[OCG/TCG] Collectors Pack 2018 / Battles of Legend: Relentless Revenge (SPU: 6. Juni)​

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      [OCG/TCG] Collectors Pack 2018 / Battles of Legend: Relentless Revenge (SPU: 6. Juni)​

      Release: 28. Juni (Europa)

      Beinhaltet insgesamt 100 Karten, 5 Karten pro Pack (1 Secret Rare, 4 Ultra Rare)

      65 Ultra Rares
      40 Secret Rares

      Battles of Legend: Relentless Revenge combines often-requested cards from each of the Yu-Gi-Oh! animated series, printed for the very first time, including new cards from Yu-Gi-Oh! VRAINS, high-demand cards used in current competition, and cards targeted at Duelists who want to play with Deck strategies and themes released over the past year and into the next one!

      Battles of Legend: Light’s Revenge dug into the archives of cards Duelists thought would never see the light of day and produced the Timelords! These monsters from the climax of Yu-Gi-Oh! 5D’s proved to be an instant hit, and there are more where they came from in Battles of Legend: Relentless Revenge including the 4000 ATK and DEF Sandaion, the Timelord!

      The “Number” monsters that debuted in Yu-Gi-Oh! ZEXAL are a hit with Duelists and collectors alike, and Battles of Legend: Relentless Revenge brings more of them to your Dueling table! Duelists regularly find room for Number 38: Hope Harbinger Dragon Titanic Galaxy from Premium Gold: Infinite Gold for its Spell negation abilities, and now it’s getting a “Galaxy-Eyes” counterpart that negates monster effects!

      To top off this 100-card set, return to the original Yu-Gi-Oh! animated series and experience the power of a card so overwhelming, it was never meant for our hands! You can find all this, plus cards from Yu-Gi-Oh! GX, 5D’s, and VRAINS, and more in Battles of Legend: Relentless Revenge!
      Each 5-card pack contains 4 Ultra Rares and 1 Secret Rare.



      BLLR-EN?? Orgoth the Relentless
      BLLR-EN?? Cinderella
      BLLR-EN?? Pumpkin Carriage
      BLLR-EN?? Iron Hans
      BLLR-EN?? Iron Knight
      BLLR-EN?? Glife the Phantom Bird
      BLLR-EN?? Hexe Trude
      BLLR-EN?? Sandaion, the Timelord
      BLLR-EN?? PSY-Frame Driver (Ultra Rare)
      BLLR-EN?? Cyber Dragon
      BLLR-EN?? Gameciel, the Sea Turtle Kaiju (Secret Rare)
      BLLR-EN?? Noble Knight Brothers (Ultra Rare)
      BLLR-EN?? Merlin (Secret Rare)
      BLLR-EN?? Noble Knight Medraut (Ultra Rare)
      BLLR-EN?? Elemental HERO Honest Neos (Secret Rare)
      BLLR-EN?? The Phantom Knights of Silent Boots (Secret Rare)
      BLLR-EN?? The Phantom Knights of Ancient Cloak (Secret Rare)
      BLLR-EN?? Darklord Ixchel (Secret Rare)
      BLLR-EN?? Uni-Zombie (Ultra Rare)
      BLLR-EN?? Eater of Millions (Ultra Rare)
      BLLR-EN?? T.G. Wonder Magician (Ultra Rare)
      BLLR-EN?? Number 90: Galaxy-Eyes Photon Lord
      BLLR-EN?? Tornado Dragon (Secret Rare)
      BLLR-EN43 Topologic Gumblar Dragon (Secret Rare)
      BLRR-EN044 Borrelguard Dragon (Secret Rare)
      BLLR-EN?? Altergeist Hexstia
      BLLR-EN?? Glass Slippers
      BLLR-EN?? Iron Cage
      BLLR-EN?? Brilliant Fusion (Secret Rare)
      BLLR-EN?? Dragonic Diagram (Secret Rare)
      BLLR-EN?? Altergeist Manifestation
      BLLR-EN?? Solemn Judgment
      BLLR-EN?? Solemn Strike (Ultra Rare)
      BLLR-EN?? Bottomless Trap Hole
      BLLR-EN?? Phantom Knights’ Fog Blade (Secret Rare)
      BLLR-EN?? Trickstar Reincarnation (Secret Rare)


      ----------------------------------------------------------------------------------------------------------------------

      Release: 12. Mai 2018 (Japan)

      Beinhaltet insgesamt 45 Karten, 5 Karten pro Pack.

