[OCG/TCG] Collectors Pack 2017 / Battles of Legend: Light's Revenge (SPU: Spoiler komplett)

  • Battles of Legend: Light's Revenge (TCG)


    Release: 6. Juli (EU)


    Inhalt:


    80 Karten, 5 Karten pro Pack. 20 Secret Rare, 60 Ultra Rare.







    ..:: Spoiler ::..


    BLLR-EN001 Odd-Eyes Lancer Dragon [Ultra Rare]
    BLLR-EN002 Performapal Odd-Eyes Minotaur [Ultra Rare]
    BLLR-EN003 Performapal Odd-Eyes Dissolver [Ultra Rare]
    BLLR-EN004 Performapal Odd-Eyes Synchron [Secret Rare]
    BLLR-EN005 Performapal Five Rainbows Magician [Ultra Rare]
    BLLR-EN006 Odd-Eyes Venom Dragon [Secret Rare]
    BLLR-EN007 D/D/D Super Doom King Bright Armageddon [Ultra Rare]
    BLLR-EN008 D/D/D Super Doom King Dark Armageddon [Ultra Rare]
    BLLR-EN009 Superheavy Samuri Assistant [Ultra Rare]
    BLLR-EN010 Superheavy Samurai Fist [Ultra Rare]
    BLLR-EN011 Superheavy Samurai Steam Train King [Ultra Rare]
    BLLR-EN012 Abyss Actor – Curtain Raiser [Ultra Rare]
    BLLR-EN013 Abyss Script – Abysstainment [Ultra Rare]
    BLLR-EN014 Radiraptor – Rudder Strix [Ultra Rare]
    BLLR-EN015 Raidraptor – Final Fortress Falcon [Ultra Rare]
    BLLR-EN016 Twilight Ninja Jogen [Ultra Rare]
    BLLR-EN017 Twilight Ninja Kagen [Ultra Rare]
    BLLR-EN018 White Moray [Ultra Rare]
    BLLR-EN019 White Aura Dolphin [Secret Rare]
    BLLR-EN020 White Aura Whale [Secret Rare]
    BLLR-EN021 Gladiator Beast Noxious [Secret Rare]
    BLLR-EN022 Gladiator Beast Andabatae [Ultra Rare]
    BLLR-EN023 Gladiator Beast Tamer Editor [Secret Rare]
    BLLR-EN024 Destiny HERO – Dreamer [Ultra Rare]
    BLLR-EN025 Destiny HERO – Dusktopia [Secret Rare]
    BLLR-EN026 Vision HERO Witch Raider [Secret Rare]
    BLLR-EN027 Giant Rex [Ultra Rare]
    BLLR-EN028 Double Evolution Pill [Secret Rare]
    BLLR-EN029 Timespace Transcendence [Ultra Rare]
    BLLR-EN030 Jurassic Impact [Ultra Rare]
    BLLR-EN031 Lazion, the Timelord [Ultra Rare]
    BLLR-EN032 Zaphion, the Timelord [Ultra Rare]
    BLLR-EN033 Sadion, the Timelord [Ultra Rare]
    BLLR-EN034 Kamion, the Timelord [Ultra Rare]
    BLLR-EN035 Time Maiden [Secret Rare]
    BLLR-EN036 Lyla, Lightsworn Sorceress [Ultra Rare]
    BLLR-EN037 Garoth, Lightsworn Warrior [Ultra Rare]
    BLLR-EN038 Lumina, Lightsworn Summoner [Ultra Rare]
    BLLR-EN039 Wulf, Lightsworn Beast [Ultra Rare]
    BLLR-EN040 Celestia, Lightsworn Angel [Ultra Rare]
    BLLR-EN041 Judgement Dragon [Ultra Rare]
    BLLR-EN042 Raiden, Hand of the Lightsworn [Ultra Rare]
    BLLR-EN043 Felis, Lightsworn Archer [Ultra Rare]
    BLLR-EN044 Minerva, the Exalted Lightsworn [Secret Rare]
    BLLR-EN045 Solar Recharge [Ultra Rare]
    BLLR-EN046 Witch of the Black Forest [Ultra Rare]
    BLLR-EN047 Vanity’s Fiend [Ultra Rare]
    BLLR-EN048 Crusader of Endymion [Ultra Rare]
    BLLR-EN049 Cactus Bouncer [Ultra Rare]
    BLLR-EN050 Spellbook Magician of Prophecy [Ultra Rare]
    BLLR-EN051 Mermail Abyssteus [Secret Rare]
    BLLR-EN052 Denko Sekka [Secret Rare]
    BLLR-EN053 Galaxy Soldier [Ultra Rare]
    BLLR-EN054 Infernoid Devyaty [Ultra Rare]
    BLLR-EN055 Sage with Eyes of Blue [Secret Rare]
    BLLR-EN056 Elemental HERO Nova Master [Ultra Rare]
    BLLR-EN057 Vision HERO Adoration [Ultra Rare]
    BLLR-EN058 Archfiend Zombie-Skull [Ultra Rare]
    BLLR-EN059 Dragunity Knight – Gae Dearg [Ultra Rare]
    BLLR-EN060 Trishula, Dragon of the Ice Barrier [Secret Rare]
    BLLR-EN061 PSY-Framelord Omega [Secret Rare]
    BLLR-EN062 Crystal Wing Synchro Dragon [Secret Rare]
    BLLR-EN063 M-X-Saber Invoker [Secret Rare]
    BLLR-EN064 Neo Galaxy-Eyes Photon Dragon [Ultra Rare]
    BLLR-EN065 Gaia Dragon the Thunder Charger [Ultra Rare
    BLLR-EN066 Number 11: Big Eye [Ultra Rare]
    BLLR-EN067 Number 107: Galaxy-Eyes Tachyon Dragon [Ultra Rare]
    BLLR-EN068 Evilswarm Exciton Knight [Ultra Rare]
    BLLR-EN069 Bujintei Tsukuyomi [Ultra Rare]
    BLLR-EN070 Number 62: Galaxy-Eyes Prime Photon Dragon [Ultra Rare]
    BLLR-EN071 The Phantom Knights of Break Sword [Secret Rare]
    BLLR-EN072 Raidraptor – Force Strix [Ultra Rare]
    BLLR-EN073 Raidraptor – Satellite Cannon Falcon [Ultra Rare]
    BLLR-EN074 Into the Void [Ultra Rare]
    BLLR-EN075 Spellbook of Secrets [Ultra Rare]
    BLLR-EN076 Miracle Contact [Ultra Rare]
    BLLR-EN077 Transmodify [Ultra Rare]
    BLLR-EN078 Anti-Spell Fragrance [Ultra Rare]
    BLLR-EN079 Different Dimension Ground [Ultra Rare]
    BLLR-EN080 Artifact Sanctum [Secret Rare]


