Release 4. Mai 2012
Prerelease 28. - 29. April 2012
Launch 4. - 6. Mai 2012
Game Day 26. - 27. Mai 2012
Prerelease Promokarte:
Speer aus Mondsilber
Launch Week (Fryday Night Magic Spezial)
Restoration Angel
Game Day Promos:
Latch Seeker
Killing Wave
Buy a Box Promo:
Silverblade Paladin
Weiß
Angel of Glory's Rise 5 W W Rare
Creature – Angel
Flying
When Angel of Glory's Rise enters the battlefield, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield.
4/6
Angel of Jubilation 1 W W W Rare
Creature – Angel
Flying
Other nonblack creatures you control get +1/+1
Players can't pay life or sacrifice creatures to cast spells or activate abilities.
3/3
Angel of Sunrise 2 W W Com.
Creature – Angel
Flying
Lifelink
2/4
Arbiter of the Moor 1 W Com.
Creature – Human Soldier
2 W: Arbiter of the Moor gains first strike until end of turn.
2/2
Avacyn, Angel of Hope 5 W W W Myth.
Legendary Creature – Angel
Flying, vigilance
Avacyn, Angel of Hope and other permanents you control are indestructible.
8/8
Banishing Stroke 5 W Unc.
Instant
Put target artifact, creature, or enchantment on the bottom of its owner's library.
Miracle W (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Break the Curse 1 W Com.
Instant
Destroy target enchantment. You gain 2 life.
Cathars' Crusade 3 W W Rare
Enchantment
Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.
Cathedral Sanctifier W Com.
Creature – Human Cleric
When Cathedral Sanctifier enters the battlefield, you gain 3 life.
1/1
Cloudshift W Com.
Instant
Exile target creature you control, then return that card to the battlefield under your control.
Commander's Authority 4 W Unc.
Enchantment – Aura
Enchant creature
Enchanted creature has "At the beginning of your upkeep, put a 1/1 white Human creature token onto the battlefield."
Defang 1 W Com.
Enchantment – Aura
Enchant creature
Prevent all combat damage that would be dealt by enchanted creature.
Defy Death 3 W W Unc.
Sorcery
Return target creature card from your graveyard to the battlefield. If it's an Angel, put two +1/+1 counters on it.
Destiny's Call 1 W Com.
Enchantment – Aura
Enchant non-black creature
Enchanted creature gets +1/+2, has flying and is an Angel in addition to its other types.
Emancipation Angel 1 W W Unc.
Creature – Angel
Flying
When Emancipation Angel enters the battlefield, return a permanent you control to its owner's hand.
3/3
Entreat the Angels X X W W W Myth.
Sorcery
Put X 4/4 white Angel creature tokens with flying onto the battlefield.
Miracle X W W
Goldnight Redeemer 4 W W Unc.
Creature – Angel
Flying
When Goldnight Redeemer enters the battlefield, you gain 2 life for each other creature you control.
4/4
Herald of War 3 W W Rare
Creature – Angel
Flying
Whenever Herald of War attacks, put a +1/+1 counter on it.
Angel spells and Human spells you cast cost {1} less to cast for each +1/+1 counter on Herald of War.
3/3
Holy Justicar 3 W Unc.
Creature – Human Cleric
2 W, T: Tap target creature. If that creature is a Zombie, exile it.
2/1
Midnight Duelist W Com.
Creature – Human Soldier
Protection from Vampires
1/2
Moonlit Geist 2 W Unc.
Creature – Spirit
Flying
3 W: Prevent all combat damage done to and by creatures blocked by Moonlit Geist.
2/1
Protector of Midvast 3 W Com.
Creature – Human Wizard
When Protector of Midvast enters the battlefield, target creature you control gains protection from the color of your choice until end of turn.
2/3
Restoration Angel 3 W Rare
Creature – Angel
Flash
Flying
When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that creature to the battlefield under your control.
3/4
Righteous Strike W Com.
Instant
Righteous Strike deals 2 damage to target attacking or blocking creature
Silverblade Paladin 1 w W Rare
Creature – Human Knight
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Silverblade Paladin is paired with another creature, both creatures have double strike.
2/2
Terminus 4 W W Rare
Sorcery
Put all creatures on the bottom of their owners' libraries.
Miracle W
Thraben Stalwart 1 W Com.
Creature – Human Knight
Vigilance
2/1
Blau
Alchemist's Apprentice 1 U Com.
Creature – Human Wizard
Sacrifice Alchemist's Apprentice: Draw a card.
