3

      Guardian Lions 4 :W:
      Creature - Cat
      Vigilance
      1/6

      Guardians of Akrasa 2 :W:
      Creature - Human Soldier
      Defender, exalted
      0/4

      Healer of the Pride 3 :W:
      Creature - Cat Cleric
      Whenever another creature enters the battlefield under your control, you gain 2 life.
      2/3

      Intrepid Hero 2 :W:
      Creature - Soldier
      :T:: Destroy target creature with power 4 or greater.
      1/1

      Knight of Glory 1 :W:
      Creature - Human Knight
      Protection from black, exalted
      2/1

      Oblivion Ring 2 :W:
      Enchantment
      When Oblivion Ring enters the battlefield, exile another target nonland permanent.
      When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.

      Odric, Master Tactician 2 :W::W:
      Legendary Creature - Human Soldier
      First strike
      Whenever Odric, Master Tactician and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.
      3/4

      Pacifism 1 :W:
      Enchantment - Aura
      Enchant creature
      Enchanted creature can't attack or block.

      Pillarfield Ox 3 :W:
      Creature - Ox
      2/4

      Planar Cleasing 3 :W::W::W:
      Sorcery
      Destroy all nonland permanents.

      Prized Elephant 3 :W:
      Creature - Elephant
      Prized Elephant gets +1/+1 as long as you control a Forest.
      :G:: Prized Elephant gains trample until end of turn.
      3/3

      Rain of Blades :W:
      Instant
      Rain of Blades deals 1 damage to each attacking creature.

      Rhox Faithmender 3 :W:
      Creature - Rhino Cleric
      Lifelink
      If you would gain life, you gain twice that much life instead.
      1/5

      Safe Passage 2 :W:
      Instant
      Prevent all damage that would be dealt to you and creatures you control this turn.

      Serra Angel 3 :W::W:
      Creature - Angel
      Flying, Vigilance
      4/4

      Serra Avatar 4 :W::W::W:
      Creature - Avatar
      Serra Avatar's power and toughness are equal to your life total..
      When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owners library.
      */*

      Serra Avenger :W::W:
      Creature - Angel
      You can't cast Serra Avenger during your first, second, or third turns of the game.
      Flying, vigilance
      3/3

      Show of Valor 1 :W:
      Instant
      Target creature get +2/+4 until end of turn.

      Silvercoat Lion 1 :W:
      Creature - Cat
      2/2

      Sublime Archangel 2 :W::W:
      Creature - Angel
      Flying, exalted
      Other creature you control have exalted.
      4/3

      Touch of the Eternal 5 :W::W:
      Enchantment
      At the beginning of your upkeep, your life total becomes equal to the number of pernaments you control.

      War Falcon :W:
      Creature - Bird
      Flying
      War Falcon can't attack unless you control a Knight or Soldier.
      2/1

      War Priest of Thune 1 :W:
      Creature - Human Cleric
      When War Priest of Thune enters the battlefield, you may destroy target enchantment.
      2/2

      Warclamp Mastiff :W:
      Creature - Hound
      First strike
      1/1


      Blau: 40
      Spoiler anzeigen

      Blau:

      Archaeomancer 2 :U::U:
      Creature - Human Wizard
      When Archaeomancer enters the battlefield, return target instant or sorcery card from graveyard to your hand.
      1/2

      Arctic Aven 2 :U:
      Creature - Bird Wizard
      Flying
      Arctic Aven gets +1/+1 as long as you control a Plains.
      :W:: Arctic Aven gains lifelink until end of turn.
      2/1

      Augur of Bolas 1 :U:
      Creature - Merfolk Wizard
      When Augus of Bolas enters the battlefield, look at the top three cards from your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
      1/3

      Battle of Wits 3 :U::U:
      Enchantment
      At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.

      Clone 3 :U:
      Creature - Shapeshifter
      You may have Clone enter the battlefield as a copy of any creature on the battlefield.
      0/0

      Courtly Provocateur 2 :U:
      Creature - Human Wizard
      :T:: Target creature attacks this turn if able.
      :T:: Target creature blocks this turn if able.
      1/1

      Divination 2 :U:
      Sorcery
      Draw two cards.

      Downpour 1 :U:
      Instant
      Tap up to three target creatures.

      Encrust 1 :U::U:
      Enchantment - Aura
      Enchant artifact or creature
      Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated.

      Essence Scatter 1 :U:
      Instant
      Counter target creature spell.