      4 Ultra Rare (auch als Collector's Rare enthalten)
      5 Super Rare (auch als Collector's Rare enthalten)
      10 Rare
      26 Common


      CP18-JP001 Orgoth the Relentless [Ultra Rare]
      EARTH/Warrior - Effect/7/2500/2450
      (1) Once per turn: You can roll a six-sided die 3 times and have this card gain ATK/DEF equal to the total roll x 100 until the end of your opponent’s turn, then, if exactly 2 of the results were the same, apply the appropriate effect, or if all 3 of the results were the same, apply all of these effects.
      -1 or 2: This card cannot be destroyed by battle or card effect until the end of your opponent’s turn.
      -3 or 4: Draw 2 cards.
      -5 or 6: This turn, this card can attack directly.

      CP18-JP002 Summon Dice
      Normal Spell Card
      You can only activate a card with this card’s name once per turn.
      (1) Pay 1000 LP; roll 1 six-sided dice, and apply the effect depending on the result.
      • 1 or 2: You can Normal Summon/Set 1 monster.
      • 3 or 4: You can Special Summon 1 monster from your GY.
      • 5 or 6: You can Special Summon 1 Level 5 or higher monster from your hand.

      CP18-JP003 Flying Elephant
      WIND/Beast - Effect/4/1850/1300
      (1) The first time this card would be destroyed by an opponent’s card effect during each of your opponent’s turns, it is not destroyed.
      (2) During the End Phase, if this card’s (1)st effect was applied this turn (and was not negated): Apply this effect to it during your next turn.
      • When this card inflicts battle damage to your opponent by a direct attack, you win the Duel.

      CP18-JP004 Cinderella
      LIGHT/Fairy - Effect/4/300/600
      You can only use this card name’s (1) effect once per turn.
      (1) If this card is Normal/Special Summoned: You can Special Summon 1 “Pumpkin Carriage” from your hand or Deck. In addition, if “Golden Castle of Stromberg” is in the Field Zone, you can equip 1 “Glass Slippers” from your Deck to this card.
      (2) When this card inflicts battle damage to your opponent by a direct attack: You can target 1 “Glass Slippers” equipped to this card and 1 face-up monster on the field; equip that “Glass Slippers” to that second target.

      CP18-JP005 Pumpkin Carriage
      EARTH/Plant - Effect/3/0/300
      (1) “Cinderella” you control can attack directly.
      (2) “Golden Castle of Stromberg” you control cannot be destroyed by card effects, and cannot be targeted by an opponent’s card effect.

      CP18-JP006 Iron Hans
      EARTH/Warrior - Effect/4/1200/800
      You can only use this card name’s (1) effect once per turn.
      (1) If this card is Summoned: You can Special Summon 1 “Iron Knight” from your Deck. If “Golden Castle of Stromberg” is not in a Field Zone when this effect resolves, you cannot Special Summon monsters from your Extra Deck for the rest of this turn.
      (2) If there “Golden Castle of Stromberg” is in the Field Zone, this card gains 1000 ATK for each “Iron Knight” you control.

      CP18-JP007 Iron Knight
      EARTH/Warrior - Effect/4/1700/1700
      You can only use this card name’s (2) effect once per turn.
      (1) If you control “Iron Hans”, this card loses 1000 ATK.
      (2) If this card is sent from the field to the GY by a card effect, or if it is destroyed by battle: You can add 1 “Iron Hans” from your Deck to your hand. If “Golden Castle of Stromberg” is in the Field Zone, you can add 1 Warrior monster instead.

      CP18-JP008 Glife the Phantom Bird
      WIND/Winged-Beast - Effect/4/1500/1500
      You can only use the (2)nd effect with this card’s name once per turn.
      (1) You can discard this card; add 1 “Golden Castle of Stromberg” from your Deck to your hand.
      (2) If this card is Normal or Special Summoned: You can target 1 card in your opponent’s Spell & Trap Zone; destroy it.

      CP18-JP009 Hexe Trude
      DARK/Spellcaster - Effect/8/2600/2100
      (1) While “Golden Castle of Stromberg” is in the Field Zone, this card can be Normal Summoned (but not Normal Set) without Tributing.
      (2) Once per turn, if “Golden Castle of Stromberg” is in the Field Zone: You can target 1 card on the field; destroy it, and if you do, this card can make up to 2 attacks on monsters during each Battle Phase this turn.
      (3) When this card destroys an opponent’s monster by battle: You can target 1 face-up monster you control; that monster gains 400 ATK.

      CP18-JP010 Golden Castle of Stromberg
      Field Spell Card
      Once per turn, during your Standby Phase, you must either banish the top 10 cards of your Deck face-down, or destroy this card.
      You can only use this card name’s (1) effect once per turn.
      (1) During your Main Phase: You can Special Summon 1 monster whose text specifically lists the card name “Golden Castle of Stromberg” from your Deck. You cannot Normal Summon/Set during the turn you activate this effect.
      (2) When an opponent’s monster declares an attack: Destroy that attacking monster, and if you do, inflict damage to your opponent equal to half its ATK.

