Rulings Sneak Preview - Light of Destruction

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    Rulings Sneak Preview - Light of Destruction

    Hier die Rulings für die Sneak Preview von Light of Destruction, direkt aus dem Upperdeck-Forum.
    (wundert mich, dass die bisher keiner gesehen hat, sind ja schon 5 Stunden alt ^^§)



    Hello Judges.

    For those of you helping out at the Light of Destruction Sneak Preview this weekend, here's a synopsis of rules you might need. These are also being posted to the official FAQ and added to the Files Section.

    For those not helping out, you should attend! You can find details at yugiohpreview.com

    Attendees will receive a copy of “Guardian of Order”, a promo card making its world debut at this Sneak Preview (while supplies last). This card is usable in your Deck at the event.

    Many thanks go out to Curtis Schultz, who braved many dangers in his efforts to help put this file together!


    The contents of this email are structured as follows:


    Card Name

    Card Number (Card Type)

    [Card Text]

    Regards,

    Justin Reilly
    Yu-Gi-Oh! R&D
    Associate Game Designer
    Upper Deck Entertainment



    Honest

    LODT-EN001 (Fairy/Effect)

    [During your Main Phase, you can return this card from the field to it's owner's hand. During either player's Damage Step, when a face-up LIGHT monster you control battles, you can send this card from your hand to the Graveyard to have that monster gain ATK equal to the ATK of the opponent's monster it is battling, until the End Phase.]

    "Honest's" effect is a Multi-Trigger effect.

    "Honest's" effect does not target the LIGHT monster.

    Sending "Honest" to the Graveyard is a cost to activate its effect.

    The ATK increase is equal to the ATK of the opponent's monster when "Honest's" effect resolves.

    The ATK increases from the effects of multiple "Honest" are cumulative.

    If you use "Honest's" effect to increase the attack of "Asura Priest" or "Cyber-Twin Dragon", the ATK increase does not change when you battle a different monster.


    Cross Porter

    LODT-EN002 (Warrior/Effect)

    [You can send 1 monster you control to the Graveyard and Special Summon 1 "Neo-Spacian" monster from your hand. When this card is sent to the Graveyard, you can add 1 "Neo-Spacian" monster from your Deck to your hand.]

    “Cross Porter” targets 1 monster you control. Send it to the Graveyard when resolving "Cross Porter's" effect.

    If you send "Cross Porter" to the Graveyard to activate its first effect, you cannot activate its second effect.


    Miracle Flipper

    LODT-EN003 (Spellcaster/Effect)

    [If you control a "Miracle Flipper", you cannot Summon this card. Your opponent cannot select another face-up monster as an attack target. If this card is destroyed by battle, Special Summon it to your opponent's side of the field at the end of the Battle Phase. If this card is destroyed by the effect of a Spell or Trap Card, destroy 1 monster your opponent controls.]

    If "Miracle Flipper" is destroyed by a Spell or Trap Card while face-down, its effect to destroy 1 monster activates. This effect targets the monster to be destroyed.

    If you have a "Miracle Flipper" face-up on your side of the field, you cannot Special Summon another copy of "Miracle Flipper" with "Monster Reborn" or "The Shallow Grave".

    If "Miracle Flipper" is removed from play when it is destroyed in battle, its effect will still activate and it will be Special Summoned onto the opponent's side of the field.


    Destiny Hero - Dread Servant

    LODT-EN004 (Warrior/Effect)

    [When this card is Normal Summoned, place 1 Clock Counter on "Clock Tower Prison." When this card is destroyed by battle and sent to the Graveyard, you can destroy 1 Spell or Trap Card you control.]

    "Destiny Hero - Dread Servant's" second effect targets 1 Spell or Trap Card you control.


    Volcanic Queen

    LODT-EN005 (Pyro/Effect)

    [This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand to your opponent’s side of the field by Tributing 1 monster your opponent controls. If you Special Summon this card, you cannot Normal Summon or Set this turn. Once per turn, you can send 1 other card you control to the Graveyard to inflict 1000 damage to your opponent. During your End Phase, either Tribute 1 other monster or take 1000 damage.]

    "Volcanic Queen's" effect starts a Chain during your End Phase. You choose to Tribute 1 other monster or take 1000 damage when the effect resolves.

    If "Volcanic Queen's" effect activates during the End Phase and "Remove Brainwashing" is chained, the player that controlled "Volcanic Queen" when its effect activated will Tribute 1 monster or take 1000 damage.


    Jinzo - Returner

    LODT-EN006 (Machine/Effect)

    [This card can attack your opponent directly. When this card is sent to the Graveyard, you can Special Summon 1 "Jinzo" from your Graveyard. Destroy it during your End Phase.]

    If the Special Summoned "Jinzo" is flipped face-down, it is not destroyed in the End Phase. Even if the "Jinzo" is flipped face-up afterwards, it is not destroyed in the End Phase.

    If you send "Jinzo" and "Jinzo - Returner" to the Graveyard at the same time, with "Future Fusion," etc., you can activate the effect of "Jinzo – Returner." If you send multiple copies "Jinzo" and "Jinzo – Returner," the effect of each copy of "Jinzo - Returner" can be activated and will create a Chain (see the rulings for “Simultaneous Effects” in the FAQ).

    Destroying "Jinzo" in the End Phase does not start a Chain.


    Arcana Force I - The Magician

    LODT-EN009 (Fairy/Effect)

    [When this card is Summoned, toss a coin: ÏHeads: When a Spell Card is activated, this card's ATK becomes double its original ATK until the End Phase of that turn. ÏTails: When a Spell Card is activated, your opponent gains 500 Life Points.]

    The heads/tails effects of "Arcana Force I - The Magician" are Continuous Effects and are applied immediately after the Spell Card resolves.

    The heads effect of "Arcana Force I - The Magician" does not change its original ATK. It creates a new current ATK equal to twice its original ATK. Any other increases or decreases of ATK are reapplied to this new ATK value.

