[TCG + OCG] Duelist Saga // 20th Anniversary Pack 1st Wave & 2nd Wave (Spoiler komplett)

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    [TCG + OCG] Duelist Saga // 20th Anniversary Pack 1st Wave & 2nd Wave (Spoiler komplett)

    Duelist Saga (TCG)

    Release: 30. März (Europa)

    Inhalt:

    40 neue Karten
    60 Reprints
    (alle 100 Karten Ultra Rare)

    Duelist Saga Packs enthalten 3 Booster a 5 Karten (3 neue Karten, 2 Reprints)

    Spoiler (soweit bekannt)

    DUSA-EN001 Double Fin Shark
    DUSA-EN002 Silent Angler
    DUSA-EN003 Depth Shark
    DUSA-EN004 Saber Shark
    DUSA-EN005 Guard Penguin
    DUSA-EN006 Number 94: Crystalzero
    DUSA-EN007 Full Armored Crystalzero Lancer
    DUSA-EN008 Full Armored Black Ray Lancer
    DUSA-EN009 Sea Lord’s Amulet
    DUSA-EN010 Diamond Dust
    DUSA-EN011 Chain Summon
    DUSA-EN012 Brohunder
    DUSA-EN013 Number 28: Titanic Moth
    DUSA-EN014 Number 70: Malevolent Sin
    DUSA-EN015 Necroid Synchro
    DUSA-EN016 Wandering King Wildwind
    DUSA-EN017 Synchro Call
    DUSA-EN018 Celestial Double Star Shaman
    DUSA-EN019 Legacy of a HERO
    DUSA-EN020 Gozuki
    DUSA-EN021 Vision HERO Vyon
    DUSA-EN022 Darklord Ukoback
    DUSA-EN023 Darklord Descent
    DUSA-EN024 Legacy of the Duelist
    DUSA-EN025 Chaos Scepter Blast
    DUSA-EN026 Diabound Kernel
    DUSA-EN027 Harpie’s Feather Storm
    DUSA-EN028 Elemental HERO Honest Neos
    DUSA-EN029 Skydive Scorcher
    DUSA-EN030 Dark Summoning Beast
    DUSA-EN031 Fallen Paradise
    DUSA-EN032 White Veil
    DUSA-EN033 Power Wall
    DUSA-EN034 Cosmic Blazar Dragon
    DUSA-EN035 Clear Effector
    DUSA-EN036 Cosmic Flare
    DUSA-EN037 Converging Wishes
    DUSA-EN038 Clashing Souls
    DUSA-EN039 Light Wing Shield
    DUSA-EN040 Halfway to Forever
    DUSA-EN041 Contract with Don Thousand
    DUSA-EN042 Dueltaining

