[TCG + OCG] Legendary Duelists: Sisters of the Rose / Duelist Pack: Legend Duelist 4 (SPU: 12. November)

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      [TCG + OCG] Legendary Duelists: Sisters of the Rose / Duelist Pack: Legend Duelist 4 (SPU: 12. November)

      [TCG] - Legendary Duelists: Sisters of the Rose

      Release: 10. Januar 2019 (Europa)

      Inhalt: 56 verschiedene Karten

      9 Ultra Rares
      8 Super Rares
      10 Rares
      29 Commons

      Legendary Duelists: Sisters of the Rose introduces brand-new cards inspired by some of Dueling’s most daring strategies from the pantheon of Yu-Gi-Oh! manga and anime series. Whether you want to power a single monster up to stratospheric proportions, create an inhospitable field environment that makes monsters wish they’d never been Summoned, or just endlessly duplicate your favorite monster, you’ll have something to look forward to this winter!

      Legendary Duelists: Sisters of the Rose debuts brand-new cards inspired by past heroines of Yu-Gi-Oh! like Mai Valentine and Akiza Izinski. Mai is making her second appearance in the Legendary Duelists series with brand-new cards for her Harpie Lady strategy from the Duelist Kingdom tournament. Mai’s strategy was all about duplicating Harpies with Elegant Egotist to Summon Harpie Lady Sisters, and Legendary Duelists: Sisters of the Rose has brand-new cards to help you multiply your Harpies and reward you for playing with the classic Harpie Lady Sisters card!








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      Duelist Pack: Legend Duelist 4

      Release: 10. November 2018 (Japan)

      Inhalt:

      55 verschiedene Karten, 5 Karten pro Pack

      Enthält neue Karten, mit denen man die Decks verschiedener Yu-Gi-Oh!-Charakteren verstärken kann.







      DP21-JP001 Harpie Perfumer
      WIND/Winged Beast - Effect/4/1400/1300
      You can only use this card name’s (2) effect once per turn.
      (1) This card’s name becomes “Harpie Lady” while it is on the field or in the GY.
      (2) If this card is Normal/Special Summoned: You can add 1 Spell/Trap Card that specifically lists the card name “Harpie Lady Sisters” from your Deck to your hand. If you activated this effect while you controlled a Level 5 or higher “Harpie” monster, you can add up to 2 of those cards with different names instead.

      DP21-JP002 Harpie Oracle
      WIND/Winged Beast - Effect/4/1300/1400
      You can only use this card name’s (2) and (3) effects once per turn each.
      (1) This card’s name becomes “Harpie Lady” while it is on the field or in the GY.
      (2) If you control a Level 5 or higher “Harpie” Monster: You can Special Summon this card from your hand.
      (3) If this card is Normal/Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Spell/Trap Card that specifically lists the card name “Harpie Lady Sisters” from your GY to your hand.

      DP21-JP003 Split Mirrors of Seduction
      Continuous Spell Card
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) When a “Harpie Lady” or “Harpie Lady Sisters” you control is destroyed by battle: You can Special Summon 1 “Harpie” monster with a different original name from your Deck.
      (2) If this card on the field is destroyed by an opponent’s card effect, or your “Harpie” card effect: Target 1 “Harpie” monster in your GY; Special Sumon it.

      DP21-JP004 Harpie’s Feather Roosting
      Normal Spell Card
      You can only activate a card with this card’s name once per turn.
      (1) Target 3 “Harpie Lady” and/or “Harpie Lady Sisters” in your GY; return them to your Deck, then draw 1 card OR if you controlled a Level 5 or higher “Harpie” monster when you activated this, draw 2 cards. After this card is activated, you cannot Special Summon monsters, except WIND monsters for the rest of this turn.

      DP21-JP005 The Elegant Harpie Lady
      Normal Trap Card
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) Return 1 “Harpie Lady Sisters” you control to the Deck, then you can Special Summon 3 “Harpie” monsters with different names (1 each from your hand, Deck, and GY). You cannot Special Summon monsters for the rest of this turn, except WIND monsters.
      (2) If this card on the field is destroyed by your opponent’s card effect or your “Harpie” card effect: Add 1 “Harpie” monster from your Deck to your hand.

