TCG The Dark Illusion
Release: 4. August 2016
ZitatAlles anzeigenYugi's legendary Dark Magician gets a big boost in August's The Dark Illusion booster set for the Yu-Gi-Oh! TRADING CARD GAME. With the first half of 2016 celebrating the Blue-Eyes cards of Yugi's rival, Kaiba, the second half of the year follows suit by powering up Yugi's monsters like the Dark Magician!
Yugi's strategy relies on his famous Spells and Traps, befitting the cunning and guile of a master magician. The Dark Illusion gives Spellcasters access to powerful cards like Magician Navigation, which Summons a Dark Magician from the hand and another DARK Spellcaster of your choice right from the Deck! There's also the Dark Magical Circle, the famous “ring” seen on many of Yugi's cards, now finally made into a Spell Card in its own right.
The Dark Illusion includes new monsters for Dark Magician Decks as well, like the Magician of Dark Illusion, Magician's Robe, Magician's Rod, and even a Toon Dark Magician that can Summon other Toons from your Deck!
The Dark Illusion also introduces four new themes:
Meet the Metalfoes, a new Psychic theme of Fusion and Pendulum monsters that ride high-tech monster-sized vehicles into battle! Metalfoes are easy to Summon, come with high Attack Points, and have several powerful Spells and Traps that boost their strength, Summon more monsters, and help them draw more cards. Metalfoes Decks are fast and easy to build, giving new and experienced players a great starting off point for creating a new Deck.
Journey to the underground world and discover colossal giants made from living rock, who use their gigantic stats and awesome effects in a never-ending war against Shambhala, the hidden city of mysteries!
Triamids are living pyramids, using their pyramid power to put a brand new spin on the game. These EARTH monsters gain their strength from the land itself, by using multiple Field Spell Cards one after the other. Triamid Field Spells are designed to be played and replaced, to then power up the mighty Triamid Sphinx monster even from the Graveyard.
And SPYRAL sneaks into the fray, a secretive organization using its super-spies and high-tech devices to control the field. (What does SPYRAL stand for? Don't ask – it's a secret!)
Enthäkt 100 verschiedene Karten:
8 Secret Rare
10 Ultra Rare
14 Super Rare
20 Rare
48 Common
Secret Rare (8/8)
TDIL-EN046 Nirvana High Paladin
TDIL-EN051 Coral Dragon
TDIL-EN057 Dark Magical Circle
TDIL-EN065 Cosmic Cyclone
TDIL-EN066 Pot of Desires
TDIL-EN071 Magician Navigation
TDIL-EN080 The Forceful Checkpoint
TDIL-EN085 The Hidden City
Ultra Rare (10/10)
TDIL-EN020 Master Peace, the True Dracoslayer
TDIL-EN025 True King Agnimazud, the Vanisher
TDIL-EN031 Shiranui Solitaire
TDIL-EN034 Block Dragon
TDIL-EN050 Tyrant Red Dragon Archfiend
TDIL-EN076 Floodgate Trap Hole
TDIL-EN077 Premature Return
TDIL-EN083 Subterror Behemoth Umastryx
TDIL-EN084 Subterror Behemoth Stalagmo
TDIL-EN086 SPYRAL Super Agent
Super Rare (14/14)
TDIL-EN017 Magician of Dark Illusion
TDIL-EN019 Magician's Rod
TDIL-EN030 Triamid Sphinx
TDIL-EN032 Toon Dark Magician
TDIL-EN035 Amaterasu
TDIL-EN037 Spell Strider
TDIL-EN049 Assault Blackwing - Onimaru the Divine Thunder
TDIL-EN052 Ebon High Magician
TDIL-EN054 Luna Light Perfume
TDIL-EN060 Metamorformation
TDIL-EN061 Metalfoes Fusion
TDIL-EN073 Metalfoes Combination
TDIL-EN091 Number 81: Superdreadnought Rail Cannon Super Dora
TDIL-EN099 Paleozoic Anomalocaris
Rare (20/20)
TDIL-EN000 Magical Something
TDIL-EN005 Performapal Gumgumouton
TDIL-EN009 Acrobatic Magician
TDIL-EN010 D/D Savant Thomas
TDIL-EN023 Metalfoes Goldriver
TDIL-EN024 Metalfoes Volflame
TDIL-EN028 Triamid Hunter
TDIL-EN029 Triamid Master
TDIL-EN040 Tuning Gum
TDIL-EN043 Metalfoes Adamante
TDIL-EN045 Metalfoes Crimsonite
TDIL-EN047 Assault Blackwing - Sayo the Rain Hider
TDIL-EN058 Illusion Magic
TDIL-EN063 Triamid Cruiser
TDIL-EN064 Triamid Kingolem
TDIL-EN074 Triamid Pulse
