[TCG + OCG] Dark Saviors / Deck Build Pack Dark Savers (Spoiler komplett)

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      [TCG + OCG] Dark Saviors / Deck Build Pack Dark Savers (Spoiler komplett)

      [TCG] Dark Saviors

      Release: 24. Mai 2018

      Inhalt:
      20 Secret Rares
      40 Super Rares


      May’s 60-card booster set, Dark Saviors, gives a classic horror movie monster the powers it’s known for and introduces brand-new Deck themes for both novice and advanced Duelists! All of the necessary themed cards for each of these Decks can be found in Dark Saviors, but they can also be augmented using cards from Flames of Destruction, Extreme Force,and Structure Deck: Lair of Darkness.

      Dark Saviors reinvents the Vampires of Yu-Gi-Oh! with a new series of cards that can enslave your opponent’s monsters for your own nefarious schemes with a single bite! You can build a Vampire Deck with just the cards in Dark Saviors, but you can make your Deck even stronger with the new “Vampire” Link Monster from Flames of Destruction and cards from Structure Deck: Lair of Darkness.

      A clan of skyfaring demihumans who always have each other’s backs, and they’re Fur Hire! These swashbucklers are trained to call for backup at the first sign of trouble. As long as you can Summon at least one of them from your hand, the rest are sure to follow! The effects on these cards are strong, but simple, making them a good pick for novice and expert Duelists alike.

      A heavily armed heroine arrives, the Sky Striker Ace! Her high-tech arsenal includes transforming power armor that lets her fly faster than a fighter jet or dodge fluidly like water, and can be equipped with a variety of weapon modules to handle the task at hand. Each module also has a powerful secondary mode that becomes available if you have 3 or more Spell Cards in your Graveyard. Even better, you don’t have to just choose one mode or the other. As long as you have at least 3 Spell Cards in your Graveyard, you get both!

      Raritätenübersicht


      Secret Rare (20/20):

      DASA-EN003 Vampire Fräulein
      DASA-EN005 Vampire Scarlet Scourge
      DASA-EN007 Dhampir Vampire Sheridan
      DASA-EN008 Vampire's Desire
      DASA-EN009 Vampire's Domain
      DASA-EN011 Vampire Domination
      DASA-EN017 Beat, Bladesman Fur Hire
      DASA-EN020 Sagitta, Maverick Fur Hire
      DASA-EN021 Dyna, Hero Fur Hire
      DASA-EN022 Wiz, Sage Fur Hire
      DASA-EN023 Rafale, Champion Fur Hire
      DASA-EN025 Mayhem Fur Hire
      DASA-EN026 Training Fur Hire, Fur All Your Training Needs
      DASA-EN030 Sky Striker Mobilize - Engage!
      DASA-EN031 Sky Striker Maneuver - Afterburners!
      DASA-EN032 Sky Striker Maneuver - Jamming Waves!
      DASA-EN034 Sky Striker Mecha - Widow Anchor
      DASA-EN036 Sky Striker Mecha - Shark Cannon
      DASA-EN038 Sky Striker Mecha Module - Multirole
      DASA-EN055 Magical Citadel of Endymion

      Super Rare (40/40):

      DASA-EN001 Vampire Familiar
      DASA-EN002 Vampire Retainer
      DASA-EN004 Vampire Grimson
      DASA-EN006 Vampire Baron
      DASA-EN010 Vampire Awakening
      DASA-EN012 Shadow Vampire
      DASA-EN013 Crimson Knight, Vampire Bram
      DASA-EN014 Donpa, Marksman Fur Hire
      DASA-EN015 Recon, Scout Fur Hire
      DASA-EN016 Helmer, Helmsman Fur Hire
      DASA-EN018 Seal, Strategist Fur Hire
      DASA-EN019 Bravo, Fighter Fur Hire
      DASA-EN024 Fandora, the Flying Furtress
      DASA-EN027 Sky Striker Ace - Kagari
      DASA-EN028 Sky Striker Ace - Shizuku
      DASA-EN029 Sky Striker Ace - Raye
      DASA-EN033 Sky Striker Mecha - Hornet Drones
      DASA-EN035 Sky Striker Mecha - Eagle Booster
      DASA-EN037 Sky Striker Mecharmory - Hercules Base
      DASA-EN039 Sky Striker Airspace - Area Zero
      DASA-EN040 Armageddon Knight
      DASA-EN041 Plaguespreader Zombie
      DASA-EN042 Dark Grepher
      DASA-EN043 Toon Table of Contents
      DASA-EN044 The Monarchs Stormforth
      DASA-EN045 Drowning Mirror Force
      DASA-EN046 Mystic Tomato
      DASA-EN047 Vampiric Orchis
      DASA-EN048 Vampiric Koala
      DASA-EN049 Vampire Sorcerer
      DASA-EN050 Vampire Vamp
      DASA-EN051 Kuribandit
      DASA-EN052 Scapegoat
      DASA-EN053 Reinforcement of the Army
      DASA-EN054 Allure of Darkness
      DASA-EN056 Spell Power Grasp
      DASA-EN057 Quick Booster
      DASA-EN058 Foolish Burial Goods
      DASA-EN059 Mirror Force
      DASA-EN060 Horn of the Phantom Beasts





