[OCG] Extreme Force (SPU: 23. September)

      [OCG] Extreme Force (SPU: 23. September)

      Extreme Force (OCG)

      Release: 14. Oktober 2017 (Japan)

      Insgesamt 80 verschiedene Karten:

      6 Ultra Rare
      10 Super Rare
      18 Rare
      46 Common

      3. Set des 10. Blocks

      - Enthält eine ausgeglichene Anzahl an Karten für erfahrene Spieler, Anfänger und Fans des Animes.
      - Mindestens ein neues Thema
      - Support für ältere Decks
      - Super Rare und Ultra Rare Karten weiterhin auch als Secret Rare Karten enthalten.




      EXFO-JP002 Lockout Gardna
      EARTH/Cyberse - Effect/3/1000/1000
      (1) When an opponent’s monster declares an attack: You can Special Summon this card from your hand in Attack Position, and if you do, it cannot be destroyed by battle during this turn.
      (2) When a monster effect is activated on your opponents field that targets exactly 1 Cyberse monster you control (and no other cards) (Quick Effect): You can activate this effect; both that Cyberse monster you control and that opponent’s monster have their effects negated (if any) until the end of the turn.

      EXFO-JP005 Bitrooper
      EARTH/Cyberse - Effect/4/1500/2000
      You can only use this card’s name effect once per turn.
      (1) You can send 1 Level 2 or lower monster from your hand to the Graveyard; Special Summon this card from your hand.

      EXFO-JP006 Beltlink Wall Dragon
      EARTH/Dragon - Effect/6/0/2100
      Cannot be Normal Summoned/Set. Must be Special Summoned by this card’s effect.
      (1) When you Link Summon a monster(s): You can Special Summon this card from your hand, and if you do, place 2 counters on this card.
      (2) Neither player can Link Summon a Link Monster whose Link Rating is higher than the number of counters on this card, also only Link Monsters can attack.
      (3) If a monster is Link Summoned: Remove 2 counters from this card.
      (4) Once per turn, during the Standby Phase: Place 1 counter on this card.

      EXFO-JP007 Shellrokket Dragon
      DARK/Dragon - Effect/2/1100/2000
      You can only use each effect of this card’s name once per turn.
      (1) When a Link Monster’s effect is activated that targets this card (Quick Effect): You can destroy this card, then destroy 1 monster in the same column as the Zone this card occupied, then if there’s a monster(s?) in an adjacent Zone to that monster, you can destroy that as well.
      (2) During the End Phase, if this card is in the GY because it was destroyed by battle or card effect and sent there from the field this turn: You can Special Summon 1 “rokket” monster from your Deck, except “Shellrokket Dragon”.

      EXFO-JP009 Tindangle Angel
      DARK/Fiend - Flip - Effect/4/500/1800
      You can only use the effect of this card’s name once per turn.
      (1) FLIP: Special Summon 1 Flip Monster, except “Tindangle Angel” from your hand or GY in face-down Defense Position. If this effect was activated during a Battle Phase on your opponent’s turn, also end that Battle Phase.

      EXFO-JP010 Tindangle Base Gardna
      DARK/Fiend - Flip - Effect/5/0/2300
      This card’s name can only be Special Summoned by its (1)st effect once per turn
      (1) If you control a face-down Defense Position monster, you can Special Summon this card (from your hand).
      (2) If a monster is Normal or Special Summoned to a Monster Zone your opponent’s Link Monster points to: You can Tribute this card; Special Summon 1 “Tindangle” monster from your hand or Deck in face-up Attack Position.

      EXFO-JP011 Tindangle Hound
      DARK/Fiend - Flip - Effect/7/2500/0
      (1) FLIP: Target 1 face-up monster on the field, except this card; this card gains ATK equal to the original ATK of the target. Afterwards, change the target monster to face-down Defense Position.
      (2) Monsters on your opponent’s side of the field lose 1000 ATK for every monster that monster is Linked to.
      (3) If this card is destroyed (by battle or by card effect): You can target 1 face-down monster on the field; that monster is changed to face-up Defense Position.

