Zehn Gilden, ein Ziel!
Set Name: Dragon's Maze
Block: Set 3 of 3 in the Return to Ravnica block
Number of Cards: 156
Guilds: All ten
Prerelease Events: April 27-28, 2013
Prerelease-Promo: Alternate Art Foil Version of the Mythic Rare Card "Maze's End"
Desweiteren wird es zehn Gildenpacks zur Auswahl geben, der beliebte Gildenkampf wird wieder ausgetragen und die Gilden bahnen sich gemeinsam ihren Weg durch ein Labyrinth an dessen Ende tolle Zusatzpreise warten, wie etwa diese Foil Ebene:
Nähere Infos dazu gibt es hier:
Release Date: May 3, 2013
Für alle Teilnehmer eines FNM-Events an diesem Tag, gibt es diese Promo:
Game Day: May 25-26, 2013
Hier die Promo für alle Teilnehmer und für die Top 8:
Pro Tour Dragon's Maze: May 17-19, 2013
Magic Online Release Date: May 13, 2013
Official Three-Letter Code: DGM
Design Team:
Alexis Janson (lead)
Mark Rosewater
Erik Lauer
Aaron Forsythe
Shawn Main
Dan Emmons
Development Team:
Zac Hill (lead)
Erik Lauer
Mark Globus
Mark Gottlieb
Masami Ibamoto
Sam Stoddard
Languages:
English, Chinese Simplified, Chinese Traditional, French, German, Italian, Japanese, Korean, Portuguese, Russian, Spanish
Available in: Booster Packs, Intro Packs*, Event Decks*, Fat Pack*
Hier nochmal über die Mechaniken, Eigenheiten und Besonderheiten des Sets:
Und hier ein bildhafter Überblick über die Booster-Packs, Display-Boxen und Fat-Packs des Sets:
Mit der Dragons Maze Prerelease gibt es auch einige Veränderungen beim Planeswalker Points System - so zum Beispiel bestimmt Achievement-Karten. Alle Infos im Detail gibt es hier:
Wer ein komplettes Booster-Display von Dragons Maze beim lokalen Händler erwirbt, bekommt diese Buy-A-Box-Promo:
Weiß
Renounce the Guilds 1
Instant
Rare
Each player sacrifices a multicolored permanent.
Sunspire Gatekeepers 3
Creature - Human Soldier
Common
When Sunspire Gatekeepers enter the battlefield, if you control two or more Gates, put a 2/2 Knight creature token with vigilance onto the battlefield.
2/4
Maze Sentinel 5
Creature - Elemental
Common
Vigilance
Multicolored creatures you control have vigilance.
3/6
Wake the Reflections
Sorcery
Common
Populate.
Scion of Vitu-Ghazi 3
Creature - Elemental
Rare
If you cast Scion of Vitu-Ghazi from your hand, put a 1/1 white Bird token with flying onto the battlefield, then populate.
4/4
Boros Mastiff 1
Creature - Hound
Common
Battalion — Whenever Boros Mastiff and at least two other cretaures attack, Boros Mastiff gets lifelink until end of turn.
2/2
Haazda Snare Guard 2
Creature - Human Soldier
Common
Whenever Haazda Snare Guard attacks you may pay . If you do, tap target creature an opponent controls.
1/4
Lyev Decree 1
Sorcery
Common
Detain up to two target creatures your opponent controls.
Steeple Roc 4
Creature - Bird
Common
Flying, first strike
3/1
Riot Control 2
Instant
Common
Gain 1 life for each creature your opponents control. Prevent all damage that would be dealt to you this turn.
Blau
Opal Lake Gatekeepers 3
Creature - Vedalken Soldier
Common
When Opal Lake Gatekeepers enters the battlefield, if you control two or more Gates, you may draw a card.
2/4
Maze Glider 5
Creature - Elemental
Common
Flying
Multicolored creatures you control have flying.
3/5
Uncovered Clues 2
Sorcery
Common
Look at the top four cards of your library. You may reveal up to two instant and/or sorcery cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
Ætherling 4
Creature - Shapeshifter
Rare
: Exile Ætherling. Return it to the battlefield under it's owners control,at the beginning of the next end step.
