Cybernetic Horizon (TCG)
Release: 26. Juli 2018 (Europa)
Enthält 100 Karten, davon
8 Secret Rare
10 Ultra Rare
14 Super Rare
20 Rare
48 Common
ZitatAlles anzeigenHeat things up this winter with Savage Strike, the first 100-card booster set of 2019! Cybernetic Horizon revitalized Ritual Summoning, and Soul Fusion created powerful Fusion Summoning strategies. Now, Savage Strike is primed to do the same for Synchro Summoning strategies! Here’s a taste of what you’ll be seeing when Savage Strike launches on February 1st.
Synchro Summoning crashes into the VRAINS!
Duelists closely following the simulcast of Yu-Gi-Oh! VRAINS know that Synchro Summoning has made its first appearance in the latest Yu-Gi-Oh! anime! The first Synchro Monsters from the series will make their real life debut in Savage Strike!
This winter belongs to the undead!
Following on from Hidden Summoners and Structure Deck: Zombie Horde, Savage Strike introduces even more Synchro-based Zombie monsters. The Shiranui theme has been inexorably linked to Zombie Decks since the original release of Shiranui Solitaire, and now it returns in force with both a new Synchro Monster and a new Link Monster that pay dividends in Zombie Synchro strategies!
Return to Neo Space!
Elemental HERO Nebula Neos and Neo Space Connector were just the beginning! More new cards to power up Decks based on Jaden’s Elemental HERO Neos are on their way in Savage Strike! You can also find the basic cards you need to build a Neos Deck in Battles of Legend: Relentless Revenge and Shadows in Valhalla.
The Valkyries ride again!
Summer’s Shadows in Valhalla was only the beginning! Shadows in Valhalla introduced many of Zigfried von Schroeder’s “Valkyrie” cards from the original Yu-Gi-Oh! animated series. More cards from the anime will arrive in Savage Strike along with brand new never-before-seen Valkyries!
And that’s not even half of what awaits you in Savage Strike! You can also find a card that annihilates your opponent’s hand and field if they negate a Summon or the activation of a card or effect, a Spell that lets you trade part of your Extra Deck for card drawing, new “T.G.” monsters, and more!
Secret Rare (8/8):
SAST-DE020 Fantastical Dragon Phantazmay
SAST-DE024 Psychic Wheeleder
SAST-DE050 T.G. Trident Launcher
SAST-DE058 Trickstar Live Stage
SAST-DE067 Pot of Extravagance
SAST-DE079 Witch’s Strike
SAST-DE081 Super Anti-Kaiju War Machine Mecha-Thunder King
SAST-DE088 Valkyrie Sechste
Ultra Rare (10/10):
SAST-DE000 Danger! Ogopogo!
SAST-DE037 Borreload Savage Dragon
SAST-DE038 Cyberse Quantum Dragon
SAST-DE039 T.G. Star Guardian
SAST-DE049 Trickstar Divaridis
SAST-EN054 Shiranui Skillsaga Supremacy
SAST-EN062 World Legacy Guardragon
SAST-EN063 Ghost Meets Girl – A Shiranui’s Story
SAST-EN090 Final Light
SAST-EN095 Trickstar Corobane
Super Rare (14/14):
SAST-EN017 Shiranui Spectralsword Shade
SAST-EN019 Shiranui Squire
SAST-EN026 Thunderclap Monk
SAST-EN033 Trickstar Band Sweet Guitar
SAST-EN035 Elemental HERO Brave Neos
SAST-EN036 Elemental HERO Cosmo Neos
SAST-EN051 Guardragon Elpy
SAST-EN052 Guardragon Pisty
SAST-EN053 Guardragon Agarpain
SAST-EN055 Sky Strike Ace – Kaina
SAST-EN060 Neos Fusion
SAST-EN071 NEXT
SAST-EN075 Fateful Hour
SAST-EN089 Valkyrie Vierte
Rare (20/20):
SAST-EN002 Cyberse Synchron
SAST-EN007 Rokket Synchron
SAST-EN009 T.G. Screw Serpent
SAST-EN015 Guardragon Andrake
SAST-EN016 World Legacy – “World Ark”
SAST-EN023 Madolche Petingcessoeur
SAST-EN027 Lappis Dragon
SAST-EN032 Impcantation Chalislime
SAST-EN034 Salamangreat Violet Chimera
SAST-EN042 Hyper Psychic Riser
SAST-EN046 Detonate Deleter
SAST-EN048 Salamangreat Sunlight Wolf
SAST-EN056 Hiita the Fire Charmer, Ablaze
SAST-EN057 Fusion of Fire
SAST-EN059 Trickstar Fusion
SAST-EN061 Guardragon Shield
SAST-EN073 Guardragon Cataclysm
SAST-EN078 Dark Factory of More Production
SAST-EN091 Apple of Enlightenment
Common (48/48):
SAST-EN001 Catche Eve L2
SAST-EN003 Salamangreat Wolvie
SAST-EN004 Salamangreat Parro
SAST-EN005 Salamangreat Foxer
SAST-EN008 Neo Space Connector
SAST-EN010 T.G. Booster Raptor
SAST-EN011 T.G. Tank Grub
SAST-EN012 Guardragon Justicia
SAST-EN013 Guardragon Garmides
SAST-EN014 Guardragon Promineses
SAST-EN018 Shiranui Swordmaster
SAST-EN021 Orcust Knightmare
SAST-EN022 Prank-Kids Rocksies
SAST-EN025 Psychic Tracker
SAST-EN028 Cataclysmic Scorching Sunburner
SAST-EN029 Squire Squid
SAST-EN030 Aloof Lupine
SAST-EN031 Extraceratops
SAST-EN040 Shiranui Swordsaga
SAST-EN041 Shiranui Squiresaga
SAST-EN043 Cyberse Integrator
SAST-EN044 Cyberse Wicckid
SAST-EN045 Update Jammer
SAST-EN047 Clock Lizard
SAST-EN063 Ghost Meets Girl – A Shiranui’s Story
SAST-EN064 Shiranui Style Solemnity
SAST-EN065 Impcantation Inception
SAST-EN066 Uni-Song Tuning
SAST-EN068 Edge of the Ring
SAST-EN069 Child’s Play
SAST-EN070 Summon Over
SAST-EN072 Guardragon Corewakening
SAST-EN074 Shiranui Style Success
SAST-EN076 Orcustrated Release
SAST-EN077 Subterror Succession
SAST-EN080 Loss Time
SAST-EN082 Time Thief Winder
SAST-EN083 Time Thief Bezel Ship
SAST-EN084 Time Thief Regulator
SAST-EN085 Time Thief Redoer
SAST-EN086 Time Thief Hack
SAST-EN087 Time Thief Flyback
SAST-EN092 Cyberse Converter
SAST-EN093 Legendary Secret of the Six Samurai
SAST-EN094 Subterror Guru
SAST-EN096 Performapal Clay Breaker
SAST-EN097 Super Armored Robot Armed Black Iron “C”
SAST-EN098 Shinobi Necro
SAST-EN099 Red Rising Dragon
..:: WORLD PREMIER CARDS ::..
