Dark Neostorm (TCG)
Release Date: 2. Mai 2019 (EU)
Enthält 100 Karten, davon
8 Secret Rare
10 Ultra Rare
14 Super Rare
20 Rare
48 Common
ZitatAlles anzeigenForget about April showers, the real storm is brewing May 3rd, the official release date of Dark Neostorm, the last 100-card booster set of the 2018-2019 Dueling season. Each of the core booster sets this past season highlighted one of the main Special Summoning mechanics from previous eras of the game, and in Dark Neostorm it’s Xyz Summoning’s turn to shine!
Spearheading the return of Xyz Monsters are the Super Quantum mecha pilots! These heroes are joined by a mysterious masked Super Quantum pilot clad in white! This pilot has their own Super Quantal mecha that negates monster effects and can join up with other monsters to form a new Link Monster variation on Super Quantal Mech King Great Magnus. Meanwhile, all the major players in the battle over the World Legacies have gathered, and Armageddon is nigh! World Chalice, Krawler, Mekk-Knight, Crusadia, Orcust, and Guardragon all make an appearance in Dark Neostorm alongside a brand-new Knightmare that can wipe the field clean of Link Monsters!
Dark Neostorm also follows up from October’s Legendary Hero Decks by introducing brand-new cards for Destiny HERO Decks including a new Fusion Monster that can rearrange the top cards of either player’s Deck – perfect for putting powerful Normal Spells on top of your Deck for Destiny HERO – Diamond Dude to find! In addition to all that, Duelists will be able to find a wide variety of cards for many different strategies and situations, including…
- A metamorphic Dragon that lets you trade a card in-hand for a monster that matches the Type and Attribute, but not the name, of something on the field.
- The first new “Assault Mode” monster in a decade, designed to work in a Deck using the “T.G.” cards from Savage Strike.
- Multiple new “discard” Effect Monsters, including one that boosts your LP for each Effect Monster your opponent Special Summons and another that takes aim at Extra Deck “climbing” strategies and other similar strategies by preventing a monster from being Tributed or used as material for a new Extra Deck monster.
- A Reinforcement of the Army-like Spell Card for Cyberse monsters, the perfect addition to any Deck based around the cards from Structure Deck: Soulburner, Structure Deck: Powercode Link, or Structure Deck: Cyberse Link.
- A Danger!-ous Spell Card that lets you escape from the clutches of a massive monster only to find yourself face-to-face with something smaller and possibly fiercer.
- A Link Monster for one of the most popular Xyz-focused Decks of all-time: Burning Abyss!
- Brand-new cards for Valkyrie Decks!
Secret Rare (8/8):
DANE-EN000 Gnomaterial
DANE-EN017 Knightmare Incarnation Idlee
DANE-EN020 Omni Dragon Brotaur
DANE-EN025 Ghost Sister & Spooky Dogwood
DANE-EN035 Ib the World Chalice Justiciar
DANE-EN047 Mekk-Knight Crusadia Avramax
DANE-EN051 Cynet Mining
DANE-EN095 Cherubini, Ebon Angel of the Burning Abyss
Ultra Rare (10/10):
DANE-EN036 Firewall eXceed Dragon
DANE-EN038 Dingirsu, the Orcust of the Evening Star
DANE-EN048 World Gears of Theurlogical Demiurgy
DANE-EN052 Salamangreat Recureance
DANE-EN059 World Legacy Monstrosity
DANE-EN083 Danger! Excitement! Mystery!
