[TCG + OCG] The Dark Illusion (TCG komplett)

  • TCG The Dark Illusion


    Release: 4. August 2016



    Enthäkt 100 verschiedene Karten:


    8 Secret Rare
    10 Ultra Rare
    14 Super Rare
    20 Rare
    48 Common




    ..:: WORLD PREMIER CARDS ::..


    TDIL-EN081 Ninjitsu Art Notebook
    Continuous Spell Card
    Once per turn: You can send 1 "Ninja" monster from your hand to the Graveyard; Set 1 "Ninjitsu Art" Spell/Trap Card directly from your Deck, except "Ninjitsu Art Notebook"


    TDIL-EN082 Subterror Nemesis Warrior
    EARTH/Warrior - Effect/4/1800/1200
    During either player's turn: You can send 1 "Subterror" monster from your Deck to the Graveyard; Tribute this card and at least 1 other monster so that the original Levels Tributed equal or exceed the Level of that "Subterror" monster in the Graveyard, and if you do, Special Summon that monster in face-up or face-down Defense Position. If a "Subterror Behemoth" monster is flipped face-up while this card is in your Graveyard: You can Special Summon this card. You can only use each effect of "Subterror Nemesis Warrior" once per turn.


    TDIL-EN083 Subterror Behemoth Umastryx
    EARTH/Reptile - Flip - Effect/7/2000/2700
    FLIP: You can target 1 monster your opponent controls; banish it. You can only use this effect of "Subterror Behemoth Umastryx" once per turn.
    When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.


    TDIL-EN084 Subterror Behemoth Stalagmo
    EARTH/Rock - Flip - Effect/10/2800/2100
    FLIP: You can discard 1 "Subterror" monster, and if you do, draw 2 cards. You can only use this effect of "Subterror Behemoth Stalagmo" once per turn.
    When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.


    TDIL-EN085 The Hidden City
    Field Spell Card
    When this card is activated: You can add 1 "Subterror" monster from your Deck to your hand. Once per turn: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position. Once per turn, when an opponent's monster declares an attack: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position, then you can negate the attack. You can only activate 1 "The Hidden City" per turn.


    TDIL-EN086 SPYRAL Super Agent
    EARTH/Warrior - Effect/4/1900/1200
    If this card is in your hand: You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your opponent's Deck, and if you do, Special Summon this card if it is a card of that type. If this card is Special Summoned by the effect of a "SPYRAL" card: You can target 1 Spell/Trap Card your opponent controls; destroy it. You can only use each effect of "SPYRAL Super Agent" once per turn.


    TDIL-EN087 SPYRAL Quik-Fix
    EARTH/Machine - Effect/1/500/400
    If this card is Normal or Special Summoned: You can add 1 "SPYRAL GEAR" card from your Deck to your hand. If this card is in your Graveyard and you control "SPYRAL Super Agent": You can discard 1 card; Special Summon this card, but banish it when it leaves the field.


    TDIL-EN088 SPYRAL GEAR - Drone
    WIND/Machine - Effect/1/100/100
    If this card is Normal or Special Summoned: You can look at the top 3 cards of your opponent's Deck, and if you do, place them on top of their Deck in any order. During either player's turn: You can Tribute this card, then target 1 "SPYRAL" monster you control; it gains 500 ATK for each card your opponent controls. You can banish this card and 1 "SPYRAL" card from your Graveyard, then target 1 "SPYRAL Super Agent" in your Graveyard; add it your hand.


    TDIL-EN089 SPYRAL GEAR - Big Red
    Equip Spell Card
    Activate this card by targeting 1 "SPYRAL" monster in your Graveyard; Special Summon it, and if you do, equip this card to it. It cannot be destroyed by battle. You can only activate 1 "SPYRAL GEAR - Big Red" per turn.



    ..:: OCG ONLY (Japanische Promokarten die in der TCG Version von Shining Victories enthalten sind) ::..


    TDIL-EN090 Heavy Freight Train Derricrane
    EARTH/Machine - Effect/10/2800/2000
    If an EARTH Machine-Type monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, but its original ATK and DEF become halved. You can only use this effect of "Heavy Freight Train Derricrane" once per turn. If this card is detached from an Xyz Monster and sent to the Graveyard to activate that monster's effect: You can target 1 card your opponent controls; destroy it.


    TDIL-EN091 Number 81: Superdreadnought Rail Cannon Super Dora
    EARTH/Machine - Xyz - Effect/Rank 10/3200/4000
    2 Level 10 monsters
    Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; this turn, it is unaffected by other card effects, except its own.


    TDIL-EN092 Revolving Switchyard
    Field Spell Card
    If a Level 10 EARTH Machine-Type monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can activate this effect; your opponent takes no battle damage for the rest of this turn, also Special Summon 1 Level 4 EARTH Machine-Type monster with 1800 or more ATK from your Deck, and if you do, its Level becomes 10. You can send 1 card from your hand to the Graveyard; add 1 Level 10 EARTH Machine-Type monster from your Deck to your hand. You can only use 1 "Revolving Switchyard" effect per turn, and only once that turn.


    TDIL-EN093 Dragodies, the Empowered Warrior
    LIGHT/Warrior - Pendulum - Effect/4/1500/1500
    If this card in your Monster Zone is destroyed by your opponent's attack or card effect: You can add 1 Warrior or Spellcaster-Type monster with 2000 or less ATK from your Deck to your hand during the End Phase of this turn, except "Dragodies, the Empowered Warrior".


    Pendulum Effect:
    Pendulum Scale: 2
    At the start of the Damage Step, if a monster you control battles an opponent's face-up monster: You can discard 1 card; the opponent's monster's ATK and DEF become half its current ATK and DEF (even if this card leaves the field).