SAST-EN000 Danger! Ogopogo!
DARK/Sea Serpent - Effect/8/1200/3000
You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not “Danger! Ogopogo!”; Special Summon 1 “Danger! Ogopogo!” from your hand, and if you do, draw 1 card. If this card is discarded: You can send 1 “Danger!” card from your Deck to the GY, except “Danger! Ogopogo!”. You can only use this effect of “Danger! Ogopoho!” once per turn.
SAST-EN081 Super Anti-Kaiju War Machine Mecha-Thunder-King
LIGHT/Machine - Effect/9/2200/2100
During the Main Phase (Quick Effect): You can discard this card; banish 1 "Kaiju" monster you control that is owned by your opponent, then, you can Special Summon 1 monster from your GY. You can only control 1 "Kaiju" monster. This card is unaffected by other "Kaiju" cards' effects, also it cannot be destroyed by battle with a "Kaiju" monster. During your End Phase, if this card is in your GY: You can Special Summon this card. You can only use this effect of "Super Anti-Kaiju War Machine Mecha-Thunder-King" once per Duel.
SAST-EN082 Time Thief Winder
DARK/Psychic - Effect/4/1800/1300
You can detach 1 material from an Xyz Monster you control: special summon this card from your hand. If this card is normal summoned or special summoned: add 1 “Time Thief” Card from your deck to your hand, except “Time Thief Winder”. You can only use each effect of “Time Thief Winder” once per turn.
SAST-EN083 Time Thief Bezel Ship
DARK/Machine - Effect/4/1000/2000
(Quick Effect): You can Tribute this card, then target 1 “Time Thief” Xyz Monster you control; attach 1 card from your opponent’s GY to that monster as material. If this card is in the GY: You can detach 1 material from an Xyz Monster you control; Special Summon this card, but banish it when it leaves the field. You can only use each effect of “Time Thief Bezel Ship” once per turn.
SAST-EN084 Time Thief Regulator
DARK/Machine - Effect/4/600/200
If you control no other monsters: You can Tribute this card; Special Summon 2 “Time Thief” monsters with different names from your Deck in Defense Position, except “Time Thief Regulator”. When an Xyz Monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of “Time Thief Regulator” once per turn.
SAST-EN085 Time Thief Redoer
DARK/Psychic – Xyz – Effect/ Rank 4/2400/2000
2 Level 4 Monsters
Once per turn, during the Standby Phase: You can attach the top card of your opponent’s Deck to this card as material. (Quick Effect): You can detatch up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detatched
● Monster: Banish this card until the End Phase ● Spell: Draw 1 card.
● Trap: Place 1 face-up card your opponent controls on top of the Deck.
You can only use this effect of “Time Thief Redoer” once per turn.
SAST-EN086 Time Thief Hack
Continuous Spell Card
During the turn they are Special Summoned, Xyz Monsters you control cannot be destroyed by your opponent’s card effects, also your opponent cannot target them with card effects. You can target 1 face-up Xyz Monster you control; it gains 300 ATK for each material currently attached to it, until the end of this turn, and if it does, and also has a material that is owned by your opponent, it can attack directly this turn (even if this card leaves the field). You can only use this effect of “Time Thief Hack” once per turn.
SAST-EN087 Time Thief Flyback
Normal Trap Card
Target 1 “Time Thief” Xyz Monster you control; attach 1 “Time Thief” card from your hand or Deck to it as material. You can banish this card from your GY, then target 1 “Time Thief” Xyz Monster you control; attach 1 card from your opponent’s GY to it as material. You can only use 1 “Time Thief Flyback” effect per turn, and only once that turn.
SAST-EN088 Valkyrie Sechste
LIGHT/Fairy - Effect/1/0/2000
If this card is Special Summoned: You can Special Summon 1 “Valkyrie” monster from your Deck, except “Valkyrie Sechste”. During your Main Phase: You can send the top 2 cards of your opponent’s Deck to the GY. You can only use each effect of “Valkyrie Sechste once per turn”.
SAST-EN089 Valkyrie Vierte
LIGHT/Fairy - Effect/3/1400/1400
During your Main Phase: Excavate Cards from the top of your deck equal to the number of other “Valkyrie” you control, and if you do, add 1 excavated Normal Spell/Trap to your hand, also send the remaining cards to the GY. Otherwise, shuffle all excavated cards into the deck. When this card is destroyed by battle and sent to the GY: Special Summon 1 “Valkyrie” monster from your deck. You can only use each effect of “Valkyrie Vierte” once per turn.
SAST-EN090 Final Light
Normal Spell Card
Pay LP in multiples of 1000 then, target 1 “Valkyrie” monster in your GY with a different name for each 1000 LP paid: special summon them, then your opponent can special summon monsters with 2000 or less ATK from their GY, up to the number of monsters you special summoned by this effect. You can only activate 1 “Final Light” per turn.
SAST-EN091 Apple of Enlightenment
Normal Trap Card
Target cards in your opponent’s GY, up to the number of “Valkyrie” monsters you control; banish them. If this Set card in its owner’s control has left the field because of an opponent’s card effect, and is now in the GY or banished: You can draw cards equal to the number of “Valkyrie” monsters you control +1.
..:: OCG Imports (Japanische Promokarten, die in der TCG-Version von CYHO enthalten sind) ::..
