[OCG] Savage Strike (Spoiler Komplett)

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    [OCG] Savage Strike (Spoiler Komplett)

    Cybernetic Horizon (TCG)

    Release: 26. Juli 2018 (Europa)

    Enthält 100 Karten, davon

    8 Secret Rare
    10 Ultra Rare
    14 Super Rare
    20 Rare
    48 Common

    Heat things up this winter with Savage Strike, the first 100-card booster set of 2019! Cybernetic Horizon revitalized Ritual Summoning, and Soul Fusion created powerful Fusion Summoning strategies. Now, Savage Strike is primed to do the same for Synchro Summoning strategies! Here’s a taste of what you’ll be seeing when Savage Strike launches on February 1st.

    Synchro Summoning crashes into the VRAINS!
    Duelists closely following the simulcast of Yu-Gi-Oh! VRAINS know that Synchro Summoning has made its first appearance in the latest Yu-Gi-Oh! anime! The first Synchro Monsters from the series will make their real life debut in Savage Strike!

    This winter belongs to the undead!
    Following on from Hidden Summoners and Structure Deck: Zombie Horde, Savage Strike introduces even more Synchro-based Zombie monsters. The Shiranui theme has been inexorably linked to Zombie Decks since the original release of Shiranui Solitaire, and now it returns in force with both a new Synchro Monster and a new Link Monster that pay dividends in Zombie Synchro strategies!

    Return to Neo Space!
    Elemental HERO Nebula Neos and Neo Space Connector were just the beginning! More new cards to power up Decks based on Jaden’s Elemental HERO Neos are on their way in Savage Strike! You can also find the basic cards you need to build a Neos Deck in Battles of Legend: Relentless Revenge and Shadows in Valhalla.

    The Valkyries ride again!
    Summer’s Shadows in Valhalla was only the beginning! Shadows in Valhalla introduced many of Zigfried von Schroeder’s “Valkyrie” cards from the original Yu-Gi-Oh! animated series. More cards from the anime will arrive in Savage Strike along with brand new never-before-seen Valkyries!

    And that’s not even half of what awaits you in Savage Strike! You can also find a card that annihilates your opponent’s hand and field if they negate a Summon or the activation of a card or effect, a Spell that lets you trade part of your Extra Deck for card drawing, new “T.G.” monsters, and more!


    Raritätenübersicht


    Secret Rare (8/8):

    SAST-DE020 Fantastical Dragon Phantazmay
    SAST-DE024 Psychic Wheeleder
    SAST-DE050 T.G. Trident Launcher
    SAST-DE058 Trickstar Live Stage
    SAST-DE067 Pot of Extravagance
    SAST-DE079 Witch’s Strike
    SAST-DE081 Super Anti-Kaiju War Machine Mecha-Thunder King
    SAST-DE088 Valkyrie Sechste

    Ultra Rare (10/10):

    SAST-DE000 Danger! Ogopogo!
    SAST-DE037 Borreload Savage Dragon
    SAST-DE038 Cyberse Quantum Dragon
    SAST-DE039 T.G. Star Guardian
    SAST-DE049 Trickstar Divaridis
    SAST-EN054 Shiranui Skillsaga Supremacy
    SAST-EN062 World Legacy Guardragon
    SAST-EN063 Ghost Meets Girl – A Shiranui’s Story
    SAST-EN090 Final Light
    SAST-EN095 Trickstar Corobane

    Super Rare (14/14):

    SAST-EN017 Shiranui Spectralsword Shade
    SAST-EN019 Shiranui Squire
    SAST-EN026 Thunderclap Monk
    SAST-EN033 Trickstar Band Sweet Guitar
    SAST-EN035 Elemental HERO Brave Neos
    SAST-EN036 Elemental HERO Cosmo Neos
    SAST-EN051 Guardragon Elpy
    SAST-EN052 Guardragon Pisty
    SAST-EN053 Guardragon Agarpain
    SAST-EN055 Sky Strike Ace – Kaina
    SAST-EN060 Neos Fusion
    SAST-EN071 NEXT
    SAST-EN075 Fateful Hour
    SAST-EN089 Valkyrie Vierte

    Rare (20/20):

    SAST-EN002 Cyberse Synchron
    SAST-EN007 Rokket Synchron
    SAST-EN009 T.G. Screw Serpent
    SAST-EN015 Guardragon Andrake
    SAST-EN016 World Legacy – “World Ark”
    SAST-EN023 Madolche Petingcessoeur
    SAST-EN027 Lappis Dragon
    SAST-EN032 Impcantation Chalislime
    SAST-EN034 Salamangreat Violet Chimera
    SAST-EN042 Hyper Psychic Riser
    SAST-EN046 Detonate Deleter
    SAST-EN048 Salamangreat Sunlight Wolf
    SAST-EN056 Hiita the Fire Charmer, Ablaze
    SAST-EN057 Fusion of Fire
    SAST-EN059 Trickstar Fusion
    SAST-EN061 Guardragon Shield
    SAST-EN073 Guardragon Cataclysm
    SAST-EN078 Dark Factory of More Production
    SAST-EN091 Apple of Enlightenment

    Common (48/48):

    SAST-EN001 Catche Eve L2
    SAST-EN003 Salamangreat Wolvie
    SAST-EN004 Salamangreat Parro
    SAST-EN005 Salamangreat Foxer
    SAST-EN008 Neo Space Connector
    SAST-EN010 T.G. Booster Raptor
    SAST-EN011 T.G. Tank Grub
    SAST-EN012 Guardragon Justicia
    SAST-EN013 Guardragon Garmides
    SAST-EN014 Guardragon Promineses
    SAST-EN018 Shiranui Swordmaster
    SAST-EN021 Orcust Knightmare
    SAST-EN022 Prank-Kids Rocksies
    SAST-EN025 Psychic Tracker
    SAST-EN028 Cataclysmic Scorching Sunburner
    SAST-EN029 Squire Squid
    SAST-EN030 Aloof Lupine
    SAST-EN031 Extraceratops
    SAST-EN040 Shiranui Swordsaga
    SAST-EN041 Shiranui Squiresaga
    SAST-EN043 Cyberse Integrator
    SAST-EN044 Cyberse Wicckid
    SAST-EN045 Update Jammer
    SAST-EN047 Clock Lizard
    SAST-EN063 Ghost Meets Girl – A Shiranui’s Story
    SAST-EN064 Shiranui Style Solemnity
    SAST-EN065 Impcantation Inception
    SAST-EN066 Uni-Song Tuning
    SAST-EN068 Edge of the Ring
    SAST-EN069 Child’s Play
    SAST-EN070 Summon Over
    SAST-EN072 Guardragon Corewakening
    SAST-EN074 Shiranui Style Success
    SAST-EN076 Orcustrated Release
    SAST-EN077 Subterror Succession
    SAST-EN080 Loss Time
    SAST-EN082 Time Thief Winder
    SAST-EN083 Time Thief Bezel Ship
    SAST-EN084 Time Thief Regulator
    SAST-EN085 Time Thief Redoer
    SAST-EN086 Time Thief Hack
    SAST-EN087 Time Thief Flyback
    SAST-EN092 Cyberse Converter
    SAST-EN093 Legendary Secret of the Six Samurai
    SAST-EN094 Subterror Guru
    SAST-EN096 Performapal Clay Breaker
    SAST-EN097 Super Armored Robot Armed Black Iron “C”
    SAST-EN098 Shinobi Necro
    SAST-EN099 Red Rising Dragon



    ..:: WORLD PREMIER CARDS ::..

