[TCG + OCG] Circuit Break (Spoiler komplett)

  • Circuit Break (TCG)


    Release Date: 20. Oktober 2017 (US)


    Seltenheiten:


    Enthält 100 Karten, davon


    8 Secret Rare
    10 Ultra Rare
    14 Super Rare
    20 Rare
    48 Common


    Zitat

    Halloween horrors arrive early in Circuit Break, October’s 100-card booster set! Marionettes that move on their own, a mad scientist, and vengeful spirits returning to walk the earth are just the beginning of what you’ll find in Circuit Break! This booster is also home to more Link Monsters, including a terrifying new 3000 ATK Dragon that can brainwash monsters it attacks, giving you control over them until their minds burn out. Here’s a little taste of what else is lurking in the shadows…
    What’s that chill crawling up your spine? Circuit Break is infested by a strain of insectoid Mekkstrosities that emulate the human nervous system. They cluster rapidly, attempting to take the form of neurons, and if they succeed, all enemy monsters freeze up and become unable to defend their controller!
    Memorable monsters reborn! Famous monsters from history like Sacred Phoenix of Nephthys return in powerful and unpredictable phantasmal forms. Enforce order on their chaos and you’ll unlock a cycle of creation and destruction that will only stop with your opponent’s defeat!
    Powerful cards that can go in any Deck! Circuit Break has a wide variety of cards that let you do some incredible things no matter what kind of strategy you want to employ. You might find a Trap Card that eliminates cards played in the same column as your Trap, or even a brand-new Trap Card that levels the playing field that your opponent will never see coming…because you can play it straight from your hand!
    There are also new cards and Deck themes from Yu-Gi-Oh! VRAINS! You can watch each episode of the latest Yu-GiOh! series soon after it finishes airing in Japan on crunchyroll.com/ and then pick up great cards from the new series in Circuit Break! (Simulcast currently available in the US only).




    ..:: WORLD PREMIER CARDS ::..


    CIBR-ENSP1 Hallohallo
    DARK/Fiend - Pendulum - Tuner - Normal/3/800/600
    Hallo Hallo, brain of tallow,
    Guts are gone, nuggin's hollow,
    Seeeking sweets and marshing mallows,
    Watch your back, and your candy sack.
    Pendulum Effect:
    Blue 2 / Red 2
    Once per turn: You can target 1 face-up monster on the field; roll a
    six-sided die and that monster’s Level becomes the same as the result
    until end of this turn.


    CIBR-EN082 Vendread Chimera
    DARK/Zombie – Ritual – Effect/5/2300/ 0
    You can Ritual Summon this card with any "Vendread" Ritual Spell. When a card or effect is activated that would destroy a card on the field (Quick Effect): You can banish 1 Zombie monster from your GY; negate the activation, and if you do, destroy that card. If this card is tributed, or banished, for a Ritual Summon: All monsters your opponent controls lose 500 ATK/DEF. You can only use each effect of "Vendread Chimera" once per turn.


    CIBR-EN083 Vendread Striges
    DARK/Zombie – Effect/2/500/2000
    If this card is sent to the GY: You can reveal 1 "Vendread" card in your hand; Special Summon this card, but banish it when it leaves the field. A""Vendread" monster Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceding effects of "Vendread Striges" once per turn.
    ●After damage calculation, if this card battled an opponent's monster: You can draw 1 card, then discard 1 card."


    CIBR-EN084 Vendread Nights
    Field Spell Card
    You can discard 1 card; add 1 "Vendread" monster from your Deck to your hand. You can only use this effect of "Vendread Nights" once per turn. When your "Vendread" monster destroys an opponent's monster by battle: You can banish 1 "Vendread" monster from your GY; it can attack an opponent's monster again in a row.


    CIBR-EN085 Vendread Reunion
    Normal Trap Card
    Reveal 1 "Vendread" Ritual Monster in your hand, Special Summon any number of your banished "Vendread" monsters with different names, in face-down Defense Position, whose total Levels exactly equal the Level of the revealed Ritual Monster, Tribute all those face-down Defense Position monsters, then Ritual Summon that Ritual Monster from your hand. You must be able to Ritual Summon to activate and to resolve this effect.


    CIBR-EN086 F.A. Whip Crosser
    WIND/Machine - Normal/4/0/1000
    Gains ATK equal to its Level x 300. Your opponent must pay 300 LP to activate the effect of a monster whose original Level/Rank is lower than this card’s Level. Each time a “F.A.” Spell/Trap Card or effect is activated: You can increase this card’s Level by 1. If this card is Level 7 or higher, your opponent cannot discard or send cards from their hand to the GY to activate an a card effect.


    CIBR-EN087 F.A. Turbo Charger
    WIND/Machine - Normal/6/0/1500
    Gains ATK equal to its Level x 300. Your opponent’s monster whose original Level/Rank is lower than this card’s Level cannot target monsters for attacks, except this one. Your opponent cannot target monsters, except this one, with the effects of monsters whose original Level/Rank is lower than this card’s Level. Each time a “F.A.” Spell/Trap Card or effect is activated: You can increase this card’s Level by 1. If your “F.A.” monster battles while you control this Level 7 or higher card, your opponent’s monsters cannot activate their effects until the end of the Damage Step.


    CIBR-EN088 F.A. Off-Road Grand Prix
    Field Spell Card
    Increase the Levels of all “F.A.” monsters on the field by 2 during the Main Phase only. You can only use each of the following effects of “F.A. Off-Road Grand Prix” once per turn.
    • When a “F.A.” monster you control is destroyed by by battle: You can discard 1 random card from your opponent’s hand.
    • If this face-up card on the field is destroyed by a card effect: You can add 1 “F.A.” card from your Deck to your hand, except “F.A. Off-Road Grand Prix”.


    CIBR-EN089 F.A. Pit Stop
    Quick-Play Spell Card
    Target 1 “F.A.” monster you control; reduce its Level by 2, and if you do, draw cards equal to the number of “F.A. Pit Stop” in your GY +1. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 “F.A.” monster in your GY; Special Summon it. You can only use each effect of “F.A. Pit Stop” once per turn.


    ..:: OCG Imports (Japanische Promokarten, die in der TCG-Version von CIBR enthalten sind) ::..


    CIBR-EN090 Lunalight Crimson Fox
    DARK/Beast-Warrior - Effect/4/1800/600
    If this card is sent to the GY by a card effect: You can target 1 face-up monster your opponent controls; change its ATK to 0 until the end of this turn. When a card or effect is activated that targets a "Lunalight" monster you control (Quick Effect): You can banish this card from your GY; negate the activation, and if you do, each player gains 1000 LP.


