The Duelist Genesis - Infothread (OCG / TCG)

  • Japanische Daten:


    Name: The Duelist Genesis (601)


    Erscheinungsdatum: 19 April 2008 (Japan)
    Preis: 150 Yen pro Booster


    5 Karten pro Booster, 30 Booster pro Display


    Enthält: 80 Karten


    - 1 Holographic Rare
    - 5 Ultra Rare
    - 9 Super Rare
    - 18 Rare
    - 48 Common




    Besonderheiten:

    Zitat

    - As a continuation of the Starter Deck 2008, the booster pack is the newest expansion
    - A Duelist Genesis is a booster that shows the new start of a new series.
    - Including a new rule element as well as a new monster ategory make their appearance. Duel Strategies will evolve!
    Cover monster is supposed to be StardustDragon ,card of the 18 year old protagonist of YGO 5D's, Fudou, Yuusei!


    TDGS-JP001 One-Shot Booster
    EARTH/Machine - Effect/1/0/0
    During a turn you successfully Normal Summoned a monster, you can Special Summon this card from your hand. By Releasing this card, destroy 1 opponent's monster that battled with your monster during this turn.


    TDGS-JP002 Nitro Synchron
    FIRE/Machine - Tuner/2/300/100
    If this card is sent to the Graveyard to Synchro Summon a "Nitro" Synchron Monster, draw 1 card.
    Super Rare


    TDGS-JP003 Bolt Hedgehog
    EARTH/Beast - Effect/2/800/800
    If you control a face-up Tuner, you can Special Summon this card from your Graveyard. If this card Special Summoned by this effect is removed from the field , it is removed from play.
    Super Rare


    TDGS-JP004 Dead Guardna
    DARK/Warrior - Effect/4/0/1900
    When a face-up monster you control becomes the target of an attack, you can change the target of the attack to this card. When this card is destroyed and sent to the Graveyard, decrease the ATK of 1 face-up monster your opponent controls by 1000 points until the End Phase.



    TDGS-JP005 Shield Warrior

    EARTH/Warrior - Effect/3/800/1600
    Activate only during a Damage Calculation by removing from play this card in your Graveyard. The monster you control is not destroyed by that battle.
    Rare


    TDGS-JP006 Small Piece Golem
    EARTH/Rock - Effect/3/1100/0
    If you control a face-up "Big Piece Golem" when this card is successfully Normal Summoned, Flip Summoned or Special Summoned, you can Special Summon 1 "Mid Piece Golem" from your Deck. The effect of the monster Special Summoned by this effect is negated.


    TDGS-JP007 Mid Piece Golem
    EARTH/Rock - Effect/4/1600/0
    If you control a face-up "Big Piece Golem" when this card is successfully Normal Summoned, Flip Summoned or Special Summoned, you can Special Summon 1 "Small Piece Golem" from your Deck. The effect of the monster Special Summoned by this effect is negated.
    Rare


    TDGS-JP008 Big Piece Golem
    EARTH/Rock - Effect/5/2100/0
    If your opponent controls a monster and you control no monsters, you can Normal Summon this card without Release.
    Super Rare


    TDGS-JP09 Dark Sprocketer
    DARK/Fiend - Tuner/1/400/0
    If this card is sent to the Graveyard to Synchro Summon a DARK Synchro Monster, you can destroy 1 face-up Magic or Trap card.
    Super Rare


    TDGS-JP010 Dark Resonator
    DARK/Fiend - Tuner/3/1300/300
    Once per turn only, this card cannot be destroyed by battle.


    TDGS-JP011 Double Protector
    EARTH/Warrior - Effect/4/700/1600
    When this card you control is destroyed by battle and sent to the Graveyard, you can half the ATK of 1 face-up monster your opponent controls until the End Phase.


    TDGS-JP012 Jutte Knight
    EARTH/Warrior - Tuner/2/700/900
    Once per turn only, you can change 1 face-up Attack Position monster your opponent controls to face-up defence Position.


    TDGS-JP013 Wapper Dragon
    WIND/Dragon - Effect/5/1800/1800
    When this card is destroyed by an attacking opponent's monster by battle and sent to the Graveyard, equip this card treated as an equipment card to that monster. The equipped monster loses 1800 ATK. When this card is sent to the Graveyard due to the equipped monster being destroyed, you can Special Summon this card to your field.
    Rare


    TDGS-JP014 Montage Dragon
    EARTH/Dragon - Effect/8/?/0
    This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 monster cards from your hand to the Graveyard. ATK of this card becomes the total level of the monsters sent to the Graveyard for the Special Summon of this card x 300.
    Super Rare


    TDGS-JP015 Gorogol
    EARTH/Rock - Effect/3/1350/1600
    An opponent's monster that battles with this card is flipped face-down at the End of the Damage Step.


    TDGS-JP016 Mental Master
    LIGHT/Psychic - Tuner/1/100/200
    Activate by paying 800 Life Points and by Releasing 1 Psychic-Type monster you control except a "Mental Master". Special Summon 1 Level 4 or less Psychic-Type monster from your deck in face-up Attack Position.
    Rare


    TDGS-JP017 Cabalist
    EARTH/Psychic - Effect/1/100/100
    When this card is destroyed by battle and sent to the graveyard, by paying 800 Life Points, add 1 Psychic-Type monster from your deck to your hand.
    Rare


    TDGS-JP018 Clevonce
    DARK/Psychic - Tuner/2/1200/400
    When this card is selected as attack target, by paying 800 Life Points, negate the attack of that monster.


