Fighters Collection 2014 (Update: 25/04/14)


  • Release: 02. Mai 2014 (Japan)
    Inhalt: 37 Karten (30 neue, 7 SP Reprints); 3 Karten pro Booster; 10 Booster pro Display


    Anmerkungen:

    • Jeder Clan (bis auf Etranger) bekommt eine neue Grade 3 Unit
    • Insgesamt wird es 2 Bermuda Units geben. Beide erhalten eine weiße und eine schwarze Outfit Version
    • Die 7 SP Reprints haben - wie im letzten Jahr - eine silber/goldene Dialog-Aufschrift
    • Majesty Lord Blaster ist der erste bestätigte Reprint


  • Floral Magus
    Grade 3 / Oracle Think Tank
    Activate (V) LB4: [CB1] Declare 1 card name, then pick up and reveal the top card of your Deck, if it is the Declared card, add it to your hand, and this card gains 5000 Power during this turn.
    Continuous (V): During your turn, if you have 4 or more cards in your hand, this Unit gains 2000 Power.


    Demon King, Dudley Lucifer
    Grade 3 / Spike Brothers
    Auto (V) LB4: [Choose 1 of your Rearguards, place it in your Soul] After a Battle in which this Unit attacks a Vanguard, you can pay the cost. If you do, choose up to 1 card in your hand, call it to a Rearguard, and if it's name includes "Dudley", it gains 10000 Power this turn.
    Auto (V): [CB1] This Unit agains 2000 Power this turn.

  • Dudley Lucifer ist definitiv eine hübsche Ergänzung für Vanguards erste Footballmannschaft. Nicht nur gibt er dem Deck im Prinzip 4 Angriffe per Default, aus dem vierten Angriff wird dazu ein richtiger Hammerschlag. Bin mal gespannt wann/wie wir diese Karten alle kriegen, bin ja gespannt wegen der NG Unit die man bereits im Preview-Bild sehen kann. Vom Design her sieht die verdammt nach einer neuen Blau Unit aus.

  • Flame Prison Seal Dragon, Weathercross
    Grade 3/Kagero - Flame Dragon/11000 Power/No Shield
    Auto [LB4]: When a <<Kagero>> rides this unit, choose your vanguard, that unit gains + 10000 Power until end of turn, and choose up to two of your opponent's rear-guards, retire them, and your opponent looks at four cards from the top of his or her deck, searches for up to two grade 2 cards, calls them to separate Rearguard Circles, and shuffles his or her deck.
    Auto (Vanguard): When this unit attacks, if the number of rear-guards you have is more than your opponent's, this unit gains + 2000 Power until end of that battle.


  • Twin Blade Liberator, Margaux - Gold Paladin
    [ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (2)-card with "Liberator" in its card name & Choose one of your rear-guards with "Liberator" in its card name, and put it on the bottom of your deck] Look at two cards from the top of your deck, search for up to two cards, call them to separate open (RC), and those units get [Power]+5000 until end of turn, and put the rest on the bottom of your deck in any order.
    [AUTO](VC):When this unit attacks a vanguard, this unit gets [Power]+2000 until end of that battle.



    Spiral Celestial, Hellm - Angel Feather
    [ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (1) & Choose a card from your hand, and put it into your damage zone] Choose a face up card from your damage zone, put it into your hand, and this unit gets [Power]+5000 until end of turn, and if you have a face up card named "Spiral Celestial, Hellm" in your damage zone, this unit gets [Critical]+1 until end of turn. This ability cannot be used for the rest of that turn.
    [ACT](VC):[Counter Blast (1)] This unit gets [Power]+2000 until end of turn.



    Quelle


  • Ancient dragon Vulcatops - Tachikaze
    [ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (1) & Choose one of your rear-guards with "Ancient Dragon" in its card name, and retire it] Choose up to two of your rear-guards with "Ancient Dragon" in its card name, and those units get [Power]+5000 until end of turn. This ability cannot be used for the rest of that turn.
    [AUTO](VC):[Choose one of your rear-guards, and retire it] When this unit attacks a vanguard, you may pay the cost. If you do, this unit gets [Power]+5000 until end of that battle.