      Faerie Invaders 4 :U:
      Creature - Faerie Rogue
      Flash, flying
      3/3

      Fog Bank 1 :U:
      Creature - Wall
      Defender, flying
      Prevent all combat damage that would be dealt to and dealt by Fog Bank.
      0/2

      Harbor Serpent 4 :U: :U:
      Creature - Serpent
      Islandwalk
      Harbor Serpent can't attack unless there are five or more Islands on the battlefield.
      5/5

      Hydrosurge :U:
      Instant
      Target creature gets -5/0 until end of turn.

      Index :U:
      Sorcery
      Look the top five cards of your library, then put them back in any order.

      Jace's Phantasm :U:
      Creature - Illusion
      Flying
      Jace's Phantasm gets +4/+4 as long as an oppenent has ten or more cards in his or her graveyard.
      1/1

      Jace, Memory Adept 3 :U::U:
      Planeswalker - Jace
      +1: Draw a card. Target player puts the top card of his or her library into his or her graveyard.
      0: Target player puts the top ten cards of his or her library into his or her graveyard.
      -7: Any number of target players each draw twenty cards.
      [4]

      Kraken Hatchling :U:
      Creature - Kraken
      0/4

      Master of the Pearl Trident :U::U:
      Creature - Merfolk
      Other Merfolk you control get +1/+1 and have islandwalk.
      2/2

      Merfolk of the Pearl Trident :U:
      Creature - Merfolk
      1/1

      Mind Sculpt 1 :U:
      Sorcery
      Target opponent puts the top seven cards of his or her library into his or her graveyard.

      Negate 1 :U:
      Instant
      Counter target noncreature spell.

      Omniscience 7 :U::U::U:
      Enchantment
      You may cast nonland cards from your hand without paying their mana cost.

      Redirect :U::U:
      Instant
      You may choose new targets for target spell.

      Rewind 2 :U::U:
      Instant
      Counter target spell. Untap up to four lands.

      Scroll Thief 2 :U:
      Creature - Merfolk Rogue
      Whenever Scroll Thief deals combat damage to a player, draw a card.

      Sleep 2 :U::U:
      Sorcery
      Tap all creatures target player controls. Those creatures do not untap during that player's next untap step.

      Spelltwine 5 :U:
      Sorcery
      Exile target instant or sorcery card from your graveyard and target instant or sorcery from your oppenent's graveyard. Copy those cards. Cast the copies if able without paying their mana cost. Exile Spelltwine.

      Sphinx of Uthuun 5 :U::U:
      Creature - Sphinx
      Flying
      When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An oppenent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
      5/6

      Stormtide Leviathan 5 :U::U::U:
      Creature - Leviathan
      Islandwalk
      All lands are Islands in addition to their other types.
      Creatures without flying or islandwalk can't attack.
      8/8

      Switcheroo 4 :U:
      Sorcery
      Exchange control of two target creatures.

      Talrand's Invocation 2 :U::U:
      Sorcery
      Put two 2/2 blue Drake creature with flying onto the battlefield.

      Talrand, Sky Summoner 2 :U::U:
      Legendary Creature - Merfolk Wizard
      Whenever you cast an instant or sorcery spell, put a 2/2 Drake creature token with flying onto the battlefield.
      2/2

      Tricks of the Tarde 3 :U:
      Enchantment - Aura
      Enchant creature
      Enchanted creature gets +2/+0 and is unblockable.

      Unsummon :U:
      Instant
      Return target creature to its owner's hand.

      Vedalken Entrancer 3 :U:
      Creature - Verdalken Wizard
      :U:, :T:: Target player puts the top two cards of his or her library into his or her graveyard.
      1/4

      Void Stalker 1 :U:
      Creature - Elemental
      2 :U:, :T:: Put Void Stalker and target creature on top of their owner's libraries, then those players shuffle their ibraries.
      2/1

      Watercourser 2 :U:
      Creature - Elemental
      :U:: Watercourser gets +1/-1 until end of turn.
      2/3

      Welkin Tern 1 :U:
      Creature - Bird
      Flying
      Welkin Tern can block only creature with flying.
      2/1

      Wind Drake 2 :U:
      Creature - Drake
      Flying
      2/2


      Schwarz: 34
      Spoiler anzeigen

      Schwarz:

      Blood Reckoning 3 :B:
      Enchantment
      Whenever a creature attacks youor a planeswalker you control, that creature's controller loses 1 life.

