Spoiler: "Dragon's Maze" (22.04.2013 - Spoiler komplett!)

    Diese Seite verwendet Cookies. Durch die Nutzung unserer Seite erklären Sie sich damit einverstanden, dass wir Cookies setzen. Weitere Informationen

      Spoiler: "Dragon's Maze" (22.04.2013 - Spoiler komplett!)



      Zehn Gilden, ein Ziel!





      Set Name: Dragon's Maze

      Block: Set 3 of 3 in the Return to Ravnica block

      Number of Cards: 156

      Guilds: All ten

      Prerelease Events: April 27-28, 2013

      Prerelease-Promo: Alternate Art Foil Version of the Mythic Rare Card "Maze's End"



      Desweiteren wird es zehn Gildenpacks zur Auswahl geben, der beliebte Gildenkampf wird wieder ausgetragen und die Gilden bahnen sich gemeinsam ihren Weg durch ein Labyrinth an dessen Ende tolle Zusatzpreise warten, wie etwa diese Foil Ebene:



      Nähere Infos dazu gibt es hier:

      Dragons Maze Prerelease Facts

      Release Date: May 3, 2013

      Für alle Teilnehmer eines FNM-Events an diesem Tag, gibt es diese Promo:



      Game Day: May 25-26, 2013

      Hier die Promo für alle Teilnehmer und für die Top 8:





      Pro Tour Dragon's Maze: May 17-19, 2013

      Magic Online Release Date: May 13, 2013

      Official Three-Letter Code: DGM

      Design Team:

      Alexis Janson (lead)
      Mark Rosewater
      Erik Lauer
      Aaron Forsythe
      Shawn Main
      Dan Emmons

      Development Team:

      Zac Hill (lead)
      Erik Lauer
      Mark Globus
      Mark Gottlieb
      Masami Ibamoto
      Sam Stoddard

      Languages:

      English, Chinese Simplified, Chinese Traditional, French, German, Italian, Japanese, Korean, Portuguese, Russian, Spanish

      Available in: Booster Packs, Intro Packs*, Event Decks*, Fat Pack*


      Hier nochmal über die Mechaniken, Eigenheiten und Besonderheiten des Sets:

      Was geht ab im Labyrinth?

      Und hier ein bildhafter Überblick über die Booster-Packs, Display-Boxen und Fat-Packs des Sets:

      Bilder der Produkte

      Intro Packs (mit Decklisten)

      Event Deck

      Mit der Dragons Maze Prerelease gibt es auch einige Veränderungen beim Planeswalker Points System - so zum Beispiel bestimmt Achievement-Karten. Alle Infos im Detail gibt es hier:

      Planeswalker Point Changes


      Wer ein komplettes Booster-Display von Dragons Maze beim lokalen Händler erwirbt, bekommt diese Buy-A-Box-Promo:




      Weiß
      Spoiler anzeigen

      Renounce the Guilds 1:W:
      Instant
      Rare
      Each player sacrifices a multicolored permanent.


      Sunspire Gatekeepers 3:W:
      Creature - Human Soldier
      Common
      When Sunspire Gatekeepers enter the battlefield, if you control two or more Gates, put a 2/2 Knight creature token with vigilance onto the battlefield.
      2/4


      Maze Sentinel 5:W:
      Creature - Elemental
      Common
      Vigilance
      Multicolored creatures you control have vigilance.

      3/6


      Wake the Reflections :W:
      Sorcery
      Common
      Populate.


      Scion of Vitu-Ghazi 3:W::W:
      Creature - Elemental
      Rare
      If you cast Scion of Vitu-Ghazi from your hand, put a 1/1 white Bird token with flying onto the battlefield, then populate.
      4/4


      Boros Mastiff 1:W:
      Creature - Hound
      Common
      Battalion — Whenever Boros Mastiff and at least two other cretaures attack, Boros Mastiff gets lifelink until end of turn.
      2/2


      Haazda Snare Guard 2:W:
      Creature - Human Soldier
      Common
      Whenever Haazda Snare Guard attacks you may pay :W:. If you do, tap target creature an opponent controls.
      1/4


      Lyev Decree 1:W:
      Sorcery
      Common
      Detain up to two target creatures your opponent controls.


      Steeple Roc 4:W:
      Creature - Bird
      Common
      Flying, first strike
      3/1


      Riot Control 2:W:
      Instant
      Common
      Gain 1 life for each creature your opponents control. Prevent all damage that would be dealt to you this turn.



      Blau
      Spoiler anzeigen

      Opal Lake Gatekeepers 3:U:
      Creature - Vedalken Soldier
      Common
      When Opal Lake Gatekeepers enters the battlefield, if you control two or more Gates, you may draw a card.
      2/4


      Maze Glider 5:U:
      Creature - Elemental
      Common
      Flying
      Multicolored creatures you control have flying.

      3/5


      Uncovered Clues 2:U:
      Sorcery
      Common
      Look at the top four cards of your library. You may reveal up to two instant and/or sorcery cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.


      Ætherling 4:U::U:
      Creature - Shapeshifter
      Rare
      :U: : Exile Ætherling. Return it to the battlefield under it's owners control,at the beginning of the next end step.
      :U: : Ætherling is unblockable this turn
      1 : Ætherling gets +1/-1 until end of turn.
      1 : Ætherling gets -1/+1 until end of turn.

      4/5


      Hidden Strings 1:U:
      Sorcery
      Common
      You may tap or untap target permanent, then you may tap or untap another target permanent
      Cipher



      Mindstatic 3:U:
      Instant
      Common
      Counter target spell unless it's controller pays 6.


      Murmuring Phantasm 1:U:
      Creature - Spirit
      Common
      Defender
      0/5


      Runner's Bane 1:U:
      Enchantment - Aura
      Common
      Enchant creature with power 3 or less
      When Runner's Bane enters the battlefield, tap enchanted creature.
      Enchanted creature doesn't untap during the untap step.



