[TCG + OCG] The Dark Side of Dimensions Movie Pack (TCG komplett)

  • The Dark Side of Dimensions Movie Pack (TCG)


    Release: 21. Juli 2016 (EU)


    Inhalt:
    57 Karten, 5 Karten pro Pack. Alle in Ultra Rare







    MVP1-EN046 Blue-Eyes Alternative White Dragon
    LIGHT/Dragon - Effect/8/3000/2500
    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by revealing 1 "Blue-Eyes White Dragon" in your hand. You can only Special Summon "Blue-Eyes Alternative White Dragon" once per turn this way. This card's name becomes "Blue-Eyes White Dragon" while it is on the field or in the Graveyard. Once per turn: You can target 1 monster your opponent controls; destroy it. This card cannot attack the turn this effect is activated.


    MVP1-EN047 Clear Kuriboh
    LIGHT/Fairy - Effect/1/300/200
    During either player's turn, when your opponent activates a monster effect that would inflict damage: You can discard this card; negate the activation. When an opponent's monster declares a direct attack: You can banish this card from your Graveyard; draw 1 card, then you can Special Summon it if it is a monster, then change the attack target to that monster. You can only use this effect of "Clear Kuriboh" once per turn.


    MVP1-EN048 Celtic Guard of Noble Arms
    EARTH/Warrior - Effect/4/2100/700
    Cannot attack while you have any cards in your hand. Once per turn: You can Special Summon 1 "Celtic Guard" monster from your hand. When this attacking card inflicts battle damage to your opponent: You can draw cards equal to the number of "Celtic Guard" monsters you control.


    MVP1-EN049 Gandora-X the Dragon of Demolition
    DARK/Dragon - Effect/8/0/0
    When this card is Normal or Special Summoned from the hand: You can destroy as many other monsters on the field as possible, and if you do, inflict damage to your opponent equal to the highest original ATK on the field among those destroyed monsters (your choice, if tied). This card's ATK becomes equal to the damage inflicted to your opponent by this effect. Once per turn, during your End Phase: Halve your LP.


    MVP1-EN050 Lord Gaia the Fierce Knight
    EARTH/Warrior - Effect/7/2300/2100
    If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). Once per turn, if a monster(s) with ATK higher than this card is Special Summoned to your opponent's field (except during the Damage Step): You can make this card gain 700 ATK until the end of this turn.


    MVP1-EN051 Lemon Magician Girl
    LIGHT/Spellcaster - Effect/2/800/600
    Once per turn: You can Tribute 1 "Magician Girl" monster, except "Lemon Magician Girl"; add 1 Spellcaster-Type monster from your Deck to your hand. Once per turn, if this card is targeted for an attack: You can Special Summon 1 Spellcaster-Type monster from your hand, but its effects (if any) are negated, then change the attack target to it, and if you do, the attacking monster's ATK becomes half its current ATK.


    MVP1-EN052 Chocolate Magician Girl
    WATER/Spellcaster - Effect/4/1600/1000
    Once per turn: You can discard 1 Spellcaster-Type monster; draw 1 card. Once per turn, if this card is targeted for an attack: You can target 1 Spellcaster-Type monster in your Graveyard, except "Chocolate Magician Girl"; Special Summon it, then change the attack target to it, and if you do, the attacking monster's ATK becomes half its current ATK.


    MVP1-EN053 Palladium Oracle Mahad
    LIGHT/Spellcaster - Effect/7/2500/2100
    When you draw this card: You can reveal this card; Special Summon it from your hand. If this card battles a DARK monster, its ATK is doubled during the Damage Step only. If this card is destroyed by battle or card effect: You can Special Summon 1 "Dark Magician" from your hand, Deck, or Graveyard.


    MVP1-EN054 Dark Magician
    *alt. Artwork*


    MVP1-EN055 Blue-Eyes White Dragon
    *alt. Artwork*


    MVP1-EN056 Dark Magician Girl
    *alt. Artwork*


    MVP1-EN057 Slifer the Sky Dragon
    *alt. Artwork*



    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


    The Dark Side of Dimensions Movie Pack (OCG)


    Release: 23. April 2016 (Japan)


    Inhalt:
    45 Karten, 5 Karten pro Pack. Alle in KC Ultra Rare



    MVP1-JP001 Neo Blue-Eyes Ultimate Dragon
    LIGHT/Dragon - Fusion - Effect/12/4500/3800
    "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"
    At the end of the Damage Step, if this Fusion Summoned card attacked and this is the only face-up card you control: You can send 1 "Blue-Eyes" Fusion Monster from your Extra Deck to the Graveyard; this card can attack again in a row. You can only use this effect of "Neo Blue-Eyes Ultimate Dragon" up to twice per turn. During either player's turn, when a card or effect is activated that targets a "Blue-Eyes" monster(s) you control: You can banish this card from your Graveyard; negate the activation, and if you do, destroy that card.


