[TCG + OCG] Code of the Duelist (SPU: 20. Juli)

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      [TCG + OCG] Code of the Duelist (SPU: 20. Juli)

      [TCG] Code of the Duelist

      Release: 3. August 2017 (Europa) / 4. August 2017 (US)

      Inhalt:
      100 Karten insgesamt, davon
      8 Secret Rare
      10 Ultra Rare
      14 Super Rare
      20 Rare
      48 Common

      Seltenheitsverteilung


      Secret Rare (8/8):

      COTD-EN026 Lumina, Twilightsworn Shaman
      COTD-EN029 Rescue Ferret
      COTD-EN043 Firewall Dragon
      COTD-EN046 Topologic Bomb Dragon
      COTD-EN050 Ningirsu the World Chalice Warrior
      COTD-EN051 Gaia Saber, the Lightning Shadow
      COTD-EN068 Trickstar Reincarnation
      COTD-EN085 Vendread Reorigin

      Ultra Rare (10/10):

      COTD-EN005 Salvagent Driver
      COTD-EN008 Trickstar Candina
      COTD-EN021 World Chalice Guardragon
      COTD-EN022 Lee the World Chalice Fairy
      COTD-EN028 Punishment Dragon
      COTD-EN044 Trickstar Holly Angel
      COTD-EN053 Trickstar Light Stage
      COTD-EN059 March of the Dark Brigade
      COTD-EN062 Spellbook of Knowledge
      COTD-EN065 Castle Link

      Super Rare (14/14):

      COTD-EN001 Cyberse Wizard
      COTD-EN007 Trickstar Lycoris
      COTD-EN009 Gouki Twistcobra
      COTD-EN014 Cracking Dragon
      COTD-EN025 Lyla, Twilightsworn Enchantress
      COTD-EN030 Traptrix Mantis
      COTD-EN042 D/D/D Wave High King Caesar
      COTD-EN045 Gouki The Great Ogre
      COTD-EN048 Ib the World Chalice Priestess
      COTD-EN049 Auram the World Chalice Blademaster
      COTD-EN052 Missus Radiant
      COTD-EN054 Gouki Re-Match
      COTD-EN075 Break Off Trap Hole
      COTD-EN076 Heavy Storm Duster

      Rare (20/20):

      COTD-EN000 Vendread Houndhorde
      COTD-EN006 Trickstar Lilybell
      COTD-EN010 Gouki Suprex
      COTD-EN011 Gouki Riscorpio
      COTD-EN015 Supreme King Dragon Odd-Eyes
      COTD-EN023 World Legacy - "World Chalice"
      COTD-EN027 Ryko, Twilightsworn Fighter
      COTD-EN031 Motivating Captain
      COTD-EN034 Re: EX
      COTD-EN038 Supreme King Dragon Starving Venom
      COTD-EN039 Supreme King Dragon Clear Wing
      COTD-EN040 D/D/D Gust High King Alexander
      COTD-EN041 Supreme King Dragon Dark Rebellion
      COTD-EN047 Imduk the World Chalice Dragon
      COTD-EN057 World Legacy Discovery
      COTD-EN072 Twilight Eraser
      COTD-EN077 Back to the Front
      COTD-EN078 Recall
      COTD-EN079 Blind Obliteration
      COTD-EN082 Revendread Slayer

      Common (48/48):

      COTD-EN002 Backup Secretary
      COTD-EN003 Stack Reviver
      COTD-EN004 Launcher Commander
      COTD-EN012 Hack Worm
      COTD-EN013 Jack Wyvern
      COTD-EN016 Predaplant Banksiogre
      COTD-EN017 D/D Vice Typhon
      COTD-EN018 Crowned by the World Chalice
      COTD-EN019 Chosen by the World Chalice
      COTD-EN020 Beckoned by the World Chalice
      COTD-EN024 Jain, Twilightsworn General
      COTD-EN032 Treasure Panda
      COTD-EN033 Zombina
      COTD-EN035 Orbital Hydralander
      COTD-EN036 The Ascended of Thunder
      COTD-EN037 Parry Knights
      COTD-EN055 Air Cracking Storm
      COTD-EN056 Smile Universe
      COTD-EN058 World Legacy's Heart
      COTD-EN060 Twilight Twin Dragons
      COTD-EN061 Emerging Emergency Rescute Rescue
      COTD-EN063 Gravity Lash
      COTD-EN064 Boogie Trap
      COTD-EN066 Defense Zone
      COTD-EN067 Three Strikes Barrier
      COTD-EN069 Pulse Mines
      COTD-EN070 Supreme Rage
      COTD-EN071 World Legacy Landmark
      COTD-EN073 Twilight Cloth
      COTD-EN074 Dark World Brainwashing
      COTD-EN080 Transmission Gear
      COTD-EN081 Samurai Skull
      COTD-EN083 Vendread Revenants
      COTD-EN084 Vendread Origin
      COTD-EN086 F.A. Sonic Meister
      COTD-EN087 F.A. Hang On Mach
      COTD-EN088 F.A. Circuit Grand Prix
      COTD-EN089 F.A. Downforce
      COTD-EN090 Junk Breaker
      COTD-EN091 Infernity Patriarch
      COTD-EN092 Gogogo Aristera & Dexia
      COTD-EN093 Wicked Acolyte Chilam Sabak
      COTD-EN094 Galaxy Worm
      COTD-EN095 Performapal Trumpanda
      COTD-EN096 Destiny HERO - Dangerous
      COTD-EN097 Abyss Actor - Trendy Understudy
      COTD-EN098 Speedroid Passinglider
      COTD-EN099 Ancient Gear Golem - Ultimate Pound





      ..:: WORLD PREMIER CARDS ::..

      COTD-EN000 Vendread Houndhorde
      DARK/Zombie - Effect/3/0/2100
      If this card is in your GY: You can discard 1 “Vendread” card; Special Summon this card, but banish it when it leaves the field. A “Vendread” monster Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceding effects of “Vendread Houndhorde” once per turn.
      ● Once per turn (Quick Effect): You can target 1 Spell/Trap your opponent controls; banish it.

      COTD-EN081 Samurai Skull
      DARK/Zombie -Effect/4/1700/0
      When this card is Normal Summoned: You can send 1 Zombie monster from your Deck to the GY. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 4 or lower Zombie monster from your Deck, except "Samurai Skull".

      COTD-EN082 Revendread Slayer
      DARK/Zombie - Ritual - Effekt/6/2400/0
      You can Ritual Summon this card with any "Vendread" Ritual Spell. Once per battle, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can banish 1 Zombie monster from your GY; this card gains 300 ATK. If this Ritual Summoned card is sent to the GY: You can add 1 Ritual Spell from your Deck to your hand, and if you do, send 1 "Vendread" monster from your Deck to the GY. You can only use this effect of "Revendread Slayer" once per turn.