    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


    Yu-Gi-Oh! OCG Collectors Pack 2017


    Release: 13. Mai 2017 (Japan)


    Beinhaltet insgesamt 45 Karten, 5 Karten pro Pack.


    4 Ultra Rare (auch als Collector's Rare enthalten)
    5 Super Rare (auch als Collector's Rare enthalten)
    10 Rare
    26 Common


    ..:: Spoiler ::..


    CP17-JP001 Odd-Eyes Lancer Dragon [Rare]
    LIGHT/Dragon - Effect/8/3000/2000
    If a Pendulum Monster(s) you control is destroyed by battle or card effect: You can Tribute 1 monster; Special Summon this card from your hand. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If an "Odd-Eyes" card(s) you control would be destroyed by battle or card effect, you can destroy 1 "Odd-Eyes" card in your hand, Monster Zone, or Pendulum Zone instead.


    CP17-JP002 Performapal Odd-Eyes Minotaur
    DARK/Beast-Warrior - Pendelum - Effect/4/1200/1600
    If a Pendulum Monster you control attacks an opponent's monster, during damage calculation: You can make that opponent's monster lose 100 ATK for each "Performapal" and "Odd-Eyes" card you control, during that damage calculation only.


    Pendulum Effect:
    Blue 6 / Red 6
    If a "Performapal" or "Odd-Eyes" monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent.


    CP17-JP003 Performapal Odd-Eyes Dissolver
    DARK/Spellcaster - Pendelum - Effect/8/2000/2600
    At the start of the Damage Step, if a Pendulum Monster you control battles an opponent's monster: You can Special Summon this card from your hand, and if you do, that monster you control cannot be destroyed by that battle. You can only use this effect of "Performapal Odd-Eyes Dissolver" once per turn. During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using cards in your Pendulum Zones and/or monsters you control as Fusion Materials, including this card.