      Bloodhunter Bat 3 :B:
      Creature - Bat
      Flying
      When Bloodhunter Bat enters the battlefield, target player loses 2 life and you gain 2 life.
      2/2

      Cower in Fear 1 :B::B:
      Instant
      Creature your opponents control get -1/-1 until end of turn.

      Crippling Blight :B:
      Enchantment - Aura
      Enchant creature
      Enchanted creature gets -1/-1 and can't block.

      Diabolic Revelation X 3 :B::B:
      Sorcery
      Search your library for up to X cards and put those cards into your hand. Then shuffle your library.

      Disciple of Bolas 3 :B:
      Creature - Human Wizard
      When Disciple of Bolas enters the battlefield, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power.
      2/1

      Disentomb :B:
      Sorcery
      Return target creature card from your graveyard to your hand.

      Duress :B:
      Sorcery
      Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.

      Duskmantle Prowler 3 :B:
      Creature - Vampire Rogue
      Haste, exalted
      2/2

      Duty-Bound Dead :B:
      Creature - Skeleton
      Exalted
      3 :B:: Regenerate Duty-Bound Dead.
      0/2

      Giant Scorpion 2 :B:
      Creature - Scorpion
      Deathtouch
      1/3

      Harbor Bandit 2 :B:
      Creature - Human Rogue
      Harbor Bandit gets +1/+1 as long as you control an Island
      1 :U:: Harbor Bandit is unblockable this turn.
      2/2

      Knight of Infamy 1 :B:
      Creature - Human Knight
      Protection from white, exalted
      2/1

      Liliana of the Dark Realms 2 :B::B:
      Planeswalker - Liliana
      +1: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.
      -3: Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control.
      -6: You get an emblem with "Swamps you control have ' :T:: Add :B::B::B::B: to your mana pools.'"
      [3]

      Liliana's Shade 2 :B::B:
      Creature - Shade
      When Liliana's Shade enters the battlefield, you may search your library for a Swamp card, reveal it, put it into your hand, then shuffle your library.
      1/1

      Mark of the Vampire 3 :B:
      Enchantment - Aura
      Enchant creature
      Enchanted creature gets +2/+2 and has lifelink.

      Mind Rot 2 :B:
      Sorcery
      Target player discard two cards.

      Murder 1 :B::B:
      Instant
      Destroy target creature.

      Mutilate 2 :B::B:
      Sorcery
      All creatures get -1/-1 until end of turn for each Swamp you control.

      Nefarox,Overlord of Grixis 4 :B::B:
      Legendary Creature - Demon
      Flying, exalted
      Whenever Nefarox, Overlord of Grixis attacks alone, defending player sacrifices a creature.
      5/5

      Phylactery Lich :B::B::B:
      Creature - Zombie
      As Phylactery Lich enters the baattlefield, put a phylactery counter on an artifact you control.
      Phylactery Lich is indestructible.
      When you control no pernament with phylactery counter on them, sacrifice Phylactery Lich.
      5/5

      Public Execution 5 :B:
      Instant
      Destroy target creature an opponent controls. Each other creature that player controls gets -2/-0 until end of turn.

      Ravenous Rat 1 :B:
      Creature - Rat
      When Ravenous Rats enters the battlefield, target opponent discards a card.
      1/1

      Rise from the Grave 4 :B:
      Sorcery
      Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colers and types.

      Servant of Nefarox 2 :B:
      Creature - Human Cleric
      Exalted
      3/1

      Sign in Blood :B::B:
      Sorcery
      Target player draws two cards and loses 2 Life.

      Tormented Soul :B:
      Creature - Spirit
      Tormented Soul can't block and is unblockable.
      1/1

      Vampire Nighthawk 1 :B::B:
      Creature - Vampire Shaman
      Flying, deathtouch, lifelink
      2/3

      Vampire Nocturnus 1 :B::B::B:
      Creature - Vampire
      Play with the top card of your library revealed.
      As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures your control get +2/+1 and have flying.
      3/3

      Veilborn Ghoul 4 :B:
      Creature - Zombie
      Veilborn Ghoul can't block.
      Whenever a Swamp enters the battlefield under your control, you may return Veilborn Ghoul from your graveyard to your hand.
      4/1

      Walking Corpse 1 :B:
      Creature - Zombie
      2/2

      Wit's End 5 :B::B:
      Sorcery
      Target player discards his or her hand.

