[OCG/TCG] Cybernetic Horizon (Spoiler komplett)​

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    [OCG/TCG] Cybernetic Horizon (Spoiler komplett)​

    Cybernetic Horizon (TCG)

    Release: 26. Juli 2018 (Europa)

    Enthält 100 Karten, davon

    8 Secret Rare
    10 Ultra Rare
    14 Super Rare
    20 Rare
    48 Common

    Past and present collide in Cybernetic Horizon, the first 100-card booster set of the 2018-2019 Dueling season! This set modernizes popular themes from the Yu-Gi-Oh! GX, 5D’s, and ZEXAL eras, provides brand-new Link Monsters, and new cards to bolster strategies introduced in Code of the Duelist, Circuit Break, Extreme Force, Flames of Destruction, Dark Saviors, and more! Here’s just some of what you have to look forward to!

    - Upgrade your Cyber Dragon Deck for the new era of Dueling! Cyber Dragon returned in last year’s Legendary Dragon Decks, and Cybernetic Horizon includes brand-new cards for Cyber Dragon Decks, including a Link Monster that grafts its 2100 ATK on to other Machines!
    - Famous Ritual Monsters return! Demise, King of Armageddon was once the king of competition. Now, new forms of Demise as well as Ruin, Queen of Oblivion tell the tale of these memorable monsters. You’ll also find Cyberse Ritual Monsters, and new cards to help assemble the required components of a Ritual Summon without spending your all-important Normal Summon for the turn!
    - A speck of dust on a camera lens, or a monster hiding in plain sight? Monsters have allegedly walked, swam, and flown among us since the beginning of recorded history, but no one has been able to produce solid evidence of their existence – until now! These monsters lurk in your hand and force your opponent to try and discover them. If they fail, the monster is Summoned to your field and you draw a card!

    You can also find new cards for strategies like Mekk-Knight, Neo-Spacian, Dragunity, Noble Knight, Sky Striker, and more!

    Raritätenübersicht


    Secret Rare (8/8):

    CYHO-DE034 Kalliberschwert-Drache
    CYHO-DE045 Mekk-Ritter des Morgensterns
    CYHO-DE059 Cyber-Drehsystem
    CYHO-DE064 Himmlisches Observatorium
    CYHO-DE067 Taschenbuch der Taschenspielerei
    CYHO-DE081 Punktlandung
    CYHO-DE082 Gefahr! Bigfoot!
    CYHO-DE083 Gefahr! Nessie!

    Ultra Rare (10/10):

    CYHO-DE015 Cyber Drache Herz
    CYHO-DE026 Cyberse-Magier
    CYHO-DE033 Dracheneinheit-Ritter – Ascalon
    CYHO-DE044 Crusadia Equimax
    CYHO-DE046 Cyber Drache Sieger
    CYHO-DE084 Gefahr! Chupacabra!
    CYHO-DE085 Gefahr!? Wolpertinger?
    CYHO-DE086 Reich der Gefahr!
    CYHO-DE087 Gefahr!-Zone
    CYHO-DE089 Heiliger edler Ritter von König Custennin

    Super Rare (14/14):

    CYHO-DE010 Crusadia Maximus
    CYHO-DE016 Dracheneinheit Senatus
    CYHO-DE019 Schattenwunder der Elementarherrscher
    CYHO-DE021 Manadrache Zirnitron
    CYHO-DE041 Wirbelnder Trommeldrache
    CYHO-DE042 Crusadia Magius
    CYHO-DE047 Himmelsjäger-Ass – Hayate
    CYHO-DE049 Winziger Hexenlehrling
    CYHO-DE050 Hipper Hoshiningen
    CYHO-DE054 Crusadia-Aufschwung
    CYHO-DE060 Überlebender des Weltvermächtnisses
    CYHO-DE069 Spiegelkraft-Werfer
    CYHO-DE088 Edler Ritter Custennin
    CYHO-DE090 Edler Ritter Pellinore

    Rare (20/20):

    CYHO-DE001 SIMM-Tablir
    CYHO-DE011 Weltvermächtnis – „Weltkrone“
    CYHO-DE012 Mantrawichtel Kerzenpuppe
    CYHO-DE013 Mantrawichtel Talismanraune
    CYHO-DE029 Ruin, Oberste Königin des Vergessens
    CYHO-DE030 Demise, Oberster König des Jüngsten Tages
    CYHO-DE031 Paladin des Sturmdrachen
    CYHO-DE032 Dracheneinheit-Ritter – Luin
    CYHO-DE035 Cyberse-Hexe
    CYHO-DE039 Gouki Der Riesenoger
    CYHO-DE048 Reprodocus
    CYHO-DE051 Cynet-Ritual
    CYHO-DE066 Kreuzen
    CYHO-DE072 Erneuerung der Welt
    CYHO-DE078 Tiefes Grab
    CYHO-DE095 Künstlerkumpel Goldener Reißzahn
    CYHO-DE096 Weißer Stachelrochen
    CYHO-DE097 Unterbrechungsbeschränker
    CYHO-DE098 Link-Jünger
    CYHO-DE099 Gladiatorungeheuer Dragases

    Common (48/48):

    CYHO-DE000 Kontakttor
    CYHO-DE002 Cluster-Verstopfer
    CYHO-DE003 Gouki Moonsault
    CYHO-DE004 Gouki Tagpartner
    CYHO-DE005 Gouki Ringtrainer
    CYHO-DE006 Crusadia Reclusia
    CYHO-DE007 Crusadia Arboria
    CYHO-DE008 Crusadia Leonis
    CYHO-DE009 Crusadia Draco
    CYHO-DE014 Cyber Drache Vier
    CYHO-DE017 Dracheneinheit Kuse
    CYHO-DE018 Metaphysischer Köderdrache
    CYHO-DE020 Cosmo-Gehirn
    CYHO-DE022 Schrecklicher Steppke der Schikanen
    CYHO-DE023 Psi-Ass
    CYHO-DE024 Salven-Amor
    CYHO-DE025 Zentralfrosch
    CYHO-DE027 Ruin, Engel des Vergessens
    CYHO-DE028 Demise, Beauftragter des Jüngsten Tages
    CYHO-DE036 Link-Anhänger
    CYHO-DE037 Wiederherstellungspunkt-Wache
    CYHO-DE038 Gouki Heel-Oger
    CYHO-DE040 Minikalliber-Drache
    CYHO-DE043 Crusadia Regulex
    CYHO-DE052 Null-Extra-Link
    CYHO-DE053 Kalliberregenerator
    CYHO-DE055 Crusadia-Stärke
    CYHO-DE056 Zyklus der Welt
    CYHO-DE057 Zerbrechen der Welt
    CYHO-DE058 Rotation der Welt
    CYHO-DE061 Erinnerungen des Weltvermächtnisses
    CYHO-DE062 Mythische Institution
    CYHO-DE063 Ungeheuer-Magieangriff
    CYHO-DE065 Einsames Toxinschwert
    CYHO-DE068 Schildnutzer
    CYHO-DE070 Link-Geschütz
    CYHO-DE071 Crusadia-Vorhut
    CYHO-DE073 Kybernetischer Überfluss
    CYHO-DE074 Dracheneinheit-Legion
    CYHO-DE075 Gedankenverschmelzung des Weltvermächtnisses
    CYHO-DE076 Metaphysischer Aufstieg
    CYHO-DE077 Ballistentrupp
    CYHO-DE079 Universaladapter
    CYHO-DE080 Wahl des Gebers
    CYHO-DE091 Edle Waffen – Clarent
    CYHO-DE092 Himmlische Schlange Geh
    CYHO-DE093 Künstlerkumpel Hübschsamuraiger
    CYHO-DE094 Künstlerkumpel Stufenportier



    ..:: WORLD PREMIER CARDS ::..