    CIBR-EN091 Lunalight Kaleido Chick
    DARK/Beast-Warrior - Effect/4/1400/800
    Once per turn: You can send 1 "Lunalight" monster from your Deck or Extra Deck to the GY; the name of this face-up card on the field can be treated as the sent monster's, if used as Fusion Material this turn. If this card is sent to the GY by a card effect: You can target 1 "Polymerization" in your GY; add it to your hand. You can only use this effect of "Lunalight Kaleido Chick" once per turn. If this card is banished: You can activate this effect; this turn, your opponent's cards and effects cannot be activated during the Battle Phase.


    CIBR-EN092 Lyrilusc - Recital Starling
    WIND/Winged-Beast - Xyz - Effect/Rank 1/0/0
    2+ Level 1 monsters
    If this card is Xyz Summoned: You can target 1 face-up monster on the field; it gains 300 ATK/DEF for each material attached to this card. Once per turn: You can detach 1 material from this card; add 1 Level 1 Winged Beast monster from your Deck to your hand. All battle damage you take from battles involving this Xyz Summoned card is also inflicted to your opponent.


    CIBR-EN093 Amazoness Spy
    EARTH/Warrior - Effect/3/800/1200
    You can reveal 1 other "Amazoness" monster in your hand; Special Summon this card from your hand. You can only use this effect of "Amazoness Spy" once per turn. When this card is destroyed by battle and sent to the GY: You can target 1 "Amazoness" monster in your GY, except "Amazoness Spy"; return it to the hand, or shuffle it into the Deck.


    CIBR-EN094 Amazoness Pet Liger
    EARTH/Beast - Fusion - Effect/7/2500/2400
    "Amazoness Tiger" + 1 "Amazoness" monster
    Once per battle, if this card attacks, during damage calculation: You can make this card gain 500 ATK during that damage calculation only. If your "Amazoness" monster attacked an opponent's monster, after damage calculation: You can target 1 face-up monster your opponent controls; it loses 800 ATK. Monsters your opponent controls cannot attack "Amazoness" monsters you control, except this one.


    CIBR-EN095 Amazoness Empress
    EARTH/Warrior - Fusion - Effect/8/2800/2400
    "Amazoness Queen" + 1 "Amazoness" monster
    Other "Amazoness" cards you control cannot be destroyed by battle or card effects. If your "Amazoness" monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this face-up Fusion Summoned card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can Special Summon 1 "Amazoness Queen" from your hand, Deck, or GY.


    CIBR-EN096 Quiet Life
    Continuous Spell Card
    Activate this card at the start of your Main Phase 1, if you control no monsters. If any player Normal Summons/Sets a monster, that player cannot Special Summon that turn. If any player Special Summons a monster, that player cannot Normal Summon/Set that turn.


    CIBR-EN097 Number 41: Bagooska the Terribly Tired Tapir
    EARTH/Fiend - Xyz - Effect/Rank 4/2100/2000
    2 Level 4 monsters
    Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent’s card effects, Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


    CIBR-EN098 Subterror Behemoth Fiendess
    EARTH/Wyrm - Link - Effect/2000/Link 2 (Linkmarkierungen: Unten Links, Unten Rechts)
    2 Flip monsters
    Gains ATK equal to the combined original Levels of the "Subterror" monsters used for its Link Summon x 100. During your Main Phase: You can send 1 Flip monster from your Deck to the GY, and if you do, Special Summon 1 monster from your hand in face-down Defense Position to your zone this card points to. You can only use this effect of "Subterror Behemoth Fiendess" once per turn. Once per turn, if a monster this card points to is flipped face-up: Add 1 Flip monster from your Deck or GY to your hand.


    CIBR-EN099 SPYRAL Double Helix
    EARTH/Warrior - Link - Effect/1900/Link 2 (Linkmarkierungen: Links, Unten)
    2 "SPYRAL" monsters
    This card's name becomes "SPYRAL Super Agent" while on the field or in the GY. You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your opponent's Deck, and if you do, and its type matches the declared type, take 1 "SPYRAL" monster from your Deck or GY, and either add it to your hand or Special Summon it to your zone this card points to. You can only use this effect of "SPYRAL Double Helix" once per turn.
    ----------------------------------------------------------------------------------------------------------------------



    Circuit Break (OCG)


    Release: 8. Juli 2017 (Japan)


    Insgesamt 80 verschiedene Karten:


    6 Ultra Rare
    10 Super Rare
    18 Rare
    46 Common


    2. Set des 10. Blocks


    Zitat

    - Enthält diverse Karten, die mit der neuen Link Summon Mechanik funktionieren.
    - Ausgeglichene Anzahl an Karten für erfahrene Spieler, Anfänger und Fans des Animes.
    - Super Rare und Ultra Rare Karten weiterhin auch als Secret Rare Karten enthalten (OCG!)






    CIBR-JP001 Defect Compiler
    LIGHT/Cyberse - Effect/3/1000/1000
    Once per turn, if you would take damage from an opponent's card effect, place 1 Defect Counter on this card instead (max. 1). Once per turn (Quick Effect): You can remove 1 Defect Counter from this card, then target 1 Cyberse monster you control; it gains 800 ATK until the end of this turn.


    CIBR-JP002 Condenser Death Stalker
    LIGHT/Cyberse - Effect/5/2000/1000
    When this card is Normal Summoned: You can target 1 other Cyberse monster you control; while this monster is face-up on the field, that monster gains 800 ATK. If this card in the Monster Zone is destroyed by a card effect and sent to the GY: Each player takes 800 damage. You can only use this effect of "Condenser Death Stalker" once per turn.


    CIBR-JP003 Link In-Flyer [Rare]
    WIND/Cyberse - Effect/2/0/1800
    You can only Special Summon 1 card with this card’s name with the way written in its (1) effect per turn.
    (1) You can Special Summon this card (from your hand) to a Link Monster’s Link Point on your field.


    CIBR-JP004 Trickstar Narkisst
    LIGHT/Fairy - Effect/4/1000/1800
    If your opponent takes effect damage: You can Special Summon this card (from your hand). You can only use this effect of "Trickstar Narkiss" once per turn. Each time a monster in your opponent's hand or GY activates its effect, inflict 200 damage to your opponent immediately after it resolves.


