Release: 16. August (Europa)
Beinhaltet insgesamt 60 Karten, 5 Karten pro Pack (1 Secret Rare, 4 Ultra Rare)
40 Super Rares
20 Secret Rares
ZitatAlles anzeigenSound the horns of battle and prepare to Duel! In the twilight of Summer 2018, Shadows over Valhalla will bring Duelists the opportunity to change their own fate and wield the incomparable Mischief of the Time Goddess! Once thought to be too powerful to ever be printed in real life, this classic Spell Card from the original Yu-Gi-Oh! anime skips your opponent’s turn completely and moves the game to your next Battle Phase. But that’s just the tip of the iceberg in this 60-card all-foil booster set!
Hot off the heels of his brother, Leon’s, fairytale inspired cards from Battles of Legend – Relentless Revenge, Zigfried von Schroeder’s Valkyries are set to make their debut in Shadows over Valhalla! The Valkyries retain their abilities from the anime, but each card is boosted to be more compatible with the current game environment. This strategy aims to Summon 1 of each Valkyrie from the hand with Ride of the Valkyries, use their abilities to destroy your opponent’s best monster and copy its’ ATK, then win the Duel by attacking with all your Valkyries twice without giving your opponent a turn in between, courtesy of Mischief of the Time Goddess!
When you aren’t busy skipping your opponent’s turn with Mischief of the Time Goddess, you can dictate their fate with Zigfried’s nornir Spell Cards, which also retain their anime abilities plus a boost to help them fit with the rest of your Valkyrie strategy.
Shadows over Valhalla also reignites the Ninja strategy! Ninja Decks combine powerful Warrior-Type “Ninja” monsters with “Ninjitsu Art” Spell and Trap Cards. You need a steady supply of Ninjitsu Arts to outwit and confound your opponent, so this set includes a “Ninja” Link Monster that Sets a Ninjitsu Art directly from your Deck every turn, and a new Ninjitsu Art card that lets you disguise your Ninja as your opponent’s monsters! If you don’t have any “Ninja” or “Ninjitsu Art” cards, don’t worry, because some of the basic cards you’ll need to build this Deck also appear in Shadows over Valhalla.
Secret Rare (20/20):
SHVA-004 Valkyrie Brunhilde
SHVA-006 Ride Of The Valkyries
SHVA-007 Mischief Of The Time Goddess
SHVA-011 Ninja Grandmaster Saizo
SHVA-013 Yellow Dragon Ninja
SHVA-014 Hidden Village Of Ninjitsu Arts
SHVA-015 Ninjitsu Art Of Mirage-Transformation
SHVA-016 Old Entity Cthuga
SHVA-017 Outer Entity Nyarla
SHVA-018 Outer Entity Azathot
SHVA-019 Forbidden Trapezohedron
SHVA-020 Aleister The Invoker Of Madness
SHVA-040 Aleister the Invoker
SHVA-046 Windwitch – Ice Bell
SHVA-048 Gem-Knight Seraphinite
SHVA-049 El Shaddoll Winda
SHVA-050 Dragunity Knight – Vajrayana
SHVA-057 Shaddoll Fusion
SHVA-058 Gateway To Chaos
SHVA-059 Twin Twisters
Super Rares (40/40):
SHVA-001 Valkyrie Dritte
SHVA-002 Valkyrie Zweite
SHVA-003 Valkyrie Erste
SHVA-005 Fortune Chariot
SHVA-008 Goddess Skuld’s Oracle
SHVA-009 Goddess Verdande’s Guidance
SHVA-010 Goddess Urd’s Verdict
SHVA-012 Yellow Ninja
SHVA-021 Strike Ninja
SHVA-022 Ninja Grandmaster Hanzo
SHVA-023 Upstart Golden Ninja
SHVA-024 White Dragon Ninja
SHVA-025 Red Dragon Ninja
SHVA-026 Twilight Ninja Jogen
SHVA-027 Armor Ninjitsu Art of Alchemy
SHVA-028 Ninjitsu Art of Transformation
SHVA-029 Ninjitsu Art of Super Transformation
SHVA-030 Armor Ninjitsu Art of Rust
SHVA-031 Elemental HERO Neos
SHVA-032 Neo-Spacian Glow Moss
SHVA-033 Neo-Spacian Flare Scarab
SHVA-034 Elemental HERO Magma Neos
SHVA-035 Elemental HERO Chaos Neos
SHVA-036 Vision HERO Trinity
SHVA-037 Mermail Abyssmegalo
SHVA-038 Mermail Abyssleed
SHVA-039 Mermail Abyssteus
SHVA-041 Invoked Mechaba
SHVA-042 Magical Meltdown
SHVA-043 Invocation
SHVA-044 Omega Summon
SHVA-045 Mist Valley Apex Avian
SHVA-047 Ash Blossom & Joyous Spring
SHVA-051 Hi-Speedroid Chanbara
SHVA-052 Akashic Magician
SHVA-053 Cyberdark Impact
SHVA-054 Golden Bamboo Sword
SHVA-055 Magic Planter
SHVA-056 Advanced Dark
SHVA-060 Urgent Ritual Art
SHVA-EN001 Valkyrie Dritte
LIGHT/Fairy - Effect/4/1000/1600
If this card is Normal or Special Summoned: You can add 1 “Valkyrie” card from your Deck to your hand, except “Valkyrie Dritte”. You can only use this effect of “Valkyrie Dritte” once per turn. Gains 200 ATK for each of your opponent’s banished monsters.