    CYHO-EN08(?) Danger! Bigfoot!
    DARK/Beast - Effect/8/3000/0
    You can reveal this card in your hand: your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not “Danger! Bigfoot!”, Special Summon 1 “Danger! Bigfoot!” from your hand, and if you do, draw 1 card. If this card is discarded; You can target 1 face-up card your opponent controls; destroy it. You can only use this effect of “Danger! Bigfoot!” once per turn.

    CYHO-EN08(?) Danger! Nessie!
    DARK/Aqua - Effect/7/1600/2800
    You can reveal this card in your hand: your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not “Danger! Nessie!”, Special Summon 1 “Danger! Nessie!” from your hand, and if you do, draw 1 card. If this card is discarded; You can add 1 “Danger!” card from your Deck to your hand, except “Danger! Nessie!”. You can only use this effect of “Danger! Nessie!” once per turn.

    CYHO-EN08(?) Danger!? Jackalope?
    DARK/Beast - Effect/3/500/2000
    You can reveal this card in your hand: your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not “Danger!? Jackalope?”, Special Summon 1 “Danger!? Jackalope?” from your hand, and if you do, draw 1 card. If this card is discarded; You can Special Summon 1 “Danger!” monster from your Deck in Defense Position except “Danger!? Jackalope?”. You can only use this effect of “Danger!? Jackalope?” once per turn.

    CYHO-EN08(?) Danger! Chupacrabra!
    DARK/Fiend - Effect/4/1500/400
    You can reveal this card in your hand: your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not “Danger! Chupacrabra!”, Special Summon 1 “Danger! Chupacrabra!” from your hand, and if you do, draw 1 card. If this card is discarded; You can target 1 “Danger!” monster in your GY, except “Danger! Chupacabra!”; Special Summon it. You can only use this effect of “Danger! Chupacabra!” once per turn.

    CYHO-EN08(?) Realm of Danger!
    Field Spell Card
    Your opponent cannot target “Danger!” monsters you control with card effects during the turn they are Special Summoned. Once per turn: You can target 1 “Danger!” monster you control; while you control that face-up monster, and this face-up card, that monster can attack directly, also your opponent’s monsters cannot target it for attacks, but it does not prevent your opponent from attacking you directly.

    CYHO-EN08(?) Danger! Zone
    Trap Card
    Draw 3 cards, then discard 2 cards including at least 1 “Danger!” card, or if you have no “Danger!” cards, show your entire hand and shuffle it into the Deck. You can only activate 1 “Danger! Zone” per turn.

    CYHO-EN088 Noble Knight Custennin
    LIGHT/Warrior – Effect/4/1000/2000
    If you control a "Noble Arms" Equip Spell, you can Special Summon this card (from your hand). You can only Special Summon "Noble Knight Custennin" once per turn this way. A "Noble Knight" monster that was Synchro, Xyz or Link Summoned using this card on the field as material gains this effect.
    ●If this card is Special Summoned: You can Normal Summon 1 "Noble Knight" monster during your Main Phase this turn, in addition to your Normal Summon/Set (you can only gain this effect once per turn), also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Noble Knight" monsters.

    CYHO-EN089 Sacred Noble Knight of King Custennin
    LIGHT/Warrior – Xyz – Effect/ Rank 4/1500/2500
    2+ Level 4 "Noble Knight" monsters
    You can detach any number of materials from this card, then target that many cards your opponent controls; return them to the hand. If this card is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 "Noble Knight" Xyz Monster from your Extra Deck, except "Sacred Noble Knight of King Custennin", and if you do, attach this card from the GY to that monster as material. (This is treated as an Xyz Summon.) You can only use each effect of "Sacred Noble Knight of King Custennin" once per turn.

    CYHO-EN090 Noble Knight Pellinore
    LIGHT/Warrior – Effect/4/1900/500
    You can target 1 "Noble Arms" Equip Spell equipped to this card and 1 face-up monster your opponent controls; destroy them, then draw 1 card, also, this card cannot attack for the rest of this turn. You can only use this effect of "Noble Knight Pellinore" once per turn.

    CYHO-EN091 Noble Arms - Clarent
    Equip Spell
    Equip only to a Warrior monster. You can only control 1 "Noble Arms - Clarent". Once per turn: You can pay 500 LP; the equipped monster can attack directly this turn. If this face-up card on the field is destroyed and sent to the GY: You can target 1 "Noble Knight" Warrior monster you control; equip this card to that target. You can only use this effect of "Noble Arms - Clarent" once per turn.

    ..:: OCG Imports (Japanische Promokarten, die in der TCG-Version von CYHO enthalten sind) ::..

    CYHO-DE092 Divine Serpent Geh

    CYHO-DE093 Performapal Handsamuraiger

    CYHO-DE094 Performapal Lebellman

    CYHO-DE095 Performapal Gold Fang

    CYHO-DE096 White Stingray

    CYHO-DE097 Interrupt Resistor

    CYHO-DE098 Link Disciple

    CYHO-DE099 Gladiator Beast Dragacius



    ----------------------------------------------------------------------------------------------------------------------


    Cybernetic Horizon (OCG)

    Release: 14. April 2018 (Japan)

    Insgesamt 80 verschiedene Karten:

    6 Ultra Rare
    10 Super Rare
    18 Rare
    46 Common

    5. Set des 10. Blocks

    Enthält die neusten karten aus dem Yu-Gi-Oh! VRAINS Anime sowie Karten, die ältere Decks unterstützen sollen.





    CYHO-JP001 SIMM Tablas
    DARK/Cyberse - Effect/5/0/1800
    You can only use this card name’s effect once per turn.
    (1) You can reveal this card from your hand, then target 1 Level 4 Cyberse monster in your GY; Special Summon this card from your hand to your zone a linked Link Monster you control points to, and if you do, return that target to the hand.

    CYHO-JP002 Cluster Congester
    LIGHT/Cyberse - Effect/7/1000/2200
    You can only use this card name’s (1) effect once per turn.
    (1) If this card is Normal/Special Summoned while you do not control a Link Monster: You can Special Summon 1 “Congester Token” (Cyberse/DARK/Level 1/ATK 0/DEF 0).
    (2) Once per turn, during the Battle Step, if a Link Monster you control was attacked (Quick Effect): You can banish this card from your GY and that Link Monster; Special Summon a number of “Congester Tokens”, up to the number of Link Monsters your opponent controls.

    CYHO-JP003 Gouki Moonsault
    EARTH/Warrior - Effect/6/1900/0
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) You can reveal this card from your hand, then target 1 “Gouki” monster you control, except “Gouki Moonsault”; Special Summon this card from your hand, and if you do, return that target to the hand.
    (2) You can target 1 “Gouki” Link Monster in your GY; return it to the Extra Deck, then, you can add 1 “Gouki” monster from your GY to the hand.

    CYHO-JP004 Gouki Double Team
    EARTH/Warrior - Effect/5/1700/0
    (1) If this card is sent to the GY as a Link Material for a “Gouki” Link Monster: You can activate this effect; that monster gains 1000 ATK until the end of this turn.
    (2) During your Main Phase, except during the turn this card was sent to the GY: You can banish this card from your GY, then target 1 “Gouki” Spell in your GY; shuffle it into the Deck.

