[TCG + OCG] Maximum Crisis (SPU: 25. April)

      [TCG + OCG] Maximum Crisis (SPU: 25. April)

      [TCG] Maximum Crisis

      Release: 4. Mai 2017 (Europa)


      Inhalt:
      100 Karten insgesamt, davon

      8 Secret Rare
      10 Ultra Rare
      14 Super Rare
      20 Rare
      48 Common

      Seltenheitsverteilung
      Secret Rare (8/8):
      MACR-EN024 Master Peace, the True Dracoslaying King
      MACR-EN036 Ash Blossom & Joyous Spring
      MACR-EN039 Supreme King Z-ARC
      MACR-EN053 Dragonic Diagram
      MACR-EN052 Ultra Polymerization
      MACR-EN063 Duelist Alliance
      MACR-EN079 Unending Nightmare
      MACR-EN081 Tornado Dragon

      Ultra Rare (10/10):
      MACR-EN020 Majesty Maiden, the True Dracocaster
      MACR-EN021 Ignis Heat, the True Dracowarrior
      MACR-EN022 Dinomight Knight, the True Dracofighter
      MACR-EN023 Dreiath III, the True Dracocavalry General
      MACR-EN026 Mariamne the True Dracophoenix
      MACR-EN040 Performapal Gatlinghoul
      MACR-EN048 Zoodiac Chakanine
      MACR-EN054 True Draco Heritage
      MACR-EN069 True King's Return
      MACR-EN088 SPYRAL GEAR - Fully Armed

      Super Rare (14/14):
      MACR-EN017 Supreme King Gate Zero
      MACR-EN018 Supreme King Gate Infinity
      MACR-EN025 Metaltron XII, the True Dracombatant
      MACR-EN030 Zefraath
      MACR-EN033 Pendulumucho
      MACR-EN038 Fairy Tale - Luna
      MACR-EN041 Lyrilusc - Independent Nightingale
      MACR-EN042 The Phantom Knights of Cursed Javelin
      MACR-EN043 Lyrilusc - Assembled Nightingale
      MACR-EN046 True King of All Calamities
      MACR-EN078 Waterfall of Dragon Souls
      MACR-EN082 Subterror Fiendess
      MACR-EN086 SPYRAL Sleeper
      MACR-EN093 Sylvan Princessprite

      Rare (3/20)
      MACR-EN000 Pendulum Switch
      MACR-EN085 Subterror Final Battle
      MACR-EN087 SPYRAL GEAR - Last Resort

      Common (5/48):
      MACR-EN047 Zoodiac Hammerkong
      MACR-EN055 Disciples of the True Dracophoenix
      MACR-EN083 Subterror Behemoth Phospheroglacier
      MACR-EN084 Subterror Behemoth Speleogeist
      MACR-EN089 SPYRAL MISSION - Rescue


      ..:: WORLD PREMIER CARDS ::..

      MACR-EN000 Pendulum Switch
      Continuous Trap Card
      You can target 1 card in your Pendulum Zone; Special Summon it. You can target 1 Pendulum Monster in your Monster Zone; place it in your Pendulum Zone. You can only use 1 "Pendulum Switch" effect per turn, and only once that turn.

      ⁠⁠⁠MACR-EN081 Tornado Dragon
      WIND/Wyrm - Xyz - Effect/Rank 4/2100/2000
      2 Level 4 monsters
      Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 Spell/Trap Card on the field; destroy it.

      MACR-EN082 Subterror Fiendess
      EARTH/Spellcaster - Effect/1/800/500
      During either player’s turn, when your opponent activates a card or effect: You can send this card from your hand or field to the Graveyard, then target 1 “Subterror” monster you control; negate the activation, then change the targeted monster to face-down Defense Position. You can target 1 face-up monster you control; change it to face-down Defense Position, and if you do, Special Summon 1 “Subterror” monster from your hand or Graveyard, in face-up or face-down Defense Position. You can only use each effect of “Subterror Fiendess” once per turn.

      MACR-EN083 Subterror Behemoth Phospheroglacier
      EARTH/Aqua – Flip – Effect/8/2600/2500
      FLIP: You can send 1 card from your Deck to the Graveyard. You can only use this effect of "Subterror Behemoth Phospheroglacier" once per turn.
      When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.

      MACR-EN084 Subterror Behemoth Speleogeist
      EARTH/Fiend – Flip – Effect/11/3000/1400
      FLIP: You can target 1 monster on the field; change it to face-up Attack Position if it is in Defense Position, also change its ATK to 0. You can only use this effect of "Subterror Behemoth Speleogeist" once per turn.
      When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position. – Flip – Effect/11/3000/1400

      MACR-EN085 Subterror Final Battle
      Normal Trap
      Activate 1 of these effects, also, after that, Set this card face-down instead of sending it to the Graveyard.
      ●Change 1 Set "Subterror" monster on the field to face-up Attack or Defense Position.
      ●Change 1 face-up "Subterror" monster on the field to face-down Defense Position.
      ●ATK and DEF of 1 "Subterror" monster on the field become equal to its combined original ATK and DEF until the end of this turn.
      ●This turn, activated effects of "Subterror" cards cannot be negated.

      MACR-EN086 SPYRAL Sleeper
      LIGHT/Fiend - Effect/8/2800/1200
      Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 “SPYRAL” cards from your Graveyard, and cannot be Special Summoned by other ways. Once per turn, during either player’s turn: You can target 1 “SPYRAL” card you control and up to 2 cards your opponent controls; destroy them. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: Destroy as many cards you control as possible, and if you do, Special Summon 1 “SPYRAL Super Agent” from your hand, Deck, or Graveyard.

      MACR-EN087 SPYRAL GEAR - Last Resort
      EARTH/Machine - Effect/4/1000/1000
      You can target 1 "SPYRAL" monster you control; equip this monster from your hand or field to that target. While this card is equipped to a monster by this effect, the equipped monster cannot be destroyed by battle or card effects, also your opponent cannot target it with card effects. Once per turn, if this card is equipped to a monster by this effect: You can send 1 other card you control to the Graveyard; the equipped monster can attack directly this turn.

      MACR-EN088 SPYRAL GEAR – Fully Armed
      Equip Spell Card
      Equip only to “SPYRAL Super Agent”. It gains 1000 ATK. If it destroys your opponent’s monster by battle: YOu can banish both your opponent’s destroyed monster and 1 other card your opponent controls. When this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 “SPYRAL Super Agent” in your Graveyard; Special Summon it.

      MACR-EN089 SPYRAL MISSION - Rescue
      Continuous Trap Card
      Destroy this card during your 3rd End Phase after activation. Once per turn: You can target 1 "SPYRAL" monster in your Graveyard; return it to the hand. You can banish this card from your Graveyard, then target 1 "SPYRAL" monster in your Graveyard; Special Summon it. You can only control 1 "SPYRAL MISSION - Rescue".

      ..:: OCG Imports (Japanische Promokarten, die in der TCG-Version von MACR enthalten sind) ::..

      MACR-EN090 Gift Exchange
      Normal Spell Card
      Each player banishes 1 card from their Deck, face-down. During the End Phase of this turn, each player adds the card banished by their opponent to their hand.

