BT08: Blue Storm Armada


  • Super Dimensional Robot, Great Daiyuusha
    Grade 3/Dimension Police - Battleroid/11000 Power/No Shield
    Continuous (Vanguard) LB4: During your turn, If you have 3 or more "Dimensional Robot" Units in your Soul, this Unit gains 2000 Power and 1 Critical
    Continuous (Vanguard/Rearguard): If you have a non "Dimension Police" Vanguard or Rearguard, this Unit loses 2000 Power
    Continuous (Vanguard): If "Super Dimensional Robot, Daiyuusha" in your Soul, this Unit gains 2000 Power.



    Enigman Cyclone
    AUTO【V】: At the beginning of the attack step, if this unit has 14000 or more Power, during that battle, this unit gets: "【V】: When this unit's attack hits a vanguard, choose 1 of your opponent's rear-guards, and retire it."



    Dimensional Robo, Daidragon
    AUTO【R】: When this unit attacks, if you have a vanguard with "Dimensional Robo" in its name, this unit gets Power +3000 until end of that battle.



    Dimensional Robo, Dailander
    AUTO: [Counter Blast 1] When this unit is placed on R, you may pay the cost. If you do, choose 1 of your units with "Dimensional Robo" in its name, except this one, that unit gets Power +4000 until end of turn.



    Dimensional Robo, Daimariner
    ACT [Soul]: [Put this card into the drop zone] Choose 1 of your <<Dimension Police>> vanguards, it gets Power +3000 until end of turn.



    Dimensional Robo, Daibattles
    Critical Trigger
    ACT [Soul]: [Put this card into the drop zone] Choose 1 of your <<Dimension Police>> vanguards, it gets Power +3000 until end of turn.



    Dimensional Robo, Gouyuusha
    AUTO: When another <<Dimension Police>> rides this unit, you may call this card to R.
    ACT【R】: If you have a Grade 2 <<Dimension Police>> vanguard, you may put 4 of your rear-guards with "Dimensional Robo" in their name into your soul, then search your Deck for up to one Grade 3 unit with "Dimensional Robo" in its name, and ride it.



    Lady Justice
    Grade 3/Dimension Police - Human/10000 Power/No Shield
    Auto (Vanguard/Rearguard): When this unit attacks a Vanguard and you have a <<Dimension Police>> Vanguard, this unit gains +2000 Power during this battle.



    Cosmic Rider
    Grade 2/Dimension Police - Battleroid/8000 Power/5000 Shield
    Auto (Rearguard): When this Unit is called to the Rearguard Circle, choose 1 other of your own <<Dimension Police>>, during that turn, it gains +2000 Power.



    Speed Star
    Grade 1/Dimension Police - Battleroid/6000 Power/5000 Shield
    Auto (Rearguard): When this Unit is called to the Rearguard Circle, choose 1 other of your own <<Dimension Police>>, during that turn, it gains +2000 Power.
    _____________________________

    Blackboard Ohm
    Grade 0/Great Nature - High Beast/5000 Power/10000 Shield
    Auto: When you Ride another <<Great Nature>> on this Card, you can call this card to a Rearguard Circle
    Activate: [Place this Card in your Soul] Select 1 of your <<Great Nature>> Rearguards, it gains "Auto: During your End Phase, if that Unit is sent from the Rearguard Circle to the Drop Zone, draw 1 Card"



    Compass Lion
    AUTO【V/R】: During the end phase, retire one of your rear-guards.
    _____________________________

    Hydro Hurricane Dragon
    Grade 3/Aqua Force - Water Dragon/10000 Power/No Shield
    ACT【V】: Limit Break 4 [Counter Blast 2] During this turn, this unit gets Power +3000 and gets "AUTO【V】: When this unit's attack hits a vanguard, if its the fourth or more battle of the turn, retire all of your opponent's rear-guards."
    AUTO【V】: When this unit attacks a vanguard, this unit gets Power +3000 until end of that battle.



    Stormrider, Diamantes
    Grade 3/Aqua Force - Aquaroid/9000 Power/No Shield
    Auto (Rearguard): When this Unit attacks a vanguard, if you have an <<Aqua Force>> vanguard, if it is the first battle of the turn, this unit gets Power +2000 until end of that battle. At the beginning of that battle's close step, you may choose 1 of your <<Aqua Force>> rear-guards in the same column as this unit and exchange its position with this unit.