    SAST-EN000 Danger! Ogopogo!
    DARK/Sea Serpent - Effect/8/1200/3000
    You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not “Danger! Ogopogo!”; Special Summon 1 “Danger! Ogopogo!” from your hand, and if you do, draw 1 card. If this card is discarded: You can send 1 “Danger!” card from your Deck to the GY, except “Danger! Ogopogo!”. You can only use this effect of “Danger! Ogopoho!” once per turn.

    SAST-EN081 Super Anti-Kaiju War Machine Mecha-Thunder-King
    LIGHT/Machine - Effect/9/2200/2100
    During the Main Phase (Quick Effect): You can discard this card; banish 1 "Kaiju" monster you control that is owned by your opponent, then, you can Special Summon 1 monster from your GY. You can only control 1 "Kaiju" monster. This card is unaffected by other "Kaiju" cards' effects, also it cannot be destroyed by battle with a "Kaiju" monster. During your End Phase, if this card is in your GY: You can Special Summon this card. You can only use this effect of "Super Anti-Kaiju War Machine Mecha-Thunder-King" once per Duel.

    SAST-EN082 Time Thief Winder
    DARK/Psychic - Effect/4/1800/1300
    You can detach 1 material from an Xyz Monster you control: special summon this card from your hand. If this card is normal summoned or special summoned: add 1 “Time Thief” Card from your deck to your hand, except “Time Thief Winder”. You can only use each effect of “Time Thief Winder” once per turn.

    SAST-EN083 Time Thief Bezel Ship
    DARK/Machine - Effect/4/1000/2000
    (Quick Effect): You can Tribute this card, then target 1 “Time Thief” Xyz Monster you control; attach 1 card from your opponent’s GY to that monster as material. If this card is in the GY: You can detach 1 material from an Xyz Monster you control; Special Summon this card, but banish it when it leaves the field. You can only use each effect of “Time Thief Bezel Ship” once per turn.

    SAST-EN084 Time Thief Regulator
    DARK/Machine - Effect/4/600/200
    If you control no other monsters: You can Tribute this card; Special Summon 2 “Time Thief” monsters with different names from your Deck in Defense Position, except “Time Thief Regulator”. When an Xyz Monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of “Time Thief Regulator” once per turn.

    SAST-EN085 Time Thief Redoer
    DARK/Psychic – Xyz – Effect/ Rank 4/2400/2000
    2 Level 4 Monsters
    Once per turn, during the Standby Phase: You can attach the top card of your opponent’s Deck to this card as material. (Quick Effect): You can detatch up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detatched
    ● Monster: Banish this card until the End Phase ● Spell: Draw 1 card.
    ● Trap: Place 1 face-up card your opponent controls on top of the Deck.
    You can only use this effect of “Time Thief Redoer” once per turn.

    SAST-EN086 Time Thief Hack
    Continuous Spell Card
    During the turn they are Special Summoned, Xyz Monsters you control cannot be destroyed by your opponent’s card effects, also your opponent cannot target them with card effects. You can target 1 face-up Xyz Monster you control; it gains 300 ATK for each material currently attached to it, until the end of this turn, and if it does, and also has a material that is owned by your opponent, it can attack directly this turn (even if this card leaves the field). You can only use this effect of “Time Thief Hack” once per turn.

    SAST-EN087 Time Thief Flyback
    Normal Trap Card
    Target 1 “Time Thief” Xyz Monster you control; attach 1 “Time Thief” card from your hand or Deck to it as material. You can banish this card from your GY, then target 1 “Time Thief” Xyz Monster you control; attach 1 card from your opponent’s GY to it as material. You can only use 1 “Time Thief Flyback” effect per turn, and only once that turn.

    SAST-EN088 Valkyrie Sechste
    LIGHT/Fairy - Effect/1/0/2000
    If this card is Special Summoned: You can Special Summon 1 “Valkyrie” monster from your Deck, except “Valkyrie Sechste”. During your Main Phase: You can send the top 2 cards of your opponent’s Deck to the GY. You can only use each effect of “Valkyrie Sechste once per turn”.

    SAST-EN089 Valkyrie Vierte
    LIGHT/Fairy - Effect/3/1400/1400
    During your Main Phase: Excavate Cards from the top of your deck equal to the number of other “Valkyrie” you control, and if you do, add 1 excavated Normal Spell/Trap to your hand, also send the remaining cards to the GY. Otherwise, shuffle all excavated cards into the deck. When this card is destroyed by battle and sent to the GY: Special Summon 1 “Valkyrie” monster from your deck. You can only use each effect of “Valkyrie Vierte” once per turn.

    SAST-EN090 Final Light
    Normal Spell Card
    Pay LP in multiples of 1000 then, target 1 “Valkyrie” monster in your GY with a different name for each 1000 LP paid: special summon them, then your opponent can special summon monsters with 2000 or less ATK from their GY, up to the number of monsters you special summoned by this effect. You can only activate 1 “Final Light” per turn.

    SAST-EN091 Apple of Enlightenment
    Normal Trap Card
    Target cards in your opponent’s GY, up to the number of “Valkyrie” monsters you control; banish them. If this Set card in its owner’s control has left the field because of an opponent’s card effect, and is now in the GY or banished: You can draw cards equal to the number of “Valkyrie” monsters you control +1.

    ..:: OCG Imports (Japanische Promokarten, die in der TCG-Version von CYHO enthalten sind) ::..

    SAST-EN092 Cyberse Converter
    SAST-EN093 Legendary Secret of the Six Samurai
    SAST-eN094 Subterror Guru
    SAST-EN095 Trickstar Corobane
    SAST-EN096 Performapal Clay Breaker
    SAST-EN097 Super Armored Robot Armed Black Iron “C”
    SAST-EN098 Shinobi Necro
    SAST-EN099 Red Rising Dragon

    ----------------------------------------------------------------------------------------------------------------------

    Savage Strike (OCG)

    Release: 13. Oktober 2018 (Japan)
    31.Januar 2019 (Europa)

    Insgesamt 80 verschiedene Karten:

    6 Ultra Rare
    10 Super Rare
    18 Rare
    46 Common

    7. Set des 10. Blocks

    - Enthält diverse Karten, die mit der Link Summon Mechanik funktionieren.
    - Ausgeglichene Anzahl an Karten für erfahrene Spieler, Anfänger und Fans des Anime.



    SAST-JP001 Cathy Eve L2
    LIGHT/Cyberse - Effect/2/800/600
    You can use the [(1)st] effect with this card’s name only once per turn.
    (1) If this card is in your hand: You can target 1 Level 3 or higher monster you control; reduce that monster’s Level by 2, also Special Summon this card from your hand.

    SAST-JP002 Cyberse Synchron
    DARK/Cyberse - Tuner - Effect/1/100/100
    You can use the (2)nd effect with this card’s name only once per turn.
    (1) Once per turn: You can target 1 Level 4 or lower monster you control; until the end of this turn, increase its Level by its original Level.
    (2) If a monster(s) you control in an Extra Monster Zone(s) would be destroyed by battle or card effect, you can banish this card from your GY instead.