    TDIL-EN094 Empowerment
    Field Spell Card
    All Dragon, Warrior, and Spellcaster-Type monsters you control gain 300 ATK and DEF. Once per turn: You can discard 1 card; Special Summon 1 "Empowered Warrior" monster from your Deck. Once per turn: You can banish a total of 4 Warrior-Type and/or Spellcaster-Type monsters from your Graveyard; add 1 "Aether" monster from your Deck to your hand.


    TDIL-EN095 Paleozoic Olenoides
    Normal Trap Card
    Target 1 Spell/Trap Card on the field; destroy it. When a Trap Card on the field is activated while this card is in your Graveyard (except during the Damage Step): You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when leaves the field.


    TDIL-EN096 Paleozoic Hallucigenia
    Normal Trap Card
    Target 1 face-up monster on the field; its ATK and DEF become half its current ATK and DEF until the end of this turn. When a Trap Card on the field is activated while this card is in your Graveyard (except during the Damage Step): You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


    TDIL-EN097 Paleozoic Canadia
    Normal Trap Card
    Target 1 face-up monster your opponent controls; change it to face-down Defense Position. When a Trap Card on the field is activated while this card is in your Graveyard (except during the Damage Step): You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


    TDIL-EN098 Paleozoic Pikaia
    Normal Trap Card
    Discard 1 "Burgesstoma" card, then draw 2 cards. When a Trap Card on the field is activated while this card is in your Graveyard (except during the Damage Step): You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


    TDIL-EN099 Paleozoic Anomalocaris
    WATER/Aqua - Xyz - Effect/Rank 2/2400/0
    3 or more Level 2 monsters
    Unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.

  • [OCG] The Dark Illusion

    Release: 16. April 2016 (Japan)
    Preis: 143 Yen (ohne Steuern)


    80 Karten insgesamt, 5 Karten pro Booster.
    6 Ultra Rare
    10 Super Rare
    18 Rare Card
    48 Common


    TDIL-JP001 Performapal Bot-Eyes Lizard [Rare]
    EARTH/Reptile - Effect/4/1600/1200
    ①: Once, during the turn this card is Normal or Special Summoned: You can send 1 “Odd-Eyes” monster from your Deck to the Graveyard; until the End Phase, this card’s name is treated as a card with the same name as the monster sent to the Graveyard.


    TDIL-JP002 Performapal Gongcat
    EARTH/Beast - Pendelum - Effect/1/100/100
    ①: Once per turn, when your monster attacks or is attacked by an opponent’s monster: You can activate this effect; you take no battle damage from that attack.
    Pendulum Effect:
    Blue 2 / Red 2
    ①: Once per turn, when an opponent’s monster declares a direct attack: You can activate this effect; you take no battle damage from that attack.


    TDIL-JP003 Performapal Extra Shooter [Rare]
    DARK/Spellcaster - Pendelum - Effect/3/800/1100
    ①: Once per turn: You can banish 1 monster from your Extra Deck, then target 1 card in either player’s Pendulum Zone; destroy that card, then inflict 300 damage to your opponent.
    Pendulum Effect:
    Blue 6 / Red 6
    The Pendulum Effect of “Performapal Extra Shooter” can only be used once per turn, and during the turn this effect is activated, you cannot Pendulum Summon.
    ①: Inflict 300 damage to your opponent for every face-up Pendulum Monster in your Extra Deck.


    TDIL-JP004 Performapal Barrier Balloon Baku
    EARTH/Beast - Effect/5/1000/2000
    The ② effect of “Performapal Barrier Balloon Baku” only be used once per turn. ①: During damage calculations when a monster you control battles an opponent’s monster: You can discard this card; you take no damage from that battle. ②: When/If your opponent’s monster attacks you directly while this card is in your Graveyard: You can discard 1 “Performapal” monster; Special Summon this card from your Graveyard.


    TDIL-JP005 Performapal Rubber Mutton
    EARTH/Beast - Pendelum - Effect/5/900/2500
    ①: Once per turn, when one of your monsters attacks or is attacked by an opponent’s monster, you can activate this effect: your monster is not destroyed by that battle.
    Pendulum Effect:
    Blue 1 / Red 1
    ①: Once per turn, when one of your monsters attacks or is attacked by an opponent’s monster, you can activate this effect: your monster is not destroyed by that battle.


    TDIL-JP006 Performapal Bubbulldog
    EARTH/Beast - Pendelum - Effect/6/2300/1000
    ①: When this card is Special Summoned from your Extra Deck: You can activate this effect; this turn, monsters you control that were Special Summoned from the Extra Deck cannot be destroyed by card effects.
    Pendulum Effect:
    Blue 5 / Red 5
    ①: If 1 or more monsters you control that were Special Summoned from the Extra Deck would be destroyed by battle or card effect, and none of them are Pendulum Monsters, you can destroy this card instead.


    TDIL-JP007 Performapal Radish Horse
    EARTH/Plant - Pendelum - Effect/4/500/2000
    ①: If your opponent controls Special Summoned monsters, and you don’t control more monsters than your opponent, you can Special Summon this card (from your hand) ②: Once per turn: Target 1 face-up monster you control and 1 face-up monster your opponent controls; until the end of this turn, that opponent’s monster loses ATK equal to this card’s AKT and your monster gains ATK equal to this card’s ATK.
    Pendulum Effect:
    Blue 3 / Red 3
    ①: Once per turn: Target 1 face-up monster your opponent controls and a “Performapal” monster you control; your opponent’s monster loses ATK equal to the ATK of your target “Performapal” monster.


    TDIL-JP008 Performapal Life Swordsman
    LIGHT/Warrior - Effect/1/0/0
    ①: When your opponent gains LP: You can Special Summon this card from your hand, and if you do, this card’s ATK becomes equal to the amount of LP your opponent gained. ②: You can Tribute this card to target 1 face-up monster you control; that monster gains 1000 ATK until the end of the turn.