    Stormrider, Bashir
    Grade 2/Aqua Force - Aquaroid/8000 Power/No Shield
    AUTO【R】: When this Unit attacks a vanguard, if you have an <<Aqua Force>> vanguard, if it is the first battle of the turn, this unit gets Power +2000 until end of that battle. At the beginning of that battle's close step, you may choose 1 of your <<Aqua Force>> rear-guards in the same column as this unit and exchange its position with this unit.



    Shield of Suigyoku, Paschal
    Grade 1/Aqua Force - Aquaroid/6000 Power/0 Shield
    Auto: [Choose 1 <<Aqua Force>> from your hand, and discard it] When this unit is placed on Guardian Circle, you may pay the cost. If you do, choose one of your <<Aqua Force>>, that unit cannot be hit until end of that battle.



    Measures of Seagull Soldiers
    Grade 0/Aqua Force - ???; Stand Trigger/5000 Power/10000 Shield




    {Something Something}
    Grade 3/Aqua Force - Aquaroid/10000 Power/NS
    Auto (V/R): When this Unit is boosted by an <<Aqua Force>>, this Unit gains 2000 Power during this Battle.



    Something Something, Vasilis}
    Grade 3/Aqua Force - Aquaroid/10000 Power/No Shield
    Auto (V/R): [Select 1 Card in your hand, Discard it] When this Unit's Attack Hits, if you control an <<Aqua Force>> Vanguard, you can pay the cost. if you do, draw 1 card.



    Aquabreath Dragon
    First Vanguard for Aqua Force. Calls itself to Rearguard when Riden. Put it in the Soul to give a monster 1000 Power and Maelstrom's Draw Effect without the Retire.



    G1 Storm Riders



    Grade 3 Aqua Force that has most of its text covered up.



    Tear Knight, Valesia
    Grade 2/Aqua Force - Aquaroid/9000 Power/5000 Shield
    Auto (V/R): When this Unit's Attack Hits the Vanguard, if you have an <<Aqua Force>> Vanguard, if it was the 4th Attack or onwards, target 1 of your opponent's Rearguards, retire it.



    Torpedorush Dragon
    Grade 1/Aqua Force - Aquadragon/6000 Power/5000 Shield
    Auto (??): When this Unit boosts an <<Aqua Force>> Unit, if you have an <<Aqua Force>> Vanguard during the 4th Attack onwards during this Turn, the Boosted Unit gains 3000 Power during this Battle.


    Transport Whale Battleship, Kairinmaru
    Grade 2/Aqua Force/7000 Power
    Auto (V/R): When this Unit's Attack hits the Vanguard, if you have 4 or more <<Aqua Force>> in the Rearguard, draw 1 card.
    Note: Kairin means literally Fish and Shellfish, Maru is a suffix for ship names.


    Stream Trooper
    Grade 1/Aqua Force/6000 Power
    Auto (R): During a battle in which this Unit boosts an <<Aqua Force>>, when that attack hits the Vanguard, you can return this Unit to the hand.


    ______________________

    Narukami's Sky Witch NaNa clone, except it relies on you having more RG than your opponent, rather than soul.



    {Sealing [Majin] Dragon, Dangarii}
    Grade 3/Narukami - Thunder Dragon/11000 Power/No Shield
    Activate (V) LB4: [Counter Blast ?, Select 1 card Bound by this card's effect, place it at the bottom of your Deck.] Target 1 of your opponent's Rearguards, retire that unit. During this turn, this effect can't be use. (I think its this effect can be used once per turn or something.)
    Continuous (V/R): If there are no card in your Bind Zone Bound by this card's effect, this unit loses 2000 Power.
    Auto: When this Unit appears in the Vanguard Circle, Bind the top 2 cards of your Deck.



    {Something Something Koukou}
    Grade 0/Narukami - Human/3000 Power/10000 Shield
    Auto: When you Ride this Unit with another Narukami, you can call this Unit to a Rearguard Circle.
    Activate (R): [???? 1 Card] Target 1 of your <<Narukami>> Vanguard or Rearguards with a Continuous Effect, it loses that effect during this turn.