      CP18-JP011 Glass Slippers
      Equip Spell Card
      You can only use the (2)nd effect with this card’s name once per turn.
      (1) While the equipped monster’s Type is Fairy, it gains 1000 ATK. While the equipped monster’s Type is not Fairy, it cannot attack, also it loses 1000 ATK.
      (2) If this card is sent to the GY because the monster it was equipped to was destroyed: You can target 1 “Cinderella” you control; equip this card to that target.

      CP18-JP012 Iron Cage
      Continuous Spell Card
      You can only activate a card with this card’s name once per turn.
      (1): When this card resolves: Send 1 monster you control to the GY. If “Golden Castle of Stromberg” is in the Field Zone, you can send 1 monster your opponent controls to the GY instead.
      (2): During your Standby Phase: You can target 1 monster in either GY that was sent there by this card’s (1) effect; destroy this card, and if you do, Special Summon that target to your field.

      CP18-JP013 Litmus Doom Swordsman
      DARK/Warrior - Ritual - Effect/8/0/0
      You can Ritual Summon this card with “Litmus Doom Ritual”.
      (1) Unaffected by Trap effects. Cannot be destroyed by battle.
      (2) If there is a face-up Trap Card, this card gains 3000 ATK/DEF.
      (3) If this Ritual Summoned card is destroyed by your opponent: You can target 1 Trap Card in either GY; Set it to your Spell & Trap Zone.

      CP18-JP014 Litmus Doom Ritual
      Ritual Spell Card
      This card is used to Ritual “Litmus Doom Swordsman”. You can only use this card name’s (2) effect once per turn.
      (1) Ritual Summon 1 “Litmus Doom Swordsman” from your hand by Tributing monsters you control or have in your hand whose total Levels equal or exceed 8.
      (2) If this card is in your GY: You can target 1 “Litmus Doom Swordsman” in your GY; shuffle both this card and that target into the Deck, then draw 1 card.

      CP18-JP015 Living Fossil
      Equip Spell Card
      You can only activate a card with this card’s name once per turn.
      (1) Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon it, and if you do, banish it when it leaves the field, also banish it when this card leaves the field, also equip this card to it.
      (2) The equipped monster loses 1000 ATK/DEF and has its effects negated.

      CP18-JP016 Emergency Cyber
      Normal Spell Card
      You can only activate a card with this card’s name once per turn.
      (1): Add, from your Deck to your hand, either 1 “Cyber Dragon” monster or 1 LIGHT Machine monster that cannot be Normal Summoned/Set.
      (2): If this card is sent to the GY because your opponent’s card negated this card’s activation: You can discard 1 card from your hand; add this card from the GY to your hand.

      CP18-JP017 Born from Draconis
      Normal Trap Card
      During the turn this card is activated, you cannot Special Summon monsters, except with this card’s effect.
      (1) Banish all face-up LIGHT Machine monsters from your field and GY; Special Summon 1 Level 6 or higher LIGHT Machine monster from your hand, ignoring its Summoning conditions, and if you do, its ATK/DEF becomes the number of monster(s) banished to activate this card x 500, also it is unaffected by card effects (except its own).

      CP18-JP020 Slash Draw
      Normal Spell Card
      You can only activate a card with this card’s name once per turn.
      (1) Discard 1 card; Send to the GY cards from the top of your Deck equal to the number of cards your opponent controls, then draw 1 card, and if you do, show it, then send it to the GY if it is “Slash Draw”, and if you do that, destroy all cards on the field, then inflict 2000 damage to your opponent for each card destroyed and sent to the GY by this effect. If it is not “Slash Draw”, shuffle into the Deck cards from your GY equal to the number of cards sent from the Deck to the GY by this effect.

      CP18-JP021 Michion, the Timelord
      FIRE/Fairy - Effect/10/0/0
      Cannot be Special Summoned from the Deck.
      (1) If you control no monsters, you can Normal Summon this card without Tributing.
      (2) Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card.
      (3) At the end of the Battle Phase, if this card battled: Halve your opponent’s LP.
      (4) Once per turn, during your Standby Phase: Shuffle this card into the Deck.

      CP18-JP022 Hairon, the Timelord
      EARTH/Fairy - Effect/10/0/0
      Cannot be Special Summoned from the Deck.
      (1) If you control no monsters, you can Normal Summon this card without Tributing.
      (2) Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card.
      (3) At the end of the Battle Phase, if this card battled: Activate this effect; if your current LP is lower than your opponent’s LP, inflict the difference as damage to your opponent.
      (4) Once per turn, during your Standby Phase: Shuffle this card into the Deck.

