Spoiler: "Modern Masters" (03.06.2013, Spoiler komplett)

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      Spoiler: "Modern Masters" (03.06.2013, Spoiler komplett)



      Modern Masters will be a small set containing reprints from 8th Edition through Alara Reborn pulled from the Modern format, including the sought after Tarmogoyf! The set is designed to be both high power and balanced for Limited. There will even be a Modern Masters Grand Prix!

      The Modern Masters set is a 229-card expansion that contains reprints of Modern-legal cards from Eighth Edition through Alara Reborn. The set will not be Standard legal and will be produced in very conservative quantities—this is a bit of an experiment for us, and we want to get it right; we will not be increasing the quantity of any card in circulation by more than a fraction of what is already out there.

      229 Reprint Cards for the Modern Format, many with new art
      Cards are reprints from Eighth Edition through Alara Reborn
      New never-before-printed tokens
      15-card booster packs; one premium per pack
      Designed to be drafted
      24 packs per box
      $6.99 MSRP
      English only, global distribution
      Conservative print run


      White
      Spoiler anzeigen

      Path to Exile :W:
      Instant
      Uncommon
      Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.


      Elspeth, Knight-Errant 2:W::W:
      Planeswalker - Elspeth
      Mythic Rare
      +1: Put a 1/1 white Soldier creature token onto the battlefield.
      +1: Target creature gets +3/+3 and gains flying until end of turn.
      -8: You get an emblem with "artifacts, creatures, enchantments, and lands you control are indestructible."

      4


      Kataki War's Wage 1:W:
      Legendary Creature - Spirit
      Rare
      All artifacts have "At the begining of your upkeep, sacrifice this artifact unless you pay 1."
      2/1


      Yosei, the Morning Star 4:W::W:
      Legendary Creature - Dragon Spirit
      Mythic Rare
      Flying
      When Yosei, the Morning Star dies, target player skips his or her next untap step. Tap up to five target permanents that player controls.

      5/5


      Stonehewer Giant 3:W::W:
      Creature - Giant Warrior
      Rare
      Vigilance
      1:W:, :T: : Search your library for an Equipment card and put it onto the battlefield. Attach it to a creature you control. Then shuffle your library.

      4/4


      Angel's Grace :W:
      Instant
      Rare
      Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
      You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.



      Reveillark 4:W:
      Creature - Elemental
      Rare
      Flying
      When Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield.
      Evoke 5W(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

      4/3


      Cloudgoat Ranger 3:W::W:
      Creature - Giant Warrior
      Uncommon
      When Cloudgoat Ranger enters the battlefield, put three 1/1 white Kithkin Soldier creature tokens onto the battlefield.
      Tap three untapped Kithkin you control: Cloudgoat Ranger gets +2/+0 and gains flying until end of turn.

      3/3


      Adarkar Valkyrie 4:W::W:
      Snow Creature - Angel
      Rare
      Flying, vigilance
      :T: : When target creature other than Adarkar Valkyrie dies this turn, return that card to the battlefield under your control.

      4/5


      Kithkin Greatheart 1:W:
      Creature - Kithkin Soldier
      Common
      As long as you control a Giant, Kithkin Greatheart gets +1/+1 and has first strike.
      2/1


      Feudkiller's Verdict 4:W::W:
      Tribal Sorcery - Giant
      Uncommon
      You gain 10 life. Then if you have more life than an opponent, put a 5/5 white Giant Warrior creature token onto the battlefield.


      Amrou Scout 1:W:
      Creature - Kithkin Rebel Scout
      Common
      4, :T: : Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.
      2/1


      Avian Changeling 2:W:
      Creature - Shapeshifter
      Common
      Changeling (This card is every creature type at all times)
      Flying

      2/2


      Saltfield Recluse 2:W:
      Creature - Human Rebel Cleric
      Common
      :T: : Target creature gets -2/-0 until end of turn.
      1/2


      Auriok Salvagers 3:W:
      Creature - Human Soldier
      Rare
      1:W: : Return target artifact card with converted mana cost 1 or less from your graveyard to your hand.
      2/4


      Sandsower 3:W:
      Creature - Spirit
      Uncommon
      Tap three untapped creatures you control: Tap target creature.
      1/3


      Meadowboon 2:W::W:
      Creature - Elemental
      Uncommon
      When Meadowboon leaves the battlefield, put a +1/+1 counter on each creature target player controls.
      Evoke 3:W: (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

      3/3


      Terashi's Grasp 2:W:
      Sorcery - Arcane
      Common
      Destroy target artifact or enchantment. You gain life equal to its converted mana cost.


      Flickerwisp 1:W::W:
      Creature - Elemental
      Uncommon
      Flying
      When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.

      3/1


      Veteran Armorer 1:W:
      Creature - Human Soldier
      Common
      Other creatures you control get +0/+1.
      2/2


      Amrou Seekers 2:W:
      Creature - Kithkin Rebel
      Common
      Amrou Seekers can't be blocked except by artifact creatures and/or white creatures.
      2/2


      Hillcomber Giant 2:W::W:
      Creature - Giant Scout
      Mountainwalk
      3/3


      Gleam of Resistance 4:W:
      Instant
      Common
      Creatures you control get +1/+2 until end of turn. Untap those creatures.
      Basic landcycling 1:W: (1:W:, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)



      Cenn's Enlistment 3:W:
      Sorcery
      Common
      Put two 1/1 white Kithkin Soldier creature tokens onto the battlefield.
      Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)



      Bound in Silence 2:W:
      Tribal Enchantment - Rebel Aura
      Common
      Enchant creature
      Enchanted creature can't attack or block.



      Blinding Beam 2:W:
      Instant
      Common
      Choose one - Tap two target creatures; or creatures don't untap during target player's next untap step.
      Entwine 1 (Choose both if you pay the entwine cost.)



      Stir the Pride 4:W:
      Instant
      Uncommon
      Choose one - Creatures you control get +2/+2 until end of turn; or until end of turn, creatures you control gain "Whenever this creature deals damage, you gain that much life.
      Entwine 1:W: (Choose both if you pay the entwine cost.)