      Xathrid Gorgon 5 :B:
      Creature - Gorgon
      Deathtouch
      2 :B:, :T:: Put a pertification counter on target creature. It gain defender and becomes a colerless artifact in addition to its other types. Its activated abilities can't be activated.
      3/6

      Zombie Goliath 4 :B:
      Creature - Zombie Giant
      4/3


      Rot: 30
      Spoiler anzeigen

      Rot:

      Bladetusk Boar 3 :R:
      Creature - Boar
      Intimidate
      3/2

      Chandra, the Firebrand 3 :R:
      Planeswalker - Chandra
      +1: Chandra, the Firebrand deals 1 damage to target creature or player.
      -2: When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
      -6: Chandra, the Firebrand deals 6 damage to each of up to six target creatures and/or players.
      [3]

      Chandra's Fury 4 :R:
      Instant
      Chandra's Fury deals 4 damage to target player and 1 damage to each creature that player controls.

      Cleaver Riot 4 :R:
      Sorcery
      Creatures you control gain double strike until end of turn.

      Crimson Muckwader 1 :R:
      Creature - Lizard
      Crimson Muckwader gets +1/+1 as long as you control a Swamp.
      2 :B:: Regenerate Crimson Muckwader.
      2/1

      Dragon Hatchling 1 :R:
      Creature - Dragon
      Flying
      :R:: Dragon Hatching gets +1/+0 until end of turn.
      0/1

      Fervor 2 :R:
      Enchantment
      Creatures you control have haste.

      Fire Elemental 3 :R::R:
      Creature - Elemental
      5/4

      Firewing Phoenix 3 :R:
      Creature - Phoenix
      1:R::R::R:: Return Firewing Phoenix from the graveyard to your hand.
      4/2

      Flames of the Firebrand 2 :R:
      Sorcery
      Flames of the Firebrand deals 3 damage divided as you choose among one, two or three target creatures and/or players.

      Furnace Whelp 2 :R::R:
      Creature - Dragon
      Flying
      :R:: Furnace Whelp gets +1/+0 until end of turn.
      2/2

      Goblin Arsonist :R:
      Creature - Goblin Shaman
      When Goblin Arsonist dies, you may have it deal 1 damage to target creature or player.
      1/1

      Goblin Battle Jester 3 :R:
      Creature - Goblin
      Whenever you cast a red spell, target creature can't block this turn.
      2/2

      Goblin Piker 1 :R:
      Creature - Goblin Warrior
      2/1

      Hamletback Goliath 6 :R:
      Creature - Giant Warrior
      Whenever another creature enters the battlefield, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature's power.
      6/6

      Kindled Fury :R:
      Instant
      Target creature gets +1/+0 and gains first strike until end of turn.

      Krenko's Command 1 :R:
      Sorcery
      Put two 1/1 red Goblin creature tokens onto the battlefield.

      Krenko, Mob Boss 2 :R::R:
      Legendary Creature - Goblin Warrior
      :T:: Put X 1/1 red Goblin creatures onto the battlefield, where X is the number of Goblins you control.
      3/3

      Mindclaw Shaman 4 :R:
      Creature - Viashino Shaman
      When Mindclaw Shaman enters the battlefield, target opponent reveals his or her hand. You may cast an instant or sorcery card from it without paying its mana cost.
      2/2

      Reckless Brute 2 :R:
      Creature - Ogre Warrior
      Haste
      Reckless Brute attacks each turn if able.
      3/1

      Reverberate :R::R:
      Instant
      Copy target instant or sorcery spell. You may choose new targets for the copy.

      Rummaging Goblin 2 :R:
      Creature - Goblin Rogue
      :T:, Discard a card: Draw a card.
      1/1

      Slumbering Dragon :R:
      Creature - Dragon
      Flying
      Slumbering Dragon can't attack or block unless it has five or more +1/+1 counters on it.
      Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on Slumbering Dragon
      3/3

      Searing Spear 1 :R:
      Instant
      Searing Spear deals 3 damage to target creature or player.

      Smelt :R:
      Instant
      Destroy target artifact.

      Thundermaw Hellkite 3 :R::R:
      Creature - Dragon
      Flying, haste
      When Thundermaw Hellkite enters the battlefield, it deals 1 damage to each creature with flying your opponents control. Tap those creature.
      5/5

      Volcanic Geyser X :R::R:
      Instant
      Volcanic Geyser deals X damage to target creature or player.

      Volcanic Strength 1 :R:
      Enchantment - Aura
      Enchant creature
      Enchanted creature gets +2/+2 and has mountainwalk.

      Wild Guess :R::R:
      Sorcery
      As an additional cost to cast Wild Guess, discard a card.
      Draw two cards.

