Entzünde deinen Funken!
Set Name: Magic 2014 Core Set
Number of Cards: 249
Prerelease Events: July 13-14, 2013
Prerelease-Promo: Alternate Art Foil Version of the Rare Card "Megantic Sliver"
Release Date: July 19, 2013
Release-Promo: Alternate Art Foil Version fo the Rare Card "Colossal Whale"
Magic Online Release Date: July 29, 2013
Game Day: August 10-11, 2013
Hier die Promo für alle Teilnehmer und für die Top 8:
Three-Letter Abbreviation: M14
Initial Concept and Game Design:
Mark Globus (lead), Tom LaPille, Adam Lee, Shawn Main, and Ken Troop
Final Game Design and Development:
Dave Guskin (lead), Kelly Digges, Aaron Forsythe, James Hata, Zac Hill, and Max McCall, with contributions from Matt Tabak
Languages:
English, Chinese Simplified, Chinese Traditional, French, German, Italian, Japanese, Korean, Portuguese, Russian, Spanish
Available in: Booster Packs, Intro Packs*, Event Decks*, Booster Battle Packs, Fat Packs*
Und hier ein bildhafter Überblick über die Booster-Packs, Display-Boxen und Fat-Packs des Sets:
Wer ein komplettes Booster-Display von Dragons Maze beim lokalen Händler erwirbt, bekommt diese Buy-A-Box-Promo: "Ratchet Bomb"
Wer auf der M14-League mitmischt, hat desweiteren die Chance dieses Token zu bekommen:
Weiß
Sentinel Sliver 1
Creature - Sliver
Common
Sliver creatures you control have vigilance.
2/2
Steelform Sliver 2
Creature - Sliver
Uncommon
Sliver Creatures you control get +0/+1.
2/2
Archangel of Thune 3
Creature - Angel
Mythic Rare
Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Whenever you gain life, put a +1/+1 counter on each creature you control.
3/4
Dawnstrike Paladin 3
Creature - Human Knight
Common
Vigilance, lifelink
2/4
Master of Diversion 2
Creature - Human Scout
Common
Whenever Master of Diversion attacks, tap target creature defending player controls.
2/2
Devout Invocation 6
Sorcery
Mythic Rare
Tap any number of untapped creatures you control. Put a 4/4 white Angel creature token with flying onto the battlefield for each creature tapped this way.
Charging Griffin 3
Creature - Griffin
Common
Flying
Whenever Charging Griffin attacks, it gets +1/+1 until end of turn.
2/2
Bonescythe Sliver 3
Creature - Sliver
Rare
Sliver creatures you control have double strike.
2/2
Hive Stirrings 2
Sorcery
Common
Put two 1/1 colorless Sliver creature tokens onto the battlefield.
Seraph of the Sword 3
Creature - Angel
Rare
Flying
Prevent all combat damage that would dealt to Seraph of the Sword.
3/3
Ajani's Chosen 2
Creature - Cat Soldier
Rare
Whenever an enchantment enters the battlefield under your control, put a 2/2 white Cat creature token onto the battlefield. If that enchantment is an Aura, you may attach it to the token.
3/3
Griffin Sentinel 2
Creature - Griffin
Common
Flying
Vigilance (Attacking doesn't cause this creature to tap.)
1/3
Serra Angel 3
Creature - Angel
Uncommon
Flying
Vigilance (attacking doesn't cause this creature to tap.)
4/4
Pacifism 1
Enchantment - Aura
Common
Enchant creature
Enchanted creature can't attack or block.
Show of Valor 1
Instant
Common
Target creature gets +2/+4 until end of turn.
Capashen Knight 1
Creature - Human Knight
Common
First strike
1 : Capashen Knight gets +1/+0 until end of turn.
1/1
Divine Favor 1
Enchantment - Aura
Common
Enchant creature
When Divine Favor enters the battlefield, you gain 3 life.
Enchanted creature gets +1/+3.
Auramancer 2
Creature - Human Wizard
Common
When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.
2/2
Brave the Elements
Instant
Uncommon
Choose a color. White creatures you control gain protection from the chosen color until end of turn.
Soulmender
Creature - Human Cleric
Common
: You gain 1 life.