    DUSA-EN043 Blue-Eyes White Dragon
    DUSA-EN044 Magician of Faith
    DUSA-EN045 Jinzo
    DUSA-EN046 Brain Control
    DUSA-EN047 Royal Decree
    DUSA-EN048 Mirror Force
    DUSA-EN049 Imperial Order
    DUSA-EN050 Necrovalley
    DUSA-EN051 D.D. Warrior Lady
    DUSA-EN052 Tsukuyomi
    DUSA-EN053 Black Luster Soldier – Envoy of the Beginning
    DUSA-EN054 Dark Magician of Chaos
    DUSA-EN055 Monster Gate
    DUSA-EN056 Doomcaliber Knight
    DUSA-EN057 Cyber Dragon
    DUSA-EN058 Treeborn Frog
    DUSA-EN059 Dandylion
    DUSA-EN060 Dimensional Fissure
    DUSA-EN061 Neo-Spacian Grand Mole
    DUSA-EN062 Future Fusion
    DUSA-EN063 Advanced Ritual Art
    DUSA-EN064 Mezuki
    DUSA-EN065 Chimeratech Fortress Dragon
    DUSA-EN066 Fossil Dyna Pachycephalo
    DUSA-EN067 Dark Armed Dragon
    DUSA-EN068 Red-Eyes Darkness Metal Dragon
    DUSA-EN069 Honest
    DUSA-EN070 Judgment Dragon
    DUSA-EN071 Gladiator Beast Gyzarus
    DUSA-EN072 Rescue Cat
    DUSA-EN073 Brionac, Dragon of the Ice Barrier
    DUSA-EN074 Junk Synchron
    DUSA-EN075 Goyo Guardian
    DUSA-EN076 Plaguespreader Zombie
    DUSA-EN077 Black Rose Dragon
    DUSA-EN078 Blackwing – Gale the Whirlwind
    DUSA-EN079 Deep Sea Diva
    DUSA-EN080 Battle Fader
    DUSA-EN081 Trishula, Dragon of the Ice Barrier
    DUSA-EN082 Infernity Launcher
    DUSA-EN083 Effect Veiler
    DUSA-EN084 Pot of Duality
    DUSA-EN085 Solemn Warning
    DUSA-EN086 Formula Synchron
    DUSA-EN087 A Hero Lives
    DUSA-EN088 Evolzar Laggia
    DUSA-EN089 Constellar Ptolemy M7
    DUSA-EN090 Evilswarm Ophion
    DUSA-EN091 Tour Guide From the Underworld
    DUSA-EN092 Soul Charge
    DUSA-EN093 Castel, the Skyblaster Musketeer
    DUSA-EN094 Masked HERO Dark Law
    DUSA-EN095 M-X-Saber Invoker
    DUSA-EN096 Uria, Lord of Searing Flames
    DUSA-EN097 Hamon, Lord of Striking Thunder
    DUSA-EN098 Raviel, Lord of Phantasms
    DUSA-EN099 Armityle the Chaos Phantom
    DUSA-EN100 Dark Magician

    ----------------------------------------------------------------------------------------------

    Yu-Gi-Oh! 20th Anniversary Pack 1st Wave

    Release: 17. Dezember 2016 (Japan)
    Preis 143 Yen (ohne Steuern)

    4 Karten pro Pack,
    50 Karten insgesamt + Special Card

    3 Secret Parallel Rare
    6 Ultra Parallel Rare
    9 Super Parallel Rare
    32 Normal Parallel Rare


    20AP-JP001 Diabound Kernel
    DARK/Fiend - Effect/5/1800/1200
    When this card declares an attack: It gains ?00 ATK. During either player's turn: You can target 1 face-up monster your opponent controls; it loses ATK equal to this card's ATK, then banish this card until the Standby Phase of the next turn. This ATK decrease lasts until the end of this turn. You can only use this effect of "Diabound Kernel" once per turn.

    20AP-JP002 Chaos Scepter Blast
    Quick-Play Spell Card
    If you control a Level 8 or higher Spellcaster-Type monster: Banish 1 card on the field, face-down. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can Special Summon 1 "Magician of Black Chaos" or "Dark Magician of Chaos" from your Deck, ignoring its Summoning conditions.

    20AP-JP003 Passionate Duelists
    Continuous Spell Card
    When a monster you control declares an attack: You can target 1 Spell/Trap Card your opponent controls; negate the attack, and if you do, destroy that card. Each player can only Set 1 Spell/Trap Card per turn, also monsters Special Summoned from the Extra Deck cannot attack during the turn they are Special Summoned. During your Draw Phase, instead of conducting your normal draw: You can add 1 monster from your Graveyard to your hand.

    20AP-JP004 Harpie Feather Storm
    Normal Trap Card
    If you control a WIND Winged Beast-Type monster: Negate any monster effects your opponent activates this turn. If you control an "Harpie" monster, you can activate this card from your hand. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can add 1 "Harpie's Feather Duster" from your Deck or Graveyard to your hand.