      Pallid Mycoderm 3:W:
      Creature - Fungus
      Common
      At the beginning of your upkeep, put a spore counter on Pallid Mycoderm.
      Remove three spore counters from Pallid Mycoderm: Put a 1/1 green Saproling creature token onto the battlefield.
      Sacrifice a Saproling: Each creature you control that's a Fungus or a Saproling gets +1/+1 until end of turn.
      2/4


      Otherworldly Journey 1:W:
      Instant - Arcane
      Common
      Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.


      Ivory Giant 5:W::W:
      Creature - Giant
      Common
      When Ivory Giant enters the battlefield, tap all nonwhite creatures.
      Suspend 5 - (Rather than cast this card from your hand, you may pay and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

      3/4


      Test of Faith 1:W:
      Instant
      Common
      Prevent the next 3 damage that would be dealt to target creature this turn, and put a +1/+1 counter on that creature for each 1 damage prevented this way.


      Veteran Armorer 1:W:
      Creature - Human Soldier
      Common
      Other creatures you control get +0/+1.
      2/2



      Blue
      Spoiler anzeigen

      Narcomoeba 1:U:
      Creature - Illusion
      Uncommon
      Flying
      When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.

      1/1


      Spellstutter Sprite 1:U:
      Creature - Faerie Wizard
      Common
      Flash
      Flying
      When Spellstutter Sprite enters the battlefield, counter target spell with converted mana cost X or less, where X is the number of Faeries you control.

      1/1


      Pestermite 2:U:
      Creature - Faerie Rogue
      Common
      Flash
      Flying
      When Pestermite enters the battlefield, you may tap or untap target permanent.

      2/1


      Echoing Truth 1:U:
      Instant
      Common
      Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.


      Keiga, the Tide Star 5:U:
      Legendary Creature - Dragon Spirit
      Mythic Rare
      Flying
      When Keiga, the Tide Star dies, gain control of target creature.

      5/5


      Vendilion Clique 1:U::U:
      Legendary Creature - Faerie Wizard
      Mythic Rare
      Flash, Flying
      When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of his or her library, then draws a card.

      3/1


      Kira, Great Glass-Spinner 1:U::U:
      Legendary Creature - Spirit
      Rare
      Flying
      Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time in a turn, counter that spell or ability."

      2/2


      Meloku the Clouded Mirror 4:U:
      Legendary Creature - Moonfolk Wizard
      Rare
      Flying
      1, Return a land you control to its owner's hand: Put a 1/1 blue Illusion creature token with flying onto the battlefield.

      2/4


      Scion of Oona 2:U:
      Creature - Faerie Soldier
      Rare
      Flash, Flying
      Other Faerie creatures you control get +1/+1.

      1/1


      Cryptic Command 1:U::U::U:
      Instant
      Rare
      Choose two - Counter target spell; or return target permanent to its owner's hand; or tap all creatures your opponents control; or draw a card.


      Gifts Ungiven 3:U:
      Instant
      Rare
      Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library.


      Spell Snare :U:
      Instant
      Uncommon
      Counter target spell with converted mana cost 2.


      Pact of Negation 0
      Instant
      Rare
      Counter target spell.
      At the beginning of your next upkeep, pay 3UU. If you don't, you lose the game.



      Latchkey Faerie 3:U:
      Creature - Faerie Rogue
      Common
      Flying
      Prowl 2:U: (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.)
      When Latchkey Faerie enters the battlefield, if its prowl cost was paid, draw a card.

      3/1


      Mulldrifter 4:U:
      Creature - Elemental
      Uncommon
      Flying
      When Mulldrifter enters the battlefield, draw two cards.
      Evoke 2:U: (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

      2/2


      Petals of Insight 4:U:
      Sorcery - Arcane
      Common
      Look at the top three cards of your library. You may put those cards on the bottom of your library in any order. If you do, return Petals of Insight to its owner's hand. Otherwise, draw three cards.


      Aethersnipe 5:U:
      Creature - Elemental
      Common
      When Aethersnipe enters the battlefield, return target nonland permanent to its owner's hand.
      Evoke 1:U::U: (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

      4/4


      Glen Elendra Archmage 3:U:
      Creature - Faerie Wizard
      Rare
      Flying
      :U:, Sacrifice Glen Elendra Archmage: Counter target noncreature spell.
      Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

      2/2


      Dampen Thought 1:U:
      Instant - Arcane
      Common
      Target player puts the top four cards of his or her library into his or her graveyard.
      Splice onto Arcane 1:U: (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)



      Perilous Research 1:U:
      Instant
      Common
      Draw two cards, then sacrifice a permanent.


      Logic Knot X:U::U:
      Instant
      Common
      Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs 1 less to cast for each card exiled this way.)
      Counter target spell unless its controller pays X.



      Thirst for Knowledge 2:U:
      Instant
      Uncommon
      Draw three cards. Then discard two cards unless you discard an artifact card.


      Take Possession 5:U::U:
      Enchantment - Aura
      Uncommon
      Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
      Enchant permanent
      You control enchanted permanent.



      Careful Consideration 2:U::U:
      Instant
      Uncommon
      Target player draws four cards, then discards three cards. If you cast this spell during your main phase, instead that player draws four cards, then discards two cards.


      Erratic Mutation 2:U:
      Instant
      Common
      Choose target creature. Reveal cards from the top of your library until you reveal a nonland card. That creature gets +X/-X until end of turn, where X is that card's converted mana cost. Put all cards revealed this way on the bottom of your library in any order.


      Reach Through Mists :U:
      Instant - Arcane
      Common
      Draw a card.


      Vedalken Dismisser 5:U:
      Creature - Vedalken Wizard
      Common
      When Vedalken Dismisser enters the battlefield, put target creature on top of its owner's library.
      2/2


      Peer Through Depths 1:U:
      Instant - Arcane
      Common
      Look at the top five cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.


      Riftwing Cloudskate 3:U::U:
      Creature - Illusion
      Uncommon
      Flying
      When Riftwing Cloudskate enters the battlefield, return target permanent to its owner's hand.
      Suspend 3 - 1:U: (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

      2/2


      Traumatic Visions 3:U::U:
      Instant
      Common
      Counter target spell.
      Basic landcycling 1:U: (1:U:, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)



      Errant Ephemeron 6:U:
      Creature - Illusion
      Common
      Flying
      Suspend 4 - 1:U: (Rather than cast this card from your hand, you may pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
      4/4


      Mothdust Changeling :U:
      Creature - Shapeshifter
      Common
      Changeling (This card is every creature type at all times.)
      Tap an untapped creature you control: Mothdust Changeling gains flying until end of turn.

