Spoiler: "Magic 2014 Core Set" (08.07.2013)

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      Spoiler: "Magic 2014 Core Set" (08.07.2013)



      Entzünde deinen Funken!





      Set Name: Magic 2014 Core Set

      Number of Cards: 249

      Prerelease Events: July 13-14, 2013

      Prerelease-Promo: Alternate Art Foil Version of the Rare Card "Megantic Sliver"



      Release Date: July 19, 2013

      Release-Promo: Alternate Art Foil Version fo the Rare Card "Colossal Whale"



      Magic Online Release Date: July 29, 2013

      Game Day: August 10-11, 2013

      Hier die Promo für alle Teilnehmer und für die Top 8:





      Three-Letter Abbreviation: M14

      Initial Concept and Game Design:

      Mark Globus (lead), Tom LaPille, Adam Lee, Shawn Main, and Ken Troop

      Final Game Design and Development:

      Dave Guskin (lead), Kelly Digges, Aaron Forsythe, James Hata, Zac Hill, and Max McCall, with contributions from Matt Tabak

      Languages:

      English, Chinese Simplified, Chinese Traditional, French, German, Italian, Japanese, Korean, Portuguese, Russian, Spanish

      Available in: Booster Packs, Intro Packs*, Event Decks*, Booster Battle Packs, Fat Packs*

      Und hier ein bildhafter Überblick über die Booster-Packs, Display-Boxen und Fat-Packs des Sets:

      Produkt-Palette

      Intro Packs

      Wer ein komplettes Booster-Display von Dragons Maze beim lokalen Händler erwirbt, bekommt diese Buy-A-Box-Promo: "Ratchet Bomb"



      Wer auf der M14-League mitmischt, hat desweiteren die Chance dieses Token zu bekommen:



      Weiß
      Spoiler anzeigen

      Sentinel Sliver 1:W:
      Creature - Sliver
      Common
      Sliver creatures you control have vigilance.
      2/2


      Steelform Sliver 2:W:
      Creature - Sliver
      Uncommon
      Sliver Creatures you control get +0/+1.
      2/2


      Archangel of Thune 3:W::W:
      Creature - Angel
      Mythic Rare
      Flying
      Lifelink (Damage dealt by this creature also causes you to gain that much life.)
      Whenever you gain life, put a +1/+1 counter on each creature you control.

      3/4


      Dawnstrike Paladin 3:W::W:
      Creature - Human Knight
      Common
      Vigilance, lifelink
      2/4


      Master of Diversion 2:W:
      Creature - Human Scout
      Common
      Whenever Master of Diversion attacks, tap target creature defending player controls.
      2/2


      Devout Invocation 6:W:
      Sorcery
      Mythic Rare
      Tap any number of untapped creatures you control. Put a 4/4 white Angel creature token with flying onto the battlefield for each creature tapped this way.


      Charging Griffin 3:W:
      Creature - Griffin
      Common
      Flying
      Whenever Charging Griffin attacks, it gets +1/+1 until end of turn.

      2/2


      Bonescythe Sliver 3:W:
      Creature - Sliver
      Rare
      Sliver creatures you control have double strike.
      2/2


      Hive Stirrings 2:W:
      Sorcery
      Common
      Put two 1/1 colorless Sliver creature tokens onto the battlefield.


      Seraph of the Sword 3:W:
      Creature - Angel
      Rare
      Flying
      Prevent all combat damage that would dealt to Seraph of the Sword.

      3/3


      Ajani's Chosen 2:W::W:
      Creature - Cat Soldier
      Rare
      Whenever an enchantment enters the battlefield under your control, put a 2/2 white Cat creature token onto the battlefield. If that enchantment is an Aura, you may attach it to the token.
      3/3


      Griffin Sentinel 2:W:
      Creature - Griffin
      Common
      Flying
      Vigilance (Attacking doesn't cause this creature to tap.)

      1/3


      Serra Angel 3:W::W:
      Creature - Angel
      Uncommon
      Flying
      Vigilance (attacking doesn't cause this creature to tap.)

      4/4


      Pacifism 1:W:
      Enchantment - Aura
      Common
      Enchant creature
      Enchanted creature can't attack or block.



      Show of Valor 1:W:
      Instant
      Common
      Target creature gets +2/+4 until end of turn.


      Capashen Knight 1:W:
      Creature - Human Knight
      Common
      First strike
      1:W: : Capashen Knight gets +1/+0 until end of turn.

      1/1


      Divine Favor 1:W:
      Enchantment - Aura
      Common
      Enchant creature
      When Divine Favor enters the battlefield, you gain 3 life.
      Enchanted creature gets +1/+3.



      Auramancer 2:W:
      Creature - Human Wizard
      Common
      When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.
      2/2


      Brave the Elements :W:
      Instant
      Uncommon
      Choose a color. White creatures you control gain protection from the chosen color until end of turn.


      Soulmender :W:
      Creature - Human Cleric
      Common
      :T: : You gain 1 life.
      1/1


      Stonehorn Chanter 5:W:
      Creature - Rhino Cleric
      Uncommon
      5:W: : Stonehorn Chanter gains vigilance and lifelink until end of turn. (Attacking doesn't cause it to tap. Damage dealt by it also causes you to gain that much life.)
      4/4


      Angelic Accord 3:W:
      Enchantment
      Uncommon
      At the beginning of each end step, if you gained 4 or more life this turn, put a 4/4 white angel creature token with flying onto the battlefield.