    20AP-JP005 Elemental HERO Honesty Neos
    LIGHT/Warrior - Effect/7/2500/2000
    During either player's turn: You can discard this card, then target 1 "HERO" monster you control; it gains 2500 ATK until the end of this turn. During either player’s turn: You can discard 1 "HERO" monster; this card gains ATK equal to the discarded monster's ATK until the end of this turn. You can only use each effect of "Elemental HERO Honesty Neos" once per turn.

    20AP-JP006 Skydive Scorcher
    Normal Spell Card
    Target 1 "Elemental HERO" Fusion Monster you control; destroy as many face-up monsters your opponent controls as possible with ATK higher than that monster's, then inflict damage to your opponent equal to the highest original ATK among those destroyed monsters in the Graveyard (your choice, if tied). If a "Skyscraper" Field Spell Card is in your Field Zone, the damage inflicted to your opponent instead becomes equal to the combined original ATK of those destroyed monsters in the Graveyard.

    20AP-JP007 Dark Summoning Beast
    DARK/Fiend - Effect/5/0/0
    You can Tribute this card; Special Summon 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms" from your hand or Deck, ignoring its Summoning conditions [...] You can only use this effect of "Dark Summoning Beast" once per turn.

    20AP-JP008 Fallen Paradise
    Field Spell Card
    Your opponent cannot target "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", "Raviel, Lord of Phantasms", or "Armityle the Chaos Phantom" in your Monster Zone with card effects, also they cannot be destroyed by your opponent's card effects. If you control "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", "Raviel, Lord of Phantasms", or "Armityle the Chaos Phantom" in your Monster Zone: You can draw 2 cards. You can only use this effect of "Fallen Paradise" once per turn.

    20AP-JP009 White Veil
    Equip Spell Card
    If the equipped monster battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If the equipped monster declares an attack: Negate the effects of all face-up Spell and Trap Cards your opponent controls until the end of the Damage Step. When the equipped monster destroys an opponent's monster by battle: You can destroy all Spell and Trap Cards your opponent controls. When this face-up card in the Spell & Trap Zone leaves the field, you take 3000 damage.

    20AP-JP010 Power Wall
    Normal Trap Card
    When you would take battle damage from an opponent's attacking monster, during damage calculation: Send 1 card from the top of your Deck to the Graveyard for every 500 damage you would haven taken and make the battle damage you take from this battle 0.

    Reprints:

    20AP-JP000 Blue-Eyes White Dragon Holographic Rare
    20AP-JP011 Exodia the Forbidden One
    20AP-JP012 Cyber-Stein
    20AP-JP013 Magician of Faith
    20AP-JP014 Morphing Jar
    20AP-JP015 Harpie's Feather Duster
    20AP-JP016 Jinzo
    20AP-JP017 Brain Control Errata
    20AP-JP018 Monster Reborn
    20AP-JP019 Royal Decree
    20AP-JP020 Mirror Force
    20AP-JP021 Imperial Order Errata
    20AP-JP022 Necrovalley
    20Ap-JP023 Breaker the Magical Warrior
    20AP-JP024 D.D. Warrior Lady
    20AP-JP025 Skill Drain
    20AP-JP026 Tsukuyomi
    20AP-JP027 Black Luster Soldier - Envoy of the Beginning
    20AP-JP028 Chaos Emperor Dragon - Envoy of the End
    20AP-JP029 Dark Magician of Chaos
    20AP-JP030 Monster Gate
    20AP-JP031 Doomcaliber Knight
    20AP-JP032 Cyber Dragon
    20AP-JP033 Treeborn Frog
    20AP-JP034 Dandylion
    20AP-JP035 Dimensional Fissure
    20AP-JP036 Neo Spacian Grand Mole
    20AP-JP037 Future Fusion Errata
    20AP-JP038 Elemental HERO Stratos
    20AP-JP039 Advanced Ritual Art
    20AP-JP040 Phantom of Chaos
    20AP-JP041 Mezuki
    20AP-JP042 Chimeratech Fortress Dragon
    20AP-JP043 Fossil Dyna Pachycephalo
    20AP-JP044 Dark Armed Dragon
    20AP-JP045 Elemental HERO Prisma
    20AP-JP046 Caius the Shadow Monarch
    20AP-JP047 Red-Eyes Darkness Metal Dragon
    20AP-JP048 Honest
    20AP-JP049 Judgment Dragon
    20AP-JP050 Gladiator Beast Gyzarus