      --------------------------------------------------------------------------------------------------------------------------


      [OCG] Deck Build Pack Dark Savers


      Release: 24. Februar 2018 (Japan)

      Inhalt:
      45 Karten insgesamt

      3 Ultra Rare
      12 Super Rare
      30 Common

      Enthällt neue Karten und Reprints mit denen man drei verschiedene Themendecks bauen kann.


      DBDS-JP001 Vampire Familiar
      DARK/Zombie - Effect/1/500/0
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) If this card is Special Summoned: You can pay 500 LP; add 1 “Vampire” monster from your Deck to your hand, except “Vampire Familiar”.
      (2) If this card is in your GY: You can send 1 “Vampire” card from your hand or face-up from your field to the GY; Special Summon this card from the GY, but banish it if it leaves the field.

      DBDS-JP002 Vampire Brood
      DARK/Zombie - Effect/2/1200/0
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) If this card is Special Summoned: You can pay 500 LP; add 1 “Vampire” Spell/Trap Card from your Deck to your hand.
      (2) If this card is in your GY: You can send 1 “Vampire” card from your hand or face-up from your field to the GY; Special Summon this card from the GY, but banish it if it leaves the field.

      DBDS-JP003 Vampire Fräulein
      DARK/Zombie - Effect/5/600/2000
      You can only use this card name’s (1) effect once per turn.
      (1) When a monster delcares an attack: You can Special Summon this card from your hand in Defense Position.
      (2) Once per damage calculation, when a Zombie monster you control battles an opponent’s monster: You can pay LP in multiples of 100 (max. 3000); that monster you control gains ATK/DEF equal to the amount you paid during that damage calculation only.
      (3) At the end of a Battle Phase in which this card destroyed a monster(s) by battle: You can Special Summon as many of those destroyed monster as possible from the GY(s) to your field.

      DBDS-JP004 Vampire Grimson
      DARK/Zombie - Effect/5/2000/1400
      (1) If a monster(s) you control would be destroyed by battle or an opponent’s card effect, you can pay 1000 LP for each of those monster(s) instead.
      (2) At the end of a Battle Phase in which this card destroyed a monster(s) by battle: You can Special Summon as many of those destroyed monster as possible from the GY(s) to your field.

      DBDS-JP005 Vampire Scargelet
      DARK/Zombie - Effect/6/2200/2200
      You can only use this card name’s (1) effect once per turn.
      (1) If this card is Normal/Special Summoned: You can pay 1000 LP, then target 1 “Vampire” monster in your GY, except “Vampire Scargelet”; Special Summon it, but it cannot attack during this turn.
      (2) At the end of a Battle Phase in which this card destroyed a monster(s) by battle: You can Special Summon as many of those destroyed monster as possible from the GY(s) to your field.

      DBDS-JP006 Vampire Red Baron
      DARK/Zombie - Effect/6/2400/1000
      (1) Once per turn: You can pay 1000 LP, then target 1 monster your opponent controls and 1 other “Vampire” monster you control; switch control of those 2 monsters.
      (2) At the end of a Battle Phase in which this card destroyed a monster(s) by battle: You can Special Summon as many of those destroyed monster as possible from the GY(s) to your field.