    TDIL-JP009 Acrobat Magician [Super Rare]
    DARK/Spellcaster - Pendelum - Effect/5/800/2300
    ①: If a Spell or Trap Card’s activation is negated: You can Special Summon this card from your hand. ②: When this card is destroyed by battle: You can place this card in your Pendulum Zone.
    Pendulum Effect:
    Blue 2 / Red 2
    The Pendulum Effect of “Acrobat Magician” can only be used once per turn. ①: When a monster(s) on your field is destroyed by an effect: Special Summon this card from the Pendulum Zone.


    TDIL-JP010 D/D Savant Thomas
    DARK/Fiend - Pendelum - Effect/8/1800/2600
    You can only use the Pendulum Effect of “D/D Savant Thomas” once per turn. ①: During your Main Phase: You can activate this effect; Add to your hand 1 face-up “D/D” Pendulum Monster from your Extra Deck. You can only use this Pendulum Effect of “D/D Savant Thomas” once per turn.
    Pendulum Effect:
    Blue 6 / Red 6
    You can only use the Monster Effect of “D/D Savant Thomas” once per turn. ①: You can target 1 “D/D” card in your Pendulum Zone; any battle damage your opponent takes becomes halved for the rest of this turn, also destroy it, and if you do, Special Summon in Defense Position 1 Level 8 “D/D/D” monster from your Deck, but its effects are negated this turn.


    TDIL-JP011 D/D Savant Nikola
    DARK/Fiend - Pendelum - Effect/6/2000/2000
    The Monster Effect of “D/D Savant Nikola” can only be used once per turn. ①: If this card in a Pendulum Zone is destroyed: You can target 1 “D/D/D” monster you control; return that monster to your hand, then place up to 2 “D/D” Pendulum monsters from your Extra Deck and place them into your Pendulum Zones. The Pendulum Effects of those cards cannot be activated this turn.
    Pendulum Effect:
    Blue 8 / Red 8
    ①: You cannot Pendulum Summon monsters, except “D/D” monsters. This effect cannot be negated. ②: Once per turn: You can discard 1 “D/D/D” monster from your hand, then target 1 Level 6 or lower “D/D” monster you control; that monster gains 2000 ATK and DEF until the end of the turn.


    TDIL-JP012 Blackwing – Tornado the Reverse Wind
    DARK/Winged Beast - Effect/4/1000/1200
    ①: If your opponent controls a Special Summoned monster, when this card is Normal Summoned: You can target 1 “Blackwing” Tuner monster in your Graveyard; Special Summon that monster, but that monster’s effects are negated, and you cannot Special Summon monsters for the rest of this turn, except for “Blackwing” monsters.


    TDIL-JP013 Blackwing – Gofu the Hazy Shadow
    DARK/Winged Beast - Tuner - Effect/5/0/0
    Cannotbe Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control no monsters. ①: When this card is Special Summoned from your hand, you can Special Summon 2 “Hazy Shadow Tokens” (Winged Beast/DARK/Level 1/ATK 0/DEF 0). These Tokens cannot be Tributed or used as materials for a Synchro Summon. ②: Banish this card and a monster that is not a Tuner Monster from your field and target a “Blackwing” Synchro Monster in your Graveyard which has the same Level as the 2 monsters combined; Special Summon that monster and it is treated as a Tuner.


    TDIL-JP014 Red Wolf
    FIRE/Fiend - Effect/6/1400/2200
    ①: You can activate this effect when you successfully Normal Summon a "Resonator" Monster. Special Summon this card from your hand. The ATK of this card Special Summoned by this effect is halved.


    TDIL-JP015 Red Gardna
    FIRE/Fiend - Effect/4/0/2000
    ①: When your opponent activates a card or effect while you control a “Red Dragon Archfiend” monster: You can send this card from your hand to the Graveyard; during this turn, monsters you control cannot be destroyed by your opponent’s card effects.


    TDIL-JP016 Red Mirror [Rare]
    FIRE/Fiend - Effect/1/0/0
    The ① and ② effects of “Red Mirror” can each only be used once per turn, respectively. ①: When your opponent’s monser declares an attack: You can send this card from your hand to the Graveyard, then target 1 FIRE Fiend-Type Monster in your Graveyard, except “Red Mirror”; add that monster to your hand. ②: If this card is in your Graveyard, and you Synchro Summon a monster: You can add this card from your Graveyard to your hand. This effect cannot be activated during the turn this card is sent to the Graveyard.


    TDIL-JP017 Magician of Black Illusion [Super Rare]
    DARK/Spellcaster - Effect/7/2100/2500
    Effect ① and ③ of "Magician of Black Illusion" can each only be used once per turn. ①: You can activate this effect if you activate the effect of a Magic or Trap Card during your opponent's turn. Special Summon this card from your hand. ②: While this card is in the Monster Zone, its name is treated as "Dark Magician". ③: Once, while this card is face-up on the field, you can activate this effect if you activate the effect of a Magic or Trap Card by targeting 1 "Dark Magician" in your Graveyard. Special Summon that Monster.


    TDIL-JP018 Magician's Robe [Rare]
    DARK/Spellcaster - Effect/2/700/2000
    Effect ① and ② of "Magician's Robe" can each only be used once per turn. ①: You can activate this effect during your opponent's turn by discarding 1 Magic or Trap Card. Special Summon 1 "Dark Magician" from your Deck. ②: You can activate this effect if you activate the effect of a Magic or Trap Card during your opponent's turn while this card was in your Graveyard. Special Summon this card from your Graveyard. If this card Special Summoned by this effect is removed from the field, it is removed from play.


    TDIL-JP019 Magician's Rod [Rare]
    DARK/Spellcaster - Effect/3/1600/100
    Effect ① and ② of "Magician's Rod" can each only be used once per turn. ①: You can activate this effect when this card is successfully Normal Summoned. Add 1 Magic or Trap Card that lists "Dark Magician" in its text from your Deck to your hand. ②: You can activate this effect if you activate the effect of a Magic or Trap Card during your opponent's turn while this card is in your Graveyard by Releasing 1 Spellcaster-Type Monster you control. Add this card from your Graveyard to your hand.