      1/1



      Black
      Spoiler anzeigen

      Dark Confidant 1:B:
      Creature - Human Wizard
      Mythic Rare
      At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost.
      2/1


      Kokusho, the Evening Star 4:B::B:
      Legendary Creature - Dragon Spirit
      Mythic Rare
      Flying
      When Kokusho, the Evening Star dies, each opponent loses 5 life. You gain life equal to the life lost this way.

      5/5


      Death Cloud X:B::B::B:
      Sorcery
      Rare
      Each player loses X life, discards X cards, sacrifices X creatures, then sacrifices X lands.


      Extirpate :B:
      Instant
      Rare
      Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
      Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles his or her library.



      Skeletal Vampire 4:B::B:
      Creature - Vampire Skeleton
      Rare
      Flying
      When Skeletal Vampire enters the battlefield, put two 1/1 black Bat creature tokens with flying onto the battlefield.
      3:B::B:, Sacrifice a Bat: Put two 1/1 black Bat creature tokens with flying onto the battlefield.
      Sacrifice a Bat: Regenerate Skeletal Vampire.

      3/3


      Earwig Squad 3:B::B:
      Creature - Goblin Rogue
      Rare
      Prowl 2B (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)
      When Earwig Squad enters the battlefield, if its prowl cost was paid, search target opponent's library for three cards and exile them. Then that player shuffles his or her library.

      5/3


      Bridge from Below :B::B::B:
      Enchantment
      Rare
      Whenever a nontoken creature is put into your graveyard from the battlefield, if Bridge from Below is in your graveyard, put a 2/2 black Zombie creature token onto the battlefield.
      When a creature is put into an opponent's graveyard from the battlefield, if Bridge from Below is in your graveyard, exile Bridge from Below.



      Slaughter Pact 0
      Instant
      Rare
      Destroy target nonblack creature.
      At the beginning of your next upkeep, pay 2:B:. If you don't, you lose the game.



      Tombstalker 6:B::B:
      Creature - Demon
      Rare
      Flying
      Delve You may exile any number of cards from your graveyard as you cast this spell. It costs less to cast for each card exiled this way.)

      5/5


      Stinkweed Imp 2:B:
      Creature - Imp
      Common
      Flying
      Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature.
      Dredge 5 (If you would draw a card, instead you may put exactly five cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

      1/2


      Dreamspoiler Witches 3:B:
      Creature - Faerie Wizard
      Common
      Flying
      Whenever you cast a spell during an opponent's turn, you may have target creature get -1/-1 until end of turn.

      2/2


      Street Wraith 3:B::B:
      Creature - Wraith
      Uncommon
      Swampwalk
      Cycling - Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)

      3/4


      Bridge from Below :B::B::B:
      Enchantment
      Rare
      Whenever a nontoken creature is put into your graveyard from the battlefield, if Bridge from Below is in your graveyard, put a 2/2 black Zombie creature token onto the battlefield.
      When a creature is put into an opponent's graveyard from the battlefield, if Bridge from Below is in your graveyard, exile Bridge from Below.



      Blightspeaker 1:B:
      Creature - Human Rebel Cleric
      Common
      :T: : Target player loses 1 life.
      4, :T: : Search your library for a rebel card with converted mana cost 3 or less and put it into play. Then shuffle your library.

      1/1


      Rathi Trapper 1:B:
      Creature - Human Rebel Rogue
      Common
      :B:, :T: : Tap target creature
      1/2


      Mad Auntie 2:B:
      Creature - Goblin Shaman
      Uncommon
      Other Goblin creatures you control get +1/+1.
      :T: : Regenerate another target Goblin.

      2/2


      Facevaulter :B:
      Creature - Goblin Warrior
      Common
      :B:, Sacrifice a Goblin: Facevaulter gets +2/+2 until end of turn.
      1/1


      Thieving Sprite 2:B:
      Creature - Faerie Rogue
      Common
      Flying
      When Thieving Sprite enters the battlefield, target player reveals X cards from his or her hand, where X is the number of Faeries you control. You choose one of those cards. That player discards that card.

      1/1


      Raven's Crime :B:
      Sorcery
      Common
      Target player discards a card.
      Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)



      Death Rattle 5:B:
      Instant
      Common
      Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs 1 less to cast for each card exiled this way.)
      Destroy target nongreen creature. It can't be regenerated.



      Horobi's Whisper 1:B::B:
      Instant - Arcane
      Common
      If you control a Swamp, destroy target nonblack creature.
      Splice onto Arcane - Exile four cards from your graveyard. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)



      Marsh Flitter 3:B:
      Creature - Farie Rogue
      Uncommon
      Flying
      When Marsh Flitter enters the battlefield, put two 1/1 black Goblin Rogue creature tokens onto the battlefield.
      Sacrifice a Goblin: Marsh Flitter becomes 3/3 until end of turn.

      1/1


      Deepcavern Imp 2:B:
      Creature - Imp Rebel
      Common
      Flying, haste
      Echo - Discard a card. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

      2/2


      Phthisis 3:B::B::B::B:
      Sorcery
      Uncommon
      Destroy target creature. Its controller loses life equal to its power plus its toughness.
      Suspend 5 - 1:B: (Rather than cast this card from your hand, you may pay and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)



      Peppersmoke :B:
      Tribal Instant - Faerie
      Common
      Target creature gets -1/-1 until end of turn. If you control a Faerie, draw a card.


      Festering Goblin :B:
      Creature - Zombie Goblin
      Common
      When Festering Goblin dies, target creature gets -1/-1 until end of turn.
      1/1


      Auntie's Snitch 2:B.
      Creature - Goblin Rogue
      Uncommon
      Auntie's Snitch can't block.
      Prowl 1:B: (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)
      Whenever a Goblin or Rogue you control deals combat damage to a player, if Auntie's Snitch is in your graveyard, you may return Auntie's Snitch to your hand.