DANE-EN087 Valkyrie Erda
DANE-EN089 Valkyrie's Embrace
DANE-EN093 Number XX: Utopic Dark Infinity
DANE-EN094 Mermail Abyssalacia
Super Rare (14/14):
DANE-EN031 Destiny HERO - Dominance
DANE-EN037 Super Quantal Mech Beast Lusterrex
DANE-EN046 Neo Super Quantal Mech King Blaster Magna
DANE-EN054 Fusion Destiny
DANE-EN057 Mayakashi Winter
DANE-EN063 Dirge of the Lost Dragon
DANE-EN064 Mystic Mine
DANE-EN074 Orcust Crescendo
DANE-EN077 Chain Hole
DANE-EN078 Crackdown
DANE-EN091 Loge's Flame
DANE-EN092 Number 5: Doom Chimera Dragon
DANE-EN097 Pendulum Halt
DANE-EN099 Memories of Hope
Rare (20/20):
DANE-EN010 Psi-Reflector
DANE-EN012 T.G. Halberd Cannon/Assault Mode
DANE-EN013 Super Quantum White Layer
DANE-EN015 Filo, Messenger Fur Hire
DANE-EN018 World Legacy Guardragon Mardark
DANE-EN021 Chaos Betrayer
DANE-EN024 Star Staring Starling
DANE-EN032 World Chalice Guardragon Almarduke
DANE-EN034 Dinowrestler Giga Spinosavate
DANE-EN039 Madolche Teacher Glassouffle
DANE-EN045 Xtra HERO Cross Crusader
DANE-EN050 Amphibious Swarmship Amblowhale
DANE-EN069 D - Tactics" Rare Continuous Trap
DANE-EN070 Assault Reboot
DANE-EN073 The Weather Rainbowed Canvas
DANE-EN081 Muddy Mudragon
DANE-EN084 Danger! Feets of Strength!
DANE-EN085 You're in Danger!
DANE-EN086 Valkyrie Funfte
DANE-EN098 Whitefish Salvage
Common (48/48):
DANE-EN001 Firewall Guardian
DANE-EN002 Grid Sweeper
DANE-EN003 Salamangreat Fennec
DANE-EN004 Overflow Dragon
DANE-EN005 Altergeist Fifinellag
DANE-EN006 Dinowrestler Eskrimamenchi
DANE-EN007 Dinowrestler Coelasilat
DANE-EN008 Dinowrestler Martial Anga
DANE-EN009 Destiny HERO - Drawhand
DANE-EN011 Assault Sentinel
DANE-EN014 Neo Flamvell Lady
DANE-EN016 Yuki-Musume, the Ice Mayakashi
DANE-EN019 Deus X-Krawler
DANE-EN022 Loud Cloud the Storm Serpent
DANE-EN023 Xyz Slidolphin
DANE-EN026 Handigallop
DANE-EN027 Emperor Maju Garzett
DANE-EN028 Cupid Dunk
DANE-EN029 Crealtar, the Impcantation Originator
DANE-EN030 Dinowrestler Chimera T Wrextle
DANE-EN033 Altergeist Dragvirion
DANE-EN040 Cyberse Reminder
DANE-EN041 Dillingerous Dragon
DANE-EN042 Dinowrestler Terra Parkourio
DANE-EN043 Gouki The Blade Ogre
DANE-EN044 Gouki The Solid Ogre
DANE-EN049 Puzzlomino, the Drop-n-Deleter
DANE-EN053 Tyrant Dino Fusion
DANE-EN055 Assault Mode Zero
DANE-EN056 Super Quantal Alphancall Appeal
DANE-EN058 Cloudian Aerosol
DANE-EN060 Guardragon Reincarnation
DANE-EN061 Crusadia Testament
DANE-EN062 Impcantation Thanatosis
DANE-EN065 Mordschlag
DANE-EN066 Stand In
DANE-EN067 Packet Swap
DANE-EN068 Altergeist Haunted Rock
DANE-EN071 Super Quantal Union - Magnaformation
DANE-EN072 Magical Musket - Crooked Crown
DANE-EN075 World Legacy Collapse
DANE-EN076 World Legacy Cliffhanger
DANE-EN079 Snowman Effect
DANE-EN080 Dice It
DANE-EN082 Saryuja's Shackles
DANE-EN088 Valkyrie Chariot
DANE-EN090 Pegasus Wing
DANE-EN096 Speedlift
..:: WORLD PREMIER CARDS ::..