SAST-EN092 Cyberse Converter
SAST-EN093 Legendary Secret of the Six Samurai
SAST-eN094 Subterror Guru
SAST-EN095 Trickstar Corobane
SAST-EN096 Performapal Clay Breaker
SAST-EN097 Super Armored Robot Armed Black Iron “C”
SAST-EN098 Shinobi Necro
SAST-EN099 Red Rising Dragon
----------------------------------------------------------------------------------------------------------------------
Savage Strike (OCG)
Release: 13. Oktober 2018 (Japan)
31.Januar 2019 (Europa)
Insgesamt 80 verschiedene Karten:
6 Ultra Rare
10 Super Rare
18 Rare
46 Common
7. Set des 10. Blocks
Zitat- Enthält diverse Karten, die mit der Link Summon Mechanik funktionieren.
- Ausgeglichene Anzahl an Karten für erfahrene Spieler, Anfänger und Fans des Anime.
SAST-JP001 Cathy Eve L2
LIGHT/Cyberse - Effect/2/800/600
You can use the [(1)st] effect with this card’s name only once per turn.
(1) If this card is in your hand: You can target 1 Level 3 or higher monster you control; reduce that monster’s Level by 2, also Special Summon this card from your hand.
SAST-JP002 Cyberse Synchron
DARK/Cyberse - Tuner - Effect/1/100/100
You can use the (2)nd effect with this card’s name only once per turn.
(1) Once per turn: You can target 1 Level 4 or lower monster you control; until the end of this turn, increase its Level by its original Level.
(2) If a monster(s) you control in an Extra Monster Zone(s) would be destroyed by battle or card effect, you can banish this card from your GY instead.
SAST-JP003 Salamangreat Wolvie
FIRE/Cyberse - Effect/4/1700/1000
You can use only 1 effect among the (2)nd and (3)rd effects with this card’s name per turn, and only once that turn.
(1) During the turn a monster is Link Summoned using this card as material, that Summoned monster cannot be destroyed by battle or card effects.
(2) If this card is Special Summoned from the GY: You can target 1 FIRE monster in your GY; add it to your hand.
(3) If this card is added from your GY to your hand by a card effect: You can reveal it, then target 1 FIRE monster in your GY; add it to your hand.
SAST-JP004 Salamangreat Parro
FIRE/Cyberse - Effect/5/2000/1000
You can use the (3)rd effect with this card’s name only once per turn.
(1) When an opponent’s monster declares an attack: You can Special Summon this card from your hand in Attack Position.
(2) If this card is Special Summoned: You can target 1 “Salamangreat” monster in your GY; this card’s ATK becomes that monster’s ATK.
(3) You can Tribute this card; gain 2000 LP.
SAST-JP005 Salamangreat Foxer
FIRE/Cyberse - Effect/3/1200/1000
You can use only 1 effect among the (1)st and (2)nd effects with this card’s name per turn, and only once that turn.
(1) If 3 or more “Salamangreat” monsters are in your GY: You can send this card from your hand to the GY, then target 1 “Salamangreat” Link Monster in your GY and 1 card in your opponent’s Spell & Trap Zone; return the targeted monster in the GY to the Extra Deck, and if you do, destroy the targeted card on the field.
(2) If a card in your opponent’s Spell & Trap Zone is destroyed and sent to the GY while this card is in the GY: You can Special Summon this card in Defense Position.
SAST-JP006 Speedburst Dragon
DARK/Dragon - Effect/6/2400/600
You can only use each effect of this card’s name once per turn.
(1) When you take damage due to an effect: You can Special Summon this card from the hand, then, inflict the same amount of damage to your opponent, and if you do, gain LP equal to half the amount inflicted.
(2) When this card is Tribute Summoned: You can add 2 “Rokket” monsters with different names from your Deck to your hand.
SAST-JP007 Rokket Synchron
DARK/Dragon - Tuner - Effect/1/0/0
(1) When this card is Normal Summoned: You can target 1 Level 5 or higher DARK Dragon monster in your GY; Special Summon that monster in Defense Position, but its effects are negated, and it’s destroyed during the End Phase, also you cannot Special Summon monsters from the Extra Deck for the rest of the turn, except DARK monsters.
SAST-JP008 Neospace Connector
LIGHT/Warrior - Effect/4/800/1800
You can only use each effect of this card’s name once per turn.
(1) When this card is Normal Summoned: You can Special Summon 1 “Neo-Spacian” monster or 1 “Elemental HERO Neos” from your hand or Deck in Defense Position.
(2) You can Tribute this card, then target 1 “Neo-Spacian” monster or 1 “Elemental HERO Neos” in your GY; Special Summon that target in Defense Position.
SAST-JP009 T.G. Screw Serpent
Water/Sea Serpent - Tuner - Effect/4/1300/500
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If this card is Normal/Special Summoned: You can target 1 Level 4 or lower “T.G.” monster in your GY, except “T.G. Screw Serpent”; Special Summon it, but its effects are negated.
(2) You can banish this card from your GY, then target 1 “T.G.” monster you control; have it either gain or lose 1 Level until the end of this turn.
SAST-JP010 T.G. Booster Raptor
WIND/Dinosaur - Effect/1/400/300
You can only Special Summon this card once per turn with the 1st effect of this card’s name.
(1) If you control a “T.G.” monster, you can Special Summon this card (from your hand)
(2) Once per turn, during the End Phase, if this card is in the Graveyard because it was destroyed on the field and sent there this turn: You can add 1 “T.G.” monster from your Deck to your hand, except “T.G. Booster Raptor”.
SAST-JP011 T.G. Tank Larva
EARTH/Insect - Tuner - Effect/1/0/0
You can only use this card name’s (2) effect once per turn.
(1): If you use this card you control for the Synchro Summon of a “T.G.” Synchro Monster, you can treat it as a non-Tuner monster.
(2): If this card is sent to the GY as Synchro Material for a “T.G.” Synchro Monster: You can Special Summon 1 “T.G. Token” (EARTH/Level 1/Machine-Type/ATK 0/DEF 0) in Atta
SAST-JP012 Iustia the Guardragon
WATER/Dragon - Tuner/2/0/2100
Normal Monster
The World Key sheds tears that do not flow, as destiny is fulfilled.
The Gates of the Divine bray and crumble, as the serpent devours the dream of the protector(s).