    If "Arcana Force I - The Magician" is affected by a Spell Card that changes its ATK, like “Shrink” or “Rush Recklessly,” first the Spell Card’s effect is applied, then “Arcana Force I – The Magician’s” effect is applied, changing its current ATK to twice its original ATK, or 2200.


    Arcana Force VII - The Chariot

    LODT-EN013 (Fairy/Effect)

    [When this card is Summoned, toss a coin: ÏHeads: If this card destroys an opponent's monster by battle, you can Special Summon that monster to your side of the field. ÏTails: Your opponent gains control of this card.]

    "Arcana Force VII - The Chariot's" heads effect activates at the end of the Damage Step, when the monster it destroys in battle is sent to the Graveyard or Removed Zone.

    If "Reversal of Fate" changes "Arcana Force VII - The Chariot's" effect from heads to tails, control of "Arcana Force VII - The Chariot" immediately shifts to the opponent. If its effect is changed to heads again after control is shifted to the opponent, it remains under the opponent's control.

    If your "Arcana Force VII - The Chariot" destroys a "Crystal Beast" monster by battle and the "Crystal Beast" monster is placed into the Spell and Trap Card Zone, you cannot Special Summon that "Crystal Beast" monster.


    Arcana Force XIV - The Temperance

    LODT-EN014 (Fairy/Effect)

    [During either player's turn, you can discard this card to reduce the damage you take from a battle to 0. When this card is Summoned, toss a coin: ÏHeads: Halve all Battle Damage you take. ÏTails: Halve all Battle Damage your opponent takes.]

    Discarding "Arcana Force XIV - The Temperance" is a cost to activate its first effect. This effect is activated during damage calculation.


    Arcana Force XVIII - The Moon

    LODT-EN015 (Fairy/Effect)

    [When this card is Summoned, toss a coin: ÏHeads: During your Standby Phase, you can Special Summon 1 "Moon Token" (Fairy-Type/LIGHT/Level 1/ATK 0/DEF 0). ÏTails: During each of your End Phases, select 1 monster you control and give control of it to your opponent.]

    "Arcana Force XVIII - The Moon's" tails effect targets 1 monster you control.

    Monsters given to your opponent with "Arcana Force XVIII - The Moon's" tails effect will remain on your opponent's side of the field when "Arcana Force XVIII - The Moon" is removed from the field or flipped face-down.


    Arcana Force XXI - The World

    LODT-EN016 (Fairy/Effect)

    [When this card is Summoned, toss a coin: ÏHeads: During your End Phase, you can send 2 monsters you control to the Graveyard to skip your opponent's next turn. ÏTails: During your opponent's Draw Phase, add the top card of their Graveyard to their hand.]

    Sending 2 monsters you control to the Graveyard is a cost.

    "Arcana Force XXI - The World" can be sent to the Graveyard, along with 1 other monster you control, to activate its heads effect.

    You cannot activate "Arcana Force XXI - The World's" effect while "Macro Cosmos," etc. is active.


    Arcana Force EX - The Dark Ruler

    LODT-EN017 (Fairy/Effect)

    [This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 monsters you control to the Graveyard. When this card is Special Summoned, toss a coin: ÏHeads: This card can attack twice during the same Battle Phase. If this card battles twice using this effect, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect. ÏTails: If this card is destroyed, destroy all cards on the field.]

    "Arcana Force EX - The Dark Ruler's" tails effect does not start a Chain. If "Arcana Force EX - The Dark Ruler" is destroyed by battle, all other cards on the field are destroyed when "Arcana Force EX - The Dark Ruler" is sent to the Graveyard.

    If your "Arcana Force EX - The Dark Ruler" is equipped with "Twin Swords of Flashing Light - Tryce" while its heads effect is applied, you will choose which effect to use when you attack twice. If you choose "Arcana Force EX - The Dark Ruler's" heads effect, it will be changed to Defense Position at the end of the Battle Phase.


    Jain, Lightsworn Paladin

    LODT-EN018 (Warrior/Effect)

    [If this card attacks an opponent's monster, it gains 300 ATK during the Damage Step only. During each of your End Phases, send the top 2 cards of your Deck to the Graveyard.]

    If you do not have enough cards to send to the Graveyard remaining in your Deck when resolving the effect of a “Lightsworn” monster or “Judgment Dragon,” all cards remaining in your Deck are sent to the Graveyard. For example, if you control “Jain, Lightsworn Paladin” and its effect activates during your End Phase when you have only 1 card remaining in your Deck, that card will be sent to the Graveyard.

    If the effect of a “Lightsworn” monster to send cards from the top of your Deck to your Graveyard during the End Phase is negated by the effect of "Light and Darkness Dragon," that “Lightsworn” monster’s effect activates again in the same End Phase.

    If an effect chained to a “Lightsworn” monster’s (or “Judgment Dragon’s”) effect to send cards from your Deck to the Graveyard during the End Phase that removes that “Lightsworn” monster from the field, the “Lightsworn” monster’s effect does not resolve.


    Lyla, Lightsworn Sorceress

    LODT-EN019 (Spellcaster/Effect)

    [You can change this card from face-up Attack Position to face-up Defense Position and destroy 1 Spell or Trap Card your opponent controls. If you activate this effect, this card's battle position cannot be changed until the end of your next turn, except with a card effect. During each of your End Phases, send the top 3 cards of your Deck to the Graveyard.]

    When you activate "Lyla, Lightsworn Sorceress'" effect to destroy 1 Spell or Trap Card, it is changed to Defense Position when the effect resolves. It is not a cost to activate this effect.

    This effect targets 1 Spell or Trap Card your opponent controls.

    If you activate "Lyla, Lightsworn Sorceress'" effect while "Final Attack Orders" is active, "Lyla, Lightsworn Sorceress" will be changed to Attack Position after resolving its effect and its effect can be activated again.