    TDIL-JP020 Master Pendulum, the True Dracoslayer [Ultra Rare]
    LIGHT/Dragon - Effect/8/2950/2950
    Cannotbe Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 2 monsters you control (1 “Dracoslayer” and 1 “Dracoverlord”). ①: Once per turn, during either player’s turn, when a card or effect is activated: You can negate that activation. ②: If this card on the field is destroyed by your opponent’s card (by battle or card effect): You can Special Summon 1 “Dracoslayer” monster and 1 “Dracoverlord” monster from your Deck.


    TDIL-JP021 Metalphosis Steeleren
    FIRE/Psi - Pendulum - Effect/2/0/2100
    Normal Monster
    Pendulum Effect:
    Blue 8 / Red 8
    ①: Once per turn, you can activate this effect by targeting 1 other face-up card you control. Destroy that card, and set 1 "Metalphosis" Magic or Trap Card from your Deck to your field.


    TDIL-JP022 Metalphosis Silvbird
    FIRE/Psi - Pendulum - Effect/3/1700/100
    Normal Monster
    Pendulum Effect:
    Blue 1 / Red 1
    ①: Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 “Metalphosis” Spell/Trap Card directly from your Deck.


    TDIL-JP023 Metalphosis Goldriver
    FIRE/Psi - Pendulum - Effect/4/1900/500
    Normal Monster
    Pendulum Effect:
    Blue 1 / Red 1
    ①: Once per turn, you can activate this effect by targeting 1 other face-up card you control. Destroy that card, and set 1 "Metalphosis" Magic or Trap Card from your Deck to your field.


    TDIL-JP024 Metalphosis Wolflame [Rare]
    FIRE/Psi - Pendulum - Effect/7/2400/2000
    Normal Monster
    Pendulum Effect:
    Blue 8 / Red 8
    ①: Once per turn, you can activate this effect by targeting 1 other face-up card you control. Destroy that card, and set 1 "Metalphosis" Magic or Trap Card from your Deck to your field.


    TDIL-JP025 True Dracoemperor Agnismazdo Vanisher [Super Rare]
    LIGHT/Wyrm - Effect/9/2900/1900
    You can only use the ① and ② effects of “True Dracoemperor Agnismazdo Vanisher” once per turn, each. ①: Destroy monsters you control or in your hand, including a FIRE monster, except this card, to Special Summon this card from your hand. If you destroyed 2 FIRE monsters, you can banish 1 card from your opponent’s side of the field or Graveyard. ②: If this card is destroyed by a card effect: Add 1 non-FIRE Wyrm-Type monster from your Graveyard to your hand.


    TDIL-JP026 Dinomist Ankylos
    WATER/Machine - Pendulum - Effect/4/1500/2000
    ①: All monsters destroyed by “Dinomist” monsters you control by battle are banished instead.
    Pendulum Effect:
    Blue 6 / Red 6
    ①: Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another “Dinomist” card(s) you control, then destroy this card.


    TDIL-JP027 Tramid Dancer
    EARTH/Rock - Effect/3/600/1900
    ①: Once per turn: You can target 1 “Tramid” card in your Graveyard; shuffle it into the Deck, and if you do, Rock-Type monsters you currently control gain 500 ATK and DEF. ②: Once per turn, during your opponent’s turn: You can target 1 “Tramid” Field Spell Card you control; send it to the Graveyard, and if you do, activate 1 “Tramid” Field Spell Card with a different name from your Deck (this is a Quick Effect).


    TDIL-JP028 Tramid Hunter
    EARTH/Rock - Effect/3/1400/1100
    ①: During your Main Phase, if there is a face-up Field Spell Card on the field, you can Normal Summon 1 Rock-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) ②: Once per turn, during your opponent’s turn: You can target 1 “Tramid” Field Spell Card you control; send it to the Graveyard, and if you do, activate 1 “Tramid” Field Spell Card from your Deck with a different name from that Field Spell Card (this is a Quick Effect).

    TDIL-JP029 Tramid Master [Rare]
    EARTH/Rock - Effect/4/1800/700
    ①: Once per turn: You can send 1 “Tramid” card you control to the Graveyard, then target 1 Set card on the field; destroy it. ②: Once per turn, during your opponent’s turn: You can target 1 “Tramid” Field Spell Card you control; send it to the Graveyard, and if you do, activate 1 “Tramid” Field Spell Card directly from your Deck, except a card with the sent card’s name (this is a Quick Effect).

    TDIL-JP030 Tramid Sphinx [Super Rare]
    EARTH/Rock - Effect/10/2500/2500
    Cannot be Normal Summoned/Set. Must be Special Summoned by a “Tramid” card’s effect, and cannot be Special Summoned by other ways. ①: If a “Tramid” card you control, except “Tramid Sphinx”, is destroyed by battle or card effect: You can Special Summon this card from your hand. ②: While you control another “Tramid” card, this card gains ATK and DEF equal to the number of Field Spell Cards with different names in your Graveyard x 500, also your opponent’s monsters cannot attack unless they attack “Tramid Sphinx”.


    TDIL-JP031 Shiranui Sage [Rare]
    FIRE/Zombie - Effect/4/500/0
    You can only use each effect of “Shiranui Sage” once per turn. ①: You can Tribute 1 Zombie-Type monster you control; Special Summon 1 Zombie-Type Tuner Monster with 0 DEF from your Deck. ②: If this card is banished: You can target 1 of your banished “Shiranui” monsters, except “Shiranui Sage”; Special Summon it. When you activate this effect while there is aface-up “Shiranui Style Synthesis”, you can target 2 monsters instead.