1/1
Arcane Melee 4 U Rare
Enchantment
Instant and sorcery spells cost 2 less to cast.
Jaime Jones
44/244
Visual Spoiler
Assemble the Components 3 U Com.
Sorcery
Draw three cards, then put a card from your hand on the bottom of your library.
Chaingeist 2 U Unc.
Creature – Spirit
Flying
At the beginning of your upkeep, sacrifice Chaingeist unless you pay {1} for each other creature you control.
3/4
Crippling Cold 2 U Com.
Instant
Tap target creature. It doesn't untap during its controller's next untap step.
Draw a card.
Devastating Tide 3 U U Rare
Sorcery
Return all nonland permanents to their owner's hands.
Miracle 1 U
Float Away 4 U Unc.
Instant
Put target nonland permanent on top of its owner's library.
Miracle U
Ghostly Flicker 2 U Com.
Instant
Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.
Raymond Swanland
Ghostly Form 1 U Com.
Sorcery
Up to two target creatures are unblockable this turn.
Ghostly Touch 1 U Com.
Enchantment – Aura
Enchant creature
Enchanted creature has "Whenever this creature attacks, you may tap or untap target permanent."
Gryff Vanguard 4 U Com.
Creature – Human Knight
Flying
When Gryff Vanguard enters the battlefield, draw a card.
3/2
Infinite Reflection 5 U Rare
Enchantment – Aura
Enchant creature
When Infinite Reflection enters the battlefield attached to a creature, each other nontoken creature you control becomes a copy of that creature.
Nontoken creatures you control enter the battlefield as a copy of enchanted creature.
Latch Seeker 1 U U Unc.
Creature – Spirit
Latch Seeker is unblockable.
3/1
Misthollow Griffin 2 U U Myth.
Creature – Griffin
Flying
You may cast Misthollow Griffin from exile.
3/3
Nephalia Smuggler U Unc.
Creature – Human Rogue
3U, T: Exile another target creature you control, then return that card to the battlefield under your control.
1/1
Peel from Reality 1 U Com.
Instant
Return target creature you control and target creature you don't control to their owners' hands.
Push into Nothingness 3 U Unc.
Sorcery
Return up to two target creatures to their owner's hands.
Skinned Drake 2 U Com.
Creature – Zombie Drake
Flying
Skinned Drake can only block creatures with flying.
2/3
Stern Mentor 3 U Unc.
Creature – Human Wizard
Soulbond
As long as Stern Mentor is paired with another creature, each of those creatures has "{T}:Target player puts the top two cards of his or her library into his or her graveyard."
2/2
Tamiyo, the Moon Sage 3 U U Myth.
Planeswalker – Tamiyo
[+1]: Tap target permanent. It doesn't untap during its controller's next untap step.
[-2]: Draw a card for each tapped creature target player controls.
[-8]: You get an emblem with "You have no maximum hand size" and "Whenever a card is put into your graveyard from anywhere, you may return it to your hand."
[4]
Tandem Lookout 2 U Unc.
Creature – Human Scout
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."
2/1
Temporal Mastery 5 U U Myth.
Sorcery
Take an extra turn after this one.
Exile Temporal Mastery.
Miracle 1 U (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Wingcrafter U Com.
Creature – Human Wizard
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired as long as you control both of them.)
As long as Wingcrafter is paired with another creature, both creatures have flying.
1/1
Schwarz
Appetite for Brains B Unc.
Sorcery
Target opponent reveals his or her hand. You choose a card from it with converted mana cost 4 or greater and exile that card.
Barter in Blood 2 B B Unc.
Sorcery
Each player sacrifices two creatures.
Bearer of the Dead 3 B Com.
Creature – Vampire
When Bearer of the Dead dies, return target creature with converted mana cost 2 or less from your graveyard to the battlefield.
3/2
Butcher Ghoul 1 B Com.
Creature – Zombie
Undying
1/1
Crypt Creeper 1 B Com.
Creature – Zombie
Sacrifice Crypt Creeper: Exile target card from a graveyard.
2/1
Deathly Bite 2 B Com.
Instant
Regenerate target creature. It gains deathtouch until end of turn.
Demonic Rising 3 B B Rare
Enchantment
At the beginning of your end step, if you control exactly one creature, put a 5/5 black Demon token with flying onto the battlefield.
Demonic Taskmaster 2 B Unc.
Creature – Demon
Flying
At the beginning of your upkeep, sacrifice a creature other than Demonic Taskmaster.