    Quelle


  • Bunny queen beast tamer - Pale Moon
    [ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (2)] Choose up to one card from your soul for each unit you have with "Beast Tamer" in its card name, and call them to separate (RC). This ability cannot be used for the rest of that turn.
    [AUTO]:When this unit is placed on (VC), search your deck for one card, put it into your soul, and shuffle your deck.


    Quelle


  • Eradicator, Twin Thunder Dragon - Narukami
    [ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (2) & Choose three cards with "Eradicator" in its card name from your hand, and discard them] Retire all of each fighter's rear-guards, and if you retired three or more with this effect, this unit gets [Critical]+2 until end of turn.
    [AUTO](VC): During your main phase, when an opponent's rear-guard is put into the drop zone, this unit gets [Power]+3000 until end of turn.


    Quelle

  • Izel/Ezer the King of Knights
    Grade 3 / Royal Paladin / Human
    Power 11000
    Act [CB2] Search your Deck for up to 1 "Alfred" Unit, ride that card ontop of this Unit, then select a Vanguard and it gains 5000 Power for this turn.
    Auto (?): When this Unit attacks a Vanguard, it gains ?000 Power.


    http://blog-imgs-66.fc2.com/2/c/r/2critical/847139914.jpg
    Ultimate Dimension Robo, Great Daikaiser
    Grade 3 / Dimension Police / Battleroid
    Power 11000
    Auto (V) LB4: [CB2 "Dimensional Robo" Cards] When this Unit attacks, you can pay the cost. If you do, this Unit can Drive Check an additional time this turn, this ability cannot be used again.
    Continuous (V): This Unit gains 2000 Power if you have "Super Dimensional Robo, Daikaiser" in your Soul.


    http://blog-imgs-66.fc2.com/2/c/r/2critical/847139934.jpg
    Super Dimensional Robo, Shadow Kaiser
    Grade 3 / Dimension Police / Battleroid
    Power 11000
    Auto (V) LB4: When this Unit attacks a Vanguard, it gains 5000 Power during this battle.
    Activate (R): [CB1, Place this Unit into your Soul] If your Vanguard is "Super Dimensional Robo, Daikaiser", you can search your Deck for up to 1 "Ultimate Dimensional Robo, Great Kaiser", Ride it in Stand, then Shuffle your Deck.


    http://blog-imgs-66.fc2.com/2/c/r/2critical/847139960.jpg
    Super Dimensional Robo, Diard
    Grade 3 / Dimension Police / Battleroid
    Power 11000
    Activate (V) LB4: [Choose 1 of your "Dimensional Robo" Rearguards, Place it in your Soul] Search your Deck for up to 1 Grade 3 "Dimensional Robo" Card, Ride it on top of this Card, Shuffle your Deck, that Unit gains 4000 Power this turn.
    Auto (V): During the start of your Attack Step, if this Unit has 15000 or more Power, this Unit gains 1 Critical during this Battle.


    http://blog-imgs-66.fc2.com/2/c/r/2critical/847140583.jpg
    Goddess of Four Seasons, Persophone
    Grade 3 / Genesis / Noble
    Power 11000
    Act (V) LB4: [SB6] Look at the top 3 cards of your Deck, rearrange them in any order, place them back on top of your Deck, Draw 1 card, then Soul Charge 1 Card
    Auto: When this Unit appears in the Vanguard Circle, you can Choose 1 of your Rearguards, search your Deck for up to 3 Units with the Same Name as that Unit, place them into your Soul, then Shuffle your Deck.


    http://blog-imgs-66.fc2.com/2/c/r/2critical/847140603.jpg
    ??? Jewel Knight, Camille
    Grade 3 / Royal Paladin / Elf
    Auto (V) LB4: [CB1] During the Start of your Main Phase, if you have 3 or less Rearguards, you can pay the cost. If you do, Search Your Deck for up to 1 "Jewel Knight" Card, call it to a Rearguard circle, then Shuffle your Deck.
    Auto (V): When this Unit attacks a Vanguard, it gains 2000 Power during this Battle.