      Trait Doctoring :U:
      Sorcery
      Rare
      Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.
      Cipher



      Wind Drake 2:U:
      Creature - Drake
      Common
      Flying
      2/2



      Schwarz
      Spoiler anzeigen

      Ubul Sar Gatekeepers 3:B:
      Creature - Zombie Soldier
      Common
      Whenever Ubul Sar Gatekeepers enters the battlefield, if you control two or more Gates, target creature an opponent controls gets -2/-2 until end of turn.
      2/4


      Blood Scrivener 1:B:
      Creature - Zombie Wizard
      Rare
      If you would draw a card while you have no cards in hand, instead draw two cards and lose 1 life.
      2/1


      Maze Abomination 5:B:
      Creature - Elemental
      Common
      Deathtouch
      Multicolored creatures you control have deathtouch.

      4/5


      Crypt Incursion 2:B:
      Instant
      Common
      Exile all creature cards from target player's graveyard. You gain 3 life for each card exiled this way.


      Pontiff of Blight 4:B::B:
      Creature - Zombie Cleric
      Rare
      Extort
      Other creatures you control have extort. (If a creature has multiple instances of extort, each triggers separately.)

      2/7


      Fatal Fumes 3:B:
      Instant
      Common
      Target creature gets -4/-2 until end of turn.


      Hired Torturer 2:B:
      Creature - Human Rogue
      Common
      Defender
      3:B:, :T: : Target opponent loses 2 life and reveals a card at random from his or her hand.

      2/3


      Rakdos Drake 2:B:
      Creature - Drake
      Common
      Flying
      Unleash

      1/2


      Sinister Possession :B:
      Enchantment - Aura
      Common
      Enchant creature
      Whenever enchanted creature attacks or blocks, it's controller loses 2 life.




      Rot
      Spoiler anzeigen

      Smelt-Ward Gatekeepers 3:R:
      Creature - Human Warrior
      Common
      When Smelt-Ward Gatekeepers enters the battlefield, if you control two or more Gates, gain control of target creature an opponent controls until end of turn. Untap that creature. That creature gains haste until end of turn.
      2/4


      Possibility Storm 3:R::R:
      Enchantment
      Rare
      Whenever a player casts a spell from his or her hand, that player exiles it, then exiles cards from the top of his or her library until he or she exiles a card that shares a card type with it. That player may cast that card without paying its mana cost. Then he or she puts all cards exiled with Possibility Storm on the bottom of his or her library in a random order.


      Maze Rusher 5:R:
      Creature - Elemental
      Common
      Haste
      Multicolored creatures you control have haste.

      6/3


      Pyrewild Shaman 2:R:
      Creature - Goblin Shaman
      Rare
      Bloodrush — 1:R:, Discard Pyrewild Shaman: Target attacking creature gets +3/+1 until end of turn.
      Whenever one or more creatures you control deal combat damage to a player, if Pyrewild Shaman is in your graveyard, you may pay 3. If you do, return Pyrewild Shaman to your hand.

      3/1


      Awe for the Guilds 2:R:
      Sorcery
      Common
      Monocolored creatures can't block this turn.


      Clear a Path :R:
      Sorcery
      Common
      Destroy target creature with defender.


      Rubblebelt Maaka 3:R:
      Creature - Cat
      Common
      Bloodrush — :R:, Discard Rubblebelt Maaka: Target attacking creature gets +3/+3 until end of turn.
      3/3


      Punish the Enemy 4:R:
      Instant
      Common
      Punish the Enemy deals 3 damage to target player and 3 damage to target creature.


      Riot Piker 1:R:
      Creature - Goblin Berserker
      Common
      First strike
      Riot Piker attacks each turn if able.

      2/1


      Weapon Surge :R:
      Instant
      Common
      Target creature you control gets +1/+0 and gains first strike until end of turn.
      Overload 1:R:




      Grün
      Spoiler anzeigen

      Saruli Gatekeepers 3:G:
      Creature - Elf Warrior
      Common
      When Saruli Gatekeepers enters the battlefield, if you control two or more Gates, gain 7 life.
      2/4


      Renegade Krasis 1:G::G:
      Creature - Beast Mutant
      Rare
      Evolve
      Whenever Renegade Krasis evolves, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it.

      3/2


      Maze Behemoth 5:G:
      Creature - Elemental
      Common
      Trample
      Multicolored creatures you control have trample.

      5/4


      Skylasher 1:G:
      Creature - Spider
      Rare
      Skylasher can't be countered.
      Flash, Reach, protection from blue.

      2/2


      Battering Krasis 2:G:
      Creature - Fish Beast
      Common
      Trample
      Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

      2/1


      Mending Touch :G:
      Instant
      Common
      Regenerate target creature.


      Kraul Warrior 1:G:
      Creature - Insect Warrior
      Common
      5:G: : Kraul Warrior gets +3/+3 until end of turn.
      2/2


      Thrashing Mossdog 3:G:
      Creature - Plant Hound
      Common
      Reach
      Scavenge 4:G::G:

      3/3


      Mutant's Prey :G:
      Instant
      Common
      Target creature you control with a +1/+1 counter on it fights target creature an opponent controls.


      Phytoburst 1:G:
      Sorcery
      Common
      Target creature gets +5/+5 until end of turn.



      Artefakt
      Spoiler anzeigen

      Azorius Cluestone 3
      Artifact
      Common
      :T: : Add :W: or :U: to your mana pool.
      :W::U:, :T:, Sacrifice Azorius Cluestone: Draw a card.




      Boros Cluestone 3
      Artifact
      Common
      :T: : Add :R: or :W: to your mana pool.
      :R::W:, :T:, Sacrifice Boros Cluestone: Draw a card.



      Dimir Cluestone 3
      Artifact
      Common
      :T: : Add :U: or :B: to your mana pool.
      :U::B:, :T:, Sacrifice Dimir Cluestone: Draw a card.



      Golgari Cluestone 3
      Artifact
      Common
      :T: : Add :B: or :G: to your mana pool.
      :B::G:, :T:, Sacrifice Golgari Cluestone: Draw a card.