      MACR-EN091 Kaiser Sea Snake
      WATER/Sea Serpent - Effect/8/2500/1000
      If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). You can only Special Summon "Kaiser Sea Snake" once per turn this way. If Summoned this way: You can Special Summon 1 Level 8 Sea Serpent-Type monster from your hand or Graveyard, but its ATK and DEF each become 0. If this card is Special Summoned, its Level becomes 4 and its original ATK becomes 0.

      MACR-EN092 Bujin Hiruko
      LIGHT/Beast-Warrior - Pendulum/4/1000/2000
      A wicked god who was sealed away after his deadly showdown with Bujin Hirume over the throne of the Chief God in the distant past. In order to break the seal placed on him, he controlled Hirume, created the sinister Amaterasu, and threatened to engulf the world in darkness. But his ambitions were thwarted by the young Bujin Yamato and his allies.
      Pendulum Effect:
      Blue 3 / Red 3
      You can banish this card from your Pendulum Zone, then target 1 „Bujin“ Xyz Monster you control; Special Summon from your Extra Deck, 1 „Bujin“ Xyz Monster with a different name than that target, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster).

      MACR-EN093 Sylvan Princessprite
      LIGHT/Plant - Xyz - Effect/Rank 1/1800/100
      2 Level 1 monsters
      You can detach 1 Xyz Material from this card; excavate the top card of your Deck, and if it is a Spell/Trap Card, add it to your hand. Otherwise, send it to the Graveyard. You can send 1 other Plant-Type monster from your hand or face-up from your side of the field to the Graveyard, then target 1 „Sylvan“ monster in your Graveyard; Special Summon it. You can only use each effect of „Sylvan Princessprite“ once per turn.

      MACR-EN094 Artifact Vajra
      LIGHT/Fairy - Effect/5/1800/1900
      You can Set this card from your hand to your Spell & Trap Zone as a Spell Card. During your opponent’s turn, when this Set card in the Spell & Trap Zone is destroyed and sent to your Graveyard: Special Summon it. If this card is Special Summoned during your opponent’s turn: Destroy all cards in your Spell & Trap Zone. When a monster your opponent controls declares a direct attack: You can Special Summon this card from your hand.

      MACR-EN095 Mild Turkey
      FIRE/Winged Beast - Pendulum/4/1000/2000
      A wild turkey with a burning passion for bowling. It’s trained itself in order to roll a strike, resulting in its flesh giving off the most delectable scent. Aiming for the unseen consecutive three strikes known as a “turkey”, it continues to train daily.
      Pendulum Effect:
      Blue 7 / Red 7
      Once per turn, during your Main Phase: You can roll 1 six-sided die; until the turn ends, this card’s Pendulum Scale decreases by the number rolled (lowest it can go is 1).

      MACR-EN096 Ghost Beef
      DARK/Beast - Pendulum/7/2000/1000
      The ghost of a gourmet cow. Particularly, it’s very fond of roast beef, and wanders the world even today, in search of a new taste that will make its heart jump.
      Pendulum Effect:
      Blue 8 / Red 8
      Once per turn, during your Main Phase: You can roll 1 six-sided die; until the turn ends, this card’s Pendulum Scale increases by the number rolled (highest it can go is 10).

      MACR-EN097 Radiant Divine Bird Vene
      LIGHT/Winged Beast - Ritual - Effect/8/2800/2000
      You can Ritual Summon this card with “Primal Cry”. Once per turn: You can reveal 1 monster in your hand, then target 1 face-up monster on the field; this turn, that target’s Level becomes the revealed monster’s. Once per turn, if another monster(s) in your hand or your side of the field is Tributed: You can target 1 monster in your Graveyard; add it to your hand.

      MACR-EN098 Primal Cry
      Ritual Spell Card
      This card is used to Ritual Summon “Radiant Divine Bird Vene”. You must also Tribute monsters from your hand or field whose total Levels equal 8 or more. During your End Phase: You can banish this card from your Graveyard, then target 1 Ritual Monster in your Graveyard that was sent there from the field this turn; Special Summon it.

      MACR-EN099 Fiendish Fortune
      Continuous Trap Card
      During your Standby Phase: Your opponent declares a card type (Monster, Spell or Trap). You excavate the top card of your deck. If the excavated card is the declared type, your opponent draws 1 card. If it’s anything else, your opponent randomly discards 1 card from their hand. The excavated card is placed on the bottom of your Deck.





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      [OCG] Maximum Crisis


      Release: 14. Januar 2017 (Japan)
      Preis: 143 Yen pro Booster (exkl. Steuer)

      Inhalt:
      80 Karten insgesamt, davon

      6 Ultra Rare
      10 Super Rare
      18 Rare
      46 Common


      - Sehr viele Karten, die gerade erst im Yu-Gi-Oh! Anime 'Arc V' vorkamen
      - Ausgeglichene Anzahl an Karten für erfahrene Spieler, Anfänger und Fans des Animes.
      - Viele Pendelmonster als auch Karten der anderen diversen Beschwörungsarten.
      - Super Rare und Ultra Rare Karten weiterhin auch als Secret Rare Karten enthalten.



      ..:: Spoiler ::..


      MACR-JP001 Performapal Sky Magician [Ultra Rare]
      WIND/Spellcaster - Effect/7/2500/2000
      Once per turn, if you activate a Spell Card: This card gains 300 ATK. During either player's turn: You can target 1 Continuous Spell Card you control; return it to the hand, then you can activate 1 "Magician" Continuous Spell Card from your hand. You can only use this effect of "Performapal Sky Magician" once per turn. If this face-up card leaves the field: You can target 1 card on the field; destroy it.

      MACR-JP002 Performapal Sky Pupil [Rare]
      LIGHT/Spellcaster - Effect/3/800/800
      During either player's turn: You can return 1 Level 5 or higher "Performapal" monster you control to the hand; Special Summon this card from your hand. You can only use the this effect of "Performapal Sky Pupil" once per turn. If this card battles an opponent's monster, that monster has its effects negated until the end of the Damage Step. If this card attacks an opponent's monster, and you control another "Performapal" monster, before damage calculation: You can destroy that opponent's monster.

      MACR-JP003 Performapal Revue Dancer
      LIGHT/Spellcaster - Effect/3/800/1000
      If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). This card can be treated as 2 Tributes for the Tribute Summon of a "Performapal" monster.

      MACR-JP004 Performapal Fugolem
      DARK/Fiend - Pendelum - Effect/4/1600/1000
      Once per turn, during your Main Phase, if this card was Pendulum Summoned this turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials, including this card, but the other Materials must be Dragon-Type monsters.

      Pendulum Effect:
      Blue 1 / Red 1
      Once per turn, if a monster is Fusion Summoned to your field: You can add to your hand, 1 "Performapal", "Odd-Eyes", or Magician" Pendulum Monster from your Graveyard or face-up from your Extra Deck.

      MACR-JP005 Performapal Drago Remora [Rare]
      WATER/Dragon - Pendelum - Effect/4/1700/1000
      All Dragon-Type monsters you control (other than this card) gain 500 ATK and cannot be destroyed by card effects.

      Pendulum Effect:
      Blue 5 / Red 5
      Once per turn: You can target 1 Dragon-Type monster you control that was Special Summoned from the Extra Deck; if it battles an opponent's monster this turn, banish that opponent's monster after damage calculation.