    TDGS-JP019 Mental Protector
    LIGHT/Psychic - Effect/3/0/2200
    The controller of this card pays 500 Life Points during each of their Standby-Phases. If you don't pay 500 Life Points at that time, destroy this card. While this card is on the field, no monster with an ATK of 2000 or less can declare an attack except Psychic-Type monsters.


    TDGS-JP020 Psycho Commander
    EARTH/Psychic - Tuner/3/1400/800
    If a Psychic-Type monster you control battles, activate this effect by paying multiples of 100 Life Points (max. 500). Until the End-Phase of this turn 1 monster your opponent controls that battles loses ATK and DEF equal to the value of Life Points paid.


    TDGS-JP021 Psycho Whorled
    EARTH/Psychic - Effect/4/1900/1200
    Pay 800 Life Points. 1 face-up Psychic-Type monster you control can attack twice during each Battle Phase. If this effect was activated during this turn, this card cannot attack.
    Rare


    TDGS-JP022 Teleki-Attacker
    EARTH/Psychic - Effect/4/1700/700
    If a Psychic-Type monster is destroyed, you can pay 500 Life Points to destroy this card instead.


    TDGS-JP023 Distractor
    EARTH/Psychic - Effect/4/1600/400
    Pay 1000 Life Points. Destroy 1 set Magic or Trap card your opponent controls. During the End Phase, if you control no other Psychic-Type monster except this card, destroy this card.
    Rare


    TDGS-JP024 Gladial-Beast Equite
    WIND/Winged-Beast - Effect/4/1600/1200
    When this card is Special Summoned by the effect of a "Gladial-Beast" monster, select 1 "Gladial-Beast" card in your Graveyard and add it to your hand. If this card battles, by returning it to the Deck at the End of the Battle Phase, Special Summon 1 "Gladial-Beast" except a "Gladial Beast Equite" from your Deck.


    TDGS-JP025 Lightlord Priest Jenice
    LIGHT/Spellcaster - Effect/4/300/2100
    At the End-Phase of a turn when card(s) are sent to Graveyard by the effect of a "Lightlord" card, inflict 500 points of damage to your opponent's Life Points and increase your Life Points by 500 points.


    TDGS-JP026 Darc the Dark Charmer
    DARK/Spellcaster - Effect/3/500/1500
    Flip: While this card remains face-up on the field, gain control of 1 DARK monster your opponent controls.


    TDGS-JP027 Mecha-Usa
    EARTH/Machine - Effect/2/800/100
    When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Mecha-Usa" from your deck in face-down Defense Position to your field. When this card is flipped face-up, select 1 card on the field, and the controller of that card takes 500 points of Damage.


    TDGS-JP028 Oystermeister
    WATER/Fish - Effect/3/1600/200
    When this card is sent from the field to the Graveyard, except if destroyed by battle, Special Summon 1 "Oyster Token" (Fish-Type/WATER/1/0 ATK/0 DEF) to your field.


    TDGS-JP029 Twinbarrel Dragon
    DARK/Machine - Effect/4/1700/200
    When this card is Normal Summoned, Flip Summoned or Special Summoned successfully, activate this effect by selecting 1 card your opponent controls. Toss 2 coins, and if both coin tosses are head, destroy the selected card.
    Rare


    TDGS-JP030 Izanagi
    WIND/Angel - Effect/6/2200/1000
    This card can be Special Summoned by removing from play 1 Spirit monster in your hand. While this card remains face-up on the field, Spirit monster you control don't have their effects activated that return them to the owner's hand during the End-Phase.


    TDGS-JP031 Kunoichi Warrior
    WIND/Warrior - Effect/4/1800/1000
    When control of this card switched, the controller of this card randomly discard a card from the hand.


    TDGS-JP032 Avatar of Pharaoh
    EARTH/Undead - Effect/3/400/600
    When this card is sent to the Graveyard to Synchro Summon a Synchro monster, you can select a Level 4 or less Undead-Type monster from your Graveyard and Special Summon it to your side of the field.


    TDGS-JP033 Dark Assassin
    DARK/Demon - Effect/4/1600/400
    This card gains 1 of the following effects according to the number of DARK monster in your Graveyard:
    - 1 or less: Decrease the ATK of this card by 400 points
    - 2 to 4: Increase the ATK of this card by 400 points
    - 5 or more: Send this card to the Graveyard to destroy all face-down monster your opponent controls.


    TDGS-JP034 Kinkabyou
    DARK/Beast - Spirit/1/400/200
    This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you can select 1 Level 1 monster in your Graveyard and Special Summon it. When this card is removed from the field, remove the monster Special Summoned by this effect from play.