    Pendulum Effect:
    Blue 4 / Red 4
    Once per turn: You can Fusion Summon 1 Dragon-Type Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials.


    CP17-JP004 Performapal Odd-Eyes Synchron [Rare]
    DARK/Machine - Pendelum - Tuner - Effect/2/300/600
    If this card that was Special Summoned from the Extra Deck is used for a Synchro Summon, banish it. When this card is Normal Summoned: You can target 1 Level 3 or lower "Performapal" or "Odd-Eyes" monster in your Graveyard; Special Summon it, but it has its effects negated. Once per turn: You can target 1 card in your Pendulum Zone; Special Summon it, but it has its effects negated (if any), and if you do, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only that monster and this card.


    Pendulum Effect:
    Blue 6 / Red 6
    Once per turn: You can target 1 "Performapal" or "Odd-Eyes" monster you control; this turn, that face-up monster is treated as a Tuner, also it becomes Level 1 (even if this card leaves the field).


    CP17-JP005 Performapal Five-Rainbow Magician [Ultra Rare]
    LIGHT/Spellcaster - Pendelum - Effect/1/100/100
    If a Spell/Trap Card(s) is Set on your field while this card is in your Graveyard (except during the Damage Step): You can place this card in your Pendulum Zone.


    Pendulum Effect:
    Blue 12 / Red 12
    You cannot Pendulum Summon monsters, except from your Extra Deck. This effect cannot be negated. Apply these effects to each player depending on the number of cards Set in their Spell & Trap Zones.
    ● 0: Monsters they control cannot attack or activate their effects.
    ● 4 or more: The ATK of all monsters they control become double their original ATK.


    CP17-JP006 Odd-Eyes Venom Dragon [Ultra Rare]
    DARK/Dragon - Fusion - Pendelum - Effect/10/3300/2500
    1 "Starving Venom" monster + 1 "Odd-Eyes" monster
    Must be either Fusion Summoned or Pendulum Summoned, and cannot be Special Summoned by other ways. Once per turn: You can target 1 face-up monster your opponent controls; until the End Phase, this card gains ATK equal to that monster's current ATK, this card's name becomes that monster's original name, and replace this effect with that monster's original effect. If this card in the Monster Zone is destroyed: You can Special Summon 1 card from your Pendulum Zone, and if you do, place this card in your Pendulum Zone.


    Pendulum Effect:
    Blue 1 / Red 1
    Once per turn: You can target 1 Fusion Monster you control; it gains 1000 ATK for each monster your opponent currently controls until the end of this turn (even if this card leaves the field).


    CP17-JP008 D/D/D Superdoom King White Armageddon [Rare]
    DARK/Fiend - Synchro - Pendulum - Effect/10/3500/3000
    1 "D/D" Tuner + 1 or more non-Tuner "D/D/D" monsters
    Your opponent cannot target monsters you control with card effects. If another monster(s) is Normal or Special Summoned (except during the Damage Step) while this monster is on the field: You can activate this effect; your opponent chooses 1 Pendulum Monster they control, and all other face-up monsters they currently control have their effects negated. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.


    Pendulum Effect:
    Blue 1 / Red 1
    Once per turn, when an opponent’s monster declares an attack: You can target 1 “D/D/D” Synchro Monster you control; destroy as many monsters your opponent controls with DEF that is lower than or equal to the ATK of that monster as possible, and if you do, inflict 1000 damage to your opponent for each destroyed.


    CP17-JP008 D/D/D Superdoom King Darkness Armageddon [Rare]
    DARK/Fiend - Xyz - Pendulum - Effect/Rang 8/3500/3000
    2 Level 8 "D/D/D" monsters
    When this card is Xyz Summoned: You can attach 1 face-up "D/D" Pendulum Monster from your Extra Deck to this card as Xyz Material. Pendulum Monsters you control cannot be destroyed by card effects. Once per turn: You can detach 1 Xyz Material from this card, then target monsters your opponent controls, equal to the number of Pendulum Monsters you control; destroy them. If this card in the Monster Zone is destroyed: You can place it in your Pendulum Zone.