    Erratas

    20AP-JP017 Brain Control [Errata]
    Normal Spell Card
    ①: Pay 800 LP, then target 1 face-up monster your opponent controls that can be Normal Summoned/Set; take control of that target until the End Phase.

    20AP-JP021 Imperial Order [Errata]
    Continuous Trap Card
    You must pay 700 LP during each player’s Standby Phase. If you cannot pay 700 LP, destroy this card. ①: While this card is in the Spell & Trap Zone, negate all Spell Effects on the field.

    20AP-JP037 Future Fusion [Errata]
    Continuous Spell Card
    ①: During your next Standby Phase after this card’s activation: Reveal 1 Fusion Monster in your Extra Deck, and if you do, send the Fusion Materials for that Fusion Monster from your Deck to the Graveyard. ②: During your 2nd Standby Phase after this card’s activation: Fusion Summon 1 Fusion Monster with the same name as the monster you revealed with this card’s (1) effect from your Extra Deck. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.


    -------------------------------------------------------------------------

    Yu-Gi-Oh! 20th Anniversary Pack 2nd Wave

    Release: 11. Februar 2017 (Japan)
    Preis 143 Yen (ohne Steuern)

    4 Karten pro Pack,
    50 Karten insgesamt + Special Card (?)

    3 Secret Parallel Rare
    6 Ultra Parallel Rare
    9 Super Parallel Rare
    32 Normal Parallel Rare

    20AP-JP051 Cosmic Blazar Dragon
    WIND/Dragon - Synchro - Effect/12/4000/4000
    1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters
    Must be Synchro Summoned, and cannot be Special Summoned by other ways. During either player's turn, when your opponent activates a card or effect: You can banish this card; negate the activation, and if you do, destroy that card. During either player's turn, if your opponent would Summon a monster(s): You can banish this card; negate the Summon, and if you do, destroy that monster(s). During either player's turn, when an opponent's monster declares an attack: You can banish this card; negate the attack, then end the Battle Phase. During the End Phase, if this card's effect was activated this turn (and was not negated), return this card banished to activate that effect to the field.

    20AP-JP052 Clear Effector
    LIGHT/Spellcaster - Effect/2/0/900
    If this card is sent to the Graveyard as Synchro Material: Draw 1 card. A Synchro Monster that used this card as Synchro Material cannot be destroyed by card effects.

    AP20-JP053 Cosmic Flare
    Quick-Play Spell Card
    Target 1 "Stardust" Synchro Monster you control; this turn, if that target battles an opponent's monster, shuffle that opponent's monster into the Deck at the start of the Damage Step. If a "Stardust" Synchro Monster you control would Tribute itself to activate its effect, you can banish this card from your Graveyard instead of Tributing that monster.

    AP20-JP054 Converging Wishes
    Normal Trap Card
    If you have 5 or more Dragon-Type Synchro Monsters with different names in your Graveyard: Special Summon 1 "Stardust Dragon" from your Extra Deck, but banish it during the End Phase, also equip it with this card. (This Special Summon is treated as a Synchro Summon.) The equipped monster gains ATK equal to the combined ATK of all Dragon-Type Synchro Monsters in your Graveyard. When the equipped monster destroys an opponent's monster by battle: You can banish 1 Dragon-Type Synchro Monster from your Graveyard; the equipped monster can attack an opponent's monster again in a row.