    CIBR-JP005 Dark Angel [Rare]
    DARK/Fairy - Effect/5/0/0
    When a Fairy monster you control is targeted for an attack: You can Tribute that monster and send this card from your hand to the GY, then target 1 face-up monster you control; change the attack target to that monster you control, and if you do, it gains ATK equal to the original ATK of the Tributed Fairy monster until the end of this turn.


    CIBR-JP006 Gouki Headbutt Bat
    EARTH/Warrior - Effect/2/800/0
    You can only use each of this card name’s effects once per turn.
    (1) If this card is in your hand: You can send 1 other “Gouki” monster from your hand to the GY, then target 1 “Gouki” monster you control; Special Summon this card in Defense Position, and if you do, that target gains 800 ATK until the end of this turn.
    (2) If this card is sent from the field to the GY: You can add 1 “Gouki” card from your Deck to your hand, except “Gouki Headbutt Bat”.


    CIBR-JP007 Gateway Dragon [Super Rare]
    DARK/Dragon - Effect/4/1600/1400
    If your opponent controls a Link Monster, you can Special Summon this card (from your hand). You can only Special Summon "Gateway Dragon" once per turn this way. Once per turn: You can Special Summon 1 Level 4 or lower DARK Dragon monster from your hand.


    CIBR-JP008 Sniffing Dragon
    DARK/Dragon - Effect/2/800/400
    If this card is Normal or Special Summoned: You can add 1 "Sniffing Dragon" from your Deck to your hand. You can only use this effect of "Sniffing Dragon" once per turn.


    CIBR-JP009 Anesvullet Dragon
    DARK/Dragon - Effect/1/0/2200
    When a Link Monster's effect is activated that targets this card (Quick Effect): You can destroy this card, then make 1 face-up monster on the field unable to attack, also it has its effects negated. During the End Phase, if this card is in the GY because it was destroyed by battle or card effect and sent there from the field this turn: You can Special Summon 1 "vullet" monster from your Deck, except "Anesvullet Dragon". You can only use each effect of "Anesvullet Dragon" once per turn.


    CIBR-JP010 Autovullet Dragon
    DARK/Dragon - Effect/3/1600/1000
    When a Link Monster's effect is activated that targets this card (Quick Effect): You can destroy this card, then send 1 Spell/Trap on the field to the GY. During the End Phase, if this card is in the GY because it was destroyed by battle or card effect and sent there from the field this turn: You can Special Summon 1 "vullet" monster from your Deck, except "Autovullet Dragon". You can only use each effect of "Autovullet Dragon" once per turn.


    CIBR-JP011 Magnavullet Dragon
    DARK/Dragon - Effect/4/1800/1200
    When a Link Monster's effect is activated that targets this card (Quick Effect): You can destroy this card, then send 1 monster on the field to the GY. During the End Phase, if this card is in the GY because it was destroyed by battle or card effect and sent there from the field this turn: You can Special Summon 1 "vullet" monster from your Deck, except "Magnavullet Dragon". You can only use each effect of "Magnavullet Dragon" once per turn.


    CIBR-JP012 Altergeist Marionetter
    LIGHT/Spellcaster - Effect/4/1600/1700
    When this card is Normal Summoned: You can Set 1 "Altergeist" Trap directly from your Deck. You can target 1 "Altergeist" card you control and 1 "Altergeist" monster in your GY; send that card to the GY, and if you do, Special Summon that monster. You can only use this effect of "Altergeist Marionetter" once per turn.


    CIBR-JP013 Altergeist Sylkitas
    WIND/Spellcaster - Effect/2/800/1500
    You can return 1 other "Altergeist" card you control to the hand, then target 1 card your opponent controls (Quick Effect); return it to the hand. If this card is sent from the field to the GY: You can target 1 "Altergeist" Trap in your GY; add it to your hand. You can only use each effect of "Altergeist Sylkitas" once per turn.


    CIBR-JP014 Altergeist Meluseek [Rare]
    WATER/Spellcaster - Effect/1/500/300
    This card can attack directly. You can only use each of these effects of "Altergeist Meluseek" once per turn.
    ● When this card inflicts battle damage to your opponent: You can target 1 card your opponent controls; send it to the GY.
    ● If this card is sent from the field to the GY: You can add 1 “Altergeist” monster from your Deck to your hand, except “Altergeist Meluseek”.


    CIBR-JP015 Altergeist Kuntieri
    EARTH/Spellcaster - Effect/5/0/2400
    When an opponent's monster declares an attack while you control an "Altergeist" card: You can Special Summon this card from your hand, and if you do, negate the attack. If this card is Special Summoned: You can target 1 face-up card your opponent controls; while this monster is face-up on the field, that face-up card has its effects negated.


    CIBR-JP016 Crawler Spine
    EARTH/Insect - Flip - Effect/2/300/2100
    FLIP: You can target 1 monster on the field; destroy it.
    If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Crawler" monsters with different names from your Deck in face-down Defense Position, except "Crawler Spine". You can only use each effect of "Crawler Spine" once per turn.


    CIBR-JP017 Crawler Axon
    EARTH/Insect - Flip - Effect/2/500/1800
    FLIP: You can target 1 Spell/Trap Card on the field; destroy it.
    If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Crawler" monsters with different names from your Deck in face-down Defense Position, except "Crawler Axon". You can only use each effect of "Crawler Axon" once per turn.


    CIBR-JP018 Crawler Glia
    EARTH/Insect - Flip - Effect/2/700/1500
    FLIP: You can Special Summon 1 "Crawler" monster from your hand or GY in Attack Position or face-down Defense Position, except "Crawler Glia".
    If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Crawler" monsters with different names from your Deck in face-down Defense Position, except "Crawler Glia". You can only use each effect of "Crawler Glia" once per turn.


    CIBR-JP019 Crawler Receptor
    EARTH/Insect - Flip - Effect/2/900/1200
    FLIP: You can add 1 "Crawler" monster from your Deck to your hand.
    If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Crawler" monsters with different names from your Deck in face-down Defense Position, except "Crawler Receptor". You can only use each effect of "Crawler Receptor" once per turn.


    CIBR-JP020 Crawler Ranvier
    EARTH/Insect - Flip - Effect/2/1100/900
    FLIP: You can target up to 2 "Crawler" monsters in your GY; add them to your hand.
    If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Crawler" monsters with different names from your Deck in face-down Defense Position, except "Crawler Ranvier". You can only use each effect of "Crawler Ranvier" once per turn.