1/1
Stonehorn Chanter 5
Creature - Rhino Cleric
Uncommon
5 : Stonehorn Chanter gains vigilance and lifelink until end of turn. (Attacking doesn't cause it to tap. Damage dealt by it also causes you to gain that much life.)
4/4
Angelic Accord 3
Enchantment
Uncommon
At the beginning of each end step, if you gained 4 or more life this turn, put a 4/4 white angel creature token with flying onto the battlefield.
Angelic Wall 1
Creature - Wall
Common
Defender, flying (This creature can't attack, and it can block creatures with flying.)
0/4
Celestial Flare
Instant
Common
Target player sacrifices an attacking or blocking creature.
Ajani, Caller of the Pride 1
Planeswalker - Ajani
Mythic Rare
+1: Put a +1/+1 counter on up to one target creature.
-3: Target creature gains flying and double strike until end of turn.
-8: Put X 2/2 white Cat creature tokens onto the battlefield, where X is your life total.
[4]
Fiendslayer Paladin 1
Creature - Human Knight
Rare
First strike (This creature deals combat damage before creatures without first strike.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Fiendslayer Paladin can't be the target of black or red spells your opponents control.
2/2
Banisher Priest 1
Creature - Human Cleric
Uncommon
When Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. (That creature returns under its owner's control.)
2/2
Path of Bravery 2
Enchantment
Rare
As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1.
Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures.
Imposing Sovereign 1
Creature - Human
Rare
Creatures your opponents control enter the battlefield the tapped.
2/1
Fortify 2
Instant
Common
Choose one - Creatures you control get +2/+0 until end of turn; or creatures you control get +0/+2 until end of turn.
Congregate 3
Instant
Uncommon
Target player gains 2 life for each creature on the battlefield.
Blessing
Enchantment - Aura
Uncommon
Enchant creature
: Enchanted creature gets +1/+1 until end of turn.
Planar Cleansing 3
Sorcery
Rare
Destroy all nonland permanents.
Capashen Knight 1
Creature - Human Knight
Common
First strike
1:W: : Capashen Knight gets +1/+0 until end of turn.
1/1
Indestructibility 3:W:
Enchantment - Aura
Rare
Enchant permanent
Enchanted permanent has indestructible.
Pay no Heed :W:
Instant
Common
Prevent all damage a source of your choice would deal this turn.
Silence :W:
Instant
Rare
You opponents can't cast spells this turn.
Siege Mastadon 4:W:
Creature - Elephant
Common
3/5
Celestial Flare :W::W:
Instant
Common
Target player sacrifices an attacking or blocking creature.
Pillarfield Ox 3:W:
Creature - Ox
Common
2/4
Wall of Swords 3:W:
Creature - Wall
Uncommon
Defender
Flying
3/5
Solemn Offering 2:W:
Sorcery
Common
Destroy target artifact or enchantment.
You gain 4 life.
Suntail Hawk :W:
Creature - Bird
Common
Flying
1/1
Blau
Trained Condor 2:U:
Creature - Bird
Common
Flying
Whenever Trained Condor attacks, another target creature you control gains flying until end of turn.
2/1
Glimpse the Future 2:U:
Sorcery
Uncommon
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Jace's Mindseeker 4:U::U:
Creature - Fish Illusion
Rare
Flying
When Jace's Mindseeker enters the battlefield, target opponent puts the top five cards of his or her library into his or her graveyard. You may cast an instant or sorcery card from among them without paying its mana cost.
4/4
Colossal Whale 5:U::U:
Creature - Whale
Rare
Islandwalk
Whenever Colossal Whale attacks, you may exile target creature defending player controls until Colossal Whale leaves the battlefield.
5/5
Windreader Sphinx 5:U::U:
Creature - Sphinx
Mythic Rare
Flying
Whenever a creature with flying attacks, you may draw a card.
3/7
Coral Merfolk 1:U:
Creature - Merfolk
Common
2/1
Divination 2:U:
Sorcery
Common
Draw two cards.
Opporunity 4:U::U:
Instant
Uncommon
Target player draws four cards.
Essence Scatter 1:U:
Instant
Common
Counter target creature spell.
Archaeomancer 2:U::U:
Creature - Human Wizard
Common
When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
1/2
Air Servant 4:U:
Creature - Elemental
Uncommon
Flying
2:U: : Tap target creature with flying.