4/3
Demonlord of Ashmouth 2 B B Rare
Creature – Demon
Flying
When Demonlord of Ashmouth enters the battlefield, exile it unless you sacrifice another creature.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
5/4
Descent into Madness 3 B B Myth.
Enchantment
At the beginning of your upkeep, put a despair counter on Descent into Madness, then each player exiles X permanents and/or cards from his or her hand, where X is the number of despair counters on Descent into Madness.
Executioner Ghoul 3 B Com.
Creature – Zombie
When Executioner Ghoul dies, you may have target creature get -2/-2 until end of turn.
2/2
Exquisite Blood 4 B Rare
Enchantment
Whenever an opponent loses life, you gain that much life.
Grave Exchange 4 B B Com.
Sorcery
Return target creature card from your graveyard to your hand. Target player sacrifices a creature.
Gristlebrand 4 B B B B Myth.
Legendary Creature – Demon
Flying, lifelink
Pay 7 life: Draw seven cards.
7/7
Harvester of Souls 4 B B Rare
Creature – Demon
Deathtouch
Whenever another nontoken creature dies, you may draw a card.
5/5
Homicidal Seclusion 4 B Unc.
Enchantment
As long as you control exactly one creature, that creature gets +3/+1 and has lifelink.
Human Frailty B Unc.
Instant
Destroy target Human creature.
Killing Wave X B Rare
Sorcery
For each creature, its controller sacrifices it unless he or she pays X life.
Necrotize B Com.
Enchantment – Aura
Enchant creature
Enchanted creature gets -1/-1 and is a black Zombie in addition to its other colors and types.
Polluted Dead 4 B Com.
Creature – Zombie
When Polluted Dead dies, destroy target land.
3/3
Predator's Gambit B Com.
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+1.
Enchanted creature has intimidate as long as its controller doesn't control any other creature.
Treacherous Pit-Dweller B B Rare
Creature – Demon
When Treacherous Pit-Dweller enters the battlefield from a graveyard, target opponent gains control of it.
Undying
4/3
Triumph of Cruelty 2 B Unc.
Enchantment
At the beginning of your upkeep, target player discards a card if you control the creature with the greatest power or tied for the greatest power.
Vital Harvest 2 B Com.
Sorcery
Target player loses X life and you gain X life, where X is the highest power amongst creatures you control.
Wind of Death X B Com.
Instant
Target creature gets +X/-X until end of turn.
Rot
Archwing Dragon 2 R R Rare
Creature – Dragon
Flying, haste
At the beginning of the end step, return Archwing Dragon to its owner's hand.
4/4
Battle Hymn 1 R Com.
Instant
Add {R} to your mana pool for each creature you control.
Bonfire of the Damned X X R Myth.
Sorcery
Bonfire of the Damned deals X damage to target player and each creature he or she controls.
Miracle {X}{R}
Dual Cast 1 R Rare
Enchantment – Aura
Enchant creature
Enchanted creature has "{R}, {T}: Copy target instant or sorcery you control. You may choose new targets for the copy."
Fervent Cathar 2 R Com.
Creature – Human Knight
Haste
When Fervent Cathar enters the battlefield, target creature can't block this turn.
2/1
Heir of Stromkirk 2 R R Com.
Creature – Vampire
Intimidate
Whenever Heir of Stromkirk deals combat damage to a player, put a +1/+1 counter on it.
2/2
Lightning Master 2 R Unc.
Enchantment – Aura
Enchant creature
Enchanted creature has haste and "{T}: This creature deals 1 damage to target creature or player."
Lightning Mauler 1 R Unc.
Creature – Human Berserker
Soulbond
As long as Lightning Mauler is paired with another creature, both creatures have haste.
2/1
Lightning Speed 1 R Com.
Instant
Target creature gets +3/+0 and gains haste until end of turn.
Malicious Intent 1 R Com.
Enchantment – Aura
Enchant creature
Enchanted creature has "{T}: Target creature can't block this turn."
Malignus 3 R R Myth.
Creature – Elemental Spirit
Malignus' power and toughness are each equal to half the highest life total among your opponents, rounded up.
Damage that would be dealt by Malignus can't be prevented.
*/*
Mask of Flames R Com.
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/-1 and attacks each turn if able.
Pillar of Flame R Com.
Sorcery
Pillar of Flame deals 2 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.
Reforge the Soul 3 R R Rare
Sorcery
Each player discards his or her hand and draws seven cards.
Miracle {1}{R}
Risky Bet 1 R Com.
Instant
Discard your hand, then draw two cards.