      COTD-EN083 Vendread Revenants
      DARK/Zombie – Effect/4/1800/200
      If this card in your possession is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can Special Summon this card, but banish it when it leaves the field. A ""Vendread"" monster Ritual Summoned using this card on the field gains this effect. You can only use the preceding effect of ""Vendread Revenants"" once per turn.
      ●Once per turn (Quick Effect): You can target 1 Special Summoned monster your opponent controls; banish it."

      COTD-EN084 Vendread Origin
      Ritual Spell Card
      This card can be used to Ritual Summon any "Vendread" Ritual Monster from your hand or GY. You must also Tribute monsters from your hand or field, and/or banish Zombie monsters from your GY, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If "Revendread Slayer(s)" you control would be destroyed by battle or card effect, you can banish this card from your GY instead.

      COTD-EN085 Vendread Reorigin
      Normal Trap Card
      Target 1 face-up monster your opponent controls that has a Level; Tribute it, and if you do, Special Summon 1 "Vendread Token" (Zombie/DARK/ATK 0/DEF 0) with a Level equal to the Tributed monster's original Level. While the Token Special Summoned by this effect is on the field, you cannot Normal or Special Summon monsters, except "Vendread" monsters.

      COTD-EN086 F.A. Sonic Meister
      WIND/Machine - Effect/4/0/1000
      Gains ATK equal to its Level x 300. Cannot be destroy by battle with an opponent’s monster whose original Level/Rank is lower than this card’s Level. Each time an “F.A.” Spell/Trap Card or effect is activated. You can increase the card’s Level by 1. If this card is Level 7 or higher, it can make up to 2 attacks on monsters during each Battle Phase.

      COTD-EN087 F.A. Hang On Mach
      WIND/Machine - Effect/4/0/1800
      Gains ATK equal to its Level x 300. Unaffected by activated effects from an opponent’s monster whose original Level/Rank is lower than this card’s Level. Each time an “F.A.” Spell/Trap Card or effect is activated. You can increase the card’s Level by 1. If this card is Level 7 or higher, any card sent to your opponent’s GY is banished instead.

      COTD-EN088 F.A. Circuit Grand Prix
      Field Spell Card
      Increase the Levels of all “F.A.” monsters on the field by 2 during the Battle Phase only. Once per turn, when your “F.A.” monster destroys an opponent’s monster by battle: You can draw 1 card. If this face-up card on the field is destroyed by a card effect: You can add 1 “F.A.” card from your Deck to your hand, except “F.A. Circuit Grand Prix”. You can only use this effect of “F.A. Circuit Grand Prix” once per turn.

      COTD-EN089 F.A. Downforce
      Quick-Play Spell Card
      Target 1 “F.A.” monster you control, increase its Level by 2 until the end of this turn. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 “F.A.” monster you control, increase its Level by 2 until the end of this turn. You can only use each effect of of “F.A. Downforce” once per turn.

      ..:: OCG Imports (Japanische Promokarten, die in der TCG-Version von COTD enthalten sind) ::..

      COTD-EN090 Junk Breaker
      EARTH/Warrior - Effect/4/1800/1000
      During your Main Phase, if this card was Normal Summoned this turn: You can Tribute this card; all face-up monsters currently on the field have their effects negated until the end of this turn.

      COTD-EN091 Infernity Patriarch

      COTD-EN092 Gogogo Aristera & Dexia
      EARTH/Rock - Effect/4/0/2200
      While another "Gogogo" monster is on the field, monsters your opponent controls cannot target face-up "Gogogo" monsters for attacks, also your opponent cannot target face-up "Gogogo" monsters with card effects. An Xyz Monster that was Summoned using only this card and other "Gogogo" monsters as Xyz Material gains this effect.
      ● When it is Xyz Summoned: You can target 1 face-up Attack Position monster your opponent controls; change it to Defense Position, and if you do, its DEF becomes 0.

      COTD-EN093 Wicked Acolyte Chilam Sabak
      DARK/Reptile - Effect/8/2500/0
      If you have 5 or more cards in your hand, you can Normal Summon this card without Tributing. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon this card in Defense Position and treat it as a Tuner monster. You can only use this effect of "Wicked Acolyte Chilam Sabak" once per turn.

      COTD-EN094 Galaxy Worm
      LIGHT/Insect - Effect/3/1200/1000
      When this card is Normal Summoned while you control no other monsters: You can Special Summon 1 Level 3 or lower "Galaxy" Effect Monster from your Deck, but it has its effects negated.

      COTD-EN095 Performapal Trumpanda
      EARTH/Beast - Pendulum - Effect/3/300/300
      When your Pendulum Monster is targeted for an attack: You can negate the attack. You can only use this effect of "Performapal Trumpanda" once per turn.

      Pendulum Scale: Blue 3 / Red 3
      Once per turn: You can increase this card's Pendulum Scale by 1 (max. 12).

      COTD-EN096 Destiny HERO - Dangerous
      DARK/Warrior - Fusion - Effect/6/2000/2600
      1 "Destiny HERO" monster + 1 DARK Effect Monster
      During either player's turn: You can discard 1 card; send 1 "Destiny HERO" monster from your hand or Deck to the GY, and if you do, all "Destiny HERO" monsters you currently control gain 200 ATK for each "Destiny HERO" monster currently in your GY, until the end of this turn. You can only use this effect of "Destiny HERO - Dangerous" once per turn.

      COTD-EN097 Abyss Actor - Trendy Understudy

      COTD-EN098 Speedroid Passinglider
      WIND/Machine - Pendulum - Effect/5/2200/2000
      If there are no monsters on the field, you can Special Summon this card (from your hand). You can only Special Summon "Speedroid Passing Rider" once per turn this way. When this card is Tribute Summoned: You can target 1 Level 4 or lower "Speedroid" monster in your GY; Special Summon it. Monsters your opponent controls cannot target "Speedroid" monsters for attacks, except this one.

      Pendulum Scale: Blue 3 / Red 3
      Once per turn: You can send 1 "Speedroid" Tuner from your hand or face-up from your field to the GY; increase or reduce this card's Pendulum Scale by the sent monster's original Level (min. 1), until the end of this turn.

      COTD-EN099 Ancient Gear Golem - Ultimate Pound
      EARTH/Machine - Effect/8/3000/3000
      Cannot be Special Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. Twice per turn, when this attacking card destroys a monster by battle: You can discard 1 Machine monster; this card can attack again in a row. If this card on the field is destroyed by battle or card effect: You can add 1 "Polymerization" from your Deck to your hand, and if you do, add 1 other "Ancient Gear" monster from your GY to your hand.


      ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------

      [OCG] Code of the Duelist

      Release: 15. April 2017 (Japan)

      Insgesamt 80 verschiedene Karten:

      6 Ultra Rare
      10 Super Rare
      18 Rare
      46 Common

      1. Set des 10. Blocks

      -Enthält Karten, die mit dem Starter Deck 2017 kombiniert werden können.
      - Ausgeglichene Anzahl an Karten für erfahrene Spieler, Anfänger und Fans des Animes.
      - Super Rare und Ultra Rare Karten weiterhin auch als Secret Rare Karten enthalten.