      MACR-JP006 Speedroid Vidroskull
      WIND/Machine - Effect/7/0/3000
      During either player's Standby Phase, if your opponent controls a monster that was Special Summoned from the Extra Deck and this card is in your hand: You can Special Summon this card. Cannot be destroyed by battle with a Normal Summoned/Set monster. Your opponent takes any battle damage you would have taken from from attacks involving this card. You can only use this effect of "Speedroid Vidroskull" once per turn. If you control a face-up monster that is not a "Speedroid" monster, destroy this card.

      MACR-JP007 Speedroid Fiendmagnet
      WIND/Machine - Tuner - Effect/1/0/0
      Cannot be used as Synchro Material, except by its own effect. If this card is Normal or Special Summoned during your Main Phase: You can target 1 face-up monster your opponent controls; immediately after this effect resolves, Synchro Summon 1 WIND Synchro Monster using only that monster and this card. You can only use this effect of "Speedroid Fiendmagnet" once per turn.

      MACR-JP008 Speedroid 5 6 Plane [Rare]
      WIND/Machine - Effect/5/1800/0
      If a monster(s) is Special Summoned to your field: You can Special Summon this card from your hand, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Speedroid 5 6 Plane" once per turn. If this card is Normal or Special Summoned: You can target 1 face-up monster on the field; it loses 600 ATK until the end of this turn.

      MACR-JP009 Predaplant Ophrys Scorpio [Rare]
      DARK/Plant - Effect/3/1200/800
      If this card is Normal or Special Summoned: You can send 1 monster from your hand to the Graveyard; Special Summon 1 "Predaplant" monster from your Deck, except "Predaplant Ophrys Scorpio". You can only use this effect of "Predaplant Ophyrs Scorpio" once per turn.

      MACR-JP010 Predaplant Darling Cobra
      DARK/Plant - Effect/3/1000/1500
      If this card is Special Summoned by the effect of a "Predaplant" monster: You can add 1 "Polymerization" Spell Card or "Fusion" Spell Card from your Deck to your hand, except "Diffusion Wave-Motion". You can only use this effect of "Predaplant Darling Cobra" once per Duel.

      MACR-JP011 Predaplant Cordyceps
      DARK/Plant - Effect/1/0/0
      During your Standby Phase: You can banish this card from your Graveyard, then target 2 Level 4 or lower "Predaplant" monsters in your Graveyard; Special Summon them, also you cannot Normal Summon/Set or Special Summon other monsters for the rest of this turn, except Fusion Monsters.

      MACR-JP012 Lyrical Luscinia – Cobalt Sparrow
      WIND/Winged Beast - Effect/1/0/100
      If this card is Special Summoned: You can add 1 Level 1 Winged Beast-Type monster from your Deck to your hand. You can only use this effect of "Lyrical Luscinia - Cobalt Sparrow" once per turn. A WIND Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.
      ● Your opponent cannot target this card with card effects.

      MACR-JP013 Lyrical Luscinia – Sapphire Swallow
      WIND/Winged Beast - Effect/1/100/0
      If you control a Winged Beast-Type monster: You can Special Summon both this card and 1 Level 1 Winged Beast-Type monster from your hand. You can only use this effect of "Lyrical Luscinia - Sapphire Swallow" once per turn. A WIND Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.
      ● If it is Xyz Summoned: You can target 1 "Lyrical Luscinia" monster in your Graveyard; attach that monster to it as Xyz Material.

      MACR-JP014 Lyrical Luscinia – Turquoise Warbler
      WIND/Winged Beast - Effect/1/100/100
      If you control no monsters, you can Special Summon this card (from your hand). If this card is Special Summoned from the hand: You can Special Summon 1 "Lyrical Luscinia" monster from your hand or Graveyard. You can only use this effect of "Lyrical Luscinia - Turquoise Warbler" once per turn.

      MACR-JP015 D/D Ghost
      DARK/Fiend - Tuner - Effect/2/600/300
      If this card is sent to the Graveyard: You can target 1 "Dark Contract" card or "D/D" monster in your Graveyard, except "D/D Ghost"; send 1 card with the same name as that target from your Deck to the Graveyard. If this card is banished: You can target 1 of your banished "Dark Contract" cards or "D/D" monsters, except "D/D Ghost"; return it to the Graveyard.

      MACR-JP016 Double Resonator
      FIRE/Fiend - Tuner - Effect/1/800/800
      If this card is Normal or Special Summoned: You can target 1 face-up monster on the field; that face-up monster is treated as a Tuner this turn. You can banish this card from your Graveyard, then target 1 Fiend-Type monster you control; that Fiend-Type monster is treated as a Tuner this turn. You can only use this effect of "Double Resonator" once per turn.

      MACR-JP017 Supreme King Gate Zero [Rare]
      DARK/Fiend - Pendelum - Effect/7/0/0
      Once per turn: You can target 1 other face-up card you control; destroy both this card and that card, and if you do, Special Summon 1 Dragon-Type Fusion Monster or Dragon-Type Synchro Monster from your Extra Deck, but its ATK and DEF become 0, it has its effects negated, also it cannot be used as Synchro or Xyz Material for a Summon. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.

      Pendulum Effect:
      Blue 0 / Red 0
      While you control "Supreme King Dragon Zarc", you take no damage. Once per turn, if you have "Supreme King Gate Infinity" in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 "Polymerization" Spell Card or "Fusion" Spell Card from your Deck to your hand, except "Diffusion Wave-Motion".

      MACR-JP018 Supreme King Gate Infinity [Rare]
      DARK/Fiend - Pendelum - Effect/7/0/0
      Once per turn: You can target 1 other face-up card you control; destroy both this card and that card, and if you do, Special Summon 1 Dragon-Type Xyz Monster or Dragon-Type Pendulum Monster from your Extra Deck, but its ATK and DEF become 0, it has its effects negated, also it cannot be used as a Synchro or Xyz Material for Summon. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.

      Pendulum Effect:
      Blue 13 / Red 13
      While you control a monster, you cannot Pendulum Summon. This effect cannot be negated. Once per turn, if you control "Supreme King Dragon Zarc": You can target 1 face-up monster your opponent controls; gain LP equal to its ATK.

      MACR-JP019 Supreme King Servant Dragon Darkwurm
      DARK/Dragon - Pendelum - Effect/7/1800/1200
      If this card is Normal or Special Summoned: You can add 1 "Supreme King Gate" Pendulum Monster from your Deck to your hand. If this card is in your Graveyard and you control no monsters: You can Special Summon this card. You can only use each effect of "Supreme King Servant Dragon Darkwurm" once per turn.

      Pendulum Effect:
      Blue 5 / Red 5
      Once per turn, if you control no monsters: You can place 1 "Supreme King Gate" Pendulum Monster from your Deck in your Pendulum Zone, also you cannot Pendulum Summon monsters for the rest of this turn, except DARK monsters.

      MACR-JP020 Majesty Maiden, the True Dracomage
      WIND/Wyrm - Effect/5/2300/1500
      You can Tribute a Continuous Spell/Trap Card to Tribute Summon (but not Set) this card. Once per turn, during either player's turn, when your opponent activates a card or effect while you control this Tribute Summoned card: You can add 1 "True Draco" or "True King" monster from your Deck to your hand.