      3/1


      Faerie Macabre 1:B::B:
      Creature - Faerie Rogue
      Common
      Flying
      Discard Faerie Macabre: Exile up to two target cards from graveyards.

      2/2


      Drag Down 2:B:
      Instant
      Common
      Domain - Target creature gets -1/-1 until end of turn for each basic land type among lands you control.


      Death Denied X:B::B:
      Instant - Arcane
      Common
      Return X target creature cards from your graveyard to your hand.


      Absorb Vis 6:B:
      Sorcery
      Common
      Target player loses 4 life and you gain 4 life.
      Basic landcycling 1:B: (1:B:, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)



      Warren Weirding 1:B:
      Tribal Sorcery - Goblin
      Common
      Target player sacrifices a creature. If a Goblin is sacrificed this way, that player puts two 1/1 black Goblin Rogue creature tokens onto the battlefield, and those tokens gain haste until end of turn.


      Warren Pilferers 4:B:
      Creature - Goblin Rogue
      Common
      When Warren Pilferers enters the battlefield, return target creature card from your graveyard to your hand. If that card is a Goblin card, Warren Pilferers gains haste until end of turn.
      3/3


      Syphon Life 1:B::B:
      Sorcery
      Common
      Target player loses 2 life and you gain 2 life.
      Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)




      Red
      Spoiler anzeigen

      Desperate Ritual 1:R:
      Instant - Arcane
      Common
      Add :R::R::R: to your mana Pool.
      Splice onto Arcane 1:R: (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)



      Ryusei, the Falling Star 5:R:
      Legendary Creature - Dragon Spirit
      Mythic Rare
      Flying
      When Ryusei, the Falling Star is put into a graveyard from the battlefield, it deals 5 damage to each creature without flying.

      5/5


      Grapeshot 1:R:
      Sorcery
      Common
      Grapeshot deals 1 damage to target creature or player.
      Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies)



      Empty the Warrens 3:R:
      Sorcery
      Common
      Put two 1/1 red Goblin creature tokens onto the battlefield.
      Storm (When you cast this spell, copy it for each spell cast before it this turn.)



      Kiki-Jiki, Mirror Breaker 2:R::R::R:
      Legendary Creature - Goblin Shaman
      Mythic Rare
      Haste
      :T: : Put a token that's a copy of target nonlegendary creature you control onto the battlefield. That token has haste. Sacrifice it at the beginning of the next end step.

      2/2


      Blood Moon 2:R:
      Enchantment
      Rare
      Nonbasic lands are Mountains.
      Heavy light flooded across the landscape, cloaking everything in deep crimson.



      Molten Disaster X:R::R:
      Sorcery
      Rare
      Kicker :R: (You may pay an additional :R: as you cast this spell.)
      If Molten Disaster was kicked, it has split second. (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
      Molten Disaster deals X damage to each creature without flying and each player.



      Greater Gargadon 9:R:
      Creature - Beast
      Rare
      Suspend 10 - :R: (Rather than cast this card from your hand, you may pay and exile it with ten time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
      Sacrifice an artifact, creature, or land: Remove a time counter from Greater Gargadon. Activate this ability only if Greater Gargadon is suspended.

      9/7


      Dragonstorm 8:R:
      Sorcery
      Rare
      Search your library for a Dragon permanent card and put it onto the battlefield. Then shuffle your library.
      Storm (When you cast this spell, copy it for each spell cast before it this turn.)



      Squee, Goblin Nabob 2:R:
      Legendary Creature - Goblin
      Rare
      At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand.
      1/1


      Countryside Crusher 1:R::R:
      Creature - Giant Warrior
      Rare
      At the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process.
      Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Countryside Crusher.

      3/3


      Lava Spike :R:
      Sorcery - Arcane
      Common
      Lava Spike deals 3 damage to target player.


      Rift Bolt 2:R:
      Sorcery
      Common
      Rift Bolt deals 3 damage to target creature or player
      Suspend 1 - :R: (Rather than cast this card from your hand, you may pay and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)



      Pyromancer's Swath 2:R:
      Enchantment
      Rare
      If an instant or sorcery source you control would deal damage to a creature or player, it deals that much damage plus 2 to that creature or player instead.
      At the beginning of each end step, discard your hand.



      Thundercloud Shaman 3:R::R:
      Creature - Giant Shaman
      Uncommon
      When Thundercloud Shaman enters the battlefield, it deals damage equal to the number of Giants you control to each non-Giant creature.
      4/4


      Empty the Warrens 3:R:
      Sorcery
      Common
      Put two 1/1 red Goblin creature tokens onto the battlefield.
      Storm (When you cast this spell, copy it for each spell cast before it this turn.)



      Blind-Spot Giant 2:R:
      Creature - Giant Warrior
      Common
      Blind-Spot Giant can't attack or block unless you control another Giant.
      4/3


      Tribal Flames 1:R:
      Sorcery
      Common
      Domain - Tribal Flames deals X damage to target creature or player, where X is the number of basic land types among lands you control.


      Crush Underfoot 1:R:
      Tribal Instant - Giant
      Uncommon
      Choose a Giant creature you control. It deals damage equal to its power to target creature.


      Pardic Dragon 4:R::R:
      Creature - Dragon
      Uncommon
      Flying
      :R: : Pardic Dragon gets +1/+0 until end of turn.
      Suspend 2 - :R::R:
      Whenever an opponent casts a spell, if Pardic Dragon is suspended, that player may put a time counter on Pardic Dragon.

      4/4


      Grinning Ignus 2:R:
      Creature - Elemental
      Common
      :R:, Return Grinning Ignus to its owner's hand: Add 2:R: to your mana pool. Activate this ability only any time you could cast a sorcery.
      2/2


      Sudden Shock 1:R:
      Instant
      Uncommon
      Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
      Sudden Shock deals 2 damage to target creature or player.



      Shrapnel Blast 1:R:
      Instant
      Uncommon
      As an additional cost to cast Shrapnel Blast, sacrifice an artifact.
      Shrapnel Blast deals 5 damage to target creature or player.