      Gruul Cluestone 3
      Artifact
      Common
      :T: : Add :R: or :G: to your mana pool.
      :R::G:, :T:, Sacrifice Gruul Cluestone: Draw a card.



      Izzet Cluestone 3
      Artifact
      Common
      :T: : Add :U: or :R: to your mana pool.
      :U::R:, :T:, Sacrifice Izzet Cluestone: Draw a card.



      Orzhov Cluestone 3
      Artifact
      Common
      :T: : Add :W: or :B: to your mana pool.
      :W::B:, :T:, Sacrifice Orzhov Cluestone: Draw a card.



      Rakdos Cluestone 3
      Artifact
      Common
      :T: : Add :B: or :R: to your mana pool.
      :B::R:, :T:, Sacrifice Rakdos Cluestone: Draw a card.



      Selesnya Cluestone 3
      Artifact
      Common
      :T: : Add :G: or :W: to your mana pool.
      :G::W:, :T:, Sacrifice Selesnya Cluestone: Draw a card.



      Simic Cluestone 3
      Artifact
      Common
      :T: : Add :G: or :U: to your mana pool.
      :G::U:, :T:, Sacrifice Simic Cluestone: Draw a card.




      Land
      Spoiler anzeigen

      Golgari Guildgate
      Land
      Common
      Golgari Guildgate enters the battlefield tapped.
      :T: : Add :B: or :G: to your mana pool.

      #149/166


      Azorius Guildgate
      Land
      Common
      Azorius Guildgate enters the battlefield tapped.
      :T: : Add :W: or :U: to your mana pool.

      #146/166


      Boros Guildgate
      Land
      Common
      Boros Guildgate enters the battlefield tapped.
      :T: : Add :R: or :W: to your mana pool.

      #147/166


      Dimir Guildgate
      Land
      Common
      Dimir Guildgate enters the battlefield tapped.
      :T: : Add :U: or :B: to your mana pool.

      #148/166


      Gruul Guildgate
      Land
      Common
      Gruul Guildgate enters the battlefield tapped.
      :T: : Add :R: or :G: to your mana pool.

      #150/166


      Izzet Guildgate
      Land
      Common
      Izzet Guildgate enters the battlefield tapped.
      :T: : Add :U: or :R: to your mana pool.

      #151/166


      Orzhov Guildgate
      Land
      Common
      Orzhov Guildgate enters the battlefield tapped.
      :T: : Add :W: or :B: to your mana pool.

      #153/166


      Rakdos Guildgate
      Land
      Common
      Rakdos Guildgate enters the battlefield tapped.
      :T: : Add :R: or :B: to your mana pool.

      #154/166


      Selesnya Guildgate
      Land
      Common
      Selesnya Guildgate enters the battlefield tapped.
      :T: : Add :G: or :W: to your mana pool.

      #155/166


      Simic Guildgate
      Land
      Common
      Simic Guildgate enters the battlefield tapped.
      :T: : Add :G: or :U: to your mana pool.

      #156/166


      Blood Crypt
      Land
      Rare
      (:T: : Add :B: or :R: to your mana pool.)
      As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, Blood Crypt enters the battlefield tapped.

      #157/166


      Breeding Pool
      Land
      Rare
      (:T: : Add :G: or :U: to your mana pool.)
      As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, Breeding Pool enters the battlefield tapped.

      #158/166


      Godless Shrine
      Land
      Rare
      (:T: : Add :W: or :B: to your mana pool.)
      As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, Godless Shrine enters the battlefield tapped.

      #159/166


      Hallowed Fountain
      Land
      Rare
      (:T: : Add :W: or :U: to your mana pool.)
      As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, Hallowed Fountain enters the battlefield tapped.

      #160/166


      Overgrown Tomb
      Land
      Rare
      (:T: : Add :B: or :G: to your mana pool.)
      As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, Overgrown Tomb enters the battlefield tapped.

      #161/166


      Sacred Foundry
      Land
      Rare
      (:T: : Add :R: or :W: to your mana pool.)
      As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, Blood Crypt enters the battlefield tapped.

      #162/166


      Steam Vents
      Land
      Rare
      (:T: : Add :U: or :R: to your mana pool.)
      As Steam Vents enters the battlefield, you may pay 2 life. If you don't, Steam Vents enters the battlefield tapped.

      #163/166


      Stomping Grounds
      Land
      Rare
      (:T: : Add :R: or :G: to your mana pool.)
      As Stomping Grounds enters the battlefield, you may pay 2 life. If you don't, Stomping Grounds enters the battlefield tapped.

      #164/166


      Temple Garden
      Land
      Rare
      (:T: : Add :G: or :W: to your mana pool.)
      As Temple Garden enters the battlefield, you may pay 2 life. If you don't, Temple Garden enters the battlefield tapped.

      #165/166


      Watery Grave
      Land
      Rare
      (:T: : Add :U: or :B: to your mana pool.)
      As Watery Grave enters the battlefield, you may pay 2 life. If you don't, Watery Grave enters the battlefield tapped.

      #166/166


      Maze's End
      Land
      Mythic Rare
      Maze's End enters the battlefield tapped.
      :T: : Add to your mana pool.
      3, :T: , Return Maze's End to your hand: Search your library for a Gate card, put it onto the battlefield, then shuffle your library. If you control ten or more Gates with different names, you win the game.

      #152/166



      Mehrfarbig
      Spoiler anzeigen

      Ruric Thar, the Unbowed 4:R::G:
      Legendary Creature - Ogre Warrior
      Rare
      Vigilance, reach
      Ruric Thar, the Unbowed attacks each turn if able.
      Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player.

      6/6


      Render Silent :W::U::U:
      Instant
      Rare
      Counter target spell. Its controller can't cast spells this turn.
      #96/166


      Deputy of Acquittals :W::U:
      Creature - Human Wizard
      Common
      Flash
      When Deputy of Acquittals enters the battlefield, you may return another target creature you control to it's owner's hand.