    MVP1-JP002 Kaiser Vorse Raider
    DARK/Beast-Warrior - Effect/5/1900/1200
    If you control no monsters, you can Special Summon this card (from your hand). If this card destroys an opponent's monster by battle: This card gains 500 ATK. If this card is destroyed by battle: The monster that destroyed it loses 500 ATK.


    MVP1-JP003 Assault Wyvern
    LIGHT/Dragon - Effect/4/1800/1000
    When this card destroys an opponent's monster by battle: You can Tribute this card; Special Summon 1 Dragon-Type monster from your hand or Graveyard, except "Assault Wyvern".


    MVP1-JP004 Blue-Eyes Chaos MAX Dragon
    DARK/Dragon - Ritual - Effect/4000/0
    You can Ritual Summon this card with "Chaos Form". Must be Ritual Summoned, and cannot be Special Summoned by other ways. Cannot be targeted or destroyed by your opponent's card effects. If this card attacks a Defense Position monster, inflict doubled piercing battle damage to your opponent.


    MVP1-JP005 Deep-Eyes White Dragon
    LIGHT/Dragon - Effect/10/0/0
    When a face-up "Blue-Eyes" monster you control is destroyed by battle or an opponent's card effect: You can Special Summon this card from your hand, and if you do, inflict 600 damage to your opponent for each Dragon-Type monster with a different name in your Graveyard. If this card is Normal or Special Summoned: Target 1 Dragon-Type monster in your Graveyard; this card's ATK becomes equal to that monster's ATK. If this card on the field is destroyed by a card effect: Destroy all monsters your opponent controls.


    MVP1-JP006 Pandemic Dragon
    DARK/Dragon - Effect/7/2500/1000
    Once per turn: You can pay LP in multiples of 100; all other face-up monsters currently on the field lose ATK equal to the LP you paid to activate this effect. Once per turn: You can target 1 face-up monster on the field with ATK less than or equal to this card's; destroy it. If this card is destroyed by battle or card effect: All face-up monsters currently on the field lose 1000 ATK.


    MVP1-JP007 Dragon's Perseverance
    Quick-Play Spell Card
    Target 1 Dragon-Type monster you control that was Special Summoned this turn; for each monster that was Special Summoned to your opponent's field this turn, that monster gains 1 additional attack during each Battle Phase this turn.


    MVP1-JP008 Chaos Form
    Ritual Spell Card
    This card can be used to Ritual Summon any "Chaos" or "Black Luster Soldier" Ritual Monster. You must also Tribute monsters from your hand or field, and/or banish "Blue-Eyes White Dragon" or "Dark Magician" from your Graveyard, whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon.


    MVP1-JP009 Polymereaction
    Normal Trap Card
    When a card(s) you control is destroyed by a Spell effect: Target 1 card your opponent controls; destroy it. When a card(s) you control is destroyed by a Spell effect, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 card your opponent controls; destroy it.


    MVP1-JP010 Counter Gate
    Normal Trap Card
    When an opponent's monster declares a direct attack: Negate the attack, and if you do, draw 1 card. Immediately after this effect resolves, you can Normal Summon it in Attack Position if it is a monster.


    MVP1-JP011 Krystal Avatar
    Continuous Trap Card
    When an opponent's monster declares a direct attack, if its ATK is greater than or equal to your LP: Special Summon this card in Attack Position as an Effect Monster with the same ATK as your current LP (Warrior-Type/LIGHT/Level 4/ATK ?/DEF 0), then change the attack target to this card. (This card is also still a Trap Card.) If this card, which was Summoned this way, is destroyed by battle, after damage calculation: Inflict damage to your opponent equal to this card's ATK.