      Tar Pitcher 3:R:
      Creature - Goblin Shaman
      Uncommon
      :T:, Sacrifice a Goblin: Tar Pitcher deals 2 damage to target creature or player.
      2/2


      Hammerheim Deadeye 3:R:
      Creature - Giant Warrior
      Uncommon
      Echo 5:R: (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
      When Hammerheim Deadeye enters the battlefield, destroy target creature with flying.

      3/3


      Thundering Giant 3:R::R:
      Creature - Giant
      Uncommon
      Haste (This creature can attack and T as soon as it comes under your control.)
      4/3


      Glacial Ray 1:R:
      Instant - Arcane
      Common
      Glacial Ray deals 2 damage to target creature or player.
      Splice onto Arcane 1:R: (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)



      Stingscourger 1:R:
      Creature - Goblin Warrior
      Common
      Echo 3:R: (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
      When Stingscourger enters the battlefield, return target creature an opponent controls to its owner's hand.

      2/2


      Stinkdrinker Daredevil 2:R:
      Creature - Goblin Rogue
      Common
      Giant spells you cast cost 2 less to cast.
      1/3


      Torrent of Stone 3:R:
      Instant - Arcane
      Common
      Torrent of Stone deals 4 damage to target creature.
      Splice onto Arcane - Sacrifice two Mountains. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)



      War-Spike Changeling 3:R:
      Creature - Sahpeshifter
      Common
      Changeling (This card is every creature type at all times.)
      :R: : War-Spike Changeling gains first strike until end of turn.

      3/3


      Fiery Fall 5:R:
      Instant
      Common
      Fiery Fall deals 5 damage to target creature.
      Basic landcycling 1:R: (1:R:, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)



      Fury Charm 1:R:
      Instant
      Common
      Choose one - Destroy target artifact; or target creature gets +1/+1 and gains trample until end of turn; or remove two time counters from target permanent or suspended card.


      Mogg War Marshal 1:R:
      Creature - Goblin Warrior
      Common
      Echo 1:R: (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
      When Mogg War Marshal enters the battlefield or dies, put a 1/1 red Goblin creature token onto the battlefield.

      1/1


      Rift Elemental :R:
      Creature - Elemental
      1:R:, Remove a time counter from a permanent you control or suspended card you own: Rift Elemental gets +2/+0 until end of turn.
      1/1


      Brute Force :R:
      Instant
      Common
      Target creature gets +3/+3 until end of turn.



      Green
      Spoiler anzeigen

      Tarmogoyf 1:G:
      Creature - Lhurgoyf
      Mythic Rare
      Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
      */1+*
      #166/229


      Tooth and Nail 5:G::G:
      Sorcery
      Rare
      Choose one - Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle your library; or put up to two creature cards from your hand onto the battlefield.
      Entwine 2 (Choose both if you pay the entwine cost.)



      Echoing Courage 1:G:
      Instant
      Common
      Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.


      Jugan, the Rising Star 3:G::G::G:
      Legendary Creature - Dragon Spirit
      Mythic Rare
      Flying
      When Jugan, the Rising Star dies, you may distribute five +1/+1 counters among any number of target creatures.

      5/5


      Life From the Loam 1:G:
      Sorcery
      Rare
      Return up to three target land cards from your graveyard to your hand.
      Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)



      Rude Awakening 4:G:
      Sorcery
      Rare
      Choose one - Untap all lands you control; or until end of turn, lands you control become 2/2 creatures that are still lands.
      Entwine 2:G: (Choose both if you pay the entwine cost.)



      Woodfall Primus 5:G::G::G:
      Creature - Treefolk Shaman
      Rare
      Trample
      When Woodfall Primus enters the battlefield, destroy target noncreature permanent.
      Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

      6/6


      Verdeloth the Ancient 4:G::G:
      Legendary Creature - Treefolk
      Rare
      Kicker X (You may pay an additional X as you cast this spell.)
      Saproling creatures and other Treefolk creatures get +1/+1.
      When Verdeloth the Ancient enters the battlefield, if it was kicked, put X 1/1 green Saproling creature tokens onto the battlefield.

      4/7


      Summoner's Pact 0
      Instant
      Rare
      Search your library for a green creature card, reveal it, and put it into your hand. Then shuffle your library.
      At the beginning of your next upkeep, pay 2:G::G:. If you don't, you lose the game.



      Thallid Germinator 2:G:
      Creature - Fungus
      Common
      At the beginning of your upkeep, put a spore counter on Thallid Germinator.
      Remove three spore counters from Thallid Germinator: Put a 1/1 green Saproling creature token onto the battlefield.
      Sacrifice a Saproling: Target creature gets +1/+1 until end of turn.

      2/2


      Thallid :G:
      Creature - Fungus
      Common
      At the beginning of your upkeep put a spore counter of Thallid.
      Remove three spore counters from Thallid: Put a 1/1 green saproling creature token onto the battlefield.

      1/1


      Doubling Season 4:G:
      Enchantment
      Rare
      If an effect would put one or more tokens onto the battlefield under your control, it puts twice that many of those tokens onto the battlefield instead.
      If an effect would place one or more counters on a permanent you control, it places twice that many of those counters on that permanent instead.



      Masked Admirerers 2:G::G:
      Creature - Elf Shaman
      Uncommon
      When Masked Admirers enters the battlefield, draw a card.
      Whenever you cast a creature spell, you may pay :G::G:. If you do, return Masked Admirers from your graveyard to your hand.

      3/2


      Search For Tomorrow 2:G:
      Sorcery
      Common
      Search your library for a basic land card and put it onto the battlefield. Then shuffle your library.
      Suspend 2 - :G: (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)



      Durkwood Baloth 4:G::G:
      Creature - Beast
      Common
      Suspend 5 - :G: (Rather than cast this card from your hand, you may pay and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
      5/5


      Eternal Witness 1:G::G:
      Creature - Human Shaman
      Uncommon
      When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
      2/1


      Kodama's Reach 2:G:
      Sorcery - Arcane
      Common
      Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.


      Tromp the Domains 5:G:
      Sorcery
      Uncommon
      Domain - Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control.


      Penumbra Spider 2:G::G:
      Creature - Spider
      Common
      Reach
      When Penumbra Spider dies, put a 2/4 black Spider creature token with reach into play.