      Angelic Wall 1:W:
      Creature - Wall
      Common
      Defender, flying (This creature can't attack, and it can block creatures with flying.)
      0/4


      Celestial Flare :W::W:
      Instant
      Common
      Target player sacrifices an attacking or blocking creature.


      Ajani, Caller of the Pride 1:W::W:
      Planeswalker - Ajani
      Mythic Rare
      +1: Put a +1/+1 counter on up to one target creature.
      -3: Target creature gains flying and double strike until end of turn.
      -8: Put X 2/2 white Cat creature tokens onto the battlefield, where X is your life total.

      [4]


      Fiendslayer Paladin 1:W::W:
      Creature - Human Knight
      Rare
      First strike (This creature deals combat damage before creatures without first strike.)
      Lifelink (Damage dealt by this creature also causes you to gain that much life.)
      Fiendslayer Paladin can't be the target of black or red spells your opponents control.

      2/2


      Banisher Priest 1:W::W:
      Creature - Human Cleric
      Uncommon
      When Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. (That creature returns under its owner's control.)
      2/2


      Path of Bravery 2:W:
      Enchantment
      Rare
      As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1.
      Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures.



      Imposing Sovereign 1:W:
      Creature - Human
      Rare
      Creatures your opponents control enter the battlefield the tapped.
      2/1


      Fortify 2:W:
      Instant
      Common
      Choose one - Creatures you control get +2/+0 until end of turn; or creatures you control get +0/+2 until end of turn.


      Congregate 3:W:
      Instant
      Uncommon
      Target player gains 2 life for each creature on the battlefield.


      Blessing :W::W:
      Enchantment - Aura
      Uncommon
      Enchant creature
      :W: : Enchanted creature gets +1/+1 until end of turn.



      Planar Cleansing 3:W::W::W::W:
      Sorcery
      Rare
      Destroy all nonland permanents.


      Capashen Knight 1:W:
      Creature - Human Knight
      Common
      First strike
      1:W: : Capashen Knight gets +1/+0 until end of turn.

      1/1


      Indestructibility 3:W:
      Enchantment - Aura
      Rare
      Enchant permanent
      Enchanted permanent has indestructible.



      Pay no Heed :W:
      Instant
      Common
      Prevent all damage a source of your choice would deal this turn.


      Silence :W:
      Instant
      Rare
      You opponents can't cast spells this turn.


      Siege Mastadon 4:W:
      Creature - Elephant
      Common
      3/5


      Celestial Flare :W::W:
      Instant
      Common
      Target player sacrifices an attacking or blocking creature.


      Pillarfield Ox 3:W:
      Creature - Ox
      Common
      2/4


      Wall of Swords 3:W:
      Creature - Wall
      Uncommon
      Defender
      Flying

      3/5


      Solemn Offering 2:W:
      Sorcery
      Common
      Destroy target artifact or enchantment.
      You gain 4 life.



      Suntail Hawk :W:
      Creature - Bird
      Common
      Flying
      1/1



      Blau
      Spoiler anzeigen

      Trained Condor 2:U:
      Creature - Bird
      Common
      Flying
      Whenever Trained Condor attacks, another target creature you control gains flying until end of turn.

      2/1


      Glimpse the Future 2:U:
      Sorcery
      Uncommon
      Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.


      Jace's Mindseeker 4:U::U:
      Creature - Fish Illusion
      Rare
      Flying
      When Jace's Mindseeker enters the battlefield, target opponent puts the top five cards of his or her library into his or her graveyard. You may cast an instant or sorcery card from among them without paying its mana cost.

      4/4


      Colossal Whale 5:U::U:
      Creature - Whale
      Rare
      Islandwalk
      Whenever Colossal Whale attacks, you may exile target creature defending player controls until Colossal Whale leaves the battlefield.

      5/5


      Windreader Sphinx 5:U::U:
      Creature - Sphinx
      Mythic Rare
      Flying
      Whenever a creature with flying attacks, you may draw a card.

      3/7


      Coral Merfolk 1:U:
      Creature - Merfolk
      Common
      2/1


      Divination 2:U:
      Sorcery
      Common
      Draw two cards.


      Opporunity 4:U::U:
      Instant
      Uncommon
      Target player draws four cards.


      Essence Scatter 1:U:
      Instant
      Common
      Counter target creature spell.


      Archaeomancer 2:U::U:
      Creature - Human Wizard
      Common
      When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
      1/2


      Air Servant 4:U:
      Creature - Elemental
      Uncommon
      Flying
      2:U: : Tap target creature with flying.

      4/3


      Disperse 1:U:
      Instant
      Common
      Return target nonland permanent to its owner's hand.


      Time Ebb 2:U:
      Sorcery
      Common
      Put target creature on top of its owner's library.


      Cancel 1:U::U:
      Instant
      Common
      Counter target spell.


      Claustrophobia 1:U::U:
      Enchantment - Aura
      Common
      Enchant creature
      When Claustrophobia enters the battlefield, tap enchanted creature.
      Enchanted creature doesn't untap during its controller's untap step.