    CYHO-JP005 Gouki Trainer
    EARTH/Warrior - Effect/1/0/0
    You can only use this card name’s (1) effect once per turn.
    (1) If you control no monsters: You can reveal this card from your hand, then target 1 “Gouki” Link Monster in your GY; Special Summon this card from your hand, then, Special Summon that target, and if you do, that monster loses 500 ATK.
    (2) If you control a “Gouki” Link Monster, this card cannot be destroyed by battle.

    CYHO-JP006 Palladion of the Fiendish Illusion
    FIRE/Spellcaster - Effect/3/400/2000
    You can only Special Summon 1 card with this card’s name with the way written in its (1) effect. You can only use this card name’s (2) effect once per turn.
    (1) You can Special Summon this card (from your hand) to your zone a Link Monster points to in Defense Position.
    (2) If this card is Normal/Special Summoned to a zone a Link Monster points to: You can target 1 “Palladion” card you control and 1 card your opponent controls; destroy them.

    CYHO-JP007 Palladion of the Sacred Tree
    WATER/Warrior - Tuner - Effect/3/800/1800
    You can only Special Summon 1 card with this card’s name with the way written in its (1) effect per turn. You can only use this card name’s (2) effect once per turn.
    (1) You can Special Summon this card (from your hand) to your zone a Link Monster points to in Defense Position.
    (2) If a “Palladion” monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY or your side of the field instead.

    CYHO-JP008 Palladion of the Hundred Beasts
    EARTH/Beast - Effect/3/1200/1600
    You can only Special Summon 1 card with this card’s name with the way written in its (1) effect per turn. You can only use this card name’s (2) effect once per turn.
    (1) You can Special Summon this card (from your hand) to your zone a Link Monster points to in Defense Position.
    (2) You can target 1 “Palladion” Link Monster you control; during this turn, if it attacks a Defense Position monster, inflict piercing battle damage.

    CYHO-JP009 Palladion of the Celestial Bodies
    WIND/Dragon - Effect/4/600/2000
    You can only Special Summon 1 card with this card’s name with the way written in its (1) effect per turn. You can only use this card name’s (2) effect once per turn.
    (1) You can Special Summon this card (from your hand) to your zone a Link Monster points to in Defense Position.
    (2) If this card is Normal/Special Summoned to a zone a Link Monster points to: You can target 1 “Palladion” card in your GY, except “Palladion of the Celestial Bodies”; add it to your hand.

    CYHO-JP010 Palladion of the Vast Sky
    LIGHT/Psychic - Effect/4/1600/1000
    You can only Special Summon 1 card with this card’s name with the way written in its (1) effect per turn. You can only use this card name’s (2) effect once per turn.
    (1) You can Special Summon this card (from your hand) to your zone a Link Monster points to in Defense Position.
    (2) You can target 1 “Palladion” Link Monster you control; only that monster can attack for the rest of this turn, also any battle damage it inflicts to your opponent from battling a monster is doubled.

    CYHO-JP011 World Legacy – “World Crown”
    DARK/Machine - Effect/6/2000/2000
    You can only Special Summon this card with the (1)st effect of this card’s name once per turn, and you can only use the (3)rd effect of this card’s name once per turn.
    (1) You can Special Summon this card from your hand to your Main Monster Zone that a Link Monster Points to, in Defense Position.
    (2) When a monster on the field that was Special Summoned from the Extra Deck activates an effect: You can Tribute this card; negate that activation and destroy that card.
    (3) If this Normal Summoned Card is Tributed: You can add 1 “World Legacy” Spell/Trap Card from your Deck to your hand.

    CYHO-JP012 Deviritual Candoll
    LIGHT/Pyro - Effect/4/0/0
    You can only use either this card name’s (1) or (2) effect per turn, and only once that turn.
    (1) You can reveal 1 Ritual Spell from your hand: Special Summon this card from your hand and 1 “Deviritual” monster (except “Deviritual Candoll”) from your Deck.
    (2) If this card is Special Summoned from the Deck: You can add 1 Ritual Spell Card from your Deck to your hand.
    (3) You cannot Special Summon monsters from the Extra Deck.

    CYHO-JP013 Deviritual Talismandra
    DARK/Plant - Effect/6/0/0
    You can only use either this card name’s (1) or (2) effect per turn, and only once that turn.
    (1) You can reveal 1 Ritual Monster from your hand; Special Summon this card from your hand and 1 “Deviritual” monster (except “Deviritual Talismandra”) from your Deck.
    (2) If this card is Special Summoned from the Deck: You can add 1 Ritual Monster from your Deck to your hand.
    (3) You cannot Special Summon monsters from the Extra Deck.

    CYHO-JP014 Cyber Dragon Vier
    LIGHT/Machine - Effect/4/1100/1600
    You can only use this card name’s (2) effect once per turn.
    (1) This card’s name is treated as “Cyber Dragon” while it is on the field or in the GY.
    (2) If you Normal/Special Summon “Cyber Dragon”: You can Special Summon this card from your hand in Defense Position.
    (3) All “Cyber Dragon” you control gain 500 ATK/DEF.

    CYHO-JP015 Cyber Dragon Herz
    Light/Machine - Effect/1/100/100
    You can only use 1 of the (2) and (3) effects of this cards name per turn, and only once that turn.
    (1) This card’s name is treated as “Cyber Dragon” while it is on the field or in the GY.
    (2) If this card is Special Summoned: You can activate this effect; this card’s Level becomes 5 until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except Machine monsters.
    (3) If this card is sent to the GY; You can add 1 other “Cyber Dragon” from your Deck or GY to your hand.

    CYHO-JP016 Dragunity Senatus
    WIND/Winged Beast - Effect/4/1800/600
    You can only use this card name’s (1) effect once per turn.
    (1) You can discard 1 “Dragunity” card; equip 1 “Dragunity” Tuner from your Deck to this card, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Dragon monsters.
    (2) If a “Dragunity” card(s) you control would be destroyed by battle or card effect, you can destroy 1 “Dragunity” card equipped to this card instead.

    CYHO-JP017 Dragunity Kuze
    WIND/Dragon - Tuner - Effect/2/1000/200
    If this card is used as a Synchro Material, it can only be used for the Synchro Summon of a “Dragunity” monster.
    (1) If this card on the field is used as a Synchro Material, you can treat it as Level 4.
    (2) If this card is treated as an Equip Card: you can activate this effect; Special Summon this equipped card.

    CYHO-JP018 Metaphys Decoy Dragon
    LIGHT/Wyrm - Pendelum - Effect/2/300/200
    You can only use this card name’s (1) and (2) monster effects once per turn each.
    (1) When a monster you control is targeted for an attack: You can target 1 of your “Metaphys” monsters that is banished or is in your GY; banish this card from the field, and if you do, Special Summon that target in Attack Position.
    (2) If this card is banished, during the Standby Phase of the next turn: You can Special Summon this banished card.

    Pendulum Effect:
    Blue 1 / Red 1
    You can only use this card name’s Pendulum Effect once per turn.
    (1) When a monster you control is targeted for an attack: You can target 1 “Metaphys” monster you have that is banished or is in your GY; banish this card, and if you do, Special Summon that target in Attack Position.