    Grade 2/Narukami - Human/10000 Power/5000 Shield
    Continuous (V/R): Restraint
    Activate (V/R): [CB?] If you have a <<Narukami>> Vanguard, during this turn, this unit loses Restraint.
    Auto (V/R): When this Unit Attacks, if you have a <<Narukami>> Vanguard, this Unit gains 2000 Power during Battle.



    Grade 1/Narukami - Human/8000 Power/5000 Shield
    Continuous (R): This Unit loses 4000 Power.
    Auto (V/R): When this Unit Attacks, if you have a <<Narukami>> Vanguard, this Unit gains 2000 Power during this Battle.
    ____________________

    White Lily Musketeer, Cecilia
    Grade 3/Neo Nectar - Bioroid/10000 Power/NS
    Activate (V) LB4: [CB1, Target 1 "Musketeer" Normal Unit, place it at the bottom of your Deck. Target 2 "White Lily Musketeer, Cecelia" in your Deck, Call them to Seperate Rearguard Circles, then shuffle your Deck. During this turn, this effect {something something}.
    Activate (Rearguard): [Target 1 of your "Musketeer" Rearguards, retire it.] Look at the top 5 cards of your Deck for up to 1 Card with "Musketeer" in its name, call it to a Reguard Circle, shuffle your Deck, during this turn, this effect can't be used. (I think its this effect can be used once per turn or something.)



    Lily of the Valley Musketeer, Guyvant
    Grade 2/Neo Nectar - Bioroid/9000 Power/5000 Shield
    Auto: [CB1, Target 1 of your "Musketeer" Rearguards, Retire it] When this Unit appears in the Vanguard or Reargurd Circle, if you have a <<Neo Nectar>> Vanguard, you can pay the cost. If you do, check the top 4 cards of your Deck, look for up to 1 "Musketeer" Card, Call it to a Rearguard, then Shuffle your Deck.



    Lily of the Valley Musketeer, Rebecca
    Grade 1/Neo Nectar - Bioroid/7000 Power/5000 Shield
    Auto: [CB1, Target 1 of your "Musketeer" Rearguards, Retire it] When this Unit appears in the Vanguard or Reargurd Circle, if you have a <<Neo Nectar>> Vanguard, you can pay the cost. If you do, check the top 4 cards of your Deck, look for up to 1 "Musketeer" Card, Call it to a Rearguard, then Shuffle your Deck.



    Cherry Blossom Musketeer, August
    Grade 2/Neo Nectar - Bioroid/9000 Power/5000 Shield
    When this Unit Attacks, if you have a "Musketeer" Vanguard, this Unit gains 3000 Power during this Battle.



    {Something Musketeer, Ruth}
    Grade 1/Neo Nectar - Bioroid/7000 Power/5000 Shield
    Same effect as August.


    Black Lily Musketeer, Hermann
    Grade 3/Neo Nectar/10000 Power
    Auto (V/R): When this Unit is boosted by a <<Neo Nectar>>, during this Battle, this Unit gains 2000 Power.


    Turnip Musketeer, Kira
    Grade 0/Neo Nectar/4000 Power
    Auto: When this Unit is Ridden by another <<Neo Nectar>>, you can call this card to a Rearguard Circle.
    Activate (R): [CB1, Place this Unit in your Soul] Look at up to the top 5 cards of your Deck, look for up to 1 Grade 3 or higher <<Neo Nectar>>, reveal it to your opponent, add it to your hand, then shuffle your Deck.


    Tulip Musketeer, Almira
    Grade 2/Neo Nectar/8000 Power
    Auto: [CB1] When this Unit appears in a Rearguard or Vanguard Circle, if you have a <<Neo Nectar>> Vanguard, you can pay the cost. If you do, place the top card of your Deck into your Damage Zone, then when the End Phase of this turn begins, you can choose 1 card in your Damage Zone, return it to your Deck, then shuffle your Deck.


    Tulip Musketeer, Mina
    Grade 1/Neo Nectar/6000 Power 
    Auto: [CB1] When this Unit appears in a Rearguard or Vanguard Circle, if you have a <<Neo Nectar>> Vanguard, you can pay the cost. If you do, place the top card of your Deck into your Damage Zone, then when the End Phase of this turn begins, you can choose 1 card in your Damage Zone, return it to your Deck, then shuffle your Deck.