Rite of Ruin 5 R R Rare
Sorcery
Choose an order for artifacts, creatures, and lands. Each player sacrifices one permanent of the first type, sacrifices two of the second type, then sacrifices three of the third type.
Scorching Devil 1 R Com.
Creature – Devil
{2}{R}: Scorching Devil deals 1 damage to target player.
1/1
Stonewright R Unc.
Creature – Human
Soulbond
As long as Stonewright is paired with another creature, each of those creatures has "{R}: This creature gets +1/+0 until end of turn."
1/1
Thatchers' Rebellion 2 R Com.
Sorcery
Put three 1/1 red Human creature tokens with haste onto the battlefield. Sacrifice those tokens at the beginning of the next end step.
Thunderbolt 1 R Com.
Instant
Choose one - Thunderbolt deals 3 damage to target player; or Thunderbolt deals 4 damage to target creature with flying.
Thunderous Wrath 4 R R Unc.
Instant
Thunderous Wrath deals 5 damage to target creature or player.
Miracle {R} (You may cast this card for its Miracle cost when you draw it if it's the first card you drew this turn.)
Tibalt, the Fiend-Blooded R R Myth.
Planeswalker – Tibalt
[+1]: Draw a card, then discard a card at random.
[-4]: Tibalt, the Fiend-Blooded deals damage equal to the number of cards in target player's hand to that player.
[-6]: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn.
[2]
Vexing Devil R Rare
Creature – Devil
When Vexing Devil enters the battlefield, any opponent may have it deal 4 damage to him or her. If a player does, sacrifice Vexing Devil.
Zealous Conscripts 4 R Rare
Creature – Human Warrior
Haste
When Zealous Conscripts enters the battlefield, gain control of target permanent until end of turn. Untap that card. It gains haste until end of turn.
3/3
Grün
Borderland Ranger 2 G Com.
Creature – Human Scout
When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it and put it into your hand. If you do, shuffle your library.
2/2
Champion of Lambholt 1 G G Rare
Creature – Human Warrior
Creatures with power less than Champion of Lambholt's power can't block creatures you control.
Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt.
1/1
Craterhoof Behemoth 5 G G G Myth.
Creature – Beast
Haste
When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
5/5
Descendant's Path 2 G Rare
Enchantment
At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast this card without paying its mana cost. Otherwise, put it on the bottom of your library.
Druids' Repository 1 G G Rare
Enchantment
Whenever a creature you control attacks, put a charge counter on Druids' Repository.
Remove a charge counter from Druids' Repository: Add one mana of any color to your mana pool.
Fearsome Presence 1 G Com.
Instant
Prevent all damage that would be dealt by creatures other than target creature this turn.
Geistcatchers 4 G Com.
Creature – Human Warrior
Soulbond
As long as Geistcatchers is paired with another creature, both creatures have reach.
3/5
Greedclaw 4 G G Unc.
Creature – Beast
7/7
Guardian of the Cursed Grave G Com.
Creature – Human Cleric
Soulbond
As long as Guardian of the Cursed Grave is paired with another creature, both creatures have protection from Zombies.
1/1
Howlgeist 5 G Unc.
Creature – Spirit Wolf
Creatures with power less than Howlgeist's power can't block it.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
4/2
Joint Assault G Com.
Instant
Target creature gets +2/+2 until end of turn. If it's paired with a creature, that creature also gets +2/+2 until end of turn.
Natural Ending 2 G Com.
Instant
Destroy target artifact or enchantment. You gain 3 life.
Nature's Benediction 4 G Unc.
Sorcery
Distribute four +1/+1 counters among any number of target creatures.
Miracle G
Nightshade Peddler 1 G Com.
Creature – Human Druid
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Nightshade Peddler is paired with another creature, both creatures have deathtouch.
1/1
Primal Surge 8 G G Myth.
Sorcery
Exile the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you do, repeat this process.
Protective Chant 1 G Com.
Instant
Target creature you control gains hexproof until end of turn. You gain life equal to that creature's toughness.
Rain of Thorns 4 G G Unc.
Sorcery
Choose one or more: Destroy target artifact; or destroy target enchantment; or destroy target land.
Revenge of the Hunted 4 G G Rare
Sorcery
Until end of turn, target creature gets +6/+6 and gains trample, and all creatures able to block it this turn do so.
Miracle G (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Somberwald Sage 2 G Rare
Creature – Human Druid
T: Add three mana of any color to your mana pool. Spend this mana only to cast creature spells.
0/1
Soul of the Harvest 4 G G Rare
Creature – Elemental
Trample
Whenever another nontoken creature enters the battlefield under your control, you may draw a card.