    CYHO-JP019 Oblemirage the Elemental Lord
    DARK/Fiend - Effect/8/2800/2200
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 DARK monsters in your GY. You can only use this card name’s (1) effect once per turn.
    (1) If this card is Special Summoned: You can add 1 monster with 1500 or less ATK from your Deck to your hand.
    (2) If this face-up card leaves the field, skip the Battle Phase of your next turn.

    CYHO-JP020 Cosmo Brain
    Dark/Spellcaster - Effect/7/1500/2450
    Cannot be Normal Summoned/Set. Must first be Special Summoned (from the hand) by sending 1 non-Effect Monster from your hand or face-up from your side of the field to the GY.
    You can only use this card name’s (2) effect once per turn.
    (1): This card gains ATK equal to the Level of the monster sent to Special Summon it x 200.
    (2): You can Tribute 1 Effect Monster you control; Special Summon 1 Normal Monster from your hand or Deck.

    CYHO-JP021 Zirdras, the Magicrystal Dragon
    Dark/Dragon - Effect/6/2200/1200
    You can only use this card name’s effect once per turn.
    (1) If this card is in your hand or GY, if a Spell/Trap Card(s) you control leaves the field by an opponent’s card and is sent to the GY or banished: You can Special Summon this card, then you can Set 1 Spell/Trap Card to your field, from your banished cards or your GY. If this card was Special Summoned this way, banish it if it leaves the field.

    CYHO-JP022 Majindou
    Dark/Fiend - Flip - Effect/3/0/2000
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) If this card is sent from the hand or Deck to the GY: You can Special Summon this card in face-down Defense Position.
    (2) FLIP: You can send 1 Fiend monster from your Deck to the GY.

    CYHO-JP023 Psycho Ace
    DARK/Psychic - Effect/2/1000/0
    (1) If this card is Tributed in the Monster Zone: You can target 1 card on the field; destroy it.

    CYHO-JP024 High Cupit
    LIGHT/Fairy - Effect/1/600/600
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1): You can send up to 3 cards from the top of your Deck to the GY; this turn, increase this card’s Level by the number of cards sent.
    (2): If this card is destroyed by your opponent and sent to the GY: Gain 1500 LP.

    CYHO-JP025 Doublecross Frog
    WATER/Aqua - Effect/2/100/2000
    Cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon.
    (1): If this card is Normal or Flip Summoned: Change it to Defense Position.
    (2): Once per turn, if this card is in face-up Defense Position: You can target 1 monster your opponent controls in a Main Monster Zone; switch control of this card to your opponent in a Monster Zone next to the targeted monster, then, if your opponent has exactly 2 “Doublecross Frog” in their Main Monster Zones, take control of all monsters your opponent controls in the zones between them.

    CYHO-JP026 Cyberse Magician [Ultra Rare]
    DARK/Cyberse - Ritual - Effect/7/2500/2000
    You can Ritual Summon this card with “Cynet Ritual”.
    (1) Halve all damage you would take.
    (2) If you control a Link Monster, your opponent cannot target your monsters for an attack, or for a card effect, except this one.
    (3) When this card battles a Link Monster, it gains 1000 ATK during damage calculation only.
    (4) If this card in its owner’s possession is destroyed by an opponent’s card effect: You can add 1 Cyberse monster from your Deck to your hand.

    CYHO-JP027 Ruin, Angel of Oblivion
    LIGHT/Fairy - Ritual - Effect/4/1700/1000
    You can Ritual Summon this card with “Endless of the World”.
    (1) This card’s name is treated as “Ruin, Queen of Oblivion” while it is face-up or in your hand.
    (2) If this card is Ritual Summoned: You can activate this effect; this card can make up to 2 attacks on monsters during each Battle Phase this turn.
    (3) If this card is sent to the GY: You can target 1 face-up Ritual Monster you control; while that monster is face-up on your field, if a Ritual Monster you control declares an attack, your opponent cannot activate cards or effects.

    CYHO-JP028 Demise, Fiend of Armageddon
    DARK/Fiend - Ritual - Effect/4/1800/1000
    You can Ritual Summon this card with “Endless of the World”.
    (1) This card’s name is treated as “Demise, King of Armageddon” while it is face-up or in your hand.
    (2) If this card is Ritual Summoned: You can destroy 1 face-up monster.
    (3) If this card is sent to the GY: You can target 1 face-up Ritual Monster you control; while that monster is face-up on your field, your opponent cannot activate cards or effects in response to your Ritual Monster Effect activations.

    CYHO-JP029 Ruin, Graceful Queen of Oblivion
    LIGHT/Fairy - Ritual - Effect/10/2900/3000
    You can Ritual Summon this card with “Endless of the World”.
    (1) This card’s name is treated as “Ruin, Queen of Oblivion” while it is face-up or in your hand.
    (2) If this card was Ritual Summoned, Ritual Monsters you control cannot be destroyed by card effects.
    (3) If this card was Ritual Summoned using only Ritual Monsters, it can make a second attack during each Battle Phase.
    (4) If this card destroys a monster by battle: You can inflict damage to your opponent equal to that destroyed monster’s original ATK.

    CYHO-JP030 Demise, Supreme King of Armageddon
    DARK/Fiend - Ritual - Effect/10/3000/3000
    You can Ritual Summon this card with “Endless of the World”.
    (1) This card’s name is treated as “Demise, King of Armageddon” while it is face-up or in your hand.
    (2) If this card was Ritual Summoned, Ritual Monsters you control cannot be destroyed by battle.
    (3) If this card was Ritual Summoned using only Ritual Monsters, you do not have to pay LP to activate its effect.
    (4) Once per turn: You can pay 2000 LP; destroy all as many other cards on the field as possible, and if you do, inflict 200 damage to your opponent for each of their card destroyed by this effect.

    CYHO-JP031 Paladin of Storm Dragon [Rare]
    LIGHT/Cyberse - Ritual - Effect/4/1900/900
    You can Ritual Summon this card with “Cynet Ritual”. The 1st and 2nd effects of this card’s name can each only be activated once per turn.
    (1) At the start of the Damage Step, when this card attacks a monster: You can return that monster to the hand.
    (2) You can Tribute this card; Special Summon 1 Level 5 or higher Cyberse monster from your hand or Deck, but that monster cannot activate its effects this turn.

    CYHO-JP032 Dragunity Knight – Harloon
    WIND/Dragon - Synchro - Tuner - Effect/6/1200/1900
    1 “Dragunity” Tuner + 1+ non-Tuner monsters
    You can use the (1)st and (2)nd effects with this card’s name only once per turn, each.
    (1) If this card is Special Summoned: You can target 1 “Dragunity” monster in your GY; equip that monster to this card.
    (2) If this card is sent to the GY: You can target 1 “Dragunity” monster you control; equip this card to that monster you control as an Equip Spell with this effect.
    – The equipped monster gains 1000 ATK/DEF.

    CYHO-JP033 Dragunity Knight – Ascalon [Ultra Rare]
    WIND/Dragon - Synchro - Effect/10/3300/2200
    Materials: 1 “Dragunity” Tuner + 1 or more non-Tuner monsters
    You can only use this card name’s (2) effect once per turn.
    (1) You can banish 1 “Dragunity” monster from your GY, then target 1 monster your opponent controls; banish it.
    (2) If this Synchro Summoned card in its owner’s control is destroyed by an opponent’s card (by battle or card effect): You can Special Summon 1 “Dragunity” Synchro Monster with 3000 or less ATK from your Extra Deck. (This Special Summon is treated as a Synchro Summon.)