: Ætherling is unblockable this turn
1 : Ætherling gets +1/-1 until end of turn.
1 : Ætherling gets -1/+1 until end of turn.
4/5
Hidden Strings 1
Sorcery
Common
You may tap or untap target permanent, then you may tap or untap another target permanent
Cipher
Mindstatic 3
Instant
Common
Counter target spell unless it's controller pays 6.
Murmuring Phantasm 1
Creature - Spirit
Common
Defender
0/5
Runner's Bane 1
Enchantment - Aura
Common
Enchant creature with power 3 or less
When Runner's Bane enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during the untap step.
Trait Doctoring
Sorcery
Rare
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.
Cipher
Wind Drake 2
Creature - Drake
Common
Flying
2/2
Schwarz
Ubul Sar Gatekeepers 3
Creature - Zombie Soldier
Common
Whenever Ubul Sar Gatekeepers enters the battlefield, if you control two or more Gates, target creature an opponent controls gets -2/-2 until end of turn.
2/4
Blood Scrivener 1
Creature - Zombie Wizard
Rare
If you would draw a card while you have no cards in hand, instead draw two cards and lose 1 life.
2/1
Maze Abomination 5
Creature - Elemental
Common
Deathtouch
Multicolored creatures you control have deathtouch.
4/5
Crypt Incursion 2
Instant
Common
Exile all creature cards from target player's graveyard. You gain 3 life for each card exiled this way.
Pontiff of Blight 4
Creature - Zombie Cleric
Rare
Extort
Other creatures you control have extort. (If a creature has multiple instances of extort, each triggers separately.)
2/7
Fatal Fumes 3
Instant
Common
Target creature gets -4/-2 until end of turn.
Hired Torturer 2
Creature - Human Rogue
Common
Defender
3, : Target opponent loses 2 life and reveals a card at random from his or her hand.
2/3
Rakdos Drake 2
Creature - Drake
Common
Flying
Unleash
1/2
Sinister Possession
Enchantment - Aura
Common
Enchant creature
Whenever enchanted creature attacks or blocks, it's controller loses 2 life.
Rot
Smelt-Ward Gatekeepers 3
Creature - Human Warrior
Common
When Smelt-Ward Gatekeepers enters the battlefield, if you control two or more Gates, gain control of target creature an opponent controls until end of turn. Untap that creature. That creature gains haste until end of turn.
2/4
Possibility Storm 3
Enchantment
Rare
Whenever a player casts a spell from his or her hand, that player exiles it, then exiles cards from the top of his or her library until he or she exiles a card that shares a card type with it. That player may cast that card without paying its mana cost. Then he or she puts all cards exiled with Possibility Storm on the bottom of his or her library in a random order.
Maze Rusher 5
Creature - Elemental
Common
Haste
Multicolored creatures you control have haste.
6/3
Pyrewild Shaman 2
Creature - Goblin Shaman
Rare
Bloodrush — 1, Discard Pyrewild Shaman: Target attacking creature gets +3/+1 until end of turn.
Whenever one or more creatures you control deal combat damage to a player, if Pyrewild Shaman is in your graveyard, you may pay 3. If you do, return Pyrewild Shaman to your hand.
3/1
Awe for the Guilds 2
Sorcery
Common
Monocolored creatures can't block this turn.
Clear a Path
Sorcery
Common
Destroy target creature with defender.
Rubblebelt Maaka 3
Creature - Cat
Common
Bloodrush — , Discard Rubblebelt Maaka: Target attacking creature gets +3/+3 until end of turn.
3/3
Punish the Enemy 4
Instant
Common
Punish the Enemy deals 3 damage to target player and 3 damage to target creature.
Riot Piker 1
Creature - Goblin Berserker
Common
First strike
Riot Piker attacks each turn if able.
2/1
Weapon Surge
Instant
Common
Target creature you control gets +1/+0 and gains first strike until end of turn.