      EXFO-JP012 Tindangle Apostle
      DARK/Fiend - Flip - Effect/3/800/1600
      You can only use the effect of this card’s name once per turn.
      (1) FLIP: Change up to 3 face-down monsters on your field to face-up Defense Position. If all the monsters changed to face-up Defense Position by this effect are “Tindangle” monsters, you can add a “Tindangle” cards from your Deck to your hand up to the number of those monsters.

      EXFO-JP013 Tindangle Intruder
      DARK/Fiend - Flip - Effect/6/2200/0
      You can only use each effect of this card’s name once per turn.
      (1) FLIP: Add 1 “Tindangle” card from your Deck to your hand.
      (2) If this card is Normal Summoned: Send 1 “Tindangle” card from your Deck to the Graveyard.
      (3) While this card is in the GY, if a monster is Special Summoned to your side of the field in face-down Defense Position: You can Special Summon this card in face-down Defense Position from the GY.

      EXFO-JP014 Jack Knight of the Blue Sky
      LIGHT/Psychic - Effect/5/2000/2500
      This card’s name can only be summoned by its (1)st effect once per turn, and this card’s name’s (2)nd effect can only be used once per turn.
      (1) If a column has 2 or more cards in it, you can Special Summon this card (from your hand) to that column.
      (2) If this card is Normal or Special Summoned: You can add from your Deck to your hand “Jack Knight” cards with different names, except “Jack Knight of the Blue Sky” equal to the number of your opponent’s cards in the same column as this card.

      EXFO-JP015 Jack Knight of the Green Heights
      LIGHT/Psychic - Effect/6/2100/1600
      This card’s name can only be Special Summoned by its (1)st effect once per turn.
      (1) If a column has 2 or more cards in it, you can special summon this card (from your hand) to that column.
      (2) When this card declares an attack on an opponent’s monster in the same column as it: You can target 1 “Jackknight” monster in your Graveyard; add that monster to your hand.

      EXFO-JP016 Jack Knight of the Flickering Flame
      LIGHT/Psychic - Effect/6/800/3000
      This card’s name can only be Special Summoned by its (1)st effect once per turn.
      (1) If a column has 2 or more cards in it, you can special summon this card (from your hand) to that column.
      (2) If this card that’s in the same column as an opponent’s card leaves the field or is destroyed by battle: You can Special Summon 1 “Jack Knight” monster from your hand.

      EXFO-JP017 Jack Knight of the Yellow Bloom
      LIGHT/Psychic - Effect/7/2200/2800
      This card’s name can only be Special Summoned by its (1)st effect once per turn.
      (1) If a column has 2 or more cards in it, you can special summon this card (from your hand) to that column.
      (2) Banish 1 “Jack Knight” monster from your Graveyard, then target 1 Spell/Trap Card in the same column as this card; destroy that card.

      EXFO-JP018 Jack Knight of the Crimson Lotus
      LIGHT/Psychic - Effect/7/2300/2600
      This card’s name can only be Special Summoned by its (1)st effect once per turn.
      (1) If a column has 2 or more cards in it, you can special summon this card (from your hand) to that column.
      (2) You can banish 1 “Jack Knight” monster from your Graveyard, then target 1 face-up monster in the same column as this card; destroy that monster.

      [bEXFO-JP019 Jack Knight of the Azure Blue[/b]
      LIGHT/Psychic - Effect/8/2400/2400
      This card’s name can only be Special Summoned by its (1)st effect once per turn.
      (1)If 2 or more cards are in the same column, you can Special Summon this card (from your hand) to that column.
      (2) Once per turn (Quick Effect): You can target 1 “Jack Knight” monster you control; you can move that monster to another of your Main Monster Zones.

      EXFO-JP020 Jack Knight of the Purple Dusk
      LIGHT/Psychic - Effect/8/2500/2000
      This card’s name can only be Special Summoned by its (1)st effect once per turn, and this card’s (2)nd effect can only be used once per turn.
      (1) If a column has 2 or more cards in it, you can special summon this card (from your hand) to that column.
      (2) (Quick Effect): You can target 1 “Jack Knight” monster you control; banish that monster until your next Standby Phase, then add 1 “Jack Knight” monster from your Deck to your hand, except “Jack Knight of the Purple Dusk”.