      2/2


      Melek, Izzet Paragon 4:U::R:
      Legendary Creature - Weird Wizard
      Rare
      Play with the top card of your library revealed.
      You may cast the top card of your library if it's an instant or sorcery card.
      Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for this copy.

      2/4


      Ral Zarek 2:U::R:
      Planeswalker - Ral
      Mythic Rare
      +1: Tap target permanent, then untap another target permanent.
      -2: Ral Zarek deals 3 damage to target creature or player.
      -7: Flip 5 coins. Take an extra turn after this one for each coin that comes up heads.

      4


      Advent of the Wurm 1:G::G::W:
      Instant
      Rare
      Put a 5/5 green Wurm creature token with trample onto the battlefield.


      Master of Cruelties 3:B::R:
      Creature - Demon
      Mythic Rare
      First strike, deathtouch
      Master of Cruelties can only attack alone.
      Whenever Master of Cruelties attacks a player and isn't blocked, that player's life total becomes 1. Master of Cruelties assigns no combat damage this combat.

      1/4


      Sin Collector 1:W::B:
      Creature - Human Cleric
      Uncommon
      When Sin Collector enters the battlefield, target opponent reveals his or her hand. You choose an instant or sorcery card from it and exile that card.
      2/1


      Vorel of the Hull Clade 1:G::U:
      Legendary Creature - Human Merfolk
      Rare
      :G::U:, :T: : For each counter on target artifact, creature, or land, put another of those counters on that permanent.
      1/4



      Exava, Rakdos Blood Witch 2:B::R:
      Legendary Creature - Human Cleric
      Rare
      First Strike, haste
      Unleash
      Each other creature you control with a +1/+1 counter on it has haste.

      3/3



      Teysa, Envoy of Ghosts 5:W::B:
      Legendary Creature - Human Advisor
      Rare
      Vigilance, protection from creatures
      Whenever a creature deals damage to you, destroy that creature. Put a 1/1 white and black Spirit token with flying onto the battlefield.

      4/4


      Trostani's Summoner 5:G::W:
      Creature - Elf Shaman
      Uncommon
      When Trostani's Summoner enters the battlefield, put a 2/2 white Knight creature token with vigilance, a 3/3 green Centaur creature token, and a 4/4 green Rhino creature token with trample onto the battlefield.
      1/1


      Lavinia of the Tenth 3:W::U:
      Legendary Creature - Human Soldier
      Rare
      Protection from red.
      When Lavinia of the Truth enters the battlefield, detain each nonland permanent your opponent controls with converted mana costs 4 or less.

      4/4


      Sire of Insanity 4:B::R:
      Creature - Demon
      Rare
      At the beginning of each end step, each player discards his or her hand.
      6/4


      Varolz, the Scar-Striped 1:B::G:
      Legendary Creature - Troll Warrior
      Rare
      Each creature card in you graveyard has scavenge. The scavenge cost is equal to its mana cost.
      Sacrifice another creature: Regenerate Valroz, the Scar-Striped.

      2/2



      Zhur-Taa Ancient 3:R::G:
      Creature - Beast
      Rare
      Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.
      7/5


      Showstopper 1:B::R:
      Instant
      Uncommon
      Until end of turn, creatures you control gain "When this creature dies it deals 2 damage to target creature an opponent controls."


      Rot Farm Skeleton 2:B::G:
      Creature - Skeleton Plant
      Uncommon
      Rot Farm Skeleton can't block.
      2:B::G:, put 4 cards from the top of your library into your graveyard: Put Rot Farm Skeleton from your graveyard onto the battlefield. Play this ability only as a sorcery.

      4/1


      Obzedat's Aid 3:W::B:
      Sorcery
      Rare
      Return target permanent card from your graveyard to the battlefield.


      Mirko Vosk, Mind Drinker 3:U::B:
      Legendary Creature - Vampire
      Rare
      Flying
      Whenever Mirko Vosk, Mind Drinker deals combat damage to a player, that player reveals cards from the top of his or her library until he or she reveals four land cards, then puts those cards into his or her graveyard.

      2/4


      Bred for the Hunt 1:G::U:
      Enchantment
      Uncommon
      Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.


      Council of the Absolute 2:W::U:
      Creature - Human Advisor
      Mythic Rare
      As Council of the Absolute enters the battlefield, name a card other than a creature or a land card.
      Your opponents can't cast the chosen card.
      Spells with the chosen name cost 2 less for you to cast.

      2/4


      Putrefy 1:B::G:
      Instant
      Uncommon
      Destroy target artifact or creature. It can't be regenerated.


      Voice of Resurgence :G::W:
      Creature - Elemental
      Mythic Rare
      Whenever an opponent casts a spell during your turn, or whenever Voice of Resurgence dies, put a green and white Elemental creature token onto the battlefield with "This creature's power and toughness are each equal to the number of creatures you control."
      2/2


      Goblin Test Pilot 1:U::R:
      Creature - Goblin Wizard
      Uncommon
      Flying
      :T: : Goblin Test Pilot deals 2 damage to target creature or player chosen at random.
      0/2


      Progenitor Mimic 4:G::U:
      Creature - Shapeshifter
      Mythic Rare
      You may have Progenitor Mimic enter the battlefield as a copy of any creature on the battlefield except it gains "At the beginning of your upkeep, if this creature isn't a token, put a token onto the battlefield that's a copy of this creature."
      0/0


      Plasm Capture :G::G::U::U:
      Instant
      Rare
      Counter target spell.
      At the beginning of your next precombat main phase, add X mana of any combination of colors to your mana pool, where X is that spell's converted mana cost.



      Savageborn Hydra X:R::G:
      Creature - Hydra
      Mythic Rare
      Double Strike
      Savageborn Hydra enters the battlefield with X +1/+1 counters on it.
      1 :R:/:G: : Put a +1/+1 counter on Savageborn Hydra. Activate this ability only any time you could play a sorcery.