      COTD-JP001 Cyberse Wizard [Super Rare]
      LIGHT/Cyberse - Effect/4/1800/800
      Once per turn: You can target 1 Attack Position monster your opponent controls; change it to Defense Position, and if you do, for the rest of this turn, monsters you control cannot attack, except to attack that monster, also if a Cyberse-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent.

      COTD-JP002 Backup Secretary
      DARK/Cyberse - Effect/2/100/600
      If this card is used as a Material for a Link Summon: You can target 1 other Level 4 or lower Cyberse-Type monster in your Graveyard that was used as a Material for that Link Summon; Special Summon it in Defense Position. You can only use this effect of "Stack Reviver" once per Duel.

      COTD-JP003 Stack Reviver
      LIGHT/Cyberse - Effect/3/1200/800
      If you control a Cyberse-Type monster, you can Special Summon this card (from your hand). You can only Special Summon "Backup Secretary" once per turn this way.

      COTD-JP004 Launcher Commander
      EARTH/Cyberse - Effect/4/1700/1200
      All other Cyberse-Type monsters you control gain 300 ATK and DEF. Once per turn: You can Tribute 1 Cyberse-Type monster, then target 1 face-up monster your opponent controls; destroy it.

      COTD-JP005 Salvegent Driver [Super Rare]
      LIGHT/Cyberse - Effect/6/2200/2100
      If a Cyberse-Type Link Monster(s) you control is destroyed by your opponent's card (by battle or card effect) while this card is in your hand or Graveyard: You can Special Summon this card. You can discard 1 Spell Card, then target 1 Cyberse-Type monster in your Graveyard; Special Summon it, but it cannot attack your opponent directly this turn. You can only use each effect of "Salvegent Driver" once per turn.

      COTD-JP006 Trickster Lilybell
      LIGHT/Fairy - Effect/2/800/2000
      If this card is added to your hand, except by drawing it: You can Special Summon this card. You can only use this effect of "Trickster Lilybell" once per turn. This card can attack directly. When this card inflicts battle damage to your opponent: You can target 1 "Trickster" monster in your Graveyard; add it to your hand.

      COTD-JP007 Trickster Lycorissica
      LIGHT/Fairy - Effect/3/1600/1200
      During either player's turn: You can reveal this card in your hand, then target 1 "Trickster" monster you control, except "Trickster Lycorissica"; Special Summon this card, and if you do, return that monster to the hand. Each time a card(s) is added to your opponent's hand, inflict 200 damage to your opponent for each.

      COTD-JP008 Trickster Candina [Rare]
      LIGHT/Fairy - Effect/4/1800/400
      When this card is Normal Summoned: You can add 1 "Trickster" card from your Deck to your hand. Each time your opponent activates a Spell/Trap Card, inflict 200 damage to your opponent immediately after it resolves.

      COTD-JP009 Gouki Twist Cobra
      EARTH/Warrior - Effect/3/1600/0
      During either player's turn: You can Tribute 1 "Gouki" monster, then target 1 "Gouki" monster you control; it gains ATK equal to the original ATK of the Tributed monster, until the end of this turn. If this card is sent from the field to the Graveyard: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Twist Cobra". You can only use each effect of "Gouki Twist Cobra" once per turn.

      COTD-JP010 Gouki Suplex
      EARTH/Warrior - Effect/4/1800/0
      When this card is Normal Summoned: You can Special Summon 1 "Gouki" monster from your hand. If this card is sent from the field to the Graveyard: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Suplex". You can only use this effect of "Gouki Suplex" once per turn.

      COTD-JP011 Gouki Rising Scorpio [Rare]
      EARTH/Warrior - Effect/5/2300/0
      If you control no monsters, or all monsters you control are "Gouki" monsters, you can Normal Summon this card without Tributing. If this card is sent from the field to the Graveyard: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Rising Scorpio". You can only use this effect of "Gouki Rising Scorpio" once per turn.

      COTD-JP012 Hack Worm
      DARK/Machine - Effect/1/400/0
      If your opponent controls no monsters, you can Special Summon this card (from your hand).

      COTD-JP013 Jack Wyvern
      DARK/Machine - Effect/4/1800/0
      You can banish this card and 1 Machine-Type monster you control, then target 1 DARK monster in your Graveyard; Special Summon it. You can only use this effect of "Jack Wyvern" once per turn.

      COTD-JP014 Cracking Dragon [Super Rare]
      DARK/Machine - Effect/8/3000/0
      Cannot be destroyed by battle with a monster whose Level is lower than or equal to this card's. When your opponent Normal or Special Summons exactly 1 monster while this monster is on the field: You can make that monster lose ATK equal to its Level x 200, and if you do, inflict damage to your opponent equal to that lost ATK. This ATK decrease lasts until the end of this turn.

      COTD-JP015 Supreme King Servant Dragon Odd-Eyes [Rare]
      DARK/Dragon - Pendelum - Effect/8/2500/2000
      If this card is in your hand: You can Tribute 2 "Supreme King Servant Dragon" monsters; Special Summon this card. If a Pendulum Monster you control battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. During either player's Battle Phase: You can Tribute this card; Special Summon up to 2 face-up "Supreme King Servant Dragon" and/or "Supreme King Gate" Pendulum Monsters from your Extra Deck in Defense Position, except "Supreme King Servant Dragon Odd-Eyes".

      Pendulum Effect:
      Blue 4 / Red 4
      You can Tribute 1 "Supreme King Servant Dragon" monster; destroy this card, and if you do, add 1 Pendulum Monster with 1500 or less ATK from your Deck to your hand.

      COTD-JP016 Predaplant Banksia Ogre
      DARK/Plant - Effect/Tuner/6/2000/100
      You can Special Summon this card (from your hand) by Tributing 1 monster your opponent controls with a Predator Counter. If this card is sent from the field to the Graveyard: Place 1 Predator Counter on each face-up monster your opponent controls, and if you do, any of those monsters that are Level 2 or higher become Level 1 as long as they have a Predator Counter.

      COTD-JP017 D/D Vice Typhon
      DARK/Fiend - Effect/7/2300/2800
      You can only use each of this card name’s effects once per turn. When this card is Normal Summoned: You can Tribute 1 “D/D” monster; Special Summon 1 Level {?} “D/D” monster from your Deck. During the End Phase, if this card is in the Graveyard and was sent there during this turn: You can banish Fusion Materials, listed on a Level {?} or higher “D/D/D” Fusion Monster, from your Graveyard, including this card, and if you do Fusion Summon that Fusion Monster from your Extra Deck.

      COTD-JP018 Star Grail-Bearing Priestess
      WATER/Spellcaster/2/0/2100
      Normal Monster
      A priestess who offers requiem prayers to the celestial deity of the planet. The staff she has obtained is a ritual tool handed down through generations, used to guard the people of the forest from the rule of the Mechaknights by converting energy into barriers. Though she hides a mystical power within herself linking her to the forest's guardian dragon, she is usually a kind girl who treasures her childhood friend and older brother.