DANE-EN000 Gnomaterial
ERDE/Fairy - Effect/1/0/1000
If your opponent Special Summons a monster(s) while you control no cards: You can discard this card, then target 1 face-up monster your opponent controls; this turn, that monster cannot be Tributed, or used as material for a Fusion, Synchro, Xyz, or Link Summon. You can only use this effect of "Gnomaterial" once per turn.
DANE-EN081 Muddy Mudragon
DARK/Dragon - Synchro - Effect/6/500/2200
1 Tuner + 1+ non-Tuner monsters
This card can be used as a substitute for any 1 Fusion Material whose name is specifically listed on the Fusion Monster Card, but the other Fusion Material(s) must be correct. During your Main Phase, if you control this Synchro Summoned card: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material, including this card. You can only use this effect of "Muddy Mudragon" once per turn.
DANE-EN082 Saryuja's Shackles
Normal Trap Card
Target 1 Link Monster your opponent controls or is in their GY; draw cards equal to its Link Rating, then, if you have 2 or more cards in your hand, place 2 cards from your hand on the bottom of your Deck in any order. You can only activate 1 "Saryuja's Shackles" per turn.
DANE-EN083 Danger! Excitement! Mystery!
Normal Spell Card
Discard 1 Level 5 or higher "Danger!" monster; add 1 Level 4 or lower "Danger!" monster from your Deck to your hand. You cannot Special Summon monsters for the rest of this turn after this card resolves, except "Danger!" monsters. You can only activate 1 "Danger! Excitement! Mystery!" per turn.
DANE-EN084 Danger! Feets of Strength!
Equip Spell Card
Equip only to a "Danger!" monster. It gains 800 ATK/DEF. It cannot be destroyed by card effects. It can make up to 2 attacks on monsters during each Battle Phase.
DANE-EN085 You're in Danger!
Normal Trap Card
Reveal 3 "Danger!" monsters with different names from your Deck, your opponent randomly picks 1 for you to Special Summon, and you shuffle the rest into the Deck. During the End Phase, destroy that Special Summoned monster. You can only activate 1 "You're in Danger!" per turn.
DANE-EN086 Valkyrie Funfte
LIGHT/Fairy - Effect/3/800/1200
"Valkyrie" monsters you control gain 200 ATK for each of your opponent's banished monsters. If you control a "Valkyrie" monster other than "Valkyrie Funfte": You can send 1 Spell/Trap from your Deck to the GY. You can only use this effect of "Valkyrie Funfte" once per turn.
DANE-EN087 Valkyrie Erde
LIGHT/Fairy - Effect/8/2000/2200
You can only control 1 "Valkyrie Erda". While you control this card, Special Summoned by the effect of a "Valkyrie" card, all face-up monsters your opponent controls lose 1000 ATK. Any card destroyed by battle or card effect that would be sent to your opponent's GY is banished instead.
DANE-EN088 Valkyrie Chariot
WIND/Fairy - Union - Effect/3/500/1000
Once per turn, you can either: Target 1 Fairy monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. When the equipped monster declares an attack: You can have it gain 500 ATK. (This ATK gain remains even if this card leaves the field.)
DANE-EN089 Valkyrie's Embrace
Normal Spell Card
If all monsters you control are "Valkyrie" monsters: Target 1 Attack Position "Valkyrie" monster you control and 1 face-up monster your opponent controls; change your monster to Defense Position, and if you do, banish that opponent's monster. You cannot Special Summon monsters the turn you activate this card, except "Valkyrie" monsters. You can only activate 1 "Valkyrie's Embrace" per turn.
DANE-EN090 Pegasus Wing
Normal Spell Card
If you have a Union monster in your GY: Target any number of "Valkyrie" monsters you control; those monsters can attack directly this turn, but if they do so using this effect, their battle damage inflicted to your opponent is halved.
DANE-EN091 Loge's Flame
Continuous Trap Card
While you control a "Valkyrie" monster, monsters your opponent controls with 2000 or less ATK cannot attack. If this card in your possession is destroyed by an opponent's card effect: You can Special Summon 1 Level 5 or higher "Valkyrie" monster from your hand or Deck.