      EXFO-JP022 Mythical Beast Jackal
      DARK/Spellcaster - Pendulum - Effect/1/0/1400
      (1) Each time a Spell Card is activated, place 1 Spell Counter on this card when it resolves.
      (2) You can remove 3 Spell Counters from your field, then Tribute this card; Special Summon 1 “Mythical Beast” Effect Monster from your Deck, except “Mythical Beast Jackal”.
      Pendulum Effect:
      Blue 4 / Red 4
      You can only use this card’s name Pendulum Effect once per turn.
      (1) If you do not control another card in your Pendulum Zone: You can target 1 face-up card you control that you can place a Spell Counter on; destroy this card, and if you do, place 1 Spell Counter on that card.

      EXFO-JP027 Mythical Beast Master Cerberus
      LIGHT/Spellcaster - Pendulum - Effect/8/2800/2800
      (1) Each time a Spell Card is activated, place 2 Spell Counters on this card when that Spell Card resolves.
      (2) If there are 4 or more Spell Counters on your field, this card cannot destroyed by card effects.
      (3) Once per turn: You can remove 4 Spell Counters from your field, then target 1 monster your opponent controls; banish it, and if you do, this card gains ATK equal to the original ATK of the banished monster until the end of this turn.
      Pendulum Effect:
      Blue 4 / Red 4
      You can only use this card’s name Pendulum Effect once per turn.
      (1) If you do not control a card in your other Pendulum Zone: You can destroy this card, and if you do, add 1 “Mythical Beast” Effect Monster from your Deck to your hand.

      EXFO-JP028 Artifact Mjolnir
      LIGHT/Fairy - Effect/5/1300/1800
      You can only use this card name’s (3) effect once per turn.
      (1) You can Set this card from your hand to your Spell & Trap Zone as a Spell Card.
      (2) During your opponent’s turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it.
      (3) If this card is Special Summoned during your opponent’s turn: Target 1 “Artifact” monster in your GY; Special Summon it in Defense Position, also you cannot Special Summon monsters until the end of the next turn, except “Artifact” monsters.

      EXFO-JP032 Mikuratori
      DARK/Winged-Beast - Effect/4/1300/1500
      (1) This card gains the following effects depending on the Main Monster Zone in which it is placed:
      •Left-most: This card gains 1000 ATK and DEF.
      •Right-most: This card can attack up to 2 monsters during each Battle Phase.
      •Middle: This card cannot be targeted or destroyed by your opponent’s effects.
      •Otherwise: Monsters in the same column as this card cannot activate their effects.

      EXFO-JP034 Electronic Transimulation Wattkinesis
      LIGHT/Psychic - Effect/4/1800/0
      (1) (Quick Effect): You can send this card from your hand or field to the GY, then target 1 monster your opponent controls; move it to another of your opponent’s available Main Monster Zones.

      EXFO-JP038 Excode Talker
      WIND/Cyberse - Link - Effect/2300/Link 3 (Linkmarkierungen: Oben, Links, Rechts)
      2+ Cyberse-Type Effect Monsters
      You can only use the (1) effect of this card’s name once per turn.
      (1) When this card is Link Summoned: You can choose a number of unused Main Monster Zones equal to the number of monsters in the Extra Monster Zone; those Main Monster Zones cannot be used while this monster remains face-up.
      (2) Monsters that this card points to gain 500 ATK, also they cannot be destroyed by card effects.

      EXFO-JP039 Underlock Taker
      DARK/Cyberse - Link - Effect/1000/Link 2 (Linkmarkierungen: Links, Unten)
      2 Effect Monster
      (1) Once per turn, you can: Target 1 face-up monster you control that this card points to and 1 face-up opponent’s monster; that opponent’s monster loses ATK equal to the ATK of your monster this card points to until the end of this turn.