    SAST-JP003 Salamangreat Wolvie
    FIRE/Cyberse - Effect/4/1700/1000
    You can use only 1 effect among the (2)nd and (3)rd effects with this card’s name per turn, and only once that turn.
    (1) During the turn a monster is Link Summoned using this card as material, that Summoned monster cannot be destroyed by battle or card effects.
    (2) If this card is Special Summoned from the GY: You can target 1 FIRE monster in your GY; add it to your hand.
    (3) If this card is added from your GY to your hand by a card effect: You can reveal it, then target 1 FIRE monster in your GY; add it to your hand.

    SAST-JP004 Salamangreat Parro
    FIRE/Cyberse - Effect/5/2000/1000
    You can use the (3)rd effect with this card’s name only once per turn.
    (1) When an opponent’s monster declares an attack: You can Special Summon this card from your hand in Attack Position.
    (2) If this card is Special Summoned: You can target 1 “Salamangreat” monster in your GY; this card’s ATK becomes that monster’s ATK.
    (3) You can Tribute this card; gain 2000 LP.

    SAST-JP005 Salamangreat Foxer
    FIRE/Cyberse - Effect/3/1200/1000
    You can use only 1 effect among the (1)st and (2)nd effects with this card’s name per turn, and only once that turn.
    (1) If 3 or more “Salamangreat” monsters are in your GY: You can send this card from your hand to the GY, then target 1 “Salamangreat” Link Monster in your GY and 1 card in your opponent’s Spell & Trap Zone; return the targeted monster in the GY to the Extra Deck, and if you do, destroy the targeted card on the field.
    (2) If a card in your opponent’s Spell & Trap Zone is destroyed and sent to the GY while this card is in the GY: You can Special Summon this card in Defense Position.

    SAST-JP006 Speedburst Dragon
    DARK/Dragon - Effect/6/2400/600
    You can only use each effect of this card’s name once per turn.
    (1) When you take damage due to an effect: You can Special Summon this card from the hand, then, inflict the same amount of damage to your opponent, and if you do, gain LP equal to half the amount inflicted.
    (2) When this card is Tribute Summoned: You can add 2 “Rokket” monsters with different names from your Deck to your hand.

    SAST-JP007 Rokket Synchron
    DARK/Dragon - Tuner - Effect/1/0/0
    (1) When this card is Normal Summoned: You can target 1 Level 5 or higher DARK Dragon monster in your GY; Special Summon that monster in Defense Position, but its effects are negated, and it’s destroyed during the End Phase, also you cannot Special Summon monsters from the Extra Deck for the rest of the turn, except DARK monsters.

    SAST-JP008 Neospace Connector
    LIGHT/Warrior - Effect/4/800/1800
    You can only use each effect of this card’s name once per turn.
    (1) When this card is Normal Summoned: You can Special Summon 1 “Neo-Spacian” monster or 1 “Elemental HERO Neos” from your hand or Deck in Defense Position.
    (2) You can Tribute this card, then target 1 “Neo-Spacian” monster or 1 “Elemental HERO Neos” in your GY; Special Summon that target in Defense Position.

    SAST-JP009 T.G. Screw Serpent
    Water/Sea Serpent - Tuner - Effect/4/1300/500
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) If this card is Normal/Special Summoned: You can target 1 Level 4 or lower “T.G.” monster in your GY, except “T.G. Screw Serpent”; Special Summon it, but its effects are negated.
    (2) You can banish this card from your GY, then target 1 “T.G.” monster you control; have it either gain or lose 1 Level until the end of this turn.

    SAST-JP010 T.G. Booster Raptor
    WIND/Dinosaur - Effect/1/400/300
    You can only Special Summon this card once per turn with the 1st effect of this card’s name.
    (1) If you control a “T.G.” monster, you can Special Summon this card (from your hand)
    (2) Once per turn, during the End Phase, if this card is in the Graveyard because it was destroyed on the field and sent there this turn: You can add 1 “T.G.” monster from your Deck to your hand, except “T.G. Booster Raptor”.

    SAST-JP011 T.G. Tank Larva
    EARTH/Insect - Tuner - Effect/1/0/0
    You can only use this card name’s (2) effect once per turn.
    (1): If you use this card you control for the Synchro Summon of a “T.G.” Synchro Monster, you can treat it as a non-Tuner monster.
    (2): If this card is sent to the GY as Synchro Material for a “T.G.” Synchro Monster: You can Special Summon 1 “T.G. Token” (EARTH/Level 1/Machine-Type/ATK 0/DEF 0) in Atta

    SAST-JP012 Iustia the Guardragon
    WATER/Dragon - Tuner/2/0/2100
    Normal Monster
    The World Key sheds tears that do not flow, as destiny is fulfilled.
    The Gates of the Divine bray and crumble, as the serpent devours the dream of the protector(s).
    One soul lies in the place where all began, the other lies where all shall end.
    — Here, this star, this world, this divine prison, shall be unlocked.

    SAST-JP013 Garmides the Guardragon
    EARTH/Dragon - Effect/3/1600/1000
    You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
    (1) If a Normal Monster(s) is sent to your GY: You can Special Summon this card from your hand.
    (2) If this card is in your GY: You can send 1 Dragon monster from your hand to the GY; add this card to your hand.

    SAST-JP014 Prominesis the Guardragon
    FIRE/Dragon - Effect/1/500/200
    You can use the (2)nd effect with this card’s name only once per turn.
    (1) You can send this card that is in your hand or face-up on your field to the GY, then target 1 Dragon monster you control; it gains 500 ATK/DEF until the end of your opponent’s turn.
    (2) If a Normal Monster(s) is sent to your GY while this card is in your GY: You can Special Summon this card, but banish it if it leaves the field.

    SAST-JP015 Andrake the Guardragon [Rare]
    WIND/Dragon - Special Summon - Effect/4/2000/600
    Cannot be Normal Summoned/Set.
    Must be Special Summoned by a card effect.
    You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
    (1) If this card is Special Summoned from the hand or Deck: You can double this card’s original ATK/DEF until the end of the next turn.
    (2) If this card is Special Summoned from the GY, or if this card is Special Summoned while banished: You can target 1 monster your opponent controls; destroy that monster.

    SAST-JP016 World Legacy – “World Ark”
    DARK/Machine- Effect/7/2500/500
    You can only use the (1)st and (3)rd effects of this card’s name each once per turn.
    (1) If a Link Monster(s) you control is destroyed by an opponent’s card effect and sent to your GY: You can send this card from your hand to the GY, then target 1 of those Link monster(s); Special Summon that monster.
    (2) This card can be treated as 2 Tributes for a Tribute Summon
    (3) If your opponent Special Summons a monster from the Extra Deck while this Normal Summoned/Set Card is in the Monster Zone: You can send 1 monster from your Deck to the GY.

    SAST-JP017 Shiranui Spectralsword of Sunset
    FIRE/Zombie - Tuner - Effect/3/800/0
    The effect of this card’s name can only be used once per turn.
    (1) You can Tribute this card, then target 2 of your banished Zombie monsters, including a “Shiranui” monster, except “Shiranui Spectralsword of Sunset”; Special Summon them in Defense Position, but their effects are negated, also for the rest of this turn, you cannot Special Summon monsters, except Zombie monsters.

    SAST-JP018 Shiranui Sensei
    FIRE/Zombie - Effect/2/600/0
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) If this card is in your GY and you control 2 or more “Shiranui” monsters with different names: You can Special Summon this card, but banish it if it leaves the field.
    (2) If this card is banished: You can target 1 Zombie monster you control; it gains 600 ATK until the end of this turn.