    TDIL-JP032 Toon Dark Magician [Rare]
    DARK/Spellcaster - Effect/7/2500/2100
    ①: Cannot attack the turn it is Summoned. ②: While you control “Toon World” and your opponent controls no Toon monsters, this card can attack your opponent directly. ③: Once per turn: You can discard 1 “Toon” Card or “Manga Ryu-Ran” your hand to activate one of the following.
    ● Special Summon 1 Toon Monster from your Deck, ignoring the Summoning conditions, except “Toon Dark Magician”.
    ● Add 1 “Toon” Spell or Trap Card from your Deck to your hand.


    TDIL-JP033 Scape Ghost [Rare]
    DARK/Undead - Tuner - Flip - Effect/1/0/0
    ①: You can activate this effect if this card is flipped face-up. Special Summon any number of " Black Sheep Token" (Undead-Type/DARK/Level 1/ATK 0/DEF 0) to your field.


    TDIL-JP034 Block Dragon
    EARTH/Rock - Effect/8/2500/3000
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 3 EARTH monsters from your hand and/or Graveyard, and cannot be Special Summoned by other ways. ①: Rock-Type monsters you control cannot be destroyed, except by battle. ②: If this card is sent from the field to the Graveyard: You can add up to 3 Rock-Type monsters from your Deck to your hand whose total Levels equal 8. You can only use this effect of “Block Dragon” once per turn.


    TDIL-JP035 Amaterasu [Super Rare]
    LIGHT/Fairy - Spirit - Effect/9/3000/3000
    Cannot be Normal or Special Summoned. ①: During either player’s turn, when your opponent activates a card or effect that targets this face-down card: You can change this card to face-up Defense Position; draw 1 card. ②: If this card is flipped face-up: Banish all cards on the field (other than this card). ③: During the End Phase, if this card was flipped face-up this turn: Return this card to the hand.


    TDIL-JP036 Black Dragon Ninja [Rare]
    DARK/Beast - Effect/7/2800/1600
    Cannot be Special Summoned, except by the effect of a “Ninja” monster or “Ninjitsu Art” card. ①: Once per turn, during either player’s turn: You can send from your hand/field to the Graveyard, 1 “Ninja” monster and 1 “Ninjitsu Art” card, then target 1 monster on the field; banish it. ②: If this face-up card leaves the field: Special Summon as many monsters banished by this card’s effect to their owner’s field as possible.


    TDIL-JP037 Magic Strider
    EARTH/Warrior - Effect/4/1800/600
    ①: If this card is in your hand, you can activate this effect by targeting 1 face-up Magic card you control and 1 face-up Magic card your opponent controls. Remove those cards from play, and Special Summon this card from your hand.


    TDIL-JP038 Electrifying Mustangun
    LIGHT/Thunder - Effect/4/1600/1500
    Cannot be Normal Summoned/Set. Cannot be Special Summoned, except by a card effect during the Main Phase 1 of a turn you haven’t Special Summoned. ①: Twice per turn, this card cannot be destroyed by battle. ②: Each turn, the turn player can only Special Summon up to the number of times they have attacked that turn.


    TDIL-JP039 Totem Five
    FIRE/Rock - Effect/3/500/200
    ①: If you Special Summoned 5 monsters at the same time, including this card: Destroy as many cards your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each destroyed.


    TDIL-JP040 Tuning Gum
    DARK/Fiend - Tuner- Effect/1/400/1200
    You can only use the ① effect of “Tuning Gum” once per turn. ①: Target 1 face-up monster you control; that monster is treated as a Tuner this turn. During the turn this effect is activated, only Synchro Monsters you control can declare an attack. ②: When a card or effect targets only 1 Synchro Monster you control: You can banish this card from the Graveyard; negate that activation.


    TDIL-JP041 Wrecker Panda [Normal Rare]
    EARTH/Beast - Effect/2/800/800
    ①: You can pay 500 LP during either Standby Phase; Send the top card of your Deck to the Graveyard. If it was a monster, this card gains 200 ATK and DEF times that monster’s Level. ②: If this monster is destroyed by your opponent (by battle or by card effect) and sent to the Graveyard: You can add a monster with the lowest Level from your Graveyard to your hand.


    TDIL-JP042 Fairy Tail – Shirayuki [Normal Rare]
    LIGHT/Spellcaster - Effect/4/1850/1000
    ①: If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position. ②: During either player’s turn, if this card is in your Graveyard: You can banish a total of 7 cards from your hand, field, and/or Graveyard (except this card); Special Summon this card from your Graveyard.


    TDIL-JP043 Metalphosis Adamante
    FIRE/Psi - Fusion - Effect/5/2500/2500
    1 “Metalphosis” monster + 1 monster with 2500 or less ATK


    TDIL-JP044 Metalphosis Orihulk [Rare]
    FIRE/Psi - Fusion - Effect/8/2800/2200
    2 x "Metalphosis" Monster
    ①: If a "Metalphosis" monster you control attacks a Defense Position Monster, and its ATK exceeds that Monster's DEF, inflict the difference as Battle Damage. ②: If this card is sent from the field to the Graveyard, you can activate this effect by targeting 1 card on the field. Destroy that card.


    TDIL-JP045 Metalphosis Cardinal
    FIRE/Psi - Fusion- /9/3000/3000
    1 "Metalphosis" Monster + 2 Monster with 3000 ATK or less


    TDIL-JP046 Nirvana High Paladin [Ultra Rare]
    DARK/Spellcaster - Synchro - Pendelum - Effect/10/3300/2500
    1 Tuner + 1 or more non-Tuner Synchro Monsters
    If you would Synchro Summon this card, You can treat 1 Pendulum Summoned Pendulum Monster you control as a Tuner. ①: If this card is Synchro Summoned using a Pendulum Summoned Pendulum Monster as the Tuner: You can target 1 card in your Graveyard: Add that card to your hand. ②: If card is destroys an opponent’s monster by battle: You can halve your opponent’s LP. ③: If this card in the Monster ZOne is destroyed (by battle or card effect): Place this card in a Pendulum Zone.
    Pendulum Effect:
    Blue 8 / Red 8
    ①: If your Pendulum Monster attacks, that monster is not destroyed by battle, and battle damage you take as a result becomes 0. ②: At the end of Damage Step of your Pendulum Monster’s attack: Until the end of the turn, all monsters your opponent controls lose ATK equal to that attacking monster’s ATK.


