[TCG + OCG] Raging Tempest (04. Februar)

  • [TCG] Raging Tempest


    Release: 9. Februar 2017 (Europa)



    Inhalt:
    100 Karten insgesamt, davon


    8 Secret Rare
    10 Ultra Rare
    14 Super Rare
    20 Rare
    48 Common



    ..:: WORLD PREMIER CARDS ::..


    RATE-DE000 Fusionsrecyclinganlage
    Spielfeldzauberkarte
    Einmal pro Spielzug: Du kannst eine Karte abwerfen; füge deiner Hand 1 "Polymerization" von deinem Deck oder deinem Friedhof hinzu. Einmal pro Spielzug, während der End Phase: Du kannst 1 Monster in deinem Friedhof wählen, das in diesem Spielzug als Fusionsmaterial für eine Fusionsbeschwörung verwendet wurde; füge es deiner Hand hinzu.


    RATE-EN081 Sea Monster of Theseus
    DARK/Zombie - Fusion - Tuner/5/2200/1800
    2 Tuner


    RATE-EN082 Subterror Nemesis Defender
    EARTH/Beast-Warrior - Effect/2/100/2000
    During either player's turn, when your opponent activates a card or effect that targets exactly 1 Set monster you control (and no other cards), or when a Set monster you control is targeted for an attack by an opponent's monster: You can send this card from your hand or face-up on your field to the Graveyard, then target another monster you control that would be an appropriate target; that card/effect/attack now targets the new target. While you control a Set monster, this card cannot be destroyed by battle or card effects.


    RATE-EN083 Subterror Behemoth Dragossuary
    EARTH/Zombie - Flip - Effect/2/2400/1600
    FLIP: You can activate this effect; this turn, "Subterror" cards you control cannot be destroyed by your opponent's card effects. You can only use this effect of "Subterror Behemoth Dragossuary" once per turn.
    When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.


    RATE-EN084 Subterror Behemoth Voltelluric
    EARTH/Thunder - Flip - Effect/9/1900/3000
    FLIP: You can target 1 Set monster your opponent controls; take control of it until your next End Phase. You can only use this effect of "Subterror Behemoth Voltelluric" once per turn.
    When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.


    RATE-EN085 Subterror Cave Clash
    Continuous Spell Card
    All "Subterror" monsters you control gain 500 ATK and DEF for each Set monster on the field. Once per turn, when a "Subterror" monster you control inflicts battle damage to your opponent: You can target 1 "Subterror" card in your Graveyard, except "Subterror Cave Clash"; add it to your hand.


    RATE-EN086 SPYGAL Misty
    DARK/Spellcaster - Effect/4/1500/1600
    If this card is Normal or Special Summoned: You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your opponent's Deck, and if you do, draw 1 card if it is a card of that type. Once per turn, during either player's turn: You can target 1 "SPYRAL Super Agent" you control and 1 monster your opponent controls; return both monsters to the hand.


    RATE-EN087 SPYRAL Tough
    WIND/Warrior - Effect/4/1900/1500
    This card's name becomes "SPYRAL Super Agent" while it is on the field or in the Graveyard. Once per turn: You can declare 1 card type (Monster, Spell, or Trap) and target 1 card your opponent controls; reveal the top card of your opponent's Deck, and if you do, destroy the targeted card if the revealed card is the declared type.


    RATE-EN088 SPYRAL GEAR – Utility Wire
    Trap Card
    If you control “SPYRAL Super Agent”: Target 1 face-up card your opponent controls; place it on top of the Deck. You can only activate 1 “SPYRAL GEAR – Utility Wire” per turn.


    RATE-EN089 SPYRAL MISSION - Recapture
    Continuous Trap Card
    Destroy this card during your 3rd End Phase after activation. Once per turn, if a "SPYRAL" monster is Special Summoned to your field (except during the Damage Step): You can target 1 monster your opponent controls; take control of it until the End Phase, but it cannot attack directly this turn. If a "SPYRAL" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your Graveyard instead of destroying 1 of those "SPYRAL" monsters.


    ..:: OCG ONLY (Japanische Promokarten die in Raging Tempest enthalten sind) ::..


    RATE-EN090 Symphonic Warrior Guitaars
    WIND/Machine - Pendulum - Effect/3/1500/100
    When this card is Normal Summoned: You can target 1 "Symphonic Warrior" monster in your Graveyard; Special Summon it.


    Pendulum Effect
    Blue 7 / Red 7
    You can discard 1 card; Special Summon 1 "Symphonic Warrior" monster from your Deck, except "Symphonic Warrior Guitaars". You can only use this effect of "Symphonic Warrior Guitaars" once per turn.


    RATE-EN091 Symphonic Warrior Guitaars
    WIND/Machine - Effect/4/1200/1900
    FLIP: You can add 1 "Symphonic Warrior" monster from your Deck to your hand, except "Symphonic Warrior Sizerrs".
    Once per turn: You can target 1 "Symphonic Warrior" monster you control or in your Graveyard, except "Symphonic Warrior Sizerrs"; until the End Phase, this card's name becomes that monster's, and replace this effect with that monster's original effects. You can banish this card from your Graveyard, then target 1 of your banished "Symphonic Warrior" monsters, except "Symphonic Warrior Sizerrs"; Special Summon it.


    RATE-EN092 Amplifire
    Field Spell Card
    Each time the effect of a "Symphonic Warrior" card is activated, place 1 Symphonic Counter on this card when that effect resolves. "Symphonic Warrior" monsters on the field gain 100 ATK for each Symphonic Counter on this card. Once per turn: You can remove 5 or 7 Symphonic Counters from your field, then activate an appropriate effect;
    ● 5: Inflict 300 damage to your opponent for each "Symphonic Warrior" card on the field.
    ● 7: Banish a number of cards from your opponent's field and/or Graveyard, up to the number of "Symphonic Warrior" cards on the field.


    RATE-EN093 Rocket Hand
    Normal Trap Card
    Target 1 face-up Attack Position monster you control with 800 or more ATK; equip this card to it. It gains 800 ATK. During either player's turn (except during the Damage Step): You can send this Equip Card to the Graveyard, then target 1 face-up card on the field; destroy it, then the monster that was equipped with this card cannot change its battle position, also its ATK becomes 0. You can only use 1 "Rocket Hand" effect per turn, and only once that turn.