SHVA-EN002 Valkyrie Zweite
LIGHT/Fairy - Effect/5/1600/1600
If this card is Summoned: You can target 1 monster your opponent controls; destroy it. After damage calculation, if this card battled: You can target 1 Continuous Spell in your GY; add it to your hand. You can only use each effect of “Valkyrie Zweite” once per turn.
SHVA-EN003 Valkyrie Erste
LIGHT/Fairy - Effect/6/1600/1800
If this card is Special Summoned from your hand by a Spell effect: You can target 1 “Mischief of the Time Goddess” in your GY; add it to your hand. If you control a “Valkyrie” monster other than “Valkyrie Erste” (Quick Effect): You can banish 1 monster from your opponent’s GY, then this card’s ATK becomes equal to the banished monster’s original ATK until the end of this turn. You can only use each effect of “Valkyrie Erste” once per turn.
SHVA-EN004 Valkyrie Brunhilde
LIGHT/Fairy - Effect/7/1800/2000
Unaffected by your opponent’s Spell effects. Gains 500 ATK for each monster your opponent controls. When an opponent’s monster declares an attack: You can have this card lose exactly 1000 DEF, and if you do, your “Valkyrie” monsters cannot be destroyed by battle this turn.
SHVA-EN005 Fortune Chariot
WIND/Fairy - Union - Effect/6/1000/2000
(This card is also always treated as a “Valkyrie” card.)
Once per turn, you can either: Target 1 Fairy monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. The equipped monster can attack directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved.
SHVA-EN006 Ride of the Valkyries
Normal Spell Card
Special Summon any number of “Valkyrie” monsters with different names from your hand. If you Special Summoned 3 or more monsters with this effect, you take no battle damage until the end of the next turn. During the End Phase of the turn you activated this card, shuffle all monsters you control into the Deck. You can banish this card from your GY; add 1 “Mischief of the Time Goddess” from your Deck to your hand. You can only use this effect of “Ride of the Valkyries” once per turn.
SHVA-EN007 Mischief of the Time Goddess
Quick-Play Spell Card
Neither player can activate cards or effects in response to this card’s activation. Cannot be activated as Chain Link 2 or higher. At the end of your Battle Phase, if all monsters you control are “Valkyrie” monsters (min. 1): Send this card to the GY, also, immediately after this effect resolves, skip to the start of the Battle Phase of your next turn. If you do, you cannot activate “Mischief of the Time Goddess” until the end of that turn.
SHVA-EN008 Goddess Skuld's Oracle
Continuous Spell Card
When this card is activated: If all monsters you control are "Valkyrie" monsters (min. 1), you can add 1 "Goddess Verdande's Guidance" from your Deck to your hand. Once per turn, during your Main Phase: You can look at the top 3 cards of your opponent's Deck, and if you do, place them on top of their Deck in any order, but you cannot Normal or Special Summon monsters for the rest of this turn, except Fairy monsters. You can only activate 1 "Goddess Skuld's Oracle" per turn.
SHVA-EN009 Goddess Verdande's Guidance
Continuous Spell Card
When this card is activated: If all monsters you control are "Valkyrie" monsters (min. 1), you can add 1 "Goddess Urd's Verdict" from your Deck to your hand. Once per turn, you can declare 1 type of card (Monster, Spell or Trap); reveal the top card of your opponent's Deck and if it was the declared type, they Set it to their field. Otherwise, they add it to their hand. You can only activate 1 "Goddess Verdande's Guidance" per turn.
SHVA-EN010 Goddess Urd's Verdict
Continuous Spell Card
Your opponent cannot target "Valkyrie" monsters you control with card effects, also they cannot be destroyed by your opponent's card effects. Once per turn: You can declare 1 card name, then target 1 Set card your opponent controls; reveal the Set card, and if it was the declared card, banish it. Otherwise, banish 1 card you control.