      Worldfire 6 :R::R::R:
      Sorcery
      Exile all permanents. Exile all cards from all hands and graveyards. Each player's life total becomes 1.


      Green: 37
      Spoiler anzeigen

      Green:

      Acidic Slime 3 :G::G:
      Creature - Ooze
      Deathtouch
      When Acidic Slime enters the battlefield, destroy target artifact, enchantment or land.
      2/2

      Arbor Elf :G:
      Creature - Elf Druid
      :T:: Untap target Forest.
      1/1

      Bond Beetle :G:
      Creature - Insect
      When Bond Beetle enters the battlefield, put a +1/+1 counter on target creature.
      0/1

      Boundless Realms 6 :G:
      Sorcery
      Search your library for X basic land cards, where X is the number of lands you control, and put them onto the battlefield tapped.

      Bountiful Harvest 4 :G:
      Sorcery
      You gain 1 life for each land you control.

      Centaur Courser 2 :G:
      Creature - Centaur Warrior
      3/3

      Deadly Recluse 1 :G:
      Creature - Spider
      Reach, Deathtouch
      1/1

      Duskdale Wurm 5 :G::G:
      Creature - Wurm
      Trample
      7/7

      Elderscale Wurm 4 :G::G::G:
      Creature - Wurm
      Trample
      When Elderscale Wurm enters the battlefield, if your life total is less than 7, your life total becomes 7.
      As long as you have 7 or more life, damage that would reduce your life total to less than 7 reduces it to 7 instead.
      7/7

      Elvish Archdruid 1 :G::G:
      Creature - Elf Druid
      Other Elf creature you control get +1/+1.
      :T:: Add :G: to your mana pool for each Elf you control.
      2/2

      Elvish Visionary 1 :G:
      Creature - Elf Shaman
      When Elvish Visionary enters the battlefield, draw a card.
      1/1

      Farseek 1 :G:
      Sorcery
      Search your library for a Plains, Island, Swamp or Mountain card and put it onto the battlefield tapped. Then shuffle your library.

      Flinthoof Boar 1 :G:
      Creature - Boar
      Flinthoof Boar gets +1/+1 as long as you control a Mountain.
      :R:: Flinthoof Boar gains haste until end of turn.
      2/2

      Fog :G: (nicht sicher)
      Instant
      Prevent all combat damage that would be dealt this turn.

      Fungal Sprouting 3 :G:
      Sorcery
      Put X 1/1 Saproling creature tokens onto the battlefield, where X is the greatest power among creatures you control.

      Garruk's Packleader 4 :G:
      Creature - Beast
      Whenever a creature with power 3 or greater enters the battlefield under your control, you may draw a card.
      4/4

      Garruk, Primal Hunter 2 :G::G::G:
      Planeswalker - Garruk
      +1: Put a 3/3 green Beast creature token onto the battlefield.
      -3: Draw cards equal to the greatest power among creatures you control.
      -6: Put a 6/6 green Wurm creature token onto the battlefield for each land you control.
      [3]

      Ground Seal 1 :G:
      Enchantment
      When Ground Seal enters the battlefield, draw a card.
      Cards in graveyard can't be the targets of spells or abilities.

      Mwonvuli Beast Tracker 1 :G::G:
      Creature - Human Scout
      When Mwonvuli Beast Tracker enters the battlefield, search your library for a creature card with deathtouch, hexproof, reach or trample and reveal it. Shuffle your library, then put that card on top of it.
      2/1

      Naturalize 1 :G:
      Instant
      Destroy target artifact or enchantment.

      Predatory Rampage 3 :G::G:
      Sorcery
      Creatures you control get +3/+3 until end of turn. Each creature your opponents control blocks this turn if able.

      Prey Upon :G:
      Sorcery
      Target creature you control fights target creature you don't control.

      Primal Huntbeast 3 :G:
      Creature - Beast
      Hexproof
      3/3

      Primordial Hydra X :G::G:
      Creature - Hydra
      Primordial Hydra enters the battlefield with X +1/+1 counters on it.
      At the beginning of your upkeep, double the number of counters on Primordial Hydra.
      Primordial Hydra hat trample as long as it has 10 or more +1/+1 counters on it.
      0/0

      Quirion Dryad 1 :G:
      Creature - Dryad
      Whenever you cast a white, blue, black, or red spell, put a +1/+1 counter on Quirion Dryad.
      1/1

      Rancor :G:
      Enchantment - Aura
      Enchant creature
      Enchanted creature gets +2/+0 and has trample.
      When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.

