[OCG/TCG] Collectors Pack 2018 / Battles of Legend: Relentless Revenge (Spoiler Komplett)​

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    [OCG/TCG] Collectors Pack 2018 / Battles of Legend: Relentless Revenge (Spoiler Komplett)​

    Release: 28. Juni (Europa)

    Beinhaltet insgesamt 100 Karten, 5 Karten pro Pack (1 Secret Rare, 4 Ultra Rare)

    65 Ultra Rares
    40 Secret Rares

    Battles of Legend: Relentless Revenge combines often-requested cards from each of the Yu-Gi-Oh! animated series, printed for the very first time, including new cards from Yu-Gi-Oh! VRAINS, high-demand cards used in current competition, and cards targeted at Duelists who want to play with Deck strategies and themes released over the past year and into the next one!

    Battles of Legend: Light’s Revenge dug into the archives of cards Duelists thought would never see the light of day and produced the Timelords! These monsters from the climax of Yu-Gi-Oh! 5D’s proved to be an instant hit, and there are more where they came from in Battles of Legend: Relentless Revenge including the 4000 ATK and DEF Sandaion, the Timelord!

    The “Number” monsters that debuted in Yu-Gi-Oh! ZEXAL are a hit with Duelists and collectors alike, and Battles of Legend: Relentless Revenge brings more of them to your Dueling table! Duelists regularly find room for Number 38: Hope Harbinger Dragon Titanic Galaxy from Premium Gold: Infinite Gold for its Spell negation abilities, and now it’s getting a “Galaxy-Eyes” counterpart that negates monster effects!

    To top off this 100-card set, return to the original Yu-Gi-Oh! animated series and experience the power of a card so overwhelming, it was never meant for our hands! You can find all this, plus cards from Yu-Gi-Oh! GX, 5D’s, and VRAINS, and more in Battles of Legend: Relentless Revenge!
    Each 5-card pack contains 4 Ultra Rares and 1 Secret Rare.



    Secret Rares (40)

    BLRR-EN001 Orgoth the Relentless
    BLRR-EN003 Flying Elephant
    BLRR-EN004 Prinzessin
    BLRR-EN008 Glife the Phantom Bird
    BLRR-EN009 Hexe Trude
    BLRR-EN010 Golden Castle of Stromberg
    BLRR-EN011 Glass Slippers
    BLRR-EN015 Living Fossil
    BLRR-EN016 Cyber Emergency
    BLRR-EN027 Empty Machine
    BLRR-EN028 Infinite Machine
    BLRR-EN029 Infinite Light
    BLRR-EN030 Number 27: Dreadnought Dreadnoid
    BLRR-EN031 Number 67: Pair-a-Dice Smasher
    BLRR-EN032 Number 75: Bamboozling Gossip Shadow
    BLRR-EN033 Number 90: Galaxy-Eyes Photon Lord
    BLRR-EN034 Iron Draw
    BLRR-EN035 Glorious Numbers
    BLRR-EN041 Hibernation Dragon
    BLRR-EN042 Triggering Worm
    BLRR-EN043 Topologic Gumblar Dragon
    BLRR-EN044 Borrelguard Dragon
    BLRR-EN045 Flash Charge Dragon
    BLRR-EN046 Monster Reborn
    BLRR-EN053 Card Trooper
    BLRR-EN061 The Phantom Knights of Ancient Cloak
    BLRR-EN062 The Phantom Knights of Silent Boots
    BLRR-EN063 Supreme King Dragon Darkwurm
    BLRR-EN064 Brilliant Fusion
    BLRR-EN065 Phantom Knights' Fog Blade
    BLRR-EN073 Merlin
    BLRR-EN075 Gameciel, the Sea Turtle Kaiju
    BLRR-EN076 Darklord Ixchel
    BLRR-EN079 Elemental HERO Honest Neos
    BLRR-EN082 Metalfoes Mithrilium
    BLRR-EN083 Crystron Quandax
    BLRR-EN084 Tornado Dragon
    BLRR-EN092 Union Hangar
    BLRR-EN096 Dragonic Diagram
    BLRR-EN105 Trickstar Reincarnation

    Ultra Rares (65)