4/3
Disperse 1:U:
Instant
Common
Return target nonland permanent to its owner's hand.
Time Ebb 2:U:
Sorcery
Common
Put target creature on top of its owner's library.
Cancel 1:U::U:
Instant
Common
Counter target spell.
Claustrophobia 1:U::U:
Enchantment - Aura
Common
Enchant creature
When Claustrophobia enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Phantom Warrior 1:U::U:
Creature - Illusion Warrior
Uncommon
Phantom Warrior is unblockable.
2/2
Scroll Thief 2:U:
Creature - Merfolk Rogue
Common
Whenever Scroll Thief deals combat damage to a player, draw a card.
1/3
Frost Breath 2:U:
Instant
Common
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Messenger Drake 3:U::U:
Creature - Drake
Common
Flying
When Messenger Drake dies, draw a card.
3/3
Seacoast Drake 1:U:
Creature - Drake
Common
Flying
1/3
Warden of Evos Isle 2:U:
Creature - Bird Wizard
Uncommon
Flying
Creature spells with flying you cast cost 1 less to cast.
2/2
Illusionary Armor 4:U:
Enchantment - Aura
Uncommon
Enchant creature
Enchanted creature gets +4/+4
When enchanted creature becomes the target of a spell or ability, sacrifice Illusionary Armor.
Water Servant 2:U::U:
Creature - Elemental
Uncommon
:U: : Water Servant gets +1/-1 until end of turn.
:U: : Water Servant gets -1/+1 until end of turn.
Jace Memory Adept 3:U::U:
Planeswalker - Jace
Mythic Rare
+1: Draw a card. Target player puts the top card of his or her library into his or her graveyard.
0: Target player puts the top ten cards of his or her library into his or her graveyard.
-7: Any number of target players each draw twenty cards.
[4]
Clone 3:U:
Creature - Shapeshifter
Rare
You may have Clone enter the battlefield as a copy of any creature on the battlefield.
0/0
Galerider Sliver :U:
Creature - Sliver
Rare
Sliver creatures you control have flying.
1/1
Elite Arcanist 3:U:
Creature - Human Wizard
Rare
When Elite Arcanist enters the battlefield, you may exile an instant card from your hand.
X, :T: : Copy the exiled card. You may cast the copy without paying its mana cost. X is the converted mana cost of the exiled card.
1/1
Tidebinder Mage :U::U:
Creature - Merfolk Wizard
Rare
When Tidebinder Mage enters the battlefield, tap target red or green creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Tidebinder Mage.
2/2
Dismiss into Dream 6:U:
Enchantment
Rare
Each creature your opponents control is an Illusion in addition to its other type and has "When this creature becomes the target of a spell or ability sacrifice it"
Rewind 2:U::U:
Instant
Uncommon
Counter target spell. Untap up to four lands.
Schwarz
Shadowborn Apostle :B:
Creature - Human Cleric
Common
A deck can have any number of cards named Shadowborn Apostle.
:B: , Sacrifice six creatures named Shadowborn Apostle: Search your library for a Demon creature card and put it onto the battlefield. Then shuffle your library.
1/1
Shadowborn Demon 3:B::B:
Creature - Demon
Mythic Rare
Flying
When Shadowborn Demon enters the battlefield, destroy target non-Demon creature.
At the beginning of your upkeep, if there are fewer then six creature cards in your graveyard, sacrifice a creature.
5/6
Minotaur Abomination 4:B::B:
Creature - Zombie Minotaur
Common
4/6
Grim Return 2:B:
Instant
Rare
Choose target creature card in a graveyard that was put there from battlefield this turn. Put that card onto the battlefield under your control.
Liliana's Reaver 2:B::B:
Creature - Zombie
Rare
Deathtouch
Whenever Liliana's Reaver deals combat damage to a player, that player discards a card and you put a 2/2 black zombie creature token onto the battlefield tapped.
4/3
Rise of the Dark Realms 7:B::B:
Sorcery
Mythic Rare
Put all creature cards from all graveyards onto the battlefield under your control.
Quag Sickness 2:B:
Enchantment - Aura
Common
Enchant creature
Enchanted creature gets -1/-1 for each Swamp you control.