    TDGS-JP035 Yamato no Kami
    DARK/Warrior - Spirit/6/2200/1200
    This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 Spirit Monster in your Graveyard. This card returns to the owner's hand during the End Phase of the turn that this card is Special Summoned. When this card destroys an opponent's monster by battle, you can destroy 1 Magic or Trap your opponent controls.
    Rare


    TDGS-JP036 Quiet Insect
    EARTH/Insect - Effect/2/300/700
    Activate by sending this card from your hand to the Graveyard. Decrease the level of 1 monster on the field by 1 until the End Phase.


    TDGS-JP037 Rambunctious Insect
    EARTH/Insect - Effect/2/700/300
    Activate by sending this card from your hand to the Graveyard. Increase the level of 1 monster on the field by 1 until the End Phase.


    TDGS-JP038 Multi Piece Golem
    EARTH/Rock - Fusion - Effect/7/2600/1300
    "Big Piece Golem" + "Mid Piece Golem"
    At the end of a Battle Phase this card battled you can return this card to the Extra Deck. Also, when this card was returned to the Extra Deck, if all Fusion Material monsters used for the Fusion Summon of this card are in your Graveyard, you can Special Summon all of them to your field.
    Super Rare


    TDGS-JP039 Nitro Warrior
    FIRE/Warrior - Synchro/7/2800/1800
    Nitro Synchron + 1 or more Non-Tuner monster
    If you activated a Magic Card during your turn, once only during that turn, you can increase this card's ATK by 1000 Points during damage calculation only. If this card destroys an opponent's monster by battle, you can change 1 face-up Defense Position monster your opponent controls to Attack Position and attack that monster with this card again.
    Ultra Rare/Ultimate Rare


    TDGS-JP040 Stardust Dragon
    WIND/Dragon - Synchro/8/2500/2000
    Tuner + 1 or more Non-Tuner monster
    When the effect of an Magic, Trap or Effect monster was activated, that destroys card(s) on the field, by Releasing this card negate the activation and destroy that card. At the End-Phase of a turn you used this effect, and this card Released for the activation of this effect is in your Graveyard, you can Special Summon it to your field.
    Ultra Rare/Ultimate Rare/Holographic Rare


    TDGS-JP041 Red Daemon's Dragon
    DARK/Dragon - Synchro - Effect/8/3000/2000
    1 Tuner Monster + 1 or more non-Tuner monsters
    When this card attacks a Defense Position monster your opponent controls, after Damage Calculation, destroy all Defense Position monster your opponent controls.
    If this card is face-up during your End-Phase, destroy all monsters you control that didn't declare an attack during this turn except this card.
    Ultra Rare/Ultimate Rare


    TDGS-JP042 Goyou Guardian
    EARTH/Warrior - Synchro/6/2800/2000
    Tuner + 1 or more Non-Tuner monster
    When this card destroys a monster by battle and sends it to Graveyard, you can Special Summon that monster on your side of the field in face-up Defense Position.
    Ultra Rare/Ultimate Rare


    TDGS-JP043 Magical Android
    LIGHT/Psychic - Synchro - Effect/5/2400/1700
    1 Tuner Monster + 1 or more non-Tuner monsters
    During your End-Phase, increase your Life Points by 600 points for each face-up Psychic-Type monster you control.


    TDGS-JP044 Mental Sphere Daemon
    DARK/Psychic - Synchro/8/2700/2100
    Tuner + 1 or more Non-Tuner monster
    When this card destroys an opponent's monster by battle and sends it to the Graveyard, gain Life Points equal to the original ATK of the destroyed monster.
    When a Magic or Trap card was activated that targets 1 face-up Psychic-Type monster you control, by paying 1000 Life Points negate the activation and destroy it.
    Ultra Rare/Ultimate Rare


    TDGS-JP045 Fighting Spirits
    Equip Magic
    Increase the ATK of the equipped monster by 300 points for each monster your opponent controls. If the equipped monster is destroyed by battle, you can destroy this card instead.
    Rare


    TDGS-JP046 Domino
    Continuous Magic
    When a monster your opponent controls is destroyed as a result of battle and sent to the Graveyard, by sending 1 monster you control to the Graveyard, destroy 1 monster your opponent controls.
    Rare


    TDGS-JP047 Junk Attack
    Equip Magic
    When the equipped monster destroys an monster by battle and sends it to the Graveyard, inflict damage equal to half of the ATK of the destroyed monster to your opponent's Life Points.
    Rare


    TDGS-JP048 Easy Tuning
    Quick-Play Magic
    Activate by removing from play 1 Tuner monster in your Graveyard. The ATK of 1 face-up monster you control is increased by the ATK of the Tuner monster that was removed from play at the activation of this card.


    TDGS-JP049 Synchro Cancel
    Normal Magic
    Return 1 Synchro monster on the field to the Extra Deck. Furthermore, if all the monster used for the Synchro Summon of the Synchro Monster returned to the Extra Deck are in your Graveyard, you can Special Summon them to your field.
    Super Rare


    TDGS-JP050 Lightning Tune
    Normal Magic
    Activate by selecting 1 face-up Level 4 LIGHT monster you control. While the monster remains face-up on the field it is treated as Tuner.


    Psychic Break
    Continuous Magic
    When you sucessfully Normal Summoned a Psychic-Type monster, by paying 500 Life Points, increase the level of that monster by 1 and it's ATK by 300 Points.