      0/0


      Tajic, Blade of the Legion 2:R::W:
      Legendary Creature - Human Soldier
      Rare
      Tajic, Blade of the Legion is indestructible.
      Battalion — Whenever Tajic atttacks with at least two other creatures attack, Tajic gets +5/+5 until end of turn.

      2/2


      Legion's Initiative :R::W:
      Enchantment
      Mythic Rare
      Red creatures you control get +1/+0.
      White creatures you control get +0/+1.
      :R::W:, Exile Legion's Initiative: Exile all creatures you control. At the beginning of your next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn.



      Deadbridge Chant 4:B::G:
      Enchantment
      Mythic Rare
      When Deadbridge Chant enters the battlefield, put the top ten cards of your library into your graveyard.
      At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand.



      Nivix Cyclops 1:U::R:
      Creature - Cyclops
      Common
      Defender
      Whenever you cast an instant or sorcery spell, Nivix Cyclops gets +3/+0 until end of turn and can attack this turn as though it didn't have defender.

      1/4


      Warped Physique :U::B:
      Instant
      Uncommon
      Target creature gets +X/-X until end of turn, where X is the number of cards in your hand.


      Blood Baron of Vizkopa 3:W::B:
      Creature - Vampire
      Mythic Rare
      Lifelink, protection from white and from black.
      As long as you have 30 or more life and an opponent has 10 or less life, Blood Baron of Vizkopa gets +6/+6 and has flying.

      4/4


      Notion Thief 2:U::B:
      Creature - Human Rogue
      Rare
      Flash
      If an opponent would draw a card except the first one he or she draws in each of his or her draw steps, instead that player skips that draw and you draw a card.

      3/1


      Viashino Firstblade 1:R::W:
      Creature - Viashino Soldier
      Common
      Haste
      When Viashino Firstblade enters the battlefield, it gets +2/+2 until end of turn.

      2/2


      Emmara Tandris 5:G::W:
      Legendary Creature - Elf Shaman
      Rare
      Prevent all damage that would be dealt to creature tokens you control.
      5/7


      Warleader's Helix 2:R::W:
      Instant
      Uncommon
      Warleader's Helix deals 4 damage to target creature or player and you gain 4 life.


      Reap Intellect X2:U::B:
      Sorcery
      Mythic Rare
      Target opponent reveals hand, you choose X non-land cards from among them. Search that player's library, hand and graveyard for cards with the same name of those cards and exile them. Then that player shuffles library.


      Dragonshift 1:U::R:
      Instant
      Rare
      Target creature you control becomes a 4/4 Dragon with flying until end of turn.
      Overload 3:U::U::R::R:
      (You may cast this spell for its overload cost. If you do change its text by replacing all instances of "target" with "each".)



      Korozda Gorgon 3:B::G:
      Creature - Gorgon
      Uncommon
      Deathtouch
      2 , Remove a +1/+1 counter from a creature you control: Target creature gets -1/-1 until end of turn.

      2/5


      Unflinching Courage 1:W::G:
      Enchantment - Aura
      Uncommon
      Enchant creature
      Enchanted creature gets +2/+2 and has trample and lifelink.



      Blast of Genius 4:U::R:
      Sorcery
      Uncommon
      Choose target creature or player. Draw three cards and discard a card. Blast of Genius deals damage equal to the converted mana cost of the discard card to that creature or player.


      Beetleform Mage 1:G::U:
      Creature - Human Insect Wizard
      Common
      :G::U: : Beetleform Mage gets +2/+2 and gains flying until end of turn. Activate this ability only once each turn.
      2/2


      Drown in Filth :B::G:
      Sorcery
      Common
      Choose target creature. Put the top four cards of your library into your graveyard, then that creatures gets -1/-1 until end of turn for each land card in your graveyard.


      Fluxcharger 2:U::R:
      Creature - Weird
      Uncommon
      Whenever you cast an instant or sorcery spell, you may switch Fluxcharger's power and toughness until end of turn.
      1/5


      Gaze of Granite X:B::B::G:
      Sorcery
      Rare
      Destroy each nonland permanent with converted mana cost X or less.
      Golgari reclaimers resent the gorgons, begrudging the loss of so many fine nutrients locked away in stone.



      Gleam of Battle 4:R::W:
      Enchantment
      Uncommon
      Whenever a creature you control attacks, put a +1/+1 counter on it.


      Gruul War Chant 2:R::G:
      Enchantment
      Uncommon
      Each attacking creature you control gets +1/+0 and can't be blocked except by two or more creatures.


      Haunter of Nightveil 3:U::B:
      Creature - Spirit
      Uncommon
      Creatures your opponents control get -1/-0.
      3/4


      Jelenn Sphinx 3:W::U:
      Creature - Sphinx
      Uncommon
      Flying, vigilance
      Whenever Jelenn Sphinx attacks, other attacking creatures get +1/+1 until end of turn.

      1/5


      Pilfered Plans 1:U::B:
      Sorcery
      Common
      Target player puts the top two cards of his or her library into his or her graveyard. Draw two cards.


      Restore the Peace 1:W::U:
      Instant
      Uncommon
      Return each creature that dealt damage this turn to its owner's hand.


      Species Gorger 3:G::U:
      Creature - Frog Beast
      Uncommon
      At the beginning of your upkeep, return a creature you control to its owners hand.
      6/6


      Tithe Drinker :W::B:
      Creature - Vampire
      Common
      Lifelink
      Extort

      2/1


      Woodlot Crawler :U::B:
      Creature - Insect
      Uncommon
      Forestwalk, protection from green
      2/1


      Spike Jester :B::R:
      Goblin Warrior
      Haste
      3/1


      Zhur-Taa Druid :R::G:
      Creature - Human Druid
      Common
      :T: : Add :G: to your mana pool.
      Whenever you tap Zhur-Taa Druid for mana, it deals 1 damage to each opponent.