    Pendulum Effect:
    Blue 1 / Red 1
    Once per turn, if you have a "D/D" card in your other Pendulum Zone: You can Special Summon 1 "D/D/D" Xyz Monster from your Extra Deck, except "D/D/D Superdoom King Darkness Armageddon".


    CP17-JP009 Superheavy Samurai Otasu-Ke
    EARTH/Machine - Effect/1/0/0
    During damage calculation (in either player's turn), if your Defense Position monster battles an opponent's monster, and you have no Spell/Trap Cards in your Graveyard: You can discard this card, then target 1 "Superheavy Samurai" monster you control, except the battling monster; that battling monster you control gains DEF equal to the targeted monster's DEF, during that damage calculation only. When an opponent's monster declares a direct attack: You can banish this card from your Graveyard, then target 1 "Superheavy Samurai" monster in your Graveyard; Special Summon it.


    CP17-JP010 Superheavy Samurai Kobu-C
    EARTH/Machine - Tuner - Effect/2/900/900
    During your Battle Phase, if a "Superheavy Samurai" monster you controlled destroyed an opponent's monster by battle, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using Materials including this card you control (this is a Quick Effect). If you have no Spell/Trap Cards in your Graveyard and this card is in your Graveyard: You can target 1 "Superheavy Samurai" Synchro Monster you control; you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters, also reduce the targeted monster's Level by 1, and if you do, Special Summon this card. You can only use each effect of "Superheavy Samurai Kobu-C" once per turn.


    CP17-JP011 Superheavy Samurai Steam Fiend Tetsudo'o [Super Rare]
    EARTH/Machine - Synchro - Pendelum - Effect/12/2000/4800
    1 "Superheavy Samurai" Tuner + 2 or more non-Tuner "Superheavy Samurai" monsters
    This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Once per turn: You can discard up to 2 cards, then target that many cards your opponent controls; destroy them. Once per turn: You can banish as many Spell/Trap Cards from the Graveyards as possible, and if you do, inflict 200 damage to your opponent for each card banished.


    CP17-JP012 Abyss Actor - Curtain Raiser [Rare]
    DARK/Fiend - Pendelum - Effect/4/1100/1000
    While you control no other monsters, this card gains 1100 ATK. Once per turn: You can send 1 "Abyss Script" Spell Card from your Deck to the Graveyard; add 1 face-up "Abyss Actor" Pendulum Monster from your Extra Deck to your hand.


    Pendulum Effect:
    Blue 7 / Red 7
    If you control no monsters: You can Special Summon this card from your Pendulum Zone. You can only use this effect of "Abyss Actor - Curtain Raiser" once per Duel.


    CP17-JP013 Abyss Script - Abyss Entertainment
    Continuous Spell
    You can Tribute 1 "Abyss Actor" monster, then target 1 "Abyss Script" Spell Card in your Graveyard; Set that card. You can only use this effect of "Abyss Script - Abyss Entertainment" up to twice per turn. If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can Special Summon any number of "Abyss Actor" Pendulum Monsters from your Deck.


    CP17-JP014 Superheavy Samurai Otasu-Ke
    DARK/Winged Beast - Effect/4/0/1600
    If this card is Normal Summoned, or Special Summoned from the hand by a "Raidraptor" card's effect: You can inflict 600 damage to your opponent. When this card is targeted for an attack by an opponent's monster: You can Special Summon up to 2 "Raidraptor" monsters from your hand, and if you do, monsters your opponent controls cannot target the monster(s) Special Summoned by this effect for attacks for the rest of this turn.


    CP17-JP015 Raidraptor - Final Fortress Falcon [Super Rare]
    DARK/Winged Beast - Xyz - Effect/12/3800/2800
    3 Level 12 monsters
    While this card has a "Raidraptor" Xyz Monster as Xyz Material, it is unaffected by other cards' effects. Once per turn: You can detach 1 Xyz Material from this card; return all of your banished "Raidraptor" monsters to the Graveyard. Up to twice per turn, when this attacking card destroys a monster by battle: You can banish 1 "Raidraptor" monster from your Graveyard; this card can attack again in a row.


    CP17-JP016 Twilight Ninja Jogen
    DARK/Warrior - Pendelum - Effect/7/2000/1000
    You can reveal 1 "Ninjitsu Art" card from your hand; Special Summon this card from your hand. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.