Doom Blade 1:B:
Instant
Common
Destroy target nonblack creature.
Undead Minotaur 2:B:
Creature - Zombie Minotaur
Common
2/3
Wring Flesh :B:
Instant
Common
Target creature gets -3/-1 until end of turn.
Mark of the Vampire 3:B:
Enchantment - Aura
Common
Enchant creature
Enchanted creature gets +2/+2 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
Corrupt 5:B:
Sorcery
Uncommon
Corrupt deals damage equal to the number of Swamps you control to target creature or player. You gain life equal to the damage dealt this way.
Nightwing Shade 4:B:
Creature - Shade
Common
Flying
1:B: : Nightwing Shade gets +1/+1 until end of turn.
2/2
Mind Rot 2:B:
Sorcery
Common
Target player discards two cards.
Sengir Vampire 3:B::B:
Creature - Vampire
Uncommon
Flying
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
4/4
Child of Night 1:B:
Creature - Vampire
Common
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
2/1
Corpse Hauler 1:B:
Creature - Human Rogue
Common
2:B:, Sacrifice Corpse Hauler: Return another target creature card from your graveyard to your hand.
2/1
Deathgaze Cockatrice 2:B::B:
Creature - Cockatrice
Common
Flying, deathtouch
2/2
Vampire Warlord 4:B:
Creature - Vampire Warrior
Uncommon
Sacrifice another creature: Regenerate Vampire Warlord. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
4/2
Accursed Spirit 3:B:
Creature - Spirit
Common
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
3/2
Liliana of the Dark Realms 2:B::B:
Planeswalker - Liliana
Mythic Rare
+1: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.
-3: Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control.
-6: You get an emblem with "Swamps you control have ":T: : Add :B::B::B::B: to your mana pool."
[3]
Duress :B:
Sorcery
Common
Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.
Syphon Sliver 2:B:
Creature - Sliver
Rare
Sliver creatures you control have lifelink. (Damage dealt by a Sliver creature you control also causes you to gain that much life.)
2/2
Xathrid Necromancer 2:B:
Creature - Human Wizard
Rare
Whenever Xathrid Necromancer or another Human creature you control dies, put a 2/2 black Zombie creature token onto the battlefield tapped.
2/2
Dark Prophecy :B::B::B:
Enchantment
Rare
Whenever a creature you control dies, you draw a card and lose 1 life.
Nightmare 5:B:
Creature - Nightmare Horse
Rare
Flying
Nightmare's power and toughness are each equal to the number of Swamps you control.
*/*
Bogbrew Witch 3:B:
Creature - Human Wizard
Rare
2 :T: : Search your library for a card named Festering Newt or Bubbling Cauldron, put it onto battlefield tapped, then shuffle your library.
1/3
Festering Newt :B:
Creature - Salamander
Common
When festering newt dies, target creature an opponent controls get -1/-1 until end of turn. That creature gets -4/-4 instead if you control a creature named Bogbrew Witch.
1/1
Blightcaster 3:B:
Creature - Human Wizard
Uncommon
Whenever you cast an enchantment spell, you may have target creature get -2/-2 until end of turn.
2/3
Lifebane Zombie 1:B::B:
Creature - Zombie Warrior
Rare
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
When Lifebane Zombie enters the battlefield, target opponent reveals his or her hand. You choose a green or white creature card from it and exile that card.
3/1
Sign in Blood :B::B:
Sorcery
Common
Target Player draws two cards and loses 2 life.
Tenacious Dead :B:
Creature - Skeleton Warrior
Uncommon
When Tenacious Dead dies, you may pay 1B. If you do, return it to the battlefield tapped under its owner's control.
1/1
Rot
Regathan Firecat 2:R:
Creature - Elemental Cat
Common
4/1
Blur Sliver 2:R:
Creature - Sliver
Common
Sliver creatures you control have haste.
2/2
Battle Sliver 4:R:
Creature - Sliver
Uncommon
Sliver creatures you control get +2/+0.
3/3
Striking Sliver :R:
Creature - Sliver
Common
Sliver creatures you control have first strike.
1/1
Chandra's Phoenix 1:R::R:
Creature - Phoenix
Rare
Flying, Haste
Whenever an opponent is dealt damage by a red instant or sorcery spell you control or by a red planeswalker you control, return Chandra's Phoenix from your graveyard to your hand.
