Hallo und herzlich willkommen im Mecha Phantom Beast Thread.
Wenn ihr Verbesserungsvorschläge habt, dann sagt sie mir einfach
1. Vorwort
2. Themeninterne Karten
3. Supportkarten
4. Decklisten
5. Blogs und Artikel
1. Vorwort
Die Mecha Phantom Beast Monster sind allesamt Maschinen des Attributs . Ihre Namen sind Kombinationen von Flugzeugnamen und Tieren.
Alle Monster, mit Ausnahme der Empfänger und der Extra Deck Karten, haben die Fähigkeit ihre Stufe zu verändern solange ein Mecha Phantom Beast Token auf dem Spielfeld liegt. Auch erlangen sie Unzerstörbarkeit (von Mecha Phantom Beast Concoruda abgesehen) solange sich ein beliebiger Token auf dem Spielfeld befindet. Ebenso besitzen sie die Möglichkeit Tokens unter verschiedenen Bedingungen zu rufen.
Die Mecha Phantom Beasts erschienen erstmals in Lord of the Tachyon Galaxy und standen im Schatten der 8 Drachenherrscher und der Zauberkarte Magiebuch des Urteils. Mit Ausnahme ihres Bossmonsters Mecha Phantom Beast Dracosack fanden sie keine Beachtung. Auch der Preis von Dracosack, welcher damals immer in dreifacher Ausführung im Drachenherrscher Deck gespielt wurde, schreckte viele davon ab das Deck zu spielen.
2. Themeninterne Karten
Mecha Phantom Beast Ham-Strato (Boeing KC-135 Stratotanker + Hamster)
WIND/Machine-Type/Level 3/ATK 1100/DEF 1600
When this card is flipped face-up: Special Summon 2 "Mecha Phantom Beast Tokens" (WIND/Machine-Type/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. This card cannot be destroyed by battle or by card effects while you control a Token. You can Tribute 1 Token to target 1 "Mecha Phantom Beast" monster in your Graveyard; Special Summon that target. You can only use this effect of "Mecha Phantom Beast Ham-Strato" once per turn.
Mecha Phantom Beast Ray-Stealth (Northrop B-2 Spirit + Rochen)
WIND/Machine-Type/Level 3/ATK 100/DEF 2100
When this card inflicts Battle Damage to your opponent: Special Summon 1 "Mecha Phantom Beast Token" (WIND/Machine-Type/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. This card cannot be destroyed by battle or card effects while you control a Token. Once per turn: You can Tribute 1 Token to target 1 Spell/Trap Card on the field; destroy that target.
Mecha Phantom Beast Turtleracer (Grumman E-1 Tracer + Schildkröte)
WIND/Machine-Type/Level 3/ATK 500/DEF 2000
This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Each turn, the first "Mecha Phantom Beast Token" you control that would be destroyed by battle is not destroyed.
Mecha Phantom Beast Aerosguin (Aeroscraft + Pinguin)
WIND/Machine-Type/Level 3/ATK 1600/DEF 400
Once per turn: You can banish 1 "Mecha Phantom Beast" monster from your Graveyard, except "Mecha Phantom Beast Aerosguin"; Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects.
Mecha Phantom Beast Mega-Raptor (Lockheed Martin F-22 Raptor + Velicoraptor)
WIND/Machine-Type/Level 4/ATK 1900/DEF 1000
When a Token is Special Summoned to your side of the field: Special Summon 1 "Mecha Phantom Beast Token" (WIND/Machine-Type/Level 3/ATK 0/DEF 0). You can only use this effect of "Mecha Phantom Beast Mega-Raptor" once per turn. This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. This card cannot be destroyed by battle or card effects while you control a Token. Once per turn: You can Tribute 1 Token; add 1 "Mecha Phantom Beast" monster from your Deck to your hand.
Mecha Phantom Beast Tether-Wolf (Boeing AH-64 Apache + Wolf)
WIND/Machine-Type/Level 4/ATK 1700/DEF 1200
When this card is Normal Summoned: Special Summon 1 "Mecha Phantom Beast Token" (WIND/Machine-Type/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. This card cannot be destroyed by battle or by card effects while you control a Token. Once per battle, during the Damage Step, if this card is battling an opponent's monster: You can Tribute 1 Token; this card gains 800 ATK until the End Phase.