      DP21-JP012 Cyber Angel Izana [Ultra Rare]
      LIGHT/Fairy - Ritual - Effect/8/2500/2600
      You can Ritual Summon this card with “Machine Angel Ritual”.
      (1) If this card is Ritual Summoned: You can make your opponent send 1 Spell/Trap Card they control to the GY.
      (2) When this attacking card destroys an opponent’s monster by battle and sends it to the GY: You can have this card attack a monster once more in a row.
      (3) Once per turn, when an opponent’s card effect that targets a “Cyber Angel” Ritual Monster(s) you control is activated (Quick Effect): You can shuffle 1 Ritual Monster from your GY into the Deck, and if you do, destroy 1 card your opponent controls.

      DP21-JP013 Cyber Egg Angel [Rare]
      LIGHT/Fairy - Effect/2/200/300
      You can only use this card name’s effect once per turn.
      (1): If this card is Summoned: You can add 1 “Machine Angel” Spell Card or 1 “Ritual Sanctuary” from your Deck to your hand.

      DP21-JP014 The Merciful Machine Angel
      Normal Spell Card
      You can only activate a card with this card’s name once per turn.
      (1): Tribute 1 “Cyber Angel” Ritual Monster in your hand or on your side of the field; draw 2 cards, then return 1 card from your hand to the bottom of your Deck, also for the rest of the turn after this card resolves, you cannot Special Summon monsters, except Ritual Monsters.

      DP21-JP015 Machine Angel Manifestation
      Continuous Spell Card
      You can only use this card name’s (2) effect once per turn.
      (1) Your “Cyber Angel” Ritual Monsters cannot be destroyed by battle.
      (2) When you take battle damage or damage from an opponent’s card effect: You can Tribute 1 “Cyber Angel” Ritual Monster from your field or hand; Special Summon 1 “Cyber Angel” Ritual Monster from your hand (this is treated as a Ritual Summon).

      DP21-JP016 Majestic Machine Angel
      Quick-Play Spell Card
      You can only activate 1 card with this card’s name per turn.
      (1) Tribute 1 “Cyber Angel” Ritual Monster from your hand or field, then target 1 LIGHT Fairy monster you control; it gains 200 ATK/DEF x the Level of the Tributed monster, also if it battles a monster Special Summoned from the Extra Deck, negate the effects of that opponent’s monster during the Battle Phase. These changes last until the end of this turn.

      DP21-JP023 Garden Rose Maiden [Ultra Rare]
      DARK/Plant - Synchro - Effect/5/1600/2400
      1 Tuner + 1+ non-Tuner monsters
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) If this card is Special Summoned: You can add 1 “Black Garden” from your Deck or GY to your hand.
      (2) You can banish this card from your GY, then target 1 “Rose Dragon” monster or Dragon Synchro Monster in your GY; Special Summon it.

      DP21-JP024 Dark Rose Fairy
      DARK/Fairy - Effect/2/800/1000
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) If a Tuner is Special Summoned: You can Special Summon this card from your hand.
      (2) If this card is in your GY: You can send 1 card from your field or hand to the GY; place this card on either the top or bottom of your Deck.

      DP21-JP025 Red Rose Dragon [Rare]
      DARK/Dragon - Tuner - Effect/3/1000/1800
      If this card is sent to the GY as Synchro Material: You can Special Summon 1 “Rose Dragon” monster from your hand or Deck, except “Red Rose Dragon”, then, if this card was sent to the GY as Synchro Material for “Black Rose Dragon” or a Plant Synchro Monster, you can add 1 “Frozen Roars” or “Blooming Rose” from your Deck to your hand. You can only use this effect of "Red Rose Dragon" once per turn.

      DP21-JP026 Frozen Roars
      Quick-Play Spell Card
      You can only activate a card with this card’s name once per turn.
      (1) Send 1 face-up monster you control to the GY; apply one of the following effects depending on the Type of that monster:
      •Plant: During the End Phase of this turn, draw 2 cards then discard 1 card.
      •Non-Plant: Add 1 Level 4 or lower Plant monster from your Deck to your hand.

      DP21-JP027 Blooming Rose
      Normal Trap Card
      You can only use the (2) effect of this card’s name once per turn.
      (1) Special Summon Rose Tokens (Plant/DARK/Level 2/ATK 800/DEF 800) in Defense Position to either player’s side of the field up to the number of Field Spell Cards in the Field Zones as well as either player’s GY.
      (2) If this card is in your GY: You can target 1 “Black Rose Dragon” or 1 Plant monster you control; banish that monster, and if you do, place this card at the bottom of your Deck. Return the monster that was banished by this effect to the field during the next Standby Phase.