    BLRR-EN002 Summon Dice
    BLRR-EN005 Pumpkin Carriage
    BLRR-EN006 Iron Hans
    BLRR-EN007 Iron Knight
    BLRR-EN012 Iron Cage
    BLRR-EN013 Litmus Doom Swordsman
    BLRR-EN014 Litmus Doom Ritual
    BLRR-EN017 Born from Draconis
    BLRR-EN018 Cyber Eltanin
    BLRR-EN019 Cyber Larva
    BLRR-EN020 Slash Draw
    BLRR-EN021 Michion, the Timelord
    BLRR-EN022 Hailon, the Timelord
    BLRR-EN023 Raphion, the Timelord
    BLRR-EN024 Gabrion, the Timelord
    BLRR-EN026 Metaion, the Timelord
    BLRR-EN025 Sandaion, the Timelord
    BLRR-EN036 Hayate the Earth Star
    BLRR-EN037 Tenma the Sky Star
    BLRR-EN038 Kaiki the Unity Star
    BLRR-EN039 Idaten the Conqueror Star
    BLRR-EN040 Shura the Combat Star
    BLRR-EN047 Torrential Tribute
    BLRR-EN048 Cyber Dragon
    BLRR-EN049 Neo-Spacian Aqua Dolphin
    BLRR-EN050 Neo-Spacian Air Hummingbird
    BLRR-EN051 Neo-Spacian Grand Mole
    BLRR-EN052 Neo-Spacian Dark Panther
    BLRR-EN054 Rainbow Dark Dragon
    BLRR-EN055 Convert Contact
    BLRR-EN056 Sephylon, the Ultimate Timelord
    BLRR-EN057 T.G. Wonder Magician
    BLRR-EN058 Norito the Moral Leader
    BLRR-EN059 Performage Damage Juggler
    BLRR-EN060 Performage Trick Clown
    BLRR-EN066 Altergeist Hexstia
    BLRR-EN067 Altergeist Manifestation
    BLRR-EN068 PSY-Frame Driver
    BLRR-EN069 Pyrorex the Elemental Lord
    BLRR-EN070 Windrose the Elemental Lord
    BLRR-EN071 Noble Knight Medraut
    BLRR-EN074 Uni-Zombie
    BLRR-EN072 Noble Knight Brothers
    BLRR-EN077 Darklord Nasten
    BLRR-EN078 Eater of Millions
    BLRR-EN080 Trickstar Narkissus
    BLRR-EN081 Fullmetalfoes Alkahest
    BLRR-EN085 Number 41: Bagooska the Terribly Tired Tapir
    BLRR-EN086 Imduk the World Chalice Dragon
    BLRR-EN087 Gaia Saber, the Lightning Shadow
    BLRR-EN088 Preparation of Rites
    BLRR-EN089 Kyoutou Waterfront
    BLRR-EN090 Pre-Preparation of Rites
    BLRR-EN091 The Kaiju Files
    BLRR-EN093 Banishment of the Darklords
    BLRR-EN094 Darklord Contact
    BLRR-EN095 Foolish Burial Goods
    BLRR-EN097 Duelist Alliance
    BLRR-EN098 World Legacy Discovery
    BLRR-EN099 World Legacy's Heart
    BLRR-EN100 Solemn Judgment
    BLRR-EN101 Bottomless Trap Hole
    BLRR-EN102 Solemn Strike
    BLRR-EN103 Darklord Enchantment
    BLRR-EN104 Unending Nightmare


    ----------------------------------------------------------------------------------------------------------------------

    Release: 12. Mai 2018 (Japan)

    Beinhaltet insgesamt 45 Karten, 5 Karten pro Pack.

    4 Ultra Rare (auch als Collector's Rare enthalten)
    5 Super Rare (auch als Collector's Rare enthalten)
    10 Rare
    26 Common


    CP18-JP001 Orgoth the Relentless [Ultra Rare]
    EARTH/Warrior - Effect/7/2500/2450
    (1) Once per turn: You can roll a six-sided die 3 times and have this card gain ATK/DEF equal to the total roll x 100 until the end of your opponent’s turn, then, if exactly 2 of the results were the same, apply the appropriate effect, or if all 3 of the results were the same, apply all of these effects.
    -1 or 2: This card cannot be destroyed by battle or card effect until the end of your opponent’s turn.
    -3 or 4: Draw 2 cards.
    -5 or 6: This turn, this card can attack directly.

    CP18-JP002 Summon Dice
    Normal Spell Card
    You can only activate a card with this card’s name once per turn.
    (1) Pay 1000 LP; roll 1 six-sided dice, and apply the effect depending on the result.
    • 1 or 2: You can Normal Summon/Set 1 monster.
    • 3 or 4: You can Special Summon 1 monster from your GY.
    • 5 or 6: You can Special Summon 1 Level 5 or higher monster from your hand.

    CP18-JP003 Flying Elephant
    WIND/Beast - Effect/4/1850/1300
    (1) The first time this card would be destroyed by an opponent’s card effect during each of your opponent’s turns, it is not destroyed.
    (2) During the End Phase, if this card’s (1)st effect was applied this turn (and was not negated): Apply this effect to it during your next turn.
    • When this card inflicts battle damage to your opponent by a direct attack, you win the Duel.

    CP18-JP004 Cinderella
    LIGHT/Fairy - Effect/4/300/600
    You can only use this card name’s (1) effect once per turn.
    (1) If this card is Normal/Special Summoned: You can Special Summon 1 “Pumpkin Carriage” from your hand or Deck. In addition, if “Golden Castle of Stromberg” is in the Field Zone, you can equip 1 “Glass Slippers” from your Deck to this card.
    (2) When this card inflicts battle damage to your opponent by a direct attack: You can target 1 “Glass Slippers” equipped to this card and 1 face-up monster on the field; equip that “Glass Slippers” to that second target.