      COTD-JP019 Star Grail's Chosen
      FIRE/Psychic/3/1600/0
      Normal Monster
      An honest youth who has equipped himself with the remains of Mekstrosities.
      Having long since admired the "Star Hero" told in stories around the Celestial Forest since ancient times, he accepted the fairy Reese's request, and set out on a journey to to release the Seven Star Relics with his comrades who have also been gifted by the light.
      "Starlight Hero
      Raise Your Sword and Gather the Light
      You Must Vanquish the Great Darkness"

      COTD-JP020 Stargrail’s Beckoned
      EARTH/Warrior/4/1800/0
      Normal Monster
      A young man who spends all his time fighting Mekstrosities.
      Even when the Mekstrosity Insects living around the forest suddenly went on a rampage, he stood his ground and prevented them from breaching the barrier.
      His valiant form standing at the frontlines is a source of inspiration for the denizens of the forest, but he wields his spear for the sake of his sister.

      COTD-JP021 Star Grail's Protector Dragon
      WIND/Dragon - Effect/2/400/400
      During either player's turn, when a card or effect is activated that targets a linked monster(s) you control: You can send this card from your hand or field to the Graveyard; negate the activation, and if you do, destroy that card. You can banish this card from your Graveyard, then target 1 Normal Monster in your Graveyard; Special Summon it, to your field linked to a Link Monster, in Defense Position. You can only use this effect of "Star Grail's Protector Dragon" once per turn.

      COTD-JP022 Star Grail Fairy Ries {Rare]
      LIGHT/Fairy - Effect/2/100/2000
      If this card is Normal or Special Summoned: You can add 1 "Star Grail" monster from your Deck to your hand. If this card is in your Graveyard: You can send 1 monster from your hand or field to the Graveyard; add this card to your hand. You can only use each effect of "Star Grail Fairy Ries" once per turn.

      COTD-JP023 Star Relic "Star Grail" [Rare]
      DARK/Machine - Effect/5/0/0
      During either player's turn, if a monster(s) is Special Summoned from the Extra Deck: You can Tribute this card; send that monster(s) to the Graveyard. You can only use each of the following effects of "Star Relic "Star Grail" once per turn.
      ● If this face-up card that was Normal Summoned/Set leaves the field: You can Special Summon 2 "Star Grail" monsters from your Deck, except "Star Relic "Star Grail"".
      ● During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 "Star Relic" card from your Deck to your hand.

      COTD-JP024 Jain, Twilightsworn General
      DARK/Warrior - Effect/4/1800/1200
      Once per turn: You can banish 1 "Lightsworn" monster from your hand or Graveyard, then target 1 face-up monster on the field; it loses ATK and DEF equal to the banished monster's Level x 300, until the end of this turn. Once per turn, if another "Lightsworn" monster you control activates its effect: Send the top 2 cards of your Deck to the Graveyard.

      COTD-JP025 Lyla, Twilightsworn Magus
      DARK/Spellcaster - Effect/4/1700/200
      Once per turn, during either player's turn, when a Spell/Trap Card or effect is activated: You can banish 1 "Lightsworn" monster from your hand or Graveyard, then target 1 face-up Spell/Trap Card on the field; destroy it. Once per turn, if another "Lightsworn" monster in your possession activates its effect: Send the top 3 cards of your Deck to the Graveyard.

      COTD-JP026 Lumina, Twilightsworn Shaman [Super Rare]
      DARK/Spellcaster - Effect/3/1000/1000
      Once per turn: You can banish 1 "Lightsworn" monster from your hand or Graveyard, then target 1 of your banished "Lightworn" monsters, except "Lumina, Twilightsworn Shaman"; Special Summon it. Once per turn, if another "Lightsworn" monster in your possession activates its effect: Send the top 3 cards of your Deck to the Graveyard.

      COTD-JP027 Ryko, Twilightsworn Fighter
      DARK/Beast - Effect/2/200/100
      If this card is Normal Summoned or flipped face-up: You can banish 1 "Lightsworn" monster from your hand or Graveyard; banish 1 card on the field. Once per turn, if another of your "Lightsworn" monsters activates its effect: Send the top 3 cards of your Deck to the Graveyard.

      COTD-JP028 Punishment Dragon [Ultra Rare]
      DARK/Dragon - Effect/8/3000/2600
      Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) while 4 or more of your "Lightsworn" monsters with different names are banished, and cannot be Special Summoned by other ways. Once per turn, during either player's turn: You can pay 1000 LP; shuffle all cards in the Graveyards and face-up banished cards into the Deck, except "Lightsworn" monsters. Once per turn, if a "Lightsworn" monster you control activates its effect: Send the top 4 cards of your Deck to the Graveyard.

      COTD-JP029 Rescue Furret [Rare]
      EARTH/Beast - Effect/4/300/100
      You can shuffle this card you control into the Deck; Special Summon, to your field at the Link Point of Link Monsters, any number of monsters from your Deck whose total Levels equal exactly 6, except "Rescue Ferret", but they have their effects negated, also they are destroyed during the End Phase. You can only use this effect of "Rescue Ferret" once per turn.

      COTD-JP030 Traptrix Coronatus
      EARTH/Insect - Effect/4/1500/1300
      When this card is Normal Summoned: You can add 1 “Traptrix” monster from your Deck to your hand. This card is unaffected by the effects of “Hole” Normal Trap Cards. Once per turn, during either player’s turn: You can target 1 Set Spell/Trap Card you control; return that target to the hand, then, you can Set 1 Spell/Trap Card from your hand.

      COTD-JP031 Mauled Captain [Rare]
      EARTH/Warrior - Effect/1/400/1200
      When this card is Normal Summoned: You can target 1 Level 4 or lower monster in your Graveyard; Special Summon it in Defense Position, but it has its effects negated.

      COTD-JP032 Treasure Pander
      EARTH/Beast - Effect/4/1100/2000
      You can banish up to 3 Spell/Trap Cards from your Graveyard, face-down; Special Summon 1 Normal Monster from your Deck with the same Level as the number of cards you banished.

      COTD-JP033 Zombiena
      EARTH/Zombie - Effect/4/1400/1500
      If this card in its owner's possession is destroyed by an opponent's card (by battle or card effect): You can target 1 Level 4 or lower monster in your Graveyard, except "Zombiena"; Special Summon it.

      COTD-JP034 Re:EX
      LIGHT/Dinosaur - Effect/4/1900/1200
      If this card battles a monster in the Extra Monster Zone, it gains 800 ATK and DEF during the Damage Step only.

      COTD-JP035 Hydralander the Orbital Shadowlite Weapon
      DARK/Machine - Effect - Special Summon/8/3000/1500
      Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand), while you have 5 or more monsters with different names in your Graveyard, and cannot be Special Summoned by other ways. Once per turn, during either player’s turn: You can send the top 3 cards of your Deck to the Graveyard; if every monster in your Graveyard has a different name, destroy 1 card on the field.

      COTD-JP036 The Immortal Hermit of Thunder
      LIGHT/Thunder - Effect/7/2700/2400
      You can Special Summon this card (from your hand) by paying 3000 LP. If this card Summoned this way is destroyed by an opponent's card (by battle or card effect) while its owner controls it: Gain 5000 LP.