      1/1


      Armored Wolf-Rider 3:G::W:
      Creature - Elf Knight
      Common
      4/6


      Ascended Lawmage 2:W::U:
      Creature - Vedalken Wizard
      Uncommon
      Flying, hexproof
      3/2


      Blaze Commando 3:R::W:
      Creature - Minotaur Soldier
      Uncommon
      Whenever an instant or sorcery spell you control deals damage, put two 1/1 red and white Soldier creature tokens with haste onto the battlefield.
      5/3


      Boros Battleshaper 5:R::W:
      Creature - Minotaur Soldier
      Rare
      At the beginning of each combat, up to one target creature attacks or blocks this combat if able and up to one target creature can't attack or block this combat.
      5/5


      Bronzebeak Moa 2:G::W:
      Creature - Bird
      Uncommon
      Whenever another creature enters the battlefield under your control, Bronzebeak Moa gets +3/+3 until end of turn.
      2/2


      Carnage Gladiator 2:B::R:
      Creature - Skeleton Warrior
      Uncommon
      Whenever a creature blocks, that creature's controller loses 1 life.
      1:B::R: : Renegerate Carnage Gladiator.

      4/2


      Debt to the Deathless X:W::W::B::B:
      Sorcery
      Uncommon
      Each opponent loses two times X life. You gain life equal to the life lost this way.


      Feral Animist 1:R::G:
      Creature - Goblin Shaman
      Uncommon
      3: Feral Animist gets +X/+0 until end of turn, where X is its power.
      2/1


      Krasis Incubation 2:G::U:
      Enchantment - Aura
      Uncommon
      Enchant creature
      Enchanted creature can't attack or block, and its activated abilities can't be activated.
      1:G::U:, Return Krasis Incubation to its owner's hand: Put two +1/+1 counters on enchanted creature.



      Maw of the Obzedat 3:W::B:
      Creature - Thrull
      Uncommon
      Sacrifice a creature: Creatures you control get +1/+1 until end of turn.
      3/3


      Morgue Burst 4:B::R:
      Sorcery
      Common
      Return target creature card from your graveyard to your hand. Morgue Burst deals damage to target creature or player equal to the power of the card returned this way.


      Scab-Clan Giant 4:R::G:
      Creature - Giant Warrior
      Uncommon
      When Scab-Clan Giant enters the battlefield, it fights target creature an opponent controls chosen at random.
      4/5



      Geteilte Karten
      Spoiler anzeigen

      Beck // Call :G::U://4:W::U:
      Sorcery // Sorcery
      Rare
      Whenever a creature enters the battlefield this turn, you may draw a card.
      //
      Put four 1/1 white Bird creature tokens with flying onto the battlefield.
      Fuse (You may cast one or both halves of this card from your hand.)



      Toil // Trouble 2:B://2:R:
      Sorcery // Sorcery
      Uncommon
      Target player draws two cards and loses 2 life.
      //
      Trouble deals damage to target player equal to the number of cards in that players hand.
      Fuse (You may cast one or both halves of this card from your hand.)



      Wear // Tear 1:R://:W:
      Instant // Instant
      Uncommon
      Destroy target artifact.
      //
      Destroy target enchantment.
      Fuse (You may play one or both halves of this card from your hand.)



      Armed//Dangerous 1:R://3:G:
      Sorcery
      Uncommon
      Target creature gets +1/+1 and doublestrike until end of turn.
      //
      All creatures able to block target creature do so this turn.
      Fuse (You may cast one or both halves of this card from your hand.)



      Breaking // Entering :U::B://4:B::R:
      Sorcery // Sorcery
      Rare
      Target player puts the top eight cards of his or her library into his or her graveyard.
      //
      Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.
      Fuse (You may cast one or both halves of this card from your hand.)



      Turn // Burn 2:B://1:R:
      Instant // Instant
      Uncommon
      Target creature loses all abilities and becomes a 0/1 red Weird until end of turn.
      //
      Burn deals 2 damage to target creature or player.
      Fuse (You may cast one or both halves of this card from your hand.)



      Body // Blood 3:B::G://:R::G:
      Sorcery // Sorcery
      Rare
      Exile target creature from a graveyard, put X +1/+1 counters on target creature, X equal to the power of target card you exiled this way.
      //
      Target Creature you control deals damage equal to its power to target creature or player.
      Fuse (You may cast one or both halves of this card from your hand.)



      Far // Away 1:U://2:B:
      Instant // Instant
      Uncommon
      Return target creature to its owner's hand.
      //
      Target player sacrifices a creature.
      Fuse (You may cast one or both halves of this card from your hand.)



      Alive // Well 3:G://:W:
      Sorcery // Sorcery
      Uncommon
      Put a 3/3 green centaur token onto the battlefield.
      //
      You gain 2 life for each creature you control.
      Fuse (You may cast one or both halves of this card from your hand.)



      Give // Take 2:G://2:U:
      Sorcery // Sorcery
      Uncommon
      Put three +1/+1 counters on target creature.
      //
      Remove all +1/+1 counters from target creature you control. Draw that many cards.



      Catch // Release 1:U::R://4:R::W:
      Sorcery // Sorcery
      Rare
      Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.
      //
      Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker.
      Fuse (You may cast one or both halves of this card from your hand.)



      Profit // Loss 2:W://2:B:
      Instant // Instant
      Uncommon
      Creatures you control get +1/+1 until end of turn.
      //
      Creatures your opponents control get -1/-1 until end of turn.
      Fuse (You may cast one or both halves of this card from your hand.)



      Protect // Serve 2:W://2:U:
      Instant // Instant
      Uncommon
      Target creature gets +2/+4 until end of turn.
      //
      Target creature gets -4/-0 until end of turn.
      Fuse (You may cast one or both halves of this card from your hand.)



      Ready // Willing 1:G::W://1:W::B:
      Instant // Instant
      Rare
      Creatures you control are indestructible this turn.
      //
      Creatures you control gain deathtouch and lifelink until end of turn.
      Fuse (You may cast one or both halves of this card from your hand.)