2/2
Awaken the Ancient 1:R::R::R:
Enchantment - Aura
Rare
Enchant Mountain
Enchant Mountain is a 7/7 red Giant creature with haste. It's still a land.
Marauding Maulhorn 2:R::R:
Creature - Beast
Common
Marauding Maulhorn attacks each combat if able unless you control a creature named Advocate of the Beast.
5/3
Molten Birth 1:R::R:
Sorcery
Uncommon
Put two 1/1 red Elemental creature tokens onto the battlefield. Then flip a coin. If you win the flip, return Molten Birth to its owner's hand.
Ogre Battledriver 2:R::R:
Creature - Ogre Warrior
Rare
Whenever another creature enters the battlefield under your control, that creature gets +2/+0 and gains haste until end of turn.
3/3
Thorncaster Sliver 4:R:
Creature - Sliver
Rare
Sliver creatures you control have "Whenever this creature attacks, it deals 1 damage to target creature or player."
2/2
Young Pyromancer 1:R:
Creature - Human Shaman
Uncommon
Whenever you cast an instant or sorcery spell, put a 1/1 red Elemental creature token onto the battlefield.
2/1
Scourge of Valkas 2:R::R::R:
Creature - Dragon
Mythic Rare
Flying
Whenever Scourge of Valkas or another Dragon enters the battlefield under your control, it deals X damage to target creature or player, where X is the number of Dragons you control.
:R: : Scourge of Valkas gets +1/+0 until end of turn.
4/4
Flames of the Firebrand 2:R:
Sorcery
Uncommon
Flames of the Firebrand deals 3 damage divided as you choose among one, two, or three target creatures and/or players.
Shock :R:
Instant
Common
Shock deals 2 damage to target creature or player.
Burning Earth 3:R:
Enchantment
Rare
Whenever a player taps a nonbasic land for mana, Burning Earth deals 1 damage to that player.
Canyon Minotaur 3:R:
Creature - Minotaur Warrior
Common
Act of Treason 2:R:
Sorcery
Uncommon
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Thunder Strike 1:R:
Instant
Common
Target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Pitchburn Devils 4:R:
Creature - Devil
Common
When Pitchburn Devils dies, it deals 3 damage to target creature or player.
3/3
Volcanic Geyser X:R::R:
Instant
Uncommon
Volcanic Geyser deals X damage to target creature or player.
Lava Axe 4:R:
Sorcery
Common
Lava Axe deals 5 damage to target player.
Dragon Hatchling 1:R:
Creature - Dragon
Common
Flying
:R: : Dragon Hatchling gets +1/+0 until end of turn.
0/1
Goblin Shortcutter 1:R:
Creature - Goblin Scout
Common
When Goblin Shortcutter enters the battlefield, target creature can't block this turn.
2/1
Chandra's Outrage 2:R::R:
Instant
Common
Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.
Seismic Stomp 1:R:
Sorcery
Common
Creatures without flying can't block this turn.
Fleshpulper Giant 5:R::R:
Creature - Giant
Uncommon
When Fleshpulper Giant enters the battlefield, you may destroy target creature with toughness 2 or less.
4/4
Lightning Talons 2:R:
Enchantment - Aura
Common
Enchant creature
Enchanted creature gets +3/+0 and has first strike.
Shivan Dragon 4:R::R:
Creature - Dragon
Rare
Flying
:R: : Shivan Dragon gets +1/+0 until end of turn.
5/5
Shiv's Embrace 2:R::R:
Enchantment - Aura
Uncommon
Enchant creature
Enchanted creature gets +2/+2 and has flying.
:R: : Enchanted creature gets +1/0 until end of turn.
Chandra, Pyromaster 2:R::R:
Planeswalker - Chandra
Mythic Rare
+1: Chandra, Pyromaster deals 1 damage to target player and 1 damage to up to one target creature that player controls. That creature can't block this turn.
0: Exile the top card of your library. You may play it this turn.
-7: Exile the top ten cards of your library. Choose an instant or sorcery card exiled this way and copy it three times. You may cast the copies without paying their mana costs.