      DBDS-JP007 Al Dhampir – Vampire Sheridan
      DARK/Zombie - Xyz - Effect/Rank 6/2600/1000
      2+ Level 6 monsters
      If you Xyz Summon this card by using a monster that is owned by your opponent as Xyz Material, that monster’s Level is treated as 6.
      (1) Once per turn: You can detach 1 Xyz Material from this card, then target 1 card your opponent controls; send it to the GY.
      (2) Once per turn, if a monster(s) on the field is sent to your opponent’s GY by a card effect, or is destroyed by battle and sent to your opponent’s GY: You can detach 1 Xyz Material from this card; Special Summon 1 of that monster(s) to your field in Defense Position.

      DBDS-JP008 Vampire Desire
      Normal Spell Card
      You can only activate 1 card with this card’s name per turn.
      (1) Activate 1 of these effects.
      -Target 1 face-up monster you control; send 1 “Vampire” monster with a different Level than that monster from your Deck to the GY, and if you do, that target’s Level becomes the same as that sent monster’s Level, until the end of this turn.
      -Target 1 “Vampire” monster in your GY; send 1 monster you control to the GY, and if you do, Special Summon that target.

      DBDS-JP009 Vampire Territory
      Continuous Spell Card
      (1) Once per turn: You can pay 500 LP; for the rest of this turn, during the Main Phase, you can Normal Summon 1 “Vampire” monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
      (2) If a “Vampire” monster you control inflicts battle damage to your opponent: Gain that much LP.

      DBDS-JP010 Vampire Awake
      Normal Trap Card
      You can only activate 1 card with this card’s name per turn.
      (1) Special Summon 1 “Vampire” monster from your Deck, but destroy it during the End Phase of this turn.

      DBDS-JP011 Vampire Domination
      Counter Trap Card
      You can only activate 1 card with this card’s name per turn.
      (1) If you control a “Vampire” monster, when a monster effect, or a Spell/Trap Card is activated: Negate that activation, and if you do, destroy it, then, if that destroyed card was a monster, gain LP equal to its original ATK.

      DBDS-JP014 Donpa, Marksman of the Skyfang Brigade
      WIND/Beast - Effect/2/500/1000
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) During your Main Phase: You can Special Summon 1 “Skyfang Brigade” monster from your hand, except “Donpa, Marksman of the Skyfang Brigade”.
      (2) If another “Skyfang Brigade” monster is Special Summoned to your field while this card is already face-up: You can target 1 face-up card on the field; destroy it.

      DBDS-JP015 Recon, Skyscout of the Skyfang Brigade
      WIND/Beast - Effect/2/1000/500
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) During your Main Phase: You can Special Summon 1 “Skyfang Brigade” monster from your hand, except “Recon, Skyscout of the Skyfang Brigade”.
      (2) If another “Skyfang Brigade” monster is Special Summoned to your field while this card is already face-up: You can target 1 Set card on the field; destroy it.

      DBDS-JP016 Helmer, Helmsman of the Skyfang Brigade
      WATER/Aqua - Effect/3/1000/500
      Water Aqua / Effect
      LV3 0/2000
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) During your Main Phase: You can Special Summon 1 “Skyfang Brigade” monster from your hand, except “Helmer, Helmsman of the Skyfang Brigade”.
      (2) If another “Skyfang” monster(s) is Special Summoned to your field while this card is already face-up: You can discard 1 “Skyfang Brigade” card; draw 1 card.

      DBDS-JP017 Beat, Swordman of the Skyfang Brigade
      EARTH/Warrior - Effect/3/1200/500
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) During your Main Phase: You can Special Summon 1 “Skyfang Brigade” monster from your hand, except “Beat, Swordsman of the Skyfang Brigade”.
      (2) If another “Skyfang Brigade” monster is Special Summoned to your field while this card is already face-up: You can add 1 “Skyfang Brigade” monster from your Deck to your hand, except “Beat, Swordsman of the Skyfang Brigade”.

      DBDS-JP019 Blavo, Fighter of the Skyfang Brigade
      FIRE/Reptile - Effect/4/1900/200
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) During your Main Phase: You can Special Summon 1 “Skyfang Brigade” monster from your hand, except “Blavo, Fighter of the Skyfang Brigade”.
      (2) If another “Skyfang Brigade” monster is Special Summoned to your field while this card is already face-up: You can activate this effect; all “Skyfang Brigade” monsters on the field gain 500 ATK/DEF until the end of this turn.