One soul lies in the place where all began, the other lies where all shall end.
— Here, this star, this world, this divine prison, shall be unlocked.
SAST-JP013 Garmides the Guardragon
EARTH/Dragon - Effect/3/1600/1000
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) If a Normal Monster(s) is sent to your GY: You can Special Summon this card from your hand.
(2) If this card is in your GY: You can send 1 Dragon monster from your hand to the GY; add this card to your hand.
SAST-JP014 Prominesis the Guardragon
FIRE/Dragon - Effect/1/500/200
You can use the (2)nd effect with this card’s name only once per turn.
(1) You can send this card that is in your hand or face-up on your field to the GY, then target 1 Dragon monster you control; it gains 500 ATK/DEF until the end of your opponent’s turn.
(2) If a Normal Monster(s) is sent to your GY while this card is in your GY: You can Special Summon this card, but banish it if it leaves the field.
SAST-JP015 Andrake the Guardragon [Rare]
WIND/Dragon - Special Summon - Effect/4/2000/600
Cannot be Normal Summoned/Set.
Must be Special Summoned by a card effect.
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) If this card is Special Summoned from the hand or Deck: You can double this card’s original ATK/DEF until the end of the next turn.
(2) If this card is Special Summoned from the GY, or if this card is Special Summoned while banished: You can target 1 monster your opponent controls; destroy that monster.
SAST-JP016 World Legacy – “World Ark”
DARK/Machine- Effect/7/2500/500
You can only use the (1)st and (3)rd effects of this card’s name each once per turn.
(1) If a Link Monster(s) you control is destroyed by an opponent’s card effect and sent to your GY: You can send this card from your hand to the GY, then target 1 of those Link monster(s); Special Summon that monster.
(2) This card can be treated as 2 Tributes for a Tribute Summon
(3) If your opponent Special Summons a monster from the Extra Deck while this Normal Summoned/Set Card is in the Monster Zone: You can send 1 monster from your Deck to the GY.
SAST-JP017 Shiranui Spectralsword of Sunset
FIRE/Zombie - Tuner - Effect/3/800/0
The effect of this card’s name can only be used once per turn.
(1) You can Tribute this card, then target 2 of your banished Zombie monsters, including a “Shiranui” monster, except “Shiranui Spectralsword of Sunset”; Special Summon them in Defense Position, but their effects are negated, also for the rest of this turn, you cannot Special Summon monsters, except Zombie monsters.
SAST-JP018 Shiranui Sensei
FIRE/Zombie - Effect/2/600/0
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If this card is in your GY and you control 2 or more “Shiranui” monsters with different names: You can Special Summon this card, but banish it if it leaves the field.
(2) If this card is banished: You can target 1 Zombie monster you control; it gains 600 ATK until the end of this turn.
SAST-JP019 Shiranui Spearitualist
FIRE/Zombie - Effect/4/1500/0
You can only use this card name’s (1) and (2) effects once per turn each.
(1) When this card is Normal Summoned: You can Special Summon 1 “Shiranui Spectralsword” monster from your hand or Deck, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters.
(2) If this card is banished: You can draw 1 card, then discard 1 card.
SAST-JP020 Illusion Dragon Phantazmei
DARK/Dragon - Effect/4/2400/1800
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) If your opponent Special Summons a Link Monster: You can Special Summon this card from your hand, then draw cards equal to the number of Link Monsters your opponent controls + 1, and if you do, shuffle into your Deck cards from your hand equal to the number of Link Monsters your opponent controls.
(2) When an opponent’s card or effect is activated that targets a monster(s) you control (Quick Effect): You can discard 1 card; negate that activation, and if you do, destroy it.
SAST-JP021 Orcustrated Knightmare
DARK/Machine - Effect/4/100/2000
You can use the (2)nd effect with this card’s name only once per turn.
(1) Cannot be destroyed by battle with a Link Monster.
(2) You can banish this card from your GY, then target 1 face-up monster on the field; until the end of the turn, you cannot Special Summon monsters, except DARK monsters, also send 1 DARK Machine monster from your Deck to the GY, except “Orcustrated Knightmare”, and if you do, the targeted monster gains ATK equal to the sent monster’s Level x 100.
SAST-JP022 Prankids Rock
EARTH/Rock - Effect/4/1500/1500
You can only activate this effect of this card’s name once per turn.
(1) If this card is sent to the GY as a Material for a “Planckster” Fusion or Link Monster: You can banish 1 card from your hand, and if you do, draw 1 card, then you can Special Summon 1 “Planckster” monster from your hand or Deck in Defense Position, except “Planckster Rock”.
SAST-JP023 Madolche Puddingcessoeur
EARTH/Fairy - Effect/4//1400/1400
You can only use this card name’s (1) and (2) effects once per turn each.
(1): If you have no monsters in your GY: You can Special Summon this card from your hand.
(2): If this card is Special Summoned: You can Special Summon 1 “Madolche” monster from your hand or Deck, except “Madolche Puddingcessoeur”, also reduce its Level by 1, also, for the rest of this turn, you cannot Special Summon monsters, except “Madolche” monsters.
(3): If this card in your possession is destroyed by your opponent’s card (by battle or card effect) and sent to the GY: Shuffle this card into the Deck.
SAST-JP024 Psychic Wheelder
EARTH/Psychic - Tuner - Effect/3/600/0
(1) If you control a Level 3 monster except “Psychic Wheelder”, you can Special Summon this card in Defense Position (from your hand). You can only Special Summon a card with this card’s name this way once per turn.
(2) If this card is sent to the Graveyard as a Synchro Material: You can target 1 monster on the field with less ATK than the Synchro Monster for which this card was used as a Synchro Material; destroy it. You can only use this effect of this card’s name once per turn.
SAST-JP025 Psychic Tracker
EARTH/Psychic - Effect/3/1600/600
(1) If you control a Level 3 monster except “Psychic Tracker”, you can Special Summon this card in Defense Position (from your hand). You can only Special Summon a card with this card’s name this way once per turn.
(2) A Synchro Monster that uses this card as a Synchro Material gains 600 ATK.
SAST-JP026 Fuuraibou
LIGHT/Thunder - Effect/3/1900/200
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) When your opponent activates a monster effect, if this card was Special Summoned (Quick Effect): You can Tribute this card; negate that activation, and if you do, destroy it.