    CIBR-JP021 Crawler Dendrite
    EARTH/Insect - Flip - Effect/2/1300/600
    FLIP: You can send 1 monster from your Deck to the GY.
    If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Crawler" monsters with different names from your Deck in face-down Defense Position, except "Crawler Dendrite". You can only use each effect of "Crawler Dendrite" once per turn.


    CIBR-JP022 Starrelic - Stararmor
    DARK/Machine - Effect/7/2500/2500
    When a monster is Flip Summoned: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Starrelic" card from your Deck to your hand. If you control this Normal Summoned/Set monster (Quick Effect): You can target 1 face-up monster your opponent controls that was Special Summoned from the Extra Deck; return both it and this card to the hand. You can only use each effect of "Starrelic - Stararmor" once per turn.


    CIBR-JP023 Metaphys Ragnarok [Super Rare]
    LIGHT/Wyrm - Tuner - Effect/4/1500/1000
    If this card is Normal or Special Summoned: You can banish 3 cards from the top of your Deck, and if you do, this card gains 300 ATK for each "Metaphys" card banished by this effect, except "Metaphysical Regeneration". When this card inflicts battle damage to your opponent: You can Special Summon 1 Level 5 or higher "Metaphys" monster from your Deck, but banish it during the End Phase of the next turn. You can only use each effect of "Metaphys Ragnarok" once per turn.


    CIBR-JP024 Metaphys Daedalus [Rare]
    LIGHT/Wyrm - Effect/7/2600/1500
    If this card is Special Summoned by the effect of a "Metaphys" monster: You can banish all other face-up Special Summoned monsters on the field. Once per turn, during the Standby Phase, if this card was banished last turn: You can shuffle this banished card into the Deck; banish 1 "Metaphys" card from your Deck, except "Metaphys Daedalus" or "Metaphysical Regeneration".


    CIBR-JP025 Metaphys Nephthys
    LIGHT/Wyrm - Effect/8/2400/1600
    If this card is Special Summoned by the effect of a "Metaphys" monster: You can banish all Set Spells and Traps on the field. Once per turn, during the Standby Phase, if this card was banished last turn: You can shuffle this banished card into the Deck; add 1 "Metaphys" card from your Deck to your hand, except "Metaphys Nephthys" or "Metaphysical Regeneration".


    CIBR-JP026 Metaphys Tyrant Dragon
    LIGHT/Wyrm - Effect/8/2900/2500
    If this card was Special Summoned by the effect of a "Metaphys" monster, it is unaffected by Trap effects, also, if it attacks a monster, it can make a second attack in a row. Once per turn, during the Standby Phase, if this card was banished last turn: You can shuffle this banished card into the Deck; Special Summon 1 "Metaphys" monster from your hand, but banish it during the End Phase of the next turn.


    CIBR-JP027 Metaphys Executor [Ultra Rare]
    LIGHT/Wyrm - Effect/10/3000/2500
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 5 "Metaphys" cards with different names from your GY and/or face-up from your field. This card on the field cannot be destroyed by card effects or be banished. Once per turn, if your opponent controls more cards than you do: You can target 1 of your banished "Metaphys" monsters; Special Summon it, but banish it during the End Phase of the next turn.


    CIBR-JP028 Mermail Abyssnelia
    WATER/Aqua - Effect/3/1200/2000
    During either player's turn: You can discard this card, then target 1 WATER monster you control; destroy 1 other WATER monster you control or in your hand, and if you do, that monster gains ATK and DEF equal to the destroyed monster's original ATK and DEF until the end of this turn. If this card is sent from the field to the Graveyard: You can draw 1 card, then discard 1 card. You can only use each effect of "Mermail Abyssnelia" once per turn.


    CIBR-JP029 Fire King Avatar Ganesha
    FIRE/Beast-Warrior - Effect/4/1800/200
    When a monster effect is activated while you control this card (Quick Effect): You can negate the activation, and if you do, destroy 1 other FIRE monster you control or in your hand. If this card is destroyed and sent to the GY: You can target 1 FIRE Beast, Beast-Warrior, or Winged Beast monster in your GY, except "Fire King Avatar Ganesha"; Special Summon it, but it has its effects negated, also destroy it during the End Phase. You can only use each effect of "Fire King Avatar Ganesha" once per turn.


    CIBR-JP030 Mecha Phantom Beast Raiten [Rare]
    WIND/Machine - Effect/4/1500/1500
    You can discard 1 card; Special Summon 1 "Mecha Phantom Beast Token" (Machine/WIND/Level 3/ATK 0/DEF 0), also you cannot use monsters as materials for a Fusion, Synchro, Xyz, or Link Summon for the rest of this turn, except "Mecha Phantom Beast" monsters. This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects.


    CIBR-JP031 The Accumulator
    LIGHT/Machine - Effect/1/0/0
    Gains ATK equal to the combined Link Arrows of all Link Monsters on the field x 300.


    CIBR-JP032 Soldier Dragon
    EARTH/Dragon - Effect/2/700/800
    Once per turn, when your opponent activates a card or effect (Quick Effect): You can Special Summon 1 Level 2 or lower Dragon monster from your Deck.


    CIBR-JP033 Duck Dropper
    Water/Winged-Beast - Gemini - Effect/1/0/0
    This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects.
    ● Cannot be destroyed by card effects, also neither player can target this card with card effects.
    ● The attacks from monsters your opponent controls become direct attacks.


    CIBR-JP034 Conjoined Bird Renrin
    DARK/Dragon - Union - Effect/3/1500/0
    Once per turn, you can either: Target 1 monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card can make a second attack during each Battle Phase, its original ATK becomes 1000, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.


    CIBR-JP035 Blastant
    EARTH/Insect - Flip - Effect/3/1500/1000
    FLIP: Each player takes 1000 damage.
    If this card is destroyed by battle or card effect and sent to the GY: Inflict 1000 damage to your opponent. You can only use each effect of "Blastant" once per turn.


    CIBR-JP036 Amanoiwato
    EARTH/Rock - Spirit - Effect/4/1900/1200
    Cannot be Special Summoned. Monsters cannot activate their effects, except Spirit monsters. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.


    CIBR-JP037 Whirlwind Machine Striborg
    WIND/Machine - Effect/5/2200/2200
    If this card is Tribute Summoned face-up, the Tributed monster is returned to the hand instead of being sent to the GY. Once per turn: You can discard 1 card; return all cards your opponent controls in the same column as this card to the hand.