    http://blog-imgs-66.fc2.com/2/c/r/2critical/847140619.jpg
    ??? Revenger, Batisserie
    Grade 3 / Shadow Paladin / Human
    Power 11000
    Auto (V) LB4: [CB1, Choose 2 of your "Revenger" Cards and retire them] When this Unit Attacks a Vanguard, you can pay the cost. If you do, this Unit gains 10000 Power and 1 Critical during this Battle.
    Auto: [CB1 "Revenger"] When this Unit appears in the Vanguard Circle, you can pay the cost. If you do, search your Deck for up to 1 Grade 1 Unit, and call it to a Rearguard Circle in the same Column as this card, then shuffle that Deck.


    http://blog-imgs-66.fc2.com/2/c/r/2critical/847140645.jpg
    ??? Stealth Dragon, Yozakurakongou
    Grade 3 / Nubatama / Abyss Dragon
    Power 11000
    Act (V) LB4: [CB1, Choose 2 cards in your hand, discard them] This Unit gains 10000 Power during this turn, then if your opponent has 4 or more cards in their hand, Randomly choose 2 cards in your opponent's hand, Bind them face-down, then when the end of this turn begins, your opponent returns the Bound Cards to their hand. You cannot use this card's ability again this turn.
    Auto (V): When this Unit attacks, if you have more cards in your hand then your opponent has in theirs, this Unit gains 2000 Power during this battle.


    http://blog-imgs-66.fc2.com/2/c/r/2critical/847140668.jpg
    ??? Stealth Dragon, Kasumirogue
    Auto (V) LB4: [CB1] When a Unit of yours appears from the hand in the Guardian Circle, you can pay the cost, you search your Deck for up to 1 Unit with the same name as that Unit, call it at Rest in your Guardian Circle, then Shuffle that Deck.
    Act (V): [CB1] Choose 1 of your Grade 2 or higher Rearguards, search your Deck for up to 1 Unit with the same name as as that Unit, call it to a Rearguard Circle, then Shuffle that Deck, and when the end of this Turn begins, that Called Unit is return to the bottom of your Deck.


    http://blog-imgs-66.fc2.com/2/c/r/2critical/847141166.jpg
    ??? Star-Vader, Hassium
    Grade 3 / Link Joker / Cyberoid
    Power 11000
    Continuous (V) LB4, all of your "Яeverse" Units gain "Intercept", "Boost", and Especial Intercept.
    Continuous (V): All of your "Яeverse" Units are treated as being <<Link Joker>> Clan Units.



    http://blog-imgs-66.fc2.com/2/c/r/2critical/847141220.jpg
    Echo of Nemesis
    Grade 3 / Dark Irregulars / Demon
    Power 11000
    Auto (V) LB4: When this Unit attacks, if you have 10 or more cards in your Soul, this Unit gains 10000 Power during this battle, and your opponent cannot call Grade 1 or higher Units from your hand to the Guardian Circle.
    Act (V): [Soul Blast 1 Grade 0 Card] Soul Chatge 2, this ability cannot be used again this turn.



    http://blog-imgs-66.fc2.com/2/c/r/2critical/847141197.jpg
    Merkur Blaukluger
    Grade 3 / Nova Grappler / Battleroid
    Power 11000
    Auto (V) LB4: [CB2 "Blau" Cards] When this Unit attacks a Vanguard, you can pay the cost. If you do, all of your Front Row "Blau" Rearguards Stand.
    Auto (V): During your Battle Phase, when one of your Units Stand, this Unit gains 2000 Power for this Turn.