      Ranger's Path 3 :G:
      Sorcery
      Search your library for two Forest cards and put them onto the battlefield tapped. Then shuffle your library.

      Revive 1 :G:
      Sorcery
      Return target green card from your graveyard to your hand.

      Roaring Primadox 3 :G:
      Creature - Beast
      At the beginning of your upkeep, return a creature you control to its owner's hand.
      4/4

      Runeclaw Bear 1 :G:
      Creature - Bear
      2/2

      Sentinel Spider 3 :G::G:
      Creature - Spider
      Vigilance, reach
      4/4

      Spiked Baloth 3 :G:
      Creature - Beast
      Trample
      4/2

      Titanic Growth 1 :G:
      Instant
      Target creature gets +4/+4 until end of turn.

      Thragtusk 4 :G:
      Creature - Beast
      When Thragtusk enters the battlefield, you gain 5 life.
      When Thragtusk leaves the battlefield, put a 3/3 green Beast creature token onto the battlefield.
      5/3

      Vastwood Gorger 5 :G:
      Creature - Wurm
      5/6

      Yeva's Forcemage 2 :G:
      Creature - Elf Shaman
      When Yeva's Forcemage enters the battlefield, target creature gets +2/+2 until end of turn.
      2/2

      Yeva, Nature's Herald 2 :G::G:
      Legendary Creature - Elf Shaman
      Flash
      You may cast green creature cards as though they had flash.
      4/4


      Multicolor: 1
      Spoiler anzeigen

      Multicolor:

      Nicol Bolas, Planeswalker 4 :U::B::B::R:
      Planeswalker - Bolas
      +3: Destroy target noncreature permanent.
      -2: Gain control of target creature.
      -9: Nicol Bolas, Planeswalker deals 7 damage to target player. That player discards seven cards, then sacrifices seven permanents.
      [5]


      Artefakt: 12
      Spoiler anzeigen

      Artefakt:

      Akroma's Memorial 7
      Artifact
      Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and form red.

      Door to Nothingness 5
      Artifact
      Door to Nothingness enters the battlefield tapped.
      :W::W: :U::U: :B::B: :R::R: :G::G:, :T:, Sacrifice Door to Nothingness: Target player loses the game.

      Elixir of Immortality 1
      Artifact
      2, :T: You gain 5 Life. Shuffle Elixir of Immortality and your graveyard into their owner's library.

      Gem of Becoming 3
      Artifact
      3, :T:, Sacrifice Gem of Becoming: Search you library for an Island card, a Swamp card, and a Mountain card. Reveal those cards and put them into your hand. Then shuffle your library.

      Gilded Lotus 5
      Artifact
      :T:: Add three mana of any one coler to your mana pool.

      Kitesail 2
      Artifact - Equipment
      Equipped creature gets +1/+0 and has flying.
      Equip 2

      Ring of Evos Isle 2
      Artifact - Equipment
      2: Equipped creature gains hexproof until end of turn.
      At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's blue.
      Equip 1

      Ring of Kalonia 2
      Artifact - Equipment
      Equipped creature has trample.
      At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's green.
      Equip 1

      Ring of Thune 2
      Artifact - Equipment
      Equipped creature has vigilance.
      At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's white.
      Equip 1

      Ring of Valkas 2
      Artifact - Equipment
      Equipped creature has haste.
      At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's red.
      Equip 1

      Ring of Xathrid 2
      Artifact - Equipment
      2: Regenerate equipped creature.
      At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's black.
      Equip 1

      Sands of Delirium 3
      Artifact
      X, :T:: Target player puts the top X cards from his or her library into his or her graveyard.

      Staff of Nin 6 (änderung, update)
      Artifact
      At the beginning of your upkeep, draw a card.
      :T:: Staff of Nin deals 1 damage to target creature or player.

      Stuffy Doll 5
      Artifact Creature - Contruct
      As Stuffy Doll enters the battlefield, choose a player.
      Stuffy Doll is indestructible.
      Whenever Stuff Doll is dealt damage, it deals that much damage to the chosen player.
      :T:: Stuffy Doll deals 1 damage to itself.
      0/1

      Tormod's Crypt 0
      Artifact
      :T:, Sacrfice Tormod's Crypt: Exile all cards from target player's graveyard.