    AP20-JP055 Clashing Souls
    Quick-Play Spell Card
    If an Attack Position monster you control battles an opponent's Attack Position monster with higher ATK, during damage calculation: The player who controls the battling monster with lower ATK can pay 500 LP, and if they do, their monster gains 500 ATK during damage calculation only, then repeat this effect until neither player chooses to pay LP. Neither player takes any battle damage from that battle, also send to the Graveyard, all cards on the field of the player(s) whose monster was destroyed by that battle, after damage calculation.

    AP20-JP056 Light Wing Shield
    Quick-Play Spell Card
    When a monster's attack is negated: Activate 1 of these effects.
    ● It becomes the End Phase of this turn.
    ● Target 1 "Utopia" Xyz Monster you control; its ATK becomes double its original ATK until the end of this turn.
    If a "Utopia" Xyz Monster you control would detach exactly 1 Xyz Material to activate its effect, you can banish this card from your Graveyard instead of detaching that Xyz Material.

    20AP-JP057 Halfway to Forever
    Normal Trap Card
    (1) Target 2 Monsters in your Graveyard; Special Summon both those targets, but their effects are negated. Immediately after this card resolves, Xyz Summon 1 LIGHT “Utopia” or “Utopic” Xyz Monster using those 2 monsters only.

    AP20-JP058 Contract with Don Thousand
    Continuous Spell Card
    If this card is activated: Each player loses 1000 LP, and if they do, each player draws 1 card. Each player reveals, and keeps revealed, the cards drawn by this effect and all cards they draw while this card is face-up on the field. While a player(s) is revealing a Spell Card by this card's effect, they cannot Normal Summon/Set monsters. You can only activate 1 "Contract with Don Thousand" per turn.

    AP20-JP059 Spiral Flame Strike
    Normal Spell Card
    Activate 1 of these effects.
    ● If you control an "Odd-Eyes" monster: Target 1 card on the field; destroy it.
    ● Add to your hand, 1 face-up Level 7 "Odd-Eyes" Pendulum Monster from your Extra Deck or 1 Level 7 "Odd-Eyes" monster from your Deck.

    AP20-JP060 Dueltainment
    Field Spell Card
    Each time a player(s) meets 1 of these conditions in 1 turn, that player immediately draws 2 cards. For each condition, each player can only apply this effect once per turn while this card is face-up on the field.
    ● They Special Summon 5 monsters with different Levels at the same time.
    ● 1 monster they control battles 5 times.
    ● They activate a card or effect as Chain Link 5 or higher.
    ● They roll a six-sided die and/or toss a coin 5 times.
    ● They take damage and their LP become 500 or less as a result.

    Reprints:

    20AP-JP061 Rescue Cat [Errata]
    20AP-JP062 Brionac, Dragon of the Ice Barrier [Errata]
    20AP-JP063 Junk Synchron
    20AP-JP064 Goyo Guardian [Errata]
    20AP-JP065 Emergency Teleport
    20AP-JP066 Plaguespreader Zombie
    20AP-JP067 Black Rose Dragon
    20AP-JP068 Lonefire Blossom
    20AP-JP069 Blackwing - Gale the Whirlwind
    20AP-JP070 Dark Strike Fighter
    20AP-JP071 Deep Sea Diva
    20AP-JP072 Gateway of the Six
    20AP-JP073 Battle Fader
    20AP-JP074 Trishula, Dragon of the Ice Barrier
    20AP-JP075 Herald of Perfection
    20AP-JP076 Infernity Launcher
    20AP-JP077 Effect Veiler
    20AP-JP078 Pot of Duality
    20AP-JP079 Solemn Warning
    20AP-JP080 Formula Synchron
    20AP-JP081 Vanity's Emptiness
    20AP-JP082 A Hero Lives
    20AP-JP083 T.G. Hyper Librarian
    20AP-JP084 Evolzar Laggia
    20AP-JP085 Inzektor Dragonfly
    20AP-JP086 Wind-Up Carrier Zenmaity
    20AP-JP087 M7 Constellar Ptolemy M7
    20AP-JP088 Evilswarm Ophion
    20AP-JP089 Cardcar D
    20AP-JP090 Tour Guide from the Underworld
    20AP-JP091 Fire Formation - Tenki
    20AP-JP092 Artifact Sanctum
    20AP-JP093 Soul Charge
    20AP-JP094 Castel, the Skyblaster Musketeer
    20AP-JP095 Shaddol Fusion
    20AP-JP096 Star Seraph Sovereignity
    20AP-JP097 Masked HERO Dark Law
    20AP-JP098 Qliphort Scout
    20AP-JP099 Shurit, Strategist of the Ice Barrier
    20AP-JP100 Ghost Ogre & Snow Rabbit
    20AP-JP101 Dark Magician Holographic Rare