    SAST-JP019 Shiranui Spearitualist
    FIRE/Zombie - Effect/4/1500/0
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) When this card is Normal Summoned: You can Special Summon 1 “Shiranui Spectralsword” monster from your hand or Deck, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters.
    (2) If this card is banished: You can draw 1 card, then discard 1 card.

    SAST-JP020 Illusion Dragon Phantazmei
    DARK/Dragon - Effect/4/2400/1800
    You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
    (1) If your opponent Special Summons a Link Monster: You can Special Summon this card from your hand, then draw cards equal to the number of Link Monsters your opponent controls + 1, and if you do, shuffle into your Deck cards from your hand equal to the number of Link Monsters your opponent controls.
    (2) When an opponent’s card or effect is activated that targets a monster(s) you control (Quick Effect): You can discard 1 card; negate that activation, and if you do, destroy it.

    SAST-JP021 Orcustrated Knightmare
    DARK/Machine - Effect/4/100/2000
    You can use the (2)nd effect with this card’s name only once per turn.
    (1) Cannot be destroyed by battle with a Link Monster.
    (2) You can banish this card from your GY, then target 1 face-up monster on the field; until the end of the turn, you cannot Special Summon monsters, except DARK monsters, also send 1 DARK Machine monster from your Deck to the GY, except “Orcustrated Knightmare”, and if you do, the targeted monster gains ATK equal to the sent monster’s Level x 100.

    SAST-JP022 Prankids Rock
    EARTH/Rock - Effect/4/1500/1500
    You can only activate this effect of this card’s name once per turn.
    (1) If this card is sent to the GY as a Material for a “Planckster” Fusion or Link Monster: You can banish 1 card from your hand, and if you do, draw 1 card, then you can Special Summon 1 “Planckster” monster from your hand or Deck in Defense Position, except “Planckster Rock”.

    SAST-JP023 Madolche Puddingcessoeur
    EARTH/Fairy - Effect/4//1400/1400
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1): If you have no monsters in your GY: You can Special Summon this card from your hand.
    (2): If this card is Special Summoned: You can Special Summon 1 “Madolche” monster from your hand or Deck, except “Madolche Puddingcessoeur”, also reduce its Level by 1, also, for the rest of this turn, you cannot Special Summon monsters, except “Madolche” monsters.
    (3): If this card in your possession is destroyed by your opponent’s card (by battle or card effect) and sent to the GY: Shuffle this card into the Deck.

    SAST-JP024 Psychic Wheelder
    EARTH/Psychic - Tuner - Effect/3/600/0
    (1) If you control a Level 3 monster except “Psychic Wheelder”, you can Special Summon this card in Defense Position (from your hand). You can only Special Summon a card with this card’s name this way once per turn.
    (2) If this card is sent to the Graveyard as a Synchro Material: You can target 1 monster on the field with less ATK than the Synchro Monster for which this card was used as a Synchro Material; destroy it. You can only use this effect of this card’s name once per turn.

    SAST-JP025 Psychic Tracker
    EARTH/Psychic - Effect/3/1600/600
    (1) If you control a Level 3 monster except “Psychic Tracker”, you can Special Summon this card in Defense Position (from your hand). You can only Special Summon a card with this card’s name this way once per turn.
    (2) A Synchro Monster that uses this card as a Synchro Material gains 600 ATK.

    SAST-JP026 Fuuraibou
    LIGHT/Thunder - Effect/3/1900/200
    You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
    (1) When your opponent activates a monster effect, if this card was Special Summoned (Quick Effect): You can Tribute this card; negate that activation, and if you do, destroy it.
    (2) If this card is sent from the field to the GY: You can Special Summon 1 Thunder monster from your hand in Defense Position.

    SAST-JP027 Rainbow Treasure Dragon
    WATER/Sea-Serpent - Tuner - Effect/5/0/2600
    You can use only one effect among the (1)st and (2)nd effects with this card’s name per turn, and only once that turn.
    (1) If this card is added from your Deck to your hand: You can reveal it; Special Summon it.
    (2) If this card is added from your GY to your hand by a card effect: You can reveal it; Special Summon it, but banish it if it leaves the field.

    SAST-JP028 Sunburn the Sweltering Solar Calamity
    FIRE/Fairy - Effect/8/2600/200
    You can only use the effect of this card’s name once per turn.
    (1) If a face-up FIRE monster(s) you control is destroyed by battle or your opponent’s card effect: you can Special Summon this card from your hand, then you can choose from your GY 1 of those FIRE monsters that was destroyed and inflict damage to your opponent equal to half of its ATK.

    SAST-JP029 Sumi’ika
    WATER/Aqua - Effect/2/0/1800
    (1) Once per turn, when this card is targeted for an attack by an opponent’s monster: You can move this card to another of your Main Monster Zones, then Special Summon 1 “Ikasumi Token” (Aqua/WATER/Level 2/ATK ?/DEF 0), whose ATK is equal to that opponent’s monster’s ATK.
    (2) Your opponent’s monsters with ATK lower than this card’s DEF cannot target this card for attacks while this card is in your rightmost or leftmost Main Monster Zone.

    SAST-JP030 The Lone Wolf
    DARK/Beast - Effect/4/1700/300
    You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
    (1) When this card is Normal Summoned: You can banish 1 monster from your hand; banish 1 monster with the same Type from your Deck.
    (2) If this card is destroyed by battle, or if this card in its owner’s possession is destroyed by an opponent’s card effect: You can target 1 of your banished monsters; add that monster to your hand.

    SAST-JP031 Extracaretops
    EARTH/Warrior - Effect/1/100/100
    You can use the (1)st effect with this card’s name only once per turn.
    (1) When a monster in an Extra Monster Zone is sent to the GY while this card is in your GY, because that sent monster was destroyed by battle with a monster in a Main Monster Zone: You can Special Summon this card in Defense Position to that sent monster’s owner’s field.
    (2) If this card is destroyed and sent to the GY, and it was Special Summoned by its (1)st effect: Draw 1 card.

    SAST-JP032 Impcantation Chalislime
    DARK/Aqua - Ritual - Effect/7/2500/1800
    You can Ritual Summon this card with “Impcantation Celebration”.
    You can only use 1 effect among this card’s (1)st and (2)nd effects per turn, and only once that turn.
    (1) You can reveal this card in your hand; you will lose 2500 LP during the End Phase of this turn if you do not Special Summon a Ritual Monster after activating this effect this turn, also discard 1 card, and if you do, Special Summon 1 “Impcantation” monster from your Deck.
    (2) You can send to the GY 1 “Impcantation” card that is in your hand or face-up on your field, then target 1 monster your opponent controls; destroy that monster.

    SAST-JP033 Trickstar Band Sweet Guitar
    LIGHT/Fairy - Fusion - Effect/7/2200/1200
    1 “Trickstar” Link Monster + 1 “Trickstar” monster
    (1) Double any effect damage a “Trickstar” Link Monster you control linked to this card inflicts to your opponent.
    (2) Each time a “Trickstar” monster inflicts effects damage to your opponent: This card gains ATK equal to that amount of damage.
    (3) Once per turn, during the End Phase of a turn this card attacked: The ATK increase by this card’s (2) effect returns to 0, then you can add 1 “Trickstar” monster from your GY to your hand.