    Dragon Monk Kinkaku
    Grade 2/Narukami/8000 Power
    Auto: [CB1] When this Unit appears in a Rearguard or Vanguard Circle, if you have a <<Narukami>> Vanguard, you can pay the cost. If you do, place the top card of your Deck into your Damage Zone, then when the End Phase of this turn begins, you can choose 1 card in your Damage Zone, return it to your Deck, then shuffle your Deck.


    Dragon Monk Ginkaku
    Grade 1/Narukami/6000 Power 
    Auto: [CB1] When this Unit appears in a Rearguard or Vanguard Circle, if you have a <<Narukami>> Vanguard, you can pay the cost. If you do, place the top card of your Deck into your Damage Zone, then when the End Phase of this turn begins, you can choose 1 card in your Damage Zone, return it to your Deck, then shuffle your Deck.
    ___________________



    Stronghold Dragon, Bracchiocastle
    Grade 3/Tachikaze - Dinodragon/9000 Power/No Shield
    Auto: [CB1] When this Unit is sent from the Rearguard Circle to the Drop Zone, if you have a <<Tachikaze>> Vanguard, you can pay the cost. if you do, search your Deck for up to 1 "Stronghold Dragon, Brachiocastle", call it to a Rearguard Circle, then shuffle your Deck.



    Carrier Dragon, Brachiocarrier
    Grade 2/Tachikaze - Dinodragon/7000 Power/5000 Shield
    Auto: [CB1] When this Unit is sent from the Rearguard Circle to the Drop Zone, if you have a <<Tachikaze>> Vanguard, you can pay the cost. if you do, search your Deck for up to 1 "Carrier Dragon, Brachiocarrier", call it to a Rearguard Circle, then shuffle your Deck.



    Transport Dragon, Brachiporter
    Grade 1/Tachikaze - Dinodragon/5000 Power/5000 Shield
    Auto: [CB1] When this Unit is sent from the Rearguard Circle to the Drop Zone, if you have a <<Tachikaze>> Vanguard, you can pay the cost. if you do, search your Deck for up to 1 "Transport Dragon, Brachioporter", call it to a Rearguard Circle, then shuffle your Deck.


    Winged Dragon, Slashptera
    Grade 2/Dino Dragon - Tachikaze/9000 Power/5000 Shield
    Auto: During your Battle Phase, when this Unit is Sent from the Rearguard Circle to the Drop Zoen, you can target 1 of your <<Tachikaze>>,it gains 3000 Power during this turn.



    Winged Dragon, Beamptera
    Grade 1/Tachikaze - Dinodragon/7000 Power/5000 Shield
    Auto: During your Battle Phase, when this Unit is Sent from the Rearguard Circle to the Drop Zoen, you can target 1 of your <<Tachikaze>>,it gains 3000 Power during this turn.



    Assault Dragon, Pachyphalos
    Grade 2/Tachikaze - Dino Dragon/8000 Power/5000 Shield
    Auto (V/R): When this Unit Attacks, during this turn, if a <<Tachikaze>> was sent to the Drop Zone from the Rearguard, this Unit gains 3000 Power.


    Savage Warlock
    Grade 2/Tachikaze/8000 Power
    Auto: [CB1] When this Unit appears in a Rearguard or Vanguard Circle, if you have a <<Tachikaze>> Vanguard, you can pay the cost. If you do, place the top card of your Deck into your Damage Zone, then when the End Phase of this turn begins, you can choose 1 card in your Damage Zone, return it to your Deck, then shuffle your Deck.


    Savage Magus
    Grade 1/Tachikaze/6000 Power 
    Auto: [CB1] When this Unit appears in a Rearguard or Vanguard Circle, if you have a <<Tachikaze>> Vanguard, you can pay the cost. If you do, place the top card of your Deck into your Damage Zone, then when the End Phase of this turn begins, you can choose 1 card in your Damage Zone, return it to your Deck, then shuffle your Deck.


    Baby Ptera
    Grade 0/Tachikaze/4000 Power
    Auto: When this Unit is Ridden by another <<Tachikaze>>, you can call this card to a Rearguard Circle.
    Activate (R): [CB1, Place this Unit in your Soul] Look at up to the top 5 cards of your Deck, look for up to 1 Grade 3 or higher <<Tachikaze>>, reveal it to your opponent, add it to your hand, then shuffle your Deck.