    CIBR-JP038 Destrudo, Dead Drake of Dread [Rare]
    DARK/Dragon - Tuner - Effect/7/1000/3000
    You can only use the [(1)st] effect with this card’s name once per turn. (1) If this card is in your hand or Graveyard: You can pay half your LP, then target 1 Level 6 or lower monster you control; Special Summon this card, but its Level is reduced by the Level of the targeted monster, also place this card on the bottom of the Deck when it leaves the field.


    CIBR-JP039 Elemental Grace Doriado
    LIGHT/Spellcaster - Effect/9/0/0
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) while there are 6 or more different Attributes among the monsters in the GYs. Gains 500 ATK and DEF for every different Attribute among the monsters in the GYs. When your opponent would Special Summon a monster(s) (Quick Effect): You can banish 3 monsters from your GY; negate the Special Summon, and if you do, destroy that monster(s).


    CIBR-JP040 Nimble Beaver [Normal Rare]
    WATER/Beast - Effect/2/400/200
    When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower "Nimble" monster from your Deck or GY.


    CIBR-JP041 Medic Muscler [Normal Rare]
    WATER/Warrior - Effect/4/2000/100
    Any battle damage this card would inflict to a player makes that player gain that much LP, instead.


    CIBR-JP042 Varrel Lord Dragon [Ultra Rare]
    DARK/Dragon - Link - Effect/3000/Link 4 (Linkmarkierungen: Links, Rechts, Unten Links, Unten Rechts)
    3+ Effect Monsters
    Neither player can target this card with monster effects. Once per turn (Quick Effect): You can target 1 face-up monster on the field; it loses 500 ATK and DEF. Your opponent cannot activate cards or effects in response to this effect's activation. At the start of the Damage Step, if this card attacks an opponent's monster: You can take control of that opponent's monster to your zone this card points to, but send it to the GY during the End Phase of the next turn.


    CIBR-JP043 Link Bumper [Super Rare]
    EARTH/Cyberse - Link - Effect/1400/Link 2 (Linkmarkierungen: Oben, Links)
    2 Cyberse monsters
    Once per turn, at the end of the Damage Step, if your monster this card points to attacked an opponent's Link Monster: You can activate this effect; for each Link Monster you currently control (other than this card), that monster gains 1 additional attack on opponent's Link Monsters during this Battle Phase. Monsters you control cannot attack the turn you activate this effect, except that monster.


    CIBR-JP044 Trickstar Sweet Devil [Ultra Rare]
    LIGHT/Fairy - Link - Effect/2000/Link 2 (Linkmarkierungen: Links, Rechts)
    2 "Trickstar" monsters
    Each time a monster(s) this card points to is destroyed by battle or card effect and sent to the GY, inflict 200 damage to your opponent. If your opponent takes damage from a "Trickstar" monster's effect: All face-up monsters your opponent currently controls lose 200 ATK for each monster this card currently points to, until the end of this turn.


    CIBR-JP045 Gouki Thunder Ogre [Ultra Rare]
    EARTH/Warrior - Link - Effect/2200/Link 3 (Linkmarkierungen: Oben, Unten Rechts, Unten Links)
    2+ "Gouki" monsters
    During the Main Phase, the turn player can Normal Summon 1 monster to their zone this card points to in addition to their Normal Summon/Set. (They can only gain this effect once per turn.) If a monster(s) this card points to is destroyed by battle or card effect: You can make this card gain 400 ATK.


    CIBR-JP046 Twin Triangle Dragon [Super Rare]
    DARK/Dragon - Link - Effect/1200/Link 2 (Linkmarkierungen: Links Unten, Rechts Unten)
    2 Level 4 or lower Dragon monsters, except Tokens
    When this card is Link Summoned: You can pay 500 LP, then target 1 Level 5 or higher monster in your GY; Special Summon it to your zone this card points to, but it has its effects negated, also it cannot attack this turn.


    CIBR-JP047 Altergeist Prime Banshee [Ultra Rare]
    DARK/Spellcaster - Link - Effect/2100/Link 3 (Linkmarkierungen:Unten, Rechts Unten, Rechts)
    2+ "Altergeist" monsters
    During the Main Phase (Quick Effect): You can Tribute 1 other "Altergeist" monster; Special Summon 1 "Altergeist" monster from your Deck to your zone this card points to. If this card is sent from the field to the GY: You can target 1 "Altergeist" card in your GY; add it to your hand. You can only use each effect of "Altergeist Prime Banshee" once per turn.


    CIBR-JP048 Excrawler Synapses [Rare]
    EARTH/Insect - Link - Effect/1800/Link 2 (Linkmarkierungen: Rechts, Links)
    2 EARTH monsters
    "Crawler" monsters this card points to cannot be destroyed by battle, gain 300 ATK and DEF, and can make up to 2 attacks on monsters during each Battle Phase. If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can target 2 "Crawler" monsters with different names in your GY; Special Summon them in face-down Defense Position.


    CIBR-JP049 Excrawler Neurogos [Rare]
    EARTH/Insect - Link - Effect/1900/Link 2 (Linkmarkierungen: Rechts, Links)
    2 Insect monsters
    "Crawler" monsters this card points to cannot be destroyed by battle, gain 300 ATK and DEF, and any battle damage they inflict to your opponent from attacks involving them and an opponent's monster is doubled. If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can target 2 "Crawler" monsters with different names in your GY; Special Summon them in face-down Defense Position.


    CIBR-JP050 Excrawler Qualiark [Ultra Rare]
    EARTH/Insect - Link - Effect/2000/Link 2 (Linkmarkierungen: Oben, Unten)
    2 "Crawler" monsters
    If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can target 2 "Crawler" monsters with different names in your GY; Special Summon them in face-down Defense Position. This card gains effects based on the number of "Crawler" monsters you control.
    ● 2 or more: All monsters you control gain 300 ATK and DEF.
    ● 4 or more: Your opponent's cards and effects cannot be activated during the Battle Phase.
    ● 6 or more: Monsters you control can attack directly.


    CIBR-JP051 Akashic Magician [Super Rare]
    DARK/Spellcaster - Link - Effect/1700/Link 2 (Linkmarkierungen: Oben, Unten)
    2 non-Token monsters with the same Attribute
    You can only Link Summon “Akashic Magician” once per turn.
    (1) If this card is Link Summoned: Return all monsters at this card’s Link Points to the hand.
    (2) Once per turn: You can declare 1 card name; excavate cards from the top of your Deck, equal to the Link Arrow total of the monsters at this card’s Link Points that are in a Mutual Link with it, and if the declared card is among those, add it to your hand. Send all other excavated cards to the Graveyard.