Overload 1:R:
Grün
Saruli Gatekeepers 3:G:
Creature - Elf Warrior
Common
When Saruli Gatekeepers enters the battlefield, if you control two or more Gates, gain 7 life.
2/4
Renegade Krasis 1:G::G:
Creature - Beast Mutant
Rare
Evolve
Whenever Renegade Krasis evolves, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it.
3/2
Maze Behemoth 5:G:
Creature - Elemental
Common
Trample
Multicolored creatures you control have trample.
5/4
Skylasher 1:G:
Creature - Spider
Rare
Skylasher can't be countered.
Flash, Reach, protection from blue.
2/2
Battering Krasis 2:G:
Creature - Fish Beast
Common
Trample
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
2/1
Mending Touch :G:
Instant
Common
Regenerate target creature.
Kraul Warrior 1:G:
Creature - Insect Warrior
Common
5:G: : Kraul Warrior gets +3/+3 until end of turn.
2/2
Thrashing Mossdog 3:G:
Creature - Plant Hound
Common
Reach
Scavenge 4:G::G:
3/3
Mutant's Prey :G:
Instant
Common
Target creature you control with a +1/+1 counter on it fights target creature an opponent controls.
Phytoburst 1:G:
Sorcery
Common
Target creature gets +5/+5 until end of turn.
Artefakt
Azorius Cluestone 3
Artifact
Common
:T: : Add :W: or :U: to your mana pool.
:W::U:, :T:, Sacrifice Azorius Cluestone: Draw a card.
Boros Cluestone 3
Artifact
Common
:T: : Add :R: or :W: to your mana pool.
:R::W:, :T:, Sacrifice Boros Cluestone: Draw a card.
Dimir Cluestone 3
Artifact
Common
:T: : Add :U: or :B: to your mana pool.
:U::B:, :T:, Sacrifice Dimir Cluestone: Draw a card.
Golgari Cluestone 3
Artifact
Common
:T: : Add :B: or :G: to your mana pool.
:B::G:, :T:, Sacrifice Golgari Cluestone: Draw a card.
Gruul Cluestone 3
Artifact
Common
:T: : Add :R: or :G: to your mana pool.
:R::G:, :T:, Sacrifice Gruul Cluestone: Draw a card.
Izzet Cluestone 3
Artifact
Common
:T: : Add :U: or :R: to your mana pool.
:U::R:, :T:, Sacrifice Izzet Cluestone: Draw a card.
Orzhov Cluestone 3
Artifact
Common
:T: : Add :W: or :B: to your mana pool.
:W::B:, :T:, Sacrifice Orzhov Cluestone: Draw a card.
Rakdos Cluestone 3
Artifact
Common
:T: : Add :B: or :R: to your mana pool.
:B::R:, :T:, Sacrifice Rakdos Cluestone: Draw a card.
Selesnya Cluestone 3
Artifact
Common
:T: : Add :G: or :W: to your mana pool.
:G::W:, :T:, Sacrifice Selesnya Cluestone: Draw a card.
Simic Cluestone 3
Artifact
Common
:T: : Add :G: or :U: to your mana pool.
:G::U:, :T:, Sacrifice Simic Cluestone: Draw a card.
Land
Golgari Guildgate
Land
Common
Golgari Guildgate enters the battlefield tapped.
:T: : Add :B: or :G: to your mana pool.
#149/166
Azorius Guildgate
Land
Common
Azorius Guildgate enters the battlefield tapped.
:T: : Add :W: or :U: to your mana pool.
#146/166
Boros Guildgate
Land
Common
Boros Guildgate enters the battlefield tapped.
:T: : Add :R: or :W: to your mana pool.
#147/166
Dimir Guildgate
Land
Common
Dimir Guildgate enters the battlefield tapped.
:T: : Add :U: or :B: to your mana pool.
#148/166
Gruul Guildgate
Land
Common
Gruul Guildgate enters the battlefield tapped.
:T: : Add :R: or :G: to your mana pool.
#150/166
Izzet Guildgate
Land
Common
Izzet Guildgate enters the battlefield tapped.