SHVA-EN011 Ninja Grandmaster Saizo
LIGHT/Warrikor - Link - Effect/2000/Link 2 (Linkmarkierungen: Unten Links, Unten Rechts)
2 “Ninja” monsters
During your Main Phase: You can Set 1 “Ninjitsu Art” Spell/Trap directly from your Deck. You can only use this effect of “Ninja Grandmaster Saizo” once per turn. While this card points to a monster(s), this card cannot be targeted for an attack, also your opponent cannot target it with card effects.
SHVA-EN012 Yellow Ninja
WIND/Warrior - Effect/4/1900/1800
If this card is Normal Summoned or flipped face-up: You can Special Summon 1 Level 4 or lower “Ninja” monster from your hand in Attack Position or face-down Defense Position, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except “Ninja” monsters. You can only use this effect of “Yellow Ninja” once per turn.
SHVA-EN013 Yellow Dragon Ninja
WIND/Dinosaur - Effect/8/3000/1500
Cannot be Special Summoned, except with the effect of a “Ninja” monster or “Ninjitsu Art” card. Once per turn (Quick Effect): You can send 1 “Ninja” monster and 1 “Ninjitsu Art” card from your hand and/or face-up field to the GY, then target up to 2 Spells/Traps on the field; destroy them.
SHVA-EN014 Hidden Village of Ninjitsu Arts
Field Spell Card
If a “Ninja” monster is Summoned to your field: You can target 1 “Ninja” monster or 1 “Ninjitsu Art” card in your GY; add it to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. If a “Ninja” monster(s) or “Ninjitsu Art” card(s) you control would be destroyed by battle or an opponent’s card effect, you can banish 1 “Ninja” monster from your GY instead. You can only use each effect of “Hidden Village of Ninjitsu Arts” once per turn.
SHVA-EN015 Ninjitsu Art of Mirage-Transformation
Continuous Trap Card
Tribute 1 “Ninja” monster, then target 1 monster in your opponent’s GY; Special Summon it to your field. It is also treated as a “Ninja” monster while this card is face-up on the field. When this card leaves the field, send that monster to the GY. You can only activate 1 “Ninjitsu Art of Mirage-Transformation” per turn.
SHVA-016 Old Entity Cthuga
FIRE/Pyro - Synchro - Effect/7/2200/200
1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can return all Rank 4 Xyz Monsters on the field to the Extra Deck. If you Fusion Summon using this card as a Fusion Material: Draw 1 card. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.
● If it is Xyz Summoned: Draw 1 card.
SHVA-017 Outer Entity Nyarla
EARTH/Fiend - Xyz - Effect/Rank 4/0/2600
2 Level 4 monsters
When this card is Xyz Summoned: You can discard any number of cards; increase this card's Rank by 1 for each card discarded. Once per turn, if this card has Xyz Material: You can target 1 monster in your GY; detach all materials from this card, and if you do, attach that monster to this card as material, and if you do that, this card's Type and Attribute become that material's original Type and Attribute.
SHVA-018 Outer Entity Azathot
DARK/Fiend - Xyz - Effect/Rank 5/2400/0
3 Level 5 monsters
You can also Xyz Summon this card by using an "Outer Entity" Xyz Monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. After this card was Xyz Summoned, your opponent cannot activate monster effects for the rest of that turn. If this card has at least 3 Xyz Materials (1 Fusion, 1 Synchro, and 1 Xyz Monster): You can detach 1 material from this card; destroy all cards your opponent controls.
SHVA-019 Forbidden Trapezohedron
Apply this effect, depending on the Extra Deck monster card types (Fusion, Synchro, or Xyz) of monsters you control. You must control exactly 2 different monster card types to activate and to resolve this effect.
● Fusion and Synchro: Special Summon 1 "Outer Entity" Xyz Monster from your Extra Deck, and if you do, attach this card to it as Xyz Material.
● Synchro and Xyz: Special Summon 1 "Elder Entity" Fusion Monster from your Extra Deck.
● Xyz and Fusion: Special Summon 1 "Old Entity" Synchro Monster from your Extra Deck.
You can only activate 1 "Forbidden Trapezohedron" per turn.
SHVA-020 Aleister The Invoker Of Madness
DARK/Spellcaster - Link - Effect/1800/Link 2 (Linkmarkierungen: Unten Links, Unten Rechts)
2 monsters with different Types and Attributes
This card's name becomes "Aleister the Invoker" while on the field or in the GY. If a Fusion Monster is Fusion Summoned: You can discard 1 card, and if you do, add 1 "Invocation" or "The Book of the Law" from your Deck to your hand. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can add 1 "Omega Summon" from your Deck to your hand.