      DBDS-JP020 Sajita, Solitary of the Skyfang Brigade
      WIND/Winged Beast - Effect/5/1200/2400
      You can only use this card name’s (1) effect once per turn.
      (1) If this card is Special Summoned: You can inflict 500 damage to your opponent for each “Skyfang Brigade” monster with a different name you control.
      (2) Your opponent cannot target “Skyfang Brigade” monsters you control for an attack, except this one.

      DBDS-JP022 Wiz, Sage of the Skyfang Brigade
      WATER/Spellcaster - Effect/5/1600/2800
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) If this card is Special Summoned: You can gain 500 LP for each “Skyfang Brigade” monster with a different name you control, except “Wiz, Sage of the Skyfang Brigade”.
      (2) When an opponent’s Spell/Trap Card is activated (Quick Effect): You can discard 1 “Skyfang Brigade” card; negate that activation.

      DBDS-JP023 Lafarl, Hero of the Skyfang Brigade
      LIGHT/Dragon - Effect/8/2800/2200
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) If this card is Special Summoned: You can activate this effect; excavate cards from the top of your Deck, equal to the number of “Skyfang Brigade” monsters you control with different names, except “Lafarl, Hero of the Skyfang Brigade”, add 1 of the excavated cards to your hand, and shuffle the others into the Deck.
      (2) When an opponent’s monster effect is activated (Quick Effect): You can discard 1 “Skyfang Brigade” card; negate that activation.

      DBDS-JP024 Dragon Airship – Fandra
      Field Spell Card
      (1) Before you draw during your Draw Phase: You can add 1 “Skyfang Brigade” monster from your Deck to your hand instead of drawing.
      (2) If you control 5 “Skyfang Brigade” monsters with different names: You can send this card from your Field Zone to the GY; destroy all cards your opponent controls, but your opponent takes no further damage until the end of this turn.

      DBDS-JP026 Skyfang Brigade Training
      Continuous Trap Card
      You can only use this card name’s (1) effect once per turn.
      (1) If a “Skyfang Brigade” monster(s) you control is destroyed by battle or an opponent’s card effect: You can target 1 of those monsters; Special Summon 1 “Skyfang Brigade” monster from your Deck whose Level is lower than the original Level of that monster.

      DBDS-JP027 Brandish Maiden Kagari
      FIRE/Machine - Link - Effect/1500/Link 1 (Linkmarkierungen: Oben Links)
      1 “Brandish Maiden” monster, except a FIRE monster
      You can only Special Summon “Brandish Maiden Kagari” once per turn.
      (1) If this card is Special Summoned: You can target 1 “Brandish” Spell Card in your GY; add it to your hand.
      (2) This card gains 100 ATK for each Spell Card in your GY.

      DBDS-JP028 Brandish Maiden Shizuku
      WATER/Machine - Link - Effect/1500/Link 1 (Linkmarkierungen: Oben Rechts)
      1 “Brandish Maiden” monster, except a WATER monster
      You can only Special Summon “Brandish Maiden Shizuku” once per turn.
      (1) Monsters your opponent controls loses 100 ATK/DEF for each Spell Card in your GY.
      (2) Once per, during the End Phase, if this card was Special Summoned during this turn: You can add 1 “Brandish” Spell Card from your Deck to your hand that does not share a name with a card in your GY.

      DBDS-JP029 Brandish Maiden Rei
      DARK/Warrior - Effect/4/1500/1500
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) (Quick Effect): You can Tribute this card; Special Summon 1 “Brandish Maiden” monster from your Extra Deck to an Extra Monster Zone.
      (2) While this card is in your GY, if a face-up “Brandish Maiden” Link Monster you control leaves the field by an opponent’s card effect, or is destroyed by battle: You can Special Summon this card.

      DBDS-JP030 Brandish Start-Up Engage
      Normal Spell Card
      (1) If there is no monster in your Main Monster Zone: Add 1 “Brandish” card from your Deck to your hand, except “Brandish Start-Up Engage”, then, if there are 3 or more Spell Cards in your GY, you can draw 1 card.