      Phantom Warrior 1:U::U:
      Creature - Illusion Warrior
      Uncommon
      Phantom Warrior is unblockable.
      2/2


      Scroll Thief 2:U:
      Creature - Merfolk Rogue
      Common
      Whenever Scroll Thief deals combat damage to a player, draw a card.
      1/3


      Frost Breath 2:U:
      Instant
      Common
      Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.


      Messenger Drake 3:U::U:
      Creature - Drake
      Common
      Flying
      When Messenger Drake dies, draw a card.

      3/3


      Seacoast Drake 1:U:
      Creature - Drake
      Common
      Flying
      1/3


      Warden of Evos Isle 2:U:
      Creature - Bird Wizard
      Uncommon
      Flying
      Creature spells with flying you cast cost 1 less to cast.

      2/2


      Illusionary Armor 4:U:
      Enchantment - Aura
      Uncommon
      Enchant creature
      Enchanted creature gets +4/+4
      When enchanted creature becomes the target of a spell or ability, sacrifice Illusionary Armor.



      Water Servant 2:U::U:
      Creature - Elemental
      Uncommon
      :U: : Water Servant gets +1/-1 until end of turn.
      :U: : Water Servant gets -1/+1 until end of turn.


      Jace Memory Adept 3:U::U:
      Planeswalker - Jace
      Mythic Rare
      +1: Draw a card. Target player puts the top card of his or her library into his or her graveyard.
      0: Target player puts the top ten cards of his or her library into his or her graveyard.
      -7: Any number of target players each draw twenty cards.

      [4]


      Clone 3:U:
      Creature - Shapeshifter
      Rare
      You may have Clone enter the battlefield as a copy of any creature on the battlefield.
      0/0


      Galerider Sliver :U:
      Creature - Sliver
      Rare
      Sliver creatures you control have flying.
      1/1


      Elite Arcanist 3:U:
      Creature - Human Wizard
      Rare
      When Elite Arcanist enters the battlefield, you may exile an instant card from your hand.
      X, :T: : Copy the exiled card. You may cast the copy without paying its mana cost. X is the converted mana cost of the exiled card.

      1/1


      Tidebinder Mage :U::U:
      Creature - Merfolk Wizard
      Rare
      When Tidebinder Mage enters the battlefield, tap target red or green creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Tidebinder Mage.
      2/2


      Dismiss into Dream 6:U:
      Enchantment
      Rare
      Each creature your opponents control is an Illusion in addition to its other type and has "When this creature becomes the target of a spell or ability sacrifice it"


      Rewind 2:U::U:
      Instant
      Uncommon
      Counter target spell. Untap up to four lands.



      Schwarz
      Spoiler anzeigen

      Shadowborn Apostle :B:
      Creature - Human Cleric
      Common
      A deck can have any number of cards named Shadowborn Apostle.
      :B: , Sacrifice six creatures named Shadowborn Apostle: Search your library for a Demon creature card and put it onto the battlefield. Then shuffle your library.

      1/1


      Shadowborn Demon 3:B::B:
      Creature - Demon
      Mythic Rare
      Flying
      When Shadowborn Demon enters the battlefield, destroy target non-Demon creature.
      At the beginning of your upkeep, if there are fewer then six creature cards in your graveyard, sacrifice a creature.

      5/6


      Minotaur Abomination 4:B::B:
      Creature - Zombie Minotaur
      Common
      4/6


      Grim Return 2:B:
      Instant
      Rare
      Choose target creature card in a graveyard that was put there from battlefield this turn. Put that card onto the battlefield under your control.


      Liliana's Reaver 2:B::B:
      Creature - Zombie
      Rare
      Deathtouch
      Whenever Liliana's Reaver deals combat damage to a player, that player discards a card and you put a 2/2 black zombie creature token onto the battlefield tapped.

      4/3


      Rise of the Dark Realms 7:B::B:
      Sorcery
      Mythic Rare
      Put all creature cards from all graveyards onto the battlefield under your control.


      Quag Sickness 2:B:
      Enchantment - Aura
      Common
      Enchant creature
      Enchanted creature gets -1/-1 for each Swamp you control.



      Doom Blade 1:B:
      Instant
      Common
      Destroy target nonblack creature.


      Undead Minotaur 2:B:
      Creature - Zombie Minotaur
      Common
      2/3


      Wring Flesh :B:
      Instant
      Common
      Target creature gets -3/-1 until end of turn.


      Mark of the Vampire 3:B:
      Enchantment - Aura
      Common
      Enchant creature
      Enchanted creature gets +2/+2 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)



      Corrupt 5:B:
      Sorcery
      Uncommon
      Corrupt deals damage equal to the number of Swamps you control to target creature or player. You gain life equal to the damage dealt this way.


      Nightwing Shade 4:B:
      Creature - Shade
      Common
      Flying
      1:B: : Nightwing Shade gets +1/+1 until end of turn.

      2/2


      Mind Rot 2:B:
      Sorcery
      Common
      Target player discards two cards.


      Sengir Vampire 3:B::B:
      Creature - Vampire
      Uncommon
      Flying
      Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.