    SAST-JP034 Salamangreat Violet Chimera
    FIRE/Cyberse - Fusion - Effect/8/2800/2000
    1 “Salamangreat” monster + 1 Link Monster
    (1) If this card is Fusion Summoned: You can have this card gain ATK equal to half the total original ATK of its materials until the end of this turn.
    (2) Once per damage calculation, when this card is battling a monster whose ATK is different from its original ATK: You can double this card’s ATK during this damage calculation only.
    (3) If this card was Fusion Summoned using “Salamangreat Violet Chimera” as a material, the ATK of any monster it battles becomes 0 during damage calculation only.

    SAST-JP035 Elemental HERO Brave Neos
    LIGHT/Warrior - Fusion - Effect/7/2500/2000
    “Elemental HERO Neos” + 1 Level 4 or lower Effect Monster
    Must be Fusion Summoned.
    (1) Gains 100 ATK for each “Neo-Spacian” and “HERO” monster in your GY.
    (2) When this card destroys a monster by battle: You can add 1 Spell/Trap Card that specifically lists the card name “Elemental HERO Neos” from your Deck to your hand.

    SAST-JP036 Elemental HERO Cosmo Neos
    LIGHT/Warrior - Fusion - Effect/11/3500/3000
    “Elemental HERO Neos” + 3 “Neo-Spacian” monsters with different Attributes
    Must first be Special Summoned by shuffling the above cards you control into the Deck (you do not use “Polymerization”).
    (1) If this card is Special Summoned from the Extra Deck: You can activate this effect; your opponent cannot activate effects on the field for the rest of this turn. Your opponent cannot activate cards or effects in response to this effect’s activation.
    (2) Once per turn, during the End Phase: Shuffle this card into the Deck, and if you do, destroy all cards your opponent controls.

    SAST-JP037 Borreload Savage Dragon
    DARK/Dragon - Synchro - Effect/8/3000/2500
    1 Tuner + 1+ non-Tuner monsters
    You can only use this card name’s (3) effect once per turn.
    (1) If this card is Synchro Summoned: You can equip 1 Link Monster from your GY to this card, and if you do, place Borrel Counters on this card equal to that card’s Link Rating.
    (2) Gains ATK equal to half the ATK of the monster equipped to it by its effect.
    (3) When an opponent’s card or effect is activated (Quick Effect): You can remove 1 Borrel Counter from this card; negate that activation.

    SAST-JP038 Cyberse Quantum Dragon
    DARK/Cyberse - Synchro - Effect/7/2500/2000
    1 Tuner + 1+ non-Tuner monsters
    (1) If you control a Link Monster, your opponent cannot target monsters you control for attacks or card effects, except this one.
    (2) Once per turn, at the start of the Damage Step, when this card battles an opponent’s monster: You can return that opponent’s monster to the hand, also this card can make another attack in a row.

    SAST-JP039 T.G. Star Guardian
    LIGHT/Warrior - Synchro - Tuner - Effect/5/100/2200
    1 Tuner + 1+ non-Tuner “T.G.” monsters
    You can only use the 1st and 2nd effects of this card’s name each once per turn.
    (1) If this card is Special Summoned: You can target 1 “T.G.” monster in your GY; add that monster to the hand.
    (2) During your Main Phase: You can Special Summon 1 “T.G.” monster from your hand.
    (3) Once per Chain, during your opponent’s Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.

    SAST-JP040 Shiranui Skillsaga
    FIRE/Zombie - Synchro - Effect/5/1900/0
    1 Tuner + 1+ non-Tuner monsters
    You can only Special Summon 1 “Shiranui Skillsaga” once per turn. You can only use the 2nd effect of this card’s name once per turn.
    (1) If this card is Special Summoned: You can target 1 monster on the field; change that card’s position.
    (2) If this card is banished: You can Special Summon 1 “Shiranui Token” (Zombie/FIRE/Level 1/ATK 0/DEF 0).

    SAST-JP041 Shiranui Spiritsaga
    FIRE/Zombie - Synchro - Effect/7/2100/0
    1 Tuner + 1+ non-Tuner monsters
    You can only Special Summon “Shiranui Spiritsaga” once per turn.
    (1) Once per turn: You can banish 1 monster from your GY or face-up from your field, then you can apply 1 or more of these effects in sequence depending on the kind of card it was.
    • Zombie-Type: All monsters you control gain 300 ATK.
    • FIRE-Attribute: Destroy 1 Spell/Trap Card on the field.
    • Synchro Monster: Destroy 1 monster on the field.

    SAST-JP042 Hyper Psychic Riser
    EARTH/Psychic - Synchro - Effect/6/2000/600
    1 Tuner + 1+ non-Tuner monster
    You can only use the 2nd effect of this card’s name once per turn.
    (1) Monsters with ATK less than this card’s ATK cannot attack, and monsters on the field with ATK higher than this card’s ATK cannot activate effects.
    (2) If this card is destroyed and sent to the GY by your opponent: You can target 2 monsters in your GY with the same Type and Attribute (1 Tuner and 1 non-Tuner); add those monsters to your hand.

    SAST-JP043 Cyberse Integrator
    LIGHT/Cyberse - Synchro - Effect/3/1000/1000
    1 Tuner + 1+ non-Tuner monsters
    You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
    (1) If this card is Synchro Summoned: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters, also Special Summon in Defense Position 1 Cyberse Tuner monster from your hand or GY.
    (2) If this Synchro Summoned card is sent to the GY: You can draw 1 card.

    SAST-JP044 Cyberse Widkid
    DARK/Cyberse - Link - Effect/800/Link 2 (Linkmarkierungen: Unten Mitte, Unten Rechts)
    2 Cyberse monsters
    You can use the (3)rd effect with this card’s name only once per turn.
    (1) This Link Summoned card cannot be destroyed by battle or card effects.
    (2) Cyberse monsters this card points to cannot be destroyed by card effects.
    (3) If a monster(s) is Special Summoned to your zone this card points to, while this monster is on the field: You can banish 1 Cyberse monster from your GY; add to your hand 1 Cyberse Tuner monster from your Deck

    SAST-JP045 Update-Jammer
    WIND/Cyberse - Link - Effect/2000/Link 2 (Linkmarkierungen: Oben Mitte, Mitte Links)
    2 Level 2 or higher Cyberse monsters
    (1) Once per battle, if a Cyberse monster you control battles, during damage calculation: You can activate this effect; Negate all other card effects on the field until the end of the Damage Step, also damage calculation for this battle uses each monster’s original ATK and DEF, also inflict 1000 damage to your opponent when a monster they control is sent to the GY because it was destroyed by this battle.
    (2) If this card is sent to the GY as Link Material for the Link Summon of a monster: You can activate this effect; that Link Monster can make a second attack during each Battle Phase this turn.