(2) If this card is sent from the field to the GY: You can Special Summon 1 Thunder monster from your hand in Defense Position.
SAST-JP027 Rainbow Treasure Dragon
WATER/Sea-Serpent - Tuner - Effect/5/0/2600
You can use only one effect among the (1)st and (2)nd effects with this card’s name per turn, and only once that turn.
(1) If this card is added from your Deck to your hand: You can reveal it; Special Summon it.
(2) If this card is added from your GY to your hand by a card effect: You can reveal it; Special Summon it, but banish it if it leaves the field.
SAST-JP028 Sunburn the Sweltering Solar Calamity
FIRE/Fairy - Effect/8/2600/200
You can only use the effect of this card’s name once per turn.
(1) If a face-up FIRE monster(s) you control is destroyed by battle or your opponent’s card effect: you can Special Summon this card from your hand, then you can choose from your GY 1 of those FIRE monsters that was destroyed and inflict damage to your opponent equal to half of its ATK.
SAST-JP029 Sumi’ika
WATER/Aqua - Effect/2/0/1800
(1) Once per turn, when this card is targeted for an attack by an opponent’s monster: You can move this card to another of your Main Monster Zones, then Special Summon 1 “Ikasumi Token” (Aqua/WATER/Level 2/ATK ?/DEF 0), whose ATK is equal to that opponent’s monster’s ATK.
(2) Your opponent’s monsters with ATK lower than this card’s DEF cannot target this card for attacks while this card is in your rightmost or leftmost Main Monster Zone.
SAST-JP030 The Lone Wolf
DARK/Beast - Effect/4/1700/300
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) When this card is Normal Summoned: You can banish 1 monster from your hand; banish 1 monster with the same Type from your Deck.
(2) If this card is destroyed by battle, or if this card in its owner’s possession is destroyed by an opponent’s card effect: You can target 1 of your banished monsters; add that monster to your hand.
SAST-JP031 Extracaretops
EARTH/Warrior - Effect/1/100/100
You can use the (1)st effect with this card’s name only once per turn.
(1) When a monster in an Extra Monster Zone is sent to the GY while this card is in your GY, because that sent monster was destroyed by battle with a monster in a Main Monster Zone: You can Special Summon this card in Defense Position to that sent monster’s owner’s field.
(2) If this card is destroyed and sent to the GY, and it was Special Summoned by its (1)st effect: Draw 1 card.
SAST-JP032 Impcantation Chalislime
DARK/Aqua - Ritual - Effect/7/2500/1800
You can Ritual Summon this card with “Impcantation Celebration”.
You can only use 1 effect among this card’s (1)st and (2)nd effects per turn, and only once that turn.
(1) You can reveal this card in your hand; you will lose 2500 LP during the End Phase of this turn if you do not Special Summon a Ritual Monster after activating this effect this turn, also discard 1 card, and if you do, Special Summon 1 “Impcantation” monster from your Deck.
(2) You can send to the GY 1 “Impcantation” card that is in your hand or face-up on your field, then target 1 monster your opponent controls; destroy that monster.
SAST-JP033 Trickstar Band Sweet Guitar
LIGHT/Fairy - Fusion - Effect/7/2200/1200
1 “Trickstar” Link Monster + 1 “Trickstar” monster
(1) Double any effect damage a “Trickstar” Link Monster you control linked to this card inflicts to your opponent.
(2) Each time a “Trickstar” monster inflicts effects damage to your opponent: This card gains ATK equal to that amount of damage.
(3) Once per turn, during the End Phase of a turn this card attacked: The ATK increase by this card’s (2) effect returns to 0, then you can add 1 “Trickstar” monster from your GY to your hand.
SAST-JP034 Salamangreat Violet Chimera
FIRE/Cyberse - Fusion - Effect/8/2800/2000
1 “Salamangreat” monster + 1 Link Monster
(1) If this card is Fusion Summoned: You can have this card gain ATK equal to half the total original ATK of its materials until the end of this turn.
(2) Once per damage calculation, when this card is battling a monster whose ATK is different from its original ATK: You can double this card’s ATK during this damage calculation only.
(3) If this card was Fusion Summoned using “Salamangreat Violet Chimera” as a material, the ATK of any monster it battles becomes 0 during damage calculation only.
SAST-JP035 Elemental HERO Brave Neos
LIGHT/Warrior - Fusion - Effect/7/2500/2000
“Elemental HERO Neos” + 1 Level 4 or lower Effect Monster
Must be Fusion Summoned.
(1) Gains 100 ATK for each “Neo-Spacian” and “HERO” monster in your GY.
(2) When this card destroys a monster by battle: You can add 1 Spell/Trap Card that specifically lists the card name “Elemental HERO Neos” from your Deck to your hand.
SAST-JP036 Elemental HERO Cosmo Neos
LIGHT/Warrior - Fusion - Effect/11/3500/3000
“Elemental HERO Neos” + 3 “Neo-Spacian” monsters with different Attributes
Must first be Special Summoned by shuffling the above cards you control into the Deck (you do not use “Polymerization”).
(1) If this card is Special Summoned from the Extra Deck: You can activate this effect; your opponent cannot activate effects on the field for the rest of this turn. Your opponent cannot activate cards or effects in response to this effect’s activation.
(2) Once per turn, during the End Phase: Shuffle this card into the Deck, and if you do, destroy all cards your opponent controls.
SAST-JP037 Borreload Savage Dragon
DARK/Dragon - Synchro - Effect/8/3000/2500
1 Tuner + 1+ non-Tuner monsters
You can only use this card name’s (3) effect once per turn.
(1) If this card is Synchro Summoned: You can equip 1 Link Monster from your GY to this card, and if you do, place Borrel Counters on this card equal to that card’s Link Rating.
(2) Gains ATK equal to half the ATK of the monster equipped to it by its effect.
(3) When an opponent’s card or effect is activated (Quick Effect): You can remove 1 Borrel Counter from this card; negate that activation.
SAST-JP038 Cyberse Quantum Dragon
DARK/Cyberse - Synchro - Effect/7/2500/2000
1 Tuner + 1+ non-Tuner monsters
(1) If you control a Link Monster, your opponent cannot target monsters you control for attacks or card effects, except this one.