    http://blog-imgs-66.fc2.com/2/c/r/2critical/847141235.jpg
    Blue Storm Water General, Demetrius
    Power 110000
    Auto LB4: [CB1] When an <<Aqua Force>> Rides this Unit, you can pay the cost. If you do, Choose 1 of your Vanguards, it gains 10000 Power during this turn and the following ability "Auto (V): When this Unit attacks a Vanguard, if this is the 4th or more battle this turn, you Draw 2 cards, then choose 1 of your opponent's Rearguards, and Retire it.]
    Auto (V): When this Unit attacks a Vanguard, it gains 2000 Power during this battle.


    http://blog-imgs-66.fc2.com/2/c/r/2critical/847141248.jpg
    Machining Warsickle
    Grade 3 / Megacolony / Insect
    Power 11000
    Auto (V) LB4: [CB2] At the end of a Battle in which this Unit attacked a Vanguard, if that Attack did not Hit, you can pay the cost. If you do, Choose 1 of your opponent's Vanguards, that Unit cannot Stand during your opponent's next Standby Phase..
    Auto: [CB1 "Machining"] When this Unit appears in the Vanguard Circle, you can pay the cost. If you do, Choose 1 "Machining" Card in your Soul and call it to a Rearguard Circle at Rest.


    http://blog-imgs-66.fc2.com/2/c/r/2critical/847141892.jpg
    Ice Floe Swordsman, Nightsnow
    Grade 3 / Granblue / Vampire
    Power 11000
    Act [V] LB4: [CB1, Choose 1 of your Rearguards, Retire it] Choose 1 Card in your Drop Zone, Call it to a Rearguard Ciecle, it gains 5000 Power during this turn, but this ability cannot be used against this turn.
    Act [Drop Zone]: [CB2, SB2] If you have a Grade 3 Vanguard, you can Ride this Unit as Standing.


    http://blog-imgs-66.fc2.com/2/c/r/2critical/847141916.jpg
    [Blur], Minette
    Grade 3 / Great Nature / High Beast
    Power 11000
    Act (V) LB4: [CB2] Choose of your Rearguards, it gains 4000 Power During this turn, and when the turn ends, draw 1 card and Retire that Unit.
    Auto (V): During your End Phase, when one of your Rearguards is placed in the Drop Zone, choose 1 of your cards in the Damage Zone and flip it face-up


    http://blog-imgs-66.fc2.com/2/c/r/2critical/847141939.jpg
    Holly Muskeeter, Elvira
    Grade 3 / Neo Nectar / Bioroid
    Power 11000
    Auto (V) LB4: [CB1] When a "Msuketeer" of yours appears in the Rearguard Circle due to your card's effect, you can pay the cost. If you do, this Unit gains 1 Critical this turn.
    Act (V): [SB1, Choose 1 of your "Musketeer" Rearguards, Retire it] Look at the top 5 Cards of your Deck, search for up to 1 "Musketeer" Card, call it to a Rearguard Circle, then Shuffle your Deck.


    http://blog-imgs-66.fc2.com/2/c/r/2critical/847141954.jpg
    Duo Delicious Girl, Chao
    Grade 3/Bermuda Triangle - Mermaid/11000 Power/No Shield
    Auto (Vanguard) [LB4]: [Counter Blast (1)] At the start of your main phase, you may pay the cost. If you do, choose one of your rear-guards with "Duo" in its card name, return it to your hand, search your deck for up to one card with the same name as that unit, put it to your hand, and shuffle your deck, and afterwards choose one of your rear-guards, return it to your hand.
    Auto (Vanguard): When another of your units you have is returned to hand from Rearguard Circle, this unit gains + 3000 Power until the end of turn.