:T: : Add :U: or :R: to your mana pool.
#151/166
Orzhov Guildgate
Land
Common
Orzhov Guildgate enters the battlefield tapped.
:T: : Add :W: or :B: to your mana pool.
#153/166
Rakdos Guildgate
Land
Common
Rakdos Guildgate enters the battlefield tapped.
:T: : Add :R: or :B: to your mana pool.
#154/166
Selesnya Guildgate
Land
Common
Selesnya Guildgate enters the battlefield tapped.
:T: : Add :G: or :W: to your mana pool.
#155/166
Simic Guildgate
Land
Common
Simic Guildgate enters the battlefield tapped.
:T: : Add :G: or :U: to your mana pool.
#156/166
Blood Crypt
Land
Rare
(:T: : Add :B: or :R: to your mana pool.)
As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, Blood Crypt enters the battlefield tapped.
#157/166
Breeding Pool
Land
Rare
(:T: : Add :G: or :U: to your mana pool.)
As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, Breeding Pool enters the battlefield tapped.
#158/166
Godless Shrine
Land
Rare
(:T: : Add :W: or :B: to your mana pool.)
As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, Godless Shrine enters the battlefield tapped.
#159/166
Hallowed Fountain
Land
Rare
(:T: : Add :W: or :U: to your mana pool.)
As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, Hallowed Fountain enters the battlefield tapped.
#160/166
Overgrown Tomb
Land
Rare
(:T: : Add :B: or :G: to your mana pool.)
As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, Overgrown Tomb enters the battlefield tapped.
#161/166
Sacred Foundry
Land
Rare
(:T: : Add :R: or :W: to your mana pool.)
As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, Blood Crypt enters the battlefield tapped.
#162/166
Steam Vents
Land
Rare
(:T: : Add :U: or :R: to your mana pool.)
As Steam Vents enters the battlefield, you may pay 2 life. If you don't, Steam Vents enters the battlefield tapped.
#163/166
Stomping Grounds
Land
Rare
(:T: : Add :R: or :G: to your mana pool.)
As Stomping Grounds enters the battlefield, you may pay 2 life. If you don't, Stomping Grounds enters the battlefield tapped.
#164/166
Temple Garden
Land
Rare
(:T: : Add :G: or :W: to your mana pool.)
As Temple Garden enters the battlefield, you may pay 2 life. If you don't, Temple Garden enters the battlefield tapped.
#165/166
Watery Grave
Land
Rare
(:T: : Add :U: or :B: to your mana pool.)
As Watery Grave enters the battlefield, you may pay 2 life. If you don't, Watery Grave enters the battlefield tapped.
#166/166
Maze's End
Land
Mythic Rare
Maze's End enters the battlefield tapped.
:T: : Add to your mana pool.
3, :T: , Return Maze's End to your hand: Search your library for a Gate card, put it onto the battlefield, then shuffle your library. If you control ten or more Gates with different names, you win the game.
#152/166
Mehrfarbig
Ruric Thar, the Unbowed 4:R::G:
Legendary Creature - Ogre Warrior
Rare
Vigilance, reach
Ruric Thar, the Unbowed attacks each turn if able.
Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player.
6/6
Render Silent :W::U::U:
Instant
Rare
Counter target spell. Its controller can't cast spells this turn.
#96/166
Deputy of Acquittals :W::U:
Creature - Human Wizard
Common
Flash
When Deputy of Acquittals enters the battlefield, you may return another target creature you control to it's owner's hand.
2/2
Melek, Izzet Paragon 4:U::R:
Legendary Creature - Weird Wizard
Rare
Play with the top card of your library revealed.
You may cast the top card of your library if it's an instant or sorcery card.
Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for this copy.
2/4
Ral Zarek 2:U::R:
Planeswalker - Ral
Mythic Rare
+1: Tap target permanent, then untap another target permanent.
-2: Ral Zarek deals 3 damage to target creature or player.
-7: Flip 5 coins. Take an extra turn after this one for each coin that comes up heads.