      DP21-JP034 Superdreadnought Rail Cannon Juggernaut Liebe [Ultra Rare]
      EARTH/Machine - Xyz - Effect/Rank 11/4000/4000
      3 Level 11 monsters
      Once per turn, you can Xyz Summon “Superdreadnought Rail Cannon Juggernaut Libe” by using 1 Rank 10 Machine Xyz Monster you control as Xyz Material (transfer its materials to this card).
      (1) Once per turn: You can detach 1 Xyz Material from this card; this card gains 2000 ATK/DEF, also you cannot attack for the rest of this turn, except with this card.
      (2) This card can make a number of attacks on monsters during each Battle Phase equal to the number of its materials +1.

      DP21-JP035 Speedy Express Bullet Liner [Rare]
      EARTH/Machine - Effect/10/3000/0
      You can only use this card name’s (1) and (3) effects once per turn each.
      (1) If the only monsters you control (min 1) are EARTH Machine monsters: You can Special Summon this card from your hand.
      (2) To declare an attack with this card, you must send 2 other cards you control to the GY.
      (3) Once per turn, during the End Phase, if this card is in the GY and was sent there during this turn: You can target 1 Machine monster in your GY, except “Speedy Express Bullet Liner”; add it to your hand.

      DP21-JP036 Runaway Railcar Flying Pegasus
      EARTH/Machine - Effect/4/1800/1000
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) If this card is Normal/Special Summoned: You can target 1 EARTH Machine monster in your GY, except “Runaway Railcar Flying Pegasus”; Special Summon it in Defense Position, but its effects are negated.
      (2) You can target 1 other face-up monster you control; the Level of either that monster or this card becomes the current Level of the other. You cannot attack with monsters during the turn you activate this effect, except with Xyz Monsters.

      DP21-JP037 Urgent Schedule
      Quick-Play Spell Card
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) If your opponent controls more monsters than you do: Special Summon from your Deck 2 EARTH Machine monsters, 1 Level 4 or lower and 1 Level 5 or higher, in Defense Position, but their effects are negated. You cannot attack with monsters during the turn you activate this card, except with Machine monsters.
      (2) If this Set card on the field is sent to the GY: You can add 1 Level 10 Machine monster from your Deck to your hand.

      DP21-JP038 Blitzkrieg Bombardment
      Continuous Trap Card
      (1) Once per turn: You can detach any number of materials from Machine Xyz monsters you control, then target that many cards on the field; destroy them.
      (2) If a Machine Xyz monster(s) you control is destroyed by battle or an opponent’s card effect while this card is in your GY: you can banish this card and 1 Machine Xyz monster in your GY; inflict damage to your opponent equal to the Rank of the banished monster x 200.

      DP21-JP045 Lunalight Sabre Dancer [Ultra Rare]
      DARK/Beast-Warrior - Fusion - Effect/9/3000/26003 “Lunalight” monsters
      Must be Fusion Summoned. You can only use this card name’s (3) effect once per turn.
      (1) Gains 200 ATK for each Beast-Warrior monster that is currently banished or in a GY.
      (2) Cannot be targeted by your opponent’s card effect.
      (3) During your Main Phase, except during the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Fusion Monster you control; it gains 3000 ATK until the end of this turn.

      DP21-JP046 Lunalight Emerald Bird [Rare]
      DARK/Beast-Warrior - Effect/4/1200/1000
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) If this card is Normal/Special Summoned: You can send 1 “Lunalight” card from your hand to the GY, and if you do, draw 1 card.
      (2) If this card is sent to the GY by a card effect: You can target 1 Level 4 or lower “Lunalight” monster you have that is currently banished or in your GY, except “Lunalight Emerald Bird”; Special Summon it in Defense Position, but its effects effects are negated.

      DP21-JP047 Lunalight Yellow Marten [Rare]
      DARK/Beast-Warrior - Effect/4/800/2000
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) If this card is in your hand or GY: You can target 1 “Lunalight” card you control, except “Lunalight Yellow Marten”; return that card to the hand, and if you do, Special Summon this card in Defense Position, but banish it if it leaves the field.
      (2) If this card is sent to the GY by a card effect: You can add 1 “Lunalight” Spell/Trap from your Deck to your hand.