    TDIL-JP047 Assault Blackwing – Sayo the Hidden Rain
    DARK/Winged-Beast - Synchro - Effect/2/800/100
    1 Tuner + 1 or more non-Tuner monsters
    ①: If this card is Synchro Summoned using a “Blackwing” monster as Material, it is treated as a Tuner monster while face-up on the field. ②: Up to twice per turn, this card cannot be destroyed by battle.


    TDIL-JP048 Assault Blackwing – Sohaya the May Rain [Rare]
    DARK/Winged-Beast - Synchro - Effect/5/1500/2000
    1 Tuner + 1 or more non-Tuner monsters
    The ② and ③ effects of “Assault Blackwing – Sohaya the May Rain” can only be used once per turn, respectively. ①: If this card is Synchro Summoned using a “Blackwing” monster as Material, it is treated as a Tuner monster while face-up on the field. ②: When this card is Synchro Summoned: You can target 1 “Assault Blackwing” monster in your Graveyard; Special Summon that monster. ③: If this card was sent to the Graveyard this turn: You can banish 1 other “Assault Blackwing – Sohaya the May Rain” from your Graveyard; Special Summon this card.


    TDIL-JP049 Assault Blackwing – Onimaru the Divine Swell [Ultra Rare]
    DARK/Winged-Beast - Synchro - Effect/12/3000/2000
    1 Tuner + 1 or more non-Tuner monsters
    The (3) effect of “Assault Blackwing – Onimaru the Divine Swell” can only be used once per Duel. ①: If this card is Synchro Summoned using a “Blackwing” monster as Material, it is treated as a Tuner monster while face-up on the field ②: This card cannot be destroyed by card effects. ③: You can target 1 “Blackwing” monster in your Graveyard; this card’s Level becomes the same as the target’s. ④: If this card was Synchro Summoned using only Synchro Monsters as the Synchro Materials, if this card attacks, during the damage step, this card gains 3000 ATK.


    TDIL-JP050 Red Dragon Archfiend Tyrant [Ultra Rare]
    DARK/Dragon - Synchro - Effect/10/3500/3000
    2 Tuners + 1 or more non-Tuner Monsters
    This card cannot be Special Summoned except by Synchro Summoned. The ① and ② effects of “Red Dragon Archfiend Tyrant” can only be used once per turn, respectively. ① During your Main Phase 1: You can destroy all cards on the field, except this card. During this turn, monsters you control other than this card cannot attack. ② When a Spell or Trap Card is activated during the Battle Phase: Negate that card’s activation and destroy it, then this card gains 500 ATK.


    TDIL-JP051 Coral Dragon [Ultra Rare]
    WATER/Dragon - Synchro - Tuner - Effect/6/2400/500
    1 Tuner + 1 or more non-Tuner monsters
    The ② effect of “Coral Dragon” can only be used once per turn. ①: Once per turn: You can discard a card, then target a card your opponent controls; destroy that target. ②: If this Synchro Summoned card is sent to the Graveyard: Draw 1 card.


    TDIL-JP052 Ebon Void Magician [Ultra Rare]
    DARK/Spellcaster - Xyz - Effect/Rank 7/2300/2800
    2 x Level 7 Spellcaster-Type Monster
    ①: While this card with Xyz Material is in the Monster Zone, you can activate Quick-Play Magic and Trap Cards from your hand during your opponent's turn. If you do, remove 1 Xyz Material from this card during the activation. ②: You can activate this effect if this Xyz Summoned card is sent to the Graveyard by your opponent's effect or is destroyed by battle and sent to the Graveyard. Special Summon 1 DARK Spellcaster-Type Monster from your hand or Deck. Afterwards, you can select 1 card on the field and destroy it.


    TDIL-JP053 Super Hippo Carnival [Rare]
    Quick-Play Spell Card
    ①: Special Summon 1 “Performapal Hip Hippo” from your hand, Deck or Graveyard, then you can Special Summon as many “Hippo Tokens” (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) as possible, but these Tokens cannot be Tributed. You cannot Special Summon monsters from the Extra Deck while a “Hippo Token” is in a Monster Zone. For the rest of this turn after this card resolves, if a “Hippo Token” was Special Summoned by this effect, your opponent cannot target monsters for attacks, except “Hippo Tokens”.


    TDIL-JP054 Lunalight Perfume
    Normal Spell Card
    ①: Target 1 “Lunalight” monster in your Graveyard; Special Summon that monster ②: Banish this card from your Graveyard, then discard 1 card from your hand; add 1 “Lunalight” monster from your Deck to your hand.


    TDIL-JP055 Frightfur Sanctuary
    Continuous Spell Card
    Activate this card by discarding 1 card and sending 2 “Frightfur” monsters from your Extra Deck to the Graveyard. ①: All Fusion Monsters you control are treated as “Frightfur” monsters. ②: If this card is sent to the Graveyard: You can target 1 “Frightfur” Fusion Monster in your Graveyard; return it to the Extra Deck.


    TDIL-JP056 Forbidden Dark Contract with the Swamp King
    Continuous Spell Card
    ①: Once per turn: You can Special Summon 1 “D/D/D” monster from your hand in Defense Position, but its effects are negated. ②: Once per turn: You can Fusion Summon 1 Fiend-Type Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials, including the monster Special Summoned by this card’s (1)st effect. ③: Once per turn, during your Standby Phase: Take 2000 damage.