[4]
Barrage of Expendables :R:
Enchantment
Uncommon
:R:, Sacrifice a creature: Barrage of Expendables deals 1 damage to target creature or player.
Grün
Kalonian Tusker :G::G:
Creature - Beast
Uncommon
3/3
Groundshaker Sliver 6:G:
Creature - Sliver
Common
Sliver creatures you control have trample.
5/5
Predatory Sliver 1:G:
Creature - Sliver
Common
Sliver creatures you control get +1/+1.
1/1
Garruk's Horde 5:G::G:
Creature - Beast
Rare
Trample
Play with the top card of your library revealed.
You may cast the top card of your library if it's a creature card. (Do this only any time you could cast this creature card. You still pay the spell's costs.)
7/7
Scavenging Ooze 1:G:
Creature - Ooze
Rare
:G: : Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.
2/2
Vastwood Hydra X:G::G:
Creature - Hydra
Rare
Vastwood Hydra enters the battlefield with X +1/+1 counters on it.
When Vastwood Hydra dies, you may distribute a number of +1/+1 counters equal to the number of +1/+1 counters on Vastwood Hydra among any number of creatures you control.
0/0
Enlarge 3:G::G:
Sorcery
Uncommon
Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able.
Advocate of the Beast 2:G:
Creature - Elf Shaman
Common
At the beginning of your end step, put a +1/+1 counter on target Beast creature you control.
2/3
Hunt the Weak 3:G:
Sorcery
Common
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control.
Megantic Sliver 5:G:
Creature - Sliver
Rare
Sliver creatures you control get +3/+3.
3/3
Into the Wilds 3:G:
Enchantment
Rare
At the beginning of your upkeep, look at the top card of your library. If it's a land card, you may put it onto the battlefield.
Primeval Bounty 5:G:
Enchantment
Mythic Rare
Whenever you cast a creature spell, put a 3/3 green Beast creature token onto the battlefield.
Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control.
Whenever a land enters the battlefield under your control, you gain 3 life.
Rumbling Baloth 2:G::G:
Creature - Beast
Common
4/4
Savage Summoning :G:
Instant
Rare
Savage Summoning can't be countered.
The next creature card you cast this turn can be cast as though it had flash. That spell can't be countered. That creature enters the battlefield with an additional +1/+1 counter on it.
Sporemound 3:G::G:
Creature - Fungus
Common
Whenever a land enters the battlefield under your control, put a 1/1 green Saproling creature token onto the battlefield.
3/3
Woodborn Behemoth 3:G::G:
Creature - Elemental
Uncommon
As long as you control eight or more lands, Woodborn Behemoth gets +4/+4 and has trample.
4/4
Giant Growth :G:
Instant
Common
Target creature gets +3/+3 until end of turn.
Elvish Mystic :G:
Creature - Elf Druid
Common
:T: : Add :G: to your mana pool.
1/1
Lay of the Land :G:
Sorcery
Common
Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.
Rootwalla 2:G:
Creature - Lizard
Common
1:G: : Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn.
2/2
Deadly Recluse 1:G:
Creature - Spider
Common
Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
1/2
Brindle Boar 2:G:
Creature - Boar
Common
Sacrifice Brindle Boar: You gain 4 life.
2/2
Fog :G:
Instant
Common
Prevent all combat damage that would be dealt this turn.
Vastwood Gorger 5:G:
Creature - Wurm
Common
5/6
Garruk, Caller of Beasts 4:G::G:
Planeswalker - Garruk
Mythic Rare
+1: Reveal the top five cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.
-3: You may put a green creature card from your hand onto the battlefield.
-7: You get an emblem with "Whenever you cast a creature spell, you may search your library for a creature card, put it onto the battlefield, then shuffle your library."
[4]
Kalonian Hydra 3:G::G:
Creature - Hydra
Mythic Rare
Trample
Kalonian Hydra enters the battlefield with four +1/+1 counters on it.
Whenever Kalonian Hydra attacks, double the number of +1/+1 counters on each creature you control.
0/0
Manaweft Sliver 1:G:
Creature - Sliver
Uncommon
Sliver creatures you control have "T: Add one mana of any color to your mana pool."
1/1
Naturalize 1:G:
Instant
Common
Destroy target artifact or enchantment.