    Pendulum Effect:
    Blue 1 / Red 1
    If a "Ninja" monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent.


    CP17-JP017 Twilight Ninja Kagen
    DARK/Warrior - Pendelum - Effect/1/0/2000
    You can Tribute this card, then target 1 "Ninja" monster you control; it gains 800 ATK until the end of this turn.


    Pendulum Effect:
    Blue 10 / Red 10
    You cannot Pendulum Summon monsters, except "Ninja" monsters. This effect cannot be negated. Once per turn, when a "Ninja" monster you control declares an attack: You can make that monster gain 1000 ATK until the end of the Damage Step (even if this card leaves the field).


    CP17-JP018 White Moray
    WATER/Fish - Effect/2/600/200
    If this card was Normal Summoned this turn, it can attack your opponent directly. If this card is Special Summoned from the Graveyard: You can have this card be treated as a Tuner until the end of this turn.


    CP17-JP019 White Aura Dolphin [Super Rare]
    WATER/Fish - Synchro - Effect/6/2400/1000
    1 Tuner + 1 or more non-Tuner monsters
    Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes half its original ATK until the end of this turn. If this card in your possession is destroyed by an opponent's card (by battle or card effect) and sent to your Graveyard: You can banish 1 other WATER monster from your Graveyard; Special Summon this card, and if you do, it is treated a a Tuner.


    CP17-JP020 White Aura Whale [Ultra Rare]
    WATER/Fish - Synchro - Effect/8/2800/2000
    1 Tuner + 1 or more non-Tuner monsters
    1 WATER Tuner + 1 or more non-Tuner WATER monsters
    When this card is Synchro Summoned: You can destroy all Attack Position monsters your opponent controls. This card can make a second attack on monsters during each Battle Phase. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card in your possession is destroyed by an opponent's card (by battle or card effect) and sent to your Graveyard: You can banish 1 other WATER monster from your Graveyard; Special Summon this card, and if you do, it is treated a a Tuner.


    CP17-JP021 Amazoness Spy
    EARTH/Warrior - Effect/3/800/1200
    If this card is in your hand: You can reveal 1 other "Amazoness" monster in your hand; Special Summon this card. You can only use this effect of "Amazoness Spy" once per turn. When this card is destroyed by battle and sent to the Graveyard: You can target 1 "Amazoness" monster in your Graveyard, except "Amazoness Spy"; add it to your hand or shuffle it into the Deck.


    CP17-JP022 Amazoness Pet Liger
    EARTH/Beast - Fusion - Effect/7/2500/2400
    "Amazoness Tiger" + 1 "Amazoness" monster
    If this card attacks, during damage calculation: You can make this card gain 500 ATK during that damage calculation only. If an "Amazoness" monster you control attacks an opponent's monster, after damage calculation: You can target 1 face-up monster your opponent controls; it loses 800 ATK. Monsters your opponent controls cannot attack "Amazoness" monsters, except this one.


    CP17-JP023 Amazoness Empress [Super Rare]
    EARTH/Warrior - Fusion - Effect/8/2800/2400
    "Amazoness Queen" + 1 "Amazoness" monster
    Other "Amazoness" monsters you control cannot be destroyed by battle or card effects. If an "Amazoness" monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this face-up Fusion Summoned card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can Special Summon 1 "Amazoness Queen" from your hand, Deck, or Graveyard.


    CP17-JP024 Quiet Life
    Continuous Spell card
    Activate this card only if you control no monsters at the start of your Main Phase 1. Neither player can Special Summon monsters during the turn they Normal Summoned/Set a monster. Neither player can Normal Summon/Set monsters during the turn they Special Summoned a monster(s).


    CP17-JP025 Gladiator Beast Noxius
    DARK/Beast-Warrior - Effect/5/0/1000
    When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, and if you do, change the attack target to this card and perform damage calculation, also this card cannot be destroyed by that battle. If this card is Special Summoned by a "Gladiator Beast" monster's effect: You can send 1 "Gladiator Beast" monster from your Deck to the Graveyard. At the end of the Battle Phase, if this card battled: You can shuffle this card into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Noxius".