    TDIL-JP057 Dark Magic Circle [Super Rare]
    Continuous Spell Card
    Effect ① and ② of "Dark Magic Circle" can each only be used once per turn. ①: When you activate this card, look at the top 3 cards from your deck. If there is a "Dark Magician" or a Magic or Trap Card that lists "Dark Magician" in its text among them, you can reveal that 1 card to your opponent and add it to your hand. Return the other cards in any order to the top of your deck. ②: If you Normal Summon or Special Summon a "Dark Magician", you can activate this effect by targeting 1 card your opponent controls. Remove that card from play.


    TDIL-JP058 Illusion Magic
    Quick-Play Spell Card
    You can activate only 1 "Illusion Magic" per turn. ①: Activate this card by Releasing 1 Spellcaster-Type Monster your control. Add up to 2 "Dark Magician" from your Deck or Graveyard to your hand.


    TDIL-JP059 Magic Expand
    Quick-Play Spell Card
    ①: Apply these effects, in sequence, depending on the total number of copies of “Dark Magician” and “Dark Magician Girl” on the field and in the Graveyards.
    ● 1 or more: 1 DARK Spellcaster-Type monster on the field gains 1000 ATK until the end of this turn.
    ● 2 or more: This turn, your opponent cannot activate cards or effects in response to the activations of your Spell/Trap Cards and effects, also Spell/Trap Cards you control cannot be destroyed by your opponent’s card effects.
    ● 3 or more: All DARK Spellcaster-Type monsters you control are unaffected by your opponent’s card effects until the end of this turn.


    TDIL-JP060 Metamor Formation
    Field Spell Card
    ①: “Metalphosis” monsters you control gain 300 ATK and DEF. ②: While you have a “Metalphosis” card in your Pendulum Zone, non-Effect “Metalphosis” monsters you control are unaffected by your opponent’s card effects.


    TDIL-JP061 Metalphosis Fusion [Rare]
    Normal Spell Card
    Effect ② of "Metalphosis Fusion" can onle be used once per turn. ①: Send from your hand or that you control, Fusion Material Monsters listed on a "Metalphosis" Fusion Monster Card to the Graveyard, and Special Summon that Fusion Monster from the Extra Deck. ②: You can activate this effect if this card is in the Graveyard. Shuffle this card in your Graveyard back to your Deck. Afterwards, draw 1 card.


    TDIL-JP062 Tramid Fortress
    Field Spell Card
    The ③ effect of “Tramid Fortress” can only be used once per turn. ①: Rock-Type monsters on the field gain 500 DEF. ②: “Tramid” monsters on the field cannot be destroyed by card effects. ③: If this face-up card in the Field Zone is sent to the Graveyard, you can target 1 “Tramid” monster in your Graveyard; add it to your hand.


    TDIL-JP063 Tramid Cruiser
    Field Spell Card
    The ③ effect of “Tramid Cruiser” can only be used once per turn. ①: Each time a Rock-Type monster is Normal Summoned, gain 500 LP. ②: If a “Tramid” monster is Normal Summoned: You can draw 1 card, then discard 1 card. ③: If this face-up card is sent from the Field Zone to the Graveyard: You can add to your hand 1 “Tramid” monster from your Deck.


    TDIL-JP064 Tramid King Golem
    Field Spell Card
    The ③ effect of “Tramid King Golem” can only be used once per turn. ①: Rock-Type monsters on the field gain 500 ATK. ②: If a “Tramid” monster you control battles, your opponent cannot activate cards or effects until the end of the Damage Step. ③: If this face-up card is sent from the Field Zone to the Graveyard: You can Special Summon 1 “Tramid” monster from your hand.


    TDIL-JP065 Cosmic Cyclone [Super Rare]
    Quick-Play Spell Card
    ①: Pay 1000 Lp, then target 1 Spell/Trap Card on the field; banish it.


    TDIL-JP066 Pot of Cupidity [Super Rare]
    Normal Spell Card
    You can only activate “Pot of Cupidity” once per turn. ① Banish the top 10 cards of your Deck face-down; draw 2 cards.


    TDIL-JP067 Semi Spell Zone
    Field Spell Card
    Activate this card at only at the start of your Main Phase 1 or Main Phase 2. ①: During each player’s Main Phase 1, monsters on the field cannot be targeted by, or destroyed by, their controller’s opponent’s card effects.②: You cannot activate or Set Field Spell Cards.


    TDIL-JP068 Card of Soul [Normal Rare]
    Normal Spell Card
    You can only activate 1 “Card of Soul” per turn. ①: Look through your Deck, then you can add 1 monster whose ATK and DEF total equal your LP from your Deck to your hand.


    TDIL-JP069 Fusion Death Waltz
    Normal Trap Card
    ①: Target 1 “Frightfur” Fusion Monster you control and 1 Fusion Monster the opponent controls; destroy all Special Summoned monsters on the field other than the targeted monsters, then a player whose monsters were destroyed by this effect takes damage equal to the sum of the ATK of the targeted monsters.


    TDIL-JP070 King Scarlet
    Continuous Trap Card
    ①: When your “Red Dragon Archfiend” monster battles, during damage calculation: your monster cannot be destroyed by battle, and then special summon this card as a Normal Monster Card (Fiend-Type Tuner/FIRE/Level 1/ATK 0/DEF 0) in the Monster Zone. (This card is still treated as a Trap Card.)


    TDIL-JP071 Magician's Navigate [Rare]
    Normal Trap Card
    ①: Special Summon 1 "Dark Magician" from your hand. Afterwards, Special Summon 1 Level 7 or lower DARK Spellcaster-Type Monster from your Deck. ②: If you control a "Dark Magician", you can activate this effect by removing this card in your Graveyard from play and targeting 1 face-up Magic or Trap Card your opponent controls. Until the end of the turn, negate the effect of that card. This effect cannot be activated during the turn this card was sent to the Graveyard.