Witchstalker 1:G::G:
Creature - Wolf
Rare
Hexproof
Whenever an opponent casts a blue or black spell during your turn, put a +1/+1 counter on Witchstalker.
3/3
Voracious Wurm 1:G:
Creature - Wurm
Uncommon
Voracious Wurm enters the battlefield, with X +1/+1 counters on it, where X is the amount of life you've gained this turn.
2/2
Briarpack Alpha 3:G:
Creature - Wolf
Uncommon
Flash
When Briarpack Alpha enters the battlefield, target creature gets +2/+2 until end of turn.
3/3
Verdant Haven 2:G:
Enchantment - Aura
Common
Enchant Land
When Verdant Haven enters the battlefield, you gain 2 life.
Whenever enchanted land is tapped for mana, it's controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).
Plummet 1:G:
Instant
Common
Destroy target creature with flying.
Gladecover Scout :G:
Creature - Elf Scout
Common
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
1/1
Artefakt
Staff of the Wild Magus 3
Artifact
Uncommon
Whenever you cast a green spell or a Forest enters the battlefield under your control, you gain 1 life.
Staff of the Mind Magus 3
Artifact
Uncommon
Whenever you cast a blue spell or an Island enters the battlefield under your control, you gain 1 life.
Guardian of the Ages 7
Artifact Creature - Golem
Rare
Defender
Whenever a creature attacks you or a planeswalker you control, if Guardian of the Ages has defender, it loses defender and gains trample.
7/7
Ring of Three Wishes 5
Artifact
Mythic Rare
Ring of Three Wishes enters the battlefield with three wish counters on it.
5, T, Remove a wish counter from Ring of Three Wishes: Search your library for a card and put that card into your hand. Then shuffle your library.
Sliver Contruct 3
Artifact Creature - Sliver Construct
Common
2/2
Staff of the Death Magus 3
Artifact
Uncommon
Whenever you cast a black spell or a Swamp enters the battlefield under your control, you gain 1 life.
Vial of Poison 1
Artifact
Uncommon
1, Sacrifice Vial of Poison: Target creature gains deathtouch until end of turn.
Ratchet Bomb 2
Artifact
:T: : Put a charge counter on Ratchet Bomb.
:T: , Sacrifice Ratchet Bomb: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Ratchet Bomb.
Staff of the Flame Magus 3
Artifact
Whenever you cast a red spell or a Mountain enters the battlefield under your control, gain 1 life.
Accorder's Shield 0
Artifact - Equipment
Common
Equipped creature gets +0/+03 and has vigilance.
Equip 3
Elixir of Immortality 1
Artifact
Uncommon
2, :T: : You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.
Millstone 2
Artifact
Uncommon
2, :T: : Target player puts the top two cards of his or her library in his or her graveyard.
Darkstell Forge 9
Artifact
Mythic Rare
Artifacts you control are indestructible.
Pyromancer's Gauntlet 5
Artifact
Rare
If a red instant or sorcery spell you control or a red planeswalker you control would deal damage to a parmanent or player, it deals that much damage plus 2 to that permanent or player instead.
Strionic Resonator 2
Artifact
Rare
2, :T: : Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")
Door of Destinies 4
Artifact
Rare
As Door of Destinies enters the battlefield, choose a creature type.
Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies.
Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.
Bubbling Cauldron 2
Artifact
Uncommon
1, :T:, Sacrifice a creature: You gain 4 life.
1, :T:, Sacrifice a creature named Festering Newt: Each opponent loses 4 life. You gain life equal to the life lost this way.
Haunted Plate Mail 4
Artifact - Equipment
Rare
Equipped creature gets +4/+4
0: Until end of turn, Haunted Plate Mail becomes a 4/4 Spirit artifact creature that's no longer an equipment. Activate this ability only if you control no creatures.
Equip: 4
Land
Shimmering Grotto
Land
Common
:T: : Add 1 to your mana pool.
1, :T: : Add one mana of any color to your mana pool.
Mutavault
Land
Rare
:T: : Add 1 to your mana pool.
1: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.
Encroaching Wastes
Land
Uncommon
:T: : Add 1 to your mana pool.
4, :T:, Sacrifice Encroaching Wastes: Destroy target non-basic land.
Mehrfarbig
Token