4
Advent of the Wurm 1:G::G::W:
Instant
Rare
Put a 5/5 green Wurm creature token with trample onto the battlefield.
Master of Cruelties 3:B::R:
Creature - Demon
Mythic Rare
First strike, deathtouch
Master of Cruelties can only attack alone.
Whenever Master of Cruelties attacks a player and isn't blocked, that player's life total becomes 1. Master of Cruelties assigns no combat damage this combat.
1/4
Sin Collector 1:W::B:
Creature - Human Cleric
Uncommon
When Sin Collector enters the battlefield, target opponent reveals his or her hand. You choose an instant or sorcery card from it and exile that card.
2/1
Vorel of the Hull Clade 1:G::U:
Legendary Creature - Human Merfolk
Rare
:G::U:, :T: : For each counter on target artifact, creature, or land, put another of those counters on that permanent.
1/4
Exava, Rakdos Blood Witch 2:B::R:
Legendary Creature - Human Cleric
Rare
First Strike, haste
Unleash
Each other creature you control with a +1/+1 counter on it has haste.
3/3
Teysa, Envoy of Ghosts 5:W::B:
Legendary Creature - Human Advisor
Rare
Vigilance, protection from creatures
Whenever a creature deals damage to you, destroy that creature. Put a 1/1 white and black Spirit token with flying onto the battlefield.
4/4
Trostani's Summoner 5:G::W:
Creature - Elf Shaman
Uncommon
When Trostani's Summoner enters the battlefield, put a 2/2 white Knight creature token with vigilance, a 3/3 green Centaur creature token, and a 4/4 green Rhino creature token with trample onto the battlefield.
1/1
Lavinia of the Tenth 3:W::U:
Legendary Creature - Human Soldier
Rare
Protection from red.
When Lavinia of the Truth enters the battlefield, detain each nonland permanent your opponent controls with converted mana costs 4 or less.
4/4
Sire of Insanity 4:B::R:
Creature - Demon
Rare
At the beginning of each end step, each player discards his or her hand.
6/4
Varolz, the Scar-Striped 1:B::G:
Legendary Creature - Troll Warrior
Rare
Each creature card in you graveyard has scavenge. The scavenge cost is equal to its mana cost.
Sacrifice another creature: Regenerate Valroz, the Scar-Striped.
2/2
Zhur-Taa Ancient 3:R::G:
Creature - Beast
Rare
Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.
7/5
Showstopper 1:B::R:
Instant
Uncommon
Until end of turn, creatures you control gain "When this creature dies it deals 2 damage to target creature an opponent controls."
Rot Farm Skeleton 2:B::G:
Creature - Skeleton Plant
Uncommon
Rot Farm Skeleton can't block.
2:B::G:, put 4 cards from the top of your library into your graveyard: Put Rot Farm Skeleton from your graveyard onto the battlefield. Play this ability only as a sorcery.
4/1
Obzedat's Aid 3:W::B:
Sorcery
Rare
Return target permanent card from your graveyard to the battlefield.
Mirko Vosk, Mind Drinker 3:U::B:
Legendary Creature - Vampire
Rare
Flying
Whenever Mirko Vosk, Mind Drinker deals combat damage to a player, that player reveals cards from the top of his or her library until he or she reveals four land cards, then puts those cards into his or her graveyard.
2/4
Bred for the Hunt 1:G::U:
Enchantment
Uncommon
Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.
Council of the Absolute 2:W::U:
Creature - Human Advisor
Mythic Rare
As Council of the Absolute enters the battlefield, name a card other than a creature or a land card.
Your opponents can't cast the chosen card.
Spells with the chosen name cost 2 less for you to cast.
2/4
Putrefy 1:B::G:
Instant
Uncommon
Destroy target artifact or creature. It can't be regenerated.
Voice of Resurgence :G::W:
Creature - Elemental
Mythic Rare
Whenever an opponent casts a spell during your turn, or whenever Voice of Resurgence dies, put a green and white Elemental creature token onto the battlefield with "This creature's power and toughness are each equal to the number of creatures you control."