    CIBR-JP052 Mastar Boy
    WATER/Aqua - Link - Effect/1400/Link 2 (Linkmarkierungen: Unten Links, Unten Rechts)
    2 WATER monsters
    All WATER monsters on the field gain 500 ATK and DEF. All FIRE monsters on the field lose 400 ATK and DEF. If this card is destroyed by battle or card effect: You can target 1 WATER monster in your GY; add it to your hand. You can only use this effect of "Mastar Boy" once per turn.


    CIBR-JP053 Security Block
    Quick-Play Spell Card
    Target 1 Cyberse monster on the field; for the rest of this turn, neither player takes any battle damage, also the targeted monster cannot be destroyed by battle.


    CIBR-JP054 Dragonoid Generator
    Continuous Spell Card
    Activate this card by paying 1000 LP. During your Main Phase: You can Special Summon 1 "Dragonoid Token" (Machine/EARTH/Level 1/ATK 300/DEF 300) in Attack Position, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, also during the End Phase of this turn, make your opponent Special Summon 1 "Dragonoid Token" to their field in Attack Position. You can use this effect of "Dragonoid Generator" up to twice per turn.


    CIBR-JP055 Squib Draw [Rare]
    Quick-Play Spell Card
    Target 1 "vullet" monster you control; destroy it, and if you do, draw 2 cards. You can only activate 1 "Squib Draw" per turn.


    CIBR-JP056 Quick Revolve
    Quick-Play Spell Card
    Special Summon 1 "vullet" monster from your Deck, but it cannot attack, also it is destroyed during the End Phase.


    CIBR-JP057 Shadows Creeping on Starrelic
    Field Spell Card
    All "Crawler" monsters on the field gain 300 ATK and DEF. Once per turn: You can Special Summon 1 Level 2 or lower Insect monster from your hand in face-up or face-down Defense Position. When a Flip monster you control is destroyed by battle with an opponent's monster: You can send that opponent's monster to the GY.


    CIBR-JP057 Battle for the Starrelics
    Quick-Play Spell Card
    Banish 1 face-up monster you control (until the End Phase), then target 1 face-up monster your opponent controls; that target loses ATK and DEF equal to the banished monster's original ATK and DEF.


    CIBR-JP059 Metaphys Factor
    Field Spell Card
    Each turn, 1 Level 5 or higher "Metaphys" monster you Normal Summon can be Summoned without Tributing, but if you do so using this effect, banish that monster during the End Phase of the next turn (even if this card leaves the field). Your opponent cannot activate cards or effects in response to the activation of your "Metaphys" monsters' effects.


    CIBR-JP060 Asymmetaphys
    Continuous Spell Card
    Once per turn: You can banish 1 "Metaphys" card from your hand, except "Metaphysical Regeneration", and if you do, draw 1 card. Once per turn, if a "Metaphys" card(s) in your possession is banished, except "Metaphysical Regeneration": Apply this effect, depending on whose turn it is.
    ● Your turn: All monsters on the field lose 500 ATK and DEF, except "Metaphys" monsters (even if this card leaves the field).
    ● Your opponent's turn: Change the battle positions of all monsters on the field, except "Metaphys" monsters.


    CIBR-JP061 One-Time Passcode
    Normal Spell Card
    Special Summon 1 "Security Token" (Cyberse/LIGHT/Level 4/ATK 2000/DEF 2000) in Defense Position. You can only activate 1 "One-Time Passcode" per turn.


    CIBR-JP062 Rival Arrival
    Quick-Play Spell Card
    During the Battle Phase: Immediately after this effect resolves, Normal Summon 1 monster. You can only activate 1 "Rival Arrival" per turn.


    CIBR-JP063 Excessive Burial
    Equip Spell Card
    Activate this card by discarding 1 monster, then target 1 monster in your GY whose original Level is less than the discarded monster's; Special Summon it, and if you do, equip this card to it. Negate the effects of the equipped monster. You can only activate 1 "Excessive Burial" per turn.


    CIBR-JP064 Altar of the Mind's Eye
    Field Spell Card
    Any battle damage a player takes becomes 1000.


    CIBR-JP065 Replenishment Squad
    Continuous Spell Card
    If you take 1000 or more damage from an opponent's attack or card effect: Draw 1 card for every 1000 damage you took.


    CIBR-JP066 Burning Bamboo Sword
    Continuous Spell Card
    If you activate a "Bamboo Sword" card while this card is face-up on the field: You can skip your opponent's next Main Phase 1.


    CIBR-JP067 Cyberse Beacon
    Normal Trap Card
    You can only activate 1 card with this card’s name per turn.
    (1) If you took battle damage or effect damage from an opponent’s card effect this turn: Add 1 Level 4 or lower Cyberse monster from your Deck to your hand.


    CIBR-JP068 Link Restart
    Counter Trap Card
    When a Spell/Trap Card, or monster effect, is activated that would inflict damage to you: Negate the activation, and if you do, Special Summon 1 Link Monster from your GY.


    CIBR-JP069 Remote Reborn
    Normal Trap Card
    Target 1 monster in your opponent's GY; Special Summon it to your opponent's Main Monster Zone a Link Monster you control points to.


    CIBR-JP070 Altergeist Camouflage
    Normal Trap Card
    Target 1 "Altergeist" monster you control; equip this card to it. It cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. When an opponent’s monster effect that targets the equipped monster resolves, negate that effect. If an "Altergeist" card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.


    CIBR-JP071 Altergeist Protocol
    Continuous Trap Card
    The activation and effects of "Altergeist" cards you control cannot be negated. When your opponent activates a monster effect: You can send 1 other face-up "Altergeist" card you control to the GY; negate the activation, and if you do, destroy that card. You can only use this effect of "Altergeist Protocol" once per turn.


    CIBR-JP072 Personal Spoofing
    Continuous Trap Card
    Once per turn: You can shuffle 1 "Altergeist" card from your hand or face-up from your field into the Deck; add 1 "Altergeist" monster from your Deck to your hand.


    CIBR-JP073 Starrelic's Puppet
    Continuous Trap Card
    You can target 1 face-down monster you control; change it to face-up Attack or Defense Position. You can shuffle 1 "Crawler" monster from your GY into the Deck, then target 1 face-up monster you control; change it to face-down Defense Position. You can only use 1 "Starrelic's Puppet" effect per turn, and only once that turn.