    See “Jain, Lightsworn Paladin” for additional rulings.


    Garoth, Lightsworn Warrior

    LODT-EN020 (Warrior/Effect)

    [Each time a card(s) is sent from your Deck to the Graveyard by the effect of a "Lightsworn" monster you control, except "Garoth, Lightsworn Warrior", send the top 2 cards of your Deck to the Graveyard. Then, draw 1 card for each "Lightsworn" monster sent to the Graveyard by this effect.]

    When resolving "Garoth, Lightsworn Warrior's" effect, drawing 1 card for each "Lightsworn" monster does not start another Chain.

    If "Peten the Dark Clown" is sent to the Graveyard by "Garoth, Lightsworn Warrior's" effect, its effect can be activated.

    See “Jain, Lightsworn Paladin” for additional rulings.


    Lumina, Lightsworn Summoner

    LODT-EN021 (Spellcaster/Effect)

    [Once per turn, you can discard 1 card to Special Summon 1 level 4 or lower "Lightsworn" monster from your Graveyard. During each of your End Phases, send the top 3 cards of your Deck to the Graveyard.]

    Discarding 1 card is a cost to activate this effect.

    If you discard a Level 4 or lower "Lightsworn" monster to activate "Lumina, Lightsworn Summoner's" effect, you can Special Summon it.

    See “Jain, Lightsworn Paladin” for additional rulings.


    Ryko, Lightsworn Hunter

    LODT-EN022 (Beast/Effect)

    [FLIP: You can destroy 1 card on the field. Send the top 3 cards of your Deck to the Graveyard.]

    You choose if you will destroy a card when "Ryko, Lightsworn Hunter's" effect activates. If you choose to destroy a card, this effect targets the card to be destroyed..

    You must send 3 cards from the top of your Deck to your Graveyard even if you do not destroy a card with "Ryko, Lightsworn Hunter's" effect.

    If you have 2 or fewer cards remaining in your Deck, they are sent to the Graveyard.

    If "Peten the Dark Clown" is destroyed by "Ryko, Lightsworn Hunter", its effect cannot be activated. If "Peten the Dark Clown" is sent from the top of the Deck to the Graveyard by "Ryko, Lightsworn Hunter's" effect, its effect can be activated if there are no other effects remaining on the Chain.


    Celestia, Lightsworn Angel

    LODT-EN024 (Fairy/Effect)

    [When you Tribute Summon this card by Tributing a "Lightsworn" monster, you can send the top 4 cards of your Deck to the Graveyard to destroy up to 2 cards your opponent controls.]

    Sending the top 4 cards of your Deck to the Graveyard is a cost.

    "Celestia, Lightsworn Angel's" effect cannot be activated while "Macro Cosmos", etc. is active.

    If you activate "Celestia, Lightsworn Angel's" effect, you must choose 1 or 2 of your opponent's cards to destroy.


    Judgment Dragon

    LODT-EN026 (Dragon/Effect)

    [This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by having 4 or more "Lightsworn" monsters with different names in your Graveyard. You can pay 1000 Life Points to destroy all other cards on the field. During each of your End Phases, send the top 4 cards of your Deck to the Graveyard.]

    Paying 1000 Life Points is a cost.

    If an effect is chained that flips "Judgment Dragon" face-down, it is not destroyed by its effect.

    See “Jain, Lightsworn Paladin” for additional rulings.


    Dark Valkyria

    LODT-EN027 (Fairy/Gemini)

    [This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:

    ÏOne time only, you can place 1 Spell Counter on this card. This card gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card to destroy 1 monster on the field.]

    While "Dark Valkyria" is an Effect Monster, you can place Spell Counters onto it with other card effects, like "Pitch-Black Power Stone" and "Apprentice Magician."

    If "Dark Valkyria" is treated as an Effect Monster due to the effect of “Superalloy Beast Raptinus” and has a Spell Counter when "Superalloy Beast Raptinus" is removed from the field, the Spell Counter is removed because "Dark Valkyria" is changed to a Normal Monster. If "Dark Valkyria" becomes an Effect Monster again afterwards, its effect can be used once more.


    Substitoad

    LODT-EN028 (Aqua/Effect)

    [You can Tribute 1 monster to Special Summon 1 "Frog" monster from your Deck, except "Frog the Jam". "Frog" monsters, except "Frog the Jam", cannot be destroyed by battle.]

    Tributing 1 monster you control is a cost.

    "Substitoad's" effect cannot be activated if you do not have any eligible "Frog" monsters remaining in your Deck.


    Unifrog

    LODT-EN029 (Aqua/Effect)

    [This card can attack your opponent directly. When this card successfully attacks directly, if you control a "Frog" monster other than "Frog the Jam" or "Unifrog”, you can destroy 1 Spell or Trap your opponent controls.]

    "Unifrog's" second effect targets 1 Spell or Trap Card your opponent controls.


    Batteryman Charger

    LODT-EN030 (Thunder/Effect)

    [When this card is Normal Summoned, you can Special Summon 1 "Batteryman" monster, except "Batteryman Charger", from your hand or Deck. This card gains 300 ATK and DEF for each Thunder-Type monster you control.]

    You cannot activate "Batteryman Charger's" effect if you do not have any eligble "Batteryman" monsters remaining in your hand or Deck..


    Batteryman Industrial Strength

    LODT-EN031 (Thunder/Effect)

    [This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 "Batteryman" monsters from your Graveyard. Once per turn, you can remove from play 1 Thunder-Type monster from your Graveyard to destroy 1 monster and 1 Spell or Trap Card on the field.]

    Removing 1 Thunder-Type monster from play is a cost to activate this effect.

    "Batteryman Industrial Strength's" effect cannot be activated unless there is at least 1 monster and at least 1 Spell or Trap Card on the field.

    If an effect is chained that removes one of the targets from the field, the remaining target is destroyed.