      Down // Dirty 3:B://2:G:
      Sorcery // Sorcery
      Uncommon
      Target player discards two cards.
      //
      Return target card from your graveyard to your hand.
      Fuse (You may cast one or both halves of this card from your hand.)




      Token
      Spoiler anzeigen

      Das einzige neue Token, welches in Boostern zu finden sein wird:


      Promo-Token, welches es auf der Dragon Maze-League zu gewinnen gibt:




      Dieser Beitrag wurde bereits 54 mal editiert, zuletzt von Gam ()

      Hallöchen Magic-Fans hier im Board (ich weiß, es sind nicht allzu viele... ^^#)!

      Mir wurde ja nun die Aufgabe übertragen den MtG-Bereich als Spezialist zu betreuen.
      Der Spoiler-Thread hier ist quasi mein Einstand. :)

      Ich werde versuchen so schnell neue Karten hinzuzufügen, wie sie bekannt werden (und wie es meine Arbeit zulässt :ähm: ).

      Ich hoffe in jedem Fall schon mal, dass euch die Aufmachung des Threads gefällt und würde mich freuen, wenn ihr aktiv an dem Gedankenaustausch zu den stückweise bekannt werdenden Karten des Sets teilnehmt.


      Was haltet ihr eigentlich davon, dass alle Schock-Länder nochmal mit von der Partie sind?
      Findet ihr die neue, weiter entfernte Perspektive auf die Tore auch so cool wie ich?

      Und was sagt ihr zu dem gerade erst bekannt gewordenen Counter-Spell?:



      Also ich find ihn saustark! :rock:

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von Gam ()

      Nice! Für ein Weiß mehr bekommt man Ruhe vor sämtlichen anderen Sprüchen und wirft den Gegner damit einen kompletten Zug zurück. Kann sich wirklich sehen lassen. Sehr guter Hardcounter und typisch Azorius.
      “Your living is determined not so much by what life brings to you as by the attitude you bring to life; not so much by what happens to you as by the way your mind looks at what happens.”

      “Out of suffering have emerged the strongest souls; the most massive characters are seared with scars.”

      Respect yourself. Respect others. Take responsibility for your actions.

      Twinmold1986 schrieb:

      Nice! Für ein Weiß mehr bekommt man Ruhe vor sämtlichen anderen Sprüchen und wirft den Gegner damit einen kompletten Zug zurück. Kann sich wirklich sehen lassen. Sehr guter Hardcounter und typisch Azorius.


      Jop. Ein Counter mit immer noch annehmbaren Mana-Kosten von drei, der ein eingebautes Silence hat. Musste heute gleich drei mal drüber lesen, um sicher zu gehen, dass ich nicht irgendwas falsch verstanden hab... xD Und da machte ich mir schon Sorgen um UB Control.... total unbegründet! ^^
      Nun sind die Preview-Wochen endlich offiziell gestartet und offenbaren gleich mal eine erste große Überraschung!
      In Dragons Maze wird es seit langer Zeit mal wieder Geteilte Karten geben, wie z.B. diese hier:



      Aber auch die haben eine Neuerung: Man kann nun auch beide Seiten mit einmal wirken, sofern man denn genügend Mana dafür aufbringen kann.
      Find ich persönlich sehr interessant, wenn mich auch die ersten drei Exemplare nicht vom Hocker hauen. Aber mindestens 1-2 richtige unfaire Karten dieser Art sind wohl zu erwarten, oder was meint ihr?

      Auch der mit Spannung erwartete neue Planeswalker Ral Zarek ist bereits bekannt:



      Während ich seine ersten beiden Effekte sehr solide finde, mag ich den letzten mal überhaupt nicht. Klar gewinnt er je nach Anzahl Kopf einfach mal Spiele, aber ich bin kein Fan von solchen Glücksspielereien. Ich gehe aber fest davon aus, dass der Blitzkünstler seinen Weg ins Constructed finden wird. Was denkt ihr?


      Mit Melek ist nun auch der zweite Gildenheld bekannt:



      Scheinbar werden die Teile doch alle 6 Mana teuer sein, was mich ein wenig enttäuscht. Die Fähigkeiten dieses Kerls hier sind im Gegensatz zu seinem Gruul-Gegenstück aber ziemlich überwältigend. Sofern man ihn im Spiel halten kann für 1-2 Runden, dürfte das Spiel für den Gegner wohl gelaufen sein... ^^#

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von Gam ()

      ENDLICH!
      ich warte schon ganz ungeduldig auf Ral Zarek^^
      bin vom Artwork nicht so begeistert auch wenn es ja eigentlich schon bekannt war
      die ersten beiden Fähigkeiten finde ich auch klasse
      aber Münzen werfen ist nicht so meins...

      Malek ist auch genial, aber ich glaube da er eher für schnelle Decks mit vielen instants und sorcerys gedacht ist, ist er etwas zu Teuer mit 6cc
      Spiele aber noch nicht lang genug um mir da ganz sicher zu sein
      Vor vielen Jahren in finsterer Nacht,
      wurd ein Kind zur Welt gebracht.
      Man merkte nach nem kurzen Check,
      in seiner Hand ein Gladi-Deck!
      Klar damit duelliert er sich!
      Meine Freunde, das war ich!
      Die erste Fähigkeit von Ral Zarek finde ich einfach nur bombig. Solange er liegt kann er in Blau/Rot Mana beschleunigen (er kann ja auch Länder enttappen) und zeitgleich den Weg für ein paar Angriffe vorbereiten. Seine zweite Fähigkeit dient zum Finishen oder als Pointremoval, was beides nicht schlecht ist. Und er startet mit 4 Loyalität, was für einen Planeswalker auch nicht schlecht ist. Ich mag ihn, gerade auch weil mir Blau/Rot immer gefallen hat.
      “Your living is determined not so much by what life brings to you as by the attitude you bring to life; not so much by what happens to you as by the way your mind looks at what happens.”

      “Out of suffering have emerged the strongest souls; the most massive characters are seared with scars.”

      Respect yourself. Respect others. Take responsibility for your actions.