      COTD-JP037 Parry Knights
      EARTH/Warrior - Effect/6/2300/2100
      When you take battle damage from an opponent's attacking monster: You can Special Summon this card from your hand, then you can Special Summon 1 monster from your hand with ATK less than or equal to the damage you took.

      COTD-JP038 Supreme King Servant Dragon Starving Venom [Rare]
      DARK/Dragon - Fusion - Effect/8/2800/2000
      2 DARK Pendulum Monsters
      Must be either Fusion Summoned, or Special Summoned by Tributing the above cards you control (in which case you do not use "Polymerization"), and cannot be Special Summoned by other ways. Once per turn: You can target 1 face-up monster on the field (other than this card) or 1 monster in either player's Graveyard; until the End Phase, this card's name becomes that target's original name, and replace this effect with that target's original effects, also if a monster you control attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent.

      COTD-JP039 Supreme King Servant Dragon Clear Wing [Rare]
      DARK/Dragon - Synchro - Effect/8/2500/2000
      1 Tuner + 1 or more non-Tuner DARK Pendulum Monsters
      If this card is Synchro Summoned: You can destroy all face-up monsters your opponent controls. Once per turn, if this card battles an opponent's monster, before damage calculation: You can destroy that opponent's monster, and if you do, inflict damage to your opponent equal to the destroyed monster's original ATK. If this card is in your Graveyard: You can Tribute 2 "Supreme King Servant Dragon" monsters; Special Summon this card.

      COTD-JP040 D/D/D Gust High King Executive Alexander [Rare]
      WIND/Fiend - Synchro - Effect/10/3000/2500
      1 Tuner + 1 or more non-Tuner monsters
      While there are 3 or more "D/D/D" monsters on the field, this card gains 3000 ATK. If another "D/D" monster(s) is Normal or Special Summoned to your field, while you control this face-up card (except during the Damage Step): You can target 1 "D/D" monster in your Graveyard; Special Summon it. You can only use this effect of "D/D/D Gust High King Executive Alexander" once per turn.

      COTD-JP041 Supreme King Servant Dragon Dark Rebellion [Rare]
      DARK/Dragon - Xyz - Effect/Rank 4/2500/2000
      2 Level 4 DARK Pendulum Monsters
      Once per turn, before damage calculations, when this card battles an opponent’s monster: You can detach 1 Xyz Material from this card; until the end of this turn, (that monster’s ATK becomes 0), also this card gains ATK equal to that monster’s original ATK. During either player’s Battle Phase: You can shuffle this card into the Extra Deck; Special Summon up to 2 “Supreme King Servant Dragon” Pendulum Monsters and/or “Supreme King Gate” Pendulum Monsters from your face-up Extra Deck, in Defense Position.

      COTD-JP042 D/D/D Wave High King Executive Caesar [Super Rare]
      WATER/Fiend - Xyz - Effect/Rank 6/2800/1800
      2 Level 6 Fiend-Type monsters
      During either player's turn, Wwhen a Spell Card, Trap Card, or monster effect is activated that includes an effect that Special Summons a monster(s): You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that card, then you can make 1 other "D/D" monster you control and this card gain 1000 ATK until the end of this turn. If this card is sent from the field to the Graveyard: You can add 1 "Dark Contract" card from your Deck to your hand.

      COTD-JP043 Firewall Dragon [Ultra Rare]
      LIGHT/Cyberse - Link - Effect/2500/Link - 4 (Linkmarkierungen: Links, Oben, Rechts, Unten)
      Link 4 - Monsters - min. 2
      Once, while this card is face-up, during either player's turn: You can target a number of monsters on the field and/or in the Graveyards, up to the number of monsters linked with this card; return them to the hand. If a monster linked by this card is destroyed by battle or sent to the Graveyard: You can Special Summon 1 monster from your hand.

      COTD-JP044 Trickster Holy Angel [Ultra Rare]
      LIGHT/Fairy - Link - Effect/2000/Link - 2 (Linkmarkierungen: Unten-Links, Unten-Rechts)
      2 “Trickster” monsters
      Each time a “Trickster” monster(s) is Normal or Special Summoned to this card’s linked Zone(s), inflict 200 damage to your opponent. A “Trickster” monster linked by this card cannot be destroyed by battle or card effect. When your opponent takes damage from a “Trickster” monster’s effect: This card gains ATK equal to that amount of damage, until the end of this turn.

      COTD-JP045 Gouki the Great Ogre [Ultra Rare]
      EARTH/Warrior - Link - Effect/2600/Link - 3 (Linkmakierungen: Unten-Links, Unten, Unten-Rechts)
      Link 3 - "Gouki" monsters - min. 2
      All monsters on the field loses ATK equal to their original DEF. If this card would be destroyed by battle or card effects, you can destroy 1 of this card’s linked monsters instead.

      COTD-JP046 Topologic Bomber Dragon [Ultra Rare]
      DARK/Cyberse - Link - Effect/3000/Link - 4 (Linkmarkierungen: Oben, Unten, Rechts-Unten, Links-Unten)
      Link 4 - Effect Monsters - min. 2
      If another monster(s) is Special Summoned linked to a Link Monster on the field while this monster is on the field: Destroy all monsters in the Main Monster Zones, also, for the rest of this turn, other monsters you control cannot attack. If this card attacks an opponent's monster, after damage calculation: Inflict damage to your opponent equal to the original ATK of the opponent's monster.

      COTD-JP047 Star Grail Dragon Imduk
      WIND/Dragon - Link - Effect/800/Link - 1 (Linkmarkierungen: Oben)
      Link 1 - Normal Monsters, except Tokens - 1
      During your Main Phase, you can Normal Summon 1 "Star Grail" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) At the start of the Damage Step, if this card battles an opponent's monster linked to this card: You can destroy that opponent's monster. If this card is sent from the field to the Graveyard: You can Special Summon 1 "Star Grail" monster from your hand.

      COTD-JP048 Star Grail Shrine Maiden Eve
      WATER/Spellcaster - Link - Effect/1800/Link - 2 (Linkmarkierungen: Links, Rechts)
      Link 2 - Monsters with different Types and Attributes - 2
      This linked card cannot be destroyed by battle or card effects, also your opponent cannot target this linked card with card effects. If a monster(s) linked to this card would be destroyed by a card effect, you can send this card to the Graveyard instead. If this card is sent from the field to the Graveyard: You can Special Summon 1 "Star Grail" monster from your hand.

      COTD-JP049 Star Grail Swordsman Aurum [Super Rare]
      FIRE/Cyberse - Link - Effect/2000/Link - 2 (Linkmarkierungen: Unten-Links, Unten-Rechts)
      Link 2 - "Star Grail" monsters - 2
      This gains 300 ATK for each "Star Relic" monster with a different name in your Graveyard. You can Tribute 1 "Star Grail" monster linked to this card, then target 1 monster in your Graveyard, except the Tributed monster; Special Summon it to your field linked to this card. You can only use this effect of "Star Grail Swordsman Aurum" once per turn. If this card is sent from the field to the Graveyard: You can Special Summon 1 "Star Grail" monster from your hand.