    MVP1-JP012 Giant Sentry of Stone
    EARTH/Rock - Effect/3/1300/2000
    If this card is in your Graveyard and all monsters you control are Rock-Type monsters (min. 1): You can Special Summon this card. You can only use this effect of "Giant Sentry of Stone" once per turn.


    MVP1-JP013 Marshmacaron
    LIGHT/Fairy - Effect/1/200/200
    If this card is destroyed by battle or card effect: You can Special Summon up to 2 other "Marshmacaron" from your hand, Deck, or Graveyard. You can only use this effect of "Marshmacaron" once per turn.


    MVP1-JP014 Berry Magician Girl
    EARTH/Spellcaster - Effect/1/400/400
    If this card is Normal Summoned: You can add 1 "Magician Girl" monster from your Deck to your hand. Once per turn, during either player's turn, when this card is targeted for an attack or an opponent's card effect: You can change this card's battle position, and if you do, Special Summon 1 "Magician Girl" monster from your Deck, except "Berry Magician Girl".


    MVP1-JP015 Apple Magician Girl
    FIRE/Spellcaster - Effect/3/1200/800
    Once per turn, when this card is targeted for an attack: You can Special Summon 1 Level 5 or lower Spellcaster-Type monster from your hand, then change the attack target to that monster, and if you do, halve the attacking monster's ATK. If this card is destroyed by battle or card effect: You can target up to 3 other "Magician Girl" monsters with different names in your Graveyard; add them to your hand.


    MVP1-JP016 Kiwi Magician Girl
    WIND/Spellcaster - Effect/5/1800/1200
    During either player's turn: You can discard this card; "Magician Girl" monsters you control gain 300 ATK and DEF for every "Magician Girl" monster with a different name on the field and in either player's Graveyard, until the end of this turn. Spellcaster-Type monsters you control cannot be destroyed by card effects or be targeted by your opponent's card effects.


    MVP1-JP017 Silver Gadget
    LIGHT/Machine - Effect/4/1500/1000
    When this card is Normal or Special Summoned: You can Special Summon 1 Level 4 Machine-Type monster from your hand. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 "Gadget" monster from your Deck, except "Silver Gadget". You can only use 1 "Silver Gadget" effect per turn, and only once that turn.


    MVP1-JP018 Gold Gadget
    LIGHT/Machine - Effect/4/1700/800
    When this card is Normal or Special Summoned: You can Special Summon 1 Level 4 Machine-Type monster from your hand. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 "Gadget" monster from your Deck, except "Gold Gadget". You can only use 1 "Gold Gadget" effect per turn, and only once that turn.


    MVP1-JP019 Dark Magic Veil
    Normal Spell Card
    Pay 1000 LP; Special Summon 1 DARK Spellcaster-Type monster from your hand or Graveyard.


    MVP1-JP020 Gate of the Magical Contract
    Normal Spell Card
    Hand your opponent 1 Spell Card from your hand, then add 1 Level 7 or 8 DARK monster from your Deck to your hand.


    MVP1-JP021 Dimension Reflector
    Continuous Trap Card
    Activate this card by banishing 2 monsters you control, then target 1 face-up monster your opponent controls; Special Summon this card in Attack Position as an Effect Monster with ATK and DEF equal to that target's current ATK (Spellcaster-Type/DARK/Level 4/ATK ?/DEF ?). (This card is also still a Trap Card.) If Summoned this way: Inflict damage to your opponent equal to this card's ATK.


    MVP1-JP022 Discovering Destiny
    Normal Trap Card
    When you take battle damage: Draw 1 card. If this card you control is destroyed by an opponent's card effect: Draw 1 card for each "Discovering Destiny" in your Graveyard.


    MVP1-JP023 Dimension Sphinx
    Continuous Trap Card
    Activate this card by targeting 1 Attack Position monster you control. Once per Battle Step, when that target is targeted for an attack by a monster whose ATK is higher than that target: You can inflict damage to your opponent equal to the difference between the ATK of the attacking monster and that target. When that monster leaves the field, destroy this card.


    MVP1-JP024 Dimension Guardian
    Continuous Trap Card
    Activate this card by targeting 1 face-up Attack Position monster you control; it cannot be destroyed by battle or card effects. When that monster leaves the field, destroy this card.