      EXFO-JP044 Three Burst Shot Dragon
      DARK/Dragon - Link - Effect/2400/Link 3 (Linkmarkierungen: Oben, Links, Unten)
      2+ non-Token Monsters
      (1) Once per turn, when a Spell/Trap Card, or monster effect, is activated during the Damage Step: You can negate that activation.
      (2) If this card attacks a Defense Position monster, inflict piercing damage to your opponent.
      (3) During your Main Phase, except the turn this card was Special Summoned: You can Tribute this card, then target 1 Link 2 or lower Link Monster in your GY; Special Summon it, then you can Special Summon 1 Level 4 or lower Dragon monster from your hand.

      EXFO-JP045 Tindangle Acute Cerberus
      DARK/Fiend - Link - Effect/0/Link 3 (Linkmarkierungen: Oben, Links Unten, Rechts Unten)
      3 “Tindangle” monsters
      (1) While there’s 3 or more different “Tindangle” monsters in your GY, including “Tindangle Base Gardna”, this card gains 3000 ATK.
      (2) This card gains 600 ATK for each “Tindangle” monster it points to.
      (3) When a Battle Phase in which this card declared an attack ends: Special Summon 1 “Tindangle Token” (Fiend/DARK/Level 1/ATK 0/DEF 0).

      EXFO-JP046 Altergeist Hextia
      FIRE/Spellcaster - Link - Effect/1500/ Link 2 (Linkmarkierungen: Unten, Rechts)
      Link Material Monsters: 2 “Altergeist” monsters
      You can only use the (3)rd effect with this card’s name once per turn.
      (1) This card gains ATK equal to the combined original ATK of all “Altergeist” monsters that this card points to.
      (2) When a Spell/Trap Card, or Spell/Trap effect, is activated (Quick Effect): You can Tribute 1 “Altergeist” monster that this card points to; negate that activation, and if you do, destroy it.
      (3) If this card is sent from the field to the Graveyard: You can add 1 “Altegeist” card from your Deck to your hand.

      EXFO-JP047 Jack Knight of the World Remains
      LIGHT/Cyberse - Link - Effect/3000/ Link 3 (Linkmarkierungen: Unten Links, Unten, Unten Rechts)
      2+ “Jack Knight” monsters
      You can only use the (3)rd effect of this card’s name once per turn.
      (1) While there are no cards in the same column as this card, it can attack directly.
      (2) While this card in the extra monster zone is not pointing to a card, it cannot be destroyed by effects or targeted by opponent’s card effects.
      (3) You can send 1 card you control in the same column as this card to the graveyard; special summon 1 “Jack Knights” card from your deck in face-up defense position.

      EXFO-JP052 Fire Prison
      Field Spell Card
      (1) Dragon monsters on the field gain 300 DEF.
      (2) Neither player can attempt to Link Summon a Link Monster that has less Link Arrows than any Link Monster already on the field, also only Link Monsters can attack.
      (3) If there are 2 or more Cyberse Link monsters on the field, apply the following effects:
      • When a Cyberse monster’s activated effect resolves, negate that effect.
      • Cyberse monsters on the field cannot attack, or be targeted for attacks or effects.

      EXFO-JP054 Protected Sky of Nagel
      Continuous Spell Card
      You can only use this card’s name’s (3)rd effect once per turn:
      (1) “Tindangle” monsters you control cannot be destroyed by battle or by your opponent’s card effects.
      (2) If a “Tindangle” monster you control inflicts battle damage to your opponent, once per turn, you can double that damage.
      (3) You can banish this card from the GY, then discard 1 “Tindangle” card. Add 1 “Protected Sky of Nagel” from your Deck to your hand.

      EXFO-JP055 Euler Circuit
      Field Spell Card
      You can only use the (3)rd effect of this card’s name once per turn.
      (1) If you control 3 or more “Tindangle” monsters, monsters your opponent controls cannot attack.
      (2) During your Standby Phase: You can target 1 “Tindangle” monster you control; Give control of that monster to your opponent.
      (3) You can banish this card from your GY, then discard 1 “Tindangle” card; add 1 “Euler Circuit” from your Deck to your hand.