      CP18-JP023 Raphion, the Timelord
      WIND/Fairy - Effect/10/0/0
      Cannot be Special Summoned from the Deck.
      (1) If you control no monsters, you can Normal Summon this card without Tributing.
      (2) Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card.
      (3) At the end of the Battle Phase, if this card battled: Inflict damage to your opponent equal to the ATK of 1 face-up monster your opponent controls that this card battled this turn.
      (4) Once per turn, during your Standby Phase: Shuffle this card into the Deck.

      CP18-JP024 Gabrion, the Timelord
      WATER/Fairy - Effect/10/0/0
      Cannot be Special Summoned from the Deck.
      (1) If you control no monsters, you can Normal Summon this card without Tributing.
      (2) Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card.
      (3) At the end of the Battle Phase, if this card battled: Shuffle all cards your opponent controls into the Deck, then, your opponent draws that same number of cards.
      (4) Once per turn, during your Standby Phase: Shuffle this card into the Deck.

      CP18-JP025 Sandaion, the Timelord [Ultra Rare]
      LIGHT/Fairy - Effect/10/4000/4000
      Cannot be Special Summoned from the Deck.
      (1) You can only control 1 face-up “Sandaion, the Timelord”.
      (2) If only your opponent controls a monster, you can Normal Summon this card without Tributing.
      (3) Cannot be destroyed by battle or card effects, also neither player takes battle damage from battles involving this card.
      (4) At the end of the Battle Phase, if this card battled: Inflict 2000 damage to your opponent.
      (5) Once per turn, during your Standby Phase: Shuffle this card into the Deck.

      CP18-JP027 Nonexistence Machine - Ain
      Continuous Trap Card
      (1) Once, while this card is face-up, it cannot be destroyed by an opponent’s card effect.
      (2) Once per turn: You can activate 1 of these effects.
      • Discard 1 Level 10 monster; draw 1 card.
      • If you control no other cards in your Spell & Trap Zones: You can target 1 “Timelord” monster in your GY; shuffle it into the Deck, then you can Set 1 “Endless Emptiness” from your hand or Deck to your Spell & Trap Zone.

      CP18-JP028 Endless Machine - Ain Soph
      Continuous Trap Card
      Activate by sending 1 face-up “Nonexistence Machine - Ain” in your Spell & Trap Zone to the GY.
      (1) Once per turn, this card cannot be destroyed by an opponent’s card effect.
      (2) Once per turn: You can activate 1 of these effects.
      • During the Main Phase: You can Special Summon 1 “Timelord” monster from your hand.
      • Target 1 “Timelord” monster in your GY; shuffle it into the Deck, then you can Set 1 “Infinite Light” from your hand or Deck to your Spell & Trap Zone.

      CP18-JP029 Infinite Light - Ain Soph Ohr
      Continuous Trap Card
      Activate by sending 1 face-up “Endless Machine - Ain Soph” in your Spell & Trap Zone to the GY.
      (1) Cannot be destroyed by an opponent’s card effect.
      (2) “Timelord” monsters you control cannot be targetd by card effects. Neither player can return a “Timelord” monster into the Deck.
      (3) Once per turn, if you control no monsters: You can Special Summon “Timelord” monsters with different names, up to 1 each from your hand, Deck, and/or GY.

      CP18-JP030 Number 27: Dreadnought Battleship Dreadnoid
      WATER/Machine - Xyz - Effect/Rank 4/2200/1000
      2+ Level 4 monsters
      You can only use this card name’s (1) effect once per turn.
      (1) If this card destroyed an opponent’s monster by battle, at the end of the Battle Phase, you can: Special Summon 1 Rank 10 or higher Machine Xyz Monster by using this card as material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to this card also become Xyz Materials on the Summoned monster.)
      (2) If this card you control would be destroyed by battle or card effect, you can detach 1 material from it instead.

      CP18-JP031 Number 67: Paradicesmasher
      LIGHT/Fairy - Xyz - Effect/Rank 5/2100/2100
      2 or more Level 5 monsters
      (1) Once per turn, during your Main Phase 1: You can detach 2 Xyz Materials from this card; each player rolls a six-sided die twice and, until the end of the next turn, monsters possessed by the player whose total result was higher cannot activate their effects or declare attacks.
      (2) Once per turn, if either player(s) rolls a die (or dice) while this card has Xyz Material, you can choose 1 die result and treat it as 7.

      CP18-JP032 Number 75: Gossip Shadow of Confusion
      WIND/Spellcaster - Xyz - Effect/Rank 3/1000/2600
      2+ Level 3 monsters
      You can only use the (2)nd effect with this card’s name once per turn.
      (1) Once per turn, when an opponent’s monster effect is activated (Quick Effect): You can detach 2 Xyz Materials from this card; that effect becomes “Each player draws 1 card.”.
      (2) You can target 1 other “Number” Xyz Monster you control; attach this card to that monster as Xyz Material. (Xyz Materials attached to this card also become Xyz Materials on that monster.)