(2) Once per turn, at the start of the Damage Step, when this card battles an opponent’s monster: You can return that opponent’s monster to the hand, also this card can make another attack in a row.
SAST-JP039 T.G. Star Guardian
LIGHT/Warrior - Synchro - Tuner - Effect/5/100/2200
1 Tuner + 1+ non-Tuner “T.G.” monsters
You can only use the 1st and 2nd effects of this card’s name each once per turn.
(1) If this card is Special Summoned: You can target 1 “T.G.” monster in your GY; add that monster to the hand.
(2) During your Main Phase: You can Special Summon 1 “T.G.” monster from your hand.
(3) Once per Chain, during your opponent’s Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.
SAST-JP040 Shiranui Skillsaga
FIRE/Zombie - Synchro - Effect/5/1900/0
1 Tuner + 1+ non-Tuner monsters
You can only Special Summon 1 “Shiranui Skillsaga” once per turn. You can only use the 2nd effect of this card’s name once per turn.
(1) If this card is Special Summoned: You can target 1 monster on the field; change that card’s position.
(2) If this card is banished: You can Special Summon 1 “Shiranui Token” (Zombie/FIRE/Level 1/ATK 0/DEF 0).
SAST-JP041 Shiranui Spiritsaga
FIRE/Zombie - Synchro - Effect/7/2100/0
1 Tuner + 1+ non-Tuner monsters
You can only Special Summon “Shiranui Spiritsaga” once per turn.
(1) Once per turn: You can banish 1 monster from your GY or face-up from your field, then you can apply 1 or more of these effects in sequence depending on the kind of card it was.
• Zombie-Type: All monsters you control gain 300 ATK.
• FIRE-Attribute: Destroy 1 Spell/Trap Card on the field.
• Synchro Monster: Destroy 1 monster on the field.
SAST-JP042 Hyper Psychic Riser
EARTH/Psychic - Synchro - Effect/6/2000/600
1 Tuner + 1+ non-Tuner monster
You can only use the 2nd effect of this card’s name once per turn.
(1) Monsters with ATK less than this card’s ATK cannot attack, and monsters on the field with ATK higher than this card’s ATK cannot activate effects.
(2) If this card is destroyed and sent to the GY by your opponent: You can target 2 monsters in your GY with the same Type and Attribute (1 Tuner and 1 non-Tuner); add those monsters to your hand.
SAST-JP043 Cyberse Integrator
LIGHT/Cyberse - Synchro - Effect/3/1000/1000
1 Tuner + 1+ non-Tuner monsters
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) If this card is Synchro Summoned: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters, also Special Summon in Defense Position 1 Cyberse Tuner monster from your hand or GY.
(2) If this Synchro Summoned card is sent to the GY: You can draw 1 card.
SAST-JP044 Cyberse Widkid
DARK/Cyberse - Link - Effect/800/Link 2 (Linkmarkierungen: Unten Mitte, Unten Rechts)
2 Cyberse monsters
You can use the (3)rd effect with this card’s name only once per turn.
(1) This Link Summoned card cannot be destroyed by battle or card effects.
(2) Cyberse monsters this card points to cannot be destroyed by card effects.
(3) If a monster(s) is Special Summoned to your zone this card points to, while this monster is on the field: You can banish 1 Cyberse monster from your GY; add to your hand 1 Cyberse Tuner monster from your Deck
SAST-JP045 Update-Jammer
WIND/Cyberse - Link - Effect/2000/Link 2 (Linkmarkierungen: Oben Mitte, Mitte Links)
2 Level 2 or higher Cyberse monsters
(1) Once per battle, if a Cyberse monster you control battles, during damage calculation: You can activate this effect; Negate all other card effects on the field until the end of the Damage Step, also damage calculation for this battle uses each monster’s original ATK and DEF, also inflict 1000 damage to your opponent when a monster they control is sent to the GY because it was destroyed by this battle.
(2) If this card is sent to the GY as Link Material for the Link Summon of a monster: You can activate this effect; that Link Monster can make a second attack during each Battle Phase this turn.
SAST-JP046 Detonate Deleter
WIND/Cyberse - Link - Effect/2100/Link 3 (Linkmarkierungen: Mitte Links, Mitte Rechts, Unten Links)
2+ Cyberse monsters
(1) Once per turn, if this card is battling a face-up monster that is not a Link 3 or higher Link Monster, at the start of the Damage Step: You can destroy that monster.
(2) Once per turn: You can Tribute 1 monster this card points to, then target 1 monster your opponent controls; destroy that monster
SAST-JP047 Clock Lizard
Dark/Cyberse - Link - Effect/1200/Link 2 (Linkmarkierungen: Unten Links, Unten Mitte)
2 Cyberse monsters
(1) You can Tribute this card; choose 1 Fusion Monster in your GY and return it to your Extra Deck, then Fusion Summon 1 Fusion Monster with the returned monster’s name from your Extra Deck, by banishing Fusion Materials listed on it from your GY.
(2) If this card is banished from your GY: You can activate this effect; until the end of the turn, all Special Summoned monsters your opponent currently controls lose 400 ATK for each Cyberse monster in your GY.
SAST-JP048 Salamangreat Sunlight Wolf
FIRE/Cyberse - Link - Effect/1800/Link 2 (Linkmarkierungen: Oben, Unten)
2 FIRE Effect Monsters
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If a monster is Normal/Special Summoned to a zone this card points to: You can add 1 FIRE monster from your GY to your hand, but you cannot Normal/Special Summon that monster or a monster with the same name for the rest of this turn.
(2) If this card is Link Summoned by using “Salamangreat Sunlight Wolf” as Link Material: You can add 1 “Salamangreat” Spell/Trap Card from your GY to your hand.
SAST-JP049 Trickstar Divaridis
LIGHT/Fairy - Link - Effect/1800/Link 2 (Linkmarkierungen: Unten Links, Unten)
2 Level 3 or lower “Trickstar” monsters
(1) You can only control 1 face-up “Trickstar Divaridis”.
(2) If this card is Special Summoned: Inflict 200 damage to your opponent.
(3) Each time your opponent Normal/Special Summons a monster(s): Inflict 200 damage to your opponent.