      EXFO-JP056 Scars Caused by the World Legacy
      Field Spell Card
      (1) “Jack Knight” monsters gain 300 ATK and DEF>
      (2) Once per turn: You can discard 1 “Jack Knight” monster or “World Legacy” card; draw 1 card.
      (3) You can banish 6 different “Jack Knight” monsters from your Graveyard or face-up on your side of the field; send all cards in your opponent’s hand and in their Extra Deck to the Graveyard.

      EXFO-JP057 Key to the World Legacy
      Continuous Spell Card
      (1) When this card is activated: You can target 1 of your banished “Jack Knight” monsters or “World Legacy” cards; add that card to the hand.
      (2) If you control a “Jack Knight” monster, the activated effects of your opponent’s Trap Cards in the same column as that monster are negated.

      EXFO-JP058 Magical Boost
      Quick-Play Spell Card
      You can only activate 1 of this card’s name per turn.
      (1) Send the top 2 cards of your Deck to the Graveyard, then target 1 face-up card on the field that you can place a Spell Counter on; place 2 Spell Counters on that card.
      (2) If this card in its owner’s possession is destroyed by an opponent’s card effect: You can Special Summon 1 monster from your Deck that you can place a Spell Counter on, and if you do, place 2 Spell Counters on it.

      EXFO-JP059 Glory of the Noble Knights
      Quick-Play Spell Card
      You can only activate a card with this name once per turn.
      (1) Target 1 “Noble Knight” monster you control; choose 1 Equip Spell Card from your Deck that can be equipped to that monster and equip it to that monster.

      EXFO-JP061 Pendulum Paradox
      Normal Spell Card
      You can only activate a card with this card’s name once per turn.
      (1) add 2 face-up pendulum monsters with the same pendulum scale but different names from your extra deck to your hand.

      EXFO-JP063 Downbeat
      Normal Spell Card
      You can only activate 1 card with this card’s name per turn.
      (1): Tribute 1 face-up monster you control; Special Summon from your Deck, 1 monster with the same Type and Attribute as that monster in the GY, but 1 Level lower than the original Level of that monster in the GY.

      EXFO-JP066 Parallel Port Armor
      Normal Trap Card
      (1) Target 1 Link Monster you control; equip it with this card. It cannot be targeted for your opponent’s card effects, also it cannot be destroyed by battle.
      (2) You can banish this card and 2 Link Monsters from your GY, then target 1 Link Monster you control; that monster can attack twice during each Battle Phase this turn.

      EXFO-JP067 Cynet Refresh
      Normal Trap Card
      (1) When an opponent’s Cyberse monster declares an attack: Destroy as many monsters in both players’ Main Monster Zones as possible, and if you do, during the End Phase of this turn, Special Summon, to their owners’ sides of the field, as many Cyberse Link Monsters as possible that are in the GYs because they were destroyed by this effect and sent there this turn.
      (2) When an opponent’s monster effect is activated: You can banish this card from the GY; until the end of the turn, Cyberse monsters you control are unaffected by card effects, except their own.

      EXFO-JP069 Tindangle Delaunay
      Normal Trap Card
      (1) When you take battle damage due to the attack of your opponent’s monster, while there’s 3 or more “Tindangle” monsters in your Graveyard: Destroy the monster that attacked, then Special Summon 1 “Tindangle Acute Cerberus” from your Extra Deck.
      (2) If you control no monsters in an Extra Monster Zone: You can banish this card from the GY, then target 3 “Tindangle” monsters in your GY that have different names; Special Summon those monsters in face-down Defense Position.

      EXFO-JP070 Altergeist Materialization
      Normal Trap Card
      You can only use the (2)nd effect with this card’s name once per turn.
      (1) Activate this card by targeting 1 “Altergeist” monster in your Graveyard; Special Summon it in Attack Position, and if you do, equip this card to it. When this card leaves the field, destroy the equipped monster.
      (2) You can banish this card from your Graveyard, then target 1 “Altergeist” Trap Card in your Graveyard; add it to your hand.

      EXFO-JP071 Whispers of the World Legacy
      Continuous Trap Card
      (1) When this card is activated: You can target 1 Level 6 or higher monster on the field; that monster gains 1000 ATK and DEF until the end of the turn.
      (2) If you control a “Jack Knight” monster, the activated effects of your opponent’s Spell Cards in the same column as that monster are negated.