      DBDS-JP031 Brandish Skill Afterburner
      Normal Spell Card
      (1) If there is no monster in your Main Monster Zone: Target 1 face-up monster on the field; destroy it, then, if there are 3 or more Spell Cards in your GY, you can destroy 1 Spell/Trap Card on the field.

      DBDS-JP032 Brandish Skill Jamming Wave
      Normal Spell Card
      (1) If there is no monster in your Main Monster Zone: Target 1 Set Spell/Trap Card on the field; destroy it, then, there are 3 or more Spell Cards in your GY, you can destroy 1 monster on the field.

      DBDS-JP033 Brandish Mecha Hornet Bit
      Quick-Play Spell Card
      (1) If there is no monster in your Main Monster Zone: Special Summon 1 “Brandish Maiden Token” (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position. It cannot be Tributed. If there are 3 or more Spell Cards in your GY, that token’s ATK/DEF each become 1500.

      DBDS-JP034 Brandish Mecha Widow Anchor
      Quick-Play Spell Card
      (1) If there is no monster in your Main Monster Zone: Target 1 Effect Monster on the field; negate that monster’s effects until the end of this turn, then, if there are 3 or more Spell Cards in your GY, you can take control of that monster until the End Phase.

      DBDS-JP035 Brandish Mecha Eagle Booster
      Quick-Play Spell Card
      (1) If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; until the end of this turn, that target is unaffected by card effects, except its own, also if there are 3 or more Spell Cards in your GY, it cannot be destroyed by battle until the end of this turn.

      DBDS-JP036 Brandish Mecha Shark Cannon
      Quick-Play Spell Card
      (1) If there is no monster in your Main Monster Zone: Target 1 monster in your opponent’s GY; banish it. If there are 3 or more Spell Cards in your GY, you can Special Summon it to your field instead of banishing it, but it cannot attack.

      DBDS-JP038 Brandish Mechanism Multi-Role
      Continuous Spell Card
      (1) Once per turn: You can target 1 other card you control; send that target to the GY, also your opponent cannot activate cards or effects in response to your Spell Card activations until the end of this turn.
      (2) Once per turn, during the End Phase: You can Set a number of “Brandish” Spell Cards with different names from your GY to your field, up to the number of “Brandish” Spell Cards you activated during this turn while this card was face-up, but banish them if they leave the field.

      DBDS-JP039 Brandish Airspace Area Zero
      Field Spell Card
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) You can target 1 other card you control; excavate the top 3 cards of your Deck, and you can add 1 excavated “Brandish” card to your hand, shuffle the other cards into the Deck. If a “Brandish” card(s) was excavated, send that target to the GY.
      (2) If this card is sent from the Field Zone to the GY by a card effect: You can Special Summon 1 “Brandish Maiden” monster from your Deck.

      Reprints:

      DBDS-JP012 Shadow Vampire
      DBDS-JP013 Crimson Knight Vampire Bram
      DBDS-JP040 Armageddon Knight
      DBDS-JP041 Plaguespreader Zombie
      DBDS-JP042 Mad Reloader
      DBDS-JP043 Magical Stones Excavation
      DBDS-JP044 The Monarchs Stormforth
      DBDS-JP045 Drowning Mirror Force

      Dieser Beitrag wurde bereits 11 mal editiert, zuletzt von Evil Bakura ()

      xImVaas schrieb:

      Da kommen sie, die Link-Schwarzflügel :ssj:
      Mal quick in die Wikia eingegeben, weil mir der Name Savers irgendwie bekannt vorkam:
      yugioh.wikia.com/wiki/Saver
      savers aka. Majestic im OCG.

      Also entweder gibts damit ein Level Up der Majestic Karten oder man macht was sinnvolles draus. Wobei ich das ein wenig einfallslos fände. Spirit Warriors war ja vom Namen auch ein Produkt mit einer größeren Names-Spannweite.



      Also gegen ein Aufgreifen der Majestätischen Drachen hätte ich überhaupt nichts einzuwenden.
      Da diese in der Theorie auch nicht von der Link Mechanik beeinträchtigt sind, dürfte das sogar sehr interessant sein.