    RATE-EN094 Wicked Machine Ark Makina
    DARK/Fiend - Effect/4/100/2100
    When this card inflicts battle damage to your opponent: You can Special Summon 1 Normal Monster from your hand or Graveyard.


    RATE-EN095 Lightsworn Judgement
    Normal Trap Card
    When this card is activated: Place this card on top of your Deck. If this card is sent to the Graveyard by the effect of a "Lightsworn" monster: You can add 1 "Judgment Dragon" from your Deck to your hand.


    RATE-EN096 Symphonic Warrior Miccs
    WIND/Machine - Pendulum - Effect/5/2300/1500
    Unless you have a "Symphonic Warrior" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4. Once per turn, during your End Phase: You can target 1 of your banished "Symphonic Warrior" monsters; add it to your hand.


    Pendulum Effect
    Blue 1 / Red 1
    You can Special Summon this card (from your hand) by removing 3 Symphonic Counters from your field. After you Normal or Special Summon this card, you can Normal Summon 1 monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)


    RATE-EN097 Delta the Magnet Warrior
    EARTH/Rock - Effect/4/1600/1400
    If this card is Normal or Special Summoned: You can send 1 Level 4 or lower "Magnet Warrior" monster from your Deck to your Graveyard. If this card is sent to the Graveyard: You can banish 3 Level 4 or lower "Magnet Warrior" monsters from your Graveyard, except "Delta The Magnet Warrior"; Special Summon 1 "Valkyrion the Magna Warrior" from your hand or Deck, ignoring its Summoning conditions. You can only use each effect of "Delta The Magnet Warrior" once per turn.


    RATE-EN098 Wind Witch - Glass Bell
    WIND/Spellcaster - Tuner/4/1500/1500
    If this card is Normal or Special Summoned: You can add 1 "Windwitch" monster from your Deck to your hand, except "Windwitch - Glass Bell", also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Windwitch - Glass Bell" once per turn.


    RATE-EN099 Dark Contract with the Grotesque Entity
    Continuous Spell Card
    When a "D/D/D" monster is Special Summoned from the Extra Deck to your field (except during the Damage Step), you can activate these effects depending on the monster Summoned, once per turn per effect:
    ● Fusion: Gain 1000 LP.
    ● Synchro: Your opponent cannot target that Special Summoned monster with card effects (even if this card leaves the field).
    ● Xyz: Banish 1 card from the field or Graveyard.
    ● Pendulum: Draw 1 card, then discard 1 card.
    Once per turn, during your Standby Phase: Take 2000 damage.








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    [OCG] Raging Tempest



    Release: 8. Oktober 2016 (Japan)
    Preis: 143 Yen pro Booster (exkl. Steuer)


    Inhalt:
    80 Karten insgesamt, davon


    6 Ultra Rare
    10 Super Rare
    18 Rare
    46 Common


    WIND

    Zitat

    - Viele Karten, die gerade erst im Yu-Gi-Oh! Anime Arc V vorkamen, z.B. Karten, die von Tenjoin Asuka/Alexis Rhodes, Tenjo Kaito/Kite Tenjo, Yugo verwendet wurden als auch Yuyas Entermate/Performapals.
    - Ausgeglichene Anzahl an Karten für erfahrene Spieler, Anfänger und Fans des Animes.
    - Viele Pendelmonster als auch Karten der anderen diversen Beschwörungsarten. Darüberhinaus Karten für Themen aus früheren Sets, wie "Ritual Beast" und "Black Luster Soldier" Decks.
    - Super Rare und Ultra Rare Karten weiterhin auch als Secret Rare Karten enthalten.







    RATE-JP001 Descend Dragon Magician [Rare]
    DARK/Dragon - Pendelum - Effect/7/2400/1000
    Once per turn: You can make this card become Dragon-Type until the end of this turn. A Synchro, Fusion, or Xyz Monster Summoned using this card on the field as Material gains this effect.
    ● If it battles a Dragon-Type monster, its ATK becomes double its original ATK during the Damage Step only.
    Pendulum Effect:
    Blue 2 / Red 2
    Once per turn: You can target 1 face-up monster on the field; it becomes Dragon-Type until the end of your opponent's turn (even if this card leaves the field).


    RATE-JP002 Performapal Return Tantan
    EARTH/Beast - Pendelum - Effect/2/400/600
    When this card is destroyed by battle: You can target 1 card on the field; return it to the hand.
    Pendulum Effect:
    Blue 3 / Red 3
    You can target 1 "Performapal" card you control; return it to the hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Performapal Return Tantan" once per turn.


    RATE-JP003 Performapal Dag Daggerman
    EARTH/Warrior - Pendulum - Effect/5/2000/600
    During your Main Phase, if this card was Pendulum Summoned this turn: You can send 1 "Performapal" monster from your hand to the Graveyard; draw 1 card. You can only use this effect of "Performapal Dag Daggerman" once per turn.
    Pendulum Effect
    Blue 2 / Red 2
    During your Main Phase, if this card was activated this turn: You can target 1 "Performapal" monster in your Graveyard; add it to your hand. You can only use this effect of "Performapal Dag Daggerman" once per turn.


    RATE-JP004 Performapal Laughmaker [Rare]
    LIGHT/Spellcaster - Pendulum - Effect/8/2500/2000
    When this card declares an attack, if the ATK of this card or a monster your opponent controls is higher than its original ATK: You can make this card gain 1000 ATK for each of those monsters with ATK higher than its original ATK, until the end of the Battle Phase. If this card with ATK higher than its original ATK is destroyed by battle or card effect: You can target 1 monster in your Graveyard; Special Summon it. You can only use 1 "Performapal Laughmaker" effect per turn, and only once that turn.
    Pendulum Effect
    Blue 5 / Red 5
    Once per turn, if your opponent controls a monster with ATK higher than its original ATK: You can gain 1000 LP.


    RATE-JP005 Speedroid OMK Gum
    WIND/Machine - Tuner - Effect/1/0/800
    During the Battle Phase, if you take battle or effect damage: You can Special Summon this card from your hand. During the Battle Phase this card was Summoned this way, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only WIND monsters you control, including this card. If this card is sent to the Graveyard as a Synchro Material: You can send the top card of your Deck to the Graveyard, and if it is a "Speedroid" monster, the Synchro Monster that used this card as a Synchro Material gains 1000 ATK.