    Quelle: Neo Ark Cradle

  • YES! Ich wusste es doch dass da noch ein Crossrider kommt! :ssj:


    Great DaiKaiser hat im Prinzip immer 3 Drivechecks - Sofern die Dimension Police Damage Untapper kriegt die sie nun so langsam dringend nötig hätten. Zugegeben, ich vermisse ein wenig den zusätzlichen Crit den man mit Daiyusha erhält, aber in einem Build rund um ihn wird man wohl auf 12 Crits gehen um den maximalen Schaden herausholen zu können.
    Shadow-Kaiser... Ist merkwürdig. Essentiell ist er die Grade 3 Fassung von Kaiser-Grader, nur auf Great DaiKaiser bezogen. Ob man ihn spielen sollte ist so ne Sache. An sich kann er einem ein gutes Comeback geben wenn der Gegner ein verdammt gutes Early-Game hat, aber ansonsten scheint er, eigentlich, kaum großen Nutzen zu haben. Deck-tests sind mit ihm angesagt.


    Und Diard... Wow. Absoluter Random-Effekt, und passt so gut wie gar nicht in ein Guard-Crush Deck. Seinen Job macht bereits Kaiser-Grader, und das deutlich besser. Er ist noch nicht einmal ne anständige Alternative zu ihm weil er einen Grade zu hoch ist, es lohnt sich dabei mehr auf den Grade-skip mit Kaiser-Grader/Kaizard zu gehen. Der Junge findet höchstens einen Platz in Decks rund um den klassischen/Great Daiyusha da die 5K extra dort weitaus mehr Sinn ergeben. Schade.


    Und zu guter Letzt Merkur-Blaukrüger: Was für eine coole Karte. Er ist im Prinzip eine interessante Alternative zu Galaxie-Blaukrüger, und decktests müssen da dringend mal zeigen wie die beiden sich gegenseitig aufwiegen. Einziges Manko stellt die Tatsache da dass der Blau-Subklan, nennen wir es mal so, ungewöhnlich ist da er, eigentlich, kein eigenes Triggerset besitzt. Vielleicht erbarmt sich Bushiroad doch dem Deck doch ein richtiges Blau-Set zu geben.

  • Zitat

    Und Diard... Wow. Absoluter Random-Effekt, und passt so gut wie gar nicht in ein Guard-Crush Deck. Seinen Job macht bereits Kaiser-Grader, und das deutlich besser. Er ist noch nicht einmal ne anständige Alternative zu ihm weil er einen Grade zu hoch ist, es lohnt sich dabei mehr auf den Grade-skip mit Kaiser-Grader/Kaizard zu gehen. Der Junge findet höchstens einen Platz in Decks rund um den klassischen/Great Daiyusha da die 5K extra dort weitaus mehr Sinn ergeben. Schade.


    Besser als kein Yusha Support.

  • United Sanctuary


    Sprouting Jewel Knight, Camille
    Grade 3/Royal Paladin - Elf/11000 Power/No Shield
    Auto (Vanguard) LB4: [Counterblast (1)] At the beginning of your main phase, if you have 3 or less rear-guards, you may pay the cost. If you do, search your deck for up to one card with "Jewel Knight" in its card name, call it to rear-guard circle, and shuffle your deck.
    Auto (Vanguard): When this unit attack a vanguard, this unit gets +2000 Power until end of that battle.


    [???] Revenger, Batisserie
    Grade 3/Shadow Paladin - Human/11000 Power/No Shield
    Auto (Vanguard) [LB4]: [Counterblast (1) & Choose two of your rear-guards with 'Revenger' in it's card name, and retire them] When this unit attacks a vanguard, you may pay the cost. If you do, this unit gets +10000 Power/+1 Critical until end of that battle.
    Auto: [Counterblast (1) with 'Revenger' in its card name] When this unit is placed on vanguard circle, you may pay the cost. If you do, search your deck for up to one grade 1 or less card, call it to rear-guard circle, and shuffle your deck.


    Witch of Four Seasons, Persephone
    Grade 3/Genesis - Noble/11000 Power/No Shield
    Activate (Vanguard) LB4:[Soul Blast (6)] Look at three cards from the top of your deck, put them on the top of your deck in any order, draw one card, and Soul Charge (1).
    Auto:When this unit is placed on vanguard circle, choose one of your rear-guards, search your deck for up to three cards with the same name as that card, put them into your soul, and shuffle your deck.