    CYHO-JP034 Borrelsword Dragon
    DARK/Dragon - Link - Effect/3000/Link 4 (Linkmarkierungen: Oben, Mitte Links, Unten Lnks, Unten)
    3+ Effect Monsters
    (1) Cannot be destroyed by battle.
    (2) Once per turn (Quick Effect): You can target 1 Attack Position monster; change it to Defense Position, also this card can make a second attack during each Battle Phase this turn. Your opponent’s cards and effects cannot be activated in response to this effect’s activation.
    (3) Once per turn, when this card declares an attack on a face-up monster: You can activate this effect; this card gains ATK equal to half that monster’s ATK, and if it does, that monster’s ATK is halved.

    CYHO-JP035 Cyberse Witch
    DARK/Cyberse - Link - Effect/800/Link 2 (Linkmarkierungen: Unten Links, Unten)
    2 Cyberse monsters
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) If a monster(s) is Special Summoned to your zone this card points to: You can banish 1 Spell Card from your GY; add 1 Cyberse Ritual Monster and 1 “Cynet Ritual” from your Deck to your hand.
    (2) During your Main Phase, if you activated this card’s (1) effect during this turn: You can target 1 Level 4 or lower Cyberse monster in your GY; Special Summon it.

    CYHO-JP036 Link Devotee
    EARTH/Cyberse - Link - Effect/500/Link 1 (Linkmarkierungen: Oben)
    1 Level 4 or lower Cyberse monster
    You can only use this card name’s (2) effect once per turn.
    (1) If this card is Special Summoned: Activate this effect; you cannot Link Summon Link-3 or higher Link Monster during this turn.
    (2) If this co-linked card is Tributed: You can Special Summon 2 “Link Token” (Cyberse/LIGHT/Level 1/ATK 0/DEF 0).

    CYHO-JP037 Restoration Pointguard
    DARK/Cyberse - Link - Effect/1000/Link 2 (Linkmarkierungen: Links, Unten Links)
    2 Cyberse monsters
    You can only use this card name’s (2) effect once per turn.
    (1) Once per turn, if another Link Monster is Link Summoned: You can activate this effect; this card cannot be destroyed by battle or card effect during this turn.
    (2) If this card is in your GY, if a Link Monster that was Link Summoned using this card as material is destroyed by an opponent’s card effect: You can Special Summon this card.

    CYHO-JP038 Gouki Shadow Ogre
    EARTH/Warrior - Link - Effect/1000/Link 2 (Linkmarkierungen: Oben, Unten)
    2 “Gouki” monsters
    (1) Once per turn, when a monster this card points to activates its effect (Quick Effect): You can negate that activation, and if you do, destroy it, then, you can Special Summon 1 “Gouki” monster from your GY, except “Gouki Shadow Ogre”.

    CYHO-JP039 Gouki The Giant Ogre
    EARTH/Warrior - Link - Effect/3000/Link 4 (Linkmarkierungen: Links, Rechts, Links Unten, Rechts Unten)
    3 or more “Gouki” monsters.
    (1) This card on the field cannot be destroyed by battle, and is unaffected by the activated effects of monsters your opponent controls that have ATK equal to or less than this card’s ATK.
    (2) When this card on the field or a monster this card points to is targeted by an opponent’s effect at activation: You can have this card lose 500 ATK, and if you do, negate that activation.
    (3) Once per turn, if this card’s current ATK is different from its original ATK (Quick Effect): You can have this card gains 1000 ATK until the end of the turn.

    CYHO-JP040 Miniborrel Dragon
    DARK/Dragon - Link - Effect/800/Link 2 (Linkmarkierungen: Mitte Links, Mitte Rechts)
    2 “Rokket” monsters
    You can only use the (1)st effect with this card’s name once per turn.
    (1) If this card is in your GY and a “Borrel” Link Monster is on your field: You can Tribute 1 Link 3 or lower monster; Special Summon this card, and if you do, this card cannot be used as Link Material for a monster with the same number of Link Arrows as the Tributed monster.

    CYHO-JP041 Vorticular Drumgon
    DARK/Dragon - Link - Effect/1000/Link 3 (Linkmarkierungen: Links, Rechts, Unten)
    3 DARK Dragon monsters
    You can only use this card name’s (1) effect once per turn.
    (1) If this card is Special Summoned: You can draw 1 card.
    (2) During the turn you applied this card’s (1) effect, unused Monster Zones this card points to cannot be used.

    CYHO-JP042 Magias Palladion
    LIGHT/Spellcaster - Link - Effect/100/Link 1 (Linkmarkierungen: Unten)
    1 “Palladion” monster, except “Magias Palladion”
    You can only use this card name’s (3) effect once per turn.
    (1) This card gains ATK equal to the original ATK of the monster it points to.
    (2) The monster this card points to cannot attack.
    (3) If an Effect Monster is Special Summoned to a zone this card points to: You can add 1 “Palladion” monster from your Deck to your hand.

    CYHO-JP043 Regulex Palladion
    LIGHT/Beast - Link - Effect/1000/Link 2 (Linkmarkierungen: Oben, Unten)
    2 Effect Monsters, including a “Palladion” monster
    You can only use this card name’s (3) effect once per turn.
    (1) This card gains ATK equal to the original ATK of the monster(s) it points to.
    (2) Monsters this card points to cannot attack.
    (3) If an Effect Monster is Special Summoned to a zone this card points to: You can add 1 “Palladion” Spell/Trap Card from your Deck to your hand.

    CYHO-JP044 Arch-Lord Palladion
    LIGHT/Cyberse - Link - Effect/2000/Link 3 (Linkmarkierungen: Oben, Unten Links, Unten Rechts)
    2 or more Effect Monsters, including a Link Monster
    (1) This card gains ATK equal to the original ATK of the monsters this card points to.
    (2) Monsters this card points to cannot attack.
    (3) Once per turn (Quick Effect): You can Tribute 1 “Palladion” or “World Legacy” monster you control that this card points to, then target 1 face-up card your opponent controls; until the end of the turn, that card’s effects are negated.

    CYHO-JP045 Mekk-Knight Morning Star
    LIGHT/Machine - Link - Effect/2000/Link 2 (Linkmarkierungen: Unten Links, Unten Rechts)
    2 monsters, including a “Mekk-Knight” monster
    You can only use this card name’s (1) effect once per turn.
    (1) If this card is Link Summoned: You can discard 1 “Mekk-Knight” monster or 1 “World Legacy” card; add 1 “World Legacy” card from your Deck to your hand.
    (2) While this card is in the Monster Zone, “Mekk-Knight” monsters you control cannot be destroyed by battle with monsters in a different column from them, and you take no battle damage from those battles.

    CYHO-JP046 Cyber Dragon Sieger [Ultra Rare]
    LIGHT/Machine - Link - Effect/2100/Link 2 (Linkmarkierungen: Links, Unten)
    2 Machine monsters, including “Cyber Dragon”
    You can only use this card name’s (2) effect once per turn.
    (1) This card’s name becomes “Cyber Dragon” while on the field or in the GY.
    (2) During the Battle Phase, if this card did not attack (Quick Effect): You can target 1 Machine monster you control with 2100 or more ATK; it gains 2100 ATK/DEF until the end of this turn, also any battle damage either player receives from battles involving this card becomes 0 for the rest of this turn.