    RATE-JP006 Speedroid Bamboo Horse
    WIND/Machine - Effect/4/1100/1100
    When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Speedroid" monster from your hand. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; send 1 WIND monster from your Deck to the Graveyard. You can only use this effect of "Speedroid Bamboo Horse" once per turn.


    RATE-JP007 Wind Witch - Ice Bell
    WIND/Spellcaster - Effect/4/1000/1000
    If you control no monsters: You can Special Summon this card from your hand, then you can Special Summon 1 "Wind Witch" monster from your Deck. Monsters Special Summoned by this effect cannot be Tributed. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Level 5 or higher WIND monsters. If this card is Normal or Special Summoned: You can inflict 500 damage to your opponent. You can only use each effect of "Wind Witch - Ice Bell" once per turn.


    RATE-JP008 Wind Witch - Snow Bell
    WIND/Spellcaster - Effect/1/100/100
    If the only monsters you control are 2 or more WIND monsters: You can Special Summon this card from your hand. A WIND Synchro Monster that used this card as a Synchro Material cannot be destroyed by your opponent's card effects.


    RATE-JP009 Parasite Fusioner [Rare]
    DARK/Insect - Effect/1/0/0
    You can substitute this card for any 1 Fusion Material, but the other Fusion Material(s) must be correct. Cannot be used as a Fusion Material unless you apply this effect. If this card is Special Summoned: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials, including this card.


    RATE-JP010 Cyber Tutubon
    EARTH/Warrior - Effect/5/1800/1600
    You can Special Summon this card (from your hand) by Tributing 1 Warrior or Fairy-Type monster from your hand or field. If this card is Tributed for a Ritual Summon: You can target 1 Ritual Spell Card in your Graveyard; add it to your hand.


    RATE-JP011 Cipher Étranger
    LIGHT/Spellcaster - Effect/1/0/0
    While this card is in your hand or Graveyard: You can target 1 "Cipher" Xyz Monster you control; attach this card to it as Xyz Material. If this card is sent to the Graveyard: You can add 1 "Cipher" Spell/Trap Card from your Deck to your hand. You can only use 1 "Cipher Étranger" effect per turn, and only once that turn.


    RATE-JP012 Flower Cardian Cherry Blossom with Curtain
    DARK/Warrior - Effect/3/2000/2000
    Cannot be Normal Summoned/Set. Must first be Special Summoned by its own effect. If this card is in your hand: You can reveal this card; draw 1 card, and if you do, show it, then if it is a "Flower Cardian" monster, Special Summon this card. Otherwise, send both it and this card to the Graveyard. During either player's Damage Step, when a "Flower Cardian" monster you control battles an opponent's monster: You can discard this card; that monster you control gains 1000 ATK until the end of this turn.


    RATE-JP013 Ancient Gear Hunting Hound
    EARTH/Machine - Effect/3/1000/1000
    If this card is Normal Summoned: Inflict 600 damage to your opponent. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. Once per turn: You can Fusion Summon 1 "Ancient Gear" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials.


    RATE-JP014 Juunishishi Molmorat [Rare]
    EARTH/Beast-Warrior - Effect/4/0/0
    If this card is Normal Summoned: You can send 1 "Juunishishi" card from your Deck to your Graveyard. An Xyz Monster whose original Type is Beast-Warrior with this card as Xyz Material gains this effect.
    ● Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Juunishishi Molmorat" from your hand or Deck.


    RATE-JP015 Juunishishi Rabbina
    EARTH/Beast-Warrior - Effect/4/800/800
    If this card is destroyed by battle or card effect: You can target 1 "Juunishishi" card in your Graveyard, except "Juunishishi Rabbina"; add it to your hand. An Xyz Monster whose original Type is Beast-Warrior with this card as Xyz Material gains this effect.
    ● During either player's turn, when your opponent activates a Spell Card or effect that targets this card: You can detach 1 Xyz Material from this card; negate the activation.


    RATE-JP016 Juunishishi Viper
    EARTH/Beast-Warrior - Effect/4/1200/400
    During either player's turn, if this card is in your hand or Graveyard: You can target 1 Beast-Warrior-Type Xyz Monster you control; attach this card to it as Xyz Material. An Xyz Monster whose original Type is Beast-Warrior with this card as Xyz Material gains this effect.
    ● After damage calculation, if this card battled an opponent's monster: Banish that opponent's monster.


    RATE-JP017 Juunishishi Thoroughblade
    EARTH/Beast-Warrior - Effect/4/1600/0
    If this card is Normal or Special Summoned: You can discard 1 "Juunishishi" card, and if you do, draw 1 card. An Xyz Monster whose original Type is Beast-Warrior with this card as Xyz Material gains this effect.
    ● If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.


    RATE-JP018 Juunishishi Ram
    EARTH/Beast-Warrior - Effect/4/0/0
    If this card is destroyed by battle or card effect: You can target 1 "Juunishishi" monster in your Graveyard, except "Juunishishi Ram"; Special Summon it. An Xyz Monster whose original Type is Beast-Warrior with this card as Xyz Material gains this effect.
    ● During either player's turn, when your opponent activates a Trap Card or effect that targets this card: You can detach 1 Xyz Material from this card; negate the activation.


    RATE-JP019 True King Lithosazim, the Disaster [Super Rare]
    EARTH/Wyrm - Effect/9/2500/2300
    If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up on your field, including an EARTH monster, and if you do, Special Summon this card, and if you do that, you can look at your opponent's Extra Deck and banish up to 3 monsters with different names in their Extra Deck, if both the destroyed monsters were EARTH. If this card is destroyed by card effect: You can Special Summon 1 non-EARTH Wyrm-Type monster from your Graveyard. You can only use each effect of "True King Lithosazim, the Disaster" once per turn.