SAST-JP050 T.G. Trident Launcher
EARTH/Machine - Link - Effect/2200/Link 2 (Linkmarkierungen: Unten, Links, Unten, Unten Rechts)
2+ Effect Monsters, including a “T.G.” Tuner
You can only use this card name’s (1) effect once per turn.
(1) If this card is Link Summoned: You can Special Summon 3 “T.G.” monsters (1 each from your hand, Deck, and GY) to your zones this card points to in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except “T.G.” monsters.
(2) Your opponent cannot target “T.G.” Synchro Monsters this card points to with card effects.
SAST-JP051 Elpi the Guardragon
DARK/Dragon - Link - Effect/1000/Link 1 (Linkmarkierungen: Links)
1 Level 4 or lower Dragon monster
You can Special Summon “Elpi the Guardragon(s)” only once per turn.
You can use the (2)nd effect with this card’s name only once per turn.
(1) You cannot Special Summon monsters, except Dragon monsters.
(2) During your Main Phase: You can Special Summon 1 Dragon monster from your hand or Deck to a zone on your field that 2 or more Link Monsters are pointing to.
SAST-JP052 Pisti the Guardragon
DARK/Dragon - Link - Effect/1000/Link 1 (Linkmarkierungen: Rechts)
1 Level 4 or lower Dragon monster
You can Special Summon “Pisti the Guardragon(s)” only once per turn.
You can use the (2)nd effect with this card’s name only once per turn.
(1) You cannot Special Summon monsters, except Dragon monsters.
(2) You can target 1 Dragon monster in your possession that is banished or in the GY: Special Summon it to a zone on your field that 2 or more Link Monsters are pointing to.
SAST-JP053 Agapain the Guardragon
DARK/Dragon - Link - Effect/1500/Link 2 (Linkmarkierungen: Mitte Oben, Mitte Unten)
2 Dragon monsters
You can only Special Summon “Agapain the Guardragon” once per turn.
You can use the (2)nd effect with this card’s name only once per turn.
(1) You cannot Special Summon monsters, except Dragon monsters.
(2) During your Main Phase: You can Special Summon 1 Dragon monster from your Extra Deck to EITHER a zone on your field that 2 or more Link Monsters are pointing to, OR an Extra Monster Zone that 2 or more Link Monsters are pointing to.
SAST-JP054 Shiranui Splendidsaga
FIRE/Zombie - Link - Effect/2300/Link 3 (Linkmarkierungen: Oben, Links, Rechts)
2+ Zombie monsters
You can only use this card name’s (3) effect once per turn.
(1) Synchro Monsters you control cannot be destroyed by card effects.
(2) FIRE monsters you control cannot be destroyed by battle.
(3) During your opponent’s turn (Quick Effect): You can target 1 of your banished Zombie Synchro Monsters; Special Summon it to your zone this card points to.
SAST-JP055 SAST-JP055 Sky Striker Ace – Kaina
EARTH/Machine - Link - Effect/1500/Link 1 (Linkmarkierungen: Unten Rechts)
1 non-EARTH “Sky Striker Ace” monster
You can only Special Summon “Sky Striker Ace – Kaina(s)” once per turn.
(1) If this card is Special Summoned: you can target 1 face-up monster your opponent controls; that monster cannot attack until the end of your opponent’s turn.
(2) Each time you activate a “Sky Striker” Spell Card, gain 100 LP immediately after it resolves.
SAST-JP056 Hiita the Blazing Fire Charmer
FIRE/Spellcaster - Link - Effect/1850/Link 2 (Linkmarkierungen:Unten Links, Unten Rechts)
2 Monsters, including a FIRE monster.
This card is always treated as a “Familiar-Possessed” card. You can only use each effect of this card’s name once per turn.
(1) You can target 1 FIRE monster in your opponent’s GY; SPecial Summon that monster to your Monster Zone this card points to.
(2) If this Link Summoned card is destroyed by battle or your opponent’s effect: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand.
SAST-JP057 Fusion of Fire
Normal Spell Card
(This card is always treated as a “Salamangreat” card.)
You can only activate 1 card with this card’s name per turn.
(1) Fusion Summon 1 “Salamangreat” Fusion Monster from your Extra Deck, using monsters from your hand or either side of the field as materials.
SAST-JP058 Trickstar Live Stage
Field Spell Card
You can only use this card name’s (2) and (3) effects once per turn each.
You cannot Special Summon monsters during the turn you activate this card name’s (2) or (3) effects, except “Trickstar” monsters.
(1) When this card is activated: You can add 1 “Trickstar” monster from your GY to your hand.
(2) If you control a “Trickstar” Link Monster: You can Special Summon 1 “Trickstar Token” (Fairy/LIGHT/Level 1/ATK 0/DEF 0).
(3) If your opponent controls a card in their Spell & Trap Zones: You can Special Summon 1 “Trickstar Token”.
SAST-JP059 Trickstar Fusion
Normal Spell Card
(1) Fusion Summon 1 “Trickstar” Fusion Monster from your Extra Deck, using monsters you control or have in your hand as Fusion Materials.
(2) You can banish this card from your GY, then target 1 “Trickstar” monster in your GY; add it to your hand, also after that, you cannot Normal/Special Summon that monster or a monster with that name for the rest of this turn.
SAST-JP060 Neos Fusion
Normal Spell Card
(1) Special Summon from the Extra Deck 1 Fusion Monster that lists exactly 2 Fusion Materials, including “Elemental HERO Neos”, by sending its Fusion Materials from your hand, Deck, or field to the GY, ignoring its Summoning conditions, also you cannot Special Summon for the rest of this turn.
(2) If a monster you control that lists “Elemental HERO Neos” as a Fusion Material would be destroyed by battle or card effect, or returned to the Extra Deck by its own effect, you can banish this card from your GY instead.
SAST-JP061 Guardragon’s Barrier
Field Spell Card
You can use the (1)st effect with this card’s name only once per turn.
(1) You can target 1 Dragon monster you control; until the end of your opponent’s turn, it gains ATK/DEF equal to the combined Link Rating of all Link Monsters on the field x 100.
(2) Once per turn, if exactly 1 Dragon monster you control (and no other cards) would be destroyed by battle or card effect, you can send 1 Normal Monster from your hand or Deck to the GY instead.
