[TCG + OCG] Legendary Duelists: White Dragon Abyss / Duelist Pack: Legend Duelist 3 (SPU: 08. Juni)

  • [TCG] - Legendary Duelists: White Dragon Abyss


    Release: 27.September 2018


    Inhalt: 56 verschiedene Karten


    9 Ultra Rares
    8 Super Rares
    10 Rares
    29 Commons




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    Duelist Pack: Legend Duelist 3


    Release: 9. Juni 2018 (Japan)


    Inhalt:


    56 verschiedene Karten, 5 Karten pro Pack


    Zitat

    This pack is the 3rd Duelist Pack that includes cards based on the themes of Duelists from the various series. Popular characters’ Decks will be bolstered, and this time around it contains many new cards capable of competing in the tournament environment. Also, this pack has a total of 56 different cards included, this time around.




    DP20-JP001 Blue-Eyes Chaos Dragon [Ultra Rare]
    DARK/Dragon - Ritual - Effect/7/3000/0
    You can Ritual Summon this card with "Chaos Form". Must be Ritual Summoned. Cannot be targeted by, or destroyed by, an opponent's card effect. When this card declares an attack, If this card was Ritual Summoned using "Blue-Eyes White Dragon": You can change the battle position of as many monsters your opponent controls as possible, and if you do, change those monsters' ATK/DEF to 0, also during this turn if this card attacks a Defense Position monster, inflict piercing battle damage.


    DP20-JP002 Blue-Eyes Solid Dragon [Super Rare]
    LIGHT/Dragon - Effect/8/2500/2000
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) If this card is Normal/Special Summoned: You can target 1 face-up monster your opponent controls; negate that monster’s effects.
    (2) When an opponent’s card or effect is activated (Quick Effect): You can shuffle this card from the field into the Deck, and if you do, Special Summon 1 “Blue-Eyes White Dragon” from your Deck.


    DP20-JP003 Bingo Machine GO! GO! [Super Rare]
    Normal Spell Card
    You can only activate 1 card with this card’s name per turn.
    (1) Reveal a total of 3 cards from your Deck from 1 or both of the following categories to your opponent, have your opponent randomly add 1 of them to your hand, and shuffle the rest into your Deck.
    • “Blue-Eyes” monster
    • Spell/Trap Card that specifics lists the card name “Blue-Eyes White Dragon” or “Blue-Eyes Ultimate Dragon”, except “Bingo Machine GO! GO!”


    DP20-JP004 Rampage with Eyes of Blue [Rare]
    Quick-Play Spell Card
    During the turn in which you activate this card, you cannot Normal or Special Summon monsters, except “Blue-Eyes White Dragon”.
    (1) Banish all cards in your hand, field and Graveyard face-down, including this card, and if you do, Special Summon up to 3 “Blue-Eyes White Dragon” from your Deck.


    DP20-JP005 The Toughest! The Invincible! The Unbeatable! [Rare]
    Normal Trap Card
    You can only use the (2)nd effect of this card’s name once per turn.
    (1): You can target 1 “Blue-Eyes” monster you control; during that turn, that face-up monster is unaffected by the effects of other cards (except this one’s), cannot be destroyed by battle, and if that monster battles a monster, destroy the monster it battles.
    (2): While this card is in your GY, if you Normal or Special Summon a “Blue-Eyes White Dragon”: You can Set this card directly to your side of the field. If this card is Set by this effect, banish this card if it leaves the field.


    DP20-JP012 Cyber Eternity Dragon [Ultra Rare]
    LIGHT/Machine - Fusion - Effect/10/2800/4000
    1 “Cyber Dragon” monster + 2 Machine monsters
    (1) If you have a Machine Fusion Monster in your GY, this card cannot be targeted by, or destroyed by, an opponent’s card effect.
    (2) If this Fusion Summoned card is sent to the GY by your opponent: You can Special Summon 1 “Cyber Dragon” from your hand, Deck, or GY.
    (3) You can banish this card from your GY; during this turn, Fusion Monsters you control cannot be targeted by, or destroyed by, an opponent’s card effect.


    DP20-JP013 Cyber Pharos [Rare]
    LIGHT/Machine - Effect/1/0/2100
    You can only use this card name’s (3) effect once per turn.
    (1) You can Special Summon this card (from your hand) by Tributing 1 Machine monster.
    (2) Once per turn: You can Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters you control or have in your hand as Fusion Materials.
    (3) When a Fusion Monster you control is destroyed by battle: You can banish this card from your GY; add 1 “Power Bond” from your Deck to your hand.


    DP20-JP014 Cyberload Fusion [Super Rare]
    Quick-Play Spell Card
    You can only activate 1 card with this card’s name per turn.
    (1) Fusion Summon 1 Fusion Monster that lists a “Cyber Dragon” monster as material from your Extra Deck, by shuffling monsters you control or you have that are banished into the Deck as Fusion Materials, also monsters you control cannot attack for the rest of this turn, except the Special Summoned monster.


    DP20-JP015 Super Strident Blaze [Rare]
    Equip Spell Card
    Equip only to a Machine Fusion Monster.
    (1) Your opponent cannot activate effects during your Battle Phase.
    (2) At the end of the damage step, when the equipped monster destroyed an opponent’s monster by an attack: You can banish 1 “Cyber Dragon” monster from your GY; the equipped monster can attack another monster in a row. You cannot attack with other monsters during the turn in which you activate this effect.


    DP16-JP020 Cybernetic Revolution [Super Rare]
    Normal Trap Card
    You can only activate a card with this card’s name once per turn:
    (1) Tribute 1 “Cyber Dragon” you control; Special Summon from the Extra Deck 1 Fusion Monster that lists a “Cyber Dragon” monster as a Fusion Material, but it cannot attack directly, and is destroyed during the End Phase of the next turn.


    DP20-JP023 Blackwing Full Armored Master [Ultra Rare]
    DARK/Winged-Beast - Synchro - Effect/10/3000/3000
    1 “Blackwing” Tuner + 1+ non-Tuner monsters
    (1) Unaffected by other card effects.
    (2) Each time a monster your opponent controls activates an effect, put 1 Wedge Counter on that monster when that effect resolves (max 1).
    (3) Once per turn: You can target 1 monster your opponent controls that has a Wedge Counter; take control of it.
    (4) Once per turn, during your End Phase: You can destroy all monsters on the field with Wedge Counters.


    DP20-JP024 Blackwing – Simoom the Poison Winds [Super Rare]
    DARK/Winged-Beast - Effect/6/1600/2000
    You can only use this card name’s effect once per turn.
    (1) If you control no monsters: You can banish 1 other “Blackwing” monster from your hand; place 1 “Black Whirlwind” directly from your Deck to your Spell & Trap Zone face-up, then, you can either send this card from your hand to the GY, or immediately after this effect resolves, Normal Summon this card from your hand without Tributing a monster. The “Black Whirlwind” placed by this effect is sent to the GY during the End Phase, and you take 1000 LP. You cannot Special Summon monsters from your Extra Deck for the rest of this turn, except DARK monsters.


    DP20-JP025 Blackwing – Auster the South Wind [Rare]
    DARK/Winged-Beast - Tuner - Effect/4/1300/0
    Cannot be Special Summoned.
    (1) When this card is Normal Summoned: You can target 1 of your banished Level 4 or lower “Blackwing” monster; Special Summon it in Defense Position.
    (2) You can banish this card from your GY; activate 1 of these effects.
    • Place Black Feather Counters on 1 “Black-Winged Dragon” you control equal to the number of cards your opponent controls.
    • Place as many Wedge Counters possible on face-up monsters your opponent controls (max 1 each).


    DP20-JP026 Glowing Bowgun [Rare]
    Equip Spell Card
    Equip only to a “Blackwing” monster. You can only use the (2) and (3) effects of a card with this card’s name once per turn.
    (1) The equipped monster gains 500 ATK and DEF.
    (2) If the equipped monster destroys an opponent’s monster in battle: You can discard 1 card from your opponent’s hand.
    (3) If this card is sent to the GY as a result of the equipped monster being used as a Synchro material: You can add this card from the GY to the hand.


    DP20-JP027 Black Bird Close
    Counter Trap Card
    You can also activate this card from your hand if you control a “Blackwing” Synchro Monster or “Black-Winged Dragon”.
    (1) When a monster your opponent controls activates an effect: You can send 1 face-up “Blackwing” monster you control to the GY; negate that activation, and if you do, destroy that card. Then, you can Special Summon 1 “Black-Winged Dragon” from your Extra Deck.


    DP20-JP034 Starliege Photon Blast Dragon [Ultra Rare]
    LIGHT/Dragon - Xyz- Effect/Rank 4/1800/2500
    2 Level 4 monsters
    (1) If this card is Xyz Summoned: You can Special Summon 1 “Photon” monster from your hand.
    (2) While this Xyz Summoned card is face-up in a Monster Zone, monsters you control that have 2000 or more ATK cannot be targeted by the effects of your opponent, nor destroyed by the effects of your opponent.
    (3) Once per turn, during the opponent’s turn: You can detach 1 Xyz Material from this card, then target 1 “Galaxy-Eyes Photon Dragon” in your GY or among your banished cards; Special Summon that monster.


    DP20-JP035 Photon Vanisher [Rare]
    LIGHT/Warrior - Effect/4/2000/0
    This card cannot be Normal Summoned/Set. You can Special Summon this card (from your hand) if you control a “Photon” or “Galaxy” monster. You can only Special Summon “Photon Vanisher” from your hand.
    (1) If this card is Special Summoned: You can add 1 “Galaxy-Eyes Photon Dragon” from your Deck to your hand.
    (2) This card cannot attack the turn it is Special Summoned.
    (3) A monster that is Xyz Summoned using this card on the field as materials gains the following effect.
    • Monsters this card destroys by battle are banished instead of being sent to the GY.


    DP20-JP036 Photon Orbital [Super Rare]
    LIGHT/Machine - Effect/4/500/2000
    (1) During your Main Phase: You can target 1 “Photon” or “Galaxy” monster you control; equip this card from your hand or in your Monster zone to that monster you control. It gains 500 ATK and cannot be destroyed in battle.
    (2) You can send this equipped card to the Graveyard; add 1 “Photon” or “Galaxy” monster from your Deck to your hand, except “Photon Orbital”. You can only use this effect of a card with this card’s name once per turn.


    DP20-JP037 Photon Hand [Rare]
    Normal Spell Card
    You can only activate this card’s name once per turn.
    (1) If you control a “Photon” or “Galaxy” monster: You can pay 1000 LP, then target 1 Xyz Monster your opponent controls, OR if you control “Galaxy-Eyes Photon Dragon”, any 1 monster your opponent controls; take control of that monster.


    DP20-JP038 Photon Change [Rare]
    Continuous Trap Card
    Send this card to the GY during your second Standby Phase after being activated. You can only use the (1) effect of this card’s name once per turn.
    (1) Send 1 “Photon” or “Galaxy” monster you control to the GY, the apply one of the following effects. If “Galaxy-Eyes Photon Dragon” is sent, then apply both in sequence.
    • Special Summon 1 “Photon” monster from your Deck that has a different original name than that of that monster.
    • Add 1 “Photon” card from your Deck to your hand, except “Photon Change”.


    DP20-JP045 Abyss Actor – Mellow Madonna [Ultra Rare]
    DARK/Fiend - Pendulum - Effect/7/1800/2500
    You can only use the 1st and 3rd monster effects of this card’s name once per turn.
    (1) If your Pendulum Monster is destroyed by battle: You can Special Summon this card from your hand.
    (2) This card gains 100 ATK for each “Abyss Script” Spell Card in your GY.
    (3) If you activate the effect of an “Abyss Script” Spell Card: You can Special Summon 1 Level 4 or lower “Abyss Actor” monster from your Deck, but it is returned to the hand during the End Phase.


    Pendulum Effect:
    Blue 0 /Red 0
    You can only activate the Pendulum Effect of this card’s name once per turn.
    (1) You can pay 1000 LP; add 1 “Abyss Actor” Pendulum Monster from your Deck to your hand. For the rest of the turn after activating this effect, you cannot Special Summon monsters, except “Abyss Actor” Pendulum Monsters.


    DP20-JP046 Abyss Actor – Comic Relief [Rare]
    DARK/Fiend - Pendulum - Effect/3/1000/2000
    (1) Battle Damage you take due to this card battling becomes 0.
    (2) During your Standby Phase: Give control of this card to your opponent.
    (3) If this card changes control: The original owner of this card can destroy 1 Set “Abyss Script” Spell Card in their Spell & Trap Zone.


    Pendulum Effect:
    Blue 8 / Red 8
    You can only use the Pendulum Effect of this card’s name once per turn.
    (1) You can target 1 monster your opponent controls and 1 “Abyss Actor” Pendulum Monster you control; switch control of those monsters. Then, destroy this card.


    DP20-JP047 Abyss Script – Romantic Teller [Rare]
    Quick-Play Spell Card
    You can only activate 1 card with this card’s name per turn.
    (1) Return 1 “Abyss Actor” Pendulum Monster you control to the hand, and if you do, Special Summon 1 “Abyss Actor” Pendulum Monster with a different original name from your face-up Extra Deck in Defense Position.
    (2) If this Set card in its owner’s control is destroyed by an opponent’s card, and you have a face-up “Abyss Actor” Pendulum Monster in your Extra Deck: You can Set any number of “Abyss Script” Spell Cards directly from your Deck to your Spell & Trap Zones.


    DP20-JP048 Abyss Playhouse – Fantastic Theatre [Super Rare]
    Field Spell Card
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) You can reveal 1 “Abyss Actor” Pendulm Monster and 1 “Abyss Script” Spell Card from your hand; add 1 “Abyss Script” Spell Card with a different name than the revealed Spell from your Deck to your hand.
    (2) While you control a Pendulum Summoned “Abyss Actor” Pendulum Monster, your opponent’s activated monster effect becomes “Destroy 1 Set Spell/Trap Card your opponent controls”.


    DP20-JP049 Abyss Actor’s Curtain Call [Rare]
    Normal Trap Card
    You can only activate 1 card with this card’s name per turn.
    (1) If you activated an “Abyss Script” Spell Card’s effect this turn: You cannot Special Summon monsters for the rest of this turn, except “Abyss Actor” Pendulum Monsters, also add a number of “Abyss Actor” Pendulum Monsters from your face-up Extra Deck to your hand, up to the number of “Abyss Script” Spell Cards in your GY, then you can Special Summon a number of “Abyss Actor” Pendulum Monsters with different names from your hand, up to the number of cards you added to your hand.



    Reprints:


    DP20-JP000 Blue-Eyes Chaos MAX Dragon
    DP20-JP006 Blue-Eyes White Dragon
    DP20-JP007 The White Stone of Legend
    DP20-JP008 Maiden with Eyes of Blue
    DP20-JP009 The Melody of Awakening Dragon
    DP20-JP010 Dragon Shrine
    DP20-JP011 Chaos Form
    DP20-JP017 Cyber End Dragon
    DP20-JP018 Cyber Twin Dragon
    DP20-JP019 Chimeratech Rampage Dragon
    DP20-JP020 Cyber Dragon Drei
    DP20-JP021 Cyber Repair Plant
    DP20-JP022 Power Bond
    DP20-JP028 Black-Winged Dragon
    DP20-JP029 Blackwing – Bora the Spear
    DP20-JP030 Blackwing – Oroshi the Squall
    DP20-JP031 Blackwing – Zephyros the Eleite
    DP20-JP032 Black Whirlwind
    DP20-JP033 Delta Crow – Anti Reverse
    DP20-JP039 Galaxy-Eyes Photon Dragon
    DP20-JP040 Galaxy Knight
    DP20-JP041 Photon Thrasher
    DP20-JP042 Photon Crusher
    DP20-JP043 Kuriphoton
    DP20-JP044 Accelight
    DP20-JP050 Abyss Actor – Superstar
    DP20-JP051 Abyss Actor – Leading Lady
    DP20-JP052 Abyss Actor – Trendy Understudy
    DP20-JP053 Abyss Script – Opening Ceremony
    DP20-JP054 Abyss Script – Rise of the Abyss King
    DP20-JP055 Abyss Actors Back Stage

  • ganz ehrlich, ich hoffe ja, hier sind XYZ drine...
    die fehln mir irgendwie... ||


    also bitte jetzt was mit 5D´s oder ZEXAL :thumbup:


    obwohl ich ja gern noch ein paar Dartz-Karten hätte... :sabber:

  • Ich tippe einfach darauf das hier Kaiba ein paar Karten bekommen wird.


    Ansonsten würden halt jetzt entweder die GX Chars beginnen, oder Side Chars aus Classic fortgesetzt werden.


    Falls Classic hier drin sein wird, wer könnte denn noch kommen?
    Mai mit Harpien,
    Duke mit Ninjas,
    Siegfried mit den Valkyren/Nibelungen (das wäre episch!)


    Und sonst sind mir kaum welche in Erinnerung geblieben.
    Wobei aus Aufgegeben und TER ist jetzt auch ein Thema gebaut worden.

  • Kaiba und Yugi halte ich für ausgeschlossen, da die schon gaaaanz viel Support haben und hier eher die Charakter um den beiden herum Support bekamen.


    Ich bin mir fast sicher, dass Rex Reptor hier Support bekommt oder Espa Roba. Rex aber noch wahrscheinlicher. Immerhin hat Weevil schon sein Support erhalten, da muss auch sein König Rex neue stärke bekommen :)

  • Duke mit Ninjas,
    Siegfried mit den Valkyren/Nibelungen (das wäre episch!)

    Duke hat nie gespielt
    Siegfried ist aus einer Filler Staffel (der es nichtmal in die Videospiele schafte).


    Orichalcos und die Drachen haben eine große Fanbase.


    Und wenn man davon ausgeht das nur Duel Links Charakter genommen werden, müssten


    Rex, Espa, Marik, Ishizu, Bonz
    Jaden, Aester, Alexis, Bastian


    eher Support bekommen.

  • Legend Duelists? POPULAR CHARACTERS DECKS? CaPaBlE oF cOmPeTiNg In ThE tOuRnAmEnT eNvIrOnMeNt??? Naaa wenn das nich mal meine Schwarzflügel-Linkmonster sind... :love:

  • Duke hat nie gespielt.

    Wieso, er hat sich (zumindest im Anime) mit Jonouchi, Soichiro Ota und Valon duelliert. Aus Schlag-Ninja, Orgoth dem Unbarmherzigen oder sogar seinen DDM-inspirierten Karten könnte man doch durchaus was machen.


    Ich persönlich hoffe auf Karten von Ishizu, Mei / Kyu (spielbarerer Torwächter?), Saiou, Lichtmaske / Schattenmaske (Retrain zu Maskierte Bestie Death Gardius?) und vor allem Bakura.

  • Wieso, er hat sich (zumindest im Anime) mit Jonouchi, Soichiro Ota und Valon duelliert. Aus Schlag-Ninja, Orgoth dem Unbarmherzigen oder sogar seinen DDM-inspirierten Karten könnte man doch durchaus was machen.


    Ach die Fillerstaffel zählt nicht.
    Für mich auch die schlechteste classic Staffel.
    Ka wieso die jeder mag.

  • Ist das etwa so wie das kommende Pack mit den Thousand Eyes Karten ergo neue Karten für Themendecks aus der Animeserie oder wie?


    Wenn ja dann hauptsache HERO-Support ;).

    Ich schlage als Namen vor... "Elementar-HELD Spielbarer Neos"!


    Ich denke mal dass auf jeden Fall wieder drei Charaktere aus DM abgedeckt werden. Wenn man die Filler-Staffeln weglässt bleiben eigentlich nur noch zehn Möglichkeiten:
    Dinosaur Ryuzaki (Dinosaurier)
    Ghost Kotsuzuka (Zombies)
    Meikyu-Brüder (Labyrinth-Karten, Torwächter)
    Esper Roba (Jinzo)
    Isis Ishtar (was immer das für Monster sind?)
    Malik Ishtar (Schleim, Ra)
    Rishid (Fallenmonster)
    Ryou Bakura (Okkultismus, Nekro)
    Player Killer der Finsternis (Finsternis)
    Lichtmaske und Schattenmaske (Masken)
    Wobei die letzten beiden glaube ich nicht in Duel Links vorhanden sind, falls das Voraussetzung ist.


    Und dann ist die Frage ob wieder drei GX-Figuren dazugenommen werden oder ob sie vielleicht mal zu 5D's oder einer späteren Serie übergehen.

  • @Yami-Silver
    Der Noah Arc war auch ein Filler, oder?


    Wie auch immer, dort haben sich Honda (Tristan), Duke und Jounoichis kleine Schwester sich mit dem einen der "Big Five" duelliert.
    Dort hat er seine Ninja benutzt.


    Daher hielt ich es für möglich.


    Im Umkehrschluß wenn man nach DL geht, dürfte wohl deine Liste zutreffender sein.
    Heros mit Jaden wären natürlich mal richtig gut. Besonders neue Kombination der alten Helden ^_^

  • @dantini wer ist Killer der Finsternis?^^' und Ishizu hatte doch nur Feen, welche schon veröffentlicht wurden wenn mich nicht alles täuscht :/

    In der US-Version bekannt als PaniK. Und Ishizus Karten gibt es zwar wirklich alle schon, aber die Legendary Duelists-Sets enthalten ja gerade Retrains und neue Karten zu Anime-Archetypes.

  • Attack Guidance Armor wäre eh zu schwach und Magical Trick Mirror zu stark.


    naja die Armor ist eine Art Magischer armschild oder wie joeys trap heißt, der Mirror wäre interessant, aber ich denke nicht, dass er zu stark wäre, da er einfach zu abhängig vom gegner ist


    du greifst mich an? Raigeki ins Gesicht xD

    nennen wir es Spiegelkraft

  • ok du weißt, dass ich EIN raigeki im deck habe, würdest du sie jetzt boarden?
    die meisten guten Spells haben eine verwandte trap, sei es heavy storm mit desaster, raigeki mit spiegelkraft, twin twister mit heavy storm duster, mst mit dust tornado, terrarforming mit metaverse, reborn hätte einen der vielen calls, auch wenn nicht so gut


    keine der traps spielt mal, warum sollte man dann eine trap spielen, die einen der effekte haben könnte und man dabei nie genau weiß, welche es werden würde und nicht zu vergessen, dass sie nur bei einem angriff aktivierbar ist