    CP18-JP005 Pumpkin Carriage
    EARTH/Plant - Effect/3/0/300
    (1) “Cinderella” you control can attack directly.
    (2) “Golden Castle of Stromberg” you control cannot be destroyed by card effects, and cannot be targeted by an opponent’s card effect.

    CP18-JP006 Iron Hans
    EARTH/Warrior - Effect/4/1200/800
    You can only use this card name’s (1) effect once per turn.
    (1) If this card is Summoned: You can Special Summon 1 “Iron Knight” from your Deck. If “Golden Castle of Stromberg” is not in a Field Zone when this effect resolves, you cannot Special Summon monsters from your Extra Deck for the rest of this turn.
    (2) If there “Golden Castle of Stromberg” is in the Field Zone, this card gains 1000 ATK for each “Iron Knight” you control.

    CP18-JP007 Iron Knight
    EARTH/Warrior - Effect/4/1700/1700
    You can only use this card name’s (2) effect once per turn.
    (1) If you control “Iron Hans”, this card loses 1000 ATK.
    (2) If this card is sent from the field to the GY by a card effect, or if it is destroyed by battle: You can add 1 “Iron Hans” from your Deck to your hand. If “Golden Castle of Stromberg” is in the Field Zone, you can add 1 Warrior monster instead.

    CP18-JP008 Glife the Phantom Bird
    WIND/Winged-Beast - Effect/4/1500/1500
    You can only use the (2)nd effect with this card’s name once per turn.
    (1) You can discard this card; add 1 “Golden Castle of Stromberg” from your Deck to your hand.
    (2) If this card is Normal or Special Summoned: You can target 1 card in your opponent’s Spell & Trap Zone; destroy it.

    CP18-JP009 Hexe Trude
    DARK/Spellcaster - Effect/8/2600/2100
    (1) While “Golden Castle of Stromberg” is in the Field Zone, this card can be Normal Summoned (but not Normal Set) without Tributing.
    (2) Once per turn, if “Golden Castle of Stromberg” is in the Field Zone: You can target 1 card on the field; destroy it, and if you do, this card can make up to 2 attacks on monsters during each Battle Phase this turn.
    (3) When this card destroys an opponent’s monster by battle: You can target 1 face-up monster you control; that monster gains 400 ATK.

    CP18-JP010 Golden Castle of Stromberg
    Field Spell Card
    Once per turn, during your Standby Phase, you must banish the top 10 cards of your Deck face-down. Destroy this card if you can't.
    You can only use this card name’s (1) effect once per turn.
    (1) During your Main Phase: You can Special Summon 1 monster whose text specifically lists the card name “Golden Castle of Stromberg” from your Deck. You cannot Normal Summon/Set during the turn you activate this effect.
    (2) When an opponent’s monster declares an attack: Destroy that attacking monster, and if you do, inflict damage to your opponent equal to half its ATK.

    CP18-JP011 Glass Slippers
    Equip Spell Card
    You can only use the (2)nd effect with this card’s name once per turn.
    (1) While the equipped monster’s Type is Fairy, it gains 1000 ATK. While the equipped monster’s Type is not Fairy, it cannot attack, also it loses 1000 ATK.
    (2) If this card is sent to the GY because the monster it was equipped to was destroyed: You can target 1 “Cinderella” you control; equip this card to that target.

    CP18-JP012 Iron Cage
    Continuous Spell Card
    You can only activate a card with this card’s name once per turn.
    (1): When this card resolves: Send 1 monster you control to the GY. If “Golden Castle of Stromberg” is in the Field Zone, you can send 1 monster your opponent controls to the GY instead.
    (2): During your Standby Phase: You can target 1 monster in either GY that was sent there by this card’s (1) effect; destroy this card, and if you do, Special Summon that target to your field.

    CP18-JP013 Litmus Doom Swordsman
    DARK/Warrior - Ritual - Effect/8/0/0
    You can Ritual Summon this card with “Litmus Doom Ritual”.
    (1) Unaffected by Trap effects. Cannot be destroyed by battle.
    (2) If there is a face-up Trap Card, this card gains 3000 ATK/DEF.
    (3) If this Ritual Summoned card is destroyed by your opponent: You can target 1 Trap Card in either GY; Set it to your Spell & Trap Zone.

    CP18-JP014 Litmus Doom Ritual
    Ritual Spell Card
    This card is used to Ritual “Litmus Doom Swordsman”. You can only use this card name’s (2) effect once per turn.
    (1) Ritual Summon 1 “Litmus Doom Swordsman” from your hand by Tributing monsters you control or have in your hand whose total Levels equal or exceed 8.
    (2) If this card is in your GY: You can target 1 “Litmus Doom Swordsman” in your GY; shuffle both this card and that target into the Deck, then draw 1 card.

    CP18-JP015 Living Fossil
    Equip Spell Card
    You can only activate a card with this card’s name once per turn.
    (1) Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon it, and if you do, banish it when it leaves the field, also banish it when this card leaves the field, also equip this card to it.
    (2) The equipped monster loses 1000 ATK/DEF and has its effects negated.