    TDIL-JP072 Metalphosis Counter
    Normal Trap Card
    ①: If a card you control is destroyed (by battle or by card effect): Special Summon 1 “Metalphosis” monster from your Deck. ②: Banish this card from your Graveyard; add 1 face-up “Metalphosis” Pendulum Monster from your Extra Deck to your hand. This effect cannot be activated the turn this card is sent to the Graveyard.


    TDIL-JP073 Metalphosis Combination
    Continuous Trap Card
    ①: Once per turn, if a Fusion Monster is Fusion Summoned, you can activate this effect by targeting 1 "Metalphosis" Monster in your Graveyard with a Level lower than that Fusion Monster. Special Summon that Monster. ②: You can activate this effect if this card on the field is sent to the Graveyard. Add 1 "Metalphosis" Monster from your Deck to your hand.


    TDIL-JP074 Tramid Pulse
    Continuous Trap Card
    ①: Once per turn: you can banish a total of 2 Rock-Type monsters and/or Field Spell Cards from your Graveyard, then activate 1 of these effects. ● Target 1 face-up card on the field, except this card; destroy it. ● Target 1 Rock-Type monster in your Graveyard; Special Summon it in Defense Position. ● Target up to 3 Field Spell Cards in your Graveyard; shuffle them into the Deck, then draw 1 card.


    TDIL-JP075 Destruction Sword Reminiscence
    Normal Trap Card
    ①: Discard 1 “Destruction Sword” card; Special Summon 1 “Buster Blader” monster from your Deck. ②: You can banish this card from your Graveyard; Fusion Summon 1 “Buster Blader, the Dragon Destroyer Swordsman” from your Extra Deck by banishing Fusion Materials from your Graveyard.


    TDIL-JP076 Endless Trap Hole [Super Rare]
    Normal Trap Card
    ①: When the opponent Summons a monster: change it to face-down Defense Position. Its Battle Position cannot be changed.


    TDIL-JP077 Premature Return [Super Rare]
    Normal Trap Card
    ①: Banish 1 card from your hand, then target 1 of your banished monsters; Special Summon that monster in face-down Defense Position.


    TDIL-JP078 Joining Forces
    Normal Trap Card
    ①: Discard 1 monster, then target 1 face-up monster on the field; its ATK and DEF become equal to the ATK and DEF of the monster discarded to activate this card, until the end of this turn. Monsters cannot attack your opponent directly during the turn this card is activated.


    TDIL-JP079 Pendulum Hole
    Counter Trap Card
    ①: If either you or your opponent Pendulum Summons: Negate that Pendulum Summon, and return those cards to the owner’s Deck.


    TDIL-JP080 Examination [Normal Rare]
    Normal Trap Card
    ①: When an opponent’s monster declares an attack: look at your opponent’s hand, and if there is a Monster Card, negate that attack, then choose 1 monster from the opponent’s hand and discard it.

  • Nice ^^
    Dann kommen wahrscheinlich endlich mal Eternal Soul, Ebon Illusion Magician etc. raus

    Das muss nicht unbedingt sein.


    1. DasMunkeln bezieht sich auf den Core Teil des Sets, die von dir genannten Karten sind OCG ja aber bereits erschienen.
    2. Eternal Soul (und die anderen neueren DM Karten) wurde in einem Special Pack zum 15. Geburtstag von Yugi im OCG veröffentlicht. Ich kann mir vorstellen, dass Konami auch im TCG den feiern will und es wäre doch ein wenig "unpraktisch" einen Verkaufsgrund für dieses Pack, wenn es das ich TCG auch geben wird, herauszunehmen und wo anders rein zu packen.
    3. Ebon Illusion Magician ist bereits im TCG als Jump Promo Karte erschienen und da sie weder eine WPC Karte ist, noch eine OCG Karte die als OCG Import kommen könnte, halte ich es im Booster eher für unwahrscheinlich und denke eher, dass er ne Chance in Special Products wie Premium Gold und konsorten für die breite Masse erhältlich zu werden.

  • Wäre irgendwie logisch, würde Dark Magician Support kriegen. Man kriegt in letzter Zeit so viele Reprints von ihm und seinem persönlichen Support, da würde gänzlich neuer Suppot auch nicht schaden. Man darf gespannt sein, ob da wirklich was kommt!

  • Wenn man sich den ganzen Legacy-Support ansieht der bisher in der jüngsten Zeit gekommen ist dann ist diese Vermutung eigentlich nicht aus der Luft gegriffen:


    Red Eyes
    Blue Eyes
    Buster Blader
    Black Luster Soldier

    “Your living is determined not so much by what life brings to you as by the attitude you bring to life; not so much by what happens to you as by the way your mind looks at what happens.”


    “Out of suffering have emerged the strongest souls; the most massive characters are seared with scars.”


    Respect yourself. Respect others. Take responsibility for your actions.


  • Herbeigerufener Totenkopf könnte auch support bekommen. Es gibt ja auch noch den Magier der den rufen kann (es gibt ja auch einen Magier für buster blader und gaia, der in gewissen Sinne Support bekommen hat)


    Herbeigerufener Totenkopf hat sozusagen mit den Erzunterweltlern in Shadow Specters Support bekommen ;)


    Ich bete für Dunklen Magiern Support! Eternal Soul ist schon ein richtige gute Karte die zeigt wie viel Potential das ganze hat. Wenn da noch mehr kommt kann da ein richtig gutes Deck raus werden.

  • mal noch´n paar Pendulum-Magician´s
    nur leider dauert es noch, bis dieses Set kommt... MENO ||


    hätte vor Blue-Eyes oder Red-Eyes kommen soll´n :thumbsup:


    aber ist ja noch offen was drin ist...


    man munkelt nur...