    Savage Warchief
    Grade 3/Tachikaze/10000 Power
    Auto (V/R): When this Unit is boosted by a <<Tachikaze>>, during this Battle, this Unit gains 2000 Power
    _____________________________


    Infos stammen erneut von Neoark Cradle

  • Ja und bei den Cross Ridern braucht man 18k. Da ist wenn man sich heutige Decks anguckt kein großer Unterschied.
    20k sind mit den "Beim Angriff +2k"-Bekomm Units kein größeres Problem als 18k mit einer anderen zu erreichen.
    -Versteh mich nicht falsch, es geht mir hier nur um den Vergleich zwischen 13k und 15k.-

  • Wnn ich mir die jetzigen neuen DP Karten anschaue und dazu die alten mit rein nehme ist DP in meinen Augen immer noch nicht wirklich konkurenzfähig, denn sie haben, falls man auf die ganzen dimensional robots geht, weiterhin ein Riesenproblem: Speed. Denn den haben sie nicht, wenn man nur auf die neuen Robots geht.


    Die Enigmas hatten wenigstens ne kleine Speedengine, wenn auch keine gute, nur wenn es dabei bleibt dann hat DP als einzige Speedvariante Laurel G1 und Draw Trigger(wobei man trigger nicht in sowas reinnehmen sollte), ansonsten hat DP einfach nur pure Power und sonst nichts, es ist weiterhin nur VG fokussiert, heißt man muss fast schon Miracle Beauty mit rein nehmen, damit ein RG was kann.


    Was die 15k angeht kann ich nur sagen: Das kriegt man nicht immer hin. Man braucht G1,G2 Dimensional robot, was noch machbar ist. Dann noch den kleinen G3 und den großen und das hat man schon im Kagero nicht immer gehabt, denn die haben auch keinen effektiven G3 Sucher, DP bisher nur den aberwitzigen *ich mach mal eben -4, um den kleinen Day zu suchen* G0 .


    Falls die nächsten Karten also auch nur in irgendner weise power geben ist der Clan weiterhin für Fans der Reihe, aber DP kann so nicht mithalten, denn ich vermute mal, dass die nächsten Karten, die gezeigt werden, keine Dimensional Robots sind, weil man bestimmt auch die Builds verstärken möchte, die nichts mit Day zu tun haben.

  • :OO::OO::OO::OO::OO:
    :ssj::ssj::ssj::ssj::ssj:


    *Meinen Puls zu fühlen versuch*
    *der vor Freude ausgesetzt hat*
    JAAAAA!, mein Gott, genau DAS habe ich mir in Punkto Support gewünscht, und dabei rede ich noch nicht einmal von den Skills der Einheiten!Der Tag und das Leben heute sind so wunderschön :heul:


    Great Daiyusha ist ein Traum von einem Vanguard, mit ihm hat man mal eben einen richtig fetten Wuchtbrummer, und seine Zusatzeinheiten runden ein sattes gesamtpacket ab. Bushiroad, ich will jetzt eine Yusha-Style Gattai Animation in der Show sehen! Bettelt im Notfall Sunrise an, aber hier M Ü S S T ihr es einfach tuen, ich schwöre euch es würde göttlich aussehen!
    Damit ist BT08 für mcih definitiv ein Pflichtkauf. Gibt es hier schon Interessenten an den Aqua-Force Karten? Ich brauche alle DP karten aus dem Set :D


    P.S.: Um das Sammelsorium an Internet-Klischees an Freudenrufen abzurunden :
    I came :sabber:

  • Die DP-Units schauen echt nett aus und die Möglichkeit Daiyuusha durch Goyuusha superior zu riden, ist auch ziemlich interessant. Aber genau da sehe ich auch wieder ein kleines Problem. Man zahlt quasi 4 Rearguards, um einen Superior Ride durchzuführen. Dann ist Daiyuusha zwar quasi schon bereit für den Limit Break, aber man opfert einiges an Feldpräsenz. Dann kommt noch hinzu, dass einige der Robots sich aus der Soul in die Dropzone packen müssen, um ihre Effekte zu aktivieren. Also opfert man entweder die Möglichkeit ihre Effekte zu nutzen und hat quasi schwächere Vanillas oder man nutzt sie und läuft Gefahr, die Bedingungen für Daiyuushas LB nicht mehr zu erfüllen. Aber wenn der mal mit seinen permanenten 15k auf dem Feld liegt, könnte es ziemlich ungesund werden. Dennoch bereitet mir die Einheit irgendwie Sorgen. Wenn Bushiroad nicht aufpasst, könnte sich das zu einer teufelsspirale der von Set zu Set steigenden Basewerte entwickeln.