    CYHO-JP047 Sky Striker Ace – Hayate
    WIND/Machine - Link - Effect/1500/Link 1 (Linkmarkierungen: Unten Links)
    1 non-WIND “Sky Striker Ace” monster
    You can only Special Summon 1 “Sky Striker Ace Hayate” per turn.
    (1) This card can attack directly
    (2) At the end of damage calculation, if this card battled: You can send 1 “Sky Striker” card from your Deck to the GY.

    CYHO-JP048 Riplodocus
    EARTH/Dinosaur - Link - Effect/800/Link 2 (Linkmarkierungen: Oben, Unten)
    2 monsters
    You can only use this card name’s effect once per turn.
    (1) You can activate 1 of these effects:
    • Declare 1 Monster Type; face-up monsters this card points to become the declared Type until the end of this turn.
    • Declare 1 Monster Attribute; face-up monsters this card points to become the declared Attribute until the end of this turn.

    CYHO-JP049 Apprentice Maiden
    DARK/Spellcaster - Link - Effect/1400/Link 2 (Linkmarkierungen: Links Unten, Rechts Unten)
    2 DARK monsters
    All DARK monsters on the field gain 500 ATK and DEF, also all LIGHT monsters on the field lose 400 ATK and DEF. If this card is destroyed by battle or card effect: You can target 1 DARK monster in your GY; add it to your hand. You can only use this effect of “Apprentice Maiden” once per turn.

    CYHO-JP050 Hyper Star
    LIGHT/Fairy - Link - Effect/1400/Link 2 (Linkmarkierungen: Links Unten, Rechts Unten)
    2 LIGHT monsters
    All LIGHT monsters on the field gain 500 ATK and DEF, also all DARK monsters on the field lose 400 ATK and DEF. If this card is destroyed by battle or card effect: You can target 1 LIGHT monster in your GY; add it to your hand. You can only use this effect of “Hyper Star” once per turn.

    CYHO-JP051 Cynet Ritual
    Ritual Spell Card
    This card can be used to Ritual Summon any Cyberse Ritual Monsters.
    (1) Ritual Summon 1 Cyberse Ritual Monster from your hand, by Tributing monsters you control or have in your hand whose total Levels equal or exceed the Level of the monster your Ritual Summon.
    (2) During your Main Phase, except during the turn this card was sent to the GY: You can banish this card and 1 Ritual Monster from your GY; Special Summon 2 “Cynet Token” (Cyberse/LIGHT/Level 4/ATK 0/DEF 0) in Defense Position.

    CYHO-JP052 Zero Extra Link
    Continuous Spell Card
    Activate this card by targeting 1 Link Monster you control that is co-linked with a Link Monster in the Extra Monster Zone.
    (1) The target gains 800 ATK for each Link Monster on the field.
    (2) If the target is used a material for a Link Monster’s Link Summon: That Link Monster gains ATK equal to the ATK gain of this card’s (1) effect until the end of this turn.
    (3) At the end of damage calculation in which that target attacked: Destroy this card.

    CYHO-JP053 Borrel Reload
    Equip Spell Card
    You can only use the (1)st and (2)nd effects with this card’s name once per turn, each.
    (1) Activate this card by targeting 1 “Rokket” monster in your Graveyard; Special Summon it, and if you do, banish it if this card leaves the field, also equip this card to it.
    (2) If this card is sent to the Graveyard because the equipped monster was destroyed: You can draw 1 card.

    CYHO-JP054 Reunite Palladion
    Field Spell Card
    (1): “Palladion” Link Monsters gain 500 ATK.
    (2): Once per turn: You can target 1 “Palladion” monster you control; it can attack all monsters your opponent controls once each, also no other monsters you control can attack this turn.

    CYHO-JP055 Aubade Palladion
    Quick-Play Spell Card
    You can only activate a card with this card’s name once per turn.
    (1): Target 1 face-up “Palladion” monster you control; this turn, that “Palladion” monster is unaffected by card effects, except its own.

    CYHO-JP056 Endless of the World
    Ritual Spell Card
    This card is used to Ritual Summon “Ruin, Queen of Oblivion”, or “Demise, King of Armageddon”.
    (1) Tribute monsters you control, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon, and Ritual Summon that Ritual Monster from your hand.
    (2) During your Main Phase, except during the turn this card was sent to the GY: You can shuffle this card from your GY into the Deck; add 1 “End of the World” from your Deck to your hand, then, you can add 1 “Ruin, Queen of Oblivion”, or “Demise, King of Armageddon” from your GY to your hand.

    CYHO-JP057 Break of the World
    Field Spell Card
    (1) Once per turn: You can target 1 Ritual Monster you control; reveal 1 Ritual Monster from your hand until the end of this turn. That revealed Ritual Monster’s Level becomes the same as the targeted monster’s Level, until the end of this turn.
    (2) Once per turn, if “Demise, King of Armageddon” or “Ruin, Queen of Oblivion” is Ritual Summoned to your field: You can activate 1 of these effects.
    • Draw 1 card.
    • Destroy 1 card on the field.

    CYHO-JP058 Reverse of the World
    Quick-Play Spell Card
    You can only activate 1 card with this card’s name per turn.
    (1) Ritual Summon 1 “Ruin, Queen of Oblivion” or “Demise, King of Armageddon” from your hand or Deck by Tributing Ritual Monsters from your hand whose combined Levels equal or exceed the monster you Ritual Summon.

    CYHO-JP059 Cyber Revsystem
    Normal Spell Card
    (1) Special Summon 1 “Cyber Dragon” from your hand or GY, and if you do, it cannot be destroyed by card effects.

    CYHO-JP060 World Legacy Survival
    Normal Spell Card
    You can only activate 1 card with this card’s name per turn.
    (1) Excavate the top 5 cards of your Deck, add 1 excavated “Krawler” monster or “World Legacy” card to your hand, also send the other cards to the GY. If there were no excavated “Krawler” monster or “World Legacy” card, shuffle all the excavated cards in to the Deck. You cannot Special Summon monsters from your Extra Deck for the rest of this turn, except Link Monsters.

    CYHO-JP061 World Legacy Mekkmory
    Quick-Play Spell Card
    You can only activate a card with this card’s name once per turn.
    (1) Special Summon 1 “Mekk-Knight” monster from your hand or Deck in face-up Defense Position, but it is returned to the hand during the End Phase. You cannot Special Summon monsters, except “Mekk-Knight” monsters, for the rest of this turn.

    CYHO-JP062 Magic Lab
    Continuous Spell Card
    (1) Each time a face-up “Mythical Beast” Pendulum Monster you control is destroyed by battle or card effect, place 2 Spell Counters on this card.
    (2) Once per turn: You can remove any number of Spell Counters from your field; add 1 monster to your hand that you can place a Spell Counter on, whose Level is the same as the number of Spell Counters you removed, from your Deck or that is a Pendulum Monster face-up in your Extra Deck.
    (3) If this card on the field would be destroyed by card effect, you can remove 1 Spell Counter from this card instead.

    CYHO-JP063 Beast Magic Attack
    Quick-Play Spell Card
    You can only activate “Beast Magic Attack” once per turn.
    (1) Activate one of the following effects by removing that many Spell Counters from your field
    ·Remove 2 Spell Counters; return 1 “Mythical Beast” Pendulum Monster you control to the hand.
    ·Remove 4 Spell Counters; Special Summon 1 face-up “Mythical Beast” Pendulum Monster from your Extra Deck, then, you can place 2 Spell Counters on that monster.
    ·Remove 6 Spell Counters; Special Summon 1 face-up Pendulum Monster from your Extra Deck.