    CP17-JP026 Gladiator Beast Andabatae
    DARK/Beast-Warrior - Fusion - Effect/8/1000/2800
    "Gladiator Beast Augustus" + 2 "Gladiator Beast" monsters
    Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If Summoned this way: You can Special Summon 1 Level 7 or lower "Gladiator Beast" Fusion Monster from your Extra Deck, ignoring its Summoning conditions. At the end of the Battle Phase, if this card battled: You can return it to the Extra Deck; Special Summon 2 "Gladiator Beast" monsters from your Deck.


    CP17-JP027 Gladiator Beast Tamer Editor
    DARK/Beast-Warrior - Fusion - Effect/8/2400/3000
    2 Level 5 or higher "Gladiator Beast" monsters
    Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Cannot be used as a Fusion Material. Once per turn: You can Special Summon 1 "Gladiator Beast" Fusion Monster from your Extra Deck, except "Gladiator Beast Tamer Editor", ignoring its Summoning conditions. At the end of the Battle Phase, if a "Gladiator Beast" monster(s) you control battled: You can shuffle 1 of those monsters into the Deck or Extra Deck; Special Summon 1 "Gladiator Beast" monster from your Deck.


    CP17-JP028 Destiny HERO - Dreamguy
    DARK/Warrior - Effect/1/0/600
    During damage calculation (in either player's turn), if a "Destiny HERO" monster you control battles while this card is in your Graveyard: You can Special Summon this card, and if you do, that monster you control cannot be destroyed by that battle, you take no battle damage from that battle, also banish this card when it leaves the field. You can only use this effect of "Destiny HERO - Dreamguy" once per turn.


    CP17-JP029 Destiny HERO - Duskutopiaguy [Rare]
    DARK/Warrior - Fusion - Effect/10/3000/3000
    1 "Destiny HERO" Fusion Monster + 1 "Destiny HERO" monster
    If this card is Fusion Summoned: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. Once per turn, during either player's turn: You can target 1 monster on the field; this turn, it cannot be destroyed by battle or card effects, also neither player takes any battle damage from attacks involving it.


    CP17-JP030 Vision HERO Witch Raider [Rare]
    DARK/Warrior - Effect/8/2700/1900
    To Tribute Summon this card face-up, you can Tribute Trap Card(s) you control, as well as monsters. When this card is Normal Summoned: You can destroy all Spell and Trap Cards your opponent controls. You cannot Special Summon monsters the turn you activate this effect, except "HERO" monsters.


    CP17-JP031 Giant Rex
    EARTH/Dinosaur - Effect/4/2000/1200
    Cannot attack directly. If this card is banished: You can Special Summon this card, and if you do, it gains 200 ATK for each of your currently banished Dinosaur-Type monsters. You can only use this effect of "Giant Rex" once per turn.


    CP17-JP032 Ultra Evolution [Rare]
    Normal Spell Card
    Banish 1 Dinosaur-Type monster and 1 non-Dinosaur-Type monster from your hand and/or Graveyard; Special Summon 1 Level 7 or higher Dinosaur-Type monster from your hand or Deck, ignoring its Summoning conditions. You can only activate 1 "Ultra Evolution" per turn.


    CP17-JP033 Spacetime Transcendence
    Normal Spell Card
    Banish 2 or more Dinosaur-Type monsters from your Graveyard; Special Summon 1 Dinosaur-Type monster from your hand or Graveyard whose Level equals the total Levels of those banished monsters, but it cannot attack this turn.


    CP17-JP034 Jurassic Impact
    Normal Trap card
    If you control 2 or more Dinosaur-Type monsters and your LP is lower than your opponent's: Destroy as many monsters on the field as possible, and if you do, take 1000 damage for monster destroyed, then inflict damage to your opponent equal to the damage you took. Until the end of the next turn after this card resolves, neither player can Normal or Special Summon monsters.


    CP17-JP036 Lazion, the Timelord
    FIRE/Fairy - Effect/10/0/0
    Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects, also you take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Shuffle all cards in your opponent's Graveyard into the Deck. Once per turn, if your opponent draws a card(s): Inflict 1000 damage to your opponent. Once per turn, during your Standby Phase: Shuffle this card into the Deck.


    CP17-JP037 Zaphion, the Timelord
    WATER/Fairy - Effect/10/0/0
    Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects, also you take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Shuffle all Spell and Trap Cards your opponent controls into the Deck. If this card is sent from the field to the Graveyard: You can draw 1 card. Once per turn, during your Standby Phase: Shuffle this card into the Deck.