    MVP1-JP025 Dimension Mirage
    Continuous Trap Card
    Activate this card by targeting 1 face-up Attack Position monster your opponent controls. At the end of the Damage Step, when that target attacks a monster, but that monster was not destroyed by that battle: You can banish 1 monster from your Graveyard; that target must attack again in a row. When that monster leaves the field, destroy this card.


    MVP1-JP026 Dark Horizon
    Normal Trap Card
    When you take damage: Special Summon 1 DARK Spellcaster-Type monster from your Deck with ATK less than or equal to the damage you took.


    MVP1-JP027 Metamor Clay Fortress
    Continuous Trap Card
    Activate this card by targeting 1 Level 4 or higher monster you control; Special Summon this card as an Effect Monster (Rock-Type/EARTH/Level 4/ATK 1000/DEF 1000), then equip that target to this card. (This card is also still a Trap Card.) If Summoned this way, this card gains ATK and DEF equal to the ATK of the monster equipped to it by this effect. If this card attacks, it is changed to Defense Position at the end of the Damage Step.


    MVP1-JP028 Magician's Protection
    Continuous Trap Card
    While you control a Spellcaster-Type monster, halve all damage you take. If this card is sent from the field to the Graveyard: You can target 1 Spellcaster-Type monster in your Graveyard; Special Summon it.


    MVP1-JP029 Final Geas
    Normal Trap Card
    If at least 1 monster with an original Level of 7 or higher was sent from each player's field to the Graveyard this turn: Banish all monsters from both players' Graveyards, then you can Special Summon the 1 Spellcaster-Type monster among those banished monsters with the highest Level (your choice, if tied).


    MVP1-JP030 Metalhold the Mobile Fortified Fortress
    Continuous Trap Card
    Activate this card by targeting any number of Level 4 Machine-Type monsters you control; Special Summon this card as an Effect Monster (Machine-Type/EARTH/Level 4/ATK 0/DEF 0), then equip those face-up targets to this card. (This card is also still a Trap Card.) If Summoned this way, this card gains ATK equal to the combined original ATK of the monsters equipped to it by this effect. Monsters your opponent controls cannot target monsters for attacks, except this one. Your opponent cannot target monsters you control with card effects, except this one.


    MVP1-JP031 Soul Swords of Revealing Light
    Continuous Trap Card
    Once per battle, when an opponent's monster declares an attack: You can pay 1000 LP; negate the attack. During your opponent's turn: You can banish this card from your Graveyard; this turn, monsters your opponent controls cannot attack directly.


    MVP1-JP032 Vijam, the Cubic Spawn
    DARK/Fiend - Effect/1/0/0
    Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can place this card from the Monster Zone to your Spell & Trap Zone as a face-up Continuous Spell Card, and if you do, place 1 Cubic Counter on that opponent's monster. Monsters with Cubic Counters cannot attack, also their effects are negated. While this card is treated as a Continuous Spell Card by this card's effect: You can Special Summon this card.


    MVP1-JP033 Dark Ganex, the Cubic Beast
    EARTH/Beast - Effect/2/0/0
    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 1 "Cubic" monster you control to the Graveyard. If Summoned this way, this card gains 1000 ATK. When this card destroys a monster by battle: You can target up to 2 copies of "Vijam, the Cubic Spawn" in your Graveyard; send this card to the Graveyard, and if you do, Special Summon those targets, then you can add 1 "Blade Garudia, the Cubic Beast" from your Deck to your hand.


    MVP1-JP034 Blade Garudia, the Cubic Beast
    FIRE/Beast - Effect/3/0/0
    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 2 "Cubic" monsters you control to the Graveyard. If Summoned this way, this card gains 2000 ATK. This card can make a second attack during each Battle Phase. When this card destroys a monster by battle: You can target up to 3 copies of "Vijam, the Cubic Spawn" in your Graveyard; send this card to the Graveyard, and if you do, Special Summon those targets, then you can add 1 "Buster Ghandair, the Cubic High Beast" from your Deck to your hand.


    MVP1-JP035 Buster Ghandair, the Cubic High Beast
    LIGHT/Beast - Efffect/4/0/0
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 "Cubic" monsters you control to the Graveyard, and cannot be Special Summoned by other ways. If Summoned this way, this card gains 3000 ATK. This card can make 3 attacks during each Battle Phase. If this card in your possession is sent to your Graveyard by your opponent's card (by battle or card effect): You can target up to 3 "Cubic" monsters in your Graveyard; Special Summon them, then you can add 1 "Cubic" card from your Deck or Graveyard to your hand.