      2/4


      Reach of Branches 4:G:
      Tribal Instant - Treefolk
      Rare
      Put a 2/5 green Treefolk Shaman creature token into play.
      Whenever a forest comes into play under your control, you may return Teach of Branches from your graveyard to your hand.



      Moldervine Cloak 2:G:
      Enchantment - Aura
      Common
      Enchant creature
      Enchanted creature gets +3/+3
      Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)



      Imperiosaur 2:G::G:
      Creature - Lizard
      Common
      Spend only mana produced by basic lands to cast Imperiosaur.
      5/5


      Giant Dustwasp 3:G::G:
      Creature - Insect
      Common
      Flying
      Suspend 4 - 1:G: (Rather than cast this card from your hand, you may pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

      3/3


      Greater Mossdog 3:G:
      Creature - Plant Hound
      Common
      Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
      3/3


      Sporoloth Ancient 3:G::G:
      Creature - Fungus
      Common
      At the beginning of your upkeep, put a spore counter on Sporoloth Ancient.
      Creatures you control have "Remove two spore counters from this creature: Put a 1/1 green Saproling creature token onto the battlefield."

      4/4


      Sporesower Thallid 2:G::G:
      Creature - Fungus
      Uncommon
      At the beginning of your upkeep, put a spore counter on each Fungus you control.
      Remove three spore counters from Sporesower Thallid: Put a 1/1 green Saproling creature token onto the battlefield.

      4/4


      Incremental Growth 3:G::G:
      Sorcery
      Uncommon
      Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature.


      Riftsweeper 1:G:
      Creature - Elf Shaman
      Uncommon
      When Riftsweeper enters the battlefield, choose target face-up exiled card. Its owner shuffles it into his or her library.
      2/2


      Krosan Grip 2:G:
      Instant
      Uncommon
      Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
      Destroy target artifact or enchantment.




      Thallid Shell-Dweller 1:G:
      Creature - Fungus
      Common
      Defender
      At the beginning of your upkeep, put a spore counter on Thallid Shell-Dweller.
      Remove three spore counters from Thallid Shell-Dweller: Put a 1/1 green Saproling creature token onto the battlefield.

      0/5


      Citanul Woodreaders 2:G:
      Creature - Human Druid
      Common
      Kicker 2:G: (You may pay an additional as you cast this spell.)
      When Citanul Woodreaders enters the battlefield, if it was kicked, draw two cards.

      1/4


      Hana Kami :G:
      Creature - Spirit
      Common
      1:G:, Sacrifice Hana Kami: Return target Arcane card from your graveyard to your hand.
      1/1


      Sylvan Bounty 5:G:
      Instant
      Common
      Target player gains 8 life.
      Basic landcycling 1:G: (1:G:, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)



      Walker of the Grove 6:G::G:
      Creature - Elemental
      Common
      When Walker of the Grove leaves the battlefield, put a 4/4 green Elemental creature token onto the battlefield.
      Evoke 4:G: (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

      7/7


      Nantuko Shaman 2:G:
      Creature - Insect Shaman
      Common
      When Nantuko Shaman enters the battlefield, if you control no tapped lands, draw a card.
      Suspend 1 - 2:G::G: (Rather than cast this card from your hand, you may pay and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

      3/2



      Artefact
      Spoiler anzeigen

      Aether Spellbomb 1
      Artifact
      Common
      :U:, Sacrifice Aether Spellbomb: Return target creature to its owner's hand.
      1, Sacrifice Aether Spellbomb: Draw a card.



      Vedalken Shackles 3
      Artifact
      Rare
      You may choose not to untap Vedalken Shackles during your untap step.
      2, :T: : Gain control of target creature with power less than or equal to the number of Islands you control for as long as Vedalken Shackles remains tapped.



      Sword of Fire and Ice 3
      Artifact - Equipment
      Mythic Rare
      Equipped creature gets +2/+2 and has protection from red and from blue.
      Whenever equipped creature deals combat damage to a player, sword of Fire and Ice deals 2 damage to target creature or player and you draw a card.
      Equip 2



      Aether Vial 1
      Artifact
      Rare
      At the beginning of your upkeep, you may put a charge counter on Aether Vial.
      :T: : You may put a creature card with converted mana cost equal to the number of charge counters on Aether Vial from your hand onto the battlefield.



      Arcbound Ravager 2
      Artifact Creature - Beast
      Rare
      Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager.
      Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

      0/0


      Sword of Light and Shadow 3
      Artifact - Equipment
      Mythic Rare
      Equipped creature gets +2/+2 and has protection from white and from black.
      Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.
      Equip 2



      Lotus Bloom
      Artifact
      Rare
      Suspend 3 - (Rather than cast this card from your hand, pay 0 and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
      :T:, Sacrifice Lotus Bloom: Add three mana of any one color to your mana pool.



      Engineered Explosives X
      Artifact
      Rare
      Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)
      2, Sacrifice Engineered Explosives: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Engineered Explosives.



      Relic of Progenitus 1
      Artifact
      Common
      :T: : Target player removes a card in his or her graveyard from the game.
      1, Remove Relice of Progenitus from the game: Remove all graveyards from the game. Draw a card.



      Ethersworn Canonist 1:W:
      Artifact Creature - Human Cleric
      Rare
      Each player who has cast a nonartifact spell this turn can't cast additional nonartifact spells.
      2/2


      Faerie Mechanist 3:U:
      Artifact Creature - Faerie Artificer
      Common
      Flying
      When Faerie Mechanist enters the battlefield, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
      2/2


      Sanctum Gargoyle 3:W:
      Artifact Creature - Gargoyle
      Common
      Flying
      When Sanctum Gargoyle enters the battlefield, you may return target artifact card from your graveyard to your hand.

      2/3


      Etherium Sculptor 1:U:
      Artifact Creature - Vedalken Artificer
      Common
      Artifact spells you cast cost 1 less to cast.
      1/2


      Myr Enforcer 7
      Artifact Creature - Myr
      Common
      Affinity for artifacts (This spell costs less to cast for each artifact you control.)
      4/4


      Tidehollow Sculler :W::B:
      Artifact Creature - Zombie
      Uncommon
      When Tidehollow Sculler enters the battlefield, target opponent reveals his or her hand and you choose a nonland card from it. Exile that card.
      When Tidehollow Sculler leaves the battlefield, return the exiled card to its owner's hand.