TDIL-EN082 Subterror Nemesis Warrior
TDIL-EN087 SPYRAL Quik-Fix
TDIL-EN088 SPYRAL GEAR - Drone
TDIL-EN089 SPYRAL GEAR - Big Red
Common (48/48)
TDIL-EN001 Performapal Bot-Eyes Lizard
TDIL-EN002 Performapal Gongato
TDIL-EN003 Performapal Extra Slinger
TDIL-EN004 Performapal Inflater Tapir
TDIL-EN006 Performapal Bubblebowwow
TDIL-EN007 Performapal Radish Horse
TDIL-EN008 Performapal Life Swordsman
TDIL-EN011 D/D Savant Nikola
TDIL-EN012 Blackwing - Tornado the Reverse Wind
TDIL-EN013 Blackwing - Gofu the Vague Shadow
TDIL-EN014 Red Warg
TDIL-EN015 Red Gardna
TDIL-EN016 Red Mirror
TDIL-EN018 Magician's Robe
TDIL-EN021 Metalfoes Steelen
TDIL-EN022 Metalfoes Silverd
TDIL-EN026 Dinomist Ankylos
TDIL-EN027 Triamid Dancer
TDIL-EN033 Scapeghost
TDIL-EN036 Black Dragon Ninja
TDIL-EN038 Zap Mustung
TDIL-EN039 Totem Five
TDIL-EN041 Wrecker Panda
TDIL-EN042 Fairy Tail - Snow
TDIL-EN044 Metalfoes Orichalc
TDIL-EN048 Assault Blackwing - Sohaya the Rain Storm
TDIL-EN053 Super Hippo Carnival
TDIL-EN055 Frightfur Sanctuary
TDIL-EN056 Forbidden Dark Contract with the Swamp King
TDIL-EN059 Dark Magic Expanded
TDIL-EN062 Triamid Fortress
TDIL-EN067 Magical Mid-Breaker Field
TDIL-EN068 Card of the Soul
TDIL-EN069 Fusion Fright Waltz
TDIL-EN070 King Scarlet
TDIL-EN072 Metalfoes Counter
TDIL-EN075 Destruction Sword Memories
TDIL-EN078 Unified Front
TDIL-EN079 Pendulum Hole
TDIL-EN081 Ninjitsu Art Notebook
TDIL-EN090 Heavy Freight Train Derricrane
TDIL-EN092 Revolving Switchyard
TDIL-EN093 Dragodies, the Empowered Warrior
TDIL-EN094 Empowerment
TDIL-EN095 Paleozoic Olenoides
TDIL-EN096 Paleozoic Hallucigenia
TDIL-EN097 Paleozoic Canadia
TDIL-EN098 Paleozoic Pikaia
..:: WORLD PREMIER CARDS ::..
TDIL-EN081 Ninjitsu Art Notebook
Continuous Spell Card
Once per turn: You can send 1 "Ninja" monster from your hand to the Graveyard; Set 1 "Ninjitsu Art" Spell/Trap Card directly from your Deck, except "Ninjitsu Art Notebook"
TDIL-EN082 Subterror Nemesis Warrior
EARTH/Warrior - Effect/4/1800/1200
During either player's turn: You can send 1 "Subterror" monster from your Deck to the Graveyard; Tribute this card and at least 1 other monster so that the original Levels Tributed equal or exceed the Level of that "Subterror" monster in the Graveyard, and if you do, Special Summon that monster in face-up or face-down Defense Position. If a "Subterror Behemoth" monster is flipped face-up while this card is in your Graveyard: You can Special Summon this card. You can only use each effect of "Subterror Nemesis Warrior" once per turn.
TDIL-EN083 Subterror Behemoth Umastryx
EARTH/Reptile - Flip - Effect/7/2000/2700
FLIP: You can target 1 monster your opponent controls; banish it. You can only use this effect of "Subterror Behemoth Umastryx" once per turn.
When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.
TDIL-EN084 Subterror Behemoth Stalagmo
EARTH/Rock - Flip - Effect/10/2800/2100
FLIP: You can discard 1 "Subterror" monster, and if you do, draw 2 cards. You can only use this effect of "Subterror Behemoth Stalagmo" once per turn.
When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.
TDIL-EN085 The Hidden City
Field Spell Card
When this card is activated: You can add 1 "Subterror" monster from your Deck to your hand. Once per turn: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position. Once per turn, when an opponent's monster declares an attack: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position, then you can negate the attack. You can only activate 1 "The Hidden City" per turn.
TDIL-EN086 SPYRAL Super Agent
EARTH/Warrior - Effect/4/1900/1200
If this card is in your hand: You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your opponent's Deck, and if you do, Special Summon this card if it is a card of that type. If this card is Special Summoned by the effect of a "SPYRAL" card: You can target 1 Spell/Trap Card your opponent controls; destroy it. You can only use each effect of "SPYRAL Super Agent" once per turn.