    Batteryman Micro-Cell

    LODT-EN032 (Thunder/Effect)

    [FLIP: Special Summon 1 Level 4 or lower "Batteryman" monster from your Deck, except "Batteryman Micro-Cell". After this card has been flipped face-up, when it is destroyed by battle and sent to the Graveyard, draw 1 card.]

    If "Batteryman Micro-Cell" is flipped face-up with "Ceasefire", etc., you will still draw 1 card when it is destroyed in battle and sent to the Graveyard.


    Interplanetary Invader "A"

    LODT-EN034 (Reptile/Effect)

    [Gain control of a monster that attacks this face-up Attack Position card, at the end of the Battle Phase.]

    This effect does not target.

    Your opponent's monsters that you take control of with "Interplanetary Invader 'A''s" effect remain under your control when "Interplanetary Invader 'A'" is removed from the field or flipped face-down.

    "Interplanetary Invader 'A's'" effect activates even if "Interplanetary Invader 'A'" is destroyed in battle or removed from play. If "Interplanetary Invader 'A'" is returned to the Deck by "Grave Protector", etc., its effect will not activate.

    If the monster that attacks your "Interplanetary Invader 'A'" is flipped face-down before the end of the Battle Phase, you will still take control of it during the end of the Battle Phase.

    If "Interplanetary Invader 'A'" is attacked by multiple monsters during the Battle Phase, at the end of the Battle Phase you will take control of every monster that attacked it.

    If a Level 4 or higher monster attacks "Interplanetary Invader 'A'" and "Gravity Bind" is activated, "Interplanetary Invader 'A's'" effect does not activate because the attack did not proceed to the Damage Step.

    If "Interplanetary Invader 'A'" is destroyed without applying damage calculation ("Sasuke Samurai #4", etc.), its effect does not activate.

    If you do not have any open Monster Card Zones when “Interplanetary Invader ‘A’’s” effect activates, any monster that you would have gained control of will be destroyed.


    Diskblade Rider

    LODT-EN035 (Fiend/Effect)

    [Once per turn, you can remove from play 1 Normal Trap Card from your Graveyard. This card gains 500 ATK until the End Phase of your opponent's turn.]

    Removing 1 Normal Trap Card from play is not a cost. "Diskblade Rider's" effect targets 1 Normal Trap Card in your Graveyard.


    Golden Ladybug

    LODT-EN036 (Insect/Effect)

    [Once per turn, during your Standby Phase, you can reveal this card in your hand to gain 500 Life Points. If you do, this card remains revealed while it is in your hand, until the End Phase.]

    Revealing "Golden Ladybug" in your hand is a cost.

    If your hand is being revealed by another card's effect ("Mind on Air", etc.), you cannot activate "Golden Ladybug's" effect.


    DUCKER Mobile Cannon

    LODT-EN037 (Machine/Effect)

    [FLIP: Select 1 Level 4 monster in your Graveyard and add it to your hand.]

    "DUCKER Mobile Cannon's" effect targets 1 Level 4 monster in your Graveyard.


    The Lady in Wight

    LODT-EN038 (Zombie/Effect)

    [Face-up Level 3 or lower Zombie-Type monsters you control, except "The Lady in Wight", cannot be destroyed by battle and are unaffected by the effects of Spell and Trap Cards. This card's name is treated as "Skull Servant" while it is in the Graveyard.]

    If your Level 3 or lower non-Zombie-Type monster is changed to Zombie-Type with "DNA Surgery" while "The Lady in Wight" is face-up on your side of the field, they will remain Zombie-Type monsters.

    If your Zombie-Type monster's Level is reduced to 3 or less with "Demotion" while "The Lady in Wight" is face-up on your side of the field, its Level remains reduced.


    Simorgh, Bird of Ancestry

    LODT-EN039 (Winged Beast/Effect)

    [Both players Tribute Summon WIND monsters with 1 less Tribute than required. If you Tribute Summon this card by Tributing only WIND monsters, return up to 2 cards your opponent controls to their owner's hand. This card is treated as a Normal Monster while in your hand.]

    Level 5-6 WIND monsters are Normal Summoned without Tributing while "Simorgh, Bird of Ancestry" is face-up. They are not treated as being Tribute Summoned.

    If you control 2 or more face-up "Simorgh, Bird of Ancestry", the number of Tributes required to Tribute Summon WIND monsters is still only reduced by 1.

    You can Tribute 1 face-up "Simorgh, Bird of Ancestry" to Tribute Summon a Level 7 or higher WIND monster.

    When you draw "Simorgh, Bird of Ancestry" during your Draw Phase, you can reveal it to activate "Heart of the Underdog's" effect.

    "Simorgh, Bird of Ancestry's" effect targets 1 or 2 of your opponent's cards to return to the owner's hand.


    Phantom Dragon

    LODT-EN041 (Dragon/Effect)

    [When your opponent Special Summons a monster, you can Special Summon this card from your hand. 2 of your Monster Card Zones cannot be used.]

    You cannot Summon "Phantom Dragon" if you do not have 2 Monster Card Zones that you can make unusable. However, "Phantom Dragon" can be Set or Special Summoned face-down when you do not have 2 Monster Card Zones to make unusable.

    You cannot activate "Phantom Dragon's" effect during the Damage Step.

    If a face-down "Phantom Dragon" is flipped face-up, you will select 2 Monster Card Zones to make unusable. If none can be selected, the next 2 Monster Card Zones to become available will be made unusable.

    "Phantom Dragon" can be Tribute Summoned if the Tributed monsters will create 2 Monster Card Zones that can be made unusable.

    2 "Phantom Dragons" cannot select the same Monster Card Zones to make unusable.

    Once a Monster Card Zone is chosen, you cannot change your choice to a different Monster Card Zone later in the Duel.