      DP21-JP048 Lunalight Fusion
      Normal Spell Card
      You can only activate a card with this card’s name once per turn.
      (1) Fusion Summon a “Lunalight” Fusion Monster using monsters in your hand or that you control as fusion materials. If your opponent controls a monster that was Special Summoned from the Extra Deck, you can use 1 “Lunalight” monster in your Deck or Extra Deck as one of the fusion materials.

      DP21-JP049 Lunalight Serenade Dance
      Continuous Trap Card
      You can only use the (2) effect of this card’s name once per turn.
      (1) When a Fusion Monster(s) is Fusion Summoned to your field: You can target 1 of those monsters; apply the following effects.
      •Special Summon 1 “Lunalight Token” (DARK/Beast-Warrior/Level 4/2000 ATK/2000 DEF) to your opponent’s field.
      •That target gains 500 ATK for each monster the opponent controls.
      (2) During your Main Phase: You can banish this card from your GY; send 1 card from your hand to the GY, and if you do, Special Summon 1 “Lunalight” monster from your Deck.

      Repints:

      DP21-JP006 Harpie Lady Sisters
      DP21-JP007 Harpie Queen
      DP21-JP008 Elegant Egotist
      DP21-JP009 Harpies’ Hunting Ground
      DP21-JP010 Harpie Lady Phoenix Formation
      DP21-JP011 Triangle Ecstasy Spark
      DP21-JP017 Cyber Petit Angel
      DP21-JP018 Cyber Angel Benten
      DP21-JP019 Cyber Angel Idaten
      DP21-JP020 Cyber Angel Dakini
      DP21-JP021 Machine Angel Ritual
      DP21-JP022 Ritual Sanctuary
      DP21-JP028 Black Rose Dragon
      DP21-JP029 Night Rose Knight
      DP21-JP030 Witch of the Black Rose
      DP21-JP031 Blue Rose Dragon
      DP21-JP032 Black Garden
      DP21-JP033 Mark of the Rose
      DP21-JP039 Superdreadnought Rail Cannon Gustav Max
      DP21-JP040 Night Express Knight
      DP21-JP041 Snow Plow Hustle Rustle
      DP21-JP042 Ruffian Railcar
      DP21-JP043 Construction Train Signal Red
      DP21-JP044 Special Schedule
      DP21-JP050 Lunalight Blue Cat
      DP21-JP051 Lunalight Kaleido Chick
      DP21-JP052 Lunalight Cat Dancer
      DP21-JP053 Lunalight Panther Dancer
      DP21-JP054 Lunalight Leo Dancer
      DP21-JP055 Luna Light Perfume

      Dieser Beitrag wurde bereits 10 mal editiert, zuletzt von Cyber Drache ()

      Ich würde mich über Cyber Drachen support freuen. Die brauchen dringend mal wieder neuen Support :D
      Mir fehlt da immer noch die Möglichkeit eine Fusion zu suchen. Warum darf AG das aber CD nicht....


      Jetzt mal ernsthaft, ich denke das Roid vlt Support bekommt. Das ist auch ein altes Themendeck, welches durchaus seine Fans hat. Harpyien wäre aber auch gut möglich.

      Resonator Support wäre natürlich auch genial. Dann könnte man vlt auch mal wieder Snychro Decks spielen.

      Altaria schrieb:

      Ich bin ein einfacher Mensch: No Harpies, no Buy.
      Warscheinlich bekommen die ja eh kein eigenes R-Struckture, das wäre zu schöpn. Denn das Wind oder Endymion SD wären als nächstes dran, was ich mir aber bei beidem weniger vorstellen kann, ausser das sie Endymion und Mythical Beasts damit verbinden.

      Wäre aber schön wenn Harpyien <3 endlich mal ein paar gute karten bekommen würden und nicht sowas wie den kleinen spieldrachen der zwar gut ist aber zu teuer.

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von C-O-N-A-N ()

      It’s Mai’s world. You just live in it. Or: Harpie Lady Sisters gets appreciated.

      DP21-JP001 Harpie Perfumer
      Level 4 WIND Winged Beast Effect Monster
      ATK 1400
      DEF 1300
      You can only use this card name’s (2) effect once per turn.
      (1) This card’s name becomes “Harpie Lady” while it is on the field or in the GY.
      (2) If this card is Normal/Special Summoned: You can add 1 Spell/Trap Card that specifically lists the card name “Harpie Lady Sisters” from your Deck to your hand. If you activated this effect while you controlled a Level 5 or higher “Harpie” monster, you can add up to 2 of those cards with different names instead.