      4/4


      Child of Night 1:B:
      Creature - Vampire
      Common
      Lifelink (Damage dealt by this creature also causes you to gain that much life.)
      2/1


      Corpse Hauler 1:B:
      Creature - Human Rogue
      Common
      2:B:, Sacrifice Corpse Hauler: Return another target creature card from your graveyard to your hand.
      2/1


      Deathgaze Cockatrice 2:B::B:
      Creature - Cockatrice
      Common
      Flying, deathtouch
      2/2


      Vampire Warlord 4:B:
      Creature - Vampire Warrior
      Uncommon
      Sacrifice another creature: Regenerate Vampire Warlord. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
      4/2


      Accursed Spirit 3:B:
      Creature - Spirit
      Common
      Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
      3/2


      Liliana of the Dark Realms 2:B::B:
      Planeswalker - Liliana
      Mythic Rare
      +1: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.
      -3: Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control.
      -6: You get an emblem with "Swamps you control have ":T: : Add :B::B::B::B: to your mana pool."

      [3]


      Duress :B:
      Sorcery
      Common
      Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.


      Syphon Sliver 2:B:
      Creature - Sliver
      Rare
      Sliver creatures you control have lifelink. (Damage dealt by a Sliver creature you control also causes you to gain that much life.)
      2/2


      Xathrid Necromancer 2:B:
      Creature - Human Wizard
      Rare
      Whenever Xathrid Necromancer or another Human creature you control dies, put a 2/2 black Zombie creature token onto the battlefield tapped.
      2/2


      Dark Prophecy :B::B::B:
      Enchantment
      Rare
      Whenever a creature you control dies, you draw a card and lose 1 life.


      Nightmare 5:B:
      Creature - Nightmare Horse
      Rare
      Flying
      Nightmare's power and toughness are each equal to the number of Swamps you control.

      */*


      Bogbrew Witch 3:B:
      Creature - Human Wizard
      Rare
      2 :T: : Search your library for a card named Festering Newt or Bubbling Cauldron, put it onto battlefield tapped, then shuffle your library.
      1/3


      Festering Newt :B:
      Creature - Salamander
      Common
      When festering newt dies, target creature an opponent controls get -1/-1 until end of turn. That creature gets -4/-4 instead if you control a creature named Bogbrew Witch.
      1/1


      Blightcaster 3:B:
      Creature - Human Wizard
      Uncommon
      Whenever you cast an enchantment spell, you may have target creature get -2/-2 until end of turn.
      2/3


      Lifebane Zombie 1:B::B:
      Creature - Zombie Warrior
      Rare
      Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
      When Lifebane Zombie enters the battlefield, target opponent reveals his or her hand. You choose a green or white creature card from it and exile that card.

      3/1


      Sign in Blood :B::B:
      Sorcery
      Common
      Target Player draws two cards and loses 2 life.


      Tenacious Dead :B:
      Creature - Skeleton Warrior
      Uncommon
      When Tenacious Dead dies, you may pay 1B. If you do, return it to the battlefield tapped under its owner's control.
      1/1



      Rot
      Spoiler anzeigen

      Regathan Firecat 2:R:
      Creature - Elemental Cat
      Common
      4/1


      Blur Sliver 2:R:
      Creature - Sliver
      Common
      Sliver creatures you control have haste.
      2/2


      Battle Sliver 4:R:
      Creature - Sliver
      Uncommon
      Sliver creatures you control get +2/+0.
      3/3


      Striking Sliver :R:
      Creature - Sliver
      Common
      Sliver creatures you control have first strike.
      1/1


      Chandra's Phoenix 1:R::R:
      Creature - Phoenix
      Rare
      Flying, Haste
      Whenever an opponent is dealt damage by a red instant or sorcery spell you control or by a red planeswalker you control, return Chandra's Phoenix from your graveyard to your hand.

      2/2


      Awaken the Ancient 1:R::R::R:
      Enchantment - Aura
      Rare
      Enchant Mountain
      Enchant Mountain is a 7/7 red Giant creature with haste. It's still a land.



      Marauding Maulhorn 2:R::R:
      Creature - Beast
      Common
      Marauding Maulhorn attacks each combat if able unless you control a creature named Advocate of the Beast.
      5/3


      Molten Birth 1:R::R:
      Sorcery
      Uncommon
      Put two 1/1 red Elemental creature tokens onto the battlefield. Then flip a coin. If you win the flip, return Molten Birth to its owner's hand.


      Ogre Battledriver 2:R::R:
      Creature - Ogre Warrior
      Rare
      Whenever another creature enters the battlefield under your control, that creature gets +2/+0 and gains haste until end of turn.
      3/3


      Thorncaster Sliver 4:R:
      Creature - Sliver
      Rare
      Sliver creatures you control have "Whenever this creature attacks, it deals 1 damage to target creature or player."
      2/2


      Young Pyromancer 1:R:
      Creature - Human Shaman
      Uncommon
      Whenever you cast an instant or sorcery spell, put a 1/1 red Elemental creature token onto the battlefield.
      2/1


      Scourge of Valkas 2:R::R::R:
      Creature - Dragon
      Mythic Rare
      Flying
      Whenever Scourge of Valkas or another Dragon enters the battlefield under your control, it deals X damage to target creature or player, where X is the number of Dragons you control.
      :R: : Scourge of Valkas gets +1/+0 until end of turn.