    Erratas

    20AP-JP061 Rescue Cat [Errata]
    EARTH/Beast - Effect/4/300/300
    You can only use the effect of “Rescue Cat” once per turn. ①: You can send this card to the Graveyard; Special Summon 2 Level 3 or lower Beast-Type monsters from your Deck, but their effects are negated, also they are destroyed during the End Phase.

    20AP-JP062 Brionac, Dragon of the Ice Barrier [Errata]
    WATER/Sea Serpent - Synchro - Effect/6/2300/1400
    1 Tuner + 1 or more non-Tuner monsters
    You can only use the effect of “Brionac, Dragon of the Ice Barrier” once per turn. ①: You can discard to the Graveyard any number of cards, then target that many cards your opponent controls; return them to the hand.

    20AP-JP064 Goyo Guardian [Errata]
    WATER/Warrior - Synchro - Effect/6/2800/200
    1 EARTH Tuner + 1 or more non-Tuner monsters
    ①: When this card destroys a monster and sends it to the Graveyard: You can Special Summon it to your side of the field in Defense Position.
    Auf der Suche nach den neusten Infos oder Bildern zu Yu-Gi-Oh!-Karten aus Japan? =>> Spoiler-Forum


    .:: Cold Desire - Reboot in Arbeit ::.

    Dieser Beitrag wurde bereits 21 mal editiert, zuletzt von Cyber Drache ()

    Evil Bakura schrieb:

    AP20-JP0(?9) Power Wall[/b]

    Normal Trap Card
    When you would take battle damage from an opponent's attacking monster, during damage calculation: Send 1 card from the top of your Deck to the Graveyard for every 500 damage you would haven taken and make the battle damage you take from this battle 0.
    Lightsworn lässt grüßen.
    Endlich ... auf Power Wall warte ich schon 10 Jahre.
    Tolle Karte damals. Natürlich in TCG etwas generft, aber anders wäre das auch nicht denkbar gewesen.
    Die anderen Karten sind auch nice für Sammler. Und yay, mehr Harpien-Support. =D

    Evil Bakura schrieb:

    AP20-JP0(?9) Power Wall
    Normal Trap Card
    When you would take battle damage from an opponent's attacking monster, during damage calculation: Send 1 card from the top of your Deck to the Graveyard for every 500 damage you would haven taken and make the battle damage you take from this battle 0.
    FINALLY!

    -Aska- schrieb:

    Natürlich in TCG etwas generft, aber anders wäre das auch nicht denkbar gewesen.
    Eine Karte pro 100 Punkte Schaden wäre auch etwas heftig gewesen ^^

    Die Harpien Karte ist auch echt nice geworden. Der Neos ist ne Überlegung wert, muss man mal austesten

    Schade, dass der Neos nur HEROs supported und nicht auch N-Spacians.
    Die könnten echt etwas Support vertragen und da bietet sich so ein Pack an.
    Aber ich denke nicht, dass sowas hier kommen wird. Die ganzen Karten, die aus den alten Serien bisher kamen, gab es entweder im Manga/Anime in irgendeiner Form.