    RATE-JP020 Crystron Rion [Rare]
    WATER/Machine -Tuner/3/500/500
    You can only use the effect of “Crystron Rion” once per turn. (1) During either your opponent’s Main Phase or Battle Phase: You can target 1 of your banished non-Tuner monsters; Special Summon that monster, but its effects are negated, and if you do, immediately after this effect resolves, Synchro Summon 1 Machine-Type Synchro Monster, using that monster and this card only (this is a Quick Effect). The monsters used for that Synchro Summon are not sent to the Graveyard and are returned to their owners’ Deck instead.


    RATE-JP021 Crystron Sulfafnir [Rare]
    WATER/Machine - Effect/5/2000/1000
    You can only use the (1) and (2) effects of “Crystron Sulfafnir” once per turn. (1) If this card is in the hand or Graveyard: You can discard 1 “Crystron” card from your hand other than “Crystron Sulfafnir”; Special Summon this card in face-up Defense Position. Afterwards, destroy 1 card you control. (2) If this card on the field is destroyed (by battle or by card effect): You can Special Summon 1 “Crystron” monster from your Deck in face-up Defense Position.


    RATE-JP022 Esprit Bird - Shinobi Garasu
    WIND/Winged-Beast - Spirit - Effect/4/0/0
    Cannot be Special Summoned. Once per turn, during either player's Damage Step, if this card battles an opponent's monster: You can discard 1 Spirit monster; this card gains ATK and DEF equal to the discarded monster's, until the end of the Battle Phase. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.


    RATE-JP023 Esprit Bird - Kannagi Tsuru
    WIND/Winged-Beast - Spirit - Effect/4/1500/1500
    Cannot be Special Summoned. Once per turn, if another Spirit monster(s) is Normal or Special Summoned, while you control this face-up card: You can draw 1 card. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.


    RATE-JP024 Esprit Bird - Den Hato
    WIND/Winged-Beast - Spirit - Effect/4/1000/1800
    Cannot be Special Summoned. Once per turn: You can target 1 other Spirit monster on the field; return it to the hand. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.


    RATE-JP025 Envoy of Chaos [Rare]
    DARK/Warrior - Effect/4/1500/0
    During either player's Battle Phase: You can discard this card, then target 1 "Black Luster Soldier" monster or "Gaia The Fierce Knight" monster you control; it gains 1500 ATK, also any monster that battles that monster has its ATK become equal to its original ATK, during that damage calculation only. These effects last until the end of this turn. Once per turn, during the End Phase, if this card is in the Graveyard: You can banish 1 LIGHT and 1 DARK monster from your Graveyard, except this card; add this card to your hand.


    RATE-JP026 Winda the Spiritual Beast Tamer [Rare]
    WIND/Psychic - Effect/4/1600/1800
    You can only Special Summon “Winda the Spiritual Beast Tamer(s)” once per turn. (1) If this card in its owner’s possession is destroyed by your opponent’s card (either by battle or effect): You can Special Summon 1 “Ritual Beast” monster from your Deck or Extra Deck, ignoring its Summoning conditions.


    RATE-JP027 Tierra, Goddess of Rebirth [Super Rare]
    LIGHT/Machine - Effect/11/3400/3600
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by shuffling 10 other cards with different names from your hand and/or field into the Main Deck or Extra Deck, and cannot be Special Summoned by other ways. This card's Special Summon cannot be negated. If this card is Special Summoned: Shuffle all other cards from both players' hands, fields, and Graveyards, and all face-up Pendulum Monsters from both players' Extra Decks into the Deck. Cards and effects cannot be activated in response to this effect's activation.


    RATE-JP028 Phantasmal Miscellasaurus
    FIRE/Dinosaur - Effect/4/1800/1000
    During either player's Main Phase: You can send this card from your hand to the Graveyard; Dinosaur-Type monsters you control are unaffected by your opponent's activated effects during this Main Phase. You can banish any number of Dinosaur-Type monsters from your Graveyard, including this card; Special Summon 1 Dinosaur-Type monster from your Deck whose Level equals the number of monsters banished, but it is destroyed during the End Phase. You can only use this effect of "Phantasmal Miscellasaurus" once per turn.


    RATE-JP029 Apprentice Piper
    DARK/spellcaster -Flip - Effect/2/100/1500
    FLIP: You can Special Summon 1 monster from your hand.
    If this card is destroyed by battle or card effect and sent to the Graveyard: You can Special Summon 1 monster from your hand.


    RATE-JP030 Kawanokami
    WATER/Aqua - Spirit - Effect/4/1800/600
    Cannot be Special Summoned. If this card is Normal Summoned or flipped face-up: You can target 1 face-up monster on the field; that face-up monster is treated as a Spirit monster, and if you do, return it to the hand during the End Phase. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.


    RATE-JP031 Yokotuner
    EARTH/Beast - Tuner - Effect/1/800/600
    When this card is Normal Summoned: You can Special Summon 1 Tuner from your hand or Graveyard, but it has its effects negated.


    RATE-JP032 All-Consuming Glutton
    DARK/Fiend - Effect/1/?/?
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 5 or more cards from your hand, field, and/or Extra Deck, face-down, and cannot be Special Summoned by other ways. This card gains 100 ATK and DEF for each face-down banished card. While this card is face-up on the field, it cannot be Tributed, or be used as a Fusion, Synchro, or Xyz Material for a Summon. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can banish that opponent's monster, face-down.


    RATE-JP033 Wightprincess
    DARK/Zombie - Effect/3/1600/0
    This card’s name becomes "Skull Servant" while it is in the Graveyard. If this card is Normal or Special Summoned: You can send 1 "Wightprince" from your Deck to the Graveyard. During either player's turn: You can send this card from your hand or field to the Graveyard; each face-up monster currently on the field loses ATK and DEF equal to its own Level/Rank x 300 until the end of this turn.


    RATE-JP034 Metrognome [Normal Rare]
    EARTH/Fairy - Pendulum - Effect/4/1800/1600
    If you have 2 cards in your Pendulum Zones with the same Pendulum Scale, this card gains ATK and DEF equal to that Pendulum Scale x 100, also it can attack your opponent directly. If this card inflicts damage to your opponent by a direct attack: Destroy all cards in each player's Pendulum Zones.
    Pendulum Effect
    Blue 4 / Red 4
    Once per turn: You can target 1 other card in either player's Pendulum Zone; this card's Pendulum Scale becomes the same as that target's, until the end of this turn.