      4/4


      Flames of the Firebrand 2:R:
      Sorcery
      Uncommon
      Flames of the Firebrand deals 3 damage divided as you choose among one, two, or three target creatures and/or players.


      Shock :R:
      Instant
      Common
      Shock deals 2 damage to target creature or player.


      Burning Earth 3:R:
      Enchantment
      Rare
      Whenever a player taps a nonbasic land for mana, Burning Earth deals 1 damage to that player.


      Canyon Minotaur 3:R:
      Creature - Minotaur Warrior
      Common


      Act of Treason 2:R:
      Sorcery
      Uncommon
      Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.


      Thunder Strike 1:R:
      Instant
      Common
      Target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)


      Pitchburn Devils 4:R:
      Creature - Devil
      Common
      When Pitchburn Devils dies, it deals 3 damage to target creature or player.
      3/3


      Volcanic Geyser X:R::R:
      Instant
      Uncommon
      Volcanic Geyser deals X damage to target creature or player.


      Lava Axe 4:R:
      Sorcery
      Common
      Lava Axe deals 5 damage to target player.


      Dragon Hatchling 1:R:
      Creature - Dragon
      Common
      Flying
      :R: : Dragon Hatchling gets +1/+0 until end of turn.

      0/1


      Goblin Shortcutter 1:R:
      Creature - Goblin Scout
      Common
      When Goblin Shortcutter enters the battlefield, target creature can't block this turn.
      2/1


      Chandra's Outrage 2:R::R:
      Instant
      Common
      Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.


      Seismic Stomp 1:R:
      Sorcery
      Common
      Creatures without flying can't block this turn.


      Fleshpulper Giant 5:R::R:
      Creature - Giant
      Uncommon
      When Fleshpulper Giant enters the battlefield, you may destroy target creature with toughness 2 or less.
      4/4


      Lightning Talons 2:R:
      Enchantment - Aura
      Common
      Enchant creature
      Enchanted creature gets +3/+0 and has first strike.



      Shivan Dragon 4:R::R:
      Creature - Dragon
      Rare
      Flying
      :R: : Shivan Dragon gets +1/+0 until end of turn.

      5/5


      Shiv's Embrace 2:R::R:
      Enchantment - Aura
      Uncommon
      Enchant creature
      Enchanted creature gets +2/+2 and has flying.
      :R: : Enchanted creature gets +1/0 until end of turn.



      Chandra, Pyromaster 2:R::R:
      Planeswalker - Chandra
      Mythic Rare
      +1: Chandra, Pyromaster deals 1 damage to target player and 1 damage to up to one target creature that player controls. That creature can't block this turn.
      0: Exile the top card of your library. You may play it this turn.
      -7: Exile the top ten cards of your library. Choose an instant or sorcery card exiled this way and copy it three times. You may cast the copies without paying their mana costs.

      [4]


      Barrage of Expendables :R:
      Enchantment
      Uncommon
      :R:, Sacrifice a creature: Barrage of Expendables deals 1 damage to target creature or player.



      Grün
      Spoiler anzeigen

      Kalonian Tusker :G::G:
      Creature - Beast
      Uncommon
      3/3


      Groundshaker Sliver 6:G:
      Creature - Sliver
      Common
      Sliver creatures you control have trample.
      5/5


      Predatory Sliver 1:G:
      Creature - Sliver
      Common
      Sliver creatures you control get +1/+1.
      1/1


      Garruk's Horde 5:G::G:
      Creature - Beast
      Rare
      Trample
      Play with the top card of your library revealed.
      You may cast the top card of your library if it's a creature card. (Do this only any time you could cast this creature card. You still pay the spell's costs.)

      7/7


      Scavenging Ooze 1:G:
      Creature - Ooze
      Rare
      :G: : Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.
      2/2


      Vastwood Hydra X:G::G:
      Creature - Hydra
      Rare
      Vastwood Hydra enters the battlefield with X +1/+1 counters on it.
      When Vastwood Hydra dies, you may distribute a number of +1/+1 counters equal to the number of +1/+1 counters on Vastwood Hydra among any number of creatures you control.

      0/0


      Enlarge 3:G::G:
      Sorcery
      Uncommon
      Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able.


      Advocate of the Beast 2:G:
      Creature - Elf Shaman
      Common
      At the beginning of your end step, put a +1/+1 counter on target Beast creature you control.
      2/3


      Hunt the Weak 3:G:
      Sorcery
      Common
      Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control.


      Megantic Sliver 5:G:
      Creature - Sliver
      Rare
      Sliver creatures you control get +3/+3.
      3/3


      Into the Wilds 3:G:
      Enchantment
      Rare
      At the beginning of your upkeep, look at the top card of your library. If it's a land card, you may put it onto the battlefield.


      Primeval Bounty 5:G:
      Enchantment
      Mythic Rare
      Whenever you cast a creature spell, put a 3/3 green Beast creature token onto the battlefield.
      Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control.
      Whenever a land enters the battlefield under your control, you gain 3 life.



      Rumbling Baloth 2:G::G:
      Creature - Beast
      Common
      4/4


      Savage Summoning :G:
      Instant
      Rare
      Savage Summoning can't be countered.
      The next creature card you cast this turn can be cast as though it had flash. That spell can't be countered. That creature enters the battlefield with an additional +1/+1 counter on it.



      Sporemound 3:G::G:
      Creature - Fungus
      Common
      Whenever a land enters the battlefield under your control, put a 1/1 green Saproling creature token onto the battlefield.
      3/3


      Woodborn Behemoth 3:G::G:
      Creature - Elemental
      Uncommon
      As long as you control eight or more lands, Woodborn Behemoth gets +4/+4 and has trample.
      4/4


      Giant Growth :G:
      Instant
      Common
      Target creature gets +3/+3 until end of turn.


      Elvish Mystic :G:
      Creature - Elf Druid
      Common
      :T: : Add :G: to your mana pool.
      1/1


      Lay of the Land :G:
      Sorcery
      Common
      Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.


      Rootwalla 2:G:
      Creature - Lizard
      Common
      1:G: : Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn.
      2/2


      Deadly Recluse 1:G:
      Creature - Spider
      Common
      Reach (This creature can block creatures with flying.)
      Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

      1/2


      Brindle Boar 2:G:
      Creature - Boar
      Common
      Sacrifice Brindle Boar: You gain 4 life.
      2/2


      Fog :G:
      Instant
      Common
      Prevent all combat damage that would be dealt this turn.


      Vastwood Gorger 5:G:
      Creature - Wurm
      Common
      5/6


      Garruk, Caller of Beasts 4:G::G:
      Planeswalker - Garruk
      Mythic Rare
      +1: Reveal the top five cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.
      -3: You may put a green creature card from your hand onto the battlefield.
      -7: You get an emblem with "Whenever you cast a creature spell, you may search your library for a creature card, put it onto the battlefield, then shuffle your library."

      [4]


      Kalonian Hydra 3:G::G:
      Creature - Hydra
      Mythic Rare
      Trample
      Kalonian Hydra enters the battlefield with four +1/+1 counters on it.
      Whenever Kalonian Hydra attacks, double the number of +1/+1 counters on each creature you control.

      0/0


      Manaweft Sliver 1:G:
      Creature - Sliver
      Uncommon
      Sliver creatures you control have "T: Add one mana of any color to your mana pool."
      1/1


      Naturalize 1:G:
      Instant
      Common
      Destroy target artifact or enchantment.


      Witchstalker 1:G::G:
      Creature - Wolf
      Rare
      Hexproof
      Whenever an opponent casts a blue or black spell during your turn, put a +1/+1 counter on Witchstalker.

      3/3


      Voracious Wurm 1:G:
      Creature - Wurm
      Uncommon
      Voracious Wurm enters the battlefield, with X +1/+1 counters on it, where X is the amount of life you've gained this turn.
      2/2


      Briarpack Alpha 3:G:
      Creature - Wolf
      Uncommon
      Flash
      When Briarpack Alpha enters the battlefield, target creature gets +2/+2 until end of turn.

      3/3


      Verdant Haven 2:G:
      Enchantment - Aura
      Common
      Enchant Land
      When Verdant Haven enters the battlefield, you gain 2 life.
      Whenever enchanted land is tapped for mana, it's controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).



      Plummet 1:G:
      Instant
      Common
      Destroy target creature with flying.


      Gladecover Scout :G:
      Creature - Elf Scout
      Common
      Hexproof (This creature can't be the target of spells or abilities your opponents control.)
      1/1



      Artefakt
      Spoiler anzeigen

      Staff of the Wild Magus 3
      Artifact
      Uncommon
      Whenever you cast a green spell or a Forest enters the battlefield under your control, you gain 1 life.


      Staff of the Mind Magus 3
      Artifact
      Uncommon
      Whenever you cast a blue spell or an Island enters the battlefield under your control, you gain 1 life.


      Guardian of the Ages 7
      Artifact Creature - Golem
      Rare
      Defender
      Whenever a creature attacks you or a planeswalker you control, if Guardian of the Ages has defender, it loses defender and gains trample.

      7/7


      Ring of Three Wishes 5
      Artifact
      Mythic Rare
      Ring of Three Wishes enters the battlefield with three wish counters on it.
      5, T, Remove a wish counter from Ring of Three Wishes: Search your library for a card and put that card into your hand. Then shuffle your library.



      Sliver Contruct 3
      Artifact Creature - Sliver Construct
      Common
      2/2


      Staff of the Death Magus 3
      Artifact
      Uncommon
      Whenever you cast a black spell or a Swamp enters the battlefield under your control, you gain 1 life.


      Vial of Poison 1
      Artifact
      Uncommon
      1, Sacrifice Vial of Poison: Target creature gains deathtouch until end of turn.


      Ratchet Bomb 2
      Artifact
      :T: : Put a charge counter on Ratchet Bomb.
      :T: , Sacrifice Ratchet Bomb: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Ratchet Bomb.



      Staff of the Flame Magus 3
      Artifact
      Whenever you cast a red spell or a Mountain enters the battlefield under your control, gain 1 life.


      Accorder's Shield 0
      Artifact - Equipment
      Common
      Equipped creature gets +0/+03 and has vigilance.
      Equip 3



      Elixir of Immortality 1
      Artifact
      Uncommon
      2, :T: : You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.