    CYHO-JP064 Celestial Sextant
    Normal Spell Card
    You can only activate 1 “Celestial Sextant” per turn.
    Return 1 Level 6 monster from your hand or that is face-up on your side of the field to the bottom of it’s owner’s deck; draw 2 cards.

    CYHO-JP065 Sword of Toxic Solitude
    Equip Spell Card
    You can only equip this card to a monster you control.
    (1) You can only control 1 face-up “Sword of Toxic Solitude”.
    (2) During damage calculation, the equipped monster’s ATK and DEF are doubled.
    (3) If you control monsters other than the equipped monster, send this card to the GY.

    CYHO-JP066 Cross Breed
    Normal Spell Card
    You can only activate 1 card with this card’s name per turn.
    (1) Banish 2 monsters face-up from your field or from your hand, whose original Type and Attribute are the same but with different names; add 1 monster from your Deck to your hand, whose original Type and Attribute are the same as those monsters, but with a different name from either of them.

    CYHO-JP067 Seer’s Passbook
    Spell Normal
    You can only activate 1 card with this card’s name per turn.
    (1) Banish the top 3 cards of your Deck face-down. During your 3rd Standby Phase after activating this card, add the 3 cards banished by this effect to your hand.

    CYHO-JP068 Shield Handler
    Normal Trap Card
    (1) When card or effect that would destroyed a monster on the field is activated: Target 1 Link Monster on each side of the field; negate the effects of the target monster your opponent controls, and if you do, equip this card to the target monster you control. It cannot be destroyed by card effects.

    CYHO-JP069 Mirror Force Launcher
    Continuous Trap Card
    (1) Once per turn, during your Main Phase: You can discard 1 monster; add 1 “Mirror Force” from your Deck or GY to your hand.
    (2) If this Set card is destroyed by an opponent’s card effect and sent to the GY: You can take this card from the GY and 1 “Mirror Force” from your hand, Deck, or GY, and Set them to your field. The cards Set by this effect can be activated during the turn they are Set.

    CYHO-JP070 Link Turret
    Continuous Trap Card
    (1) When this card resolves, place 4 counters on this card.
    (2) Each time you take battle damage, place 1 counter on this card.
    (3) During your Main Phase 2: You can remove 1 counter from this card, then target 1 “Rokket” monster in your GY; Special Summon it, but it has its effects negated, also banish it if it leaves the field. You cannot Special Summon monsters from the Extra Deck during the turn you activate this effect, except DARK Link Monsters.

    CYHO-JP071 Crusade Palladion
    Continuous Trap Card
    You can only activate 1 card with this card’s name per turn.
    (1) When activated: You can Tribute 1 “Palladion” monster or “World Legacy” monster; Special Summon 1 “Palladion” monster or “World Legacy” monster with a different original name from your Deck or GY.
    (2) If you control a “Palladion” Link Monster, your opponent cannot target monsters for attacks, except Link Monsters.

    CYHO-JP072 Return of the World
    Continuous Trap Card
    You can only use either this card name’s (1) or (2) effect per turn, and only once that turn.
    (1) When this card is activated: Banish 1 Ritual Monster from your Deck.
    (2) You can send this card to the GY; activate 1 of these effects.
    • Ritual Summon the Ritual Monster banished by this card’s (1) effect, by Tributing 1 monster you control or have in your hand, whose Level exceed or equal the Level of the Ritual Monster you Ritual Summon, OR shuffle 1 Ritual Monster from your GY into the Deck instead of Tributing.
    • Add the monster banished by this card’s effect to your hand.

    CYHO-JP073 Cybernetic Overflow
    Normal Trap Card
    You can only use each effect of this card’s name once per turn.
    (1) Banish any number of “Cyber Dragon” from your hand, Graveyard, or face-up that you control with different Levels, then, destroy that many cards your opponent controls.
    (2) If this card on the field is destroyed by an effect: You can activate this effect; add 1 “Cyber” Spell/Trap Card from your Deck to your hand.

    CYHO-JP074 Dragunity Legion
    Continuous Trap Card
    You can activate 1 of these effects, also you cannot Special Summon monsters for the rest of this turn, except “Dragunity” monsters. You can only use this effect of “Dragunity Legion” once per turn.
    ● Target 1 “Dragunity” Monster Card in your Spell & Trap Zone; Special Summon it in Defense Position.
    ● Target 1 “Dragunity” monster you control; equip 1 “Dragunity” monster from your GY to that target.

    CYHO-JP075 World Legacy Communion
    Normal Trap Card
    You can only activate one effect among the (1)st and (2)nd effects with this card’s name per turn, and only once that turn.
    (1) When an opponent’s monster effect is activated while you control a “Krawler” monster: The activated effect becomes “Return 1 face-up monster your opponent controls to the hand”.
    (2) You can banish this card from your GY, then target 1 Link Monster; Special Summon 1 “Krawler” monster from your hand, Deck, or GY in face-down Defense Position to your zone that the targeted monster points to.

    CYHO-JP076 Metaphys Ascension
    Normal Trap Card
    You can only use each effect of this card’s name once per turn.
    (1) Discard 1 “Metaphys” card: Draw 1 card, then, banish 1 “Metaphys” monster from your Deck.
    (2) If this card is banished: you can add 1 “Metaphys” card from your Deck to your hand, except “Metaphys Ascension”.

    CYHO-JP077 Ballista Squad
    Normal Trap Card
    (1) Tribute 1 monster you control, then target 1 card your opponent controls; destroy that card.

    CYHO-JP078 The Deep Grave
    Normal Trap Card
    (1) Target 1 monster in either GY; during your next Standby Phase, Special Summon that monster from the GY to your field.

    CYHO-JP079 Standardization
    Normal Trap Card
    (1) Target 1 face-up monster your opponent controls; this turn, the ATK of all other monsters on the field becomes equal to that monster’s ATK.

    CYHO-JP080 Dealer’s Choice
    Normal Trap Card
    (1) Both players shuffle their Decks, and if they do, they each draw 1 card, then each player discards 1 card.

    Dieser Beitrag wurde bereits 20 mal editiert, zuletzt von Evil Bakura ()

    schon allein weil es Cybernetic Horizon heißt,
    erwarte ich da was richtig gutes... 8o

    obwohl ich mir gerade da nichts Vorstellen kann,
    zwecks Anime-Karten... was da so gespielt wurde...??? :huh:

    hoffe einfach auf gute Cyber-Monster... :D

    bin gespannt... 8)

    Dieser Beitrag wurde bereits 3 mal editiert, zuletzt von Nekroz™ ()

    Nekroz™ schrieb:

    schon allein weil es Cybernetic Horizon heißt,
    erwarte ich da was richtig gutes... 8o

    obwohl ich mir gerade da nichts Vorstellen kann,
    zwecks Anime-Karten... was da so gespielt wurde...??? :huh:

    hoffe einfach auf gute Cyberse-Monster... :D

    bin gespannt... 8)
    fixed. Kann ja nicht wahr sein, dass ich warten muss, bis ich alt und grau bin...

    Die Anime-Karten werden halt die sein, die in den nächsten Tagen und Wochen ausgespielt werden. Aktuell erscheinen alle bisher bekannten Karten ja in der Link Vrains Box oder dem Set vor diesem hier(Flames of was weiß ich). Schaut man sich aber die Entwicklung so an, wird altergeist wohl erstmal "eine Pause machen", während Trickstar, Cyberse, Gouki und Rokket erstmal noch im Futter bleiben werden.