    Dragon Empire


    Covert Demonic Dragon, Kasumi Louge
    Grade 3/Murakumo - Abyss Dragon/11000 Power/No Shield
    Auto (Vanguard) LB4: [Counterblast (1)] When a Unit of yours appears from the hand in the Guardian Circle, you can pay the cost, you search your Deck for up to 1 Unit with the same name as that Unit, call it at Rest in your Guardian Circle, then Shuffle your Deck.
    Activate (Vanguard): [Counterblast (1)] Choose 1 of your Grade 2 or higher rear-guards, search your Deck for up to 1 Unit with the same name as as that Unit, call it to a rear-guard circle, then Shuffle that Deck. At the end of that turn, return that called unit to the bottom of your Deck.


    Shura Stealth Dragon, Yozakuracongo
    Grade 3/Nubatama - Abyss Dragon/11000 Power/No Shield
    Activate (Vanguard) [LB4]: [Counter Blast (1) & Choose two cards from your hand, and discard them] This unit gets +10000 Power until end of turn, if the number of cards in your opponent's hand is four or greater, choose two cards from your opponent's hand at random, and bind them face down, and at the end of that turn, your opponent puts all those cards that were bound with this effect into his or her hand. This ability cannot be used for the rest of that turn.
    Auto (Vanguard): When this unit attacks, if the number of cards in your hand is greater than your opponent's, this unit gets +2000 Power until end of that battle.



    Dark Zone


    Echo of Nemesis
    Grade 3/Dark Irregulars - Demon/11000 Power/No Shield
    Auto (Vanguard) LB4: When this unit attacks, if the number of cards in your soul is ten or more, this unit gets +10000 Power and your opponent cannot call grade 1 or higher units from hand until the end of that battle.
    Activate (Vanguard): [Soulblast (1) Grade 0] Soulcharge (2). This skill cannot be used for the rest of the turn.


    Magallanica


    Blue Storm Marine General, Demitrius
    Grade 3/Aqua Force - Aquaroid/11000 Power/No Shield
    Auto (Vanguard) LB4:[Counter Blast (1)] When an «Aqua Force» rides this unit, you may pay the cost. If you do, it gains +10000 Power and "Auto (Vanguard): When this unit attacks a vanguard, if its the fourth battle or greater that turn, draw 2 cards, choose one of your opponent's rear-guards and retire it" until end of the turn.
    Auto (Vanguard): When this unit attacks a vanguard, during that battle, this unit gains +2000 Power.


    Drift Ice Swordsman, Nightsnow
    Grade 3/Granblue - Vampire/11000 Power/No Shield
    Activate (Vanguard) [LB4]: [Counterblast (1) & Choose one of your rear-guard, and retire it] Choose one card from your drop zone, call it to rear-guard circle, and that unit gets +5000 Power until end of turn. This ability cannot be used for the rest of that turn.
    Activate (Drop zone): [Counter Blast (2) & Soul Blast (2)] If you have a grade 3 or greater vanguard, ride this card as [Stand].


    Duo Delicious Girl, Chao
    Grade 3/Bermuda Triangle - Mermaid/11000 Power/No Shield
    Auto (Vanguard) [LB4]: [Counter Blast (1)] At the start of your main phase, you may pay the cost. If you do, choose 1 of your "Duo" Units, return it to your hand, then choose 1 rear-guard with the same name as that unit, return it to your hand.
    Auto (Vanguard): When another of your units you have is returned to hand from Rearguard Circle, this unit gains + 3000 Power until the end of turn.


    Zoo


    [???], Minette
    Grade 3/Great Nature - High-Beast/11000 Power/No Shield
    Activate (Vanguard) LB4: [Counterblast (2)] Choose one of your Rearguards, it gains 4000 Power during this turn. At the end of this turn draw 1 card and Retire that Unit.
    Auto (Vanguard): During your End Phase, when one of your Readguards is placed in the Drop Zone, choose 1 of your cards in the Damage Zone and flip it face-up.