    MVP1-JP036 Geira Gale, the Cubic Emperor
    WIND/Fairy - Efffect/2/0/0
    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 1 "Cubic" monster you control to the Graveyard. If Summoned this way, this card gains 800 ATK. If this card is Special Summoned from the hand: Inflict 800 damage to your opponent. At the end of the Damage Step, if this card battled: You can target up to 2 copies of "Vijam, the Cubic Spawn" in your Graveyard; send this card to the Graveyard, and if you do, Special Summon those targets, then you can add 1 "Vulcan Dragni, the Cubic Emperor" from your Deck to your hand.


    MVP1-JP037 Vulcan Dragni, the Cubic Emperor
    FIRE/Fairy - Efffect/3/0/0
    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 2 "Cubic" monsters you control to the Graveyard. If Summoned this way, this card gains 1600 ATK. If this card is Special Summoned from the hand: Inflict 800 damage to your opponent. At the end of the Damage Step, if this card battled: You can target up to 3 copies of "Vijam, the Cubic Spawn" in your Graveyard; send this card to the Graveyard, and if you do, Special Summon those targets, then you can add 1 "Indiora Death Bolt, the Cubic High Emperor" from your Deck to your hand.


    MVP1-JP038 Houkai Super Emperor Indiora Death Bolt
    LIGHT/Fairy - Effect/4/0/0
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 "Cubic" monsters you control to the Graveyard, and cannot be Special Summoned by other ways. If Summoned this way, this card gains 2400 ATK. If this card is Special Summoned from the hand: Inflict 800 damage to your opponent. If this card in your possession is sent to your Graveyard by your opponent's card (by battle or card effect): You can target up to 3 "Cubic" monsters in your Graveyard, except this card; Special Summon them, then you can add 1 "Cubic" card from your Deck or Graveyard to your hand.


    MVP1-JP039 Crimson Nova, the Dark Cubic Deity
    DARK/Fiend - Effect/10/3000/0
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by revealing 3 other "Cubic" cards with different names in your hand, and cannot be Special Summoned by other ways. This card is unaffected by activated effects from any other monster whose original ATK is 3000 or less. When this attacking card destroys a monster by battle: You can activate this effect; this card can make a second attack during this Battle Phase. During your End Phase: Inflict 3000 damage to both players. You can only use this effect of "Crimson Nova, the Dark Cubic Deity" once per turn.


    MVP1-JP040 Crimson Nova Trinity, the Darkside Cubic Deity
    DARK/Fiend - Fusion - Effect/10/4500/3000
    "Crimson Nova, the Dark Cubic Deity" + "Crimson Nova, the Dark Cubic Deity" + "Crimson Nova, the Dark Cubic Deity"
    Must be Fusion Summoned with the above Fusion Materials and cannot be Special Summoned by other ways. Cannot be targeted or destroyed by your opponent's card effects. If this card declares an attack: Halve your opponent's LP. When this card destroys an opponent's monster by battle: You can activate this effect; this card can make a second attack during this Battle Phase. If you take effect damage: Inflict the same amount of damage to your opponent.


    MVP1-JP041 Cubic Karma
    Continuous Spell Card
    When this card is activated: You can target 1 "Cubic" monster you control, except "Vijam, the Cubic Spawn". If you do, send any number of "Vijam, the Cubic Spawn" from your hand and/or Deck to the Graveyard, then the targeted monster gains 800 ATK for each monster sent to the Graveyard by this effect (even if this card leaves the field). During your opponent's turn, if "Vijam, the Cubic Spawn" is Special Summoned by a "Cubic" monster's effect: Send this card to the Graveyard, and if you do, halve your opponent's LP. You can banish this card from your Graveyard; add 1 "Cubic" monster from your Deck to your hand.


    MVP1-JP042 Cubic Aura
    Normal Spell Card
    Target 1 "Cubic" monster you control and 1 face-up monster your opponent controls; the first target's ATK becomes double its current ATK, then the second target's ATK becomes half its current ATK. You can banish this card and any number of "Cubic" monsters from your Graveyard, then target face-up monsters your opponent controls equal to the number of "Cubic" monsters banished to activate this effect; place 1 Cubic Counter on each of those monsters. Monsters with Cubic Counters cannot attack, also their effects are negated.