      Bin aber mal gespannt ob die Verteilung wieder: 1 Themenupgrade + 2 neue Themen ist oder ob das anders verteilt wird.
      For what is a man profited, if he shall gain the whole world, and lose his own soul?
      Matthew 16-26

      Ferio von Cefiro schrieb:

      Bin aber mal gespannt ob die Verteilung wieder: 1 Themenupgrade + 2 neue Themen ist oder ob das anders verteilt wird.
      Das finde ich an Spirit Warriors auch relativ nice muss ich sagen, wenns hier genauso wird, TOP. Einzige Problem ist halt, da wirklich Themen draus zu machen, die auch alle Interesse erwecken. Bei Spirit Warriors denkt sich ja z.B. jeder "NICE, Sechs Samurai Karten für die Sammlung" oder "NICE, Magical Musketeers sind ja ein ganz interessantes Deck" und dann halt "Oh... Weather Painter? Was´n das?" Wenn es hier genauso abläuft finde ich es schade, weil da ganz klar Potenzial von diesen Sets flöten geht.

      Ansonsten muss man halt sagen, dass Dark Savers erstmal alles sein kann. Kann dieses Majestic Thema sein, kann Dark World sein (was sich dann iwie mit Savers beißt), kann theoretisch was neues zu Schicksalshelden oder Maskierten Helden sein, aber ich gehe davon aus das schon viel generisches Zeug für Finsternis Spielthemen drin sein wird, damit diese in Link überleben können.

      DBDS-JP023 Kuugadan no Eiyuu Lafarl / Lafarl, Hero of the Skyfang Brigade
      Light Dragon / Effect
      LV8 2800/2200
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) If this card is Special Summoned: You can activate this effect; excavate cards from the top of your Deck, equal to the number of “Skyfang Brigade” monsters you control with different names, except “Lafarl, Hero of the Skyfang Brigade”, add 1 of the excavated cards to your hand, and shuffle the others into the Deck.
      (2) When an opponent’s monster effect is activated (Quick Effect): You can discard 1 “Skyfang Brigade” card; negate that activation.

      DBDS-JP015 Kuugadan no Hishou Recon / Recon, Skyscout of the Skyfang Brigade
      Wind Beast / Effect
      LV2 1000/500
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) During your Main Phase: You can Special Summon 1 “Skyfang Brigade” monster from your hand, except “Recon, Skyscout of the Skyfang Brigade”.
      (2) If another “Skyfang Brigade” monster is Special Summoned to your field while this card is already face-up: You can target 1 Set card on the field; destroy it.

      DBDS-JP014 Kuugadan no Gekishu Donpa / Donpa, Marksman of the Skyfang Brigade
      Wind Beast / Effect
      LV2 500/1000
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) During your Main Phase: You can Special Summon 1 “Skyfang Brigade” monster from your hand, except “Donpa, Marksman of the Skyfang Brigade”.
      (2) If another “Skyfang Brigade” monster is Special Summoned to your field while this card is already face-up: You can target 1 face-up card on the field; destroy it.

      DBDS-JP019 Kuugadan no Toushi Blavo / Blavo, Fighter of the Skyfang Brigade
      Fire Reptile / Effect
      LV4 1900/200
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) During your Main Phase: You can Special Summon 1 “Skyfang Brigade” monster from your hand, except “Blavo, Fighter of the Skyfang Brigade”.
      (2) If another “Skyfang Brigade” monster is Special Summoned to your field while this card is already face-up: You can activate this effect; all “Skyfang Brigade” monsters on the field gain 500 ATK/DEF until the end of this turn.

      DBDS-JP017 Kuugandan no Kenshi Beat / Beat, Swordman of the Skyfang Brigade
      Earth Warrior / Effect
      LV3 1200/500
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) During your Main Phase: You can Special Summon 1 “Skyfang Brigade” monster from your hand, except “Beat, Swordsman of the Skyfang Brigade”.
      (2) If another “Skyfang Brigade” monster is Special Summoned to your field while this card is already face-up: You can add 1 “Skyfang Brigade” monster from your Deck to your hand, except “Beat, Swordsman of the Skyfang Brigade”.

      DBDS-JP022 Kuugadan no Eichi Wiz / Wiz, Sage of the Skyfang Brigade
      Water Spellcaster / Effect
      LV7 1600/2800
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) If this card is Special Summoned: You can gain 500 LP for each “Skyfang Brigade” monster with a different name you control, except “Wiz, Sage of the Skyfang Brigade”.
      (2) When an opponent’s Spell/Trap Card is activated (Quick Effect): You can discard 1 “Skyfang Brigade” card; negate that activation.