SAST-JP062 Guardragon of the World Legacy
Continuous Spell Card
You can only activate 1 card with this card’s name per turn.
(1) When this card is activated: You can target 1 Level 4 or lower Dragon monster in your GY; either add it to your hand or Special Summon it.
(2) Once per turn: You can target 1 Dragon monster you control; move it to another Main Monster Zone on your field.
SAST-JP063 Shiranui Story Saga
Quick-Play Spell Card
You can only activate 1 card with this card’s name per turn.
(1) If your opponent controls a monster: Discard 1 Zombie monster; Special Summon 1 “Shiranui” monster with a different name from your Deck or GY, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters.
SAST-JP064 Shiranui Style Succession
Continuous Spell Card
(1) This card is treated as “Shiranui Style Synthesis” while in a Spell & Trap Zone.
(2) Once per turn, you can activate one of the following.
• You can banish 1 Zombie from your GY; during this turn, the Normal or Special Summon of your Zombie monsters cannot be negated.
• You can target 1 Zombie monster you control; banish that monster, then, you can send 1 Zombie monster with 0 DEF from your Deck to the GY.
SAST-JP065 Impcantation Celebration
Ritual Spell Card
This card is used to Ritual Summon a Ritual Monster. You can use the (2)nd effect with this card’s name only once per turn.
(1): Tribute “Impcantation” monsters from your hand and/or your field, and Ritual Summon 1 Ritual Monster from your hand after that, whose Level is equal to or greater than the combined Level of the Tributed monsters.
(2): If this card is in your GY: You can send to the GY 1 “Impcantation” card that is in your hand or face-up on your field, except “Impcantation Celebration”; Special Summon 1 “Impcantation” monster from your Deck, then add this card from your GY to your hand.
SAST-JP066 Unizong Tune
Quick-Play Spell Card
You can activate only 1 card with this card’s name per turn.
(1) Target 1 Tuner monster in either player’s GY and 1 face-up monster on the field; banish that targeted monster in the GY, then, until the end of the turn, treat the targeted monster on the field as a Tuner whose Level becomes that banished monster’s Level.
SAST-JP067 Pot of Indulgence
Normal Spell Card
(1) At the start of your Main Phase 1: Banish either 3 or 6 of your face-down Extra Deck cards randomly, face-down; draw 1 card for every 3 cards you banished, also you cannot draw cards with card effects for the rest of this turn.
SAST-JP068 On the Edge of the Ring
Quick-Play Spell Card
(1) If your LP is lower than your opponent’s: Target 1 face-up monster your opponent controls; inflict damage to your opponent equal to half that monster’s original ATK, also for the rest of this turn after this card resolves, your opponent takes no damage.
SAST-JP069 Daitan Muteki
Continuous Spell Card
(1) Each time your opponent Summons a monster(s), gain 300 LP.
(2) While your LP is 10000 or higher, monsters you control cannot be destroyed by battle.
SAST-JP070 Summon Over
Field Spell Card
(1) Each time a monster(s) is Special Summoned, place 1 Summon Counter on this card (max. 6).
(2) While 6 Summon Counters are on this card, this card cannot be destroyed by card effects.
(3) At the start of Main Phase 1, if 6 Summon Counters are on this card: The turn player can activate this effect; send this card to the GY, and if they do, send all Special Summoned monsters their opponent controls to the GY.
SAST-JP071 NEXT
Normal Trap Card
You can only activate 1 card with this card’s name per turn. If you control no cards, you can activate this card from your hand.
(1) Special Summon any number of “Neo-Spacian” monsters and “Elemental HERO Neos” with different names from your hand or GY in Defense Position, but their effects are negated, also while any of them are face-up on your field, you cannot Special Summon from the Extra Deck, except Fusion Monsters.
SAST-JP072 Guardragon’s Awakening
Continuous Trap Card
You can use the (1)st effect with this card’s name only once per turn.
(1) You can send 1 Effect Monster from your hand to the GY; Special Summon in Defense Position 1 Level 4 or lower Dragon Normal Monster from your hand, Deck, or GY.
SAST-JP073 Guardragon Corruption
Normal Trap Card
You can only activate 1 card with this card’s name per turn.
(1) Tribute 1 Dragon monster, then target 2 cards on the field; destroy them
SAST-JP074 Shiranui Style Skill
Normal Trap Card
You can only use either this card name’s (1) or (2) effect per turn, and only once that turn.
(1) Special Summon 1 Zombie monster from your hand, but banish it if it leaves the field.
(2) You can banish this card from your GY, then target 1 Zombie monster you control; it becomes unaffected by other card effects for the rest of this turn.
SAST-JP075 Witching Hour
Normal Trap Card
(1) Target 1 monster in the GY that cannot be Normal Summoned/Set; Special Summon that monster.
SAST-JP076 Orcustrated Release
Normal Trap Card
You can activate only 1 card with this card’s name per turn.
(1): Tribute 2 Machine monsters, then target 1 monster in your GY, or up to 2 instead if your opponent controls a Link Monster; Special Summon that monster(s).
SAST-JP077 Subterror Succession
Normal Trap Card
You can only activate a card with this card’s name once per turn. Activate 1 of these effects, also, after that, Set this card face-down instead of sending it to the Graveyard.
• Send 1 monster (either face-up that you control or in your hand) to the GY, and if you do, add 1 Flip Monster with the same Attribute but a different name than that card from your Deck to your hand.
• Send 1 Flip Monster (either face-up that you control or in your hand) to the GY, and if you do, add 1 monster with the same Attribute but a lower original Level than the sent monster from your Deck to your hand.
SAST-JP078 Dark Factory of Increased Production
Continuous Trap Card
You can only use this card name’s (1) effect once per turn.
(1) Send 1 monster from your hand or field to the GY; draw 1 card.
SAST-JP079 Witch’s Strike
Normal Trap Card
(1) If your opponent negated the Normal/Special Summon of a monster, or if your opponent negated the activation of a card or effect: Destroy all cards your opponent controls and have in their hand.
SAST-JP080 Timewasting
Normal Trap Card
You can activate only 1 card with this card’s name per turn.
(1) If your opponent has 4000 or more LP, your LP becomes 1000 LP less than your opponent’s.