      DP21-JP002 Harpie Oracle
      Level 4 WIND Winged Beast Effect Monster
      ATK 1300
      DEF 1400
      You can only use this card name’s (2) and (3) effects once per turn each.
      (1) This card’s name becomes “Harpie Lady” while it is on the field or in the GY.
      (2) If you control a Level 5 or higher “Harpie” Monster: You can Special Summon this card from your hand.
      (3) If this card is Normal/Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Spell/Trap Card that specifically lists the card name “Harpie Lady Sisters” from your GY to your hand.

      DP21-JP003 Miwaku no Split Mirror / Split Mirrors of Seduction
      Continuous Spell Card
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) When a “Harpie Lady” or “Harpie Lady Sisters” you control is destroyed by battle: You can Special Summon 1 “Harpie” monster with a different original name from your Deck.
      (2) If this card on the field is destroyed by an opponent’s card effect, or your “Harpie” card effect: Target 1 “Harpie” monster in your GY; Special Sumon it.

      DP21-JP005 Kareinaru Harpie Lady / The Elegant Harpie Lady
      Normal Trap Card
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) Return 1 “Harpie Lady Sisters” you control to the Deck, then you can Special Summon 3 “Harpie” monsters with different names (1 each from your hand, Deck, and GY). You cannot Special Summon monsters for the rest of this turn, except WIND monsters.
      (2) If this card on the field is destroyed by your opponent’s card effect or your “Harpie” card effect: Add 1 “Harpie” monster from your Deck to your hand.

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von Nekroz™ ()

      Ich hatte grade einen orgasmus <3 :thumbsup:

      Leider immer noch nicht das beste was die damen dringend benötigen. Man baut hier wohl drauf das man die schwestern und den Drachen nun spielen muss, wobei der drache ja 1-2 mal schon drin war.

      Nekroz™ schrieb:

      It’s Mai’s world. You just live in it. Or: Harpie Lady Sisters gets appreciated.

      DP21-JP001 Harpie Perfumer
      Nett, sucht Egotist und Jagdgründe ggf beides.

      DP21-JP002 Harpie Oracle
      Special is gut, Endphase serch, bäh. wenn man noch wählen könnte das sie wie kanalisiererin zum 7er wird wär cool gewesen.

      DP21-JP003 Miwaku no Split Mirror / Split Mirrors of Seduction
      Continuous Spell Card
      eigendlich zu langsam aber wie Zeichen ein ziel für die Jagdgründe.

      DP21-JP005 Kareinaru Harpie Lady / The Elegant Harpie Lady
      Ok, hier muss man die Schwestern auf dem feld haben. als falle leider zu langsam. 3 damen mit unterschiedlichen namen zu specialn is ok aber im FH sind ja alle HARPIE deshalb kann man vom deck und hand die "Harpie Lady" leider nicht nehmen.
      Leider immer noch etwas zu langsam. Ich hoffe nun noch auf coole neue Extradeck Monster. Glaube links sind hier ja nie drin. Deshalb hoffe ich wieder mal auf ein gutes 7er XYZ
      da aber hier auch auf die schwestern gesetzt wird befürchte ich es kommt ein 6er XD
      ok 4 neue waren es sonst immer nur, heißt also abwarten ob noch was kommt.

      C-O-N-A-N schrieb:

      Ich hatte grade einen orgasmus <3 :thumbsup:
      Apropos... Bei diesen Artworks hat Konami wieder viel zum zensieren. Ob wohl das Bild von Mai auf der Verpackung auch die übliche Brustverkleinerung verpasst bekommt?

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von dantini ()

      dantini schrieb:

      C-O-N-A-N schrieb:

      Ich hatte grade einen orgasmus <3 :thumbsup:
      Apropos... Bei diesen Artworks hat Konami wieder viel zum zensieren. Ob wohl das Bild von Mai auf der Verpackung auch die übliche Brustverkleinerung verpasst bekommt?

      Ich liebe die Harpyien, das ist MEIN Deck. die könnten von mir aus nackt sein, daran hab ich kein interesse, den spass gönn ich dann anderen XD