      CP18-JP033 Number 90: Galaxy-Eyes Photon Lord [Ultra Rare]
      LIGHT/Warrior - Xyz - Effect/Rank 8/2500/3000
      2 Level 8 monsters
      You can use the (2)nd and (3rd) effects with this card’s name only once per turn, each.
      (1) Cannot be destroyed by card effects while it has “Photon” Xyz Material.
      (2) When an opponent’s monster effect is activated (Quick Effect): You can detach 1 Xyz Material from this card; negate that activation, then, if the detached Material was a “Galaxy” card, destroy the activated card.
      (3) During your opponent’s turn (Quick Effect): You can activate this effect; choose 1 “Photon” or “Galaxy” card in your Deck, and if you do, either add it to your hand or attach it to this card as Xyz Material.

      CP18-JP034 Iron Draw
      Normal Spell Card
      You can only activate 1 card with this card’s name per turn.
      (1) If the only monsters you control are exactly 2 Machine Effect Monsters: Draw 2 cards, but you can only Special Summon monster(s) once for the rest of this turn.

      CP18-JP035 Glorious Numbers
      Normal Spell Card
      You can only use each effect among the (1)st and (2)nd effects with this card’s name once per turn.
      (1) If you control no monsters: Target 1 “Number” Xyz Monster in your GY; Special Summon that monster, then draw 1 card.
      (2) You can banish this card from your GY, then target 1 “Number” Xyz Monster you control; attach 1 card from your hand to that monster as Xyz Material.

      CP18-JP036 Hayate the Earth Star
      EARTH/Warrior - Effect/5/2100/0
      You can only use this card name’s (2) effect once per turn.
      (1) If only your opponent controls a monster, or if you control a LIGHT monster, you can Normal Summon this card without Tributing.
      (2) If this card is Normal/Special Summoned: You can Special Summon 1 Level 5 LIGHT Warrior monster from your hand.
      (3) Once per turn, when a Warrior monster you control is targeted for an attack: You can have this card lose 500 ATK, and if it does, negate that attack.

      CP18-JP037 Tenma the Sky Star
      LIGHT/Warrior - Effect/5/2100/1000
      You can only use this card name’s (2) effect once per turn.
      (1) If only your opponent controls a monster, or if you control an EARTH monster, you can Normal Summon this card without Tributing.
      (2) If this card is Normal/Special Summoned: You can Special Summon 1 Level 5 EARTH Warrior monster from your hand.
      (3) Once per turn, when a Warrior monster you control is targeted by an opponent’s card effect: You can have this card lose 500 ATK, and if it does, negate that activation, and if you do that, destroy it.

      CP18-JP038 Kaiki the Unity Star
      LIGHT/Warrior - Effect/5/1000/2100
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) If this card is Special Summoned: You can pay 500 LP; Fusion Summon 1 Warrior Fusion Monster from your Extra Deck, using monsters you control or have in your hand as Fusion Materials.
      (2) During your opponent’s turn, if you control a Level 5 or higher Warrior monster whose ATK is different from its original ATK (Quick Effect): You can Special Summon this card from the GY.

      CP18-JP039 Idaten the Conqueror Star
      LIGHT/Warrior - Fusion - Effect/10/3000/2200
      2 Level 5 or higher Warrior monsters
      You can only use this card name’s (1) effect once per turn.
      (1) If this card is Fusion Summoned: You can add 1 Level 5 Warrior monster from your Deck to your hand.
      (2) Once per turn: You can discard any number of cards; this card gains 200 ATK for each card discarded.
      (3) Once per damage calculation, when this card battles an opponent’s monster whose Level is lower than or equal to this card’s Level: You can have that opponent’s monster’s ATK become 0 during this damage calculation.

      CP18-JP040 Shura the Combat Star
      DARK/Warrior - Fusion - Effect/12/0/0
      “Idaten the Conqueror Star” + 1 Level 5 or higher Warrior monster
      (1) Once per turn, during the Battle Phase (Quick Effect): You can make the ATK of all face-up monsters your opponent controls become 0.
      (2) Once per damage calculation, when monsters are battling: You can activate this effect; the ATK of each of those battling monsters become 200 x their Level during this damage calculation.
      (3) If this Fusion Summoned card is destroyed by your opponent and sent to the GY: You can Special Summon 1 “Idaten the Conqueror Star” from your Extra Deck (this is treated as a Fusion Summon).