    SAST-JP046 Detonate Deleter
    WIND/Cyberse - Link - Effect/2100/Link 3 (Linkmarkierungen: Mitte Links, Mitte Rechts, Unten Links)
    2+ Cyberse monsters
    (1) Once per turn, if this card is battling a face-up monster that is not a Link 3 or higher Link Monster, at the start of the Damage Step: You can destroy that monster.
    (2) Once per turn: You can Tribute 1 monster this card points to, then target 1 monster your opponent controls; destroy that monster

    SAST-JP047 Clock Lizard
    Dark/Cyberse - Link - Effect/1200/Link 2 (Linkmarkierungen: Unten Links, Unten Mitte)
    2 Cyberse monsters
    (1) You can Tribute this card; choose 1 Fusion Monster in your GY and return it to your Extra Deck, then Fusion Summon 1 Fusion Monster with the returned monster’s name from your Extra Deck, by banishing Fusion Materials listed on it from your GY.
    (2) If this card is banished from your GY: You can activate this effect; until the end of the turn, all Special Summoned monsters your opponent currently controls lose 400 ATK for each Cyberse monster in your GY.

    SAST-JP048 Salamangreat Sunlight Wolf
    FIRE/Cyberse - Link - Effect/1800/Link 2 (Linkmarkierungen: Oben, Unten)
    2 FIRE Effect Monsters
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) If a monster is Normal/Special Summoned to a zone this card points to: You can add 1 FIRE monster from your GY to your hand, but you cannot Normal/Special Summon that monster or a monster with the same name for the rest of this turn.
    (2) If this card is Link Summoned by using “Salamangreat Sunlight Wolf” as Link Material: You can add 1 “Salamangreat” Spell/Trap Card from your GY to your hand.

    SAST-JP049 Trickstar Divaridis
    LIGHT/Fairy - Link - Effect/1800/Link 2 (Linkmarkierungen: Unten Links, Unten)
    2 Level 3 or lower “Trickstar” monsters
    (1) You can only control 1 face-up “Trickstar Divaridis”.
    (2) If this card is Special Summoned: Inflict 200 damage to your opponent.
    (3) Each time your opponent Normal/Special Summons a monster(s): Inflict 200 damage to your opponent.

    SAST-JP050 T.G. Trident Launcher
    EARTH/Machine - Link - Effect/2200/Link 2 (Linkmarkierungen: Unten, Links, Unten, Unten Rechts)
    2+ Effect Monsters, including a “T.G.” Tuner
    You can only use this card name’s (1) effect once per turn.
    (1) If this card is Link Summoned: You can Special Summon 3 “T.G.” monsters (1 each from your hand, Deck, and GY) to your zones this card points to in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except “T.G.” monsters.
    (2) Your opponent cannot target “T.G.” Synchro Monsters this card points to with card effects.

    SAST-JP051 Elpi the Guardragon
    DARK/Dragon - Link - Effect/1000/Link 1 (Linkmarkierungen: Links)
    1 Level 4 or lower Dragon monster
    You can Special Summon “Elpi the Guardragon(s)” only once per turn.
    You can use the (2)nd effect with this card’s name only once per turn.
    (1) You cannot Special Summon monsters, except Dragon monsters.
    (2) During your Main Phase: You can Special Summon 1 Dragon monster from your hand or Deck to a zone on your field that 2 or more Link Monsters are pointing to.

    SAST-JP052 Pisti the Guardragon
    DARK/Dragon - Link - Effect/1000/Link 1 (Linkmarkierungen: Rechts)
    1 Level 4 or lower Dragon monster
    You can Special Summon “Pisti the Guardragon(s)” only once per turn.
    You can use the (2)nd effect with this card’s name only once per turn.
    (1) You cannot Special Summon monsters, except Dragon monsters.
    (2) You can target 1 Dragon monster in your possession that is banished or in the GY: Special Summon it to a zone on your field that 2 or more Link Monsters are pointing to.

    SAST-JP053 Agapain the Guardragon
    DARK/Dragon - Link - Effect/1500/Link 2 (Linkmarkierungen: Mitte Oben, Mitte Unten)
    2 Dragon monsters
    You can only Special Summon “Agapain the Guardragon” once per turn.
    You can use the (2)nd effect with this card’s name only once per turn.
    (1) You cannot Special Summon monsters, except Dragon monsters.
    (2) During your Main Phase: You can Special Summon 1 Dragon monster from your Extra Deck to EITHER a zone on your field that 2 or more Link Monsters are pointing to, OR an Extra Monster Zone that 2 or more Link Monsters are pointing to.

    SAST-JP054 Shiranui Splendidsaga
    FIRE/Zombie - Link - Effect/2300/Link 3 (Linkmarkierungen: Oben, Links, Rechts)
    2+ Zombie monsters
    You can only use this card name’s (3) effect once per turn.
    (1) Synchro Monsters you control cannot be destroyed by card effects.
    (2) FIRE monsters you control cannot be destroyed by battle.
    (3) During your opponent’s turn (Quick Effect): You can target 1 of your banished Zombie Synchro Monsters; Special Summon it to your zone this card points to.

    SAST-JP055 SAST-JP055 Sky Striker Ace – Kaina
    EARTH/Machine - Link - Effect/1500/Link 1 (Linkmarkierungen: Unten Rechts)
    1 non-EARTH “Sky Striker Ace” monster
    You can only Special Summon “Sky Striker Ace – Kaina(s)” once per turn.
    (1) If this card is Special Summoned: you can target 1 face-up monster your opponent controls; that monster cannot attack until the end of your opponent’s turn.
    (2) Each time you activate a “Sky Striker” Spell Card, gain 100 LP immediately after it resolves.

    SAST-JP056 Hiita the Blazing Fire Charmer
    FIRE/Spellcaster - Link - Effect/1850/Link 2 (Linkmarkierungen:Unten Links, Unten Rechts)
    2 Monsters, including a FIRE monster.
    This card is always treated as a “Familiar-Possessed” card. You can only use each effect of this card’s name once per turn.
    (1) You can target 1 FIRE monster in your opponent’s GY; SPecial Summon that monster to your Monster Zone this card points to.
    (2) If this Link Summoned card is destroyed by battle or your opponent’s effect: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand.

    SAST-JP057 Fusion of Fire
    Normal Spell Card
    (This card is always treated as a “Salamangreat” card.)
    You can only activate 1 card with this card’s name per turn.
    (1) Fusion Summon 1 “Salamangreat” Fusion Monster from your Extra Deck, using monsters from your hand or either side of the field as materials.

    SAST-JP058 Trickstar Live Stage
    Field Spell Card
    You can only use this card name’s (2) and (3) effects once per turn each.
    You cannot Special Summon monsters during the turn you activate this card name’s (2) or (3) effects, except “Trickstar” monsters.
    (1) When this card is activated: You can add 1 “Trickstar” monster from your GY to your hand.
    (2) If you control a “Trickstar” Link Monster: You can Special Summon 1 “Trickstar Token” (Fairy/LIGHT/Level 1/ATK 0/DEF 0).
    (3) If your opponent controls a card in their Spell & Trap Zones: You can Special Summon 1 “Trickstar Token”.

    SAST-JP059 Trickstar Fusion
    Normal Spell Card
    (1) Fusion Summon 1 “Trickstar” Fusion Monster from your Extra Deck, using monsters you control or have in your hand as Fusion Materials.
    (2) You can banish this card from your GY, then target 1 “Trickstar” monster in your GY; add it to your hand, also after that, you cannot Normal/Special Summon that monster or a monster with that name for the rest of this turn.

