• Hallo Leute!


    Ich habe eine kleine Frage zu Time Up im 1:0.


    Es steht 1:0 für Spieler A. Jetzt wird das Time Up ausgerufen und nachdem der Turn Player seinen Zug beendet hat, beginnen die 3 Extra Züge.


    So wie ich es im Gedächnis habe, gibt es jetzt 3 Möglichkeiten.
    - Spieler A bringt Spieler B auf 0 LP und gewinnt dadurch 2:0
    - Spieler B bringt Spieler A auf 0 LP und es wird ein 3. Duell ausgeführt, ohne zu Sideboarden. (Erste 4 Züge wer am Ende mehr dmg hat blablabla)
    - Keiner der Spieler kann den Gegner auf 0 bringen, und da Spieler A bereits 1:0 in Führung ist, hat er das Duell 2:0 gewonnen.


    Der Schwerpunkt liegt darauf, dass keiner der Spieler das Duell in diesen Extrazügen gewinnen konnte. Ich hatte letztens eine kleine Auseinandersetzung mit dem Judge.
    Er war der Meinung, dass egal was es steht, dass derjenige das Duell (nicht das Match) gewonnen hat, der am Ende dieser Extra Züge über mehr LP verfügt.
    Ich bin der Meinung, dass sobald 1:0 für Spieler A steht, dass Spieler B ihn in diesen Extrazügen auf 0 LP bringen muss, damit Spieler B gewonnen hat, auch wenn Spieler B am Ende über mehr LP verfügt.
    Habe auch schon ein bisschen auf Etcg herumgestöbert aber nix schlaues gefunden, deshalb frage ich hier noch schnell^^


    Thx und Greetz
    SwordMaster

  • Korrekt.
    Bis Konami es schafft eigene Richtlinien herauszubringen, (die wahrscheinlich ohnehin fast Identisch sein werden) gelten immernoch die alten Guidelines von Ude.
    (Bzw. Regelungen des To's vor Ort. Was aber sowohl für den To als auch für die Spieler nicht sinnvoll ist)


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    A-10. End-of-Match Procedure


    When time is called at the end of a round, the current turn of each game that’s still in progress is completed. If a winner is not determined by the end of that turn, play will continue for an additional three turns, starting the count with the opponent’s turn. After the additional three turns, play will stop, and the Match winner will be determined by the following process:


    If a winner has not been determined by the end of the additional three turns, the player with the greater Life Point total wins the game. If both players’ Life Points are equal, play continues until the first change in Life Points, at which point the player with the higher Life Point total is the winner. Always resolve all effects that are already on the chain before comparing the players’ Life Points.
    • After the winner of the game in progress has been determined, a player wins the Match if he or she has more game wins than the opponent. If both players have an equal number of game wins, they will start a new game. This game will last for a maximum of four turns, two for each player. Side Decks may not be used before starting this game. At the end of the fourth turn, the player with the greatest Life Point total wins the Match. If the Life Point totals are equal, continue play until the first change in Life Points. Always resolve all effects that are already on the chain before comparing the players’ Life Points.
    • If players are between games when time is called, and one player has a greater number of game wins, that player wins the Match.



    Example 1: Time is called at the end of a round. Two players are still in the middle of game 1. Robert is at 2000 Life Points, and Kelly is at 3000 Life Points. Robert finishes the turn and manages to reduce Kelly’s Life Points to 1000. Kelly takes her next turn and reduces Robert’s Life Points to 0. Kelly wins the game, and she thus wins the Match because time was called during game 1.


    Example 2: Time is called during game 2. David has already won game 1. The current turn is completed, and during the three additional turns, Emanuel wins the game. A third game is immediately started (Side Decks are not used), and at the end of the fourth turn, David has the higher Life Point total. David wins the Match.

    Example 3: Time is called between games 1 and 2. Mark won game 1, so he wins the Match.


    Example 4: Time is called after game 2 has concluded but prior to the beginning of game 3. Each player has one game win. Since the players are in between games and may have already started to use their Side Decks, they may continue to Side Deck as normal. The players start a new game, which will last for a maximum of four turns, two for each player. At the end of the fourth turn, the player with the greater Life Point total wins the Match. If Life Points are equal, play continues until the first change in Life Points.


    Example 5: Time is called during game 3. Michelle and Danny have each won a game in the Match. Michelle finishes her turn, and she and Danny complete three additional turns with their Life Points tied at 4000 each. They continue playing until the next Life Point change. Danny plays “Poison of the Old Man” to gain Life Points. Michelle chains “Secret Barrel.” Danny takes 200 points of damage and then gains 1200 Life Points. Danny is now 1000 points ahead on Life Points, so he is the winner of the game and therefore the Match.



    ____
    -Fly