    If you have 1 face-up "Phantom Dragon" while "Skill Drain" is active, when your opponent Special Summons a monster you can Special Summon another "Phantom Dragon" into one of the Monster Card Zones that was made unusable by the negated "Phantom Dragon".

    If you take control of your opponent's "Phantom Dragon", you will select 2 Monster Card Zones on your side of the field to make unusable. If you do not have any available, the next 2 Monster Card Zones to become available will be made unusable.


    Destiny End Dragoon

    LODT-EN042 (Warrior/Fusion/Effect)

    ["Destiny Hero - Plasma" + "Destiny Hero - Dogma"

    A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. Once per turn, you can destroy 1 monster your opponent controls and inflict damage to your opponent equal to its ATK. If you activate this effect, you cannot conduct your Battle Phase this turn. During your Standby Phase, if this card is in your Graveyard you can remove from play 1 "Destiny Hero" card from your Graveyard to Special Summon this card.]

    "Destiny End Dragoon" cannot be Special Summoned from the Graveyard if it was not successfully Fusion Summoned before being sent to the Graveyard. For example, if "Destiny End Dragoon" is randomly sent to the Graveyard by "Success Probability 0%", it cannot be Special Summoned from the Graveyard.

    The damage inflicted with "Destiny End Dragoon's" effect is equal to the current ATK of the destroyed monster on the field. If you destroy a face-down monster, 0 damage is inflicted.


    Ultimate Ancient Gear Golem

    LODT-EN043 (Machine/Fusion/Effect)

    ["Ancient Gear Golem" + 2 "Ancient Gear" monsters

    This monster cannot be Special Summoned except by Fusion Summon. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. If this card attacks, your opponent cannot activate Spell or Trap Cards until the end of the Damage Step. If this card is destroyed, you can Special Summon 1 "Ancient Gear Golem" from your Graveyard, ignoring the Summoning conditions.]

    If "Ultimate Ancient Gear Golem" is destroyed in battle, its effect activates when it is sent to the Graveyard at the end of the Damage Step. Its effect activates even if it is removed from play when destroyed.

    If your opponent controls your "Ultimate Ancient Gear Golem" when it is destroyed, you will activate its effect.

    If this card is destroyed during a resolving chain, you can activate its effect after the chain has resolved.


    Gladiator Beast Gyzarus

    LODT-EN044 (Winged Beast/Fusion/Effect)

    ["Gladiator Beast Bestiari" + 1 "Gladiator Beast" monster

    This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) When this card is Special Summoned, you can destroy up to 2 cards on the field. At the end of the Battle Phase, if this card attacked or was attacked, you can return this card to the Fusion Deck to Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Bestiari".]

    "Gladiator Beast Gyzarus" targets up to 2 cards to destroy.


    Hero Mask

    LODT-EN045 (Normal Spell Card)

    [Select 1 face-up monster you control. Send 1 "Elemental Hero" monster from your Deck to your Graveyard and treat the selected monster's name as its name until the End Phase.]

    Send 1 "Elemental Hero" monster from your Deck to the Graveyard when you resolve "Hero Mask".

    "Hero Mask" targets 1 face-up monster you control.

    If you select a Monster Token and send "Elemental Hero Neos" to your Graveyard, you cannot return the selected Monster Token to your Deck to Special Summon a "Neos" Fusion Monster.

    If you select "Grandmaster of the Six Samurai" and change its name with "Hero Mask's" effect, and afterwards you Summon another "Grandmaster of the Six Samurai", when "Hero Mask's" effect disappears in the End Phase the Summoned "Grandmaster of the Six Samurai" is destroyed because you cannot control more than 1 face-up "Grandmaster of the Six Samurai".

    If you select a "Harpie Lady 1" with "Hero Mask" and send "Elemental Hero Neos" to your Graveyard, the "Harpie Lady 1's" name will be treated as "Elemental Hero Neos" and it can be returned to the Deck to Special Summon a "Neos" Fusion Monster.

    If you select an "Elemental Hero Neos Alius" that is being treated as a Normal Monster Card and change its name to "Elemental Hero Necroshade" with "Hero Mask", if you Normal Summon the "Elemental Hero Neos Alius", so it becomes an Effect Monster, its name will be treated as "Elemental Hero Neos".


    Space Gift

    LODT-EN046 (Normal Spell Card)

    [Draw 1 card for each "Neo-Spacian" monster you control with a different name.]

    Count the number of "Neo-Spacian" monsters you control with different names when "Space Gift" resolves.

    If you control a "Neo-Spacian Marine Dolphin" when "Space Gift" resolves, you will draw 2 cards for it because its name is also treated as "Neo-Spacian Aqua Dolphin".


    Demise of the Land

    LODT-EN047 (Quick-Play Spell Card)

    [Activate only when your opponent Special Summons a monster. Select 1 Field Spell Card from your Deck and activate it.]

    The activated Field Spell Card does not start a Chain.
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    .:: Cold Desire - Reboot in Arbeit ::.
    Forsetzung

    D - Formation

    LODT-EN048 (Continuous Spell Card)

    [When a face-up "Destiny Hero" monster(s) you control is destroyed, place 1 D Counter on this card for each of those monsters. When you Normal or Special Summon a monster during your Main Phase, you can send this card with 2 or more D Counters to the Graveyard to add up to 2 cards with the same name as that monster from your Deck or Graveyard to your hand.]

    Placing 1 D Counter onto "D - Formation" does not start a Chain.

    The second effect of "D - Formation" starts a Chain. It does not target.

    You cannot activate "D-Formation's" second effect when you Special Summon a monster face-down.

    If an effect is chained that flips the Normal or Special Summoned monster face-down, "D-Formation's" effect disappears.

    If you have 2 or more "D-Formations" with 2 D Counters when you Normal or Special Summon a monster, you can activate the second effect of each "D-Formation".

    If a card’s effect Special Summons multiple monsters during your Main Phase, you can activate the second effect of "D-Formation". In this case you will select which monster you will apply towards the effect when "D-Formation's" effect resolves.