    CP18-JP016 Emergency Cyber
    Normal Spell Card
    You can only activate a card with this card’s name once per turn.
    (1): Add, from your Deck to your hand, either 1 “Cyber Dragon” monster or 1 LIGHT Machine monster that cannot be Normal Summoned/Set.
    (2): If this card is sent to the GY because your opponent’s card negated this card’s activation: You can discard 1 card from your hand; add this card from the GY to your hand.

    CP18-JP017 Born from Draconis
    Normal Trap Card
    During the turn this card is activated, you cannot Special Summon monsters, except with this card’s effect.
    (1) Banish all face-up LIGHT Machine monsters from your field and GY; Special Summon 1 Level 6 or higher LIGHT Machine monster from your hand, ignoring its Summoning conditions, and if you do, its ATK/DEF becomes the number of monster(s) banished to activate this card x 500, also it is unaffected by card effects (except its own).

    CP18-JP020 Slash Draw
    Normal Spell Card
    You can only activate a card with this card’s name once per turn.
    (1) Discard 1 card; Send to the GY cards from the top of your Deck equal to the number of cards your opponent controls, then draw 1 card, and if you do, show it, then send it to the GY if it is “Slash Draw”, and if you do that, destroy all cards on the field, then inflict 2000 damage to your opponent for each card destroyed and sent to the GY by this effect. If it is not “Slash Draw”, shuffle into the Deck cards from your GY equal to the number of cards sent from the Deck to the GY by this effect.

    CP18-JP021 Michion, the Timelord
    FIRE/Fairy - Effect/10/0/0
    Cannot be Special Summoned from the Deck.
    (1) If you control no monsters, you can Normal Summon this card without Tributing.
    (2) Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card.
    (3) At the end of the Battle Phase, if this card battled: Halve your opponent’s LP.
    (4) Once per turn, during your Standby Phase: Shuffle this card into the Deck.

    CP18-JP022 Hairon, the Timelord
    EARTH/Fairy - Effect/10/0/0
    Cannot be Special Summoned from the Deck.
    (1) If you control no monsters, you can Normal Summon this card without Tributing.
    (2) Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card.
    (3) At the end of the Battle Phase, if this card battled: Activate this effect; if your current LP is lower than your opponent’s LP, inflict the difference as damage to your opponent.
    (4) Once per turn, during your Standby Phase: Shuffle this card into the Deck.

    CP18-JP023 Raphion, the Timelord
    WIND/Fairy - Effect/10/0/0
    Cannot be Special Summoned from the Deck.
    (1) If you control no monsters, you can Normal Summon this card without Tributing.
    (2) Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card.
    (3) At the end of the Battle Phase, if this card battled: Inflict damage to your opponent equal to the ATK of 1 face-up monster your opponent controls that this card battled this turn.
    (4) Once per turn, during your Standby Phase: Shuffle this card into the Deck.

    CP18-JP024 Gabrion, the Timelord
    WATER/Fairy - Effect/10/0/0
    Cannot be Special Summoned from the Deck.
    (1) If you control no monsters, you can Normal Summon this card without Tributing.
    (2) Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card.
    (3) At the end of the Battle Phase, if this card battled: Shuffle all cards your opponent controls into the Deck, then, your opponent draws that same number of cards.
    (4) Once per turn, during your Standby Phase: Shuffle this card into the Deck.

    CP18-JP025 Sandaion, the Timelord [Ultra Rare]
    LIGHT/Fairy - Effect/10/4000/4000
    Cannot be Special Summoned from the Deck.
    (1) You can only control 1 face-up “Sandaion, the Timelord”.
    (2) If only your opponent controls a monster, you can Normal Summon this card without Tributing.
    (3) Cannot be destroyed by battle or card effects, also neither player takes battle damage from battles involving this card.
    (4) At the end of the Battle Phase, if this card battled: Inflict 2000 damage to your opponent.
    (5) Once per turn, during your Standby Phase: Shuffle this card into the Deck.

    CP18-JP027 Nonexistence Machine - Ain
    Continuous Trap Card
    (1) Once, while this card is face-up, it cannot be destroyed by an opponent’s card effect.
    (2) Once per turn: You can activate 1 of these effects.
    • Discard 1 Level 10 monster; draw 1 card.
    • If you control no other cards in your Spell & Trap Zones: You can target 1 “Timelord” monster in your GY; shuffle it into the Deck, then you can Set 1 “Endless Emptiness” from your hand or Deck to your Spell & Trap Zone.

    CP18-JP028 Endless Machine - Ain Soph
    Continuous Trap Card
    Activate by sending 1 face-up “Nonexistence Machine - Ain” in your Spell & Trap Zone to the GY.
    (1) Once per turn, this card cannot be destroyed by an opponent’s card effect.
    (2) Once per turn: You can activate 1 of these effects.
    • During the Main Phase: You can Special Summon 1 “Timelord” monster from your hand.
    • Target 1 “Timelord” monster in your GY; shuffle it into the Deck, then you can Set 1 “Infinite Light” from your hand or Deck to your Spell & Trap Zone.

    CP18-JP029 Infinite Light - Ain Soph Ohr
    Continuous Trap Card
    Activate by sending 1 face-up “Endless Machine - Ain Soph” in your Spell & Trap Zone to the GY.
    (1) Cannot be destroyed by an opponent’s card effect.
    (2) “Timelord” monsters you control cannot be targetd by card effects. Neither player can return a “Timelord” monster into the Deck.
    (3) Once per turn, if you control no monsters: You can Special Summon “Timelord” monsters with different names, up to 1 each from your hand, Deck, and/or GY.

    CP18-JP030 Number 27: Dreadnought Battleship Dreadnoid
    WATER/Machine - Xyz - Effect/Rank 4/2200/1000
    2+ Level 4 monsters
    You can only use this card name’s (1) effect once per turn.
    (1) If this card destroyed an opponent’s monster by battle, at the end of the Battle Phase, you can: Special Summon 1 Rank 10 or higher Machine Xyz Monster by using this card as material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to this card also become Xyz Materials on the Summoned monster.)
    (2) If this card you control would be destroyed by battle or card effect, you can detach 1 material from it instead.

    CP18-JP031 Number 67: Paradicesmasher
    LIGHT/Fairy - Xyz - Effect/Rank 5/2100/2100
    2 or more Level 5 monsters
    (1) Once per turn, during your Main Phase 1: You can detach 2 Xyz Materials from this card; each player rolls a six-sided die twice and, until the end of the next turn, monsters possessed by the player whose total result was higher cannot activate their effects or declare attacks.
    (2) Once per turn, if either player(s) rolls a die (or dice) while this card has Xyz Material, you can choose 1 die result and treat it as 7.

    CP18-JP032 Number 75: Gossip Shadow of Confusion
    WIND/Spellcaster - Xyz - Effect/Rank 3/1000/2600
    2+ Level 3 monsters
    You can only use the (2)nd effect with this card’s name once per turn.
    (1) Once per turn, when an opponent’s monster effect is activated (Quick Effect): You can detach 2 Xyz Materials from this card; that effect becomes “Each player draws 1 card.”.
    (2) You can target 1 other “Number” Xyz Monster you control; attach this card to that monster as Xyz Material. (Xyz Materials attached to this card also become Xyz Materials on that monster.)

    CP18-JP033 Number 90: Galaxy-Eyes Photon Lord [Ultra Rare]
    LIGHT/Warrior - Xyz - Effect/Rank 8/2500/3000
    2 Level 8 monsters
    You can use the (2)nd and (3rd) effects with this card’s name only once per turn, each.
    (1) Cannot be destroyed by card effects while it has “Photon” Xyz Material.
    (2) When an opponent’s monster effect is activated (Quick Effect): You can detach 1 Xyz Material from this card; negate that activation, then, if the detached Material was a “Galaxy” card, destroy the activated card.
    (3) During your opponent’s turn (Quick Effect): You can activate this effect; choose 1 “Photon” or “Galaxy” card in your Deck, and if you do, either add it to your hand or attach it to this card as Xyz Material.

    CP18-JP034 Iron Draw
    Normal Spell Card
    You can only activate 1 card with this card’s name per turn.
    (1) If the only monsters you control are exactly 2 Machine Effect Monsters: Draw 2 cards, but you can only Special Summon monster(s) once for the rest of this turn.

    CP18-JP035 Glorious Numbers
    Normal Spell Card
    You can only use each effect among the (1)st and (2)nd effects with this card’s name once per turn.
    (1) If you control no monsters: Target 1 “Number” Xyz Monster in your GY; Special Summon that monster, then draw 1 card.
    (2) You can banish this card from your GY, then target 1 “Number” Xyz Monster you control; attach 1 card from your hand to that monster as Xyz Material.

    CP18-JP036 Hayate the Earth Star
    EARTH/Warrior - Effect/5/2100/0
    You can only use this card name’s (2) effect once per turn.
    (1) If only your opponent controls a monster, or if you control a LIGHT monster, you can Normal Summon this card without Tributing.
    (2) If this card is Normal/Special Summoned: You can Special Summon 1 Level 5 LIGHT Warrior monster from your hand.
    (3) Once per turn, when a Warrior monster you control is targeted for an attack: You can have this card lose 500 ATK, and if it does, negate that attack.

    CP18-JP037 Tenma the Sky Star
    LIGHT/Warrior - Effect/5/2100/1000
    You can only use this card name’s (2) effect once per turn.
    (1) If only your opponent controls a monster, or if you control an EARTH monster, you can Normal Summon this card without Tributing.
    (2) If this card is Normal/Special Summoned: You can Special Summon 1 Level 5 EARTH Warrior monster from your hand.
    (3) Once per turn, when a Warrior monster you control is targeted by an opponent’s card effect: You can have this card lose 500 ATK, and if it does, negate that activation, and if you do that, destroy it.