TDIL-EN087 SPYRAL Quik-Fix
EARTH/Machine - Effect/1/500/400
If this card is Normal or Special Summoned: You can add 1 "SPYRAL GEAR" card from your Deck to your hand. If this card is in your Graveyard and you control "SPYRAL Super Agent": You can discard 1 card; Special Summon this card, but banish it when it leaves the field.
TDIL-EN088 SPYRAL GEAR - Drone
WIND/Machine - Effect/1/100/100
If this card is Normal or Special Summoned: You can look at the top 3 cards of your opponent's Deck, and if you do, place them on top of their Deck in any order. During either player's turn: You can Tribute this card, then target 1 "SPYRAL" monster you control; it gains 500 ATK for each card your opponent controls. You can banish this card and 1 "SPYRAL" card from your Graveyard, then target 1 "SPYRAL Super Agent" in your Graveyard; add it your hand.
TDIL-EN089 SPYRAL GEAR - Big Red
Equip Spell Card
Activate this card by targeting 1 "SPYRAL" monster in your Graveyard; Special Summon it, and if you do, equip this card to it. It cannot be destroyed by battle. You can only activate 1 "SPYRAL GEAR - Big Red" per turn.
..:: OCG ONLY (Japanische Promokarten die in der TCG Version von Shining Victories enthalten sind) ::..
TDIL-EN090 Heavy Freight Train Derricrane
EARTH/Machine - Effect/10/2800/2000
If an EARTH Machine-Type monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, but its original ATK and DEF become halved. You can only use this effect of "Heavy Freight Train Derricrane" once per turn. If this card is detached from an Xyz Monster and sent to the Graveyard to activate that monster's effect: You can target 1 card your opponent controls; destroy it.
TDIL-EN091 Number 81: Superdreadnought Rail Cannon Super Dora
EARTH/Machine - Xyz - Effect/Rank 10/3200/4000
2 Level 10 monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; this turn, it is unaffected by other card effects, except its own.
TDIL-EN092 Revolving Switchyard
Field Spell Card
If a Level 10 EARTH Machine-Type monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can activate this effect; your opponent takes no battle damage for the rest of this turn, also Special Summon 1 Level 4 EARTH Machine-Type monster with 1800 or more ATK from your Deck, and if you do, its Level becomes 10. You can send 1 card from your hand to the Graveyard; add 1 Level 10 EARTH Machine-Type monster from your Deck to your hand. You can only use 1 "Revolving Switchyard" effect per turn, and only once that turn.
TDIL-EN093 Dragodies, the Empowered Warrior
LIGHT/Warrior - Pendulum - Effect/4/1500/1500
If this card in your Monster Zone is destroyed by your opponent's attack or card effect: You can add 1 Warrior or Spellcaster-Type monster with 2000 or less ATK from your Deck to your hand during the End Phase of this turn, except "Dragodies, the Empowered Warrior".
Pendulum Effect:
Pendulum Scale: 2
At the start of the Damage Step, if a monster you control battles an opponent's face-up monster: You can discard 1 card; the opponent's monster's ATK and DEF become half its current ATK and DEF (even if this card leaves the field).
TDIL-EN094 Empowerment
Field Spell Card
All Dragon, Warrior, and Spellcaster-Type monsters you control gain 300 ATK and DEF. Once per turn: You can discard 1 card; Special Summon 1 "Empowered Warrior" monster from your Deck. Once per turn: You can banish a total of 4 Warrior-Type and/or Spellcaster-Type monsters from your Graveyard; add 1 "Aether" monster from your Deck to your hand.
TDIL-EN095 Paleozoic Olenoides
Normal Trap Card
Target 1 Spell/Trap Card on the field; destroy it. When a Trap Card on the field is activated while this card is in your Graveyard (except during the Damage Step): You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when leaves the field.
TDIL-EN096 Paleozoic Hallucigenia
Normal Trap Card
Target 1 face-up monster on the field; its ATK and DEF become half its current ATK and DEF until the end of this turn. When a Trap Card on the field is activated while this card is in your Graveyard (except during the Damage Step): You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.
TDIL-EN097 Paleozoic Canadia
Normal Trap Card
Target 1 face-up monster your opponent controls; change it to face-down Defense Position. When a Trap Card on the field is activated while this card is in your Graveyard (except during the Damage Step): You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.
TDIL-EN098 Paleozoic Pikaia
Normal Trap Card
Discard 1 "Burgesstoma" card, then draw 2 cards. When a Trap Card on the field is activated while this card is in your Graveyard (except during the Damage Step): You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.
TDIL-EN099 Paleozoic Anomalocaris
WATER/Aqua - Xyz - Effect/Rank 2/2400/0
3 or more Level 2 monsters
Unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.