    CIBR-JP074 Trap Crawling on the Starrelic
    Normal Trap Card
    Shuffle 5 of your "Starrelic" cards with different names that are banished, in your hand, GY, and/or face-up on your field into the Deck, except "Trap Crawling on Starrelic", then draw 2 cards. You can only activate 1 "Trap Crawling on Starrelic" per turn.


    CIBR-JP075 Metaphys Dimension
    Continuous Trap Card
    If your opponent Special Summon a monster(s): You can target 1 of your banished "Metaphys" monsters; Special Summon it, but banish it during the End Phase of the next turn (even if this card leaves the field). If another "Metaphys" card(s) in your possession is banished while this card is face-up on the field, except "Metaphysical Regeneration": You can target 1 card your opponent controls; banish it. You can only use each effect of "Metaphys Dimension" once per turn.


    CIBR-JP076 Metaverse
    Normal Trap Card
    Take 1 Field Spell from your Deck, and either activate it or add it to your hand.


    CIBR-JP077 Struggling Battle
    Normal Trap Card
    At the end of the Battle Phase, if your opponent controls more cards than you do: Make your opponent banish cards they control face-down (their choice), so that they control the same number of cards as you. If you control no cards, you can activate this card from your hand.


    CIBR-JP078 Blasting Wire
    Normal Trap Card
    Target 1 card in the same column as this Set card; destroy it.


    CIBR-JP079 Shut Line
    Counter Trap Card
    When a Spell/Trap, or monster effect, is activated in the same column as this Set card: Negate the activation, and if you do, destroy that card.


    CIBR-JP080 Ojama Duo
    Special Summon 2 "Ojama Tokens" (Beast/LIGHT/Level 2/ATK 0/DEF 1000) to your opponent's field in Defense Position. They cannot be Tributed for a Tribute Summon, and each time 1 is destroyed, its controller takes 300 damage. During either player's turn, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 2 "Ojama" monsters with different names from your Deck.

  • So mal abonnieren.
    Und dann mal schauen was hier so kommt. (ausser Link Monster)


    Bin mal gespannt ob sie noch einen Themen Reboot machen (wie bei Blue Eyes, Buster Blader usw)....

  • Wie kommt ihr eigentlich immer darauf, auf LV-Support zu hoffen?


    Nothing personal, mir fallen nur irgendwie noch ein paar mehr Themen und Mechaniken ein, die Support bräuchten. Warum sollte ausgerechnet LV was kriegen?


    Finds witzig, dass auch das zweite Set der neuen Ära einen Digitalbegriff im Namen beinhaltet (bzw. in diesem Fall der ganze Name einer ist). Bin gespannt, ob sie das beibehalten^^ Wäre irgendwie nett, wenn alle Setnamen nach einem gemeinsamen Muster gwählt würden.

  • @Leseleff
    Wundert mich ehrlich gesagt nicht, da die ganze neue Serie in der Virtuellen Realität spielt.
    Ich vermute das alle Booster des 10ten Blocks die üblichen Namen + Digital bezogene Begriffe haben werden.

  • - Circuit: Schaltung
    - Break: Unterbrechung
    nehmt euch in acht, die Clown´s kommen... :D


    die sind hier drin, denke ich zumindest... :P


    oder SCHWARZFLÜGEL... :whistling:


    man darf gespannt sein... :?:

  • Ja bitte Schwarzflügel!

  • Wäre das nicht eher etwas was im MACR Booster besprochen werden sollte?
    Ich meine wir haben nichtmal das Vorgänger Booster vollständig gespoilert, geschweige denn Infos zu diesem Set.
    Und ihr redet schon von WPC die nachher dem Set hinzu gefügt werden sollten...



  • Magnavullet Dragon
    Dark Dragon / Effect
    LV4 1800/1200
    (1) When a Link Monster’s effect that targets this card on the field
    activated: You can destroy this card, then, send 1 monster on the field
    to the Graveyard.
    (2) During the End Phase, if this card is in the GY because it was
    destroyed by battle or card effect and sent there this turn: You can
    Special Summon 1 “Vullet” monster from your Deck, except “Magnavullet
    Dragon”.

    Autovullet Dragon
    Dark Dragon / Effect
    LV3 1600/1000
    You can only use each of this card name’s effects once per turn.
    (1) When a Link Monster’s effect that targets this card on the field activated: You can destroy this card, then, send 1 Spell/Trap Card on the field to the Graveyard.
    (2) During the End Phase, if this card is in the GY because it was destroyed by battle or card effect and sent there this turn: You can Special Summon 1 “Vullet” monster from your Deck, except “Autovullet Dragon”.

    Anesvullet Dragon
    Dark Dragon / Effect
    LV1 0/2200
    You can only use each of this card name’s effects once per turn.
    (1) When a Link Monster’s effect that targets this card on the field is activated: You can destroy this card, then, select 1 monster on the field, that monster cannot attack, also its effects are negated (if any).
    (2) During the End Phase, if this card is in the GY because it was destroyed by battle or card effect and sent there this turn: You can Special Summon 1 “Vullet” monster from your Deck, except “Anesvullet Dragon”.

    Varrel Lord Dragon
    LINK-4 DARK Dragon-Type Link Effect Monster
    ATK 3000
    Link: 4
    Links: Left, Right, Bottom Left, Bottom Right
    3+ Effect Monsters
    (1) This card cannot be targeted by monster effects.
    (2) Once per turn (Quick Effect): You can target 1 face-up monster on the field; that monster loses 500 ATK and DEF. Your opponent cannot activate the effects of cards in response to this effect’s activation.
    (3) During the beginning of a damage step in which this card attacks an opponent’s monster: Gain control of that opponent’s monster, placing it at one of this card’s Link Points, but that monster is sent to the Graveyard during the next turn’s End Phase.

    Cards that Support “Vullet” Decks:


    - Dragonic Diagram
    - Dark Hole

    Quick Revolve (In CIBR)
    Spell Quick-Play
    (1) Special Summon 1 “Vullet” monster from your Deck, and if you do, it cannot attack, and is destroyed during the End Phase.

    Squib Draw (In CIBR)
    Spell Quick-Play
    You can only activate 1 card with this card’s name per turn.
    (1) Target 1 “Vullet” monster you control; Destroy it, and if you do, draw 2 cards.


    Cards for assembling materials for “Varrel Lord Dragon”


    - Return to the Frontlines
    - Red-Eyes Darkness Metal Dragon

    Sniffing Dragon (In CIBR)
    Dark Dragon / Effect
    Lv2 800/400
    You can only use this card name’s effect once per turn.
    (1) If this card is Normal or Special Summoned: You can add 1 “Sniffing Dragon” from your Deck to your hand.