      Trading Post 4
      Artifact
      1, :T:, Discard a card: You gain 4 life.
      1, :T:, Pay 1 life: Put a 0/1 white Goat creature token onto the battlefield.
      1, :T:, Sacrifice a creature: Return target artifact card form your graveyard to your hand.
      1, :T:, Sacrifice an artifact: Draw a card.


      Land: 9
      Spoiler anzeigen

      Land:

      Cathedral of War
      Land
      Cathedral of War enters the battlefield tapped.
      Ealted
      :T:: Add 1 to your mana pool.

      Dragonskull Summit
      Land
      Dragonskull Summit enters the battlefield tapped unless you control a Swamp or Mountain.
      :T:: Add :B: or :R: to your mana pool.

      Drowned Catacomb
      Land
      Drowned Catacomb enters the battlefield tapped unless you control a Island or Swamp .
      :T:: Add :U: or :B: to your mana pool.

      Evolving Wilds
      Land
      :T:: Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.

      Glacial Fortress
      Land
      Glacial Fortress enters the battlefield tapped unless you control a Plains or Island.
      :T:: Add :W: or :U: to your mana pool.

      Hellion Crucible
      Land
      :T:: Add 1 to your mana pool.
      1 :R:, :T:: Put a pressure counter on Hellion Crucible.
      1 :R: , :T:, Remove two pressure counters from Hellion Crucible and sacrifice it: Put a 4/4 red Hellion creature token with hast onto the battlefield.

      Reliquary Tower
      Land
      You have no maximum hand size.
      :T:: Add 1 to your mana pool.

      Rootbound Crag
      Land
      Rootbound Crag enters the battlefield tapped unless you control a Mountain or Forest.
      :T:: Add :R: or :G: to your mana pool.

      Sunpetal Grove
      Land
      Sunpetal Grove enters the battlefield tapped unless you control a Forest or Plains.
      :T:: Add :G: or :W: to your mana pool.



      Basic Lands (Bilder)
      :ygo_light: :)

      Dieser Beitrag wurde bereits 21 mal editiert, zuletzt von Sylvetris () aus folgendem Grund: am komplettieren

      Hi ho.

      Nen Spoiler Thread dazu gibts schon, konnte ihn bisher nur ned aktuallisieren, da ich sehr viel um die Ohren hatte ^^

      Aber hey! Nighthawk is back!! ^^
      Endlich mal wieder ein richtig guter Vamp im T2 neben Stromkirk Nobel ^^

      ://edit
      Paar Infos noch zum Set:
      Prerealse: 7. - 8.07.
      Release: 13.07.
      Launch Week: 13. - 15.07.
      Gameday: 4. - 5.08

      Prerelease Promokarte: Xathird Gorgon

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von Flavus ()

      Flavus schrieb:

      Hi ho.

      Nen Spoiler Thread dazu gibts schon, konnte ihn bisher nur ned aktuallisieren, da ich sehr viel um die Ohren hatte ^^

      Aber hey! Nighthawk is back!! ^^
      Endlich mal wieder ein richtig guter Vamp im T2 neben Stromkirk Nobel ^^

      ://edit
      Paar Infos noch zum Set:
      Prerealse: 7. - 8.07.
      Release: 13.07.
      Launch Week: 13. - 15.07.
      Gameday: 4. - 5.08

      Prerelease Promokarte: Xathird Gorgon
      Sorry nicht gesehen :(

      Info hinzugefügt und Schwarz-Karten
      :ygo_light: :)
      Zur Promo: Flavour-technisch echt genial, aber ja, ziemlich unspielbar. Viel zu teuer, sowohl die CC als auch die Kosten für die Fähigkeit.

      Wenn Nighthawk wieder drin ist, dann ist ja mal klar, welche Karte und damit Farbe dominieren wird...das Ding gewinnt (mindestens auf Preleases) nicht nur Spiele, sondern ganze Turniere.

      @Flavus: Irgendwelche Einwände, wenn ich den "alten" Thread beseitige? Soweit ich das sehe, ist der ja vom Inhalt weit hinter diesem hier zurück.
      Magic: The Gathering Deckbautipps

      Original von Pommesfee
      "Lorthos, the "Freshmaker"

      akamaru_91 schrieb:

      Zur Promo: Flavour-technisch echt genial, aber ja, ziemlich unspielbar. Viel zu teuer, sowohl die CC als auch die Kosten für die Fähigkeit.

      Wenn Nighthawk wieder drin ist, dann ist ja mal klar, welche Karte und damit Farbe dominieren wird...das Ding gewinnt (mindestens auf Preleases) nicht nur Spiele, sondern ganze Turniere.