  • http://cardfight.wikia.com/wik…nal_Robo,_Great_Daiyuusha


    Wie soll ich es am besten sagen hmm


    Der dicke hat im gegnerischen Zug keine 15k Base, der LB ist nur im deinen Zug aktiv, laut wiki(ok, ist wiki) und laut neoarkade und da wird es gut übersetzt.


    Und naja, 13k Vgs sind für die heutigen Decks kein Problem mehr, 18k erreicht man an sich sehr einfach, daher^^ 15k wären broken, 13k ist ok.


  • Der dicke hat im gegnerischen Zug keine 15k Base, der LB ist nur im deinen Zug aktiv, laut wiki(ok, ist wiki) und laut neoarkade und da wird es gut übersetzt.


    Info aus dem Startpost kam auch von NAK. Wurde aber in der Zwischenzeit überarbeitet.


    Man man ich hoffe echt, dass die englischen Release Dates weiterhin sehr eng aneinander liegen.
    Fänd es schade noch ein gutes 3/4 Jahr auf das Set bzw. die Aqua Force Karten warten zu müssen.

  • Zitat

    ACT【V】: Limit Break 4 [Counter Blast 2] During this turn, this unit gets Power +3000 and gets "AUTO【V】: When this unit's attack hits a vanguard, if its the fourth or more battle of the turn, retire all of your opponent's rear-guards."


    Wie soll dass den funktionieren?
    Der Effekt funktioniert erst wenn der Vanguard als 4. angreift o_O


    Dann müssen sich die Rearguards selbst standen... Wenns sie dass können wirds krass!

  • Einfachmal die Stormrider übersehen einer davon greift als erstes an und dahinter kommt dann zB der Grade 1er der mit 9k angreifen kann wenns der dritte kampf ist sodass man das geboostet angreift und danach mit dem 1er für 9k oder man pack was anderes hinter und aht dann statt einem geboosteten Angriff 2 normale


  • Blue storm dragon, Mael storm
    G3 / POWER: 11000 / GUARD: 0
    [Auto](V){LB4} : When this unit attacks a VG
    and this is the 4th or more battles during this turn
    this unit gets POWER+5000 and [Auto](V):{CB1}
    When this unit's attack hits a VG you may pay the
    cost, draw 1, select an opponent RG and retire it
    During this battle
    [Continuous](V/R): if you have a non AquaForce
    RG, this unit gets POWER-2000


    Quelle


    Der ist doch mal ganz schick :)
    Und mit den 2 CotD von heute die bisher 3. RRR für AqF

  • Dafür kommt der Effekt erst im Late Game zu stande und wie oft lässt der Gegner da schon den Vanguard durch? Meist nur 1x wenn man nicht mehr genug zum Guarden hat und es schon fast zu spät ist.
    Außerdem muss ja einer der Storm Rider liegen um auf die benötigte Anzahl der Angriffe zu kommen (sofern da nicht noch ähnlicher Support kommt)

  • Der ist mit Abstand der beste der 3 bisherigen Bossmonster von AQ muss ich sagen^^


    4 Angriffe sind in AQ auch an sich Pflicht, denn man hat 6-8 Storm Rider im Deck, daher ist das kein Thema. Die Storm Rider können auch nur von Retireeffekten getroffen werden, da sie nach hinten gehen. Und ich wage mal die Prognose, dass Maelstrom sehr oft hitten wird, da du keine 3-4 Züge dich gegen 4 Angriffe verteidigen kannst und gleichzeitig eine stabile Frontline hast, das ist gegen AQ schlicht unmöglich, dafür kommt dir einfach zuviel angeflogen^^
    Auch die 11k machen ihn zum besten AQ Bossmonster, da 11k atm sehr wichtig sind, 10k Vgs werden zerfetzt.