    MVP1-JP043 Cubic Reincarnation
    Normal Trap Card
    When an opponent's monster declares a direct attack: Target the attacking monster; your opponent Special Summons as many monsters as possible with the same name as that monster from their hand, Deck, and Graveyard in Attack Position, also change the ATK of that target and the monsters Special Summoned by this effect to 0, and place 1 Cubic Counter on each of those monsters. Monsters with Cubic Counters cannot attack, also their effects are negated. Then, Special Summon 1 Level 4 or lower "Cubic" monster from your hand, ignoring its Summoning conditions.


    MVP1-JP044 Cubic Mandala
    Continuous Trap Card
    If you control a "Cubic" monster: Activate this card by targeting any number of monsters in your opponent's Graveyard that were destroyed and sent there this turn; Special Summon them to your opponent's field, but change their ATK to 0, also place 1 Cubic Counter on each of those monsters. Monsters with Cubic Counters cannot attack, also their effects are negated. While your opponent controls those monsters, negate the activated effects of monsters in your opponent's possession. When all those monsters leave the field, destroy this card.


    MVP1-JP045 Cubic Unification
    Normal Trap Card
    Fusion Summon 1 "Cubic" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. If a face-up "Cubic" monster is destroyed by battle, or leaves the field: You can banish this card from your Graveyard; Special Summon 1 Level 4 or lower "Cubic" monster from your hand or Deck, ignoring its Summoning conditions, and if you do, it cannot be destroyed by battle or card effects this turn.

  • Egal, ob die neue Fusion mit drei BEWD als Materialien nun spielbar sein wird oder nicht - ich finde es schade, dass dadurch der BEUD dadurch an Relevanz völlig verliert; gut, gespielt wurde der ja auch nicht mehr wirklich, aber es ist eine klassische Monsterkarte, die nun aber völlig im Abseits stehen wird. Also in drei Monaten, wenn die neue Fusion rauskommt.


    Immer schade, wenn alte Karten einfach durch quasi überarbeitete Versionen ersetzt werden.
    Aber der bisher bekannte Rest des Sets überzeugt sehr, da sind schon coole Karten dabei, ich schließe mich der Vorfreude an das Ritualmonster (und weiteren Support) unumwunden an.

  • Gold und Silver Gadgets... da platzt mir ja gleich die Hose :D SEHR SEHR geil!!! :D Die Effekte der beiden sind auch mehr als mittelmäßig. Schön, dass das Gadget-Thema erweitert wird. :) Cool ist auch, dass die beiden Licht-Monster sind. Als Dark hätte mir der Silver besser gefallen, aber was solls :)

  • Zitat

    Immer schade, wenn alte Karten einfach durch quasi überarbeitete Versionen ersetzt werden.


    Tatsächlich finde ich diese Lösung sogar sehr gut. Zumindest wenn es wie bei deinem Beispiel praktiziert wird. So ist der Ultimate modern in Szene gesetzt worden und Kaiba hat dabei noch immer sein Bossmonster von damals.
    Schlimmer wäre es doch, wenn sie Kaiba etwas gänzlich anderes gegeben hätten.


    Ausserdem (aus Sicht des Anime) müssen Kaiba u. Yugi sich ja auch irgendwie weiter entwickeln, um den Status Quo aufrecht zu erhalten. Würden sie im neuen Kinofilm alles mit ihren alten Decks umhauen, wäre das schon selbst für einen Anime leicht unlogisch bzw. lächerlich unrealistisch.
    So bleibt sich der Anime treu und ist innerhalb seiner eigenen Realität auch logisch und nachvollziehbar.

  • Zitat von Bovex


    Ausserdem (aus Sicht des Anime) müssen Kaiba u. Yugi sich ja auch irgendwie weiter entwickeln, um den Status Quo aufrecht zu erhalten. Würden sie im neuen Kinofilm alles mit ihren alten Decks umhauen, wäre das schon selbst für einen Anime leicht unlogisch bzw. lächerlich unrealistisch.
    So bleibt sich der Anime treu und ist innerhalb seiner eigenen Realität auch logisch und nachvollziehbar.