    RATE-JP035 Fairy Tail - Cinderella [Normal Rare]
    LIGHT/Spellcaster - Effect/4/1850/1000
    Other monsters on the field cannot be targeted by Spell effects. Once per turn: You can discard 1 Spell Card; equip 1 Equip Spell Card from your hand, Deck, or Graveyard to this card, but return that Equip Spell Card to the hand during the End Phase.


    RATE-JP036 Cyber Angel Nasateiya
    LIGHT/Fairy - Ritual - Effect/5/1000/1000
    You can Ritual Summon this card with "Machine Angel Ritual". Once per turn: You can target 1 face-up monster you control; gain LP equal to half its ATK. When a Ritual Monster you control is targeted for an attack: You can negate the attack. If this card is in your Graveyard: You can banish 1 other "Cyber Angel" monster from your Graveyard, then target 1 monster your opponent controls; Special Summon this card, and if you do, take control of that target.


    RATE-JP037 Esprit Lord - Himekujaku [Rare]
    WIND/Winged Beast - Ritual - Spirit - Effect/8/2500/3000
    You can Ritual Summon this card with "Esprit Calling". Must be Ritual Summoned, and cannot be Special Summoned by other ways. If this card is Ritual Summoned: You can shuffle up to ? Spell/Trap Cards your opponent controls into the Deck, then you can Special Summon 1 Level ? or lower Spirit monster from your Deck, ignoring its Summoning conditions. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand, and if you do, Special Summon ? "Esprit Bird Tokens" (Winged Beast-Type/WIND/Level 4/ATK 1500/DEF 1500).


    RATE-JP038 Esprit Lord - Hikokujaku [Rare]
    WIND/Winged Beast - Ritual - Spirit - Effect/8/3000/2500
    You can Ritual Summon this card with "Esprit Calling". Must be Ritual Summoned, and cannot be Special Summoned by other ways. If this card is Ritual Summoned: You can return up to 3 monsters your opponent controls to the hand, then you can Special Summon 1 Level 4 or lower Spirit monster from your hand, ignoring its Summoning conditions. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand, and if you do, Special Summon 2 "Esprit Tokens" (Winged Beast-Type/WIND/Level 4/ATK 1500/DEF 1500).


    RATE-JP039 Brave-Eyes Pendulum Dragon [Ultra Rare]
    DARK/Dragon - Fusion - Effect/8/3000/2000
    1 "Pendulum Dragon" monster + 1 Warrior-Type monster
    When this card is Fusion Summoned: You can make the ATK of all monsters your opponent currently controls become 0, also other monsters you control cannot attack for the rest of this turn. Negate the activated effects of all monsters with 0 ATK. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster.


    RATE-JP040 Wind Witch - Crystal Bell [Rare]
    WIND/Spellcaster - Fusion - Effect/8/2800/2400
    "Wind Witch - Winter Bell" + 1 "Wind Witch" monster
    You can target 1 monster in either player's Graveyard; until the End Phase, this card's name becomes that monster's, and replace this effect with that monster's original effects. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 "Wind Witch - Winter Bell" and 1 Level 4 or lower "Wind Witch" monster in your Graveyard; Special Summon them. You can only use each effect of "Wind Witch - Crystal Bell" once per turn.


    RATE-JP041 Ancient Gear Chaos Giant [Ultra Rare]
    DARK/Machine - Fusion - Effect/10/4500/3000
    4 "Ancient Gear" monsters
    Must be Fusion Summoned and cannot be Special Summoned by other ways. Unaffected by Spell/Trap effects. Monsters in your opponent's possession cannot activate their effects during the Battle Phase. This card can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.


    RATE-JP042 Ancient Gear Devil
    EARTH/Machine - Fusion - Effect/8/1000/1800
    2 "Ancient Gear" monsters
    Unaffected by other cards' effects. During your Main Phase: You can inflict 1000 damage to your opponent. You can only use this effect of "Ancient Gear Devil" once per turn. If this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Ancient Gear" monster from your Deck, ignoring its Summoning conditions.


    RATE-JP043 Wind Witch - Winter Bell [Rare]
    WIND/Spellcaster - Synchro - Effect/7/2400/2000
    1 Tuner + 1 or more non-Tuner WIND monsters
    You can target 1 "Wind Witch" monster in your Graveyard; inflict damage to your opponent equal to its Level x 200. During either player's Battle Phase: You can target 1 "Wind Witch" monster you control; Special Summon 1 monster from your hand with a Level less than or equal to that monster's, but it cannot attack this turn. You can only use each effect of "Wind Witch - Winter Bell" once per turn.


    RATE-JP044 Superheavy Samurai Ninja Shinobiashi [Super Rare]
    EARTH/Machine - Synchro - Effect/7/1200/2800
    1 Machine-Type Tuner + 1 or more non-Tuner Machine-Type monsters
    1 Machine-Type Tuner + 1 or more non-Tuner Machine-Type monsters
    This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If you have no Spell/Trap Cards in your Graveyard: You can make this card's DEF become half its original DEF until the end of this turn, and if you do, this card can attack your opponent directly this turn. Once per turn, during the next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: You can Special Summon this card from the Graveyard.


    RATE-JP045 Flower Cardian Five Lights [Super Rare]
    DARK/Warrior - Synchro - Effect/10/5000/0
    1 Tuner + 4 non-Tuner monsters
    Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card: You can negate the activation, and if you do, destroy it. If a "Flower Cardian" monster you control battles an opponent's monster, that opponent's monster has its effects negated during this Battle Phase only. If this Synchro Summoned card is destroyed by battle, or if this Synchro Summoned card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 "Flower Cardian" Synchro Monster from your Extra Deck, except "Flower Cardian Five Lights".


    RATE-JP046 Cryston Glyongandr [Ultra Rare]
    WATER/Machine - Synchro - Effect/9/3000/3000
    2 or more Tuners + 1 non-Tuner monster
    If this card is Synchro Summoned: You can target monsters your opponent controls and/or in their Graveyard, up to the number of Synchro Materials used for the Synchro Summon of this card; banish them. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 banished monster, except this card; Special Summon it to your field.