    SAST-JP060 Neos Fusion
    Normal Spell Card
    (1) Special Summon from the Extra Deck 1 Fusion Monster that lists exactly 2 Fusion Materials, including “Elemental HERO Neos”, by sending its Fusion Materials from your hand, Deck, or field to the GY, ignoring its Summoning conditions, also you cannot Special Summon for the rest of this turn.
    (2) If a monster you control that lists “Elemental HERO Neos” as a Fusion Material would be destroyed by battle or card effect, or returned to the Extra Deck by its own effect, you can banish this card from your GY instead.

    SAST-JP061 Guardragon’s Barrier
    Field Spell Card
    You can use the (1)st effect with this card’s name only once per turn.
    (1) You can target 1 Dragon monster you control; until the end of your opponent’s turn, it gains ATK/DEF equal to the combined Link Rating of all Link Monsters on the field x 100.
    (2) Once per turn, if exactly 1 Dragon monster you control (and no other cards) would be destroyed by battle or card effect, you can send 1 Normal Monster from your hand or Deck to the GY instead.

    SAST-JP062 Guardragon of the World Legacy
    Continuous Spell Card
    You can only activate 1 card with this card’s name per turn.
    (1) When this card is activated: You can target 1 Level 4 or lower Dragon monster in your GY; either add it to your hand or Special Summon it.
    (2) Once per turn: You can target 1 Dragon monster you control; move it to another Main Monster Zone on your field.

    SAST-JP063 Shiranui Story Saga
    Quick-Play Spell Card
    You can only activate 1 card with this card’s name per turn.
    (1) If your opponent controls a monster: Discard 1 Zombie monster; Special Summon 1 “Shiranui” monster with a different name from your Deck or GY, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters.

    SAST-JP064 Shiranui Style Succession
    Continuous Spell Card
    (1) This card is treated as “Shiranui Style Synthesis” while in a Spell & Trap Zone.
    (2) Once per turn, you can activate one of the following.
    • You can banish 1 Zombie from your GY; during this turn, the Normal or Special Summon of your Zombie monsters cannot be negated.
    • You can target 1 Zombie monster you control; banish that monster, then, you can send 1 Zombie monster with 0 DEF from your Deck to the GY.

    SAST-JP065 Impcantation Celebration
    Ritual Spell Card
    This card is used to Ritual Summon a Ritual Monster. You can use the (2)nd effect with this card’s name only once per turn.
    (1): Tribute “Impcantation” monsters from your hand and/or your field, and Ritual Summon 1 Ritual Monster from your hand after that, whose Level is equal to or greater than the combined Level of the Tributed monsters.
    (2): If this card is in your GY: You can send to the GY 1 “Impcantation” card that is in your hand or face-up on your field, except “Impcantation Celebration”; Special Summon 1 “Impcantation” monster from your Deck, then add this card from your GY to your hand.

    SAST-JP066 Unizong Tune
    Quick-Play Spell Card
    You can activate only 1 card with this card’s name per turn.
    (1) Target 1 Tuner monster in either player’s GY and 1 face-up monster on the field; banish that targeted monster in the GY, then, until the end of the turn, treat the targeted monster on the field as a Tuner whose Level becomes that banished monster’s Level.

    SAST-JP067 Pot of Indulgence
    Normal Spell Card
    (1) At the start of your Main Phase 1: Banish either 3 or 6 of your face-down Extra Deck cards randomly, face-down; draw 1 card for every 3 cards you banished, also you cannot draw cards with card effects for the rest of this turn.

    SAST-JP068 On the Edge of the Ring
    Quick-Play Spell Card
    (1) If your LP is lower than your opponent’s: Target 1 face-up monster your opponent controls; inflict damage to your opponent equal to half that monster’s original ATK, also for the rest of this turn after this card resolves, your opponent takes no damage.

    SAST-JP069 Daitan Muteki
    Continuous Spell Card
    (1) Each time your opponent Summons a monster(s), gain 300 LP.
    (2) While your LP is 10000 or higher, monsters you control cannot be destroyed by battle.

    SAST-JP070 Summon Over
    Field Spell Card
    (1) Each time a monster(s) is Special Summoned, place 1 Summon Counter on this card (max. 6).
    (2) While 6 Summon Counters are on this card, this card cannot be destroyed by card effects.
    (3) At the start of Main Phase 1, if 6 Summon Counters are on this card: The turn player can activate this effect; send this card to the GY, and if they do, send all Special Summoned monsters their opponent controls to the GY.

    SAST-JP071 NEXT
    Normal Trap Card
    You can only activate 1 card with this card’s name per turn. If you control no cards, you can activate this card from your hand.
    (1) Special Summon any number of “Neo-Spacian” monsters and “Elemental HERO Neos” with different names from your hand or GY in Defense Position, but their effects are negated, also while any of them are face-up on your field, you cannot Special Summon from the Extra Deck, except Fusion Monsters.

    SAST-JP072 Guardragon’s Awakening
    Continuous Trap Card
    You can use the (1)st effect with this card’s name only once per turn.
    (1) You can send 1 Effect Monster from your hand to the GY; Special Summon in Defense Position 1 Level 4 or lower Dragon Normal Monster from your hand, Deck, or GY.

    SAST-JP073 Guardragon Corruption
    Normal Trap Card
    You can only activate 1 card with this card’s name per turn.
    (1) Tribute 1 Dragon monster, then target 2 cards on the field; destroy them

    SAST-JP074 Shiranui Style Skill
    Normal Trap Card
    You can only use either this card name’s (1) or (2) effect per turn, and only once that turn.
    (1) Special Summon 1 Zombie monster from your hand, but banish it if it leaves the field.
    (2) You can banish this card from your GY, then target 1 Zombie monster you control; it becomes unaffected by other card effects for the rest of this turn.

    SAST-JP075 Witching Hour
    Normal Trap Card
    (1) Target 1 monster in the GY that cannot be Normal Summoned/Set; Special Summon that monster.

    SAST-JP076 Orcustrated Release
    Normal Trap Card
    You can activate only 1 card with this card’s name per turn.
    (1): Tribute 2 Machine monsters, then target 1 monster in your GY, or up to 2 instead if your opponent controls a Link Monster; Special Summon that monster(s).

    SAST-JP077 Subterror Succession
    Normal Trap Card
    You can only activate a card with this card’s name once per turn. Activate 1 of these effects, also, after that, Set this card face-down instead of sending it to the Graveyard.
    • Send 1 monster (either face-up that you control or in your hand) to the GY, and if you do, add 1 Flip Monster with the same Attribute but a different name than that card from your Deck to your hand.
    • Send 1 Flip Monster (either face-up that you control or in your hand) to the GY, and if you do, add 1 monster with the same Attribute but a lower original Level than the sent monster from your Deck to your hand.

    SAST-JP078 Dark Factory of Increased Production
    Continuous Trap Card
    You can only use this card name’s (1) effect once per turn.
    (1) Send 1 monster from your hand or field to the GY; draw 1 card.

    SAST-JP079 Witch’s Strike
    Normal Trap Card
    (1) If your opponent negated the Normal/Special Summon of a monster, or if your opponent negated the activation of a card or effect: Destroy all cards your opponent controls and have in their hand.

    SAST-JP080 Timewasting
    Normal Trap Card
    You can activate only 1 card with this card’s name per turn.
    (1) If your opponent has 4000 or more LP, your LP becomes 1000 LP less than your opponent’s.