      Millstone 2
      Artifact
      Uncommon
      2, :T: : Target player puts the top two cards of his or her library in his or her graveyard.


      Darkstell Forge 9
      Artifact
      Mythic Rare
      Artifacts you control are indestructible.


      Pyromancer's Gauntlet 5
      Artifact
      Rare
      If a red instant or sorcery spell you control or a red planeswalker you control would deal damage to a parmanent or player, it deals that much damage plus 2 to that permanent or player instead.


      Strionic Resonator 2
      Artifact
      Rare
      2, :T: : Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")


      Door of Destinies 4
      Artifact
      Rare
      As Door of Destinies enters the battlefield, choose a creature type.
      Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies.
      Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.



      Bubbling Cauldron 2
      Artifact
      Uncommon
      1, :T:, Sacrifice a creature: You gain 4 life.
      1, :T:, Sacrifice a creature named Festering Newt: Each opponent loses 4 life. You gain life equal to the life lost this way.



      Haunted Plate Mail 4
      Artifact - Equipment
      Rare
      Equipped creature gets +4/+4
      0: Until end of turn, Haunted Plate Mail becomes a 4/4 Spirit artifact creature that's no longer an equipment. Activate this ability only if you control no creatures.
      Equip: 4




      Land
      Spoiler anzeigen

      Shimmering Grotto
      Land
      Common
      :T: : Add 1 to your mana pool.
      1, :T: : Add one mana of any color to your mana pool.



      Mutavault
      Land
      Rare
      :T: : Add 1 to your mana pool.
      1: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.



      Encroaching Wastes
      Land
      Uncommon
      :T: : Add 1 to your mana pool.
      4, :T:, Sacrifice Encroaching Wastes: Destroy target non-basic land.




      Mehrfarbig


      Token


      Dieser Beitrag wurde bereits 39 mal editiert, zuletzt von Gam ()

      Siehe da was diese Nacht noch für uns bereit hält:
      Slivers in M14? SLIVERS IN M14!!!! 8|



      Da die Sliver ihre frühere Ausrichtung beibehalten haben (wenn auch deutlich abgeschwächt), dürfte das Limited Format mit ihnen zum einen interessant werden - zum anderen aber auch recht glücksabhängig. In jedem Fall machen die Sliver das Set mit einem Schlag um das dreifache interessanter. Man darf gespannt sein, welche Vertreter noch so auftauchen. Ich mutmaße schon mal auf einen schwarzen, der "einschüchtert" und einen blauen, der "fliegt". Sobald bei nem schwarzen Todesberührung ins Spiel kommt, wird die Sache leicht kriminell...
      WTF...?!!!!!

      Aber die bleiben zu 1000% im Hauptset, in Therion passen die ja mal gar nicht rein.
      “Your living is determined not so much by what life brings to you as by the attitude you bring to life; not so much by what happens to you as by the way your mind looks at what happens.”

      “Out of suffering have emerged the strongest souls; the most massive characters are seared with scars.”

      Respect yourself. Respect others. Take responsibility for your actions.

      Da wird sich eine Person in unserer kleinen örtlichen MtG-Runde aber freuen :D
      ich denke da wird auch was für ihr sliver-deck drin sein
      sry für die doofe frage aber sind das reprints von alten slivern oder neue?(könnte eig auch selbst wo nachschauen..)
      also die Artworks finde ich schon etwas dämlich...
      Vor vielen Jahren in finsterer Nacht,
      wurd ein Kind zur Welt gebracht.
      Man merkte nach nem kurzen Check,
      in seiner Hand ein Gladi-Deck!
      Klar damit duelliert er sich!
      Meine Freunde, das war ich!
      Chandra's Poenix und Garruk's Horde erleben nach einmaligem Aussetzen schon wieder ihr Comeback.



      Im Gegensatz zur Horde dürfte der Phönix wieder Play sehen - ist er doch schon ein beeindruckend nervige Angelegenheit für so manches Deck und passt recht gut in den monoroten Game-Plan...


      Und dann hätten wir noch diesen Leckerbissen hier:



      Dieser Ooze ist abhängig vom Metagame entweder ein Staple oder eine tolle Sideboard-Karte. Sie ist in jedem Fall bis hier hin die (imo) interessanteste Karte des Sets und hat das Potenzial in gewisser Weise Format bestimmend zu sein (wenn auch nicht so sehr wie ein Biest aus dem letzten Coreset...).
      ich finde schon interessant das der schlamm hier anscheinend Mystic wird(evtl. bin ich auch einfach Farbenblind :D )
      Ich kann auf einem Standart Event auch meine Commander Schlammwesen spielen sobald M14 da ist oder?
      Vor vielen Jahren in finsterer Nacht,
      wurd ein Kind zur Welt gebracht.
      Man merkte nach nem kurzen Check,
      in seiner Hand ein Gladi-Deck!
      Klar damit duelliert er sich!
      Meine Freunde, das war ich!
      Und noch mehr Spoiler!



      Wow! Was für ein Engel! Hier haben wir eine Kreatur vor uns, die wohl auf dem selben Power-Level anzusiedeln ist wie Baneslayer Angel - eher sogar noch darüber. Wenn diese Karte nicht eine bedeutende Rolle im kommenden T2-Format spielen wird, dann weiß ich auch nicht mehr...