    TDGS-JP052 Psychic Impulse
    Normal Magic
    Activate by Releasing 1 Psychic-Type monster you control. Your opponent shuffle their hand back to the deck. Afterwards, they draw 3 cards.
    Rare


    TDGS-JP053 Emergency Teleport
    Quick-Play Magic
    Special Summon 1 Level 3 or less Psychic-Type monster from your hand or your deck. The monster Special Summoned by this effect is removed from play during the End Phase of this turn.


    TDGS-JP054 Kusanagi Sword
    Equip Magic
    Equip only to a Spirit-Monster. When the equipped monster attacks a monster in Defense Position, and its ATK exceeds the DEF of that monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card is sent to the Graveyard as a result of the equipped monster returned from your field to the hand, add this card to your hand.


    TDGS-JP055 Yasaka no Magatama
    Equip Magic
    Equip only to a Spirit-Monster. When the equipped monster destroys an opponent's monster by battle and sends it to the Graveyard, increase your Life Points by the original ATK of the destroyed monster. When this card is sent to the Graveyard as a result of the equipped monster returned from your field to the hand, add this card to your hand.


    TDGS-JP056 Yata No Kagami
    Equip Magic
    Equip only to a Spirit-Monster. During the Endphase, the effect to return it to the hand is not activated for the equipped monster. If the equipped monster is destroyed by battle, destroy this card instead.


    TDGS-JP057 Gear Town
    Field Magic
    If you summon an "Antique Gear" monster, you can do so with 1 less Release. When this card is destroyed and sent to the Graveyard, you can Special Summon 1 "Antique Gear" monster from your hand, deck or Graveyard.


    TDGS-JP058 Summon Limit - Power Filter
    Continuous Spell
    Neither player can Special Summon monster(s) with 1000 ATK or less.


    TDGS-JP059 Lightlord Rapier
    Equip Magic
    Equip only to a "Lightlord" monster. Increase the ATK of the equipped monster by 700 Points. When this card is sent from the deck to the Graveyard, you can equip it to a "Lightlord" monster you control.


    TDGS-JP060 Evolving Mankind
    Equip Magic
    If your Life Points are lower than your opponent's, the equipped monster's original ATK becomes 2400. If your Life Points are higher than your opponent's, the equipped monster's original ATK becomes 1000.
    Rare


    TDGS-JP061 Battery Recycle
    Normal Magic
    Add 2 Thunder-Type monster with 1500 ATK or less in your Graveyard to your hand.


    TDGS-JP062 Book of Total Solar Eclipse
    Quick-Play Magic
    Change all face-up monster on the field to face-down Defense Position. At the End Phase of this turn change all face-down monster your opponent controls to face-up Defense Position, and your opponent draws 1 card for each monster changed in that way.


    TDGS-JP063 Equip Shoot
    Normal Trap Card
    Activate only during a Battle Phase. Select 1 Equip card equipped to a face-up Attack Position monster you control and 1 face-up Attack Position monster your opponent controls, and equip the selected Equip card to the selected opponent's monster. Afterwards, your monster that was equipped with the selected Equip card and the selected opponent's monster will battle, and then calculate damage.


    TDGS-JP064 Angel Lift
    Continuous Trap Card
    Select 1 Monster with level 2 or less in your Graveyard and Special Summon it in Attack Position. When this card is not on the field, destroy that monster. When the monster is removed from the field, destroy this card.
    Super Rare


    TDGS-JP065 Guard Block
    Normal Trap
    Activate only during your opponent's Battle Phase during Damage Calculation. Battle Damage you take from that Battle will become 0, and draw 1 card from your deck.
    Super Rare


    TDGS-JP066 Trigger of Tragedy
    Normal Trap
    Activate only when a monster you control becomes the target of an effect of a Magic, Trap or Effect monster card that destroys 1 monster on the field. The target of that effect is changed to 1 monster your opponent controls which is a legal target.


    TDGS-JP067 Stargate
    Continuous Trap
    Each time an opponent's monster battled, at the end of the Damage Step place 1 Gate Counter on this card. By sending this card to the Graveyard during your Main-Phase, Special Summon 1 monster from your hand with an equal or lesser level than Gate Counter(s) placed on this card.
    Rare


    TDGS-JP068 Synchron Reflect
    Normal Trap Card
    Activate only when a face-up Synchro monster you control becomes the target of an attack. Negate the attack, and destroy 1 monster your opponent controls.
    Rare


    TDGS-JP069 Broken Blocker
    Normal Trap
    Activate only when a Defense Position monster you control with higher DEF than ATK is destroyed by battle. Special Summon up to 2 monster with the same name as that monster from your deck to your field in face-up Defense Position.


    TDGS-JP070 Psycho Charge
    Normal Trap
    Select 3 Psychic-Type monster in your Graveyard, and shuffle them back to your deck. Afterwards, draw 2 cards.
    Rare


    TDGS-JP071 Psycho Healing
    Normal Trap
    Increase your Life Points by 1000 Points for each face-up Psychic-Type monster you control.


    TDGS-JP072 Telekinetic Force
    Normal Trap
    Activate only if a face-up Psychic-Type monster you control is destroyed by an opponent monster's attack. Destroy that attacking monster, and increase your Life Points by the ATK of the destroyed monster.