2/2
Goblin Test Pilot 1:U::R:
Creature - Goblin Wizard
Uncommon
Flying
:T: : Goblin Test Pilot deals 2 damage to target creature or player chosen at random.
0/2
Progenitor Mimic 4:G::U:
Creature - Shapeshifter
Mythic Rare
You may have Progenitor Mimic enter the battlefield as a copy of any creature on the battlefield except it gains "At the beginning of your upkeep, if this creature isn't a token, put a token onto the battlefield that's a copy of this creature."
0/0
Plasm Capture :G::G::U::U:
Instant
Rare
Counter target spell.
At the beginning of your next precombat main phase, add X mana of any combination of colors to your mana pool, where X is that spell's converted mana cost.
Savageborn Hydra X:R::G:
Creature - Hydra
Mythic Rare
Double Strike
Savageborn Hydra enters the battlefield with X +1/+1 counters on it.
1 :R:/:G: : Put a +1/+1 counter on Savageborn Hydra. Activate this ability only any time you could play a sorcery.
0/0
Tajic, Blade of the Legion 2:R::W:
Legendary Creature - Human Soldier
Rare
Tajic, Blade of the Legion is indestructible.
Battalion — Whenever Tajic atttacks with at least two other creatures attack, Tajic gets +5/+5 until end of turn.
2/2
Legion's Initiative :R::W:
Enchantment
Mythic Rare
Red creatures you control get +1/+0.
White creatures you control get +0/+1.
:R::W:, Exile Legion's Initiative: Exile all creatures you control. At the beginning of your next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn.
Deadbridge Chant 4:B::G:
Enchantment
Mythic Rare
When Deadbridge Chant enters the battlefield, put the top ten cards of your library into your graveyard.
At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand.
Nivix Cyclops 1:U::R:
Creature - Cyclops
Common
Defender
Whenever you cast an instant or sorcery spell, Nivix Cyclops gets +3/+0 until end of turn and can attack this turn as though it didn't have defender.
1/4
Warped Physique :U::B:
Instant
Uncommon
Target creature gets +X/-X until end of turn, where X is the number of cards in your hand.
Blood Baron of Vizkopa 3:W::B:
Creature - Vampire
Mythic Rare
Lifelink, protection from white and from black.
As long as you have 30 or more life and an opponent has 10 or less life, Blood Baron of Vizkopa gets +6/+6 and has flying.
4/4
Notion Thief 2:U::B:
Creature - Human Rogue
Rare
Flash
If an opponent would draw a card except the first one he or she draws in each of his or her draw steps, instead that player skips that draw and you draw a card.
3/1
Viashino Firstblade 1:R::W:
Creature - Viashino Soldier
Common
Haste
When Viashino Firstblade enters the battlefield, it gets +2/+2 until end of turn.
2/2
Emmara Tandris 5:G::W:
Legendary Creature - Elf Shaman
Rare
Prevent all damage that would be dealt to creature tokens you control.
5/7
Warleader's Helix 2:R::W:
Instant
Uncommon
Warleader's Helix deals 4 damage to target creature or player and you gain 4 life.
Reap Intellect X2:U::B:
Sorcery
Mythic Rare
Target opponent reveals hand, you choose X non-land cards from among them. Search that player's library, hand and graveyard for cards with the same name of those cards and exile them. Then that player shuffles library.
Dragonshift 1:U::R:
Instant
Rare
Target creature you control becomes a 4/4 Dragon with flying until end of turn.
Overload 3:U::U::R::R:
(You may cast this spell for its overload cost. If you do change its text by replacing all instances of "target" with "each".)
Korozda Gorgon 3:B::G:
Creature - Gorgon
Uncommon
Deathtouch
2 , Remove a +1/+1 counter from a creature you control: Target creature gets -1/-1 until end of turn.
2/5
Unflinching Courage 1:W::G:
Enchantment - Aura
Uncommon
Enchant creature
Enchanted creature gets +2/+2 and has trample and lifelink.
Blast of Genius 4:U::R:
Sorcery
Uncommon
Choose target creature or player. Draw three cards and discard a card. Blast of Genius deals damage equal to the converted mana cost of the discard card to that creature or player.