    CP17-JP038 Sadion, the Timelord
    WIND/Fairy - Effect/10/0/0
    Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects, also you take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled and your LP is less than 4000: Your LP becomes 4000. Once per turn, during your Standby Phase: Shuffle this card into the Deck.


    CP17-JP039 Kamion, the Timelord
    EARTH/Fairy - Effect/10/0/0
    Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects, also you take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Shuffle 1 card your opponent controls into the Deck, and if you do, inflict 500 damage to your opponent. Neither player can activate cards or effects in response to this effect's activation. Once per turn, during your Standby Phase: Shuffle this card into the Deck.


    CP17-JP040 Time Maiden [Super Rare]
    LIGHT/Fairy - Effect/1/0/0
    If you control no monsters, you can Special Summon this card (from your hand). This card can be treated as 2 Tributes for the Tribute Summon of a “Timelord” monster. You can Tribute this card; add 1 “Timelord” monster with 0 ATK from your Deck to your hand. You can banish this card from your Graveyard; Special Summon 1 “Timelord” monster with 0 ATK from your Deck, ignoring its Summoning conditions. During the turn you activate this effect, you cannot Special Summon monsters, except with this effect.


    CP17-JP041 Number 29: Mannequin Cat
    LIGHT/Beast - Xyz - Effect/Rank 2/2000/900
    2 Level 2 monsters
    Effekt unbestätigt
    Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster in (your opponent’s) Graveyard; Special Summon it to your opponent’s field. If a monster(s) is Special Summoned to your opponent’s field while this card is already in the Monster Zone: You can target 1 face-up monster your opponent controls; Special Summon 1 monster with the same Attribute or Type from your Deck, hand, or Graveyard to your field. You can only use this effect of "Number 29: Mannequin Cat" once per turn.


    CP17-JP042 Number 41: Baguska [Rare]
    EARTH/Fiend - Xyz - Effect/Rank 4/2100/2000
    2 Level 4 monsters
    While this card is in Attack Position, it cannot be targeted or destroyed by your opponent's card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of Defense Position monsters on the field. Once per turn, during your Standby Phase, you must detach 1 Xyz Material from this card (this is not optional), or this card is destroyed.


    CP17-JP043 Number 68: Fiendish Skyprison Sandalfon
    DARK/Rock - Xyz - Effect/Rank 8/2100/2700
    2 Level 8 monsters
    This card gains 100 ATK and DEF for each monster in the Graveyards. Once per turn: You can detach 1 Xyz Material from this card; until the end of your opponent's turn, this card cannot be destroyed by card effects, also neither player can Special Summon monsters from the Graveyard.


    CP17-JP044 Number 71: Rebarian Shark [Rare]
    WATER/Fish - Xyz - Effect/Rank 3/0/2000
    2 Level 3 monsters
    Once per turn: You can target 1 "Number" monster in your Graveyard, except "Number 71: Rebarian Shark"; Special Summon it, and if you do, attach all Xyz Materials on this card to that Summoned monster. If this card is sent to the Graveyard: You can take 1 "Rank-Up-Magic" Spell Card from your Deck and place it on the top of your Deck.


    CP17-JP045 Number 89: Computerbeast Diablosis [Ultra Rare]
    DARK/Psychic - Xyz - Effect/Rank 7/2800/1200
    2 Level 7 monsters
    Once per turn: You can detach 1 Xyz Material from this card; look at your opponent's Extra Deck, also banish 1 monster from their Extra Deck face-down. At the end of the Battle Phase, if this card destroyed a monster by battle: You can target 1 card in your opponent's Graveyard; banish it face-down. If an opponent's card is banished face-down: You can banish cards from the top of your opponent's Deck face-down, equal to the number of their face-down banished cards. You can only use this effect of "Number 89: Computerbeast Diablosis" once per turn.


    Reprints:


    CP17-JP035 Armityle the Chaos Phantom

  • Ist Nummer 41: Baguska jetzt eigentlich wirklich bestätigt? Weil viele ja immer noch meinen, es sei ein Aprilscherz gewesen.

    ne is dabei... CP17-JP042 Number 41: Baguska


    hier alle bis jetzt:


    http://yugioh.wikia.com/wiki/Collectors_Pack_2017

  • Moment, war Nummer 41: Baguska also doch kein Aprilscherz? 8|

    dachte auch das das ein Aprilscherz war. Wenn die Karte wirklich kommt erhäng ich mich, weil ich von dem Artwork + Effekt Brechreiz kriege.