      CP18-JP041 Hibernation Dragon
      DARK/Dragon - Effect/3/600/1500
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) If this card is Normal/Special Summoned: You can target 1 Level 4 or lower Dragon monster in your GY; add it to your hand.
      (2) During your turn, except during the turn this card was sent to the GY, if you do not control a Link Monster: You can banish this card from your GY, th

      CP18-JP042 Triggering Wurm
      DARK/Dragon - Effect/2/600/600
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) If this card is sent to the GY as a Link Material for a DARK Link Monster: You can Special Summon this card from your GY to your zone that Link Monster points to in Attack Position, but it cannot be used as a Link Material.
      (2) If this card is destroyed or banished by a Link Monster’s activated effect: Draw 1 card.

      CP18-JP043 Topologic Gamble Dragon [Ultra Rare]
      DARK/Cyberse - Link - Effect/3000/Link 4 (Linkmarkierungen Oben, Links, Rechts, Unten)
      2+ Effect Monsters
      You can only one effect per turn among the (1)st and (2)nd effects with this card’s name, and only once that turn.
      (1) If another monster(s) is Special Summoned to a zone a Link Monster points to while this card is already in a Monster Zone: randomly discard up to 2 cards, then have your opponent randomly discard the same number of cards.
      (2) During your Main Phase, while this card is Extra Linked: You can activate this effect; have your opponent discard as many cards as possible (max. 2), then, if your opponent has no cards in their hand because of this effect, inflict 3000 damage to your opponent.

      CP18-JP044 Borrelguard Dragon
      DARK/Dragon - Link - Effect/3000/Link 4 (Linkmarkierungen: Oben, Rechts, Unten, Unten Rechts)
      3+ Effect Monsters
      (1) Cannot be destroyed by card effects.
      (2) Once per turn: You can send 1 card from your Spell & Trap Zone to the GY; Special Summon 1 monster that was destroyed and sent to the GY during this turn from either player’s GY to your field, but its effects are negated.
      (3) Once per turn (Quick Effect): You can target 1 monster on the field; change that monster to face-up Defense Position. Your opponent cannot activate cards or effects in response to this effect’s activation.

      CP18-JP045 Flash Charge Dragon
      DARK/Dragon - Link - Effect/2300/Link 3 (Linkmarkierungen Oben Link, Oben, Oben Rechts)
      2+ Dragon monsters
      You cannot place a monster on zones this card points to.
      (1) Once per turn, if a monster is Normal/Special Summoned to a zone this card points to: You can destroy 1 monster this card points to, and if you do, inflict 500 damage to your opponent.
      (2) When a card or effect that targets this card is activated (Quick Effect): You can Tribute 1 monster; negate that activation.

      Reprints:

      CP18-JP018 Cyber Eltanin
      CP18-JP019 Cyber Larva
      CP18-JP026 Metaion, the Timelord

      Dieser Beitrag wurde bereits 18 mal editiert, zuletzt von Cyber Drache ()

      Aus einem neuen Pressebericht von Konami:

      Also in June, the Battles of Legend: Relentless Revenge special booster set combines often-requested cards from each of the first five Yu-Gi-Oh! animated series, printed for the very first time, with new cards from Yu-Gi-Oh! VRAINS, high-demand cards from current competition, and cards targeted at Duelists who want to play with Deck strategies and themes released over the past year and into the next one! Each 5-card pack contains 4 Ultra Rares and 1 Secret Rare. MSRP: $3.99 per pack.
      Collector’s Pack 2018



      CP18-JP001
      God Orgoth / Orgoth the Relentless
      Level 7 EARTH Warrior Effect Monster
      2500/2450
      (1) Once per turn: You can roll a six-sided die 3 times and have this card gain ATK/DEF equal to the total roll x 100 until the end of your opponent’s turn, then, if exactly 2 of the results were the same, apply the appropriate effect, or if all 3 of the results were the same, apply all of these effects.
      -1 or 2: This card cannot be destroyed by battle or card effect until the end of your opponent’s turn.
      -3 or 4: Draw 2 cards.
      -5 or 6: This turn, this card can attack directly.

      CP18-JP025 Jikaishin Sandaion / Sandaion, the Timelord
      Level 10 LIGHT Fairy Effect Monster
      ATK 4000
      DEF 4000
      Cannot be Special Summoned from the Deck.
      (1) You can only control 1 face-up “Sandaion, the Timelord”.
      (2) If only your opponent controls a monster, you can Normal Summon this card without Tributing.
      (3) Cannot be destroyed by battle or card effects, also neither player takes battle damage from battles involving this card.
      (4) At the end of the Battle Phase, if this card battled: Inflict 2000 damage to your opponent.
      (5) Once per turn, during your Standby Phase: Shuffle this card into the Deck.