      @Flavus: Irgendwelche Einwände, wenn ich den "alten" Thread beseitige? Soweit ich das sehe, ist der ja vom Inhalt weit hinter diesem hier zurück.


      Nighthawk in allen Ehren, aber die rückkehr des Obermackers, aka a Nocturnus, ist meines erachtens für die schwarzen Vamps noch ne Spur weit relevanter! ^^

      Gam schrieb:

      akamaru_91 schrieb:

      Zur Promo: Flavour-technisch echt genial, aber ja, ziemlich unspielbar. Viel zu teuer, sowohl die CC als auch die Kosten für die Fähigkeit.

      Wenn Nighthawk wieder drin ist, dann ist ja mal klar, welche Karte und damit Farbe dominieren wird...das Ding gewinnt (mindestens auf Preleases) nicht nur Spiele, sondern ganze Turniere.

      @Flavus: Irgendwelche Einwände, wenn ich den "alten" Thread beseitige? Soweit ich das sehe, ist der ja vom Inhalt weit hinter diesem hier zurück.


      Nighthawk in allen Ehren, aber die rückkehr des Obermackers, aka a Nocturnus, ist meines erachtens für die schwarzen Vamps noch ne Spur weit relevanter! ^^
      Nocturnus schön und gut, man bekommt aber kein gutes Mono Black Vamp Deck mehr hin.
      bleibt eher ein Schwarz - Rotes Vamp deck.
      Nocturnus ist eine gute Karte, aber ich glaube, dass sie sich bei den möglichen Vamp Decks nicht durchsetzten kann, auser es kommen noch ein paar kracher aus dem Zendikar block rein.

      akamaru_91 schrieb:

      Zur Promo: Flavour-technisch echt genial, aber ja, ziemlich unspielbar. Viel zu teuer, sowohl die CC als auch die Kosten für die Fähigkeit.

      Wenn Nighthawk wieder drin ist, dann ist ja mal klar, welche Karte und damit Farbe dominieren wird...das Ding gewinnt (mindestens auf Preleases) nicht nur Spiele, sondern ganze Turniere.

      @Flavus: Irgendwelche Einwände, wenn ich den "alten" Thread beseitige? Soweit ich das sehe, ist der ja vom Inhalt weit hinter diesem hier zurück.
      Kannste löschen, nützt ja niemanden ^^

      Flavus schrieb:

      ey nö....

      Liliana of the Dark Realms

      Ist zwar ganz nett, aber schonwieder eine liliana?
      der -6 effekt ist hammer, aber trozdem... muss ned sein
      Die solln sich mal lieber neue Planeswalker einfallen lassen


      Dass es eine neue Liliana geben wird und die 2BB kosten wird, war ja schon länger bekannt.
      Die Effekte sind eher unterirdisch und hätten auf die 1BB Liliana gepasst.

      Nennenswert ist, dass sie Sümpfe und keine Standardland-Sümpfe sucht. Gibt ja nun so einige Karten in M13, die nicht speziell auf Standardländer, sondern auf Standardlandtypen abzielen (Arbor Elf, Farseek und nun Lili). Hier bleibt also die Hoffnung, dass im nächsten Block (Return to Ravnica) die Shockländer wiederkommen, mit denen diese Karten natürlich bestens harmonieren würden.
      Swag doesn't cure stupidity or ugliness.

      burtscher schrieb:

      Ich hab mal die Planeswakler aus 2013 auf einer Seite gesammelt online gestellt: spielraum.co.at/de/magic-2013-planeswalker.aspx

      Ajani wir schon sehr gut! v.a. in mono W im Standard :bruell:


      Wie kommst du darauf dass der Arjani gut ist?
      Er ist doch noch schlechter als der alte. Und der wurde schon nicht gespielt....
      Nur der Alara-Arjani war spielbar bislang...

      burtscher schrieb:

      Ich hab mal die Planeswakler aus 2013 auf einer Seite gesammelt online gestellt: spielraum.co.at/de/magic-2013-planeswalker.aspx

      Ajani wir schon sehr gut! v.a. in mono W im Standard :bruell:
      Hm finde den Ajani auch nur mittelmäßig ^^ aber du hast Chandra, Jace und Garruk vergessen. In diesem Set hat bisher jede Farbe 1 Planeswalker dabei. Die gab es zwar schon mal aber das ist bei Nicol Bolas ja nicht anderst
      :ygo_light: :)