    RATE-JP047 Homuragami - Shiranui [Rare]
    FIRE/Zombie - Synchro - Effect/10/3500/0
    1 Zombie-Type Tuner + 1 or more non-Tuner Zombie-Type monsters
    If this card is Special Summoned: You can return any number of your Zombie-Type Synchro Monsters that are banished and/or in your Graveyard to the Extra Deck, then you can destroy the same number of cards your opponent controls. If a Zombie-Type monster(s) you control would be destroyed by battle or card effect, you can banish 1 "Shiranui" monster from your Graveyard instead. You can only Special Summon "Homuragami - Shiranui(s)" once per turn.


    RATE-JP048 Odd-Eyes Raging Dragon [Ultra/Ghost Rare]
    DARK/Dragon - Xyz - Pendel - Effekt/Rang 7/3000/2500
    2 Level 7 Dragon-Type monsters
    If you can Pendulum Summon Level 7, you can Pendulum Summon this face-up card in your Extra Deck. If this card is Xyz Summoned by using an Xyz Monster as Material, it gains these effects.
    ● This card can make a second attack during each Battle Phase.
    ● Once per turn: You can detach 1 Xyz Material from this card; destroy as many cards your opponent controls as possible, and if you do, this card gains 200 ATK for each card destroyed until the end of this turn.
    If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.


    Pendulum Effect:
    Blue 1 / Red 1
    Once per turn, if you have no cards in your other Pendulum Zone: You can place 1 Pendulum Monster from your Deck in your Pendulum Zone.


    RATE-JP049 Neo Galaxy-Eyes Cipher Dragon [Ultra Rare]
    LIGHT/Dragon - Xyz - Effect/R9/4500/3800
    3 Level 9 monsters
    If this card has a "Cipher" card or "Kinetic Soldier" as Xyz Material, it gains this effect.
    ● Once per turn: You can detach up to 3 Xyz Materials from this card; monsters you control cannot attack your opponent directly for the rest of this turn, except this card, also take control of face-up monsters your opponent controls equal to the number of Xyz Materials detached, until the End Phase, but while this effect is applied, they have their effects negated, their ATK become 4500, also their names become "Neo Galaxy-Eyes Cipher Dragon".


    RATE-JP050 Heavy-Armored Train Iron Wolf [Super Rare]
    EARTH/Machine - Xyz - Effect/R4/2200/2200
    2 Level 4 Machine-Type monsters
    Once per turn: You can detach 1 Xyz Material from this card, then target 1 Machine-Type monster you control; this turn, that monster can attack your opponent directly, also other monsters cannot attack. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can add 1 Level 4 Machine-Type monster from your Deck to your hand.


    RATE-JP051 Juunishishi Bullhorn [Super Rare]
    EARTH/Beast-Warrior - Xyz - Effect/Rank 4/?/?
    2 Level 4 monsters
    Once per turn, you can also Xyz Summon "Juunishishi Bullhorn" by using 1 "Juunishishi" monster you control with a different name as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains ATK and DEF equal to the total ATK and DEF of the "Juunishishi" monsters attached to it as Xyz Materials. Once per turn: You can detach 1 Xyz Material from this card; add 1 Beast-Warrior-Type monster that can be Normal Summoned/Set from your Deck to your hand.


    RATE-JP052 Juunishishi Tigress
    EARTH/Beast-Warrior - Xyz - Effect/Rank 4/?/?
    3 Level 4 monsters
    Once per turn, you can also Xyz Summon "Juunishishi Tigress" by using 1 "Juunishishi" monster you control with a different name as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains ATK and DEF equal to the total ATK and DEF of the "Juunishishi" monsters attached to it as Xyz Materials. Once per turn: You can detach 1 Xyz Material from this card, then target 1 Xyz Monster you control and 1 "Juunishishi" monster in your Graveyard; attach that "Juunishishi" monster to that Xyz Monster as Xyz Material.


    RATE-JP053 Juunishishi Drancia [Ultra Rare]
    EARTH/Beast-Warrior - Xyz - Effect/Rank 4/?/?
    4 Level 4 monsters
    Once per turn, you can also Xyz Summon "Juunishishi Drancia" by using 1 "Juunishishi" monster you control with a different name as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains ATK and DEF equal to the total ATK and DEF of the "Juunishishi" monsters attached to it as Xyz Materials. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up card on the field; destroy it.


    RATE-JP054 Juunishishi Wildbow [Rare]
    EARTH/Beast-Warrior - Xyz - Effect/Rank 4/?/?
    5 Level 4 monsters
    Once per turn, you can also Xyz Summon "Juunishishi Wildbow" by using 1 "Juunishishi" monster you control with a different name as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains ATK and DEF equal to the total ATK and DEF of the "Juunishishi" monsters attached to it as Xyz Materials. This card can attack your opponent directly. When this card with 12 or more Xyz Materials inflicts battle damage to your opponent: You can send as many cards as possible from your opponent's hand and field to the Graveyard, then change this card to Defense Position.


    RATE-JP055 Machine Angel Absolute Ritual
    Ritual Spell Card
    This card can be used to Ritual Summon any "Cyber Angel" Ritual Monster. You must also Tribute monsters from your hand or field, and/or shuffle Fairy and/or Warrior-Type monsters from your Graveyard into the Deck, whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon.


    RATE-JP056 Rank-Up-Magic Cipher Ascension
    Quick-Play Spell Card
    During either player's Main Phase: Target 1 "Cipher" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Cipher" Xyz Monster that is 1 Rank higher than that target, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) The monster Special Summoned by this effect gains this effect.
    ● This card gains 500 ATK for each Level 4 or higher monster you control.


    RATE-JP057 Card Regeneration
    Normal Spell Card
    Target 1 "Flower Cardian" monster in your Graveyard; add it to your hand, then you can Special Summon 1 "Flower Cardian" monster from your hand, ignoring its Summoning conditions. If this card is sent to the Graveyard by the effect of a "Flower Cardian" monster: You can excavate the top 5 cards of your Deck, you can add 1 excavated Spell/Trap Card to your hand, also after that, place any remaining cards on the top of your Deck in any order.


    RATE-JP058 Zodiac Sign
    Field Spell Card
    All "Juunishishi" monsters you control gain 300 ATK and DEF. Monsters your opponent controls cannot target Beast-Warrior-Type monsters you control for attacks, except the Beast-Warrior-Type monster you control with the highest ATK (either, if tied). Once per turn, if a "Juunishishi" monster(s) you control would be destroyed by a card effect, you can destroy 1 other monster in your hand or field instead.