Beetleform Mage 1:G::U:
Creature - Human Insect Wizard
Common
:G::U: : Beetleform Mage gets +2/+2 and gains flying until end of turn. Activate this ability only once each turn.
2/2
Drown in Filth :B::G:
Sorcery
Common
Choose target creature. Put the top four cards of your library into your graveyard, then that creatures gets -1/-1 until end of turn for each land card in your graveyard.
Fluxcharger 2:U::R:
Creature - Weird
Uncommon
Whenever you cast an instant or sorcery spell, you may switch Fluxcharger's power and toughness until end of turn.
1/5
Gaze of Granite X:B::B::G:
Sorcery
Rare
Destroy each nonland permanent with converted mana cost X or less.
Golgari reclaimers resent the gorgons, begrudging the loss of so many fine nutrients locked away in stone.
Gleam of Battle 4:R::W:
Enchantment
Uncommon
Whenever a creature you control attacks, put a +1/+1 counter on it.
Gruul War Chant 2:R::G:
Enchantment
Uncommon
Each attacking creature you control gets +1/+0 and can't be blocked except by two or more creatures.
Haunter of Nightveil 3:U::B:
Creature - Spirit
Uncommon
Creatures your opponents control get -1/-0.
3/4
Jelenn Sphinx 3:W::U:
Creature - Sphinx
Uncommon
Flying, vigilance
Whenever Jelenn Sphinx attacks, other attacking creatures get +1/+1 until end of turn.
1/5
Pilfered Plans 1:U::B:
Sorcery
Common
Target player puts the top two cards of his or her library into his or her graveyard. Draw two cards.
Restore the Peace 1:W::U:
Instant
Uncommon
Return each creature that dealt damage this turn to its owner's hand.
Species Gorger 3:G::U:
Creature - Frog Beast
Uncommon
At the beginning of your upkeep, return a creature you control to its owners hand.
6/6
Tithe Drinker :W::B:
Creature - Vampire
Common
Lifelink
Extort
2/1
Woodlot Crawler :U::B:
Creature - Insect
Uncommon
Forestwalk, protection from green
2/1
Spike Jester :B::R:
Goblin Warrior
Haste
3/1
Zhur-Taa Druid :R::G:
Creature - Human Druid
Common
:T: : Add :G: to your mana pool.
Whenever you tap Zhur-Taa Druid for mana, it deals 1 damage to each opponent.
1/1
Armored Wolf-Rider 3:G::W:
Creature - Elf Knight
Common
4/6
Ascended Lawmage 2:W::U:
Creature - Vedalken Wizard
Uncommon
Flying, hexproof
3/2
Blaze Commando 3:R::W:
Creature - Minotaur Soldier
Uncommon
Whenever an instant or sorcery spell you control deals damage, put two 1/1 red and white Soldier creature tokens with haste onto the battlefield.
5/3
Boros Battleshaper 5:R::W:
Creature - Minotaur Soldier
Rare
At the beginning of each combat, up to one target creature attacks or blocks this combat if able and up to one target creature can't attack or block this combat.
5/5
Bronzebeak Moa 2:G::W:
Creature - Bird
Uncommon
Whenever another creature enters the battlefield under your control, Bronzebeak Moa gets +3/+3 until end of turn.
2/2
Carnage Gladiator 2:B::R:
Creature - Skeleton Warrior
Uncommon
Whenever a creature blocks, that creature's controller loses 1 life.
1:B::R: : Renegerate Carnage Gladiator.
4/2
Debt to the Deathless X:W::W::B::B:
Sorcery
Uncommon
Each opponent loses two times X life. You gain life equal to the life lost this way.
Feral Animist 1:R::G:
Creature - Goblin Shaman
Uncommon
3: Feral Animist gets +X/+0 until end of turn, where X is its power.
2/1
Krasis Incubation 2:G::U:
Enchantment - Aura
Uncommon
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
1:G::U:, Return Krasis Incubation to its owner's hand: Put two +1/+1 counters on enchanted creature.