      MACR-JP021 Ignis Heat, the True Dracowarrior
      FIRE/Wyrm - Effect/5/2400/1000
      You can Tribute a Continuous Spell/Trap Card to Tribute Summon (but not Set) this card. Once per turn, during either player's turn, when your opponent activates a card or effect while you control this Tribute Summoned card: You can add to your hand, or activate on your field, 1 "True Draco" or "True King" Continuous Spell Card from your Deck.

      MACR-JP022 Dynamite Knuckle, the True Dracofighter
      WATER/Wyrm - Effect/6/2500/2100
      You can Tribute a Continuous Spell/Trap Card to Tribute Summon (but not Set) this card. Once per turn, during either player's turn, when your opponent activates a card or effect while you control this Tribute Summoned card: You can add to your hand, or activate on your field, 1 "True Draco" or "True King" Continuous Trap Card from your Deck.

      MACR-JP023 Draius III, the True Dracoknight
      EARTH/Wyrm - Effect/6/2100/2800
      For the Tribute Summon (but not Set) of this card, you can also Tribute Continuous Spell/Trap Cards. If this face-up Tribute Summoned card leaves the field: You can Special Summon 1 "True Draco" or "True King" monster from your Deck in Defense Position. Your opponent cannot target other "True Draco" and "True King" monsters on the field with card effects, also those cards cannot be destroyed by your opponent's card effects.

      MACR-JP024 Master Peace, the True Dracoslaying King [Super Rare]
      LIGHT/Wyrm - Effect/8/2950/2950
      For the Tribute Summon (but not Set) of this card, you can also Tribute Continuous Spell/Trap Cards. Unaffected by the effects of cards with the same card type (Monster, Spell, or Trap) as the cards Tributed for the Tribute Summon of this card. Once per turn, during either player's turn, if this card was Tribute Summoned: You can banish 1 Continuous Spell/Trap Card from your Graveyard, then target 1 other card on the field; destroy it.

      MACR-JP025 Da’at Metatron, the True Dracomechsoldier [Ultra Rare]
      LIGHT/Wyrm - Effect/9/3000/3000
      Requires 3 monster and/or Continuous Spell/Trap Card Tributes to Normal Summon/Set. Unaffected by the effects of cards with the same card type (Monster, Spell, or Trap) as the cards Tributed for the Tribute Summon of this card. If this Tribute Summoned card is destroyed by your opponent's card (by battle or card effect): You can Special Summon 1 EARTH, WATER, FIRE, or WIND Fusion, Synchro, or Xyz Monster from your Extra Deck.

      MACR-JP026 Mariamune, the True Dracophoenix [Super Rare]
      WIND/Wyrm - Effect/9/2700/2100
      If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up on your field, including a WIND monster, and if you do, Special Summon this card, and if you do that, you can banish 4 cards from the top of your opponent's Deck, if both the destroyed monsters were WIND. If this card is destroyed by card effect: You can add 1 non-WIND Wyrm-Type monster from your Deck to your hand. You can only use each effect of "Mariamune, the True Dracophoenix" once per turn.

      MACR-JP027 Zoodiac Cluckle
      EARTH/Beast-Warrior - Effect/4/800/1200
      If this card is destroyed by battle or card effect: You can target 1 "Zoodiac" card in your Graveyard, except "Zoodiac Cluckle"; shuffle it into the Deck. An Xyz Monster whose original Type is Beast-Warrior with this card as Xyz Material gains this effect.
      ● During either player's turn, when your opponent activates a monster effect that targets this card: You can detach 1 Xyz Material from this card; negate the activation.

      MACR-JP028 Spiral, the Mythic Radiance Dragon [Rare]
      WATER/Wyrm/8/2900/2900
      Normal Monster

      MACR-JP029 Digital Bug LED Bug
      LIGHT/Insect - Effect/3/500/0
      Cannot be used as a Material for an Xyz Summon, except for the Xyz Summon of an Insect-Type Xyz Monster. Once per turn, when this face-up card is changed from Attack Position to Defense Position: You can add 1 Level 3 Insect-Type monster from your Deck to your hand. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.
      ● When it destroys a monster by battle, draw 1 card.

      MACR-JP030 Zefratorah Grammaton [Ultra Rare]
      EARTH/Rock - Pendulum - Effect/11/3450/2950
      Cannot be Normal Summoned/Set. Must be Special Summoned (face-up from your Extra Deck) by Tributing all monsters you control, including at least 3 "Zefra" monsters, and cannot be Special Summoned by other ways. After this card is Special Summoned to your field, you can Pendulum Summon "Zefra" monsters (and no other cards at the same time) during your Main Phase this turn, in addition to your normal Pendulum Summon. (You can only gain this effect once per turn.) Once per turn: You can Tribute 1 monster; Special Summon 1 "Zefra" monster from your Deck.

      Pendulum Effect:
      Blue 5 / Red 5
      During your Main Phase: You can add 1 "Zefra" Pendulum Monster from your Deck to your Extra Deck face-up, and if you do, this card's Pendulum Scale becomes the same as that Pendulum Monster's, until the end of this turn. You can only use this effect of "Zefratorah Grammaton" once per turn.

      MACR-JP031 Ariel, Priestess of Nekroz [Rare]
      WATER/Psi - Effect/4/1000/1800
      You can only use the second effect of “Ariel, Priestess of Nekroz” once per turn. Once per turn: You can reveal any number of “Nekroz” cards from yourhand to your opponent; until the end of the turn, this card’s Level is increased by the number of cards shown. If this card is Tributed by an effect: You can add 1 “Nekroz” monster from your Deck, except a Ritual Monster.

      MACR-JP032 B.E.S. Big Core MK-3 [Super Rare]
      LIGHT/Machine - Effect/8/2700/1900
      If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). If this card is Normal or Special Summoned: Place 3 counters on it. Cannot be destroyed by battle. At the end of the Damage Step, if this card battled: Remove 1 counter from this card, but if you cannot, destroy it. You can banish this card from your Graveyard; shuffle all "B.E.S." monsters and "Big Core" from your Graveyard into the Deck.

      MACR-JP033 Pendulumucho [Rare]
      EARTH/Winged-Beast - Pendulum - Effect/1/0/0
      If this card is Normal or Special Summoned: You can Special Summon 1 face-up Level 1 Pendulum Monster from your Extra Deck, except "Pendulumucho", but banish it when it leaves the field.

      Pendulum Effect:
      Blue 0 / Red 0
      Once per turn, during your Main Phase, if this card was activated this turn: You can target 1 of your Pendulum Monsters that is banished or in your Graveyard, except "Pendulumucho"; add it to your Extra Deck face-up.

      MACR-JP034 Baobaboon
      DARK/Plant - Effect/3/1200/1000
      If this card is Normal or Special Summoned: You can draw 1 card, then place 1 card from your hand on either the top or bottom of your Deck. If this card is destroyed by battle or card effect: You can Special Summon any number of "Baobaboon" from your Deck.

      MACR-JP035 Fire Cracker
      FIRE/Fiend - Effect/4/1700/200
      During either player's turn: You can discard this card; inflict 1000 damage to your opponent, also skip your next Draw Phase. You can only use this effect of "Fire Cracker" once per turn. Each time your opponent takes effect damage, place 1 counter on this card. Once per turn, during the End Phase: Remove all counters from this card, and if you do, inflict 300 damage to your opponent for each Counter you removed.