      2/2


      Etched Oracle 4
      Artifact Creature - Wizard
      Uncommon
      Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)
      1, Remove four +1/+1 counters from Etched Oracle: Target player draws three cards.

      0/0


      Frogmite 4
      Artifact Creature - Frog
      Common
      Affinity for artifacts (This spell costs 1 less to cast for each artifact you control.)
      2/2


      Court Homunculus :W:
      Artifact Creature - Homunculus
      Common
      Court Homunculus gets +1/+1 as long as you control another artifact.
      1/1


      Executioner's Capsule :B:
      Artifact
      Common
      1:B:, :T:, Sacrifice Executioner's Capsule: Destroy target nonblack creature.


      Dispeller's Capsule :W:
      Artifact
      Common
      2:W:, :T:, Sacrifice Dispeller's Capsule: Destroy target artifact or enchantment.


      Esperzoa 2:U:
      Artifact Creature - Jellyfish
      Uncommon
      Flying
      At the beginning of your upkeep, return an artifact you control to its owner's hand.



      Skyreach Manta 5
      Artifact Creature - Fish
      Common
      Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)
      Flying

      0/0


      Runed Stalactite 1
      Artifact - Equipment
      Common
      Equipped creature gets +1/+1 and is every creature type.
      Equip 2



      Pyrite Spellbomb 1
      Artifact
      Common
      :R:, Sacrifice Pyrite Spellbomb: Pyrite Spellbomb deals 2 damage to target creature or player.
      1, Sacrifice Pyrite Spellbomb: Draw a card.



      Bonesplitter 1
      Artifact - Equipment
      Common
      Equipped creature gets +2/+0.
      Equip 1 (1: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)



      Chalice of the Void XX
      Artifact
      Rare
      Chalice of the Void enters the battlefield with X charge counters on it.
      Whenever a player casts a spell with converted mana cost equal to the number of charge counters on Chalice of the Void, counter that spell.



      Epochrasite 2
      Artifact Creature - Construct
      Uncommon
      Epochrasite enters the battlefield with three +1/+1 counters on it if you didn't cast it from your hand.
      When Epochrasite dies, exile it with three time counters on it and it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, cast this card without paying its mana cost. It has haste.)

      1/1


      Myr Retriever 2
      Artifact Creature - Myr
      Uncommon
      When Myr Retriever dies, return another target artifact card from your graveyard to your hand.
      1/1


      Paradise Mantle 0
      Artifact - Equipment
      Uncommon
      Equipped creature has ":T: : Add one mana of any color to your mana pool."
      Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)



      Arcbound Stinger 2
      Artifact Creature - Insect
      Common
      Flying
      Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

      0/0


      Arcbound Wanderer 6
      Artifact Creature - Golem
      Uncommon
      Modular - Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. When it dies, you may put its +1/+1 counters on target artifact creature.)
      0/0


      Arcbound Worker 1
      Artifact Creature - Construct
      Common
      Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
      0/0



      Multi
      Spoiler anzeigen

      Kitchen Finks 1[:G:/:W:][:G:/:W:]
      Creature - Ouphe
      Uncommon
      When Kitchen Finks enters the battlefield, you gain 2 life.
      Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

      3/2


      Knight of the Reliquary 1:G::W:
      Creature - Human Knight
      Rare
      Knight of the Reliquary gets +1/+1 for each land card in your graveyard.
      :T: , Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle your library.

      2/2


      Sarkhan Vol 2:R::G:
      Creature - Sarkhan
      Mythic Rare
      +1: Creatures you control get +1/+1 and gain haste until end of turn.
      -2: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
      -6: Put five 4/4 red Dragon creature tokens with flying onto the battlefield.

      4


      Oona, Queen of the Fae 3[:U:/:B:][:U:/:B:][:U:/:B:]
      Legendary Creature - Faerie Wizard
      Rare
      Flying
      X[:U:/:B:]: Choose a color. Target opponent exiles the top X cards of his or her library. For each card of the chosen color exiled this way, put a 1/1 blue and black Faerie Rogue creature token with flying onto the battlefield.

      5/5


      Divinity of Pride [:W:/:B:][:W:/:B:][:W:/:B:][:W:/:B:][:W:/:B:]
      Creature - Spirit Avatar
      Rare
      Flying, lifelink
      Divinity of Pride gets +4/+4 as long as you have 25 or more life.

      4/4


      Demigod of Revenge [:B:/:R:][:B:/:R:][:B:/:R:][:B:/:R:][:B:/:R:]
      Creature - Spirit Avatar
      Rare
      Flying, haste
      When you cast Demigod of Revenge, return all cards named Demigod of Revenge from your graveyard to the battlefield.

      5/4


      Progenitus :W::W::U::U::B::B::R::R::G::G:
      Legendary Creature - Hydra Avatar
      Mythic Rare
      Protection from everything
      If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead.

      10/10


      Figure of Destiny [:R:/:W:]
      Creature - Kithkin
      Rare
      [:R:/:W:]: Figure of Destiny becomes a 2/2 Kithkin Spirit.
      [:R:/:W:][:R:/:W:][:R:/:W:]: If Figure of Destiny is a Spirit, it becomes a 4/4 Kithkin Spirit Warrior.
      [:R:/:W:][:R:/:W:][:R:/:W:][:R:/:W:][:R:/:W:][:R:/:W:]: If Figure of Destiny is a Warrior, it becomes an 8/8 Kithkin Spirit Warrior Avatar with flying and first strike.

      1/1


      Jhoira of the Ghitu 1:U::R:
      Legendary Creature - Human Wizard
      Rare
      2, Exile a nonland card from your hand: Put four time counters on the exiled card. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter from that card. When the last is removed, cast it without paying its mana cost. If it's a creature, it has haste.)
      2/2


      Worm Harvest 2[:B:/:G:][:B:/:G:][:B:/:G:]
      Sorcery
      Uncommon
      Put a 1/1 black and green Worm creature token onto the battlefield for each land card in your graveyard.
      Retrace. (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)



      Lightning Helix :R::W:
      Instant
      Uncommon
      Lightning Helix deals 3 damage to target creature or player and you gain 3 life.