Maw of the Obzedat 3:W::B:
Creature - Thrull
Uncommon
Sacrifice a creature: Creatures you control get +1/+1 until end of turn.
3/3
Morgue Burst 4:B::R:
Sorcery
Common
Return target creature card from your graveyard to your hand. Morgue Burst deals damage to target creature or player equal to the power of the card returned this way.
Scab-Clan Giant 4:R::G:
Creature - Giant Warrior
Uncommon
When Scab-Clan Giant enters the battlefield, it fights target creature an opponent controls chosen at random.
4/5
Geteilte Karten
Beck // Call :G::U://4:W::U:
Sorcery // Sorcery
Rare
Whenever a creature enters the battlefield this turn, you may draw a card.
//
Put four 1/1 white Bird creature tokens with flying onto the battlefield.
Fuse (You may cast one or both halves of this card from your hand.)
Toil // Trouble 2:B://2:R:
Sorcery // Sorcery
Uncommon
Target player draws two cards and loses 2 life.
//
Trouble deals damage to target player equal to the number of cards in that players hand.
Fuse (You may cast one or both halves of this card from your hand.)
Wear // Tear 1:R://:W:
Instant // Instant
Uncommon
Destroy target artifact.
//
Destroy target enchantment.
Fuse (You may play one or both halves of this card from your hand.)
Armed//Dangerous 1:R://3:G:
Sorcery
Uncommon
Target creature gets +1/+1 and doublestrike until end of turn.
//
All creatures able to block target creature do so this turn.
Fuse (You may cast one or both halves of this card from your hand.)
Breaking // Entering :U::B://4:B::R:
Sorcery // Sorcery
Rare
Target player puts the top eight cards of his or her library into his or her graveyard.
//
Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Turn // Burn 2:B://1:R:
Instant // Instant
Uncommon
Target creature loses all abilities and becomes a 0/1 red Weird until end of turn.
//
Burn deals 2 damage to target creature or player.
Fuse (You may cast one or both halves of this card from your hand.)
Body // Blood 3:B::G://:R::G:
Sorcery // Sorcery
Rare
Exile target creature from a graveyard, put X +1/+1 counters on target creature, X equal to the power of target card you exiled this way.
//
Target Creature you control deals damage equal to its power to target creature or player.
Fuse (You may cast one or both halves of this card from your hand.)
Far // Away 1:U://2:B:
Instant // Instant
Uncommon
Return target creature to its owner's hand.
//
Target player sacrifices a creature.
Fuse (You may cast one or both halves of this card from your hand.)
Alive // Well 3:G://:W:
Sorcery // Sorcery
Uncommon
Put a 3/3 green centaur token onto the battlefield.
//
You gain 2 life for each creature you control.
Fuse (You may cast one or both halves of this card from your hand.)
Give // Take 2:G://2:U:
Sorcery // Sorcery
Uncommon
Put three +1/+1 counters on target creature.
//
Remove all +1/+1 counters from target creature you control. Draw that many cards.
Catch // Release 1:U::R://4:R::W:
Sorcery // Sorcery
Rare
Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.
//
Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker.
Fuse (You may cast one or both halves of this card from your hand.)
Profit // Loss 2:W://2:B:
Instant // Instant
Uncommon
Creatures you control get +1/+1 until end of turn.
//
Creatures your opponents control get -1/-1 until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Protect // Serve 2:W://2:U:
Instant // Instant
Uncommon
Target creature gets +2/+4 until end of turn.
//
Target creature gets -4/-0 until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Ready // Willing 1:G::W://1:W::B:
Instant // Instant
Rare
Creatures you control are indestructible this turn.
//
Creatures you control gain deathtouch and lifelink until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Down // Dirty 3:B://2:G:
Sorcery // Sorcery
Uncommon
Target player discards two cards.
//
Return target card from your graveyard to your hand.
Fuse (You may cast one or both halves of this card from your hand.)
Token
Das einzige neue Token, welches in Boostern zu finden sein wird:
Promo-Token, welches es auf der Dragon Maze-League zu gewinnen gibt: