[TCG] Hidden Summoners
Release: 15. November 2018 (EU)
Inhalt:
60 Karten insgesamt, 5 pro Pack
20 Secret Rare
40 Super Rare
-------------------------------------------------------------------------------------
[OCG] Deck Build Pack: Hidden Summoners
Release: 4. August 2018 (Japan)
Inhalt:
45 Karten insgesamt
3 Ultra Rare
12 Super Rare
30 Common
Enthällt neue Karten und Reprints mit denen man drei verschiedene Themendecks bauen kann.
DBHS-JP001 Enlightened of Nephthys
WIND/Spellcaster - Effect/2/600/600
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) You can target 1 Level 4 or lower “Nephthys” monster in your GY, except “Enlightened of Nephthys”; destroy 1 card in your hand, and if you do, Special Summon the targeted monster in Defense Position, but it has its effects negated.
(2) Once per turn, during your next Standby Phase after this card was destroyed by a card effect and sent to your GY: You can Special Summon this card from your GY.
DBHS-JP002 Prayer of Nephthys
WIND/Spellcaster - Effect/2/0/2000
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) During your Main Phase: You can destroy 1 card in your hand, and if you do, add 1 “Nephthys” monster from your Deck to your hand, except “Prayer of Nephthys”.
(2) Once per turn, during your next Standby Phase after this card was destroyed by a card effect and sent to your GY: You can add 1 “Nephthys” Spell/Trap Card from your Deck to your hand.
DBHS-JP003 Speaker of Nephthys
WIND/Spellcaster - Effect/2/300/1200
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) You can target 1 “Nephthys” card in your GY, except “Speaker of Nephthys”; destroy 1 card in your hand, and if you do, add the targeted card to your hand.
(2) Once per turn, during your next Standby Phase after this card was destroyed by a card effect and sent to your GY: You can add 1 “Nephthys” card from your GY to your hand, except “Speaker of Nephthys”.
DBHS-JP004 Protector of Nephthys
WIND/Spellcaster - Effect/2/1400/200
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) During your Main Phase: You can destroy 1 card in your hand, and if you do, Special Summon 1 Level 4 or lower “Nephthys” monster from your hand, except “Protector of Nephthys”.
(2) Once per turn, during your next Standby Phase after this card was destroyed by a card effect and sent to your GY: You can destroy 1 “Nephthys” monster in your Deck, except “Protector of Nephthys”.
DBHS-JP005 Avatar of Nephthys
WIND/Spellcaster - Ritual - Effect/2/1200/1200
You can Ritual Summon this card with “Rebirth of Nephthys”.
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) If this card is Ritual Summoned: You can Special Summon 1 “Nephthys” monster from your Deck, also this card will be destroyed during this turn’s End Phase.
(2) If this card is in your GY: You can destroy 1 “Nephthys” card in your hand, and if you do, Special Summon this card from the GY.
DBHS-JP006 Sacred Blue Phoenix of Nephthys
FIRE/Winged Beast - Ritual - Effect/8/3000/1000
You can Ritual Summon this card with “Rebirth of Nephthys”.
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) During your Main Phase: You can activate this effect; destroy any number of “Nephthys” cards that are in your hand and/or face-up on your field, then destroy an equal number of monsters your opponent controls.
(2) Once per turn, during your next Standby Phase after this card was destroyed (by battle or card effect) and sent to your GY: You can Special Summon this card from the GY.
DBHS-JP007 Nephthys the Palladium Deity
FIRE/Winged Beast - Link - Effect/1200/Link 2 (Linkmarkierungen: Unten, Unten Rechts)
2 “Nephthys” monsters
You can use the [(1)st] effect with this card’s name only once per turn.
(1) During your Main Phase, if you control this Link Summoned card: You can activate 1 of these effects.
• Add 1 Level 8 Winged Beast monster from your Deck to your hand, then you can add 1 Ritual Spell Card from your GY to your hand.
• Destroy 1 “Nephthys” monster this card points to, and if you do, Special Summon from your GY 1 “Nephthys” monster whose original name is different from the destroyed monster’s, but the Summoned monster has its effects negated.
DBHS-JP008 Nephthys the Blazing Sacred Phoenix
FIRE/Winged Beast - Link - Effect/2400/Link 3 (Linkmarkierungen: Unten Links, Unten, Unten Rechts)
2+ monsters, including a Ritual Monster
(1) This card gains the following effect(s) based on the number of Ritual Monsters used as its Link Material.
• 1 or more: This card cannot be destroyed by battle.
• 2 or more: This card gains 1200 ATK, also it cannot be destroyed by card effects.
• 3: This card gains 1200 ATK, also it cannot be targeted by card effects.
(2) While this card is in the Extra Monster Zone, your opponent cannot target “Nephthys” monsters in the Main Monster Zone for attacks.
DBHS-JP009 Rebirth of Nephthys
Ritual Spell Card
This card can be used to Ritual Summon any “Nephthys” Ritual Monster.
(1) Ritual Summon 1 “Nephthys” Ritual Monster from your hand, by Tributing monsters from your hand and/or field whose total Levels equal or exceed the Level of the monster you Ritual Summon, then, if you Tributed “Avatar of Nephthys” and/or “Sacred Blue Phoenix of Nephthys” for this Ritual Summon, you can destroy 1 card on the field.
DBHS-JP010 Hope of Nephthys
Normal Spell Card
You can activate a card with this card’s name only once per turn.
(1) Target 2 cards on the field (1 “Nephthys” card you control and 1 card your opponent controls); destroy them.
DBHS-JP011 Awakening of Nephthys
Continuous Trap Card
You can use the (2)nd effect with this card’s name only once per turn.
(1) “Nephthys” monsters you control gain 300 ATK.
(2) If this face-up card in the Spell & Trap Zone is destroyed by a card effect and sent to the GY: You can Special Summon 1 “Nephthys” monster from your hand, Deck, or GY, but it is destroyed during the End Phase.
DBHS-JP014 Prankids Pulse
WIND/Thunder - Effect/1/0/2000
You can only use the effect of this card’s name once per turn.
(1) If this card is sent to the GY as Fusion or Link Material for a “Prankids” monster: You can send 1 “Prankids” card from your Deck to the GY, except “Prankids Pulse”, then you can Special Summon 1 “Prankids” monster from your hand or Deck in Defense Position, except “Prankids Pulse”.
DBHS-JP015 Prankids Lamp/Ramp
FIRE/Pyro - Effect/3/1500/500
You can only use the effect of this card’s name once per turn:
(1) If this card is sent to the GY as Fusion or Link Material for a “Prankids” monster: You can inflict 500 damage to your opponent, then Special Summon 1 “Prankids” monster from your hand or Deck in Defense Position, except “Prankids Lamp”.
DBHS-JP016 Prankids Drop
WATER/Aqua - Effect/2/1000/1000
You can only use the effect of this card’s name once per tur.
(1) If this card is sent to the GY as Fusion or Link Material for a “Prankids” monster: You can gain 1000 LP, then Special Summon 1 “Prankids” monster from your hand or Deck in Defense Position, except “Prankids Drop”.
DBHS-JP017 Prankids Rocket
FIRE/Pyro - Fusion - Effect/5/2000/0
2 “Prankids” monsters
You can only use this card name’s (1) and (2) effects once per turn each.
(1): If this card is Fusion Summoned: You can activate this effect; for the rest of this turn, have this card lose 1000 ATK, and if you do, it can also attack directly this turn.
(2): You can Tribute this card, then target 2 non-Fusion “Prankids” monsters with different names in your GY; Special Summon them, also they cannot attack this turn.
DBHS-JP018 Prankids Weather
WATER/Aqua - Fusion - Effect/5/2000/0
2 “Prankids” monsters
You can only use the (2) effect of this card once per turn.
(1) If a “Prankids” monster you control attacks, your opponent cannot activate effects until the end of the Damage Step.
(2) During your opponent’s turn (Quick Effect): You can tribute this card, then target 2 “Prankids” monsters with different names in your GY, except Fusion Monsters; Special Summon them, and if you do, they cannot be destroyed by battle this turn.
DBHS-JP019 Prankids House Battle Butler
WIND/Thunder - Fusion - Effect/10/3000/3000
“Prankids Lamp” + “Prankids Drop” + “Prankids Pulse”
This card cannot be Special Summoned, except by a Fusion Summon. You can only use the second effect of this card’s name once per turn.
(1) (Quick Effect): You can Tribute this card; destroy all monsters your opponent controls.
(2) If this card is sent to the GY by your opponent: You can target 1 monster in your GY, except a Fusion Monster; Special Summon that monster.
DBHS-JP020 Prankids Doodle
WIND/Thunder - Link - Effect/2000/Link 2 (Linkmarkierungen: Links, Unten)
2 “Prankids” monsters
You can only use each effect of this card’s name once per turn.
(1) If this card is Link Summoned: You can add 1 “Prankids” Spell/Trap Card from your Deck to your hand.
(2) You can Tribute this card, then target 2 “Prankids” cards with different names in your GY, except Link Monsters; add those cards to your hand.
DBHS-JP021 Prankids Bowwow
FIRE/Pyro - Link - Effect/2000/Link 2 (Linkmarkierungen: Rechts, Unten)
2 “Prankids” monsters
You can only use the (2)nd effect of this cards’ name once per turn.
(1) “Prankids” monsters this card points to gains 1000 ATK.
(2) During your opponent’s turn (Quick Effect): You can tribute this card, then target 2 “Prankids” cards with different names in your GY, except Link Monsters; add them to your hand, also, “Prankids” monsters you control cannot be destroyed by your opponent’s effects this turn.
DBHS-JP022 Prankids Roargon
WATER/Aqua - Link - Effect/3000/Link 4 (Linkmarkierungen: Oben, Rechts, Links, Unten)
2 or more “Prankids” monsters
This card cannot be Special Summoned, except by a Link Summon. You can only use the second effect of this card’s name once per turn.
(1) (Quick Effect): You can Tribute this card; destroy all Spell/Trap Cards your opponent controls.
(2) If this card is sent to the GY by your opponent: You can target 1 card in your GY, except a Link Monster; add that card to your hand.
DBHS-JP023 Prankids House
Field Spell Card
You can only activate a card with this card’s name once per turn.
(1) When this card is activated: You can add 1 “Prankids” monster from your Deck to your hand.
(2) Once per turn, if you Fusion Summon a “Prankids” Fusion Monster: You can have all monsters you control gain 500 ATK.
(3) Once per turn, if you Link Summon a “Prankids” Link Monsters: You can have all monsters your opponent controls lose 500 ATK.
DBHS-JP024 Prankinds Prank
Continuous Spell Card
You can only use the (1)st and (2)nd effects of this card’s name each once per turn.
(1) Discard 1 “Prankids” card from your hand; Special Summon 1 “Prankids Token” (Pyro/FIRE/Level 1/ATK 0/DEF 0), but it cannot be Tributed.
(2) During your End Phase: You can target 3 “Prankids” cards in your your GY except “Prankids Prank”; shuffle all 3 into the Deck, then draw 1 card.
DBHS-JP025 Prankids on the Loose
Quick-Play Spell Card
(1) During either player’s Main Phase: Fusion Summon 1 “Prankids” Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, but for the rest of this turn you cannot Normal or Special Summon monsters, except “Prankids” monsters.
DBHS-JP026 Operation: Prankids
Continuous Trap Card
You can only use the (1)st and (2)nd effects of this card’s name each once per turn.
(1) During the Main Phase, you can: Immediately after this effect resolves, Link Summon 1 “Prankids” Link Monster using “Prankids” monsters you control as material.
(2) When a monster your opponent controls declares an attack: You can banish this card; return any number of “Prankids” cards in your GY to the Deck, and if you do, that attacking monster loses ATK until the end of the turn equal to the number of cards returned times 100.
DBHS-JP027 Beautiful Mayakashi – Dakki
FIRE/Zombie - Tuner - Effect/2/1000/0
(1) You can only control 1 “Beautiful Mayakashi – Dakki”.
(2) When a “Mayakashi” monster is Special Summoned from the Extra Deck to your side of the field while this card is in your GY: You can Special Summon this card from your GY. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except “Mayakashi” monsters.
DBHS-JP028 Poison Mayakashi – Tsukahagi
EARTH/Zombie - Tuner - Effect/2/0/2000
(1) You can only control 1 “Poison Mayakashi – Tsukahagi”.
(2) If a “Mayakashi” monster except “Poison Mayakashi – Tsukahagi” is destroyed by battle or your opponent’s card effect while this card is in the GY: You can Special Summon this card from your GY, but for the rest of this turn, you cannot Special Summon monsters from the Extra Deck, except “Mayakashi” monsters.
DBHS-JP029 Winged Mayakashi – Hajun
WIND/Zombie - Effect/1/600/400
You can only use the (1)st effect of this card’s name once per turn.
(1) If this card is Normal or Special Summoned: you can Special Summon 1 “Mayakashi” monster from your Deck, except “Winged Mayakashi – Hajun”.
(2) You cannot Special Summon monsters from your Extra Deck, except “Mayakashi” monsters.
DBHS-JP030 Rickshaw Mayakashi – Shafu
EARTH/Zombie - Effect/3/1200/400
You can only use the first effect of this card’s name.
(1) If this card is Normal or Special Summoned: You can target 1 “Mayakashi” monster in your GY, except “Rickshaw Mayakashi – Shafu”; Special Summon that monster in Defense Position, but its effects are negated.
(2) You cannot Special Summon monsters from the Extra Deck, except “Mayakashi” monsters.
DBHS-JP031 Corpse Mayakashi – Yasha
DARK/Zombie - Effect/5/2000/0
You can only use the (1)st effect of this card’s name once per turn.
(1) Discard another “Mayakashi” monster from your hand; Special Summon this card from your hand.
(2) While this card is in a Monster Zone, you cannot Special Summon monsters from the Extra Deck, except “Mayakashi” monsters.
DBHS-JP032 Rickshaw Mayakashi – Oboroguruma
EARTH/Zombie - Synchro - Effect//800/2100
1 Tuner + 1+ non-Tuner monsters
You can only use the (2) and (3) effects of this card’s name once per turn.
(1) You can only control 1 “Rickshaw Mayakashi – Oboroguruma”.
(2) If a Synchro monster you control whose original Level is 5 is destroyed by battle or by the effect of your opponent, while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card.
(3) If this card is Special Summoned from the GY, you can activate this effect: During this turn, monsters you control cannot be destroyed by battle.
DBHS-JP033 Poison Mayakashi – Tsuchigumo
EARTH/Zombie - Synchro - Effect/5/2000/1800
1 Tuner + 1+ non-Tuner monsters
You can only use the (2) and (3) effects of this card’s name once per turn.
(1) You can only control 1 “Poison Mayakashi – Tsuchigumo”.
(2) If a Synchro monster you control whose original Level is 7 is destroyed by battle or by the effect of your opponent, while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card.
(3) If this card is Special Summoned from the GY, you can activate this effect: Send the top 3 cards of each player’s Deck to the GY.
DBHS-JP034 Winged Mayakashi – Tengu
WIND/Zombie - Synchro - Effect/7/2600/1500
1 Tuner + 1+ non-Tuner monsters
You can only use the (2) and (3) effects of this card’s name once per turn.
(1) You can only control 1 “Winged Mayakashi – Tengu”.
(2) If a Synchro monster you control whose original Level is 9 is destroyed by battle or by the effect of your opponent, while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card.
(3) If this card is Special Summoned from the GY, you can activate this effect: Destroy 1 Spell/Trap Card your opponent controls.
DBHS-JP035 Beautiful Mayakashi – Youko
FIRE/Zombie - Synchro - Effect/9/2900/2400
1 Tuner + 1+ non-Tuner monsters
You can only use the (2)nd and (3)rd effect of this card’s name once per turn.
(1) You can only control 1 “Beautiful Mayakashi – Youko”.
(2) If a Synchro Monster you control whose original Level is 11 is destroyed by battle or by your opponent’s effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, then Special Summon this card.
(3) If this card is Special Summoned from the GY: You can destroy 1 monster your opponent controls.
DBHS-JP036 Corpse Mayakashi – Gashadokuro
DARK/Zombie - Synchro - Effect/11/3500/2600
1 Tuner + 1+ non-Tuner monsters
You can only use the (2) and (3) effects of this card’s name once per turn.
(1) You can only control 1 “Corpse Mayakashi – Gashadokuro”.
(2) If a Link Monster you control is destroyed by battle or by the effect of your opponent, while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card.
(3) If this card is Special Summoned from the GY, You can activate this effect: During this turn, this face-up card is unaffected by the effects of other cards.
DBHS-JP037 Icicle Mayakashi – Yukionna
WATER/Zombie - Link - Effect/1900/Link 2 (Linkmarkierungen: Unten Rechts, Unten Links)
2 “Mayakashi” monsters
You can only use the (3)rd effect of this card;s name once per turn.
(1) You can only control 1 “Icicle Mayakashi – Yukionna”.
(2) If this card points to a Synchro Monster, your opponent cannot target this card for an attack.
(3) While this card is in a Monster Zone, if a Synchro Monster you control is destroyed (by battle or by card effect): You can target 1 face-up monster on the field; halve that monsters’s ATK and DEF until the end of this turn.
DBHS-JP038 Mayakashi Mandate
Normal Spell Card
You can only activate a card with this card’s name once per turn.
(1) Take 1 “Mayakashi” card from your Deck, except “Mayakashi Mandate”, and either add it to your hand or send it to the GY.
DBHS-JP039 Mayakashi Metamorphosis
Normal Trap Card
You can only activate a card with this card’s name once per turn, also you cannot Special Summon monsters from the Extra Deck during the turn in which you activate this card, except “Mayakashi” monsters.
(1) Discard 1 card, then target 1 of your “Mayakashi” monsters that is in the GY or banished; Special Summon it, and if you do, it cannot be targeted by your opponent’s effects during this turn.
Reprints:
DBHS-JP012 Sacred Phoenix of Nephthys
DBHS-JP013 Hand of Nephthys
DBHS-JP040 Night’s End Sorcerer
DBHS-JP041 Shiranui Spectralsword
DBHS-JP042 Preparation of Rites
DBHS-JP043 Ultra Polymerization
DBHS-JP044 De-Synchro
DBHS-JP045 Phoenix Wing Wind Blast