    Spell Gear

    LODT-EN049 (Normal Spell Card)

    [Send 3 "Ancient Gear" cards you control to the Graveyard. You can Special Summon up to 1 "Ancient Gear Golem" from your hand and 1 from your Deck, ignoring the Summoning conditions. Then, destroy all monsters you control except "Ancient Gear Golems". You cannot Normal Summon or Set until the end of your next turn.]

    "'Ancient Gear' cards" means any card you control that has "Ancient Gear" in its card name.

    You cannot activate "Spell Gear" if you do not have any "Ancient Gear Golem" remaining in your Deck.

    If an effect is chained that prevents you from Special Summoning "Ancient Gear Golem", you still cannot Normal Summon or Set until the end of your next turn.

    The effect that prohibits Normal Summons or Sets until the end of your next turn is not a restriction on this card’s activation. So you can activate this card if you Normal Summoned earlier in the turn. But you cannot Normal Summon or Set after it is activated.


    Cup of Ace

    LODT-EN050 (Normal Spell Card)

    [Toss a coin: ÏHeads: draw 2 cards. ÏTails: your opponent draws 2 cards.]

    You cannot activate "Cup of Ace" if you or your opponent has 1 or fewer cards remaining in the Deck.


    Light Barrier

    LODT-EN051 (Field Spell Card)

    [During your Standby Phase, toss a coin. If the result is Tails, the following effects are negated until your next Standby Phase: ÏWhen you Summon an "Arcana Force" monster, choose which effect to apply without tossing a coin. If an "Arcana Force" monster destroys an opponent's monster by battle, you gain Life Points equal to the destroyed monster's original ATK.]

    "Light Barrier's" effect to flip a coin during the Standby Phase starts a Chain.

    The effect of the Summoned "Arcana Force" monster still starts a Chain, but you do not toss the coin. When the effect resolves you will select if the heads or tails effect is applied.

    If an "Arcana Force" monster's effect is chosen in this way, it cannot be selected with "Reversal of Fate" or "Arcana Call".

    "Light Barrier's" effect to gain Life Points starts a Chain when the opponent's monster is sent to the Graveyard or Removed Zone at the end of the Damage Step.

    If your "Arcana Force" monster is also destroyed in the battle, "Light Barrier's" effect still activates.

    Only the controller of "Light Barrier" activates its effects.


    Solar Recharge

    LODT-EN052 (Normal Spell Card)

    [Discard 1 "Lightsworn" monster. Draw 2 cards then send the top 2 cards of your Deck to the Graveyard.]

    You cannot activate "Solar Recharge" if you have 3 or fewer cards remaining in your Deck.


    Realm of Light

    LODT-EN053 (Field Spell Card)

    [Each time a card(s) is sent from your Deck to the Graveyard, place 1 Shine Counter on this card. All "Lightsworn" monsters gain 100 ATK for each Shine Counter. If this card would be destroyed by a card effect, remove 2 Shine Counters instead.]

    Adding or removing Shine Counters does not start a Chain.

    You cannot remove Shine Counters when your opponent activates a Field Spell Card, because "Realm of Light" is not being destroyed by a card effect.


    Quick Charger

    LODT-EN055 (Quick-Play Spell Card)

    [Add 2 Level 4 or lower "Batteryman" monsters from your Graveyard to your hand.]

    If an effect is chained that removes 1 of the 2 targeted "Batteryman" monsters from your Graveyard, the remaining "Batteryman" monster is added to your hand.


    Short Circuit

    LODT-EN056 (Normal Spell Card)

    [Activate only if you control 3 or more "Batteryman" monsters. Destroy all cards your opponent controls.]

    If an effect is chained that removes 1 or more of the "Batteryman" monsters from your side of the field, "Short Circuit's" effect still resolves.


    Light of Redemption

    LODT-EN057 (Normal Spell Card)

    [Pay 800 Life Points. Add 1 of your removed from play LIGHT monsters to your hand.]

    If a LIGHT monster is removed from play face-down by "Different Dimension Capsule", etc., it cannot be selected with "Light of Redemption".

    If your opponent removes your LIGHT monster from play with "Interdimensional Matter Transporter", you can select it with "Light of Redemption".


    Mystical Cards of Light

    LODT-EN058 (Continuous Spell Card)

    [You cannot use 1 of your Spell & Trap Card Zones. During your Draw Phase, if you control another "Mystical Cards of Light", you can draw 2 cards instead of 1 for your normal draw.]

    You select which Spell & Trap Card Zone to make unusable when you activate "Mystical Cards of Light".

    You cannot activate "Mystical Cards of Light" if you do not have a Spell & Trap Card Zone to make unusable.

    Drawing 2 cards with "Mystical Cards of Light" does not start a Chain.

    You can choose to draw only 1 card.

    You cannot choose to draw 2 cards if you have 1 card remaining in your Deck.

    If "Mystical Cards of Light's" effect is negated, you can activate or Set Spell and Trap Cards into the unusable Spell & Trap Card Zone. If the effect of "Mystical Cards of Light" is reapplied while a Spell or Trap Card is in the unusable Spell & Trap Card Zone, the Spell & Trap Card Zone become unusable when the Spell or Trap Card is removed from the field.


    Level Tuning

    LODT-EN059 (Normal Spell Card)

    [Reduce the Level of all face-up monsters you control by 1, until the End Phase.]

    Only face-up monsters you control when resolving "Level Tuning" are affected. Monsters Summoned afterwards will not have their Level reduced.


    Deck Lockdown

    LODT-EN060 (Continuous Spell Card)

    [Neither player can add cards to their hand except by drawing them, and cannot Special Summon monsters from the Deck. Destroy this card during your 2nd Standby Phase after activation.]

    Destroying "Deck Lockdown" during the Standby Phase does not start a Chain.