Mecha Phantom Beast Black-Falcon (Lockheed SR-71 "Blackbird" + Falke)
WIND/Machine-Type/Level 4/ATK 1200/DEF 1700
When this card declares an attack: Special Summon 1 "Mecha Phantom Beast Token" (WIND/Machine-Type/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. This card cannot be destroyed by battle or by card effects while you control a Token. During either player's turn: You can Tribute 1 Token you control to target 1 monster your opponent controls; change that target to face-up Defense Position.
Mecha Phantom Beast Harri-Ard (Harrier Jump Jet + Löwe)
WIND/Machine-Type/Level 4/ATK 1800/DEF 800
Once per turn, when another card's effect is activated by Tributing a monster you control: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the combined Levels of all "Mecha Phantom Beast Tokens" you control. This card cannot be destroyed by battle or by card effects while you control a Token. Once per turn: You can Tribute 1 Token; Special Summon 1 "Mecha Phantom Beast" monster from your hand.
Mecha Phantom Beast Colt-Wing (Bell Boeing V-22 Osprey + Pferd)
WIND/Machine-Type/Level 4/ATK 1600/DEF 1500
When this card is Special Summoned, if you control another "Mecha Phantom Beast" monster: Special Summon 2 "Mecha Phantom Beast Tokens" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the combined Levels of all "Mecha Phantom Beast Tokens" you control. This card cannot be destroyed by battle or by card effects while you control a Token. Once per turn: You can Tribute 2 Tokens to target 1 card your opponent controls; banish that target.
Mecha Phantom Beast - Sabrehawk (Northrop Grumman RQ-4 Global Hawk + Säbelzahntiger)
WIND/Machine-Type/Level 4/ATK 2100/DEF 100
This card cannot attack directly. This card cannot attack unless the only monsters in your Graveyard are "Mecha Phantom Beast" monsters. This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 Token, then target 1 card in either player's Graveyard; banish that target.
Mecha Phantom Beast - Griffin (Kalinin K-7 + Greif)
WIND/Machine-Type/Level 7/ATK 1000/DEF 2500
his card from your hand. You can only use this effect of "Mecha Phantom Beast Griffin" once per turn. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can discard 1 "Mecha Phantom Beast" monster; Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0).
Mecha Phantom Beast Blue-Impalase (Blue Impulse + Impala)
WIND/Machine-Type/Tuner/Level 3/ATK 1400/DEF 1100
Cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Machine-Type monster, and all other Synchro Material Monsters must be "Mecha Phantom Beast" monsters. If this card is used as a Synchro Material Monster, you can use monsters in your hand as non-Tuner Synchro Material Monsters. This card cannot be destroyed by battle or by card effects while you control a Token. If your opponent controls a monster and you control no monsters: You can banish this card from your Graveyard; Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0).
Mecha Phantom Beast War-Buren (Buran spacecraft + Waldsänger [kleiner Vogel])
WIND/Machine-Type/Tuner/Level 1/ATK 300/DEF 300
When this card is sent to the Graveyard for the Synchro Summon of a Machine-Type monster: Special Summon 1 "Mecha Phantom Beast Tokens" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You cannot Special Summon monsters the turn you activate this effect, except WIND monsters. This card cannot be destroyed by battle or by card effects while you control a Token. You can Tribute 1 "Mecha Phantom Beast" monster; increase this card's Level by 1. You can only use 1 "Mecha Phantom Beast War-Buren" effect per turn, and only once that turn.
Mecha Phantom Beast Olion (Orion + Löwe)
WIND/Machine-Type/Tuner/Level 2/ATK 600/DEF 1000
You can banish this card from your Graveyard; Normal Summon 1 "Mecha Phantom Beast" monster from your hand as an additional Normal Summon. While you control a Token, this card cannot be destroyed by battle or card effects. If this card is sent to the Graveyard: You can Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You can only use this effect of "Mecha Phantom Beast Olion" once per turn.
Scramble
Quick Spell
If your opponent controls more monsters than you do (excluding Tokens): Tribute any number of "Mecha Phantom Beast Tokens"; Special Summon "Mecha Phantom Beast" monsters from your Deck up to the number of Tokens Tributed, but shuffle them into the Deck during the End Phase. You can only activate 1 "Scramble" per turn.