      MACR-JP036 Ghost Ash & Beautiful Spring [Super Rare]
      FIRE/Zombie - Tuner - Effect/3/0/1800
      During either player's turn (except during the Damage Step), when your opponent activates a card or effect that moves a card(s) from any Main Deck to any hand or Graveyard, or Special Summons a monster(s) from the Main Deck: You can discard this card; negate that effect. You can only use this effect of "Ghost Ash & Beautiful Spring" once per turn.

      MACR-JP037 Familiar-Possessed - Lyna [Normal Rare]
      LIGHT/Spellcaster - Effect/4/1850/1500
      You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Lyna the Light Charmer" you control and 1 face-up LIGHT monster you control to the Graveyard. When Summoned this way: You can add 1 Spellcaster-Type monster with 1500 DEF from your Deck to your hand, except "Familiar-Possessed - Lyna". If this card that was Special Summoned by this card's effect attacks a Defense Position monster, inflict piercing battle damage to your opponent.

      MACR-JP038 Fairy Tail - Kaguya [Normal Rare]
      LIGHT/Spellcaster - Effect/4/1850/1000
      When this card is Normal Summoned: You can add 1 Spellcaster-Type monster with 1850 ATK from your Deck to your hand. Once per turn, during either player's turn: You can target 1 face-up monster your opponent controls; your opponent can send 1 monster with the same name as that monster from their Main Deck or Extra Deck to the Graveyard to negate this effect, otherwise return both this card and the targeted monster to the hand.

      MACR-JP039 Supreme King Dragon Zarc [Ultra Rare]
      DARK/Dragon - Fusion - Effect/12/4000/4000
      4 Dragon-Type monsters (1 Fusion + 1 Synchro + 1 Xyz + 1 Pendulum)
      Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card is Special Summoned: Destroy all cards your opponent controls. Cannot be targeted, or destroyed by, your opponent's card effects. When this card destroys an opponent's monster by battle: You can Special Summon 1 "Supreme King Servant Dragon" monster from your Main Deck or Extra Deck. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.

      Pendulum Effect:
      Blue 1 / Red 1
      Fusion, Synchro, and Xyz Monsters your opponent controls cannot activate their effects. Once per turn, when your opponent adds a card(s) from the Deck to their hand (except during the the Draw Phase or the Damage Step): You can destroy that card(s).

      MACR-JP040 Performapal Gatling Ghoul [Super Rare]
      DARK/Fiend - Fusion - Effect/8/2900/900
      1 "Performapal" monster + 1 Level 5 or higher DARK monster
      If this card is Fusion Summoned: You can inflict 200 damage to your opponent for each card on the field, and if you do, if this card was Fusion Summoned using a Pendulum Monster as Material, destroy 1 monster your opponent controls, and if you do that, inflict damage to your opponent equal to the original ATK the destroyed monster had on the field. You can only use this effect of "Performapal Gatling Ghoul" once per turn.

      MACR-JP041 Lyrical Luscinia - Independent Nightingale [Rare]
      WIND/Winged Beast - Fusion - Effect/1/1000/0
      "Lyrical Luscinia - Assembly Nightingale" + 1 "Lyrical Luscinia" monster
      If this card is Fusion Summoned using an Xyz Monster whose original name includes "Lyrical Luscinia" as Fusion Material: You can increase this card's Level by the number of Xyz Materials that were attached to that monster. This card gains ATK equal to its Level x 500. Unaffected by other cards' effects. Once per turn: You can inflict damage to your opponent equal to this card's Level x 500.

      MACR-JP042 The Phantom Knights of Cursed Javelin [Super Rare]
      DARK/Warrior - Xyz - Effect/Rank 2/1600/0
      2 Level 2 monsters
      You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; until the end of this turn, its ATK becomes 0, also it has its effects negated. This effect can be activated during either player's turn, if this card has a "The Phantom Knights" card as Xyz Material. You can only use this effect of "The Phantom Knights of Cursed Javelin" once per turn.

      MACR-JP043 Lyrical Luscinia – Assembly Nightingale [Rare]
      WIND/Winged Beast - Xyz - Effect/Rank 1/0/0
      2 or more Level 1 monsters
      This card gains 200 ATK for each Xyz Material attached to it. This card can attack your opponent directly. While this card has Xyz Material, it can attack up to that number of times during each Battle Phase. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; for the rest of this turn, "Lyrical Luscinia" monsters you control cannot be destroyed by battle or card effects, also you take no battle damage.

      MACR-JP044 Raidraptor - Étranger Falcon [Super Rare]
      DARK/Winged Beast - Xyz - Effect/Rank 5/2000/2000
      2 Level 5 monsters
      If this card has an Xyz Monster as an Xyz Material, it gains this effect.
      ● Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal to the destroyed monster's original ATK.
      If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 "Raidraptor" Xyz Monster in your Graveyard, except "Raidraptor - Etranger Falcon"; Special Summon it, and if you do, attach this card to it as an Xyz Material.

      MACR-JP045 D/D/D Boulder King Darius [Super Rare]
      EARTH/Fiend - Xyz - Effect/Rank 3/1300/1000
      2 Level 3 Fiend-Type monsters
      Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 "Dark Contract" card you control; destroy it, and if you do, draw 1 card. If this card battles an opponent's monster, during damage calculation: You can detach 1 Xyz Material from this card; this card cannot be destroyed by that battle, also destroy that opponent's monster after damage calculation, and if you do, inflict 500 damage to your opponent.

      MACR-JP046 True King V.F.D., The Beast [Ultra Rare]
      DARK/Wyrm - Xyz - Effect/Rank 9/3000/3000
      2 or more Level 9 monsters
      Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then declare 1 Attribute; for the rest of this turn, face-up monsters on the field become the declared Attribute, monsters in your opponent's possession with that Attribute cannot activate their effects, also they cannot attack. If you would destroy monsters with the effect of a "True Draco" or "True King" monster in your hand, you can also destroy monsters your opponent controls.

      MACR-JP047 Zoodiac Hammerkong
      EARTH/Beast-Warrior - Xyz - Effect/Rank 4/?/?
      3 or more Level 4 monsters
      Once per turn, you can also Xyz Summon "Zoodiac Hammerkong" by using 1 "Zoodiac" monster you control with a different name as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains ATK and DEF equal to the total ATK and total DEF of the "Zoodiac" monsters attached to it as Xyz Materials. While this card has Xyz Material, your opponent cannot target other "Zoodiac" monsters on the field with card effects. Once per turn, during the End Phase: Detach 1 Xyz Material from this card.

      MACR-JP048 Zoodiac Lyca [Rare]
      EARTH/Beast-Warrior - Xyz - Effect/Rank 4/?/?
      2 or more Level 4 monsters
      Once per turn, you can also Xyz Summon "Zoodiac Lyca" by using 1 "Zoodiac" monster you control with a different name as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains ATK and DEF equal to the total ATK and total DEF of the "Zoodiac" monsters attached to it as Xyz Materials. Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Zoodiac" monster in your Graveyard; Special Summon it, but for the rest of this turn, it has its effects negated, also it cannot be used as Xyz Material for an Xyz Summon.