    RATE-JP059 Juunishishi no Kaikyoku [Rare]
    Continuous Spell Card
    You can target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Juunishishi" monster from your Deck. You can only use this effect of "Juunishishi no Kaikyoku" once per turn. If this card is destroyed by a card effect and sent to the Graveyard: You can target 1 "Juunishishi" Xyz Monster you control; attach this card from your Graveyard to that target as Xyz Material.


    RATE-JP060 Esprit Calling
    Ritual Spell Card
    This card can be used to Ritual Summon "Esprit Lord - Hikokujaku" or "Esprit Lord - Himekujaku". You must also Tribute monsters from your hand or field, and/or banish Spirit monsters from your Graveyard, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon


    RATE-JP061 Esprit Powerspot
    Continuous Spell Card
    All Spirit monsters you control gain 500 ATK and DEF. If a face-up WIND monster(s) you control is returned to your hand: You can add 1 Spirit monster or 1 Ritual Spell Card from your Deck to your hand. You can only use this effect of "Esprit Powerspot" once per turn.


    RATE-JP062 Super Soldier Origin
    Ritual Spell Card
    This card can be used to Ritual Summon any "Black Luster Soldier" Ritual Monster from your hand or Graveyard. You must also send 1 LIGHT monster from your hand and 1 DARK monster from your Deck to the Graveyard, OR send 1 DARK monster from your hand and 1 LIGHT monster from your Deck to the Graveyard, whose total Levels exactly equal 8. You can only activate 1 "Super Soldier Origin" per turn.


    RATE-JP063 Super Quantal Finisher Alphan Ball
    Normal Spell Card
    If you control 3 or more "Super Quantum" monsters with different names: Shuffle as many cards your opponent controls as possible into the Deck, then your opponent Special Summons 1 monster from their Extra Deck, ignoring its Summoning conditions. You can banish this card and 1 "Super Quantal Fairy Alphan" from your Graveyard; activate 1 "Super Quantal Mech Ship Magnacarrier" directly from your Deck.


    RATE-JP064 Ritual Beast's Return
    Quick-Play Spell Card
    Banish 1 "Ritual Beast" monster from your hand, then target 1 of your "Ritual Beast" monsters that is banished or in your Graveyard; Special Summon it.


    RATE-JP065 Foolish Burial with Belongings [Super Rare]
    Normal Spell Card
    Send 1 Spell/Trap Card from your Deck to the Graveyard. You can only activate 1 "Foolish Burial of Belongings" per turn.


    RATE-JP066 Lawnmowing Next Door [Super Rare]
    Normal Spell Card
    If you have more cards in your Deck than your opponent: Send cards from the top of your Deck to the Graveyard until you have the same number of cards in your Deck as your opponent.


    RATE-JP067 Terminal World NEXT [Normal Rare]
    Continuous Spell Card
    Activate only if you control no other cards and your opponent controls 3 or less monsters and 3 or less Spell/Trap Cards. Neither player can control more than 3 monsters, also neither player can control more than 3 Spell/Trap Cards.


    RATE-JP068 Bewildering Wind
    Normal Trap Card
    Target 1 face-up Special Summoned monster on the field; it has its effects negated, also halve its original ATK. If your opponent Special Summons a monster from the Extra Deck while this card is in your Graveyard: You can Set this card, but banish it when it leaves the field.


    RATE-JP069 Cipher Spectrum
    Normal Trap Card
    If a "Cipher" Xyz Monster(s) you control is destroyed by battle or an opponent's card effect and sent to your Graveyard while it has Xyz Material: Target 1 of those monsters; Special Summon it, and if you do, Special Summon 1 Xyz Monster with the same name from your Extra Deck.


    RATE-JP070 Ancient Gear Reborn [Rare]
    Continuous Trap Card
    You can only control 1 "Ancient Gear Reborn". Once per turn, if you control no monsters: You can target 1 "Ancient Gear" monster in your Graveyard; Special Summon it, and if you do, it gains 200 ATK.


    RATE-JP071 Juunishishi no Hougou
    Normal Trap Card
    Target 1 "Juunishishi" Xyz Monster you control; attach 1 "Juunishishi" monster from your Deck to that target as Xyz Material. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 5 "Juunishishi" cards with different names in your Graveyard; shuffle all 5 into the Deck, then draw 1 card.


    RATE-JP072 Esprit Healing
    Continuous Trap Card
    If a face-up Spirit monster(s) you control is returned to your hand while this card is in your Spell & Trap Zone: You can target 1 card your opponent controls; destroy it. When an opponent's monster declares an attack: You can banish 1 Spirit monster from your Graveyard; negate the attack, then end the Battle Phase. You can only use each effect of "Esprit Healing" once per turn.


    RATE-JP073 Universal Beginning
    Normal Trap Card
    Reveal 3 Warrior-Type monsters from your Deck, including at least 1 "Black Luster Soldier" monster or "Gaia The Fierce Knight" monster, your opponent randomly picks 1, and if it is a "Black Luster Soldier" monster or "Gaia The Fierce Knight" monster, add it to your hand, and you send the rest to the Graveyard. Otherwise, send all of them to the Graveyard. You can only activate 1 "Universal Beginning" per turn.


    RATE-JP074 Shiranui Style Reincarnation
    Continuous Trap Card
    This card's name becomes "Shiranui Style Synthesis" while in the Spell & Trap Zone. Once per turn: You can activate 1 of these effects.
    ● Banish 1 face-up Zombie-Type monster you control; you take no damage this turn.
    ● Target 2 of your banished Zombie-Type monsters with 0 DEF; shuffle both targets into the Deck, then draw 1 card.


    RATE-JP075 Majespecter Gust
    Normal Trap Card
    Target 1 "Majespecter" card in your Pendulum Zone; Special Summon it.


    RATE-JP076 Void Madness
    Normal Trap Card
    Send 1 "Void" Spell/Trap Card from your hand or face-up from your field to the Graveyard, except "Null and Void"; Special Summon up to 3 "Infernoid" monsters from your Deck whose total Levels equal 8, ignoring their Summoning conditions.