Vertikal Landing
Quick Spell
Tribute any number of WIND monsters, except Tokens; Special Summon any number of "Mecha Phantom Beast Tokens" (Machine-Type/WIND/Level 3/ATK 0/DEF 0), up to the number of monsters Tributed. You can only activate 1 "Vertical Landing" per turn.
Aerial Charge
Continuous Trap
Once per turn: You can Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). During each player's End Phase, destroy this card unless you Tribute 1 "Mecha Phantom Beast" monster.
Barrel Roll
Counter Trap
When a Spell Card, Trap Card, or monster effect is activated: Tribute all "Mecha Phantom Beast Tokens"; negate the activation, and if you do, destroy it.
Sonic Boom
Normal Trap
During your turn: Target 1 face-up "Mecha Phantom Beast" monster you control; this turn, that target's ATK is doubled, it is unaffected by the effects of other Spell/Trap Cards, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. During the End Phase, destroy all Machine-Type monsters you control. Monsters other than that target cannot attack this turn.
Mecha Phantom Beast Drago-Sack (Antonov An-225 Mriya aka Cossack + Drache)
WIND/Machine-Type/XYZ/Rank 7/ATK 2600DEF 2200
2 Level 7 monsters
Once per turn: You can detach 1 Xyz Material from this card; Special Summon 2 "Mecha Phantom Beast Tokens" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 "Mecha Phantom Beast" monster you control to target 1 card on the field; destroy that target. This card cannot attack during the turn that you activated this effect.
Mecha Phantom Beast Conco-Ruda (Concorde + Garuda)
WIND/Machine-Type/Synchro/Level 7/ATK 2400/DEF 1200
1 Tuner + 1 or more non-Tuner monsters
Tokens you control cannot be destroyed by battle or by card effects. If this card on the field is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: You can Tribute all Tokens to target 1 Level 4 or lower "Mecha Phantom Beast" monster in your Graveyard; Special Summon that target.
Mecha Phantom Beast Token (Mega-Raptor)
Mecha Phantom Beast Token (Harri-Ard)
Mecha Phantom Beast Token (Tether-Wolf)
WIND/Machine-Type/Level 3/ATK 0/DEF 0
This card can be used as any "Mecha Phantom Beast Token".
※If you use a Token other than "Mecha Phantom Beast Token", apply that Token's Type/Attribute/Level/ATK/DEF to this card.
3. Supportkarten
Dark Simorgh/Finsterer Simorgh
Reptilianne Vaskii/Reptilianische Vaskii
Genex Ally Birdman/Genex-Verbündeter Vogelmensch
Karakuri Strategist mdl 248 "Nishipachi"/Karakuri-Stratege Nr.248 "Nishipachi
Karakuri Watchdog mdl 313 "Saizan"/Karakuri-Wachhund Nr.313 "Saizan"
Vorschläge für Supportkarten sind gerne gesehen
Tips zu den einzelnen Karten werden folgen.
4. Decklisten
1x Machina Cannon
2x Machina Fortress
2x Machina Gearframe
3x Ham-Strato
3x Mega-raptor
3x Tether-Wolf
1x ray-Stealth
2x Effect Veiler
1x Rai-Oh
1x Monster Reborn
1x Dark Hole
1x Limiter Removal
1x Heavy Storm
1x MST
2x Scramble
1x Token Sundae
3x Aerial Charge
2x Barrel Roll
2x BTH
2x Compulsory Evacataon Device
2x D-Prison
2x Solemn Warning
1x Solemn Judgement
1x Black Rose Dragon
1x Scrap Dragon
1x Stardust Dragon
1x Radiance Dragon - Stardust
1x Drago-SAC
1x Photon Streak Bounzer
1x Big Eye
1x Constellar Ptolemys
1x Dyson Sphäre