    Monsters can be Special Summoned from the Fusion Deck while “Deck Lockdown” is active.

    "Reinforcement of the Army", the effect of "Green Gadget", etc. cannot be activated while "Deck Lockdown" is active.

    If "Sangan" is sent from the field to the Graveyard while "Deck Lockdown" is active, its effect will start a Chain but its effect will disappear when it resolves.

    "Crystal Seer's" effect can activate while "Deck Lockdown" is active, but the card you would add to your hand is sent to the Graveyard instead.


    Ribbon of Rebirth

    LODT-EN061 (Equip Spell Card)

    [If the equipped monster is destroyed by battle and sent to the Graveyard, Special Summon it to your side of the field during the End Phase.]

    If you equip your opponent's monster with "Ribbon of Rebirth" and destroy the monster in battle, you will Special Summon it onto your side of the field during the End Phase.

    If "Ribbon of Rebirth" is not in the Graveyard or Removed Zone during the End Phase, its effect does not activate.

    "Ribbon of Rebirth" does not target the monster it will Special Summon.

    If the monster that was equipped with "Ribbon of Rebirth" is removed from play, it will not be Special Summoned. Even if the monster is returned to the Graveyard during the same turn, it will not be Special Summoned.

    If you do not have any open Monster Card Zones during the End Phase, the effect of your "Ribbon of Rebirth" still activates but its effect disappears when it resolves.


    Golden Bamboo Sword

    LODT-EN062 (Normal Spell Card)

    [Activate only if you control a "Bamboo Sword" Equip Spell Card. Draw 2 cards.]

    If every "Bamboo Sword" Equip Card you control is removed from field after you activate "Golden Bamboo Sword", you will still draw 2 cards.


    Limit Reverse

    LODT-EN063 (Continuous Trap Card)

    [Select 1 monster with 1000 or less ATK from your Graveyard, and Special Summon it in Attack Position. If that monster is changed to Defense Position, destroy it and this card. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card.]

    Destroying the Special Summoned monster when it is changed to Defense Position, or when "Limit Reverse" is removed from the field, does not start a Chain.

    If the Special Summoned monster is flipped face-down, "Limit Reverse's" effect disappears.


    Hero Blast

    LODT-EN064 (Normal Trap Card)

    [Select 1 "Elemental Hero" Normal Monster from your Graveyard and add it to your hand. Then, destroy 1 face-up monster your opponent controls with ATK equal to or less than the selected monster's ATK.]

    "Hero Blast" targets 1 "Elemental Hero" Normal Monster in your Graveyard.

    You can activate "Hero Blast" when you opponent doesn't have any face-up monsters.

    If the selected "Elemental Hero" Normal Monster is not returned to your hand, you cannot destroy 1 of your opponent's cards.


    Rainbow Gravity

    LODT-EN065 (Normal Trap Card)

    [Activate only if you have 7 "Crystal Beast" cards with different names on the field or in your Graveyard. Special Summon 1 "Rainbow Dragon" or "Rainbow Dark Dragon" from your Deck or Graveyard, ignoring the Summoning conditions.]

    A "Rainbow Dragon" or "Rainbow Dark Dragon" in the Graveyard that was not first properly Special Summoned cannot be Special Summoned with "Rainbow Gravity".

    If an effect is chained that reduces the number of "Crystal Beast" monsters with different names to 6 or less, "Rainbow Gravity's" effect still resolves.


    Reversal of Fate

    LODT-EN067 (Normal Trap Card)

    [Select 1 "Arcana Force" monster you control. That monster's effect is now treated as the opposite coin toss result.]

    The effect of the "Arcana Force" monster remains changed as long as it remains face-up on the field.


    Arcana Call

    LODT-EN069 (Normal Trap Card)

    [Select 1 "Arcana Force" monster you control. Remove from play 1 "Arcana Force" monster from either player's Graveyard. Until the End Phase, the selected monster's effect becomes the removed monster's effect for the same coin toss result.]

    "Arcana Call" targets 1 "Arcana Force" monster you control and 1 "Arcana Force" monster in the Graveyard.

    If an effect is chained that removes the "Arcana Force" monster from the Graveyard, the effect of "Arcana Call" disappears.

    The heads/tails effect of the "Arcana Force" monster you control is replaced by the effect of the removed from play "Arcana Force" monster. It does not have both effects simultaneously. The monster’s original heads/tails effect is reapplied when "Arcana Call's" effect disappears in the End Phase.


    Light Spiral

    LODT-EN070 (Continuous Trap Card)

    [Each time a card(s) is sent from your Deck to the Graveyard by the effect of a "Lightsworn" monster, remove from play the top card of your opponent's Deck.]

    "Light Spiral's" effect starts a Chain.


    Glorius Illusion

    LODT-EN071 (Continuous Trap Card)

    [Select 1 "Lightsworn" monster from your Graveyard and Special Summon it in Attack Position. During each of your End Phases, send the top 2 cards of your Deck to the Graveyard. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card.]

    Sending the top 2 cards of your Deck to the Graveyard starts a Chain.


    Destruction Jammer

    LODT-EN072 (Counter Trap Card)

    [Discard 1 card. Negate the activation of a Spell Card, Trap Card, or Effect Monster's effect that destroys a monster(s) on the field, and destroy that card.]

    "Desruction Jammer" cannot be chained to effects that may or may not destroy a monster, like "Acid Trap Hole", "Blowback Dragon", "Magical Dimension", "Reign-Beaux, Overlord of Dark World", "Snipe Hunter", etc.

    "Destruction Jammer" cannot be chained to the activation of the Ignition-like effect of a Continuous Spell or Trap Card (like "Skull Lair", etc.).

    "Destruction Jammer" cannot be chained when "Premature Burial" or "Call of the Haunted" is activated because they do not destroy a monster card at that time, nor can it be chained when the Special Summoned monster is destroyed.