      CP18-JP033 Number 90: Galaxy-Eyes Photon Lord
      Rank 8 LIGHT Warrior Xyz Effect Monster
      ATK 2500
      DEF 3000
      Xyz Materials: 2 Level 8 monsters
      You can use the (2)nd and (3rd) effects with this card’s name only once per turn, each.
      (1) Cannot be destroyed by card effects while it has “Photon” Xyz Material.
      (2) When an opponent’s monster effect is activated (Quick Effect): You can detach 1 Xyz Material from this card; negate that activation, then, if the detached Material was a “Galaxy” card, destroy the activated card.
      (3) During your opponent’s turn (Quick Effect): You can activate this effect; choose 1 “Photon” or “Galaxy” card in your Deck, and if you do, either add it to your hand or attach it to this card as Xyz Material.

      CP18-JP043 Topologic Gumblar Dragon / Topologic Gamble Dragon
      Link 4 DARK Cyberse Link Effect Monster
      3000 ATK
      Link Arrows: Top-Center, Middle-Left, Middle-Right, Bottom-Center
      Link Materials: 2+ Effect Monsters
      You can only one effect per turn among the (1)st and (2)nd effects with this card’s name, and only once that turn.
      (1) If another monster(s) is Special Summoned to a zone a Link Monster points to while this card is already in a Monster Zone: randomly discard up to 2 cards, then have your opponent randomly discard the same number of cards.
      (2) During your Main Phase, while this card is Extra Linked: You can activate this effect; have your opponent discard as many cards as possible (max. 2), then, if your opponent has no cards in their hand because of this effect, inflict 3000 damage to your opponent.
      Geht mir weg mit eurem Blueyes-shit, besorgt euch gefälligst eigene Blueeyes-Exceeds und klaut nicht immer meine mega shiny awesome und viel cooler als Blueeyes Galaxieaugen! :P :P :P
      (niemand soll sich angegriffen fühlen, ich mach Spaß. :P)

      Galaxie-Support, bitte mehr davon!! :ssj: :ssj: :ssj: :love:

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von Schwarzfalke ()

      Bin ich der einzige dem es auf den Sender geht das die meisten Link Monster "Cyberse" Monster sind?
      Wahrscheinlich schon.

      Aber die 4 Karten machen das BLRR schon sehr interessant.
      Bin mal gespannt, weil bei BLLR war das ganze Set ja schon extrem gut.

      @Schwarzfalke
      Um ehrlich zu sein glaube ich nicht das Galaxy-Eyes noch mehr Xyz Monster braucht.
      Ein bisschen was fürs Main Deck wäre besser.
      For what is a man profited, if he shall gain the whole world, and lose his own soul?
      Matthew 16-26
      Geht halt nur mit Extralink. Bedenklich schon, aber ich find den ersten fast schlimmer. In Kombination ists Game. Es ist halt eher davon abhängig ob man den Extralink auch hinbekommt.


      Ferio von Cefiro schrieb:

      Bin ich der einzige dem es auf den Sender geht das die meisten Link Monster "Cyberse" Monster sind?
      Wahrscheinlich schon.
      Definitiv geht mir das auf S... Doch ich erwarte schon nichts anderes mehr.
      Nagetiere an die Macht

      Dieser Beitrag wurde bereits 2 mal editiert, zuletzt von Zerberxis ()

      Leseleff schrieb:

      Interessiert ihr euch nicht für den Topologic? Finde den zweiten Effekt echt krass und bedenklich...
      Naja. Noch ist es nicht wirklich gefährlich da der konstante Zugriff auf Extra Link fehlt(und diesen dann auch noch zu halten). Wobei man hier natürlich schnell mal sorgen im z.b. Mermail bekommen könnte, da sie einem so First Turn 4 HK klauen können(+1-2 falls man dann noch neben den Extra Link auf Omegas/Trishs kommt). Wobei das aber auch nur klappt solange es keine Veiler oder infinite Transcience zum frühstücken gibt.

      edit: schließ mich da unserem Nagetier an. Wenn man Decks wie Zombie oder sonstwas nimmt, was im grave triggert, können die daraus noch gewinn erzeugen. Gerade wenn man seine Hand vorher auf 2 Karten runterreduziert



      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von Deckcreator16 ()

      Ja mir gefällt das auch nicht wirklich zumal ich mir vorstellen kann dass das mit Troymare garnicht so schwer wird. Aber das fördert mal wieder die Spielweise: "Ich first turn, ich spiel alleine, du spielst nicht mit". Ich mein selbst wenn der gegner dir aus Versehen ne Zone gibt, machts dieses Vieh es ja wieder zu Nichte.
      Nagetiere an die Macht
      Troymare macht Extra Link (bisher) nicht wirklich konstanter. Nur brokener.