      Electrolyze 1:U::R:
      Instant
      Uncommon
      Electrolyze deals 2 damage divided as you choose among any number of target creatures and/or players.
      Draw a card.



      Manamorphose 1[:R:/:G:]
      Instant
      Uncommon
      Add two mana in any combination of colors to your mana pool.
      Draw a card.



      Maelstrom Pulse 1:B::G:
      Sorcery
      Rare
      Destroy target nonland permanent and all other permanents with the same name as that permanent.


      Cold-Eyed Selkie 1[:G:/:U:][:G:/:U:][:G:/:U:]
      Creature - Merfolk Rogue
      Rare
      Islandwalk
      Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.

      1/1


      Grand Arbiter Augustin IV 2:W::U:
      Legendary Creature - Human Advisor
      Rare
      White spells you cast cost 1 less to cast.
      Blue spells you cast cost 1 less to cast.
      Spells your opponents cast cost 1 more to cast.

      2/3


      Mind Funeral 1:U::B:
      Sorcery
      Uncommon
      Target opponent reveals cards from the top of his or her library until four land cards are revealed. That player puts all cards revealed this way into his or her graveyard.


      Murderous Redcap 2[:B:/:R:][:B:/:R:]
      Creature - Goblin Assassin
      Uncommon
      When Murderous Redcap enters the battlefield, it deals damage equal to its power to target creature or player.
      Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

      2/2


      Trygon Predator 1:G::U:
      Creature - Beast
      Uncommon
      Flying
      Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls.

      2/3


      Manamorphose 1[:R:/:G:]
      Instant
      Uncommon
      Add two mana in any combination of colors to your mana pool.
      Draw a card.



      Plumeveil [:W:/:U:][:W:/:U:][:W:/:U:]
      Creature - Elemental
      Uncommon
      Flash (You may cast this spell any time you could cast an instant.)
      Defender, flying

      4/4



      Land
      Spoiler anzeigen

      City of Brass
      Land
      Rare
      Whenever City of Brass becomes tapped, it deals 1 damage to you.
      :T: : Add one mana of any color to your mana pool.



      Vivid Grove
      Land
      Uncommon
      Vivid Grove enters the battlefield tapped with two charge counters on it.
      :T: : Add :G: to your mana pool.
      :T: , Remove a charge counter from Vivid Grove: Add one mana of any color to your mana pool.



      Vivid Crag
      Land
      Uncommon
      Vivid Crag enters the battlefield tapped with two charge counters on it.
      :T: : Add :R: to your mana pool.
      :T: , Remove a charge counter from Vivid Crag: Add one mana of any color to your mana pool.



      Vivid Marsh
      Land
      Uncommon
      Vivid Marsh enters the battlefield tapped with two charge counters on it.
      :T: : Add :B: to your mana pool.
      :T: , Remove a charge counter from Vivid Marsh: Add one mana of any color to your mana pool.



      Vivid Creek
      Land
      Uncommon
      Vivid Creek enters the battlefield tapped with two charge counters on it.
      :T: : Add :U: to your mana pool.
      :T: , Remove a charge counter from Vivid Creek: Add one mana of any color to your mana pool.



      Vivid Meadow
      Land
      Uncommon
      Vivid Meadow enters the battlefield tapped with two charge counters on it.
      :T: : Add :W: to your mana pool.
      :T: , Remove a charge counter from Vivid Meadow: Add one mana of any color to your mana pool.



      Academy Ruins
      Legendary Land
      Rare
      :T: : Add 1 to your mana pool.
      1:U:, :T: : Put target artifact card from your graveyard on top of your library.
      Its secrets once wrought the greatest artifice ever known. Now crabs loot the rubble to decorate their shells.



      Blinkmoth Nexus
      Land
      Rare
      :T: : Add 1 to your mana pool.
      1: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land.
      1, :T: : Target Blinkmoth creature gets +1/+1 until end of turn.



      Terramorphic Expanse
      Land
      Common
      :T:, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.


      Dakmor Salvage
      Land
      Uncommon
      Dakmor Salvage enters the battlefield tapped.
      :T: : Add B to your mana pool.
      Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)



      Glimmervoid
      Land
      Rare
      At the beginning of the end step, if you control no artifacts, sacrifice Glimmervoid.
      :T: : Add one mana of any color to your mana pool.




      Tokens



      Dieser Beitrag wurde bereits 27 mal editiert, zuletzt von Gam ()

      *Sauce*

      Wird sicherlich was ganz feines, auch wenn die Preise wieder horrend ansteigen werden. Dadurch verliert das Produkt eigentlich auch schon wieder an Wert. Sollte man aber (relativ) billig an Packs kommen/man ist Sammler, ist das sicherlich was feines.

      Also wenn mir hier jemand ne Freude machen möchte: DAS HIER BITTE!! :cain:

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von Slot Machine ()

      auf Wizzards.com ist Chalice of the void in der Card Image Gallery aufgetaucht :D
      Da ist ja schon einiges an nettem zeug drin aber die 12€ die man auf Magickartenmarkt schon dafür zahlen muss sind schon ganzschön viel für ein Booster :/
      mal sehn obs mir das dann wert sein wird
      Vor vielen Jahren in finsterer Nacht,
      wurd ein Kind zur Welt gebracht.
      Man merkte nach nem kurzen Check,
      in seiner Hand ein Gladi-Deck!
      Klar damit duelliert er sich!
      Meine Freunde, das war ich!

      Shiba Grand-Tiger schrieb:

      auf Wizzards.com ist Chalice of the void in der Card Image Gallery aufgetaucht :D
      Da ist ja schon einiges an nettem zeug drin aber die 12€ die man auf Magickartenmarkt schon dafür zahlen muss sind schon ganzschön viel für ein Booster :/
      mal sehn obs mir das dann wert sein wird


      Hab mir längst ein Display beim lokalen Händler geordert. ;)

      Der Spoiler ist nun übrigens komplett! :D