    RATE-JP077 Purusha Shaddoll Aion
    Normal Trap Card
    Target 1 "Shaddoll" monster you control; send 1 "Shaddoll" card from your hand to the Graveyard, and if you do, that monster gains 1000 ATK and DEF, but it is changed to face-down Defense Position during the End Phase.


    RATE-JP078 Shadow Spread Virus [Super Rare]
    Normal Trap Card
    Tribute 1 DARK monster with 2000 or more DEF; check your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all those monsters with 1500 or less DEF.


    RATE-JP079 Switch Hero [Rare]
    Normal Trap Card
    Each player switches control of all monsters they control with each other. There must be the same number of monsters on each player's field to activate and to resolve this effect.


    RATE-JP080 Macromorph [Normal Rare]
    Normal Trap Card
    Target 1 face-up monster your opponent controls; its ATK and DEF become double its current ATK and DEF, but it cannot attack directly.

  • also, Red Eyes wurde generalüberholt..... danach Buster Blader, BLS, Blue Eyes und Dark Magician, dieses Set heißt Raging Tempest (Unwetter, Sturm) ......


    ..... könnte da etwa neuer Harpyien Support kommen ? ._____. <3

  • also, Red Eyes wurde generalüberholt..... danach Buster Blader, BLS, Blue Eyes und Dark Magician, dieses Set heißt Raging Tempest (Unwetter, Sturm) ......


    ..... könnte da etwa neuer Harpyien Support kommen ? ._____. <3

    ih ja,
    denen fehlt noch ein Empfänger - Synchro, Fusion, Ritual, Pendel auch aber haben sie eigentlich nicht nötig

  • ne da kommen noch mehr Darklord´s :thumbsup:


    aber wohl eher noch mehr Blackwing´s :P

    Der Joke war schlecht.
    BWs können keine mehr kommen, da der Anime-Abschnitt abgeschlossen ist.
    Deshalb waren auch keine mehr im letzten Set INOV drin gewesen.




    also, Red Eyes wurde generalüberholt..... danach Buster Blader, BLS, Blue Eyes und Dark Magician, dieses Set heißt Raging Tempest (Unwetter, Sturm) ......


    ..... könnte da etwa neuer Harpyien Support kommen ? ._____. <3

    Wollen wir nen bisschen Salz in die Wunde streuen:
    Dark Illusion war der Höhepunkt[Dark Magician] der Aniversary-Sets im Hauptset. Deshalb gab es auch bspw. keine neuen in INOV(mit ausnahme von 2-3-Karten-Support).


    Naja, ich freue mich schon auf den neuen Wind-Archetype mit nem ziemlich unpassenden/seltenen Typ, welcher dann wohl auf Rank-Up-XYZ und/oder Pendel geht. Alternativ wäre aber noch Generic-Ritual möglich(Generic = so wie Gishki/Nekroz mit "freien" Ritualspells. Einfach weil es Pre-Prep ausschaltet. Und es muss ja eigentlich ne Grundmechanik[Ritual] mit ner Submechanik[in dem Beispiel halt Generic] sein. Oder gibt es sonts noch was, was Rituals gut könnten, außer zu bricken/searchen? ;) )
    (DILL: Metalphosis(feuer/Psi) als Pendel/Fusion, INOV: Crystron(Wasser/Machine) als Accel-Synchro fehlt noch ERDE/Wind und Ritual/?SubMechanik? XYZ/Rank-Up mit unpassenden Typen zu den Attributen)


    Doch am meisten erfreue ich mich über den "Feind" dieses Wind-Archetypes. Den nächsten Emperor/Ruler :3

  • https://ygorganization.com/free_my_ulti-canna/


    Set Content Description
    New cards used by characters from the Arc-V anime, such as Tenjoin Asuka/Alexis Rhodes, Tenjo Kaito/Kite Tenjo, Yugo, and Yuya’s Entermate/Performapals!


    Support for themes from past sets, like Ritual Beast and Chaos Soldier/Black Luster Soldier decks!

  • Bin auf die neuen Speedroids gespannt. Vielleicht sieht man ja sogar den Clear Wing Fast Dragon in diesem Set, auch wenn er nur im Manga erscheint. :D
    Ansonsten hätte ich noch gern weiteren Destiny Hero Support gesehen, oder auch gern allgemein Hero Support. Aber naja, man kann ja nicht alles haben.

  • omg. Setzt bitte cannahawk wieder hoch (zumindest jetzt würde Ritual beast ja eh nichts reißen) und bringt einen Tamer, der aus dem deck specialt.....ok das wäre optimal =D


    Aber zumindest ne Rota für Tamer um das deck konstanter zu machen. Von einer neuen zauber oder Falle, die die spielstärke von ambush oder steeds hat, wäre ich aber auch nicht abgeneigt =D

  • Also Burn finde ich da nerviger =D


    Ich freue mich über RitualBeast


    Finde es nur schade, dass harpyien nichts zu bekommen scheinen =/ hätte ja dann wohl da gestanden, wenn sie was bekämen.
    Aber bin mit Ritual Beast trotzdem mehr als zufrieden =) Finde es nur strange, dass jetzt noch mal BLS Kram kommt...Aber naja. Ritual ist ja auch immer nice =)

  • Der Joke war schlecht.BWs können keine mehr kommen, da der Anime-Abschnitt abgeschlossen ist.
    Deshalb waren auch keine mehr im letzten Set INOV drin gewesen

    heißt das, dass mit TDIL die letzten Supportkarten für blackwing erscheinen und danach keine mehr?

  • heißt das, dass mit TDIL die letzten Supportkarten für blackwing erscheinen und danach keine mehr?

    zumindest fürs erste. Storytechnisch kommen die erstmal nicht mehr dran. Hingegen wird es die nächste zeit wohl d-hero, galaxy und cyber angel regnen.


    Aber mal hand aufs herz: kein bw-spieler war über diesen mangelhaft spielbaren support froh. Und die krone setzt dann ja gofu auf, welcher im eigenen deck schlecht und in allen anderen decks beschte ist...

  • Also jeder leidenschaftliche BW Spieler der sagt der Support ist nicht gut genug, sollte sich mal die Zeit nehmen den durchzulesen.
    Das Deck ist erheblich stärker geworden damit.