    Gateway Dragon (In CIBR)
    Dark Dragon / Effect
    LV4 1600/1400
    You can only Special Summon 1 card with this card’s name per turn with the way written in its (1) effect.
    (1) If your opponent controls a Link Monster, you can Special Summon this card (from your hand).
    (2) Once per turn: You can Special Summon 1 Level 4 or lower DARK Dragon-Type monster from your hand.
    Other Link Monsters:

    Akashic Magician
    Dark Spellcaster / Link / Effect
    Link 2 1700 / T B
    2 non-Token monsters with the same Attribute
    You can only Link Summon “Akashic Magician” once per turn.
    (1) If this card is Link Summoned: Return all monsters at this card’s Link Points to the hand.
    (2) Once per turn: You can declare 1 card name; excavate cards from the top of your Deck, equal to the Link Arrow total of the monsters at this card’s Link Points that are in a Mutual Link with it, and if the declared card is among those, add it to your hand. Send all other excavated cards to the Graveyard.

    Twin Triangle Dragon
    Dark Dragon / Link / Effect
    Link 2 1200 / R B
    2 non-Token Level 4 or lower Dragon-Type monsters
    (1) When this card is Link Summoned: You can pay 500 LP, then target 1 Level 5 or higher monster in your GY; Special Summon it to your field at this card’s Link Point, and if you do, its effects are negated (if any), also it cannot attack this turn.





    Metaphys Ragnarok
    Light Wyrm / Tuner / Effect
    LV4 1500/1000
    You can only use each of this card name’s effects once per turn.
    (1) If this card is Normal or Special Summoned: You can banish 3 cards from the top of your Deck, and if you do, this card gains 300 ATK for each “Metaphys” card banished by this effect.
    (2) When this card inflicts battle damage to your opponent: You can Special Summon 1 Level 5 or higher “Metaphys” monster from your Deck, and if you do, banish it during the End Phase of next turn.

    Metaphys Tyrant Dragon
    Light Wyrm / Effect
    LV8 2900/2500
    (1) If this card was Special Summoned by a “Metaphys” monster’s effect, it is unaffected by Trap Effects, and if it attacks a monster, it can attack once more in a row.
    (2) During the Standby Phase of the next turn after this card was banished: You can shuffle this card into the Deck; Special Summon 1 “Metaphys” monster from your hand, and if you do, it is banished during the End Phase of next turn.


    Metaphys Daedalus
    Light Wyrm / Effect
    LV7 2600/1500
    (1) If this card is Special summoned by a “Metaphys” monster’s effect: You can banish all other face-up Special Summoned monsters on the field.
    (2) During the Standby Phase of the next turn after this card was banished: You can shuffle this card into the Deck; banish 1 “Metaphys” card from your Deck, except “Metaphys Daedalus”.



    Metaphys Nephthys
    Light Wyrm / Effect
    LV8 2400/1600
    (1) If this card is Special Summoned by the effect of a “Metaphys”
    monster: You can banish all Set Spell/Trap Cards on the field.
    (2) During the Standby Phase of the next turn after this card was
    banished: You can shuffle this card into the Deck; add 1 “Metaphys” card
    from your Deck to your hand, except “Metaphys Nephthys”.

    Metaphys Factor
    Spell Field
    (1) Once per turn, when you Normal Summon 1 Level 5 or higher “Metaphys” monster, you can do it without Tributing monsters, and if you do, banish that monster during the End Phase of next turn.
    (2) Your opponent cannot activate cards or effects in response to the activation of your “Metaphys” monster’s effects.

    Metaphys Dimension
    Trap Continuous
    You can only use each of this card name’s effects once per turn.
    (1) If your opponent Special Summon a monster(s): You can target 1 of your banished “Metaphys” monsters; Special Summon it, and if you do, banish it during the End Phase of next turn.
    (2) If this card is already face-up, if another “Metaphys” card(s) is banished: You can target 1 card your opponent controls; banish it.

  • Interessant das der "Metaphysisch" als Themendeck erscheint.
    Bin ja gespannt ob die beiden alten Monster noch zum Thema passen oder nicht.


    Der ganze Rest sieht auch sehr interessant aus. Besonders das neue Drachen Themendeck.

  • Boah, Metaphysisch wirdsovas von gekauft...alles Monster aus meinere Kindheit *-*


    Sollte mir wohl noch'n paar Metaphysischen Horus holen

  • Der Metaphysische Horus ist so oder so eine Karte die sich lohnt zu haben.
    Als generischer 6er mit unterschiedlichen Effekten je nachdem wie du ihn holst, kann er schon sehr stark sein.


    Ich hoffe die bekommen noch Themenintern die Möglichkeit den zu holen.


    Und ja der Armed ist auch spielbar hier drin.
    Die Fieldspell und die Falle machen es wunderbar möglich. (und sei es auch nur als Name für Effekte )
    Auf jeden Fall sollte man sich nochmal die Schwerter der 7 Sterne für das Deck zulegen!

  • Der Metaphysische Horus ist so oder so eine Karte die sich lohnt zu haben.
    Als generischer 6er mit unterschiedlichen Effekten je nachdem wie du ihn holst, kann er schon sehr stark sein.


    Ich hoffe die bekommen noch Themenintern die Möglichkeit den zu holen.

    Hoffe ich auch, hoffe allgemein darauf das noch ein Paar mehr Karten kommen... den Horus gab ich schon, aber wen er gut wird ( also gut im Sinne von Besser weil er jetzt schon gut ist :D) kann man sich noch'n paar holen bevor er teuer wird....

  • noch ein sehr cooles wyrm-themendeck :thumbup:
    ich finde aber das vullet Thema etwas zu gut. sie triggern alle bei Zerstörung und ich fürchte es kommen noch LINK Monster mit zielenden Effekten, mit denen man sich zu Tode plussen kann.


    aber ganz ordentlich, was Konami da alles rausbringt!

    Toadally Awesome Treatoad -- Voiceless Voice Silenforcer -- Spright Splight -- Halqifibrax Needlefiber

    Zitat

    Spunky schrieb:
    In einem Jahr werden wir dann 8000 ATK Monster für 500 LP beschwören können, die gegen gegnerische Karteneffekte komplett immun sind und bei Kampfschaden noch 5 Karten ziehen lassen