    TDGS-JP073 Browning Power
    Counter Trap
    Activate by Releasing 1 Psychic-Type monster you control. Negate the activation of a Magic or Trap card, or the Normal Summon or Special Summon of a monster and destroy that card.


    TDGS-JP074 Gladial-Beast Chariot
    Counter Trap
    Activate only if you control a face-up "Gladial-Beast" monster. Negate the activation of an effect of an Effect Monster and destroy it.


    TDGS-JP075 Lightlord Barrier
    Continuous Trap
    When a "Lightlord" monster you control becomes the target of an attack, by sending the top 2 cards from your deck to the Graveyard, negate that opponent monster's attack.


    TDGS-JP076 Intercept
    Counter Trap
    Activate only when a monster that requires Releasing a monster is successfully Normal Summoned. Gain control of that 1 monster.
    Rare


    TDGS-JP077 Judgement of Thunder
    Normal Trap
    Activate only when a Thunder-Type monster was Normal Summoned, Flip Summoned or Special Summoned to your field. Destroy 1 card your opponent controls.


    TDGS-JP078 Fisher Charge
    Normal Trap
    Activate by Releasing 1 Fish-Type monster you control. Destroy 1 card on the field, and draw 1 card.


    TDGS-JP079 Lair of Needle Insects
    Normal Trap
    Send the top 5 cards from your deck to the Graveyard.


    TDGS-JP080 Overspec
    Normal Trap
    Destroy all monster on the field with higher ATK than their original ATK.



    *Herzlichen Dank an EVIL BAKURA für seine Infos von seiner Website!*


  • Yu-Gi-Oh! TCG Spoilerlist:


    Ghost Rare (1)


    TDGS-EN040 Stardust Dragon


    Secret Rare (8)


    TDGS-EN000 Avenging Knight Parshath
    TDGS-EN085 Hand of the Six Samurai
    TDGS-EN086 Cyber Shark
    TDGS-EN089 Charge of the Light Brigade
    TDGS-EN094 Splendit Venus
    TDGS-EN095 Fiendish Engine
    TDGS-EN097 Ice Master
    TDGS-EN099 Toy Magician


    Ultra Rare / Ultimate Dragon (10)


    TDGS-EN014 Montage Dragon
    TDGS-EN033 Dark Hunter
    TDGS-EN038 Multiple Piece Golem
    TDGS-EN039 Nitro Warrior
    TDGS-EN040 Stardust Dragon
    TDGS-EN041 Red Dragon Archfiend
    TDGS-EN042 Goyo Guardian
    TDGS-EN044 Thought Ruler Archfiend
    TDGS-EN053 Emergency Teleport
    TDGS-EN070 Psychic Overload


    Super Rare (14)


    TDGS-EN002 Nitro Synchron
    TDGS-EN009 Sinister Sprocket
    TDGS-EN029 Twin-Barrel Dragon
    TDGS-EN030 Izanagi
    TDGS-EN034 Kinka-Byo
    TDGS-EN043 Magical Android
    TDGS-EN059 Lightsworn Sabre
    TDGS-EN058 Power Filter
    TDGS-EN060 Unstable Evolution
    TDGS-EN069 Broken Blocker
    TDGS-EN074 Gladiator Beast War Chariot
    TDGS-EN076 Intercept
    TDGS-EN081 Counselor Lily
    TDGS-EN098 Kunai with Chain


    Rare (20)


    TDGS-EN005 Shield Warrior
    TDGS-EN008 Big Piece Golem
    TDGS-EN010 Dark Resonator
    TDGS-EN013 Handcuffs Dragon
    TDGS-EN016 Mind Master
    TDGS-EN035 Yamato-no-Kami
    TDGS-EN045 Fighting Spirit
    TDGS-EN049 De-Synchro
    TDGS-EN064 Graceful Revival
    TDGS-EN065 Defense Draw
    TDGS-EN073 Mind Over Matter
    TDGS-EN082 Herald of Orange Light
    TDGS-EN083 Izanami
    TDGS-EN084 Maiden of Macabre
    TDGS-EN087 Grapple Blocker
    TDGS-EN088 Telekinetic Charging Cell
    TDGS-EN090 The Tricky
    TDGS-EN092 Trap of Darkness
    TDGS-EN093 The Selection
    TDGS-EN096 Cold Enchanter


    Common (48)


    TDGS-EN001 Turbo Booster
    TDGS-EN003 Quillbolt Hedgehog
    TDGS-EN004 Ghost Gardna
    TDGS-EN006 Small Piece Golem
    TDGS-EN007 Medium Piece Golem
    TDGS-EN011 Twin-Shield Defender
    TDGS-EN012 Jutte Fighter
    TDGS-EN015 Gonogo
    TDGS-EN017 Doctor Cranium
    TDGS-EN018 Krebons
    TDGS-EN019 Mind Protector
    TDGS-EN020 Psychic Commander
    TDGS-EN021 Psychic Snail
    TDGS-EN022 Telekinetic Shocker
    TDGS-EN023 Destructotron
    TDGS-EN024 Gladiator Beast Equeste
    TDGS-EN025 Jenis, Lightsworn Mender
    TDGS-EN026 Dharc the Dark Charmer
    TDGS-EN027 Mecha Bunny
    TDGS-EN028 Oyster Meister
    TDGS-EN031 Kunoichi
    TDGS-EN032 Beast of the Pharaoh
    TDGS-EN036 Silent Strider
    TDGS-EN037 Noisy Gnat
    TDGS-EN046 Domino Effect
    TDGS-EN047 Junk Barrage
    TDGS-EN048 Battle Tuned
    TDGS-EN050 Lightwave Tuning
    TDGS-EN051 Psi-Station
    TDGS-EN052 Psi-Impulse
    TDGS-EN054 Sword of Kusanagi
    TDGS-EN055 Orb of Yasaka
    TDGS-EN056 Mirror of Yata
    TDGS-EN057 Geartown
    TDGS-EN061 Recylcing Batteries
    TDGS-EN062 Book of Eclipse
    TDGS-EN063 Equip Shoot
    TDGS-EN066 Remote Revenge
    TDGS-EN067 Spacegate
    TDGS-EN068 Synchro Deflector
    TDGS-EN071 Psychic Rejuvenation
    TDGS-EN072 Telepathic Power
    TDGS-EN075 Lightsworn Barrier
    TDGS-EN077 Judgement of Thunder
    TDGS-EN078 Fish Depth Charge
    TDGS-EN079 Needlebug Nest
    TDGS-EN080 Overworked
    TDGS-EN091 Tricky Spell 4



    "Allegemeine Kartenscans zu The Duelist Genesis"


    Danke an Cyber Drache und Rolf Kaese für die Hilfe!



    The Duelist Genesis TCG Only Spoiler


    TDGS-EN000 Avenging Knight Parshath
    Light/Fairy - Synchro/8/2600/2100
    Avenging Airknight Parshath
    1 Tuner + 1 or more non-Tuner Light monsters
    Once per turn, you can change the battle position of 1 face-up monster your opponent controls. During battle between the attacking card and a Defense position monster whose DEF is lower than the ATK of this card inflict the difference in Battle Damage tor your opponent.
    Secret Rare


    TDGS-EN081 Counsilor Lily
    Earth/Fariy - Tuner/3/400/1500
    When this card is sent to the Graveyard for a syncro summon, you can pay 500 lifepoints to have that syncro monster gain 1000 atk until the end phase
    Super Rare


    TDGS-EN082 Herald of Orange Light
    Light/Fairy - Tuner/2/300/500
    You cam send this card and 1 other Fairy type monster from your hand to the graveyard to negate the activation of an effect of an effect monster your opponent controls, and destroy it. You can activate this effect during either players turn.
    Rare


    TDGS-EN083 Izanami
    WATER/Fairy - Spirit/4/1100/1800
    This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that it is Normal Summoned, Flip Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you can discard 1 card to add 1 Spirit monster frim your Graveyard to your Hand.
    Rare


    TDGS-EN084 Maiden of Macabre
    Dark/Spellcaster - 4/1700/0
    When this card destroys a monster as a result of battle, place 1 Spell Counter on it. This card gains 200 ATK for every Spell Counter on it.
    Rare


    TDGS-EN085 - Hand of the Six Samurai
    Fire/Warrior-Effect/Lv 3/ATK1600/DEF1000
    While you control another "Six Samurai" monster, you can tribute 1 "Six Samurai" monster to destroy 1 monster on the field.
    Secret Rare


    TDGS-EN086 - Cyber Shark
    Water/Fish-Effect/Lv 5/ATK2100/DEF2000
    If you control a WATER monster, you can Normal Summon this card without Tributing.
    Secret Rare


    TDGS-EN087 Grapple Blocker
    EARTH/Pschic - Effect/4/1200/2000
    When this card is Normal Summoned, you can select 1 monster your opponent controls. The selected monster cannot attack or be Tributed, while this card remains face-up on the field. During each of your End Phases, pay 500 Life Points or destroy this card.
    RARE


    TDGS-EN088 Telekinetic Charging Cell
    Equip Spell
    Equip only to a Psychic-type monster. You do not have to pay life points to activate its effect(s). When the equipped monster is destroyed and this card is sent to the graveyard you can pay 1000 life points to return this card to your hand.
    Rare


    TDGS-EN089 Charge of the Light Brigade
    Normal Spell
    Send the top three cards of your deck to the graveyard. Add a level 4 or lower "Lightsworn" monster from your deck to your hand.
    Secret Rare


    The Duelist Genesis OCG Promo Spoiler


    TDGS-EN090 The Tricky
    Wind/Spellcaster/5/2000/1200
    You can discard 1 card to Special Summon this card from your hand.
    Rare


    TDGS-EN091 Tricky Spell 4
    Quick-Play Spell
    Send 1 face-up "The Tricky" you control to the Graveyard. For each monster your opponent controls, Special Summon a "Tricky Token" (Spellcaster-Type/WIND/Level 5/ATK 2000/DEF 1200) in Defense Position. "Tricky Tokens" cannot declare an attack.

    TDGS-EN092 Trap of Darkness
    Normal Trap
    Activate only by paying 1000 Life Points while you have 3000 Life Points or less. Select a Normal Trap Card in your Graveyard. This card's effect is the same as that Trap Card's. Remove from play that Normal Trap Card.
    Rare


    TDGS-EN093 The Selection
    Counter Trap
    Pyy 1000 Life Points. Negate the Summon of a monster that has the same Type as a monster on the field, and destroy it.
    Rare


    TDGS-EN094 Splendid Venus
    Light/Fairy - Effect/8/2800/2400
    All non-Fairy-Type monsters lose 500 ATK and DEF. The activation and effect of Spell and Trap Cards you control cannot be negated.
    Secret Rare


    TDGS-EN095 Fiendish Engine Omega
    Dark/Machine-Effect/LV 8/2800/2000
    During your End Phase, Special Summon 1 "Engine Token" (Machine-Type/EARTH/Level 1/ATK 200/DEF 200) in Attack Position. Once per turn, you can have this card gain 1000 ATK. If you do, it is destroyed during the End Phase.
    Secret Rare


    TDGS-EN096 Cold Enchanter
    Water/Aqua - Effect(4/1600/1200
    Discard 1 card to place an Ice Counter on 1 face up monster. This card gains 300 ATK for every Ice Counter on the field.
    Rare


    TDGS-EN097 Ice Master
    Water/Spellcaster - Effect/8/2500/2000
    You can Special Summon this card from your hand by Tributing 2 WATER monsters. Once per turn, you can place 1 Ice Counter on 1 monster. You can Tribute this card to destroy all monsters on the field with an Ice Counter(s).
    Secret Rare


    TDGS-EN098 Kunai with Chain
    Normal Trap
    Choose 1 or both of these effects:
    • Activate only when an opponent's monster attacks. Change the attacking monster to Defense Position.
    • Equip this card to a monster you control. It gains 500 ATK.
    Super Rare


    TDGS-EN099 Toy Magician
    LIGHT/Spellcaster - Effect/4/1600/1500
    You can Set this card face-down in your Spell & Trap Card Zone as a Spell Card. If this face-down card in your Spell & Trap Card Zone is destroyed by an opponent's card effect and sent to the Graveyard, Special Summon it during the End Phase. When this card is Flip Summoned, destroy Spell or Trap Cards on the field equal to the number of "Toy Magicians" on the field.
    Secret Rare

  • Zitat

    Original von Yami-Silver
    - A Duelist Genesis is a booster that shows the new start of a new series.


    Dann wollen wir mal hoffen, dass dann mit Elementarhelden und Neos-Monstern, was ja mittlerweile fast aufs Gleiche hinausläuft, Schluss ist.^^


    Zitat

    - Including a new rule element as well as a new monster ategory make their appearance. Duel Strategies will evolve!


    Was denn? Schon wieder ne neue Monsterkategorie? Und ein neuer Spielmechanismus? Klingt interessant, aber ist jetzt wohl bei unseren August-Editionen "in" (die Zwillinge waren ja auch in TAEV die neue Monsterkategorie).


    MfG,
    Chronos

  • Zitat

    Original von Chronos


    Dann wollen wir mal hoffen, dass dann mit Elementarhelden und Neos-Monstern, was ja mittlerweile fast aufs Gleiche hinausläuft, Schluss ist.^^


    Ohja XD. Ich hab langsam die Nase voll von den Neos und Elementarhelden^^. Die Schicksalshelden nerven auch langsam.
    Aber die Japaner sind wirklich fix zur Zeit! Respekt^^. Ich freu mich a uf das neue Spielsystem und die Monsterkategorie!
    Bin gespannt was das wohl sein wird.

  • Zitat

    Original von Salomon


    Ohja XD. Ich hab langsam die Nase voll von den Neos und Elementarhelden^^. Die Schicksalshelden nerven auch langsam.
    Aber die Japaner sind wirklich fix zur Zeit! Respekt^^. Ich freu mich a uf das neue Spielsystem und die Monsterkategorie!
    Bin gespannt was das wohl sein wird.


    Es gibt bestimmt viele, die die Elementar- und Neoshelden nerven, aber ich find sie toll, auch wenn es mich trotzdem ein bisschen freuen würde, damit ich endlich mein perfektes Heldendeck vollenden könnte.


    Neues Set - neue Karte und anscheinend kommen diese jetzt sogar noch früher, als bisher.UDE muss ja nur vor Ideen für neue Karten platzen.Ich bin mal wieder sehr auf die neuen Karten gespannt.

  • Zitat

    Original von Chronos


    Dann wollen wir mal hoffen, dass dann mit Elementarhelden und Neos-Monstern, was ja mittlerweile fast aufs Gleiche hinausläuft, Schluss ist.^^


    Elemental Heros und Neo-Spacians sind keine neue Serie, werden also bestimmt nicht dazu gezählt.


    Zitat

    Original von Chronos


    Was denn? Schon wieder ne neue Monsterkategorie? Und ein neuer Spielmechanismus? Klingt interessant, aber ist jetzt wohl bei unseren August-Editionen "in" (die Zwillinge waren ja auch in TAEV die neue Monsterkategorie).


    Ich könnte mir vorstellen, das "new rule element" was mit dem Starter Deck 2008 zu tun hat. Schlißlich soll diese Edition ein Expansion Set zum neuen Sarter Deck in Japan sein. Könnte villeicht auch der Grund sein wieso es so früh kommt.

  • Grob.
    Es ist echt heftig News über 3 kommende Editionen zu erfahren wenn man weiß dass man noch solange warten muss bis der Mist zu uns kommt ^^. Zumal dazwischen wir 1-2 neue Banlisten kommen undundund.


    Naja man wird sicherlich im Anime dann 'nen Ausblick kriegen was uns erwarten wird.


    [OT]Und ich hoffe doch dass Jaden auch endlich mit diesem E.HERO Crap aufhört ;D

  • Zitat

    Original von MyBunny
    keine SCRs??? ansonsten geht das etwas zu schnell oder wann wird das Set hier bei uns raus sein? bzw. wann werden Phantom Daakness und Light of Destruction bei uns rauskommen?^^


    Keine Sorge die UDE Version wird 100 Pro ihre Secret Rare Karten bekommen!

  • Zitat

    Original von MyBunny
    keine SCRs??? ansonsten geht das etwas zu schnell oder wann wird das Set hier bei uns raus sein? bzw. wann werden Phantom Daakness und Light of Destruction bei uns rauskommen?^^


    Phantom Darknes gibt es so anfang Februar. LIght of Destruktion kommt warscheinlcih so im Mai. Und es gibt deswegen keine SCR´s dadrinn weill dieses Bosster nicht von UDE kommt.

  • Mir war die Info schon ein wenig länger bekannt, wollte aber auf EB warten.
    Naja, sei es drum.


    Unter neue Monster-Kategorie verstehe ich so was wie die 5.Kategorie neben Normal-,Effekt-,Fusions- und Ritualmonster.
    So kann ich mir vorstellen das diese Karten die Strategien so erweitern und das besser als ein Typ oder ein neues Attribut.
    Sollte ich mit meiner vermutung recht haben haben diese Karten eine neue Farbe. Um zu vermuten welche Farbe diese Karten haben können, könnten wir mal den Regenbogen durchgehen.^^


    Wer die Farben des Regenbogens nicht kennt, der sollte sich an den Gem Beasts orientieren.


    Ruby = Red = Trap Card ??? (Nicht zuordbar. Trap Cards sind für mich auch eher Dunkelrosa o.ä. )
    Cobalt = Indigo = ???
    Emerald = Green = Spell Card
    Amethyst = Violet = Fusion Monster
    Topaz = Yellow = Normal Monster
    Amber = Orange = Effect Monster
    Sapphire = Blue = Ritual Monster


    Das hier war nur reine Spekulation. Indigo ist etwas tieferes Blau, bevor es zu Violett übergeht.
    Wie ihr seht ist dieses TCG nichts für Farbenblinde^^
    Sollte ich die Sache falsch angegangen sein muss ich zur meiner Verteidigung sagen das ich Kunst in der Schule abgewählt habe XD
    Sollte

  • Hmmmmm............ I-wie bin ich auch der Vermutung, dass es vlt. sowas, wie etwas GANZ neues gibt (wäre mal interessant XD) Ne neuartige Monster-Unterordnung wäre doch mal was^^ ansonsten, sind die Infos ja noch SEHR spärlich, also um genau zu spekulieren können, muss man auf weitere Infos warten^^.


    P.S. Ich frach mich nur, warum es so lang dauert, dass direkte infos übers Starter Deck 08 rauskommen. Ich denk mal, Konamie plant was GROSSES XD!!

  • Nochmal das, was ich schon im Light Of Destruction Thread gepostet hatte. TDGN ist wahrscheinlich kein Anfang eines neuen Animes, sondern der Beginn der nächsten Hunderter-Serie. Zur Veranschaulichung: LODT hatte die Nummer 508, TDGN wird die Nummer 601 bekommen.


    Auf den neuen Monstertyp bin ich auch gespannt. Ein weiterer Blauton wäre lustig, dann könnte man seine Karten wie einen Regenbogen hinlegen(Tolle Idee, kc_alex2^^).


    N~Spacian

  • Zitat

    Original von N-Spacian
    Nochmal das, was ich schon im Light Of Destruction Thread gepostet hatte. TDGN ist wahrscheinlich kein Anfang eines neuen Animes, sondern der Beginn der nächsten Hunderter-Serie. Zur Veranschaulichung: LODT hatte die Nummer 508, TDGN wird die Nummer 601 bekommen.
    N~Spacian


    und wozu dient das, dass das jetzt eine neue hunderter seire ist?

  • Naja, hört sich schonmal interessant an, auch wenn die Edition erst in Urzeiten hier erscheinen wird.^^


    Was die Serie angeht, bin ich auch direkt mal davon ausgegangen, dass es der Start der 600er Serie ist. Haben diese Serien eigentlich eine bestimmte Bedeutung (Inhalt o.ä.)?


    Ansonsten bin ich mal gespannt, was es für Veränderungen durch die neue Kartenart geben wird. Wird aber wohl noch etwas dauern, bis wir mehr darüber erfahren.^^


    Greetz,
    bvb-fan92