      COTD-JP050 Star Grail Warrior Ningirsu [Ultra Rare]
      EARTH/Warrior - Link - Effect/2500/Link - 3 (Linkmarkierungen: Oben, Links, Rechts)
      Link 3 - Link Monsters - min. 2
      If this card is Link Summoned: Draw cards equal to the number of "Star Grail" monsters linked to this card. You can only use this effect of "Star Grail Warrior Ningirsu" once per turn. Once per turn: You can send 1 card from each player's field to the Graveyard. If this card is sent from the field to the Graveyard: You can Special Summon 1 "Star Grail" monster from your hand.

      COTD-JP051 Denei no Kishi Gaiasaber [Super Rare]
      EARTH/Machine - Link - Effect/2600/Link - 3 (Linkmarkierungen: Links, Rechts, Unten)
      Link 3 - Monsters - min. 2

      COTD-JP052 Missus Radiant [Rare]
      EARTH/Beast - Link - Effect/1400/Link - 2 (Linkmarkierungen: Links-Unten, Rechts-Unten)
      Link 2 - 2 EARTH monsters
      All EARTH monsters on the field gain 500 ATK and DEF. All WIND monsters on the field lose 400 ATK and DEF. If this card is destroyed by battle or card effect: You can target 1 EARTH monster in your Graveyard; add it to your hand. You can only use this effect of "Missus Radiant" once per turn.

      COTD-JP053 Trickster Lightstage
      Field Spell Card
      When this card is activated: You can add 1 "Trickster" monster from your Deck to your hand. Once per turn: You can target 1 Set card in your opponent's Spell & Trap Zone; while this card is face-up on the field, that Set card cannot be activated until the End Phase, also during that End Phase, your opponent must activate it or send it to the Graveyard. Each time a "Trickster" monster you control inflicts battle or effect damage to your opponent, inflict 200 damage to your opponent.

      COTD-JP054 Gouki Rematch
      Normal Spell Card
      Target 2 "Gouki" monsters in your Graveyard with different Levels; Special Summon them in Defense Position. You can only activate 1 "Gouki Rematch" per turn.

      COTD-JP055 Aircrack Storm
      Equip Spell Card
      Equip only to a Machine-Type monster. When the equipped monster destroys an opponent's monster by its attack: You can activate this effect; the equipped monster can make a second attack during this Battle Phase. Monsters you control cannot attack the turn you activate this effect, except the equipped monster (even if this card leaves the field).

      COTD-JP056 Smile Universe
      Quick-Play Spell Card
      Special Summon as many face-up Pendulum Monsters from your Extra Deck as possible, but they have their effects negated (if any), then your opponent gains LP equal to the combined original ATK of the Summoned monsters. You cannot Normal or Special Summon other monsters, and monsters you control cannot attack, the turn you activate this card.

      COTD-JP057 Chance Meeting with the Star Relic
      Field Spell Card
      All "Star Grail" monsters on the field gain 300 ATK and DEF. Once per turn, if a face-up "Star Grail" monster you control leaves the field because of an opponent's card effect, or is destroyed by battle: You can target 1 "Star Grail" monster in your Graveyard; Special Summon it in Defense Position.

      COTD-JP058 Star Relic's Aegis
      Normal Spell Card
      Target 2 "Star Grail" monsters with different names in your Graveyard; add them to your hand. If a linked Link Monster you control would be destroyed by battle, you can banish this card from your Graveyard instead. You can only activate 1 "Star Relic's Aegis" per turn.

      COTD-JP059 March of Darkness
      Normal Spell Card
      You can only activate 1 card with this card’s name per turn. Target 1 “Lightsworn” monster in your Graveyard; add it to your hand, then, banish cards from the top of your Deck equal to the original Level of that monster.

      COTD-JP060 Twilight Twin Dragons
      Normal Spell Card
      If you control "Punishment Dragon": Target 1 "Judgment Dragon" in your Graveyard; add it to your hand, then send the top 4 cards of your Deck to the Graveyard. If this card is sent from the Deck to the Graveyard by a "Lightsworn" monster's effect: You can target 1 "Punishment Dragon" in your Graveyard; add it to your hand, then banish the top 4 cards of your Deck.

      COTD-JP061 Urgent Emergency Assistance Rescue
      Normal Spell Card
      You can only activate 1 "Urgent Emergency Assistance Rescue" per turn. If your LP is lower than your opponent’s LP: You can reveal 3 Beast-Type monsters with 300 ATK and 100 DEF from your Deck, then your opponent adds 1 of them to your hand, and you shuffle the rest back into your Deck.

      COTD-JP062 Spellbook of Rudra [Rare]
      Normal Spell Card
      Send to the Graveyard, 1 Spellcaster-Type monster you control or 1 "Spellbook" card in your hand or field, except "Spellbook of Rudra", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Rudra" per turn.

      COTD-JP063 Heaviness
      Quick-Play Spell Card
      Target 1 face-up monster on the field; it loses ATK equal to its DEF until the end of this turn.

      COTD-JP064 Boogie Trap
      Normal Spell Card
      Discard 2 cards, then target 1 Trap Card in your Graveyard; Set that target. That Set card can be activated during this turn. You can only activate 1 "Boogie Trap" per turn.

      COTD-JP065 Castle Link [Super Rare]
      Field Spell Card
      Once per turn: You can target 1 Link Monster on the field; move it to its Linked Zone in the Main Monster Zone, except to that monster's opponent's field. Once per turn: You can switch the placements of 2 Link Monsters in your Main Monster Zone or 2 Links Monsters in your opponent's Main Monster Zone.

      COTD-JP066 Defense Zone
      Field Spell Card
      While a player controls a monster(s) in their Main Monster Zone, cards in that player's Spell & Trap Zone that are in the same column as those monsters cannot be destroyed by their opponent's card effects, also their opponent cannot target those cards with card effects.

      COTD-JP067 Three-Strike Barrier
      Normal Trap Card
      If your opponent controls exactly 3 cards: Activate 1 of these effects;
      ● This turn, monsters you control cannot be destroyed by battle.
      ● This turn, you take no battle damage.
      ● This turn, when a monster you control inflicts battle damage to your opponent, gain LP equal to the battle damage inflicted.

      COTD-JP068 Trickster Reincarnation
      Normal Trap Card
      Banish your opponent's entire hand, and if you do, they draw the same number of cards you banished. You can banish this card from your Graveyard, then target 1 "Trickster" monster in your Graveyard; Special Summon it.

      COTD-JP069 Pulse Bomb
      Normal Trap Card
      If you control a Machine-Type monster: If your opponent controls any Attack Position monsters, change them to Defense Position, also each time your opponent Normal or Special Summons a monster(s) this turn, change that monster(s) to Defense Position.