    Machining Warsickle
    Grade 3/Megacolony - Insect/11000 Power/No Shield
    Auto (Vanguard) LB4: [Counterblast (2)] At the end of a Battle in which this Unit attacked a Vanguard, if that Attack did not Hit, you can pay the cost. If you do, Choose 1 of your opponent's Vanguards, that Unit cannot Stand during your opponent's next Stand Phase.
    Auto: [Counter Blast (1)-card with "Machining" in its card name] When this Unit appears in the Vanguard Circle, you can pay the cost. If you do, Choose 1 "Machining" Card in your Soul and call it to a Rearguard Circle at Rest.


    Holly Muskeeter, Elvira
    Grade 3/Neo Nectar - Bioroid/11000 Power/No Shield
    Auto (Vanguard) LB4: [Counterblast (1)] When a unit with "Musketeer" in its card name, appears in your Rearguard Circle due to your card's effect, you can pay the cost. If you do, this Unit gains 1 Critical this turn.
    Activate (Vanguard): [Soulblast (1)], Choose 1 of your "Musketeer" rear-guards and retire it] Look at the top 5 Cards of your Deck, search for up to 1 card with "Musketeer" in its card name, call it to a Rearguard Circle, then Shuffle your Deck.


    Star Gate


    Ultimate Dimensional Robo, Great Daikaiser
    Grade 3/Dimension Police - Battleroid/11000 Power/No Shield
    Auto (Vanguard) LB4:[Counter Blast (2)-card with "Dimensional Robo" in its card name] When this unit attacks, you may pay the cost. If you do, this unit gets 1 additional drive check until end of that battle. This ability cannot be used for the rest of that turn. (This ability cannot be used even if the cost is not paid.)
    Continous (Vanguard):If you have a card named "Super Dimensional Robo, Daikaiser" in your soul, this unit gets [Power]+2000.


    Super Dimensional Robo, Shadow Kaiser
    Grade 3/Dimension Police - Battleroid/11000 Power/No Shield
    Auto (Vanguard) LB4: When this Unit attacks a Vanguard, it gains 5000 Power until end of that battle.
    Activate (Rear-guard): [Counterblast (1), Place this Unit into your Soul] If your Vanguard is "Super Dimensional Robo, Daikaiser", you can search your Deck for up to 1 "Ultimate Dimensional Robo, Great Kaiser", Ride it in Stand, then Shuffle your Deck.


    Super Dimensional Robo, Diard
    Grade 3/Dimension Police - Battleroid/11000 Power/No Shield
    Activate (Vanguard) LB4: [Choose 1 of your "Dimensional Robo" rear-guards, Place it into your Soul] Search your Deck for up to 1 Grade 3 Unit with "Dimensional Robo" in its card name, Ride it on top of this Card, Shuffle your Deck, that Unit gains 4000 Power until end of turn.
    Auto (Vanguard): During the beginning of your Attack Step, if this Unit has 15000 or more Power, this Unit gains 1 Critical during this Battle.


    Merkur Blaukluger
    Grade 3/Nova Grappler - Battleroid/11000 Power/No Shield
    Auto (Vanguard) LB4: [Counterblast (2) - card with "Blau" in its card name] When this Unit attacks a Vanguard, you can pay the cost. If you do, all of your rear-guards in your front row, with "Blau" in its card name, Stand.
    Auto (Vanguard): During your Battle Phase, when one of your Units Stand, this Unit gains 2000 Power for this Turn.


    Edicting Star-vader, Halcyon
    Grade 3/Link Joker - Cyberroid/11000 Power/No Shield
    Continuous (Vanguard) [LB4]: All of your rear-guards with "Я" in its card name, gets: "This unit can 'Boost' and 'Intercept'. Auto: When this unit is moved into the guardian circle, if you have a «Link Joker» vanguard, this unit gets +5000 Shield"
    Continuous (Vanguard): All of your rear-guards with "Я" in its card name are also «Link Joker».


    Fehlende Infos werden nachgereicht. :)


    Quelle: Neo Ark Cradle