      Früher hatte man halt auch "nutzlose" Enhancer wie Proxy Dragon dazwischen. Nun hat man am Ende fünf Monster, die nicht zerstört und angezielt werden können, der Gegner kann nichts als Link spezialbeschwören, spezialbeschworene Monster des Gegners können ihre Effekte nicht aktivieren und man kann in der Draw Phase fünf Karten ziehen :|

      Aber ansonsten stimme ich dir zu.

      Meine Fan Fiction auf eTCG - Yu-Gi-Oh! PHOENIX
      Serie 1 / Serie 2

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von Leseleff ()

      Leseleff schrieb:

      Troymare macht Extra Link (bisher) nicht wirklich konstanter. Nur brokener.

      Früher hatte man halt auch "nutzlose" Enhancer wie Proxy Dragon dazwischen. Nun hat man am Ende fünf Monster, die nicht zerstört und angezielt werden können, der Gegner kann nichts als Link spezialbeschwören, spezialbeschworene Monster des Gegners können ihre Effekte nicht aktivieren und man kann in der Draw Phase fünf Karten ziehen :|

      Aber ansonsten stimme ich dir zu.
      Naja. Bisher ist es aber so dass auch das "auf Extralink gehen" noch nicht lohnt. Speziell bei Troymare gibt es halt folgendes Problem:
      Dreht Iblee in ATK. greift das schwächste Monster an sodass Iblee stirb. MP2 frisst das Monster das am meisten stört einen Kaiju. Alternativ halt der Lava Golem oder die Kugel. Und auch sonst wird im Voraus schon viel mit Handtraps "aufgeräumt"



      Orgoth der Unerbittliche ?

      Rip Duke Devlin, nun ist Dungeon Dice Monsters offiziell das gleiche wie Duel Monsters.

      Hoffentlich kommt der Rest aus dem GBA Spielen auch, Zauberdrache und sowas.

      Posting © [Altaria] 2018. Alle Rechte vorbehalten. Kein Verwenden, Zitieren und Kritisieren ohne Erlaubnis.

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von Altaria ()

      Ist Sandaion neu? Denn ich dachte der 4000er hätte bereits einen Print und das Gimmick von Zones Deck war, dass sie eben keine ATK haben, außer zwei.

      Zerberxis schrieb:

      "Ich first turn, ich spiel alleine, du spielst nicht mit".
      Na ja, du hast sicher recht, aber zumindest zeigt sein Linkmarker auch auf unsere Mainmonsterzone, das hilft etwas beim Kompensieren. Ist aber trotzdem ein Dreckstrick, den es nicht gebraucht hätte.

      Altaria schrieb:

      Orgoth der Unerbittliche ?

      Rip Duke Devlin, nun ist Dungeon Dice Monsters offiziell das gleiche wie Duel Monsters.

      Hoffentlich kommt der Rest aus dem GBA Spielen auch, Zauberdrache und sowas.
      Debje ich nicht, den Orgoth hatte ja in einem Duell gespuelt (entweder gegen die big five oder gegen Alister). Vie hatte er eh nicht gespielt aber orgoth is nicht mal so schlecht.
      - no. 90 ist sehr cool und hilft GE/Photon ein bisschen. jetzt wäre noch etwas main deck Support schön, damit das deck etwas spielbarer wird.
      - wieso der timelord 4000 ATK hat, anstatt 0 ist auch komisch aber ok.
      - der neue topo ist in ordung finde ich. extra link ist auch nicht so konstant hinzukriegen, und er braucht auch einiges an Ressourcen.
      - der lvl 7 krieger hat keine beschwörungsbedingungen also man kann sicher in einem skurrilen build was mit ihm anfangen. nur weiß ich nicht was.

      interessantes set, kam ja völlig aus dem nichts.
      Tigermortar Tigress -- Toadally Awesome Treatoad -- Morningstar Lucifer -- Weltkelch Stargrail
      Spunky schrieb:
      In einem Jahr werden wir dann 8000 ATK Monster für 500 LP beschwören können, die gegen gegnerische Karteneffekte komplett immun sind und bei Kampfschaden noch 5 Karten ziehen lassen

      Wiraqocha Puqllay schrieb:

      - wieso der timelord 4000 ATK hat, anstatt 0 ist auch komisch aber ok.
      War auch im Anime so. Zone ist ein verdammter Lügner.
      Dort hatte der ultimative Zeitherrscher Sephylon und diese Karte als einziger 4000 ATK.
      Ich dachte sie wäre schon raus, weil ich ein Charakterduell in einem Game gesehen habe, bei der diese Karte beteiligt war, aber scheinbar war es eine Game only Version.