      COTD-JP070 Supreme King's Wrath
      Normal Trap Card
      If you control "Supreme King Z-ARC": Destroy as many monsters you control as possible, except "Supreme King Z-ARC", and if you do, Special Summon up to 4 "Supreme King Servant Dragon" monsters with different names from your hand, Deck, Extra Deck, and/or Graveyard, ignoring their Summoning conditions. You can banish this card from your Graveyard, then target 1 "Supreme King Servant Dragon" Xyz Monster you control; attach 2 "Supreme King Servant Dragon" monsters from your Graveyard and/or face-up from your Extra Deck to it as Xyz Materials.

      COTD-JP071 Star Relic's Guidance
      Normal Trap Card
      Banish 1 "Star Relic" monster from your hand or face-up from your field, then target 2 monsters in your Graveyard; Special Summon them, but they cannot attack this turn.

      COTD-JP072 Twilight Eraser
      Normal Trap Card
      If you control 2 or more "Lightsworn" monsters with the same Type and different names: Banish 2 "Lightsworn" monsters from your Graveyard, then target 2 cards on the field; banish them. If this card is sent from the Deck to the Graveyard by a "Lightsworn" monster's effect: You can Special Summon 1 "Lightsworn" monster from your hand.

      COTD-JP073 Twilight Clothes
      Normal Trap Card
      Target 1 face-up monster you control; banish any number of "Lightsworn" monsters from your Graveyard, and if you do, that monster gains 200 ATK and DEF for each monster banished by this effect until the end of this turn. If this card is sent from the Deck to the Graveyard by a "Lightsworn" monster's effect: You can activate this effect; this turn, "Lightsworn" monsters you control cannot be destroyed by battle or card effects.

      COTD-JP074 Dark World Brainwashing
      Continuous Trap Card
      When an opponent's monster effect is activated while you have 3 or more cards in your hand: You can target 1 "Dark World" monster on the field; return it to the hand, and if you do, the activated opponent's effect becomes "Discard 1 random card from your opponent's hand".

      COTD-JP075 Breakoff Trap Hole
      Normal Trap Card
      When a Link Monster is Link Summoned: Destroy all unlinked monsters on the field.

      COTD-JP076 Heavy Dust Storm
      Normal Trap Card
      You cannot conduct your Battle Phase during the turn you activate this card. Target up to 2 Spell/Trap Cards on the field; destroy those card.

      COTD-JP077 Return to the Frontlines
      Normal Trap Card
      Target 1 monster in your Graveyard; Special Summon it in Defense Position.

      COTD-JP078 Recall [Rare]
      Counter Trap Card
      When your opponent activates a monster effect: Negate the activation, and if you do, destroy it, and if you do that, your opponent draws 1 card.

      COTD-JP079 Blind Ruination
      Normal Trap Card
      Roll a six-sided die twice, and destroy all face-up monsters on the field whose Level/Rank is lower than the total result.

      COTD-JP080 Transmission Gear
      Normal Trap Card
      During damage calculation, when a monster you control battles an opponent's monster: Play a game of Rock-Paper-Scissors with your opponent (if the result is a draw, play again). The player who loses banishes their battling monster, face-down.
      Auf der Suche nach den neusten Infos oder Bildern zu Yu-Gi-Oh!-Karten aus Japan? =>> Spoiler-Forum


      .:: Cold Desire - Reboot in Arbeit ::.

      Dieser Beitrag wurde bereits 36 mal editiert, zuletzt von Evil Bakura ()

      fand das hier:

      ・As well, all Super and Ultra Rares come in Ultimate and Secret Rare.

      wird mit diesem Set, die Ultimate Rare wieder eingeführt...??? X/

      PS:

      endlich gibt´s nen Code für´s Duellieren... :D
      etz kann man endlich mal beschummeln... :P

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von Nekroz-Power ()

      Nekroz-Power schrieb:

      fand das hier:

      ・As well, all Super and Ultra Rares come in Ultimate and Secret Rare.

      wird mit diesem Set, die Ultimate Rare wieder eingeführt...??? X/
      Vermag ich nicht zu sagen gerade, auf den Seiten, wo ich bisher geschaut habe, stand nur als Secret Rare. Mal abwarten, ob sich da was in der Richtung ergibt, denke aber eher nicht.

      (Und schon gerade gedacht, ich hätte das mit den Ultimates selbst oben in dem Startpost mit reinkopiert gehabt xDD)
      Auf der Suche nach den neusten Infos oder Bildern zu Yu-Gi-Oh!-Karten aus Japan? =>> Spoiler-Forum


      .:: Cold Desire - Reboot in Arbeit ::.

      Dieser Beitrag wurde bereits 2 mal editiert, zuletzt von Evil Bakura ()

      Ich hoffe es kommt wieder ein Unterweltler Deck wie bei Bakura. Ok vom Hauptcharakter glaube ich das nicht wäre aber generell wieder schön ernstere Karten zu sehen.
      "Du Beschützer der Sonne
      auf der himmlichen Bahn
      Hör mein lautes rufen
      Ich flehe dich an
      Verwandle dich aus der Kugel des Lichts
      aber schnell
      und bring mir den Sieg in diesem Duell
      Ich brauche auch dich noch zu guter letzt
      darum rufe ich deinen Namen jetzt
      Geflügelter Drache des Ra"

      Denei no Kishi Gaiasaber (Gaiasaber, the Video Knight)
      EARTH Machine-Type Link Monster
      ATK 2600
      LINK-3
      Links: Left, Right, Down
      Materials: 2 or more Monsters

      Missus Radiant
      EARTH Beast-Type Link Effect Monster
      ATK 1400
      LINK-2
      Links: Bottom Left, Bottom Right
      Materials: 2 EARTH monsters
      You can only use the (2) effect of this card’s name once per turn.
      (1) All EARTH monsters on the field gain 500 ATK and DEF. All WIND monsters on the field lose 400 ATK and DEF.
      (2) If this card is destroyed by battle or card effect: You can target 1 EARTH monster in your Graveyard; add it to your hand.

      Rescue Ferret
      Level 4 EARTH Beast-Type Effect Monster
      ATK 300
      DEF 100
      You can only use this card name’s effect once per turn.
      (1) You can shuffle this card you control to the Deck; Special Summon any number of monsters from your Deck, whose total Levels equal 6, to Linked Zones on your field, except “Rescue Ferret”, but their effects are negated, also they are destroyed during the End Phase.

      Cybers Wizard
      Level 4 LIGHT Cybers-Type Effect Monster
      ATK 1800
      DEF 800
      (1) Once per turn: You can target 1 Attack Position monster your opponent controls; change it to Defense Position, also this card cannot attack monsters, except that monster. If a Cybers-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent.

      Zetsuen no Otoshiana / Breakoff Trap Hole
      Normal Trap Card
      (1) When a Link Monster is Link Summoned: Destroy all Unlinked Link Monsters on the field.

      Twilightlord General Jain/Jain, Twilightsworn General
      Level 4 DARK Warrior-Type Effect Monster
      ATK 1800
      DEF 1200
      (1): Once per turn: You can banish 1 “Lightsworn” monster from your hand or Graveyard and target 1 face-up monster on the field; it loses ATK and DEF equal to the banished monster’s Level x 300 until the end of the turn.
      (2): Once per turn, if another of your “Lightsworn” monster’s effect activates: Send the top 2 cards of your Deck to the Graveyard.