      DBDS-JP020 Kuugadan no Koukou Sajita / Sajita, Solitary of the Skyfang Brigade
      Wind Wind Beast / Effect
      LV5 1200/2400
      You can only use this card name’s (1) effect once per turn.
      (1) If this card is Special Summoned: You can inflict 500 damage to your opponent for each “Skyfang Brigade” monster with a different name you control.
      (2) Your opponent cannot target “Skyfang Brigade” monsters you control for an attack, except this one.

      DBDS-JP026 Kuugadan Shuuren / Skyfang Brigade Training
      Continuous Trap Card
      You can only use this card name’s (1) effect once per turn.
      (1) If a “Skyfang Brigade” monster(s) you control is destroyed by battle or an opponent’s card effect: You can target 1 of those monsters; Special Summon 1 “Skyfang Brigade” monster from your Deck whose Level is lower than the original Level of that monster.

      DBDS-JP024 Hiryuutei – Fandra / Dragon Airship – Fandra
      Field Spell Card
      (1) Before you draw during your Draw Phase: You can add 1 “Skyfang Brigade” monster from your Deck to your hand instead of drawing.
      (2) If you control 5 “Skyfang Brigade” monsters with different names: You can send this card from your Field Zone to the GY; destroy all cards your opponent controls, but your opponent takes no further damage until the end of this turn.

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von Nekroz™ ()

      der lv8 sieht noch cool aus, den rest finde ich richtig hässlich.
      starke Effekte, sieht aus als würde das deck überdurchschnittlich stark und leicht spielbar.
      aber es fehlt dann doch noch etwas, um tier1 zu werden.

      ich erwarte einen ähnlichen Hype wie mit magibullet, der dann wieder vergeht, wenn die leute die schwächen des decks bemerken.

      zum rest des sets: der typ im Vordergrund sieht aus wie ein Vampir, und die Kreatur rechts hat eine mecha-samurai Rüstung mit flügeln (?) auf dem rücken? sieht interessant aus, ich bin gespannt :daumen:
      Tigermortar Tigress -- Toadally Awesome Treatoad -- Morningstar Lucifer -- Weltkelch Stargrail
      Spunky schrieb:
      In einem Jahr werden wir dann 8000 ATK Monster für 500 LP beschwören können, die gegen gegnerische Karteneffekte komplett immun sind und bei Kampfschaden noch 5 Karten ziehen lassen
      Give me my Skypiratez, pleaze!

      U ' ^ ' U
      “Your living is determined not so much by what life brings to you as by the attitude you bring to life; not so much by what happens to you as by the way your mind looks at what happens.”

      “Out of suffering have emerged the strongest souls; the most massive characters are seared with scars.”

      Respect yourself. Respect others. Take responsibility for your actions.

      Lange ist es her, dass ein Display mich wirklich interessiert, aber Skyblade ist wirklich extrem interessant. Ich vermisse nur irgendwie ein Schutzeffekt, denn so wie es aussieht, geht man All-Inn und steht dann mit leerem Feld dar. Ok wenn man auf die Troymare geht (oder wie die neuen Linkmonster heißen) kann man vielleicht noch was draus machen.

      Beast Level 2 ist extrem gut für den Waschbär-XYZ.
      Invoked lässt sich hiermit vielleicht auch spielen. Immerhin sind alle Attribute vertreten.

      Das Design ist aber echt Hammer. Hoffentlich wird es nicht zu teuer.

      Die beiden anderen Themen sehen auch gut aus. Vor allem wenn es wirklich Vampire werden sollte. Das Deck benötigt echt mal wieder Support.
      Da wir dieses Vampir-Link sowie wohl neue Zombies bekommen (wäre zumindest seltsam, wenn das keine Zombies sind), steigt die Hoffnung, dass Vendread auch gut wird. Damit auch ja jeder die neue Zombie-Hand Trap spielen muss.
      Wollt ihr Aleister? - Nein
      Wollt ihr Needlefieber? - Nein
      Was wollt ihr denn? - Scramble Egg Aufsteigen-Ei
      - Kein Spieler, jemals