      MACR-JP049 Magician's Right Hand
      Continuous Spell Card
      Once per turn, when a Spell Card or effect activated by your opponent resolves while you control a Spellcaster-Type monster, negate that effect, and if you do, or if it did not have an effect, destroy that card.

      MACR-JP050 Magician's left Hand
      Continuous Spell Card
      Once per turn, when a Trap Card or effect activated by your opponent resolves while you control a Spellcaster-Type monster, negate that effect, and if you do, or if it did not have an effect, destroy that card.

      MACR-JP051 Magician's Encore [Rare]
      Continuous Spell Card
      You can target 1 Level 3 or lower Spellcaster-Type monster in your Graveyard; Special Summon it. This effect can only be used once while this card is face-up on the field. If this card is sent to the Graveyard: You can add 1 "Magician" Continuous Spell Card from your Deck to your hand, except "Magician's Encore".

      MACR-JP052 Transcendental Fusion [Ultra Rare]
      Normal Spell Card
      Pay 2000 LP; Fusion Summon 1 Fusion Monster from your Extra Deck, using 2 monsters you control as Fusion Materials. Cards and effects cannot be activated in response to this card's activation. You can banish this card from your Graveyard, then target 1 monster Fusion Summoned by this card's effect; Special Summon all the Fusion Materials that were used for its Fusion Summon from your Graveyard, but their ATK and DEF become 0, also they have their effects negated.

      MACR-JP053 Dragonic Diagram
      Field Spell Card
      All "True Draco" and "True King" monsters on the field gain 300 ATK and DEF. The first time each Tribute Summoned "True Draco" or "True King" monster would be destroyed by battle each turn, it is not destroyed. Once per turn: You can destroy 1 other card in your hand or you control, and if you do, add 1 "True Draco" or "True King" card from your Deck to your hand.

      MACR-JP054 True Draco Succession
      Continuous Spell Card
      During your Main Phase: You can draw cards equal to the number of different "True Draco" and "True King" card types (Monster, Spell, or Trap) sent from the field to the Graveyard this turn. During your Main Phase, you can: Immediately after this effect resolves, Tribute Summon (but not Set) 1 "True Draco" or "True King" monster. If this card is sent from the Spell & Trap Zone to the Graveyard: You can target 1 Spell/Trap Card on the field; destroy it. You can only use each effect of "True Draco Succession" once per turn.

      MACR-JP055 Disciples of the True Dracophoenix
      Continuous Spell Card
      You can target 3 "True Draco" and/or "True King" cards in your Graveyard; shuffle them into the Deck, then draw 1 card. During your Main Phase, you can: Immediately after this effect resolves, Tribute Summon (but not Set) 1 "True Draco" or "True King" monster. If this card is sent from the Spell & Trap Zone to the Graveyard: You can target 1 Spell/Trap Card on the field; destroy it. You can only use each effect of "Disciples of the True Dracophoenix" once per turn.

      MACR-JP056 Pacifis, City of Mythic Radiance [Rare]
      Field Spell Card
      (This card's name is always treated as "Umi".)
      Once per turn, if you Normal or Special Summon exactly 1 Normal Monster: Add 1 "Mythic Radiance Dragon" card from your Deck to your hand. If your opponent activates a card or effect while you control no Token Monsters: You can Special Summon 1 "Mythic Radiance Dragon Token" (Wyrm-Type/WATER/Level 8/ATK 2000/DEF 2000). You cannot Normal or Special Summon Effect Monsters the turn you activate either of this card's effects.

      MACR-JP057 Spiral Crash of the Mythic Radiance Dragon
      Equip Spell Card
      Equip only to a Normal Monster. If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. When the equipped monster inflicts battle damage to your opponent: You can Special Summon 1 "Spiral, the Mythic Radiance Dragon" from your hand, Deck, or Graveyard, and if you do, equip this card to it, then you can change 1 Attack Position monster your opponent controls to Defense Position. You can only use this effect of "Spiral Crash of the Mythic Radiance Dragon" once per turn.

      MACR-JP058 Spiral Hold of the Mythic Radiance Dragon
      Equip Spell Card
      Equip only to a Normal Monster. It gains 500 ATK. When the equipped monster destroys an opponent's monster by battle: You can Special Summon 1 "Spiral, the Mythic Radiance Dragon" from your hand, Deck, or Graveyard, and if you do, equip this card to it, then inflict 1000 damage to your opponent. You can only use this effect of "Spiral Hold of the Mythic Radiance Dragon" once per turn.

      MACR-JP059 Spiral Wave of the Mythic Radiance Dragon
      Equip Spell Card
      Equip only to a Normal Monster. Once per turn, the equipped monster cannot be destroyed by battle. At the end of the Battle Phase, if the equipped monster battled: You can Special Summon 1 "Spiral, the Mythic Radiance Dragon" from your hand, Deck, or Graveyard, and if you do, equip this card to it, then, if your opponent has a card(s) in their hand, they discard 1 card. You can only use this effect of "Spiral Wave of the Mythic Radiance Dragon" once per turn.

      MACR-JP050 Bug Signal
      Quick-Play Spell Card
      Target 1 Insect-Type Xyz Monster you control; Special Summon from your Extra Deck, 1 Insect-Type Xyz Monster that is 2 Ranks higher or lower than that monster you control, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.)

      MACR-JP061 Zefra Providence [Rare]
      Normal Spell Card
      Add 1 "Zefra" card from your Deck to your hand, except "Zefra Providence". If a "Zefra" card(s) you control would be destroyed, except the turn this card was sent to the Graveyard, you can banish this card from your Graveyard instead. You can only activate 1 "Zefra Providence" per turn.

      MACR-JP062 Great Fortress Zelos
      Field Spell Card
      When this card is activated: You can add 1 "Boss Rush" from your Deck to your hand. All "B.E.S." monsters and "Big Core" you control gain 500 ATK and DEF, your opponent cannot target them with card effects, also those cards cannot be destroyed by your opponent's card effects. Once per turn: You can Special Summon 1 "B.E.S." monster or "Big Core" from your hand. If a "B.E.S." monster(s) or "Big Core" is Normal or Special Summoned to your field: Place 1 counter on that monster(s) that can be used for its own effect.

      MACR-JP063 Duelist Advent [Super Rare]
      Normal Spell Card
      If a card is in the Pendulum Zone: Add 1 "Pendulum" Pendulum Monster or "Pendulum" Spell/Trap Card from your Deck to your hand. You can only activate 1 "Duelist Advent" per turn.

      MACR-JP064 Festical Spinning [Normal Rare]
      Quick-Play Spell Card
      Set 2 Field Spell Cards with different names directly from your Deck to the field (1 on each side). While either of those cards remain face-down on the field, neither player can activate or Set other Field Spell Cards.

      MACR-JP065 Farewell
      Normal Trap Card
      During your opponent's Battle Phase: Send 1 Spell Card from your hand to the Graveyard; end the Battle Phase, also all face-up monsters currently on the field have their effects negated until the end of this turn.

      MACR-JP066 The Phantom Knights of Lost Vambrace
      Normal Trap Card
      Target 1 face-up monster on the field; apply the following effect, then Special Summon this card in Defense Position as a Normal Monster (Warrior-Type/DARK/Level 2/ATK 600/DEF 0). (This card is NOT treated as a Trap Card.)
      ● Until the end of this turn, the targeted monster loses 600 ATK, its Level becomes 2, also "The Phantom Knights" monsters you control cannot be destroyed by battle.