    Dieser Beitrag wurde bereits 16 mal editiert, zuletzt von Cyber Drache ()

    "savage strike" hört sich für mich nach krieger bzw. ungeheuer-krieger an.
    zoodiac revival? :D
    Orcust Orphegel -- Toadally Awesome Treatoad -- Morningstar Lucifer -- Crusadia Palladion
    Spunky schrieb:
    In einem Jahr werden wir dann 8000 ATK Monster für 500 LP beschwören können, die gegen gegnerische Karteneffekte komplett immun sind und bei Kampfschaden noch 5 Karten ziehen lasse

    Wiraqocha Puqllay schrieb:

    "savage strike" hört sich für mich nach krieger bzw. ungeheuer-krieger an.
    zoodiac revival? :D
    Ich würde mich freuen :D will immer noch einen Link 1 im Design von Link Spider :)

    Nekroz™ schrieb:

    vielleicht was in Sachen Schwarzflügel... :cool:
    aber irgendwas mit Krieger glaub ich auch...
    aber ich hoffe ja auf ein Wind-Thema...

    aber bestimmt wird hier neues von Gouki, - Trickstar drin sein... :D

    oder mal was mit Utopia... :thumbup:

    bin gespannt auf die Link-Monster...
    Gouki hat sich erstmal erledigt. Der Charakter im Anime hat sein Gouki-Deck verworfen und spielt dafür jetzt "Dinowrestler".
    Einzigst Trickstar ist von S1 auf S2 übrig geblieben(das Cyberse-Deck des Protas wird ja langsam aber sicher zum "Cynet-Talker"-Deck)

    Wobei mich die Leaks aus diesem Produkt erstmal noch gar nicht jucken. Will lieber mehr Infos über Soul Fusion #SkyStrikerLinkThe4th


    Deckcreator16 schrieb:

    Gouki hat sich erstmal erledigt. Der Charakter im Anime hat sein Gouki-Deck verworfen und spielt dafür jetzt "Dinowrestler".
    Einzigst Trickstar ist von S1 auf S2 übrig geblieben(das Cyberse-Deck des Protas wird ja langsam aber sicher zum "Cynet-Talker"-Deck)

    Wobei mich die Leaks aus diesem Produkt erstmal noch gar nicht jucken. Will lieber mehr Infos über Soul Fusion #SkyStrikerLinkThe4th
    Dinowrestler? :OO:
    das klingt vom namen her wie der coolste aarchetype aller zeiten
    Orcust Orphegel -- Toadally Awesome Treatoad -- Morningstar Lucifer -- Crusadia Palladion
    Spunky schrieb:
    In einem Jahr werden wir dann 8000 ATK Monster für 500 LP beschwören können, die gegen gegnerische Karteneffekte komplett immun sind und bei Kampfschaden noch 5 Karten ziehen lasse
    3 Karten, deren Namen erraten werden sollen. Sollen wohl alle in diesem Set kommen. Sorry für die Größe der Bilder, bin gerade auf Arbeit ;)





    Quelle: reddit.com/r/yugioh/comments/9…_pot_card_partial_reveal/

    Dieser Beitrag wurde bereits 3 mal editiert, zuletzt von xImVaas ()

    Holy solemn field
    -für den Rest des Spiels nimmst du keinen Schaden mehr XD

    Monkey Monkey factory
    -beschwöre 3monkeys direkt aus deinem deck/hand/Friedhof

    Topf der Absurdität
    -ziehe 10karten und verbanne 2verdeckt davon. Für den Rest des duells darfst du in der draw Phase nicht mehr ziehen :p ;) achtug:nicht ernst nehmen
    Große Bestie am Himmelszelt
    höre den Ruf aus der Schattenwelt,
    steig aus der Kugel, ich brauche dich schnell,
    bring mir den Sieg in diesem Duell.
    Überzieh die Wüste mit deinem Glüh´n
    und lasse deinen Zorn auf meinen Feind niedergehen.
    Lasse die Macht frei, die tief in dir steckt
    ich bin derjenige der dich erweckt.
    Erscheine in diesem Schattenduell,
    mit dir zu siegen ist mein Ziel

    Geflügelter Drache des Ra
    egal was passiert, der pot wir SCR, davon darf man ausgehen :D
    "ziehe 3 karten und in der end phase dieses zuges verlierst du das spiel" wär doch was
    Orcust Orphegel -- Toadally Awesome Treatoad -- Morningstar Lucifer -- Crusadia Palladion
    Spunky schrieb:
    In einem Jahr werden wir dann 8000 ATK Monster für 500 LP beschwören können, die gegen gegnerische Karteneffekte komplett immun sind und bei Kampfschaden noch 5 Karten ziehen lasse
    Könnte mir beim Pot gut vorstellen das der sowas kriegt wie "Verbanne 10 Extra Deck Karten verdeckt; ziehe 2 Karten" Mit Once per turn Name türlich. Pendels würden dann einfach ihre überschüssigen Pendels verbannen. Würde als Gegenstück zu Desire passen.
    Suche Spieler aus Bayern/Schwaben die in der Nähe von Günzburg/Giengen/Dillingen/Lauingen und Gundelfingen an der Donau wohnen. pls PN an mich :) :thumbsup: :drunk: :cain: :verschwoerung:
    Was den Topf angeht bin ich mir doch sehr sicher bei dem Namen mit "Topf der Völlerei", einfach auf Grund des Bildes. Oder eben einem sehr ähnlichen Namen. Ich fand dass die Namen und die Optik der Töpfe bisher immer zumindest leicht auf den Effekt schließen ließen.

    Ausgehend davon halte ich folgenden Effekt für Wahrscheinlich:

    "Ziehe 2 Karten. Du kannst in dem Spielzug in dem du diesen Effekt aktivierst keine Karten ziehen oder von deinem Deck deiner Hand hinzufügen, außer dem normalen Ziehen in der Draw-Phase. Du kannst nur einen "Topf der Völlerei pro Zug aktivieren"."

    Die Karte würde ich auch als sehr balanced empfinden da sie maßgeblich Decks supported die wenig Drawengine haben bzw. Keine. Im Gegensatz zu Karten wie Cards of Demise die in Decks gespielt werden kann die schon Drölf Drawcards haben und keinen Nachteil der Karte abbekommen.

    Ich bin gespannt obs so stimmen wird.
    Nagetiere an die Macht

    Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von Zerberxis ()

    Zerberxis schrieb:

    Was den Topf angeht bin ich mir doch sehr sicher bei dem Namen mit "Topf der Völlerei", einfach auf Grund des Bildes. Oder eben einem sehr ähnlichen Namen. Ich fand dass die Namen und die Optik der Töpfe bisher immer zumindest leicht auf den Effekt schließen ließen.

    Ausgehend davon halte ich folgenden Effekt für Wahrscheinlich:

    "Ziehe 2 Karten. Du kannst in dem Spielzug in dem du diesen Effekt aktivierst keine Karten ziehen oder von deinem Deck deiner Hand hinzufügen, außer dem normalen Ziehen in der Draw-Phase. Du kannst nur einen "Topf der Völlerei pro Zug aktivieren"."

    Die Karte würde ich auch als sehr balanced empfinden da sie maßgeblich Decks supported die wenig Drawengine haben bzw. Keine. Im Gegensatz zu Karten wie Cards of Demise die in Decks gespielt werden kann die schon Drölf Drawcards haben und keinen Nachteil der Karte abbekommen.

    Ich bin gespannt obs so stimmen wird.
    Also eine Downside wie bei Pot of Duality? Nehme ich.