  • Wird mein Traum endlich war?


    Kann ich bald ein Timelord Deck ohne Proxys spielen?


    Hoffentlich kommen alle raus auch wenn sie hart abgeänderte Effekte haben müssen. (Zaphion die dich 1 bis 5 Ziehen lassen kann)

  • Interessiert es keinen, dass Minerva, the exalted Lightsworn einen TCG Release bekommt?

    Du meinst wohl einen Release, den sich jeder leisten kann. ;)

    Durch die Armut an Menschlichkeit
    Wird der Mensch entzweit
    Eine Gestalt, die nur noch Körper ist
    Und seine Gefühle vergisst
    Voll Neid und Gier, so selbstverliebt,
    Von außen nur bestimmt
    Der Mensch wie sein Schicksal
    Ist taub, stumm und blind


    Wie wahr, wie wahr...

  • Du meinst wohl einen Release, den sich jeder leisten kann. ;)


    Und dann wird sie am Ende Short Print. :D

  • Und?


    Wem sie dann immer noch zu teuer ist der soll eben kein Lightsworn(oder ein Deck was sie spielt im allgemeinen) spielen, dann braucht man Minerva auch nicht.

    Durch die Armut an Menschlichkeit
    Wird der Mensch entzweit
    Eine Gestalt, die nur noch Körper ist
    Und seine Gefühle vergisst
    Voll Neid und Gier, so selbstverliebt,
    Von außen nur bestimmt
    Der Mensch wie sein Schicksal
    Ist taub, stumm und blind


    Wie wahr, wie wahr...

  • Das wird auf jeden Fall wieder ein Set das sich lohnt.


    Schön wäre ja ein Errata von ein paar früher übertriebenen Gladiatorungeheuern (Alexander und Spartakus), aber das wäre wohl zuviel des guten.

  • Es war nicht immer ein Fundeck.
    Und es muss auch nicht ein Fundeck bleiben. (ja es gibt Leute die basteln an solchen Decks um sie besser zu machen.
    Vor allem jetzt ist es stärker als noch vor einem Monat.


    Erratas zu den beiden Karten würde das Deck nicht gleich ins T0 katapultieren, aber verdient hätten die beiden Monster es, damit sie wirklich mal spielbar werden.

  • Es war ein Top Deck und es ist kein Top Deck mehr
    Darum sind die Erraters dafür total unnötig.
    Da kann man ja auch hinterher noch Säbel und Getriebe erratern...


    Eher logische Errater wären sowas wie Elma Schmetterlingsdolch oder irgendwelche OP Karten wie Naschkröte

  • Es war ein Top Deck und es ist kein Top Deck mehr
    Darum sind die Erraters dafür total unnötig.
    Da kann man ja auch hinterher noch Säbel und Getriebe erratern...


    Eher logische Errater wären sowas wie Elma Schmetterlingsdolch oder irgendwelche OP Karten wie Naschkröte

    Da du ja so gerne mit seid/seit ankommst:
    *Errata
    *Toadally Awesome/Krötellig umwerfend (Die Karte hat auch einen richtigen Namen, ohne dass du ihr Fantasienamen geben musst)


    Zumal Gladiatoren deutlich weniger ein Fun Deck sind als Ice Barrier, da sie im Gegensatz zu letzterem auch mal was gerissen haben. ;)


    Errata von alten Karten müssen aber nicht sein, weder um sie wieder zu erlauben, noch um sie spielbar zu machen... Dann doch lieber neue Karten irgendwann.


    Topic:
    Mich interessiert daraus vor allem der D/D/D-Support. Wäre schon nett, wenn das Deck mal für einen längeren Zeitraum im TCG spielbar ist. Und natürlich die Synchros und Xyz...

    Durch die Armut an Menschlichkeit
    Wird der Mensch entzweit
    Eine Gestalt, die nur noch Körper ist
    Und seine Gefühle vergisst
    Voll Neid und Gier, so selbstverliebt,
    Von außen nur bestimmt
    Der Mensch wie sein Schicksal
    Ist taub, stumm und blind


    Wie wahr, wie wahr...