    Bei den neuen Karten für alte Themen ist wie immer alles offen.

    Wobei ich mich persönlich frage, ob zu world chalice/World Legacy und der Story drum herum noch etwas kommt. Bisher wirkte dass ja alles eher etwas mager. Prinzipiell gibt es ja noch mindestens eine "Dark IB".

    Und wird auch die Frage sein, ob das nächste Set endlich mal wieder ein Themendeck bringt, was sich ins (bis dahin) aktuelle format etablieren kann. Stand jetzt schaut elementsaber zwar ok aus, aber eben nicht gut genug für diese Stufe.



    Ich denke Weltkelch bekommt erstmal keinen weiteren support. Die bringen erstmal die 7 Weltvermächtniss-Karten mit je einem Themendeck raus.
    kann mir vieleicht noch mal karte als support vorstellen, wenn sich die geschichte so entwickelt, das sich z.b.: Weltkelch und mekk-ritter verbünden sich und bilden ein link oder so.
    Und ich will immer noch Harpyien-Support XD

    C-O-N-A-N schrieb:

    Ich denke Weltkelch bekommt erstmal keinen weiteren support. Die bringen erstmal die 7 Weltvermächtniss-Karten mit je einem Themendeck raus.
    kann mir vieleicht noch mal karte als support vorstellen, wenn sich die geschichte so entwickelt, das sich z.b.: Weltkelch und mekk-ritter verbünden sich und bilden ein link oder so.
    Und ich will immer noch Harpyien-Support XD
    Das je 1 Themendeck kommt, bezweifle ich etwas. Laut den Lore Texten von World Chalice gibt es nur 3 Parteien. Also könnte es eher sein, dass sie wiederkommen und noch weitere artefakte finden(oder sie werden von den Artefakten gefunden?! ;) )
    Und über Bündnisse würde ich auch eher zweifeln. Speziell wenn man hier auch wieder die Lore von World Chalice sieht:


    Die drei Parteien können sich bis aufs Blut nicht ausstehen.

    Zudem darf man nicht vergessen, dass es im Vorgänger set, flames of destruction (noch) kein neues Thema gab, was mit der Story synergiert. Und so viele Slots sind da auch nicht mehr für frei.

    edit: @Ferio von Cefiro
    je nachdem.


    Hier sieht man ja einmal die dunkle gestalt und einmal ib. Zugleich ist aber das artefakt "korrumpiert", was es wieder interessant macht.

    Im vergleich dazu ist hier eine andere "Gestalt" sichtbar, die zwar sehr ähnelt aber doch irgendwie anders ausschaut. Ggf. eine verschmelzung von Ib und dem fremden ding? Oder halt eine Korrumpierte version. oder gar was ganz anderes:


    edit 2: Wobei. Wenn ich mir das Bild 2 anschaue, dann sieht es doch eher so aus, als würde das Artefakt eine "Vision" zeigen, was auf sie zu komme. So ne Art "Prinzessin Leia"-Szene, oder wie das auch immer mit dem C3po genannt wurde(Srry, Star-Wars-Hater an der Tastatur...)



    Dieser Beitrag wurde bereits 2 mal editiert, zuletzt von Deckcreator16 ()

    Ferio von Cefiro schrieb:

    Naja hier noch mal eine kleine Anregung wer diese "dunkle IB" wirklich sein könnte:
    Guck dir mal Trickstar Holly Angel an.
    Flügel, Kleid, Haare.

    Das passt alles ziemlich zusammen.
    1. falsches Universum
    2. Anime Themen und Lore Themen gehörten nie (zeitgleich) zusammen.
    3. Das Artwork passt zu keinem bekannten Trickstar Monster

    Da passt leider gar nix zusammen

    C-O-N-A-N schrieb:

    Deckcreator16 schrieb:


    Also das dunkle ding ist auf jeden Fall Lee die Fee

    Das ist mir gar nicht aufgefallen. Ok. Also kriegen wir entweder eine korrumpierte Lee oder es stellt sich heraus, dass die Fee in Wirklichkeit immer schon zu den bösen gehört hat. Alles in allem wird es wohl wieder ziemlich spannend :D



    Vielleicht ist es auch das die Fee in einer der Weltvermächtnis Dinge gefangen war.

    Weil auf der zweiten Falle hat es eher den Eindruck das sie von dem "dunklen" Relikt gefangen war und das "helle" sie gerade befreit.
    For what is a man profited, if he shall gain the whole world, and lose his own soul?
    Matthew 16-26
    Aus einem neuen Pressebericht von Konami:

    Rounding out the month on July 27 is Cybernetic Horizon, the first all-new 100-card booster set of the 2018-2019 Dueling season! Like May’s Flames of Destruction, this set will include 12 never-before-seen World Premiere cards. Cybernetic Horizon includes new cards from Yu-Gi-Oh! VRAINS, revisits popular Deck themes introduced in the Yu-Gi-Oh! GX and Yu-Gi-Oh! 5D’s eras, and includes cards that enhance strategies from Code of the Duelist, Circuit Break, Extreme Force, Flames of Destruction, Dark Saviors, and more! MSRP: $3.99 per pack.

    Cyber Drache schrieb:

    Aus einem neuen Pressebericht von Konami:

    Rounding out the month on July 27 is Cybernetic Horizon, the first all-new 100-card booster set of the 2018-2019 Dueling season! Like May’s Flames of Destruction, this set will include 12 never-before-seen World Premiere cards. Cybernetic Horizon includes new cards from Yu-Gi-Oh! VRAINS, revisits popular Deck themes introduced in the Yu-Gi-Oh! GX and Yu-Gi-Oh! 5D’s eras, and includes cards that enhance strategies from Code of the Duelist, Circuit Break, Extreme Force, Flames of Destruction, Dark Saviors, and more! MSRP: $3.99 per pack.
    12 World Premiere Cards

    ich liebe dieses Produkt etz schon...
    na dan mal schaun was da so kommt...
    leider noch solange Warten... ||

    Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von Nekroz™ ()

    Cyber Drache schrieb:

    and includes cards that enhance strategies from Code of the Duelist, Circuit Break, Extreme Force, Flames of Destruction, Dark Saviors

    Gib mir bitte brauchbaren Support für meine Piraten...
    “Your living is determined not so much by what life brings to you as by the attitude you bring to life; not so much by what happens to you as by the way your mind looks at what happens.”

    “Out of suffering have emerged the strongest souls; the most massive characters are seared with scars.”

    Respect yourself. Respect others. Take responsibility for your actions.

    Also kriegt auch Flames of Destruction nur 8 OCG Imports? Da bin ich mal gespannt ob F.A. und Vendread eine Extra Karten in Form eines Extra Deck Monsters bekommen werden, oder doch nur wieder andere nicht themenverwandter Support.

    Klingt cool das man Themen von GX und 5ds nimmt, hoffe aber das es wenigstens mehr als nur 1 karte für alte themen geben wird, link monster würde ich natürlich auch begrüßen für ältere themendecks und da fallen mir doch einige Decks ein die sowas verdient hätten. Dann kommen natürlich wieder 2 World Premiere Themen raus, oder vielleicht verändert man die Formel dazu? Bin auf jeden Fall gespannt und freue mich schon auf die ersten OCG Spoiler zu diesem Set^^