6/6
Stinger Boar 3 G Com.
Creature – Boar
4/3
Trailblazer Wurm 4 G G Com.
Creature – Wurm
Soulbond
As long as Trailblazer Wurm is paired with another creature, both creatures have trample.
6/4
Triumph of Ferocity 2 G Unc.
Enchantment
At the beginning of your upkeep, draw a card if you control the creature with the greatest power or tied for the greatest power.
Trusty Forcemage 2 G Com.
Creature – Human Shaman
Soulbond
As long as Trusty Forcemage is paired with another creature, both creatures get +1/+1.
2/2
Ulvenwald Tracker G Rare
Creature – Human Shaman
1 G, T: Target creature you control fights another target creature.
1/1
Wandering Wolf 1 G Com.
Creature – Wolf
Creatures with power less than Wandering Wolf�s power can�t block it.
2/1
Wolfir Avenger 1 G G Unc.
Creature – Wolf Warrior
Flash
1 G: Regenerate
3/3
Wolfir Silverheart 3 G G Rare
Creature – Wolf Warrior
Soulbond
As long as Wolfir Silverheart is paired with another creature, each of those creatures gets +4/+4.
4/4
Artefakte
Angel's Tomb 3 Unc.
Artifact
Whenever a creature enters the battlefield under your control, you may have Angel's Tomb become a 3/3 white Angel artifact creature with flying until end of turn.
Angelic Armaments 3 Unc.
Artifact – Equipment
Equipped creature gets +2/+2, has flying and is a white Angel in addition to its other colors and types.
Equip 4
Conjuring Cabinet 5 Rare
Artifact
At the beginning of your end step, you may exile a creature you control, then return it to the battlefield under your control.
Griselbrand's Scroll 1 Com.
Artifact
Sacrifice Griselbrand's Scroll: Target opponent discards a card. If you control a Demon, they also lose 3 life.
Moonsilver Spear 4 Rare
Artifact – Equipment
Equipped creature has first strike.
Whenever equipped creature attacks, put a 4/4 white Angel creature token with flying onto the battlefield.
Equip 4
Narstad Skirmisher 5 Com.
Artifact Creature – Construct
2: Narstad Skirmisher gets +1/+0 until end of turn.
3/3
Tormentor's Trident 2 Unc.
Artifact – Equipment
Equipped creature gets +3/+0 and attacks each turn if able.
Equip 3
Vanguard's Shield 2 Com
Artifact – Equipment
Equipped creature gets +0/+3 and can block an additional creature.
Equip 3
Willow Hill Gallows 3 Rare
Artifact
3 T, Tap three untapped Humans you control: Destroy target creature. Its controller puts a 1/1 white Spirit token creature with flying onto the battlefield.
Multi
Bruna, Light of Alabaster 3 W W U Myth.
Legendary Creature – Angel
Flying, vigilance
Whenever Bruna, Light of Alabaster attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand.
5/5
Gisela, Blade of Goldnight 4 R W W Myth.
Legendary Creature – Angel
Flying, first strike
If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead.
If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
5/5
Sigarda, Host of Herons 2 G W W Myth.
Legendary Creature – Angel
Flying, hexproof
Spells and abilities your opponents control can't cause you to sacrifice permanents.
5/5
Länder
Alchemist's Refuge Rare
Land
T: Add 1 to your mana pool.
G U,T: You may cast nonland cards this turn as though they had flash.
Cavern of Souls Rare
Land
When Cavern of Souls enters the battlefield, choose a creature type.
T: Add 1 to your mana pool.
T: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell of the chosen creature type, and that spell can't be countered.
Desolate Lighthouse Rare
Land
T: Add 1 to your mana pool.
1 U R,T: Draw a card, then discard a card.
Seraphic Sanctuary Com.
Land
When Seraphic Sanctuary enters the battlefield, you gain 1 life.
Whenever an Angel enters the battlefield under your control, you gain 1 life.
T: Add 1 to your mana pool.
Slayers' Stronghold Rare
Land
T: Add 1 to your mana pool.
W R, T: Target creature gets +2/+0 and gains haste and vigilance until end of turn.
Plains
Plains
Plains
Island
Island
Island
Swamp
Swamp
Swamp
Mountain
Mountain
Mountain
Forest
Forest
Forest
Introdecks:
Bound by Strength ( )
Fiery Dawn ( )
Slaughterhouse ( )
Solitary Fiends ( )
Angelic Might ( )
Event Decks :
??? ( )
??? ( )