      MACR-JP067 The Phantom Knights of Wrong Magnet Ring
      Normal Trap Card
      When an opponent's monster declares an attack: Negate the attack, then Special Summon this card in Attack Position as an Effect Monster (Warrior-Type/DARK/Level 2/0 ATK/0 DEF), and if you do, it gains this effect. (This card is NOT treated as a Trap Card.)
      ● During either player's turn: You can send this card and 1 face-up "The Phantom Knights" monster or "Phantom Knights" Continuous Spell/Trap Card you control to the Graveyard; draw 2 cards.

      MACR-JP068 Dark Contract with the Eternal Darkness [Rare]
      Continuous Trap Card
      While you have 2 "D/D" cards in your Pendulum Zones, your opponent cannot target monsters on the field with Spell/Trap effects, also they cannot Tribute monsters on the field for a Tribute Summon or use them as Fusion, Synchro, or Xyz Materials for a Summon. Once per turn, during your Standby Phase: Take 1000 damage.

      MACR-JP069 Revival of the True King [Rare]
      Continuous Trap Card
      If this card is sent from the Spell & Trap Zone to the Graveyard: You can target 1 monster on the field; destroy it. You cannot activate the following effects of "Revival of the True King" in the same Chain.
      ● You can target 1 "True Draco" or "True King" monster in your Graveyard; Special Summon it in Defense Position, also you cannot Special Summon other monsters for the rest of this turn.
      ● During your opponent's Main Phase, you can: Immediately after this effect resolves, Tribute Summon (but not Set) 1 "True Draco" or "True King" monster.
      You can only use each effect of "Revival of the True King" once per turn.

      MACR-JP070 Apocalypse of the True Dracos
      Continuous Trap Card
      If this card is sent from the Spell & Trap Zone to the Graveyard: You can target 1 monster on the field; destroy it. You cannot activate the following effects in the same Chain.
      ● You can target 1 other "True Draco" or "True King" card you control; destroy it, and if you do, halve the ATK and DEF of all face-up monsters your opponent controls (even if this card leaves the field).
      ● During your opponent's Main Phase, you can: Immediately after this effect resolves, Tribute Summon (but not Set) 1 "True Draco" or "True King" monster.
      You can only use each effect of "Apocalypse of the True Dracos" once per turn.

      MACR-JP071 Zoodiac Xiangke
      Continuous Trap Card
      If a "Zoodiac" Xyz Monster you control would activate its effect by detaching its own Xyz Material(s), you can detach that many Xyz Material(s) from another Xyz Monster you control instead. You can only use this effect of "Zoodiac Xiangke" once per turn. You can banish this card from your Graveyard, then target 2 "Zoodiac" Xyz Monsters you control; attach 1 of them to the other as Xyz Material.

      MACR-JP072 Clashing Whirlpool of the Mythic Radiance Dragon [Rare]
      Normal Trap Card
      If all monsters you control are Normal Monsters (min. 1): Target 1 card your opponent controls; destroy it. If "Umi" is on the field, you can activate this card from your hand. You can banish this card from your Graveyard, then target 1 Normal Monster you control; equip all appropriate "Mythic Radiance Dragon" Equip Spell Cards you control to that Normal Monster.

      MACR-JP073 Deep Whirlpool of the Mythic Radiance Dragon
      Normal Trap Card
      If all monsters you control are Normal Monsters (min. 1): Target 1 Effect Monster your opponent controls; unil the end of this turn, it loses 1000 ATK and DEF, also it has its effects negated. If "Umi" is on the field, you can activate this card from your hand. You can banish this card from your Graveyard, then target 1 Normal Monster you control; equip 1 "Mythic Radiance Dragon" Equip Spell Card from your hand or Graveyard to that Normal Monster.

      MACR-JP074 Celestial Whirlpool of the Mythic Radiance Dragon
      Normal Trap Card
      Target 1 "Spiral, the Mythic Radiance Dragon" you control; if it destroys 3 of your opponent's Effect Monsters by battle while it is equipped with 3 or more "Mythic Radiance Dragon" Equip Spell Cards with different names, you win the Duel. If "Umi" is on the field, you can activate this card from your hand. If a Normal Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your Graveyard instead.

      MACR-JP075 Destruction Swordsman's Cradle
      Normal Trap Card
      Send 1 "Destruction Sword" card and 1 "Buster Blader" monster from your Deck to the Graveyard, except "Destruction Swordsman's Cradle"; Special Summon 1 "Buster Dragon" from your Extra Deck or Graveyard, but destroy it during the End Phase of the next turn. You can banish this card from your Graveyard; "Destruction Sword" cards you control cannot be destroyed by battle or card effects this turn. You can only activate 1 "Destruction Swordsman's Cradle" per turn.

      MACR-JP076 Dinomist Howling
      Continuous Trap Card
      When this card is activated: You can place up to 2 "Dinomist" Pendulum Monsters from your Deck in your Pendulum Zones, and if you do, you cannot Pendulum Summon monsters until the end of the next turn, except "Dinomist" monsters. Once per turn, if this card is already face-up: You can Tribute 1 "Dinomist" monster, then target 1 card your opponent controls; return it to the hand.

      MACR-JP077 Celestial Crusade of the Zefra
      Normal Trap Card
      Target 1 "Zefra" card you control and 1 card your opponent controls; destroy them. If you have 2 "Zefra" cards in your Pendulum Zones, you can activate this card from your hand. You can only activate 1 "Celestial Crusade of the Zefra" per turn.

      MACR-JP078 Ethereal Wyrmterfall
      Normal Trap Card
      Activate 1 of these effects.
      ● Add 1 Wyrm-Type monster from your Deck to your hand.
      ● Send any number of Wyrm-Type monsters from your hand and/or face-up on your field to the Graveyard; draw cards equal to the number of monsters you sent to the Graveyard +1.

      MACR-JP079 Eternal Nightmares [Super Rare]
      Continuous Trap Card
      You can pay 1000 LP, then target 1 face-up Spell/Trap Card on the field; destroy it. You can only activate this effect of "Eternal Nightmares" once per Chain.

      MACR-JP080 Diamond Duston [Normal Rare]
      Normal Trap Card
      When a card(s) on the field is destroyed by battle or card effect: Special Summon "Duston" monsters from your Deck to anywhere on the field, equal to the number of cards destroyed. Once, while this card is in your Graveyard: You can banish 1 "Duston" monster from your Graveyard; Special Summon this card to your opponent's field in Defense Position as a Normal Monster (Fiend-Type/DARK/Level 1/ATK 0/DEF 1000). (This card is NOT treated as a Trap Card.) If Summoned this way, this card cannot be Tributed or be used as Fusion, Synchro, or Xyz Material for a Summon.
      Auf der Suche nach den neusten Infos oder Bildern zu Yu-Gi-Oh!-Karten aus Japan? =>> Spoiler-Forum


      .:: Cold Desire - Reboot in Arbeit ::.

      Dieser Beitrag wurde bereits 26 mal editiert, zuletzt von Echse ()

      Ich vermute mal es kommen Künstlerkumpel im Set vor.