    CP18-JP038 Kaiki the Unity Star
    LIGHT/Warrior - Effect/5/1000/2100
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) If this card is Special Summoned: You can pay 500 LP; Fusion Summon 1 Warrior Fusion Monster from your Extra Deck, using monsters you control or have in your hand as Fusion Materials.
    (2) During your opponent’s turn, if you control a Level 5 or higher Warrior monster whose ATK is different from its original ATK (Quick Effect): You can Special Summon this card from the GY.

    CP18-JP039 Idaten the Conqueror Star
    LIGHT/Warrior - Fusion - Effect/10/3000/2200
    2 Level 5 or higher Warrior monsters
    You can only use this card name’s (1) effect once per turn.
    (1) If this card is Fusion Summoned: You can add 1 Level 5 Warrior monster from your Deck to your hand.
    (2) Once per turn: You can discard any number of cards; this card gains 200 ATK for each card discarded.
    (3) Once per damage calculation, when this card battles an opponent’s monster whose Level is lower than or equal to this card’s Level: You can have that opponent’s monster’s ATK become 0 during this damage calculation.

    CP18-JP040 Shura the Combat Star
    DARK/Warrior - Fusion - Effect/12/0/0
    “Idaten the Conqueror Star” + 1 Level 5 or higher Warrior monster
    (1) Once per turn, during the Battle Phase (Quick Effect): You can make the ATK of all face-up monsters your opponent controls become 0.
    (2) Once per damage calculation, when monsters are battling: You can activate this effect; the ATK of each of those battling monsters become 200 x their Level during this damage calculation.
    (3) If this Fusion Summoned card is destroyed by your opponent and sent to the GY: You can Special Summon 1 “Idaten the Conqueror Star” from your Extra Deck (this is treated as a Fusion Summon).

    CP18-JP041 Hibernation Dragon
    DARK/Dragon - Effect/3/600/1500
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) If this card is Normal/Special Summoned: You can target 1 Level 4 or lower Dragon monster in your GY; add it to your hand.
    (2) During your turn, except during the turn this card was sent to the GY, if you do not control a Link Monster: You can banish this card from your GY, th

    CP18-JP042 Triggering Wurm
    DARK/Dragon - Effect/2/600/600
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) If this card is sent to the GY as a Link Material for a DARK Link Monster: You can Special Summon this card from your GY to your zone that Link Monster points to in Attack Position, but it cannot be used as a Link Material.
    (2) If this card is destroyed or banished by a Link Monster’s activated effect: Draw 1 card.

    CP18-JP043 Topologic Gamble Dragon [Ultra Rare]
    DARK/Cyberse - Link - Effect/3000/Link 4 (Linkmarkierungen Oben, Links, Rechts, Unten)
    2+ Effect Monsters
    You can only one effect per turn among the (1)st and (2)nd effects with this card’s name, and only once that turn.
    (1) If another monster(s) is Special Summoned to a zone a Link Monster points to while this card is already in a Monster Zone: randomly discard up to 2 cards, then have your opponent randomly discard the same number of cards.
    (2) During your Main Phase, while this card is Extra Linked: You can activate this effect; have your opponent discard as many cards as possible (max. 2), then, if your opponent has no cards in their hand because of this effect, inflict 3000 damage to your opponent.

    CP18-JP044 Borrelguard Dragon
    DARK/Dragon - Link - Effect/3000/Link 4 (Linkmarkierungen: Oben, Rechts, Unten, Unten Rechts)
    3+ Effect Monsters
    (1) Cannot be destroyed by card effects.
    (2) Once per turn: You can send 1 card from your Spell & Trap Zone to the GY; Special Summon 1 monster that was destroyed and sent to the GY during this turn from either player’s GY to your field, but its effects are negated.
    (3) Once per turn (Quick Effect): You can target 1 monster on the field; change that monster to face-up Defense Position. Your opponent cannot activate cards or effects in response to this effect’s activation.

    CP18-JP045 Flash Charge Dragon
    DARK/Dragon - Link - Effect/2300/Link 3 (Linkmarkierungen Oben Link, Oben, Oben Rechts)
    2+ Dragon monsters
    You cannot place a monster on zones this card points to.
    (1) Once per turn, if a monster is Normal/Special Summoned to a zone this card points to: You can destroy 1 monster this card points to, and if you do, inflict 500 damage to your opponent.
    (2) When a card or effect that targets this card is activated (Quick Effect): You can Tribute 1 monster; negate that activation.

    Reprints:

    CP18-JP018 Cyber Eltanin
    CP18-JP019 Cyber Larva
    CP18-JP026 Metaion, the Timelord

    Dieser Beitrag wurde bereits 20 mal editiert, zuletzt von Evil Bakura ()

    Aus einem neuen Pressebericht von Konami:

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    Collector’s Pack 2018



    CP18-JP001
    God Orgoth / Orgoth the Relentless
    Level 7 EARTH Warrior Effect Monster
    2500/2450
    (1) Once per turn: You can roll a six-sided die 3 times and have this card gain ATK/DEF equal to the total roll x 100 until the end of your opponent’s turn, then, if exactly 2 of the results were the same, apply the appropriate effect, or if all 3 of the results were the same, apply all of these effects.
    -1 or 2: This card cannot be destroyed by battle or card effect until the end of your opponent’s turn.
    -3 or 4: Draw 2 cards.
    -5 or 6: This turn, this card can attack directly.

    CP18-JP025 Jikaishin Sandaion / Sandaion, the Timelord
    Level 10 LIGHT Fairy Effect Monster
    ATK 4000
    DEF 4000
    Cannot be Special Summoned from the Deck.
    (1) You can only control 1 face-up “Sandaion, the Timelord”.
    (2) If only your opponent controls a monster, you can Normal Summon this card without Tributing.
    (3) Cannot be destroyed by battle or card effects, also neither player takes battle damage from battles involving this card.
    (4) At the end of the Battle Phase, if this card battled: Inflict 2000 damage to your opponent.
    (5) Once per turn, during your Standby Phase: Shuffle this card into the Deck.

    CP18-JP033 Number 90: Galaxy-Eyes Photon Lord
    Rank 8 LIGHT Warrior Xyz Effect Monster
    ATK 2500
    DEF 3000
    Xyz Materials: 2 Level 8 monsters
    You can use the (2)nd and (3rd) effects with this card’s name only once per turn, each.
    (1) Cannot be destroyed by card effects while it has “Photon” Xyz Material.
    (2) When an opponent’s monster effect is activated (Quick Effect): You can detach 1 Xyz Material from this card; negate that activation, then, if the detached Material was a “Galaxy” card, destroy the activated card.
    (3) During your opponent’s turn (Quick Effect): You can activate this effect; choose 1 “Photon” or “Galaxy” card in your Deck, and if you do, either add it to your hand or attach it to this card as Xyz Material.

    CP18-JP043 Topologic Gumblar Dragon / Topologic Gamble Dragon
    Link 4 DARK Cyberse Link Effect Monster
    3000 ATK
    Link Arrows: Top-Center, Middle-Left, Middle-Right, Bottom-Center
    Link Materials: 2+ Effect Monsters
    You can only one effect per turn among the (1)st and (2)nd effects with this card’s name, and only once that turn.
    (1) If another monster(s) is Special Summoned to a zone a Link Monster points to while this card is already in a Monster Zone: randomly discard up to 2 cards, then have your opponent randomly discard the same number of cards.
    (2) During your Main Phase, while this card is Extra Linked: You can activate this effect; have your opponent discard as many cards as possible (max. 2), then, if your opponent has no cards in their hand because of this effect, inflict 3000 damage to your opponent.
    Geht mir weg mit eurem Blueyes-shit, besorgt euch gefälligst eigene Blueeyes-Exceeds und klaut nicht immer meine mega shiny awesome und viel cooler als Blueeyes Galaxieaugen! :P :P :P
    (niemand soll sich angegriffen fühlen, ich mach Spaß. :P)

    Galaxie-Support, bitte mehr davon!! :ssj: :ssj: :ssj: :love:

    Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von Schwarzfalke ()

    Bin ich der einzige dem es auf den Sender geht das die meisten Link Monster "Cyberse" Monster sind?
    Wahrscheinlich schon.

    Aber die 4 Karten machen das BLRR schon sehr interessant.
    Bin mal gespannt, weil bei BLLR war das ganze Set ja schon extrem gut.

    @Schwarzfalke
    Um ehrlich zu sein glaube ich nicht das Galaxy-Eyes noch mehr Xyz Monster braucht.
    Ein bisschen was fürs Main Deck wäre besser.
    For what is a man profited, if he shall gain the whole world, and lose his own soul?
    Matthew 16-26
    Geht halt nur mit Extralink. Bedenklich schon, aber ich find den ersten fast schlimmer. In Kombination ists Game. Es ist halt eher davon abhängig ob man den Extralink auch hinbekommt.


    Ferio von Cefiro schrieb:

    Bin ich der einzige dem es auf den Sender geht das die meisten Link Monster "Cyberse" Monster sind?
    Wahrscheinlich schon.
    Definitiv geht mir das auf S... Doch ich erwarte schon nichts anderes mehr.
    Nagetiere an die Macht

    Dieser Beitrag wurde bereits 2 mal editiert, zuletzt von Zerberxis ()

    Leseleff schrieb:

    Interessiert ihr euch nicht für den Topologic? Finde den zweiten Effekt echt krass und bedenklich...
    Naja. Noch ist es nicht wirklich gefährlich da der konstante Zugriff auf Extra Link fehlt(und diesen dann auch noch zu halten). Wobei man hier natürlich schnell mal sorgen im z.b. Mermail bekommen könnte, da sie einem so First Turn 4 HK klauen können(+1-2 falls man dann noch neben den Extra Link auf Omegas/Trishs kommt). Wobei das aber auch nur klappt solange es keine Veiler oder infinite Transcience zum frühstücken gibt.

    edit: schließ mich da unserem Nagetier an. Wenn man Decks wie Zombie oder sonstwas nimmt, was im grave triggert, können die daraus noch gewinn erzeugen. Gerade wenn man seine Hand vorher auf 2 Karten runterreduziert



    Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von Deckcreator16 ()

    Ja mir gefällt das auch nicht wirklich zumal ich mir vorstellen kann dass das mit Troymare garnicht so schwer wird. Aber das fördert mal wieder die Spielweise: "Ich first turn, ich spiel alleine, du spielst nicht mit". Ich mein selbst wenn der gegner dir aus Versehen ne Zone gibt, machts dieses Vieh es ja wieder zu Nichte.
    Nagetiere an die Macht
    Troymare macht Extra Link (bisher) nicht wirklich konstanter. Nur brokener.

    Früher hatte man halt auch "nutzlose" Enhancer wie Proxy Dragon dazwischen. Nun hat man am Ende fünf Monster, die nicht zerstört und angezielt werden können, der Gegner kann nichts als Link spezialbeschwören, spezialbeschworene Monster des Gegners können ihre Effekte nicht aktivieren und man kann in der Draw Phase fünf Karten ziehen :|

    Aber ansonsten stimme ich dir zu.

    Meine Fan Fiction auf eTCG - Yu-Gi-Oh! PHOENIX
    Serie 1 / Serie 2

    Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von Leseleff ()

    Leseleff schrieb:

    Troymare macht Extra Link (bisher) nicht wirklich konstanter. Nur brokener.

    Früher hatte man halt auch "nutzlose" Enhancer wie Proxy Dragon dazwischen. Nun hat man am Ende fünf Monster, die nicht zerstört und angezielt werden können, der Gegner kann nichts als Link spezialbeschwören, spezialbeschworene Monster des Gegners können ihre Effekte nicht aktivieren und man kann in der Draw Phase fünf Karten ziehen :|

    Aber ansonsten stimme ich dir zu.
    Naja. Bisher ist es aber so dass auch das "auf Extralink gehen" noch nicht lohnt. Speziell bei Troymare gibt es halt folgendes Problem:
    Dreht Iblee in ATK. greift das schwächste Monster an sodass Iblee stirb. MP2 frisst das Monster das am meisten stört einen Kaiju. Alternativ halt der Lava Golem oder die Kugel. Und auch sonst wird im Voraus schon viel mit Handtraps "aufgeräumt"



    Ist Sandaion neu? Denn ich dachte der 4000er hätte bereits einen Print und das Gimmick von Zones Deck war, dass sie eben keine ATK haben, außer zwei.

    Zerberxis schrieb:

    "Ich first turn, ich spiel alleine, du spielst nicht mit".
    Na ja, du hast sicher recht, aber zumindest zeigt sein Linkmarker auch auf unsere Mainmonsterzone, das hilft etwas beim Kompensieren. Ist aber trotzdem ein Dreckstrick, den es nicht gebraucht hätte.

    Altaria schrieb:

    Orgoth der Unerbittliche ?

    Rip Duke Devlin, nun ist Dungeon Dice Monsters offiziell das gleiche wie Duel Monsters.

    Hoffentlich kommt der Rest aus dem GBA Spielen auch, Zauberdrache und sowas.
    Debje ich nicht, den Orgoth hatte ja in einem Duell gespuelt (entweder gegen die big five oder gegen Alister). Vie hatte er eh nicht gespielt aber orgoth is nicht mal so schlecht.
    - no. 90 ist sehr cool und hilft GE/Photon ein bisschen. jetzt wäre noch etwas main deck Support schön, damit das deck etwas spielbarer wird.
    - wieso der timelord 4000 ATK hat, anstatt 0 ist auch komisch aber ok.
    - der neue topo ist in ordung finde ich. extra link ist auch nicht so konstant hinzukriegen, und er braucht auch einiges an Ressourcen.
    - der lvl 7 krieger hat keine beschwörungsbedingungen also man kann sicher in einem skurrilen build was mit ihm anfangen. nur weiß ich nicht was.

    interessantes set, kam ja völlig aus dem nichts.
    Tigermortar Tigress -- Toadally Awesome Treatoad -- Morningstar Lucifer -- Weltkelch Stargrail
    Spunky schrieb:
    In einem Jahr werden wir dann 8000 ATK Monster für 500 LP beschwören können, die gegen gegnerische Karteneffekte komplett immun sind und bei Kampfschaden noch 5 Karten ziehen lassen

    Wiraqocha Puqllay schrieb:

    - wieso der timelord 4000 ATK hat, anstatt 0 ist auch komisch aber ok.
    War auch im Anime so. Zone ist ein verdammter Lügner.
    Dort hatte der ultimative Zeitherrscher Sephylon und diese Karte als einziger 4000 ATK.
    Ich dachte sie wäre schon raus, weil ich ein Charakterduell in einem Game gesehen habe, bei der diese Karte beteiligt war, aber scheinbar war es eine Game only Version.