    "Destruction Jammer" can be chained when "Light and Darkness Dragon's" effect to Special Summon a monster is activated, but not if the owner of "Light and Darkness Dragon" has no monsters on their side of the field.


    Portable Battery Pack

    LODT-EN074 (Continuous Trap Card)

    [Select 2 "Batteryman" monsters from your Graveyard and Special Summon them in Attack Position. When this card is removed from the field, destroy those monsters. When both of those monsters have been removed from the field, destroy this card.]

    If an effect is chained that removes 1 of the 2 targeted "Batteryman" monsters from the Graveyard, the remaining "Batteryman" monster is Special Summoned. When this "Batteryman" monster is removed from the field, "Portable Battery Pack" is destroyed.

    If 1 of the 2 Special Summoned "Batteryman" monsters is flipped face-down, when the remaining "Batteryman" monster is removed from the field, "Portable Battery Pack" is destroyed. The "Batteryman" that was flipped face-down remains on the field.

    If an effect is chained so that you have only 1 empty Monster Card Zone when “Portable Battery Pack” resolves,, choose 1 of the 2 targeted "Batteryman" monsters to be Special Summoned; the other remains in the Graveyard.


    Raging Cloudian

    LODT-EN076 (Normal Trap Card)

    [Activate only when a "Cloudian" monster(s) you control is destroyed by its own effect and sent to the Graveyard. Special Summon 1 of those monsters from your Graveyard in Attack Position and place 1 Fog Counter on it. It cannot be changed to Defense Position by a card effect.]

    The "Cloudian" monster Special Summoned with "Raging Cloudian" cannot be targeted by "Book of Moon".


    Sanguine Swamp

    LODT-EN077 (Continuous Trap Card)

    [If you control any other Spell or Trap Cards, destroy this card. Face-down Spell and Trap Cards cannot be activated. Destroy this card during your 2nd Standby Phase after activation.]

    "Sanguine Swamp's" effect that destroys itself during the Standby Phase does not start a Chain.

    If you activate "Sanguine Swamp" while you control face-down Spell or Trap Card(s), it is destroyed after it resolves.


    Lucky Chance

    LODT-EN078 (Continuous Trap Card)

    [When an Effect Monster's effect that requires only 1 coin toss is activated, call Heads or Tails. If you call it right, draw 1 card.]

    If you control 2 or more face-up "Lucky Chance", you will only call the coin toss once and you will draw 1 card if you call it right.


    Summon Limit

    LODT-EN079 (Continuous Trap Card)

    [Neither player can Summon more than two times per turn.]

    The limit applied by "Summon Limit" includes Normal Summons, Flip Summons, and Special Summons.

    Summons performed before "Summon Limit" resolves are applied to the limit of 2 per turn.

    If you Flip Summon 3 monsters during your turn, you can activate "Summon Limit" afterwards in the same turn, but you cannot Summon any monsters for the rest of the turn.


    Dice Try!

    LODT-EN080 (Counter Trap Card)

    [Negate the activation of an opponent's Spell Card, Trap Card, or Effect Monster's effect that requires a die roll, and destroy that card.]

    "Dice Try!" cannot be chained to the Ignition-like effects of Continuous Spell or Trap Cards


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    .:: Cold Desire - Reboot in Arbeit ::.
    Original von Delorian
    kann mir mal wer die vulcanic queen erklären?


    wechselt nach der beschwörung sofort das "you" die seiten und der gegner kann / muss opfern oder ist immer der beschwörer gemeint?

    thx.



    Das you bezieht sich nach der Beschwörung auf den aktuellen Beherrscher.
    Ich erkläre mal (und gehe nicht davon aus, dass Remove Brainwashing oä liegt):

    A hat VQ
    B hat 1 Monster

    A beschwört VQ auf Bs Seite und opfert Bs Monster.
    Nun kann B einmal pro Runde 1 Karte auf den Friedhof legen, um A 1000 Schaden zuzufügen.
    In jeder End Phase muss B nun entweder 1 Monster opfern, oder er nimmt 1000 Schaden.
    If you just get the win and they politely accept defeat, you've won a game which is good. If they are filled with anger, cry out in discontent, and express with gusto how you have no skill and how your character is cheap with your lame camping, you've defeated them in earnest which is glorious.
    [...]
    I wish earnestly that every aspiring defensive player should experience this joy at least once.
    Original von Delorian
    kann mir mal wer die vulcanic queen erklären?


    wechselt nach der beschwörung sofort das "you" die seiten und der gegner kann / muss opfern oder ist immer der beschwörer gemeint?

    thx.


    Der Gegner bekommt die volle Kontrolle der Königin und darf deswegen auch den Effekt einseten. Wenn du z.b Exiled Force zum Gegner gibts mit z.b Kreaturentausch dann hat auch der Gegner die kontrolle über den effekt und da steht ja "your side"
    Original von Byzantium
    bei d. sneak-regeln f. PTDN waren doch auch fast alle SCR's aufgelistet....
    soll d. irgendnen tieferen Sinn haben, dat dat diesmal net so ist...?


    Es waren bei den Rulings zu PTDN keine SCR´s dabei (Da standen nähmlich keine Seltenheitsstufen) Es waren nur ein paar OCG Karten dabei (Ob da auch die TCG Karten standen weis ich gerade nicht) Es kann also sein das es zu den folgenden OCG Karten aus LODT keine Rulings gibt oder das UDE sie einfach nicht dabeistehen haben wollte.
    Obwohl ich sagen muß, daß sich die Effekte der 10/10 eigentlich schon von selbst erklären. Zumindest die, die schon aufgelistet sind. Extra Ruling dafür is glaub ich net nötig.
    Wehe dem, der Wehe tut, denn dem wird Wehe getan.

    Lebe dein Leben, wie es dir gefällt, nur so bestimmst du dein eignes Schicksal.

    YuGiOh Rules Knowledge Lv 1