      Wenn ich mich recht erinnere sind die Crisis Booster ja die vorletzen vom "Booster Regenbogen Zyklus"
      Bin ja mal gespannt was dann der Name des Chaos Boosters sein wird.
      For what is a man profited, if he shall gain the whole world, and lose his own soul?
      Matthew 16-26

      Ferio von Cefiro schrieb:

      Ich vermute mal es kommen Künstlerkumpel im Set vor.

      Wenn ich mich recht erinnere sind die Crisis Booster ja die vorletzen vom "Booster Regenbogen Zyklus"
      Bin ja mal gespannt was dann der Name des Chaos Boosters sein wird.

      Maximum Crisis ist das letzte ARC-V Booster-Set (es sei denn ARC-V geht noch über die Spring Season 17 hinaus, von dem ich nicht ausgehe) und die 9. Serie hat nicht mehr wirklich einen "Booster Regenbogen Zyklus", da 4 Farben doppelt vorkommen, nähmlich blau (The Dark Illusion), grün (Invasion: Vengeance), rot (Raging Tempest) und keine ahnung welche Farbe Maximum Crisis haben wird, wahrscheinlich schwarz oder weiß.

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von Cyber Drache ()

      Vll. werden darin die Lyricamonster, also dieser Lvl. 1 Geflügelte Ungeheur XYZ-Archtype enthalten sein.
      Da wir in den letzten Sets Fusionen, Snychro und XYZ`s hatten muss noch ein Wind Ritual Archtype folgen.
      Vll. Ritualbeschwörungen ohne Ritualzauberkarten oder ein Pendelumarchtype der ähnlich wie Metalfoes die Ritualzauber suchen kann. Mal sehen. Dann natürlich noch der letzte Dracoruler.
      Da könnten auf jeden fall ne Menge Überraschungen dabei sein.
      Mein Youtube Kanal: Click here
      A more official unveiling of the Maximum Crisis (MACR) Booster Set.
      Showing off some support for older themes

      Maximum Crisis, the newest main series booster set due January 14th in the OCG.

      Hakai Kenshi no Youran / Destruction Swordsman’s Cradle
      Trap Normal
      You can only activate 1 “Destruction Swordsman’s Cradle” per turn.
      (1) Send 1 “Destruction Sword” card and 1 “Buster Blader” monster from your Deck to the Graveyard, except “Destruction Swordsman’s Cradle”; Special Summon 1 “Buster Dragon” from your Extra Deck or Graveyard, but destroy it during the End Phase of next turn.
      (2) You can banish this card from your Graveyard; for the rest of this turn, “Destruction Sword” cards you control cannot be destroyed by battle or card effects.

      Digital Bug – LED Bug
      LIGHT Insect / Effect
      LV3 500/0
      Cannot be used as a Material for an Xyz Summon, except for the Xyz Summon of an Insect-Type Xyz Monster.
      (1) Once per turn, if this face-up Attack Position card is changed to Defense Position: You can add 1 Level 3 Insect-Type monster from your Deck to your hand.
      (2) An Xyz Monster Xyz Summoned using this card on the field as Xyz Material gain this effect.
      -When it destroys a monster by battle, draw 1 card.

      Sephira no Shin’i / Zefra Providence
      Spell Normal
      You can only activate 1 “Zefra Providence” per turn.
      (1) Add 1 “Zefra” card from your Deck to your hand, except “Zefra Providence”.
      (2) If a “Zefra” card you control would be destroyed, except during the turn this card was sent to the Graveyard, you can banish this card from your Graveyard instead.

      OMG, sind das etwa auf Zefra Providence mein geliebter großer Zauberer und die tanzende Prinzessin der Nekroz!? Uuuuuui, Nekroz-Support in Maximum Crisis wäre das Ding!

      Bei den Digital-Bugs muss sich auch was tun, denn mit 1-2 Karten hinterhergeworfen wird das bei langer Sicht kein großes Ding.

      XYZ-Liebhaber schrieb:

      Ich hoffe auf DM, BEWD, RE Support. Weil hier einfach mal wieder buster blader drinne ist xD
      Ist ja nicht so, dass zwischen Buster und den besagten Themen Welten hinsichtlich des Supports liegen, wie bei Mario und Peach. :D
      Der ist knapper als das Trinkwasser in Kinshasa.
      :OO: :OO: :OO: :OO:

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von Chemikus ()

      Blagaga schrieb:

      Da wir in den letzten Sets Fusionen, Snychro und XYZ`s hatten muss noch ein Wind Ritual Archtype folgen.
      Vll. Ritualbeschwörungen ohne Ritualzauberkarten oder ein Pendelumarchtype der ähnlich wie Metalfoes die Ritualzauber suchen kann. Mal sehen. Dann natürlich noch der letzte Dracoruler.
      Eigentlich voll dumm, wenn man bedenkt, dass wir schon in RATE die Anfänge eines Wind Ritual Archetypes bekommen. Bekommen wir jetzt noch eines oder macht Konami ihre eigenen Pläne zunichte und sagt "So, Espirit ist jetzt der vierte Elementarclan, deal with it."?

      Buster Blader Support würde mich freuen, jetzt, wo ich das Deck für meine Freundin ranhole.
      AkaTrios
      Making Yu-Gi-Oh! great again!

      Current Decks: Deskbot, Metalphosis Kozmo, Crystron (WIP)
      Also die 3 Karten sind ja mal extrem gut geworden. (wobei die Themen das auch wirklich brauchen)

      Und diese 1 Karte Je Thema über die Booster verteilt finde ich extrem gut.
      Da hat man nicht so Schwierigkeiten wie beim Red/Blue Eyes Support in einem Set, wo die Preise dann etwas zu extrem wurden.
      For what is a man profited, if he shall gain the whole world, and lose his own soul?
      Matthew 16-26
      Der neue Digitalbug ist der schlechteste der 3 neuen Überraschungssupport-karten.
      Die Buster Blader Falle ist ja mal richtig gut.
      Noden Norden -- Tigermortar Tigress -- Toadally Awesome Treatoad -- Morningstar Lucifer


      Spunky schrieb:
      In einem Jahr werden wir dann 8000 ATK Monster für 500 LP beschwören können, die gegen gegnerische Karteneffekte komplett immun sind und bei Kampfschaden noch 5 Karten ziehen lassen.
      Der Digital Bug schlecht?
      Der ist extrem gut.

      Hallo sucht jedes Stufe 3 Insekt aus dem Deck auf die Hand...
      Libelle, Hornisse, und und und...
      Zusammen mit dem was vorhanden ist, ist das ein sehr guter Push.
      For what is a man profited, if he shall gain the whole world, and lose his own soul?
      Matthew 16-26
      Manchmal muss man einfach nur das Deck optimieren.
      Es gibt genug Karten die hier einiges ermöglichen, nur muss man eben das Deck entsprechend aufbauen.

      Vielleicht kommt ja noch eine Perma Zauber/Falle die die Kampfposition der Monster ändern kann.
      For what is a man profited, if he shall gain the whole world, and lose his own soul?
      Matthew 16-26
      gibt es doch nennt sich Stolpern.

      MfG Sebat
      Du sitzt da und beschwerst dich das ich dir ein paar Lebenspunkte genommen habe.

      Ich sitze hier und beschwere mich, dass ich nicht alle nehmen durfte.

      Jeder von uns leidet - jeder auf seine Art.

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von Sebat1991 ()