      EXFO-JP072 The True Depths Sleeping Inside The World Legacy
      Continuous Trap Card
      (1) When this card is activated: You can target 1 Level 5 or higher monster in your Graveyard; Special Summon that monster. When this card leave the field, destroy that monster.
      (2) If you control a “Jack Knight” monster, the activated effects of monsters your opponent controls in the same column as that monster are negated.

      EXFO-JP073 Magical Burst
      Continuous Trap Card
      You can only use this card’s name (2) effect once per turn.
      (1) Each time an opponent’s monster effect is activated, p
      lace 1 Spell Counter on this card when that effect resolves.
      (2) You can send this card with 6 or more Spell Counters to the Graveyard; add 1 Spell Card from your Deck to your hand.

      EXFO-JP074 Ghostrick Reform
      Normal Trap Card
      You can only use the 2nd effect of a card with this card’s name once per turn.
      (1) Target 1 “Ghostrick” Field Spell Card you control; return it to the hand. Then, activate 1 Field Spell from your hand or Deck.
      (2) You can banish this card from your Graveyard, then target 1 “Ghostrick” Xyz Monster you control; Special Summon 1 “Ghostrick” Xyz Monster with a different name from your Extra Deck, placing it on top of the target monster. (This Special Summon is treated as an Xyz Summon.)

      EXFO-JP0(??) Critical Timing
      Counter Trap Card
      (1) When your opponent activates a Spell/Trap Card, or monster effect, with the same name as a card in their GY: Negate that activation, and if you do, destroy it.

      Dieser Beitrag wurde bereits 20 mal editiert, zuletzt von Cyber Drache ()

      Extreme Force...
      da ist bestimmt die Anime-Karten Divine Serpent Geh drin... 8o
      mehr Orichalcos wäre supi... :thumbup:
      wohl eher nicht, die Hoffung stirbt zuletzt... :D
      hoffe zumindest es sind Karten aus den älteren Anime´s... ;)
      wenn schon Karten aus dem Anime drin sind... 8)
      nicht das es ein LINK-SET wird... :P

      vorallem bin ich ja mal auf das neue Thema gespannt...
      und Support für Nekroz bitte... :thumbsup:

      Dieser Beitrag wurde bereits 3 mal editiert, zuletzt von Nekroz-Power ()

      Nekroz-Power schrieb:

      Extreme Force...
      da ist bestimmt, die Anime-Karten enthalten sind Divine Serpent Geh drin... 8o
      mehr Orichalcos wäre supi... :thumbup:
      hoffe zumindest es sind Karten aus den älteren Anime´s... ;)
      wenn schon Karten aus dem Anime drin sind... 8)
      nicht das es ein LINK-SET wird... :P

      Es handelt sich um das nächste Hauptset, also nur Anime-Karten aus Yu-Gi-Oh! VRAINS und Link-Monster werden dementsprechend natürlich auch enthalten sein.^^
      Das Thema " Support für TCG Themen " hatten wir kürzlich im Code of the Duelist Thread..das habe ich auch schon gesagt,das es cool wäre,wenn Noble Knight,Kaiju und Kozmo noch was bekommen würden..diese Gerüchte lassen nun hoffen,das doch noch der Gral kommt..und wer weiß..vielleicht kommt ja wirklich mal sowas wie ein 4er Kaiju,der die Feldzauberkarte suchen kann wenn er genormalt oder gespecialt wird...aber mal sehen..mit ein wenig Glück kommt in ein paar tagen ja wieder so ein Jump Spoiler.
      Ich tippe auf Recode Talker. (Zuerst Decode, dann Encode, Recode würde von daher Sinn machen)
      “Your living is determined not so much by what life brings to you as by the attitude you bring to life; not so much by what happens to you as by the way your mind looks at what happens.”

      “Out of suffering have emerged the strongest souls; the most massive characters are seared with scars.”

      Respect yourself. Respect others. Take responsibility for your actions.