    Der Film spielt 6-12 Monate nach dem Ende vom Original Manga. Wenn man die Infos aus dem Original Manga nimmt und des Japanischen Animes, waren z.B. alle 4 Blue-Eyes White Dragon Preiskarten.
    Diese waren im Besitz von Solomon Muto (der Sie von einen Freund hatte) aus Japan, einen aus Deutschland, Hong Kong und Amerika (Kaiba besorgte sich die Karten dank der Mafia, einen trieb er in den Bankrott und einer begann sogar Selbstmord).


    Fakt ist es ist trotzdem komisch das eine Preiskarte die es 4 mal nur gibt soviel Support bekommt wie der Blue-Eyes White Dragon (ich rede nur von den Karten die im Manga, Anime oder in den Filmen vorkommt).


    Also aus Sicht des Animes & Mangas ist das aber auch Unrealistisch.

  • Fakt ist es ist trotzdem komisch das eine Preiskarte die es 4 mal nur gibt soviel Support bekommt wie der Blue-Eyes White Dragon (ich rede nur von den Karten die im Manga, Anime oder in den Filmen vorkommt).


    Also aus Sicht des Animes & Mangas ist das aber auch Unrealistisch.


    Pegasus hat halt einen Faible für seinen Kaiba-Boy ;) *duck und weg*


    Aber mal ernsthaft, imo hat Kaiba ja den BEWD von Solomon Muto zerrissen, womit es also sogar nur noch 3 spielbare Exemplare wären, die es gibt. Aber finde man darf bei Anime und Manga nicht immer versuchen, Realismus als Grundlage anzuwenden. Wenn es für die Story oder so dienlich ist, wird das ganz gerne mal so gebogen, wie es einem gerade passt.
    Ich mein, wenn sie wollten, könnte man jederzeit argumentieren, dass Kaiba durch seine Position als wichtiger Handelsparter mit I2 Karten bevorzugt seine Drachen unterstützende Karten gemacht bekommt - oder zwischenzeitlich einfach auch Reprints für die breite Masse gemacht wurden (Richtung Kinofilm-Zeitlinie)

  • Zitat von Evil Bakura


    Pegasus hat halt einen Faible für seinen Kaiba-Boy ;) *duck und weg*


    Da Pegasus Tod ist (Manga) ist es auch egal :P


    Aber du hast ja recht. Bin auf den Komplettspoiler gespannt und dann hoffe ich bald zu lesen, wie die Duelle im neuen Film sich ablaufen.

  • Unmei no Hakkutsu / Unearthing Destiny
    Normal Trap Card
    (1) When you take battle damage: Draw 1 card.
    (2) If this card on the field is destroyed by an opponent’s card effect: Draw 1 card for each “Unearthing Destiny” in your Graveyard.


    Ein bisschen Draw-Power gefällig? :) (von der verlinkten Seite)



  • Also bisher sah es in den Trailern des Filmes so aus als wenn die Karten gar nicht echt wären. Sondern Hologramme siehe hier bei 1:06:

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    Von daher können es schon von Kaiba extra neu Designte Karten sein.

  • Wieso hat eigentlich noch keiner was zu den Houkai-Karten geschrieben?


    Finde die teilweise ganz schön hart. Wenn man das Deck konstant bekommt kann man dem Gegner jederzeit den OTK drücken. So viele Monster, die mit so viel ATK so oft angreifen dürfen und teilweise noch so viel Effektschaden verursachen sind schon hart.

  • Finde die teilweise ganz schön hart. Wenn man das Deck konstant bekommt kann man dem Gegner jederzeit den OTK drücken. So viele Monster, die mit so viel ATK so oft angreifen dürfen und teilweise noch so viel Effektschaden verursachen sind schon hart.


    Du redest grade nur von den beiden Bossmonstern oder? Weil ich sehe sonst nix was das deck stark machen soll. Bzw wie man die Bosse schnell raus bringen soll.

  • Der Kaiser Vorse Raider ist mal sehr interessant. Stufe 5, damit kann man sicher was anfangen. Generell die ganzen Neuauflagen bekannter Monster, wie Marshmacaron. Der Juli wird wieder mal am Geldbeutel zerren.

  • Es gibt noch Houkai Zauberkarten, die echt gut sind. ATK-Verdopplung zum Beispiel. Die stehen im englischen Wiki. Das Meteor-Houkai Ding kann die permanente Zauberkarte auf den Friedhof legen, die dann searched. Macht also +1.
    Wenn man den 10er konstant raus bekommt, dann kann das Deck auf jeden Fall was.