      Punishment Dragoon/Punishment Dragon
      Level 8 DARK Dragon-Type Special Summon Effect Monster
      ATK 3000
      DEF 2600
      Cannot be Normal Summoned. Must be Special Summoned from your hand while you have 4 or more different banished “Lightsworn” monsters, and cannot be Special Summoned by other ways.
      (1): Once per turn, during either player’s turn: You can pay 1000 LP; return all face-up banished cards and all cards in the Graveyard to their owner’s Decks, except “Lightsworn” monsters.
      (2): Once per turn, if your “Lightsworn” monster’s effect is activated: Send the top 4 cards of your Deck to your Graveyard.

      Castle Link
      Field Spell Card
      Field Spell Card(1): Once per turn, during your Main Phase: You can target 1 Link Monster you control; move it to a Main Monster Zone on your side of the field that it is linked to.
      (2): Once per turn, during your Main Phase: Switch the placements of 2 Link Monsters in your Main Monster Zones, or 2 Link Monsters in your opponent’s Main Monster Zones.

      D/D Vice Typhon
      Level 7 DARK Fiend-Type Effect Monster
      ATK 2300
      DEF 2800
      You can only use each of this card name’s effects once per turn.
      (1) When this card is Normal Summoned: You can Tribute 1 “D/D” monster; Special Summon 1 Level {?} “D/D” monster from your Deck.
      (2) During the End Phase, if this card is in the Graveyard and was sent there during this turn: You can banish Fusion Materials, listed on a Level {?} or higher “D/D/D” Fusion Monster, from your Graveyard, including this card, and if you do Fusion Summon that Fusion Monster from your Extra Deck.

      DDD Shippuu Daioh Executive Alexander / D/D/D Gust Emperor Executive Alexander
      Level 10 WIND FIend-Type Synchro Effect Monster
      ATK 3000
      DEF 2500
      Synchro Materials: 1 Tuner + 1 or more non-Tuner monsters
      You can only use this card name’s (2) effect once per turn.
      (1) If there are 3 or more “D/D/D” monsters on the field, this card gains 3000 ATK.
      (2) If a “D/D” monster other than this card is Normal or Special Summoned while this card is face-up: You can target 1 “D/D” monster in your Graveyard; Special Summon it.

      DDD Dotou Daioh Executive Caesar / D/D/D Wave Emperor Executive Caesar
      Rank 6 WATER Fiend-Type Xyz Effect Monster
      ATK 2800
      DEF 1800
      Xyz Materials: 2 Level 6 Fiend-Type monsters
      (1) When a monster effect or Spell/Trap Card that would Special Summon a monster(s) is activated: You can detach 1 Xyz Material from this card; negate that activation, and if you do, destroy it. Then, you can have 1 other “D/D” monster you control gain {X00} ATK until the end of this turn.
      (2) If this card is sent from the field to the Graveyard: You can add 1 “Dark Contract” card from your Deck to your hand.

      Dieser Beitrag wurde bereits 10 mal editiert, zuletzt von Nekroz-Power ()

      Blagaga schrieb:

      Und wie funktioniert dieser Link Summon?

      Zusammenfassung:
      - Pendelzonen abgeschafft. (sind jetzt die äußeren Zonen der S/T Zone)
      - Extradeckmonster können nur noch auf der zustätzlichen Extradeck Zone beschworen werden
      -Extradeck Zone gehört keinem Spielen und können "erobert" werden (jeder Spieler kann nur eine besitzen)
      - Link Monster erlauben Extradeckmonster auch in der normalen Monsterzone (angezeigt durch Link Marker)
      - Link Marker verbinden (linken) die Monster
      - Link Monster können auch in die normale Monsterzone gespielt werden (müssen natürlich gelinkt sein die Felder)
      - Link Monster haben keine DEF und können ihre Kampfposition nicht ändern
      - durch gutes Spielen kann also die normale Zone durch extradeckmonster befüllt werden
      - Link Monster können über Monster beschworen werden, indem eine Anzahl ensprechend der Linkzahl auf den Friedhof geschickt wird
      - Die Linkzahl eines Linkmonsters verkürzt die Kette für "größere" Linkmonster
      --> Man kann also maximal 4 Synchros , Fusionen ODER XYZ beschwören, da ja mindestens ein weiteres Linkmonster in der normalen Monsterzone benötigt wird.

      Super Quick Q&A for the New Rules!
      Q: If Special Summoned an Extra Deck Monster normally, and it goes to the Graveyard, and I want to Special Summon it with “Monster Reborn”, which Zone does it go to?
      A: It goes into the Main Monster Zone, not the Extra Monster Zone.
      Q: Can you use “Book of Moon” on Link Monsters?
      A: Link Monsters cannot be face-down, so you cannot target them with “Book of Moon”.
      Q: If your opponent’s only monster is in their Extra Monster Zone, can you attack them directly?
      A: If there’s a monster in the Extra Monster Zone, unless some kind of effect is in play, you would have to attack that monster first.
      Q: Can you destroy 2 Set Spell & Trap Cards in your Left Most and Right Most Spell & Trap Zones with “Wavering Eyes”?
      A: The Left Most and Right Most Spell & Trap Zones are regular Spell & Trap Zones, and do not become Pendulum Zones unless you activate a Pendulum Card in them, or if a Pendulum Card is placed in them by a card effect. A Set Spell & Trap Card in either of those Zones cannot be destroyed by “Wavering Eyes”.

      OCG Code of Duelist ( TCG Release Summer 2017 )

      New Lightlord ( Twilightlord/ Twilightsworn ) Cards

      Punishment Dragoon/Punishment Dragon
      Level 8 DARK Dragon-Type Special Summon Effect Monster
      ATK 3000
      DEF 2600
      Cannot be Normal Summoned. Must be Special Summoned from your hand while you have 4 or more different banished “Lightsworn” monsters, and cannot be Special Summoned by other ways.
      (1): Once per turn, during either player’s turn: You can pay 1000 LP; return all face-up banished cards and all cards in the Graveyard to their owner’s Decks, except “Lightsworn” monsters.
      (2): Once per turn, if your “Lightsworn” monster’s effect is activated: Send the top 4 cards of your Deck to your Graveyard.

      Twilightlord General Jain/Jain, Twilightsworn General
      Level 4 DARK Warrior-Type Effect Monster
      ATK 1800
      DEF 1200
      (1): Once per turn: You can banish 1 “Lightsworn” monster from your hand or Graveyard and target 1 face-up monster on the field; it loses ATK and DEF equal to the banished monster’s Level x 300 until the end of the turn.
      (2): Once per turn, if another of your “Lightsworn” monster’s effect activates: Send the top 2 cards of your Deck to the Graveyard.

      translated by ygorganization

      Sie arbieten mit verbannen :0 aber trotzdem mit dem grave. Sehr nice

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