    Cerus schrieb:

    Evil Bakura schrieb:

    AP20-JP0(?9) Power Wall
    Normal Trap Card
    When you would take battle damage from an opponent's attacking monster, during damage calculation: Send 1 card from the top of your Deck to the Graveyard for every 500 damage you would haven taken and make the battle damage you take from this battle 0.
    FINALLY!

    -Aska- schrieb:

    Natürlich in TCG etwas generft, aber anders wäre das auch nicht denkbar gewesen.
    Eine Karte pro 100 Punkte Schaden wäre auch etwas heftig gewesen ^^
    Ich denke 'pro 300 Schaden eine Karte' wäre ein "fairer" Kompromiss zwischen beiden Effekten gewesen. Was mir aber wirklich fehlt ist die Option auch weniger Karten als den "Gesamtschaden" vom Deck runterzulegen, so wie es noch in der Tag Force Variante war. Also wenn ich 2000 Schaden einstecken würde, eben nur Karten im Wert von 1000 Schaden vom Deck zu millen. Dafür können wir sie nun zumindest auch bei anderen Angriffen als direkten Angriffen verwenden.
    Auf der Suche nach den neusten Infos oder Bildern zu Yu-Gi-Oh!-Karten aus Japan? =>> Spoiler-Forum


    .:: Cold Desire - Reboot in Arbeit ::.
    Was ich etwas schade finde ist, dass die Harpien-Falle keine Konterfalle mehr ist, wie noch im Anime.
    Der zweite Effekt wird uns nach aktuellen Stand leider wenig nützen, solange Duster noch gebannt ist.
    wow

    Mit shadowmist suchbar und ein darklaw mit 4900 atk
    Makro auf stereoide hahahaha

    Edit

    Mit e notruf auch suchbar und dann auch bls integrieren.

    Gg wp no re

    Ne suchbare honest in heros

    Ggwp no re :tongue: :baby:

    Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von alpee ()

    Evil Bakura schrieb:

    Normal Trap Card
    If you control a WIND Winged Beast-Type monster: Negate any monster effects your opponent activates this turn. If you control an "Harpie" monster, you can activate this card from your hand. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can add 1 "Harpie's Feather Duster" from your Deck or Graveyard to your hand.
    Ganz ehrlich, warum kriegt Harpien so einen guten Support und blackwing nur scheiß Support bekommen?! -_______-
    Haves & Wants by Sirocco

    I show you my power!!! Its over Nine Thousand!!!! :ssj:

    Sirocco schrieb:

    Evil Bakura schrieb:

    Normal Trap Card
    If you control a WIND Winged Beast-Type monster: Negate any monster effects your opponent activates this turn. If you control an "Harpie" monster, you can activate this card from your hand. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can add 1 "Harpie's Feather Duster" from your Deck or Graveyard to your hand.
    Ganz ehrlich, warum kriegt Harpien so einen guten Support und blackwing nur scheiß Support bekommen?! -_______-
    weil Harpyien die besten sind :P
    Echt gute Karte, nur schade das wir wohl niemals den 2. Effekt nutzen dürfen.
    Ganz ehrlich, warum kriegt Harpien so einen guten Support und blackwing nur scheiß Support bekommen?! -_______-
    Vergleiche mal den Support der Blackwings mit denen der Harpien!
    Blackwing hat so viel mehr, kann immer sofort suchen, hat Friedhofsbeschwörung, hat ATK-Erhöher von der Hand, kann alles specialn, kann ATK/DEF halbieren, hat spezielle Synchros, kann OTK drücken,...

    Soo...was haben die Harpien?
    Wenig Specials, suchen immer nur in der EP, und haben keine wirklich guten Effekte, außer Kanalisierer

    Jetzt kommt eine Falle für Harpien und sofort wird geweint.
    Blackwing hat seit Ewigkeiten eine Falle, die sie auch von der Hand aktivieren können...

    Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von "Meister Yoda" ()

    "Meister Yoda" schrieb:

    Ganz ehrlich, warum kriegt Harpien so einen guten Support und blackwing nur scheiß Support bekommen?! -_______-
    Vergleiche mal den Support der Blackwings mit denen der Harpien!Blackwing hat so viel mehr, kann immer sofort suchen, hat Friedhofsbeschwörung, hat ATK-Erhöher von der Hand, kann alles specialn, kann ATK/DEF halbieren, hat spezielle Synchros, kann OTK drücken,...

    Soo...was haben die Harpien?
    Wenig Specials, suchen immer nur in der EP, und haben keine wirklich guten Effekte, außer Kanalisierer

    Jetzt kommt eine Falle für Harpien und sofort wird geweint.
    Blackwing hat seit Ewigkeiten ZWEI Fallen, die sie auch von der Hand aktivieren können...
    fixed :)
    da freuen sich doch bestimmt viele, wenn Harpyie´n wieder Support bekommen... ;)
    also ich finds Klasse wenn wieder alte Themen aufgefrischt werden... :)
    so kann´s gern weitergehen... DANKE KONAMI

    HERO Honesty Neos ist auch nicht schlecht
    die GX - ZEIT lebt wieder... :D
    (alte Erinnerungen werden wach)

    ich fühl mich so alt... :P

    freu mich auf das
    Anniversary Pack


    Reprint: Fossil Dyna Pachycephalo

    Reprint:
    Harpie’s Feather Duster
    Magician of Faith

    Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von Nekroz™ ()

    "Meister Yoda" schrieb:

    Ganz ehrlich, warum kriegt Harpien so einen guten Support und blackwing nur scheiß Support bekommen?! -_______-
    Vergleiche mal den Support der Blackwings mit denen der Harpien!Blackwing hat so viel mehr, kann immer sofort suchen, hat Friedhofsbeschwörung, hat ATK-Erhöher von der Hand, kann alles specialn, kann ATK/DEF halbieren, hat spezielle Synchros, kann OTK drücken,...

    Soo...was haben die Harpien?
    Wenig Specials, suchen immer nur in der EP, und haben keine wirklich guten Effekte, außer Kanalisierer

    Jetzt kommt eine Falle für Harpien und sofort wird geweint.
    Blackwing hat seit Ewigkeiten eine Falle, die sie auch von der Hand aktivieren können...
    Ja aber blackwing kann mit so einen Support nichts reisen, die sind leider zu schwach :(( und jeder der blackwing spielt, kann es bestätigen..
    Haves & Wants by Sirocco

    I show you my power!!! Its over Nine Thousand!!!! :ssj:
    Blackwing ist eines der Kartenthemen mit der grössten Auswahl an Support (im Vergleich zu Shaddoll)
    wenn der Arc V kram auf Synchro/Empfänger gegangen und so aufgebaut wurde kann man auch nichts mehr machen.
    Vlt. wird das ein oder andere kommen nur genug haben sie ja eig.
    bin eher darauf gespannt was sonst noch so kommt seh es jetzt schon Honesty Neos= missbrauch für Dark Law gedöhns.

    Sirocco schrieb:

    Ja aber blackwing kann mit so einen Support nichts reisen, die sind leider zu schwach :(( und jeder der blackwing spielt, kann es bestätigen..
    Aber Hapyien können mit der Karte jetzt was reißen? Harpyien konnten es vorher nicht, und werden es mir der Karte auch nicht.
    3DS Freundescode: 0533 - 4255 - 1908 Pn wer addet

    RisetheFist schrieb:

    Sirocco schrieb:

    Ja aber blackwing kann mit so einen Support nichts reisen, die sind leider zu schwach :(( und jeder der blackwing spielt, kann es bestätigen..
    Aber Hapyien können mit der Karte jetzt was reißen? Harpyien konnten es vorher nicht, und werden es mir der Karte auch nicht.
    Ja aber du musst zugeben, dass die Karte wirklich stark ist!
    Haves & Wants by Sirocco

    I show you my power!!! Its over Nine Thousand!!!! :ssj: