[TCG/OCG] Soul Fusion (Spoiler komplett)

  • Soul Fusion (TCG)


    Release Date: 18. Oktober 2018 (EU)


    Enthält 100 Karten, davon


    8 Secret Rare
    10 Ultra Rare
    14 Super Rare
    20 Rare
    48 Common



    Zitat

    Fall's 100-card booster set, Soul Fusion, returns to the roots of Yu-Gi-Oh! with new Fusion Summoning strategies! Deck themes from the earliest years of Dueling get a new lease on life, and there are more new cards to bolster strategies from recent releases as well. Here's some of what you can find in Soul Fusion!


    - Twin-Headed Thunder Dragon was one of Dueling's first Fusion Monsters. Lauded for the ease at which you could assemble its Fusion Materials, this classic monster has been reborn for a new era! But that's not all: an entire new family of Thunder Dragons based on the strong but simple effect of the original one arrives to add a charge to your Duels!
    - Cards from the Yu-Gi-Oh! VRAINS animated series, including Duelists' first chance to get cards used by Soulburner and his AI partner, Flame. Playmaker's Cyberse Fusion Monster, Cyberse Clock Dragon also makes its real life debut. This monster's ATK can easily clear 10,000 if you choose the right Fusion Materials!
    - 12 World Premiere cards continue the tale of the Noble Knights and allow Duelists to return to a realm full of Danger!


    You can also find cards for strategies from Dark Saviors, Cybernetic Horizon, Legendary Duelists: White Dragon Abyss, Structure Deck: Powercode Link, and more!




    ..:: WORLD PREMIER CARDS ::..


    SOFU-ENSP1 Token Collector
    EARTH/Fiend - Effect/4/0/2000
    If a Token is Special Summoned (except during the Damage Step): You can Special Summon this card from the GY (if it was there when the Token was Special Summoned) or hand (even if not). You can only use this effect of “Token Collector” once per turn. If this card is Special Summoned: Destroy as many Tokens on the field as possible, and if you do, this card gains 400 ATK for each Token destroyed. Neither player can Special Summon Tokens.


    SOFU-EN000 Alviss of the Nordic Alfar
    DARK/Spellcaster - Effect/4/1500/1000
    If only this card is banished by the effect of a “Nordic” Link Monster: You can send to the GY 1 “Nordic” monster you control and 2 “Nordic” monsters from your Deck whose total Levels equal 10, then Special Summon 1 “Aesir” monster from your Extra Deck. If an “Aesir” monster(s) in your possession is sent to your GY by your opponent’s card: You can banish this card from your GY; Special Summon 1 “Aesir” monster from your Extra Deck with a different name from the cards in your GY. You can only use this effect of “Alviss of the Nordic Alfar” once per Duel.


    SOFU-EN081 Consolation Prize
    Normal Trap Card
    If a monster(s) is sent from the hand to the GY: Target 1 of them; Special Summon it to your field. You can only activate 1 “Consolation Prize” per turn.


    SOFU-EN082 Danger! Thunderbird!
    DARK/Winged Beast - Effect/8/2800/2400
    You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not “Danger! Thunderbird!”, Special Summon 1 “Danger! Thunderbird!” from your hand, and if you do, draw 1 card. If this card is discarded: you can target one set card your opponent controls; destroy it. You can only use this effect of “Danger! Thunderbird!” once per turn.


    SOFU-EN083 Danger! Dogman!
    DARK/Beast-Warrior - Effect/7/2400/1000
    You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not “Danger! Dogman!”, Special Summon 1 “Danger! Dogman!” from your hand, and if you, draw 1 card. If this card is discarded: You can have all face-up monsters your opponent currently controls lose 1000 ATK until the end of this turn. You can only use this effect of “Danger! Dogman!” once per turn.


    SOFU-EN084 Danger! Mothman!
    DARK/Insect - Effect/4/1800/400
    You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not “Danger! Mothman!”, Special Summon 1 “Danger! Mothman!” from your hand, and if you do, draw 1 card. If this card is discarded: You can have both players draw 1 card, then both players discard 1 card. You can only use this effect of “Danger! Mothman!” once per turn.


    SOFU-EN085 Danger!? Tsuchinoko?
    DARK/Reptile - Effect/3/1300/0
    You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not “Danger!? Tsuchinoko?”, Special Summon 1 “Danger!? Tsuchinoko?” from your hand, and if you do, draw 1 card. If this card is discarded: You can Special Summon this card. You can only use this effect of “Danger!? Tsuchinoko?” once per turn.


    SOFU-EN086 Danger! Response Team
    Normal Spell Card
    Target 1 “Danger!” monster you control and 1 monster on the field; return them to the hand. If this card is in your GY: You can discard 1 “Danger!” monster; place this card on the bottom of the Deck, then draw 1 card. You can only use each effect of “Danger! Response Team” once per turn.


    SOFU-EN087 Second Expedition into Danger!
    Continuous Trap Card
    Discard 1 card, then target 1 “Danger!” monster you control; it gains 500ATK/DEF until the end of this turn. If this card is in your GY: You can discard 1 “Danger!” monster; place this card on the bottom of the Deck, then draw 1 card. You can only use each effect of “Second Expedition into Danger!” once per turn.


    SOFU-EN088 Noble Knight Iyvanne
    LIGHT/Warrior - Effect/4/1700/1600
    If a “Noble Arms” Equip Spell comes equipped to this card: You can Special Summon 1 “Noble Knight Token” (Warrior/LIGHT/Level 4/ATK 1000/DEF 1000), also you cannot Special Summon monsters for the rest of this turn, except “Noble Knight” monsters. You can only use this effect of “Noble Knight Iyvanne” once per turn. While this card is equipped with a “Noble Arms” Equip Spell, all other “Noble Knight” monsters you control gain 500 ATK.


    SOFU-EN089 Morgan, the Enchantress of Avalon
    DARK/Spellcaster - Effect/3/1300/1600
    When your opponent activates a card or effect, while you control a “Noble Knight” monster and a “Noble Arms” Equip Spell (Quick Effect): You can send this card from your hand to the GY; destroy 1 “Noble Are” Equip Spell you control, and if you do, negate the activation. You can only use this effect of “Morgan, the Enchantress of Avalon” once per turn.


    SOFU-EN090 Heritage of the Chalice
    Normal Spell Card
    Add 1 “Noble Knight” monster or 1 “Noble Arms” card from your Deck or GY to your hand. If your “Noble Knight” monster equipped with a “Noble Arms” Equip Spell is destroyed by battle and sent to the GY, while this card is in your GY: You can add this card to your hand. You can only use 1 “Heritage of the Chalice” effect per turn, and only once that turn.


    SOFU-EN091 Until Noble Arms are Needed Once Again
    Normal Trap Card
    Excavate cards from the top of your Deck, equal to the number of “Noble Arms” Equip Spells you control, and if you do, add 1 of them to your hand, also place the remaining cards on top of your Deck in any order. You can banish this card from your GY, except the turn this card was sent to the GY; Special Summon from your Deck, 1 “Noble Knight” monster with a different name from the cards you control or in your GY. You can only use this effect of “Until Noble Arms are Needed Once Again” once per turn.


    ..:: OCG Imports (Japanische Promokarten, die in der TCG-Version von SOFU enthalten sind) ::..


    SOFU-EN092 Patchwork Fluffal
    EARTH/Fairy - Effect/1/0/0
    This card is treated as a "Frightfur" monster while on the field. This face-up monster on the field can be used as a substitute for any 1 Fusion Material whose name is specifically listed on a "Frightfur" Fusion Monster Card, but the other Fusion Material(s) must be correct.


    SOFU-EN093 Edge-Imp Cotton Eater
    DARK/Fiend - Pendulum - Effect/7/2400/1600
    If this card is Special Summoned: You can inflict 200 damage to your opponent for each "Frightfur" monster in your GY. You can only use this effect of "Edge Imp Cotton Eater" once per turn.


    Pendulum Effect (Blue 1 / Red 1):
    All Fusion Monsters you control gain 300 ATK. Once per turn, if a "Frightfur" Fusion Monster is Fusion Summoned to your field: You can draw 1 card.


    SOFU-EN094 Predaplant Dragostapelia
    DARK/Plant -Fusion - Effect/8/2700/1900
    1 Fusion Monster + 1 DARK monster
    Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Negate the activated effects of any opponent's monster with a Predator Counter.


    SOFU-EN095 D/D/D Flame High King Ghengis
    FIRE/Fiend - Fusion - Effect/8/2800/2400
    1 Level 5 or higher "D/D" monster + 1 "D/D" monster
    If another "D/D" monster(s) is Normal or Special Summoned to your field, while you control this face-up card (except during the Damage Step): You can target 1 "D/D" monster in your GY; Special Summon it. You can only use this effect of "D/D/D Flame High King Genghis" once per turn. Once per turn, during your turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can negate the activation.


    SOFU-EN096 D/D/D Super Doom King Purple Armageddon
    DARK/Fiend - Fusion - Pendulum - Effect/10/3500/3000
    2 "D/D/D" monsters
    You can target 1 Attack Position monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal to half the destroyed monster's original ATK. You can only use this effect of "D/D/D Super Doom King Purplish Armageddon" once per turn. If an opponent's monster battles, before damage calculation: You can make the ATK of that opponent's monster become equal to its original ATK until the end of the Damage Step. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.


    Pendulum Effect (Blue 1/ Red 1)
    Once per turn, if your "D/D/D" Fusion Monster battles an opponent's monster, before damage calculation: You can make that opponent's monster lose 1000 ATK until the end of this turn (even if this card leaves the field).


    SOFU-EN097 Predaplast
    Quick-Play Spell Card
    Reveal any number of "Predap" cards in your hand, then target that many face-up monsters your opponent controls; place 1 Predator Counter on each of those monsters, and if you do, any of those monsters that are Level 2 or higher become Level 1 as long as they have a Predator Counter. If a "Predaplant" monster you control would be destroyed by battle, you can banish this card from your GY instead.


    SOFU-EN098 Ostinato
    Normal Spell Card
    If you control no monsters: Fusion Summon 1 "Melodious" Fusion Monster from your Extra Deck, using 2 monsters from your hand or Deck as Fusion Materials. During the End Phase of this turn, destroy the monster Fusion Summoned by this effect, and if you do, if all the Fusion Materials that were used for its Fusion Summon are in your GY, you can Special Summon all of them.


    SOFU-EN099 Frightfur Patchwork
    Normal Spell Card
    Add 1 "Polymerization" and 1 "Edge Imp" monster from your Deck to your hand. You can only activate 1 "Frightfur Patchwork" per turn.
    ----------------------------------------------------------------------------------------------------------------------



    Soul Fusion (OCG)



    Release: 14. Juli 2018 (Japan)



    Insgesamt 80 verschiedene Karten:



    6 Ultra Rare
    10 Super Rare
    18 Rare
    46 Common



    6. Set des 10. Blocks


    Zitat

    Enthält die neusten karten aus der Anime-Serie Yu-Gi-Oh! VRAINS, sowie neue Karten mit denen man mindestens ein brandneues Themendeck erstellen kann.








    SOFU-JP001 Clock Wyvern
    WIND/Cyberse - Effect/4/1800/1000
    You can only use this card name’s effect once per turn.
    (1) If this card is Normal/Special Summoned: You can halve this card’s ATK, and if you do, Special Summon 1 “Clock Token” (Cyberse/WIND/Level 1/ATK 0/DEF 0).


    SOFU-JP002 Salamangreat Meer
    FIRE/Cyberse - Effect/2/800/600
    You can only use each effect of this card’s name once per turn.
    (1) If this card is added to your hand, except by your normal draw: You can reveal this card; Special Summon this card from your hand.
    (2) You can discard 1 “Salamangreat” card from your hand, except this one; Special Summon this card from your hand.


    SOFU-JP003 Salamangreat Foxy
    FIRE/Cyberse - Effect/3/1000/1200
    You can only use either this card name’s (1) or (2) effect per turn, and only once that turn.
    (1) When this card is Normal Summoned: You can excavate the top 3 cards of your Deck. You can add 1 excavated “Salamangreat” card to your hand, also shuffle the other cards into the Deck.
    (2) If this card is in your GY, and you control a face-up Spell/Trap Card: You can discard 1 “Salamangreat” card; Special Summon this card, then, you can destroy 1 face-up Spell/Trap Card.


    SOFU-JP004 Salamangreat Falco
    FIRE/Cyberse - Effect/4/1200/1600
    You can only use use one effect of “Salamangreat Falco” once per turn.
    (1) If this card is sent to the GY: You can target 1 “Salamangreat” Spell/Trap Card in your GY; Set that card on your side of the field.


    SOFU-JP005 Salamangreat Jack Jaguar
    FIRE/Cyberse - Effect/4/1800/1200
    You can only use this card name’s (2) effect once per turn.
    (1): If this card attacks a Defense Position monster, inflict piercing battle damage.
    (2): If this card is in your GY and you control a “Salamangreat” Link Monster: You can target 1 “Salamangreat” monster in your GY, except “Salamangreat Jack Jaguar”; return that monster to the Deck, and if you do, Special Summon this card from your GY to your zone that your “Salamangreat” Link Monster points to.


    SOFU-JP006 Dinowrestler Capaptera
    WIND/Dinosaur - Effect/3/1600/0
    You can only use the (1)st effect of this card’s name once per turn.
    (1) If your opponent controls more monsters than you: You can target 1 monster your opponent controls; send that monster to the GY.
    (2) If this card is sent to the GY as a Link Material for a “Dinowrestler” Link Monster: You can activate this effect; that Link Monster gains 1000 ATK until the end of the turn.


    SOFU-JP007 Dinowrestler Capoeiraptor
    EARTH/Dinosaur - Effect/4/1800/0
    You can only use the (2)nd effect of this card’s name once per turn.
    (1) This Attack Position monster cannot be destroyed by battle, also, if this card is attacked, it is changed to Defense Position at the end of the Damage Step.
    (2) Once per turn, during the Standby Phase, if this card is in Defense Position: You can Special Summon 1 “Dinowrestler Capoeiraptor” from your Deck.


    SOFU-JP008 Dinowrestler Systego
    EARTH/Dinosaur - Effect/4/1900/0
    You can use each effect among the (1)st and (2)nd effects of this card’s name only once per turn.
    (1) If this card is Special Summoned: You can add 1 “Dinowrestler” monster or 1 “World Dino Wrestling” from your Deck to your hand.
    (2) During the End Phase, if this card is in the GY because it was sent there this turn, and your opponent controls more monsters than you: You can target 1 “Dinowrestler” monster” in your GY, except “Dinowrestler Systego”; Special Summon that monster.


    SOFU-JP009 Dinowrestler Pankratops
    EARTH/Dinosaur - Effect/7/2600/0
    You can Special Summon a card(s) with this card’s name only once per turn via the way listed in its (1)st effect.
    You can use the (2)nd effect with this card’s name only once per turn.
    (1) If your opponent controls more monsters than you do, you can Special Summon this card (from your hand).
    (2) (Quick Effect): You can Tribute 1 “Dinowrestler” monster, then target 1 card your opponent controls; destroy it.


    SOFU-JP010 Galaxy Cleric
    LIGHT/Spellcaster - Effect/4/1500/600
    You can use one effect of this card’s name per turn.
    (1) You can target 1 “Photon” or “Galaxy” Xyz Monster you control; attach this card in your hand to it as Xyz Material.
    (2) If this card is Normal/Special Summoned: You can target a total of 5 “Photon” and/or “Galaxy” cards with different names in your GY; shuffle them all into the Deck, and if you do, draw 2 cards.


    SOFU-JP011 Galaxy Braver
    LIGHT/Warrior - Effect/8/0/0
    You can only use each effect of this card’s name once per turn.
    (1) Reveal 1 “Photon” monster from your hand; Special Summon this card, but its Level becomes the same as the Level of the revealed “Photon” monster.
    (2) If this card is Normal or Special Summoned: You can target 1 “Galaxy” monster in your GY; this card’s ATK and DEF become the same as the monster’s ATK and DEF, respectively.


    SOFU-JP012 Gravekeeper’s Cleric
    DARK/Spellcasterr - Effect/3/500/1500
    You can use the [(1)st] effect with this card’s name only once per turn.
    (1) If this card is Summoned: You can target 1 Level 4 “Gravekeeper’s” monster in your GY; Special Summon it in face-up Attack Position or face-down Defense Position. This effect is unaffected by the effect of “Necrovalley”.


    SOFU-JP013 Gravekeeper’s Spiritualist
    DARK/Spellcasterr - Effect/4/1500/1500
    You can use the [(1)st] effect with this card’s name only once per turn.
    (1) If “Necrovalley” is on the field: You can Fusion Summon 1 Spellcaster Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, including this card on the field.


    SOFU-JP014 Orphegel Canon Cannon
    DARK/Machine - Tuner - Effect/1/500/1900
    You can only use the effect of this card’s name once per turn.
    (1) You can banish this card from the GY; Special Summon 1 “Orphegel” monster from your hand, except “Orphegel Canon Cannon”, but you cannot Special Summon monsters, except DARK monsters, for the rest of this turn.


    SOFU-JP015 Orphegel Scherzo Skeleton
    DARK/Machine - Effect/3/1200/1500
    You can only activate the effect of this card’s name once per turn.
    (1) You can banish this card from your GY, then target 1 “Orphegel” monster in your GY, except “Orphegel Scherzo Skeleton”; Special Summon that monster, but you cannot Special Summon monsters, except DARK monsters for the rest of this turn.


    SOFU-JP016 Orphegel Divertimento Devil
    DARK/Machine - Effect/4/1700/1400
    You can only activate the effect of this card’s name once per turn.
    (1) You can banish this card from your GY; Special Summon 1 “Orphegel” monster from your Deck, except “Orphegel Divertimento Devil”, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.


    SOFU-JP017 World Legacy – “World Scepter”
    DARK/Machine - Effect/8/500/2500
    You can use each effect among the (2)nd and (3)rd effects with this card’s name only once per turn.
    (1) If this card was Normal Summoned/Set, it cannot destroyed by battle with monsters that were Special Summoned from the Extra Deck.
    (2) If this card is sent to the GY: You can Special Summon 1 “World Legacy” monster from your hand.
    (3) You can banish this card from your GY, then target 1 of your banished “Orphegel” monsters; for the rest of this turn, you cannot Special Summon monsters, except DARK monsters, also Special Summon that monster.


    SOFU-JP018 Origin Thunder Dragon
    LIGHT/Thunder - Effect/1/0/2000
    You can only activate either this card name’s (1) or (2) effect per turn, and only once that turn.
    (1): You can discard this card, then target 1 Thunder monster you control (Quick Effect); that monster gains 500 ATK.
    (2): If this card is banished, or sent from the field to the GY: You can add 1 “Origin Thunder Dragon” from your Deck to your hand.


    SOFU-JP019 Bolt Thunder Dragon
    DARK/Thunder - Effect/5/1600/1500
    You can only activate either this card name’s (1) or (2) effect per turn, and only once that turn.
    (1): You can discard this card (Quick Effect); add 1 “Bolt Thunder Dragon” from your Deck to your hand.
    (2): If this card is banished, or sent from the field to the GY: You can add 1 “Thunder Dragon” card from your Deck to your hand, except “Bolt Thunder Dragon”.


    SOFU-JP020 Avian Thunder Dragon
    LIGHT/Thunder - Effect/6/1800/2200
    You can only activate either this card name’s (1) or (2) effect per turn, and only once that turn.
    (1): You can discard this card; Special Summon 1 “Thunder Dragon” monster from your GY or from among your banished monsters, except “Avian Thunder Dragon”.
    (2): If this card is banished, or sent from the field to the GY: You can shuffle any number of cards from your hand into the Deck, then draw that many cards.


    SOFU-JP021 Beastial Thunder Dragon
    DARK/Thunder - Effect/6/2400/0
    You can only activate either this card name’s (1) or (2) effect per turn, and only once that turn.
    (1): You can discard this card; add 1 “Thunder Dragon” card from your GY or from among your banished cards to your hand, except “Beastial Thunder Dragon”.
    (2): If this card is banished, or sent from the field to the GY: You can Special Summon 1 “Thunder Dragon” monster from your Deck in Defense Position, also return that monster to its owner’s hand at the End Phase.


    SOFU-JP022 Aeon Thunder Dragon
    DARK/Thunder - Effect/8/2800/0
    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY.
    (1): Once per turn, if a monster’s effect activates in the hand: This card gains 300 ATK until the end of this turn.
    (2): When this card destroys an opponent’s monster by battle: You can banish 1 card from your GY; add 1 Thunder monster from your Deck to your hand.
    (3): During your opponent’s End Phase: You can target 1 of your banished cards; place that card on either the top or bottom of your Deck.


    SOFU-JP023 Impcantation Pensilver
    LIGHT/Psychic - Effect/3/0/0
    You can use only 1 effect among the (1)st and (2)nd effects with this card’s name per turn, and only once that turn.
    (1) You can reveal 1 Ritual Monster in your hand; Special Summon both this card from your hand and 1 “Impcantation” monster from your Deck, except “Impcantation Pensilver”.
    (2) If this card is Special Summoned from the Deck: You can target 1 Ritual Monster in your Graveyard; add that monster to your hand.
    (3) You cannot Special Summon monsters from the Extra Deck.


    SOFU-JP024 Impcantation Bookstone
    LIGHT/Spellcaster - Effect/5/0/0
    You can use only 1 effect among the (1)st and (2)nd effects with this card’s name per turn, and only once that turn.
    (1) You can reveal 1 Ritual Spell in your hand; Special Summon both this card from your hand and 1 “Impcantation” monster from your Deck, except “Impcantation Bookstone”.
    (2) If this card is Special Summoned from the Deck: You can target 1 Ritual Spell in your GY; add it to your hand.
    (3) You cannot Special Summon monsters from the Extra Deck.


    SOFU-JP025 Levionia the Primordial Chaos Dragon
    DARK/Dragon - Effect/8/3000/0
    Cannot be Normal Summoned/Set.
    Must first be Special Summoned (from your hand) by banishing 3 LIGHT and/or DARK monsters from your GY.
    You can use the [(1)st] effect with this card’s name only once per turn.
    (1) When this card is Special Summoned by the above method: You can activate this effect; this card cannot attack this turn, also apply one of these effects, depending on the Attribute(s) of the monsters banished to Special Summon this card.
    • Only LIGHT: Special Summon 1 monster from your Graveyard in Defense Position.
    • Only DARK: Randomly shuffle 1 card from your opponent’s hand into the Deck.
    • Both LIGHT and DARK: Destroy up to 2 cards on the field.


    SOFU-JP026 Mystic Huldra
    DARK/Spellcaster - Effect/5/1500/2400
    You can only use the effect of this card’s name once per turn.
    (1) If this card is Normal or Special Summoned: You can discard 1 card; Apply one of the following effects depending on the type of the card that was discarded:
    • Monster: Add 1 Trap Card from your GY to your hand.
    • Spell: Add 1 Monster Card from your GY to your hand. •
    • Trap: Add 1 Spell Card from your GY to your hand.


    SOFU-JP027 Diana the Light Spirit
    LIGHT/Thunder - Effect/4/1700/1000
    Cannot be Normal Summoned/Set.
    Must first be Special Summoned (from your hand) by banishing 1 LIGHT monster from your GY.
    (1) Once per turn, during your opponent’s End Phase: Gain 1000 LP.


    SOFU-JP028 Condemned Witch
    DARK/Fairy - Effect/4/100/2000
    You can only use each effect of this card’s name once per turn
    (1) When this card is Normal Summoned: You can add 1 “Forbidden” Quick-Play Spell Card from your Deck to your hand, except “Forbidden Graveyard”.
    (2) During your opponent’s Main Phase (Quick Effect): You can tribute this card; Special Summon 1 Level 4 Fairy monster from your Deck, except “Condemned Witch”.


    SOFU-JP029 Bearrier
    DARK/Fiend - Effect/3/1600/0
    (1) During the opponent’s turn, set cards in your Spell & Trap Zone cannot be destroyed by effects.
    (2) If a set card in your Spell & Trap Zone is destroyed by your opponent’s effect; This card gains 800 ATK until the end of the turn.


    SOFU-JP030 Gokipole
    EARTH/Insect - Effect/3/1000/1200
    You can only use this card name’s effect once per turn.
    (1) If this card is sent to the GY: You can add 1 Level 4 Insect monster from your Deck to your hand. In addition, if you added a Normal Monster by this effect, you can Special Summon it, then you can destroy 1 monster on the field whose ATK is higher than or equal to the ATK of the Special Summoned monster.


    SOFU-JP031 Token Collector
    EARTH/Fiend - Effect/4/0/2000
    You can use the (1)st effect with this card’s name only once per turn.
    (1) If a Token(s) is Special Summoned: You can Special Summon this card from your GY (if it was there when the Token(s) was Summoned) or hand (even if not).
    (2) If this card is Special Summoned: Destroy as many Tokens on the field as possible, and if you do, this card gains 400 ATK for each destroyed Token.
    (3) Neither player can Special Summon Tokens.


    SOFU-JP032 Two-man Salesmen
    LIGHT/Warrior - Effect/2/1200/1200
    (1) Once per turn: You can have both players reveal a card in their hand to their opponent, and if both revealed cards have the same card type (Monster, Spell, or Trap), apply the appropriate effect.
    • Monster: Each player can Special Summon their revealed monster.
    • Spell: Each player draws 2 cards.
    • Trap: Each player sends 2 cards from their Deck to the GY.


    SOFU-JP033 Salamangreat Emerald Eagle
    FIRE/Cyberse - Ritual - Effect/8/2800/2000
    You can Ritual Summon this card with “Rise of the Salamangreat”.
    (1) When this card is Ritual Summoned using a “Salamangreat Emerald Eagle” you control: You can destroy all Special Summoned monsters your opponent controls.
    (2) Once per turn: You can Tribute 1 “Salamangreat” Link Monster; this card gains this effect until the end of this turn.
    • At the start of the Damage Step, if this card battles an opponent’s monster: Destroy that opponent’s monster, and if you do, inflict damage to your opponent equal to that monster’s original ATK.


    SOFU-JP034 Cyberse Clock Dragon
    DARK/Cyberse - Fusion - Effect/7/2500/2000
    “Clock Wyvern” + 1+ Link Monsters
    (1) When this card is Fusion Summoned: You can send cards from the top of your Deck to the GY, equal to the combined Link Rating of this card’s materials. Until the end of the next turn, other monsters you control cannot attack and this card gains 1000 ATK x the number of cards sent to the GY.
    (2) While you control a Link Monster, other monsters you control cannot be targeted by an opponent’s card effect or for an attack.
    (3) If this Fusion Summoned card is sent to the GY by an opponent’s card effect: You can add 1 Spell Card from your Deck to your hand.


    SOFU-JP035 Gravekeeper’s Esper
    DARK/Spellcaster - Fusion - Effect/7/2000/2000
    2 “Gravekeeper’s” monsters
    You can only use the 3rd effect of this card’s name once per turn.
    (1) This card gains 100 ATK and DEF by the total original Levels of its Fusion materials x 100.
    (2) If “Necrovalley” is on the field, this card and cards in your Field Zone cannot be destroyed by card effects.
    (3) During your Main Phase, you can activate this effect: During the End Phase of this turn, add 1 “Gravekeeper’s” monster or 1 “Necrovalley” card from your Deck to your hand.


    SOFU-JP036 Thunder Dragon, the Superelectro Dragon
    DARK/Thunder - Fusion - Effect/8/2600/2400
    “Thunder Dragon” + 1 Thunder monster
    Must either be Fusion Summoned, or Special Summoned by Tributing 1 non-Fusion Thunder Effect Monster during a turn that a Thunder monster’s effect was activated in the hand (in which case you do not use “Polymerization”).
    (1) Your opponent cannot add cards from their Deck to their hand, except by drawing them.
    (2) If this card would be destroyed by battle or card effect, you can banish 1 Thunder monster from your GY instead.


    SPFU-JP037 Thunder Dragon Lord[/b]
    LIGHT/Thunder - Fusion - Effect/10/3200/3200
    3 “Thunder Dragon” monsters
    Must be either Fusion Summoned, or Special Summoned by banishing 2 Thunder monsters (1 from your hand, and 1 Fusion Monster from your field) not named “Thunder Dragon Lord” (in which case you do not use “Polymerization”).
    (1) When a Thunder monster effect activates in the hand (even during the Damage Step) (Quick Effect): You can destroy 1 card on the field.
    (2) If this card would be destroyed by a card effect, you can banish 2 cards from your GY instead.


    SOFU-JP038 Diplexer Chimera
    DARK/Cyberse - Fusion - Effect/5/2000/800
    2 Cyberse monsters
    You can use the (2)nd effect with this card’s name only once per turn.
    (1) Once per turn: You can Tribute 1 Cyberse monster; neither player can activate cards or effects during each Battle Phase this turn.
    (2) If this face-up Fusion Summoned card is sent from the field to the GY: You can target both 1 other Cyberse monster in your GY and 1 “Cynet Fusion” in your GY; add them to the hand.


    SOFU-JP039 Clock Spartoi
    DARK/Cyberse - Link - Effect/800/Link 2 (Linkmarkierungen: Unten, Unten Rechts)
    2 Cyberse monsters
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) If this card is Link Summoned: You can add 1 “Cynet Fusion” from your Deck to your hand.
    (2) If a monster(s) is Special Summoned to a zone this card points to: You can target 1 Level 4 or lower Cyberse monsters in your GY; Special Summon it, but its effects are negated, also you cannot Special Summon monsters from your Extra Deck for the rest of this turn, except Fusion Monsters.


    SOFU-JP040 Salamangreat Heatleo
    FIRE/Cyberse - Link - Effect/2300/Link 3 (Linkmarkierungen: Unten Links , Unten Rechts)
    2+ FIRE Effect Monsters
    (1) If this card is Link Summoned: You can target 1 card in your opponent’s Spell & Trap Zone; shuffle it into the Deck.
    (2) Once per turn, if this card was Link Summoned by using “Salamangreat Heatleo” as a Link Material: You can target 1 face-up monster and 1 monster in your GY; the ATK of the target on the field becomes the same as the ATK the target in the GY until the end of this turn.


    SOFU-JP041 Dinowrestler King T Wrextle
    EARTH/Dinosaur - Link - Effect/3000/Link 3 (Linkmarkierungen: Unten Rechts, Unten, Unten Links)
    2 or more “Dinowrestler” monsters
    (1) If this card battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step.
    (2) Your opponent cannot target other monsters for an attack.
    (3) At the start of your opponent’s Battle Phase: You can target 1 Attack Position monster your opponent controls; during this Battle Phase, your opponent cannot declare attacks with other monsters if they have not declared an attack with the targeted monster, also that monster is destroyed at the end of that Battle Phase if your opponent did not declare an attack with it.


    SOFU-JP042 Galaxy-Eyes Sol Flare Dragon
    LIGHT/Dragon - Link - Effect/2000/Link 2 (Linkmarkierungen: Unten Links , Unten Rechts)
    2 LIGHT monsters, including a monster with 2000 or more ATK
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) If this card is Link Summoned: You can target 1 “Photon” or “Galaxy” monster in your GY; add it to your hand.
    (2) During your opponent’s Main Phase (Quick Effect): You can discard 2 “Photon” and/or “Galaxy” cards, or 1 “Galaxy-Eyes Photon Dragon”, then target 1 Special Summoned monster your opponent controls; destroy it.


    SOFU-JP043 Orphegel Galatea
    DARK/Machine - Link - Effect/1800/Link 2 (Linkmarkierungen: Oben Rechts, Unten Links)
    2 monsters, including at least 1 “Orphegel” monster
    You can only use the 2nd effect of this card’s name once per turn.
    (1) This linked card cannot be destroyed by battle.
    (2) You can target 1 of your banished Machine monsters; return that
    monster to the Deck, then Set 1 “Orphegel” Spell/Trap Card directly from
    your Deck to your side of the field.


    SOFU-JP044 Orphegel Longirsu
    DARK/Machine - Link - Effect/2500/Link 3 (Linkmarkierungen: Oben links, Oben, Unten Rechts)
    2+ monsters, including at least 1 “Orphegel” monster
    You can only use the 2nd effect of this card’s name once per turn.
    (1) This linked card cannot be destroyed by card effects.
    (2) You can target 2 of your banished Machine monsters; return those monsters to the Deck, then you can send 1 monster your opponent controls that this card points to to the GY, but this card cannot attack this turn.


    SOFU-JP045 Orphegel Orchestrion
    DARK/Machine - Link - Effect/3000/Link 4 (Linkmarkierungen: Oben, Oben Rechts, Unten, Unten Links)
    2+ Effect Monsters including an “Orphegel” monster
    You can only use the (2) effect of this card’s name once per turn.
    (1) While this card is linked, it cannot be destroyed by battle or card effects.
    (2) You can target 3 of your banished Machine monsters; Return them to
    the Deck, also, if your opponent controls any face-up monsters that are
    linked, the ATK and DEF of those monsters becomes 0 and their effects
    are negated.


    SOFU-JP046 Verspada Palladion
    LIGHT/Warrior - Link - Effect/500/Link 2 (Linkmarkierungen: Mitte Links, Unten)
    2 Effect Monsters, including a “Palladion” monster
    (1) This card gains ATK equal to the original ATK of the monsters this card points to.
    (2) Monsters this card points to cannot attack.
    (3) Once per turn, if an Effect Monster is Special Summoned to a zone this card points to: You can target 1 monster (other than this card) in a Main Monster Zone; move that monster to another Main Monster Zone on its controller’s field.


    SOFU-JP047 Folgo, Justice Fur Hire
    DARK/Beast - Link - Effect/2400/Link 3 (Linkmarkierungen: Mitte Unten , Unten Rechts, Unten Links)
    3 monsters with different Types
    You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
    Cannot be used as Link Material.
    (1) If this card is Link Summoned: You can Special Summon from your Deck, in Defense Position, 1 monster “Fur Hire” whose Type is different from the Types of the 3 monsters used as Link Material for this card’s Link Summon.
    (2) If a card(s) your opponent controls is destroyed by battle or card effect: You can draw 1 card, then, if you control 3 or more monsters “Fur Hire” with different names, draw 2 cards.


    SOFU-JP048 Dragon Agave
    EARTH/Wyrm - Link - Effect/3000/Link 4 (Linkmarkierungen: Mitte Links, Mitte Rechts, Unten Links, Unten Rechts)
    2+ non-Token monsters
    You can use the [(1)st] effect with this card’s name only once per turn.
    (1) If this card is Link Summoned: You can activate this effect; apply these effects.
    • Inflict 100 damage to your opponent for each Dragon monster in the GY(s).
    • This card gains 200 ATK for each Dinosaur monster in the GY(s).
    • All monsters your opponent controls lose 300 ATK for each Sea Serpent monster in the GY(s).
    • Gain 400 LP for each Wyrm monster in the GY(s).


    SOFU-JP049 Kaminari Summer Vacation
    LIGHT/Thunder - Link - Effect/1600/Link 2 (Linkmarkierungen: Unten Links , Unten Rechts)
    2 Thunder monsters
    (1) Once during each of your opponent’s turns (Quick Effect): You can discard 1 card, then target 1 non-Link Thunder monster in your GY; Special Summon it to your zone this card points to.


    SOFU-JP050 Cynet Fusion
    Normal Spell Card
    (1) Fusion Summon 1 Cyberse Fusion Monster from your Extra Deck, using monsters you control or have in your hand as Fusion Materials. If you do not control a monster in the Extra Monster Zone, you can also banish 1 Cyberse Link Monster from your GY as material.


    SOFU-JP051 Salamangreat Sanctuary
    Field Spell Card
    You can only use each of the (1) and (2) effects of this card’s name once per turn.
    (1): While this card is face-up in the Field Zone, if you would Link Summon a “Salamangreat” Link Monster, you can Link Summon that monster using only 1 “Salamangreat” Link monster with the same name as Link Material.
    (2): During damage calculation in which your monster battles: You can pay 1000 LP, then target 1 Link Monster you control; That monster’s ATK becomes 0, and if it does, gain LP equal to its original ATK.


    SOFU-JP052 Rise of the Salamangreat
    Ritual Spell Card
    This card can be used to Ritual Summon any “Salamangreat” Ritual Monster.
    (1) Ritual Summon 1 “Salamangreat” Ritual Monster from your hand, by Tributing monsters you control or have in your hand whose total Levels equal or exceed the Level of the monster you Ritual Summon. If you control a FIRE Link Monster, you can shuffle “Salamangreat” monsters from your GY into the Deck instead.
    (2) If this card is destroyed by an opponent’s card effect: You can Special Summon 1 “Salamangreat Emerald Eagle” from your hand, ignoring its Summoning conditions.


    SOFU-JP053 Salamangreat Heart
    Continuous Spell Card
    You can only use either this card name’s (1) or (2) effect per turn, and only once that turn.
    (1): During your Main Phase: You can Special Summon 1 “Salamangreat” monster from your hand or GY.
    (2): You can send this face-up card from your Spell & Trap Zone to the GY, then target 1 “Salamangreat” Link Monster you control that was Link Summoned using a monster with the same name as itself as material; Special Summon “Salamangreat” monsters from your hand or GY in Defense Position, up to the number of that monster’s Link Arrows.


    SOFU-JP054 World Dino Wrestling
    Field Spell Card
    You can only use the (3)rd effect of this card’s name once per turn.
    (1) While you control a “Dinowrestler” monster, each player can attack with only 1 monster during each Battle Phase.
    (2) If your “Dinowrestler” monster attacks an opponent’s monster, your “Dinowrestler” monster gains 200 ATK during damage calculation only.
    (3) If your opponent controls more monsters than you: You can banish this card from your GY; Special Summon 1 “Dinowrestler” monster from your Deck.


    SOFU-JP055 Throne of Necrovalley
    Normal Spell Card
    You can activate a card with this card’s name only once per turn.
    (1) Activate 1 of these effects:
    • Add 1 “Gravekeeper’s” monster from your Deck to your hand.
    • Immediately after this effect resolves, Normal Summon 1 “Gravekeeper’s” monster from your hand.


    SOFU-JP056 Galaxy Transer
    Normal Spell Card
    You cannot Normal or Special Summon monsters the turn you activate this card except “Photon” or “Galaxy” monsters. You can only activate 1 “Galaxy Transer” once per turn.
    (1) Pay 2000 LP, then target 1 “Photon” Monster in your GY; Special Summon both that target and a “Galaxy” Monster with the same level as that monster from your Deck in Defense position. Their ATK becomes 2000, but their effects are negated.


    SOFU-JP057 Orphegel Babel
    Field Spell Card
    (1) The effects of Link Monsters you control whose original names include “Orphegel”, and of monsters in your GY whose original names include “Orphegel”, can also be activated during your opponent’s turn.
    (2) If this card is in your GY, except the turn this card was sent there: You can send 1 card from your hand to the GY; add this card to the hand.


    SOFU-JP058 Orphegel Prime
    Normal Spell
    You can only activate 1 card with this card’s name once per turn.
    (1) Send to the GY 1 “Orphegel” or “World Legacy” monster that is in your hand or face-up on your field; draw 2 cards.


    SOFU-JP059 Orphegel Einsatz
    Continuous Spell Card
    You can use the (1)st effect with this card’s name only once per turn.
    (1) If your opponent Normal or Special Summons a monster(s): You can choose, from your hand or Deck, 1 “Orphegel” or “World Legacy” monster, and if you do, send it to the GY or banish it.


    SOFU-JP060 Thunder Dragon Fusion
    Normal Spell Card
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) Fusion Summon 1 Thunder Fusion Monster from your Extra Deck, by shuffling into the Deck(s) Fusion Materials listed on it, that are on your field, in your GY, and/or among banished cards in your possession.
    (2) During your Main Phase, except during the turn this card was sent to the GY: You can banish this card from your GY; add 1 Thunder monster from your Deck to your hand.


    SOFU-JP061 Sky Striker Maneuver – Vectored Blast!
    Normal Spell Card
    (1) If you control no monsters in your Main Monster Zones: Send the top 2 cards of both player’s Decks to the GY, then if you have 3 or more Spells in your GY, you can return all monsters your opponent controls in the Extra Monster Zone back to the Deck.


    SOFU-JP062 Giant Ball Park
    Field Spell Card
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) During damage calculation: You can make the battle damage inflicted to either player from that battle 0, and if you do, you can send 1 Level 4 or lower Insect monster from your Deck to the GY. In addition, if the monster you sent was a Normal Monster, you can Special Summon any number of cards with the name from your hand, Deck, and/or GY.
    (2) If a monster you control is sent to the GY by an opponent’s card effect: You can Special Summon 1 Insect Normal Monster from your GY.


    SOFU-JP063 Abyssal Adjudicator
    Normal Spell Card
    You can activate a card with this card’s name only once per turn.
    (1) Pay 1500 LP, then declare 1 Monster Type and Attribute; if your opponent controls a monster(s) with that Type and Attribute, make them send 1 of those monsters to the GY, and if they do, your opponent cannot activate monster effects with the sent monster’s name for the rest of this turn.


    SOFU-JP064 Rockin’-Outlet
    Quick-Play Spell Card
    (1) Target 1 face-up monster you control; until the end of this turn, it gains ATK equal to its DEF.
    Other monsters you control cannot attack during the turn you activate this card.


    SOFU-JP065 Foolish Mass Burial
    Normal Spell Card
    You can only activate one card with this card’s name per turn, and during the turn this card is activated, you cannot Set Spell or Trap Cards.
    (1) Pay half your LP; send 1 monster from your Extra Deck to the GY.


    SOFU-JP066 Parallel Panzer
    Equip Spell Card
    Equip only to a Link Monster.
    You can use the (2)nd effect with this card’s name only once per turn.
    (1) Once per turn: You can move the equipped monster to a Main Monster Zone it points to on its controller’s field.
    (2) If this card is sent to the GY while equipped to a monster: You can destroy 1 card in the same column as that monster on the field.


    SOFU-JP067 Salamangreat Gift
    Continuous Trap Card
    You can only use one effect of this card’s name per turn.
    (1) You can discard 1 “Salamangreat” monster from your hand; send 1 “Salamangreat” monster from the Deck to the GY, and if you do, draw 1 card.
    (2) If you control a “Salamangreat” Link Monster that was Link Summoned using a monster with the same name as a Link Material: You can discard 1 “Salamangreat” monster from your hand; draw 2 cards.


    SOFU-JP068 Sacred Temples of Necrovalley
    Continuous Trap Card
    (1) While a “Gravekeeper’s” monster(s) and/or “Necrovalley” is on the field, all monsters your opponent controls lose 500 ATK/DEF.
    (2) Once per turn, during either player’s Main Phase, if you control no card in your Field Zone: You can activate 1 “Necrovalley” from your hand or GY.
    (3) If this card in your possession is destroyed by your opponent’s card effect and sent to your GY: You can Set 1 “Necrovalley” Spell/Trap directly from your Deck, except “Sacred Temples of Necrovalley”.


    SOFU-JP069 Eternal Galaxy
    Normal Trap Card
    You can only activate 1 card with this card’s name per turn.
    (1) If you control a “Photon” or “Galaxy” monster: Target 1 Xyz Monster you control; Special Summon from your Extra Deck, 1 “Photon” or “Galaxy” Xyz Monster that is 4 Ranks higher than that monster you control, by using it as the Xyz Material (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.)


    SOFU-JP070 Orphegel Attack
    Normal Trap Card
    (1) When a monster declares an attack: You can Tribute 1 “Orphegel” or “World Legacy” monster you control, then target 1 monster your opponent controls; banish that monster.


    SOFU-JP071 Orphegel Core
    Continuous Trap Card
    (1) Once per turn: You can banish 1 monster you control or in your GY, then target 1 “Orphegel” or “World Legacy” card you control, except “Orphegel Core”; that card cannot be targeted by effects for the rest of this turn.
    (2) If a “Orphegel” or “World Legacy” card you control, except this card, would be destroyed by battle or effect, you can send this card you control to the GY instead.


    SOFU-JP072 The Hundred Thunder Dragons
    Normal Trap Card
    You can only activate 1 card with this card’s name per turn.
    (1) Target 1 Thunder monster in your GY; Special Summon that monster (but banish it when it leaves the field), then you can Special Summon from your GY as many monsters as possible with the Summoned monster’s name (but banish them when they leave the field). While a monster Special Summoned by this effect is in your Monster Zone, you cannot Special Summon monsters, except Thunder monsters.


    SOFU-JP073 Thunder Dragon Stream
    Continuous Trap Card
    (1) Your Thunder monster effect activations cannot be negated.
    (2) Once per turn, if a “Thunder Dragon” monster is Normal/Special Summoned to your field: You can target 1 Spell/Trap Card on the field; banish 1 Thunder monster from your Deck, and if you do, destroy the targeted card.


    SOFU-JP074 Krawler Palladion
    Continuous Trap Card
    (1) Special Summon this card as an Effect Monster (Insect/EARTH/Level 2/ATK 300/DEF 2100). (This card is also still a Trap.)
    (2) If this card is Special Summoned by its own effect to a zone a Link Monster(s) points to: You can add 1 “World Legacy” card from your Deck to your hand.


    SOFU-JP075 Necro Fusion
    Normal Trap Card
    (1) Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing Fusion Materials from your GY, face-down, but that Summoned monster cannot attack this turn.


    SOFU-JP076 Invincible Halo
    Continuous Trap Card
    (1) Once per turn: You can banish 1 face-up Ritual, Fusion, Synchro, Xyz, Pendulum, or Link Monster you control; during this turn, effects of monsters with the same card type (Ritual, Fusion, Synchro, Xyz, Pendulum, Link) as that banished monster are negated while this card is in the Spell & Trap Zone.


    SOFU-JP077 Extra Toll
    Continuous Trap Card
    (1) Each player must send 1 card from their hand to the GY to declare an attack.


    SOFU-JP078 Traptrick
    Normal Trap Card
    You can only activate 1 card with this card’s name per turn.
    (1) For the rest of this turn after this card resolves, you can only activate 1 Trap Card, and only once that turn, also banish from your Deck 1 Normal Trap Card not named “Traptrick”, and if you do, Set 1 card with that banished card’s name directly from your Deck, and if you do that, that Set card can be activated this turn.


    SOFU-JP079 Breaking Point of the Normal
    Normal Trap Card
    You can activate a card with this card’s name only once per turn.
    (1) Special Summon Level 4 or lower monsters from your hand, up to the number of monsters your opponent controls.


    SOFU-JP080 The Nimble Manta Catches The Worm
    Normal Trap Card
    You can activate a card with this card’s name only once per turn.
    (1) If you control exactly 3 non-Token monsters with the same name and no other monsters: Choose 3 monsters with the same name as each other from your Deck, and if you do, add those 3 monsters to your hand, and if you do that, for the rest of this turn after this card resolves, you cannot Normal Summon/Set or Special Summon monsters with the added monsters’ name, also monster effects with the added monsters’ name cannot be activated.

  • da bin ich ja gespannt, ob hier wirklich Fusion´s-Monster drin sind... :cool:
    hoffe auf richtig gute... (falls ja)
    wurden denn welche schon im Anime-Vrains gespielt...???
    sagt mir noch gar nichts... :huh:


    vielleicht kommen ja noch welche mit Cyber... ;)
    aber Fusionen können wirklich mal wieder kommen... :daumen:

  • Bisher wurden keine fusion gespielt, bin aber auch noch nicht komplett durch mit der first season. Bin ebenfalls gespannt, ob hier ein gutes fusion Deck raus kommt.. Vllt auch ein Mischmasch aus zoodiac und Shaddoll.. Sprich 1 monster auf dem Feld fusioniert mit ner Karte aus nem deck oder so...

  • Wäre schön Mal wieder ein metafähiges Fusionsdeck zu sehen, was nicht als Engine missbraucht wird (Shadol, Invoked).


    Spontan würde ich aufgrund des Animezusatzes auf Cyberse Support tippen.
    Evtl auch noch weiterer Support für Altergeist, Rokket, Goki oder Trickstar.


    Mindestens ein neues Themendeck klingt aber schon sehr vielversprechend.

  • Bisher wurden keine fusion gespielt, bin aber auch noch nicht komplett durch mit der first season. Bin ebenfalls gespannt, ob hier ein gutes fusion Deck raus kommt.. Vllt auch ein Mischmasch aus zoodiac und Shaddoll.. Sprich 1 monster auf dem Feld fusioniert mit ner Karte aus nem deck oder so...

    Bisher gab es wie man hier lesen kann noch keine Fusionsmonster in Vrains. Wobei man aber nicht vergessen darf, dass es bisher auch noch keinen Auftritt von Ritual/Cyberse Magician gab. Und wie viele schon wissen naht Season 2 von Yugioh Vrains mit neuen Charakteren. Unter anderem auch einer dessen "Main Strategie" irgendwas mit Feuer zu tun hat. ggf. also Feuer-Fusionen die auch auf Link gehen können?(Link und Fusionieren harmonieren ja sehr gut da man immer wieder hin und her "verwandeln" kann ohne Restrictions ala XYZ -> Synchro)


    Spontan würde ich aufgrund des Animezusatzes auf Cyberse Support tippen.


    Evtl auch noch weiterer Support für Altergeist, Rokket, Goki oder Trickstar.

    Schaut man sich so die Spoiler bzgl. Season 2 an, kann man vermuten dass Rokket, Altergeist, Gouki und Trickstar wohl keinen oder nur noch marginalen Support bekommen, da sie primär keine Auftritte mehr bekommen(dürften). Dafür gibt es halt neue Charaktere/Bösewichte und damit neue Themendecks(? Oder ähnlich wie bei Arc-V damals Rückkehrer wie Gem-Knight und co.)

  • Naja Soul Fusion könnten auch Union Monster sein :rofl:


    In jedem Fall können wir uns überraschen lassen, wie das nun weiter geht.


    Falls hier Fusionsmonster kommen, dann hoffe ich das sie ähnlich wie das letzte Roid Fusionsmonster die MR4 kompensieren können.

  • Glaube kaum, dass hier Fusionsmonster kommen^^'
    ich meine wie oft haben wir uns schon auf die Namen von den neuen Sets verlassen können? Glaube seltenst.
    Soul Fusion bezieht sich wahrscheinlich entweder auf den Anime (fusion von der retarded Ki und yusaku vielleicht?) oder wieder auf die Story von den neuen Archtypes von Mekk-Knights und co. (vielleicht verbünden sich ja wieder welche)


    mfg

  • Wie ist denn das eigentlich mit den Visions-Helden? Bin im Anime nicht involviert, aber spielt die einer der Charaktere aus dem aktuellen Anime, oder hatte die einer aus einer älteren Serie gespielt?


    Denn rein vom Namen her würden die super in ein "Soul Fusion"-Booster passen. :klatsch:

  • stimmt es muss ja nichts drin sein,
    in Sachen Fusion... der Name bedeutet heut zu tage nichts mehr...
    aber irgendwie wäre es schon toll,
    mal wieder´n paar Fusionen zusehen... :)


    vielleicht sind ja wieder, oder eher ein neuer TALKER drin... :D


    wobei ich mir eher mal die Feinde in Vrains wünsche...
    da gibts etz schon genug Karten die ich gern hätte... :cool:


    kann natürlich auch sein, TRICKSTAR oder GOUKI bekommt noch´n paar Karten...
    nee...


    einfach mal abwarten... :thumbup:

  • Wie ist denn das eigentlich mit den Visions-Helden? Bin im Anime nicht involviert, aber spielt die einer der Charaktere aus dem aktuellen Anime, oder hatte die einer aus einer älteren Serie gespielt?

    Das was er sagt. http://yugioh.wikia.com/wiki/Vision_HERO
    Hier wird der Signatureffekt im Manga näher erklärt. Most of the low-Level "Vision HERO" monsters have low ATK/DEFand share the following effects: when the player takes damage, they can be moved from the Graveyard to the player's Spell & Trap Card Zone. "Vision HERO" monsters can be Tributed to Special Summon 1 "Vision HERO" monster from the controller's Spell & Trap Card Zone.


    Ist eigentlich ein interessantes Konzept, schade dass man es noch nicht übernommen hat. Erinnert etwas an Paläo und Kristallungeheuer.


    So wie ich das Kartenspiel kenne, hat der Feuertyp Finsternismonster vom Typ Pyro und Drache.
    Aber ich denke mal, so schwarz muss mans nicht sehen. Was ich mich eher frage ist, ob der Typ ein Cyberse Deck haben wird? Würde sehr viel Sinn machen.
    So, oder So fände ich es gut, wenn man im ersten Ark nur Links bringt, zur Eingewöhnung und demnächst dann auch Fusionen.

  • Ah ja, jetzt verstehe ich den Titel. Der Charakter nennt sich Soul Burner und vermutlich hat er mindestens ein Fusionsmonster.

  • Es wurde doch angekündigt, dass Vrains keine Fusionen, Synchros oder Xyz-Monster hat. Daher ist es eher unwahrscheinlich, dass der Charakter Soul Burner ein Fusionsmonster hat.


    Allerdings wäre es interessant falls doch :thumbsup: und wie Yusaku Fusionsmonster kennen lernen würde.

    Wo steht denn das? Hab davon nichts gelesen oder sonstwo gehört?
    Zudem hatten wir letzte Folge ja auch schon Ritual Summon, weshalb ich es nicht ausschließen würde, wenn wir nun auch langsam andere Mechaniken sehen würden. Schlecht fände ich das nicht.
    Und wir müssen es auch nicht machen dass jeder nun alle Summon Mechanics nutzt. Ich bin schon zufrieden wenn jeder der 6, der auch einem anderen Attribut angehört(Playmaker Dark, Soul Burner Fire, und dieser Junge aus der letzten Folge Light(?)), auch möglichst verschiedene Spielmechaniken zusätzlich zu link spielen.
    Das sähe dann etwa so aus:
    Playmaker: Dark Cyberse, Link und Ritual
    Soulburner: Fire Cyberse, Link und Fusion
    dieser Bruder vom Licht-Typ: Link und alle Attribute(dafür keine andere Mechanik)
    Und der rest halt auch Mechaniken. Von mir aus dürfen sich auch 1 oder 2 Mechaniken doppeln.

  • dieser Bruder vom Licht-Typ: Link und alle Attribute(dafür keine andere Mechanik)
    Und der rest halt auch Mechaniken. Von mir aus dürfen sich auch 1 oder 2 Mechaniken doppeln.

    Ja, darübe habe ich auch schon eoin angestellt. T und R gehen bei mir derzeit so beschissen schlecht...
    Ich denke der große Muskelprotz ist so etwas wie eine gespaltene Persönlichkeit und nur Teil des Jungen, Haru. Da er scheinbar Monster von jedem Attribut ha, könnte er auch eine Ai in Menschenform sein, die aus allen Ais beseht.
    Die Erd Ignis stammt vermutlich von dem Baumfreund und sieht nach einem Muskelprotz aus. ermutlich bekommt Go diese.
    Die Wasser Ignis sieht 1 zu 1 wie Aoi aus und wird vermutlich später mal zu ihr gehören.
    Ich bin gespannt wer was bekommt. In Ark V bekam Go ja Synchro, Yuzu Fusion und Yuya Fusion und Xyz.
    Ich spekuliere mal, dass Go Pendel, oder Synchro bekommt und Aoi Xyz, oder Pendel, wahrscheinlich aber eher Ersteres.

  • New Roach Support from SOFU and the Mecha Roach from Saikyo Jump!



    SOFU-JP030 Gokipole
    Level 3 EARTH Insect Effect Monster
    ATK 1000
    DEF 1200
    You can only use this card name’s effect once per turn.
    (1) If this card is sent to the GY: You can add 1 Level 4 Insect monster from your Deck to your hand. In addition, if you added a Normal Monster by this effect, you can Special Summon it, then you can destroy 1 monster on the field whose ATK is higher than or equal to the ATK of the Special Summoned monster.
    SOFU-JP062 Giant Ball Park
    Field Spell Card
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) During damage calculation: You can make the battle damage inflicted to either player from that battle 0, and if you do, you can send 1 Level 4 or lower Insect monster from your Deck to the GY. In addition, if the monster you sent was a Normal Monster, you can Special Summon any number of cards with the name from your hand, Deck, and/or GY.
    (2) If a monster you control is sent to the GY by an opponent’s card effect: You can Special Summon 1 Insect Normal Monster from your GY.

    SJMP-JP007 Chou Soukou Robo Black Iron G (Super Armored Robot Weapon – Black Iron “C”)
    Level 8 EARTH Insect Effect Monster
    ATK 2400
    DEF 2800
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) If you have 3 Insect monsters with the same name in your GY: You can target any number of those cards; Special Summon this card from your hand, then equip those targets to this card as Equip Cards.
    (2) You can send 1 monster equipped to this card by this card’s effect to the GY; destroy all monsters your opponent controls whose ATK is higher than or equal to the ATK of the monster sent to the GY.
    VF18-JP001 G Sentai Shine Black (“C” Ranger Shine Black)
    Level 4 EARTH Insect Normal Monster
    ATK 2000
    DEF 0
    The “raven radiance” that races across the battlefield wearing suits that shine the purest black…
    It’s the C Rangers who dwell in the shadows!
    They oppose giant monsters with their hidden prowess of flight!
    Source


    For fans of Thunder Dragon and Kaito.



    SOFU-JP036 Chourairyuu – Thunder Dragon (Thunder Dragon, the Superelectro Dragon OR Superbolt Thunder Dragon)
    Level 8 DARK Thunder Fusion Effect Monster
    ATK 2600
    DEF 2400
    Materials: “Thunder Dragon” + 1 Thunder monster
    Must either be Fusion Summoned, or Special Summoned by Tributing 1 non-Fusion Thunder Effect Monster during a turn that a Thunder monster’s effect was activated in the hand (in which case you do not use “Polymerization”).
    (1) Your opponent cannot add cards from their Deck to their hand, except by drawing them.
    (2) If this card would be destroyed by battle or card effect, you can banish 1 Thunder monster from your GY instead.
    SOFU-JP042 Galaxy-Eyes Sol Flare Dragon
    Link 2 LIGHT Dragon Link Effect Monster
    ATK 2000
    Links: Bottom Left, Bottom Right
    Materials: 2 LIGHT monsters, including a monster with 2000 or more ATK
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) If this card is Link Summoned: You can target 1 “Photon” or “Galaxy” monster in your GY; add it to your hand.
    (2) During your opponent’s Main Phase (Quick Effect): You can discard 2 “Photon” and/or “Galaxy” cards, or 1 “Galaxy-Eyes Photon Dragon”, then target 1 Special Summoned monster your opponent controls; destroy it.
    Source


    Soulburner’s FIRE Cyberse Monsters are finally revealed.

    SOFU-JP003 Salamangrate Foxy (Salamangreat Foxy)
    Level 3 FIRE Cyberse Effect Monster
    ATK 1000
    DEF 1200
    You can only use either this card name’s (1) or (2) effect per turn, and only once that turn.
    (1) When this card is Normal Summoned: You can excavate the top 3 cards of your Deck. You can add 1 excavated “Salamangreat” card to your hand, also shuffle the other cards into the Deck.
    (2) If this card is in your GY, and you control a face-up Spell/Trap Card: You can discard 1 “Salamangreat” card; Special Summon this card, then, you can destroy 1 face-up Spell/Trap Card.
    SOFU-JP040 Salamangrate Heatlio (Salamangreat Heatleo)
    Link 3 FIRE Cyberse Link Effect Monster
    ATK 2300
    Links: Top, Bottom Left, Bottom Right
    Materials: 2+ FIRE Effect Monsters
    (1) If this card is Link Summoned: You can target 1 card in your opponent’s Spell & Trap Zone; shuffle it into the Deck.
    (2) Once per turn, if this card was Link Summoned by using “Salamangreat Heatleo” as a Link Material: You can target 1 face-up monster and 1 monster in your GY; the ATK of the target on the field becomes the same as the ATK the target in the GY until the end of this turn.

    SOFU-JP033 Salamangrate Emerald Eagle (Salamangreat Emerald Eagle)
    Level 8 FIRE Cyberse Ritual Effect Monster
    ATK 2800
    DEF 2000
    You can Ritual Summon this card with “Rise of the Salamangreat”.
    (1) When this card is Ritual Summoned using a “Salamangreat Emerald Eagle” you control: You can destroy all Special Summoned monsters your opponent controls.
    (2) Once per turn: You can Tribute 1 “Salamangreat” Link Monster; this card gains this effect until the end of this turn.
    • At the start of the Damage Step, if this card battles an opponent’s monster: Destroy that opponent’s monster, and if you do, inflict damage to your opponent equal to that monster’s original ATK.
    SOFU-JP052 Salamangrate no Kourin (Rise of the Salamangreat)
    Ritual Spell Card
    This card can be used to Ritual Summon any “Salamangreat” Ritual Monster.
    (1) Ritual Summon 1 “Salamangreat” Ritual Monster from your hand, by Tributing monsters you control or have in your hand whose total Levels equal or exceed the Level of the monster you Ritual Summon. If you control a FIRE Link Monster, you can shuffle “Salamangreat” monsters from your GY into the Deck instead.
    (2) If this card is destroyed by an opponent’s card effect: You can Special Summon 1 “Salamangreat Emerald Eagle” from your hand, ignoring its Summoning conditions.
    Source


    From his Duel with Blood Shepard! And pack cover of Soul Fusion!




    SOFU-JP001 Clock Wyvern
    Level 4 WIND Cyberse Effect Monster
    ATK 1800
    DEF 1000
    You can only use this card name’s effect once per turn.
    (1) If this card is Normal/Special Summoned: You can halve this card’s ATK, and if you do, Special Summon 1 “Clock Token” (Cyberse/WIND/Level 1/ATK 0/DEF 0).
    SOFU-JP034 Cyberse Clock Dragon
    Level 7 DARK Cyberse Fusion Effect Monster
    ATK 2500
    DEF 2000
    Materials: “Clock Wyvern” + 1+ Link Monsters
    (1) When this card is Fusion Summoned: You can send cards from the top of your Deck to the GY, equal to the combined Link Rating of this card’s materials. Until the end of the next turn, other monsters you control cannot attack and this card gains 1000 ATK x the number of cards sent to the GY.
    (2) While you control a Link Monster, other monsters you control cannot be targeted by an opponent’s card effect or for an attack.
    (3) If this Fusion Summoned card is sent to the GY by an opponent’s card effect: You can add 1 Spell Card from your Deck to your hand.

    SOFU-JP039 Clock Spartoi
    Link 2 DARK Cyberse Link Effect Monster
    ATK 800
    Links: Bottom, Bottom Right
    Materials: 2 Cyberse monsters
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) If this card is Link Summoned: You can add 1 “Cynet Fusion” from your Deck to your hand.
    (2) If a monster(s) is Special Summoned to a zone this card points to: You can target 1 Level 4 or lower Cyberse monsters in your GY; Special Summon it, but its effects are negated, also you cannot Special Summon monsters from your Extra Deck for the rest of this turn, except Fusion Monsters.
    SOFU-JP050 Cybnet Fusion (Cynet Fusion)
    Normal Spell Card
    (1) Fusion Summon 1 Cyberse Fusion Monster from your Extra Deck, using monsters you control or have in your hand as Fusion Materials. If you do not control a monster in the Extra Monster Zone, you can also banish 1 Cyberse Link Monster from your GY as material.
    Source


    Alles als Quelle Ygorganization.


    Edit:


    SOFU-JP030 Gokipole
    SOFU-JP062 Giant Ball Park
    SJMP-JP007 Chou Soukou Robo Black Iron G (Super Armored Robot Weapon – Black Iron “C”)


    Liest sich bisher ganz gut. Jetzt kann man also doch MAxx C.dek spielen XD


    SOFU-JP036 Chourairyuu – Thunder Dragon (Thunder Dragon, the Superelectro Dragon OR Superbolt Thunder Dragon)
    Also spätestens an der Karte sieht man das Konami das aktuelle Format "Goatformatig" machen will. Wobei sich diese Karte sehr gut liest. Da freuen sich Donner-Decks. Raioh mit höheren Werten und survival Effekt


    SOFU-JP042 Galaxy-Eyes Sol Flare Dragon
    Auch der liest sich sehr gut da er keinen Kartennachteil generiert


    Soulburner’s FIRE Cyberse Monsters are finally revealed.
    SOFU-JP003 Salamangrate Foxy (Salamangreat Foxy)
    SOFU-JP040 Salamangrate Heatlio (Salamangreat Heatleo)
    SOFU-JP033 Salamangrate Emerald Eagle (Salamangreat Emerald Eagle)


    Das ist noch etwas enttäuschend, da man die "Revive Link Summon" noch nicht machen kann. Aber einige meinten dass das nur geht wenn er seinen Fieldspell auf dem Feld liegen hat. Da muss ich mir paar Folgen wohl nochmal genauer anschauen ...


    SOFU-JP001 Clock Wyvern
    SOFU-JP034 Cyberse Clock Dragon
    SOFU-JP039 Clock Spartoi
    SOFU-JP050 Cybnet Fusion (Cynet Fusion)
    Der Support liest sich komplett solide. Gerade da wir ja wie wir seit gestern wissen einen Sucher für Cynet-Karten bekommen. Irgendwie denke ich könnte das Cyberse Deck so langsam in Richtung "altes Pendelmagician" gehen, wo man eben alle Beschwörungsmechaniken nutzt. Würde mir gefallen. Wobei Ritual und Fusion schon recht ansprechend sind.

  • erste gedanken:
    - "c" insekten thema sieht nicht sehr spielbar aus. die field spell klingt abusable, aber wie stellt man das in der praxis am besten an? ?(
    - der donnerdrache ist cool, ein Fehler mit beinen, der sich noch dazu selbst schützen kann ist gut. nur muss es auch weitere donner-monster geben, die sich in der hand aktivieren, nur fallen mir keine ein...
    - galaxy-eyes Link2 :cool: das deck sieht nach riesenspaß aus! hoffentlich kommt der ganze support bald!
    - salamangreat sind interessant designt und ich bin sicher da kommt noch (viel) mehr. also warten wir ab.
    - clock wyvern und dragon sind mir zu unpraktisch, um sie als engine zu spielen. wyvern allein ist aber gut, da er gratis 1 token macht. cynet fusion wirkt auch auf den ersten blick random, könnte gut werden.

    Toadally Awesome Treatoad -- Voiceless Voice Silenforcer -- Spright Splight -- Halqifibrax Needlefiber

    Zitat

    Spunky schrieb:
    In einem Jahr werden wir dann 8000 ATK Monster für 500 LP beschwören können, die gegen gegnerische Karteneffekte komplett immun sind und bei Kampfschaden noch 5 Karten ziehen lassen