      Ich als Izzet-Anhänger finde bestimmt Platz für Ral :D
      Im Niv-Mizzet-Combo könnte man so auch den Drachen wieder enttappen
      die zweite Fähigkeit ist einfach pflicht, da viele Planeswalker sich selbst Verteidigen können
      (währe auch schade wenn ein Izzet-Magier sich nicht selbst verteidigen könnte :P)
      ich bin mal gespannt wann man die dritte Fähigkeit so zum Einsatz bringen kann, denke andere Farbkombinationen könnten die besser ausschöpfen aber zu Izzet passt der Effekt am besten
      Vor vielen Jahren in finsterer Nacht,
      wurd ein Kind zur Welt gebracht.
      Man merkte nach nem kurzen Check,
      in seiner Hand ein Gladi-Deck!
      Klar damit duelliert er sich!
      Meine Freunde, das war ich!
      Kommt da vllt nochn Planeswalker oder gibt es immer nur 1 pro "Edition"?
      Stehe mehr auf blau-weiß :p (weswegen so ein mächtiger Counter ja schon wie gewollt erscheint).

      Bin gespannt was noch kommt, finde son MAGIC Spoiler irgendwie interessanter als z.b. YuGiOh Spoiler. Weiß auch nicht so genau warum xD

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von Rohan ()

      Rohan schrieb:

      Kommt da vllt nochn Planeswalker oder gibt es immer nur 1 pro "Edition"?
      Stehe mehr auf blau-weiß :p (weswegen so ein mächtiger Counter ja schon wie gewollt erscheint).

      Bin gespannt was noch kommt, finde son MAGIC Spoiler irgendwie interessanter als z.b. YuGiOh Spoiler. Weiß auch nicht so genau warum xD


      Die Spoiler bei Magic werden von Wizards of the Coast eben richtig dich aufgezogen und zelebriert, wohin gegen Konami einfach nur irgendwann die Karten raus haut. Klar hat man an ersterem viel mehr Vergnügen! :)

      Bezüglich des Planeswalkers müsste eigentlich noch ein einfarbiger im Set enthalten sein, wenn sie ihr Konzept beibehalten.
      Neue Riesenladung Karten eingetrudelt:

      Counter ist 50 Cent Rare weil er schlechter als Dissipate ist.
      Mit nem anderen 2 Manaramp neben Farseek ist der PW gut bis Bombe.
      Der 4 Mana 5/5er Wurm wird im Limited Plus machen und dann Genick brechen, im Constructed zu schwach.
      Hingegen der 2/1 mit Discard wird mit Engel einige Leute ohne HK darstehen lassen und das auch noch schön als Kurve :)
      Wear/Tear stabile SB Karte weil so flexibel.
      Spoiler-Tag Nr. 2!!!

      Wie Duodax schon sagte, ist diese Karte hier im Limited ziemlich frech:



      Ich persönlich würde sie aber auch im Contructed nicht komplett von einem Einsatzgebiet ausschließen. Schade ist natürlich, dass sie aufgrund dessen, dass sie keine Kreatur ist, ins Domri-Deck mal so gar nicht rein passt... :(

      Der Orzhov-Dude ist offensichtlich gut, weil er PLUS macht! :D



      Naja nicht zwingend... aber gegen das richtige Deck zumindest mit einer sehr hohen Wahrscheinlichkeit. ^^
      Die Hand des Gegners zu kennen, ist btw auch nicht soooo schlecht, hab ich gehört... ;)

      Der Dämon ist interessant, wenn auch wieder mal so ein Meh-Mythic Slot...



      Gegen die berüchtigte Infinite-Life-Combo rund um Boros Reckoner und Boros Charme + irgend eine Lifelink-Karte ist er allerdings ein valider Out! :d


      Und zu dem Kerl hier fällt mir eigentlich nur ein was Positives ein im Moment:



      Nämlich, dass er meine These widerlegt, dass diese Herrschaften alle 6 Mana teuer sind. ^^


      Für diejenigen, die es interessiert, gibts hier auch noch Bilder von den Boostern, dem Display und Fatpack des Sets:

      So sehen die Produkte aus

      Dieser Beitrag wurde bereits 2 mal editiert, zuletzt von Gam ()

      Ein Torwächter für jede Farbe. Diese fünf Spielzeuge sind offensichtlich extra fürs Limited designed worden. Stellvertretend hier mal der meiner Meinung nach Beste von ihnen:



      Und wieder zwei Gilden-Champions:



      Exava ist bislang wohl der beste von ihnen, während Teysa mit 7 Mana nun echt verdammt teuer dafür ist, dass sie bei ihrem bloßen Erscheinen oder Ableben mal gar nichts gemacht hat...
      Zum Glück sind 2 der Helden in den für mich interessanten Farbkombinationen noch ausstehend... ^^

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von Gam ()

      also Exava finde ich schon mal klasse *Diabolisch grinsend an Unleash-Fun-Deck bastel*
      Vorel klingt ja erstmal auch ganz lustig, aber ich denke nicht das einfaches Marken verdoppeln so toll ist
      aber Teysa....7 Mana...Naja

      die Gatekeeper finde ich für den common Bereich ne gute idee

      btw: wurde Render silent hier nicht erst mit nem anderen artwork gepostet ?( ich bin verwirrt...
      Vor vielen Jahren in finsterer Nacht,
      wurd ein Kind zur Welt gebracht.
      Man merkte nach nem kurzen Check,
      in seiner Hand ein Gladi-Deck!
      Klar damit duelliert er sich!
      Meine Freunde, das war ich!

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von Shiba Grand-Tiger ()

      Teysa soll halt Zeit kaufen, ob diese jedoch so spät im Spiel noch nötig ist...hmm...
      “Your living is determined not so much by what life brings to you as by the attitude you bring to life; not so much by what happens to you as by the way your mind looks at what happens.”

      “Out of suffering have emerged the strongest souls; the most massive characters are seared with scars.”

      Respect yourself. Respect others. Take responsibility for your actions.