1x Heart-eartH Dragon
1x Gagaga Gunman
1x Maestrum der Dirigenten Dschinn
1x Utopia
2x Getrieberiese X
Ich habe hier eine kleine Machina Engine eingefügt. Der sinn des Decks ist es möglichst schnell hochrangige Xyz rauszuhauen Dabei helfen mir die Flugzeuge und meine Fortress die jederzeit zu Big Eye oder dem Drago sac überlegt werden kann. Aerial charge plus raptor ist jede runde plus eins und kann einem die wichtigsten karten aus dem Deck suchen. Der Geargigant dient dem gleichem Zweck. Limiter ist für Otks und Scramble kam bisher immer tot aber sie ist einfach zu imba um sie nicht zu spielen
3x Tempest
3x Lightning
2x Debris Dragon
3x Maxx "C"
3x MPB Megaraptor
3x MPB Tetherwolf
3x MPB Hamstrat
1x MPB Harrliard
2x MPB Coltwing
Zauber: 6
1x Hole
1x Heavy Storm
1x Monster Reborn
1x Limiter Removal
2x Scramble
Fallen: 11
3x Recharge
2x Compuls
2x Vanitys Emptiness
2x Waboku
2x TT
Extra: 15
1x Schwazer Rosendrache
1x Ancient Fairy Dragon
2x MPB Drachosac
1x Number 11: Big Eye
1x Gaia Dragon the Thunder Charger
1x Number 74: Master of Blades
1x Photon Bouncer
1x M7
1x Superdreadnought Rail Cannon Gustav Max
1x Chidori
1x Gagaga Cowboy
1x leviair the Sea Dragon
1x Wind-Up Zenmaines
1x Maestroke the Symphony Djinn
Monster (23)
3x Mecha-Phantomungeheuer Hamstratte
3x Mecha-Phantomungeheuer Megaraptor
3x Mecha-Phantomungeheuer Leinenwolf
2x Mecha-Phantomungeheuer Coltflügel
2x Mecha-Phantomungeheuer Harrliard
1x Mecha-Phantomungeheuer Tarnkappenrochen
1x Mecha-Phantomungeheuer Schwarzfalke
1x Mecha-Phantomungeheuer Fluguin
2x Maxx "C"
3x Tempest, Drachenherrscher der Stürme
2x Lightning, Drachenherrscher der Luftströmungen
Zauber (9)
2x Zuflucht der Unterweltler
2x Alarmstart
1x Schwarzes Loch
1x Schwerer Sturm
1x Wiedergeburt
1x Sündenbock
1x Begrenzer-Entferner
Fallen (9)
3x Luftbetankung
2x Reißender Tribut
2x Zwangsevakuierungsgerät
1x Ernste Warnung
1x Nageldecke
Extra Deck (15)
1x Aufzieh-Zenmei-Minen
1x Temtempo der Trommel-Dschinn
1x Leviair, der Meeresdrache
1x Totemvogel
1x Gagaga-Cowboy
1x Getrieberiese X
1x Blitz-Chidori
1x Sternzeichen-Kundler-Ptolemy M7
1x Photonenstoß-Rausschmeißer
1x Handschuhwerfer
1x Nummer 74: Meister der Klingen
1x Nummer 11: Großes Auge
2x Mecha-Phantomungeheuer Drachossack
1x Himmelspalast Gangaridai
Monster 16
3x MPB Megaraptor
3x MPB Tetherwolf
3x MPB Griffin
1x MPB Harrliard
1x MPB Hamstrat
1x MPB Warbluran
3x Tempest, Dragon Ruler of Storms
1x Debris Dragon
Zauber 10
3x Topf der Gegensätzlichkeit
3x Sündenbock
3x Sacred Sword of Seven Stars
1x Schwarzes Loch
Fallen 14
3x Teuflische Kette
2x Spiegelkraft
2x Dimensionsgefängnis
1x Ernste Warnung
1x Zwangsevakuierungsgerät
1x Reißender Tribut
1x Bodenlose Fallgrube
1x Rückkehr aus der anderen Dimension
2x Luftbetankung
Extra 15
3x MPB Dracosack
2x Nr 74 Meister der Klingen
1x Gaia Drache der Donnerangreifer
1x Getrieberiese X
1x Blitz Chidori
1x Gustaph Max
1x Skypalace Gangaridai
1x Formelsynchron
1x Armory Arm
1x Catastor
1x Schwarzer Rosendrache
1x Schrottdrache
5. Blogs und Artikel
YugiohDragon999 hat freundlicherweise 2 Blogs um Kombos mit dem neuen Mecha Phantom Beast Olion bereitgestellt. Hier findet ihr Teil 1 und hier Teil 2.
Habt viel Spaß mit diesem Thread!