      Die übrigen beiden Karten sind interessant fürs Limited. Die Hexerei ist für nen Pump-Spell zu teuer und zu unspontan (was ein Wortspiel, höhö). Der Elf ist ganz nett, doch bräuchte er ein echtes Beast-Thema um sicher herum - und das sehe ich nicht mal annähernd (Thragtusk?! Wo bleibt dein Reprint?! ^^)
      Also der Engel ist schon mal übel ... da wird sich auch der Engel-Spieler unserer Runde freuen :P
      Jetzt fehlt nur noch was für mich xD
      Wenn jetzt rot und blau auch noch so geniale mystics bekommen ... :sabber:

      finde auch toll das hier auch schon wieder ein Minotaurus ist, guuuut es ist nur ein zombie aber hoffentlich bekommen die ne richtig schöne Rolle im nächsten Block
      Vor vielen Jahren in finsterer Nacht,
      wurd ein Kind zur Welt gebracht.
      Man merkte nach nem kurzen Check,
      in seiner Hand ein Gladi-Deck!
      Klar damit duelliert er sich!
      Meine Freunde, das war ich!
      Ich befürchte du wirst enttäuscht werden. Dass auch nur eine einzige weitere Karte auf dem Niveau des Engels im Set ist, ist sehr unwahrscheinlich. Besonders für die Farbe blau stehen die Chancen schlecht überhaupt ne richtig brauchbare Karte ab zu bekommen.

      Grün hingegen ist schon jetzt bestens bedient. Weiterer Beweis gefällig? Gern! Hier der Ober-Sliver in Gestalt eines Waldschrats:



      Wer ordentlich viele Sliver aufmacht, wird auf der Sneak vorn liegen. Wer viele Sliver + diesen Dude hier aufmacht, wird das Ding wohl rocken...
      Übers Wochenende sind eine ganze Menge Spoiler reingeflattert, die ich natürlich alle in den Startpost editiert habe (darunter auch die Prerelease-, sowie die Gameday-Promos). Ich möchte an dieser Stelle nur noch einmal ein paar Karten gesondert zum Besten geben:



      4 neue Sliver-Karten. Die Rares findet ich wieder mal richtig gut und Constructed-Relevant - die Commons sind willkommene Filler für ein eventuelles Limited-Deck rund um die Sliver.



      Spätestens nach diesen beiden Spoilern dürfte klar sein, dass die Staffs eine neue Variante von Drachenschuppe, Wurmzahn, Engelsfeder und Co. darstellen. Ich finde es toll, dass hier endlich mal eine Wachablösung stattfindet.



      Dieser Engel kann nur durch Zerstörung oder Verbannung endgültig entsorgt werden, was ihn für manche Decks zu einer echten Qual machen sollte.



      Wieder ein Versuch das Verzauberungs- und speziell das Auren-Thema zu pushen. Gäbe es mehr Karten wie Ajani's Chosen, dann wäre so einem Deck vielleicht sogar etwas zuzutrauen. Doch wie schon in der Vergangenheit, wird es wohl wieder bei einem halbherzigen Support wie diesem bleiben...



      Das ist doch mal was. Eine Karte die den Gegner millt UND einen relevanten Body hat UND noch einen relevanten Spell (sofern vorhanden) hinterher schieben kann. Die sechs Mana finde ich für DAS ALLES gerechtfertigt und akzeptabel. Gefällt mir!



      Zombies tendieren in letzter Zeit immer häufiger zu so starken und vorteilhaften Eigeneffekten, dass einem fast die Ohren glühen. Dieser hier ist so einer: 4 Stärke für 4 Mana, Todesberührung und bei Schaden am Gegner minus eine Handkarte für ihn und plus einen Zombie-Deppen für sich selbst. Just WOW! 8|



      Der Kerl geht richtig ab. Er liegt fast perfekt in der Kurve und macht im Kosten-Nutzen-Verhältnis bereits nach der ersten Instant/Sorcery Vorteil. Eine Klasse Karte, die auf jeden Fall ihren Platz im T2 finden wird.



      An sich ist die Karte ja richtig stak. Und sie macht ja auch bei jeder gezogenen Karte nach ihr etwas Relevantes. Dennoch wird sie außerhalb des Limited-Plays eine exakt auf sie abgestimmte Deckumgebung brauchen. Und ob für die Integration dieses interessanten Stücks Pappe dieser Aufwand betrieben werden wird, ist für mich derzeit noch nicht absehbar...



      Dieser Reprint aus dem Scars of Mirrodin-Zyklus wird wieder zur Geißel eines jeden Token-Decks werden und ich muss zugeben, dass ich nicht gerade erfreut darüber bin, sie so schnell wieder zu sehen... Armes Selesnija! :(



      Ein richtiges, echtes Drachen-Themendeck? Nun, sowas gabs schon seit Äonen nicht mehr. Doch dieser Kerl hier könnte einen glatt wieder in Versuchung bringen, oder?! :D

      Bislang bin ich vom neuen Core-Set absolut begeistert. So viele wunderbare, starke neue Karten - ich freue mich drauf! ^^