..:: OCG Imports (Japanische Promokarten, die in der TCG-Version von SOFU enthalten sind) ::..
DANE-EN092 Number 5: Doom Chimera Dragon
DARK/Dragon - Xyz - Effect/Rank 5/0/0
2+ Level 5 monsters
Gains 1000 ATK for each material attached to it. This card with material can attack all monsters your opponent controls once each. At the end of the Battle Phase, if this card battled: You can activate one of the following effects.
● Target 1 monster in your GY; attach it to this card as material.
● Target 1 card in your opponent's GY; place it on top of their Deck.
DANE-EN093 Number XX: Utopic Dark Infinity
DARK/Warrior - Xyz - Effect/Rank 10/4000/4000
2+ Level 10 monsters
When a monster is destroyed by battle and sent to the GY: You can detach 1 material from this card, then target that monster; Special Summon it to your field in Defense Position. You can target 1 other face-up Special Summoned monster you control; gain LP equal to its original ATK. You can only use each effect of "Number XX: Utopic Dark Infinity" once per turn.
DANE-EN094 Mermail Abyssalacia
WATER/Sea Serpent - Link - Effect/1600/Link 2 (Linkmarkierungen: Unten Links, Unten Rechts)
2 Fish, Sea Serpent, and/or Aqua monsters
Monsters this card points to gain 500 ATK/DEF. You can only use each of the following effects of "Mermail Abyssalacia" once per turn.
● During your opponent's turn (Quick Effect): You can send 1 card from your hand to the GY; add 1 "Mermail" monster from your Deck to your hand.
● If this card in its owner's possession is destroyed by an opponent's attack or card effect: You can send 1 WATER monster from your Deck to the GY, then target 1 WATER monster in your GY; Special Summon it in Defense Position.
DANE-EN095 Cherubini, Ebon Angel of the Burning Abyss
DARK/Fiend - Link - Effect/500/Link 2 (Linkmarkierungen: Unten Links, Unten Rechts)
2 Level 3 monsters
Monsters this card points to cannot be destroyed by card effects. If this card on the field would be destroyed by battle or an opponent's card effect, you can send 1 other card you control to the GY instead. You can send 1 Level 3 monster from your Deck to the GY, then target 1 "Burning Abyss" monster on the field; it gains ATK/DEF equal to the ATK/DEF of the monster sent to the GY, until the end of this turn. You can only use this effect of "Cherubini, Black Angel of the Burning Abyss" once per turn.
DANE-EN096 Speedlift
Quick-Play Spell Card
If you control exactly 1 Tuner and no other monsters: Special Summon 1 Level 4 or lower "Speedroid" monster from your Deck. Neither player can activate cards or effects when that monster is Special Summoned.
DANE-EN097 Pendulum Halt
Normal Spell Card
If you have 3 or more face-up Pendulum Monsters with different names in your Extra Deck: Draw 2 cards. You cannot add cards from the Deck to your hand for the rest of this turn after this card resolves.
DANE-EN098 Pendulum Halt
Continuous Spell Card
You can target 1 Fish monster in your GY; add it to your hand. You can only use this effect of "Whitefish Salvage" once per turn. If this card in your possession is destroyed by an opponent's card effect and sent to your GY: Take 1 Fish monster from your Deck, and either add it to your hand or Special Summon it.
DANE-EN099 Memories of Hope
Normal Spell Card
Draw cards equal to the number of "Number" Xyz Monsters with different names you control. You can only activate 1 "Memories of Hope" per turn.
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Dark Neostorm (OCG)
Release: 12. januar 2019 (Japan)
Insgesamt 80 verschiedene Karten:
6 Ultra Rare
10 Super Rare
18 Rare
46 Common
8. Set des 10. Blocks
Zitat- Enthält die neuesten karten aus dem Yu-Gi-Oh! VRAINS Anime sowie ein starkes neues Themen-Deck
DANE_JP001 Firewall Guardian
DARK/Cyberse - Effect/4/100/2000
You can only use the 1) and 2) effect of Firewall Guardian” once per turn.
(1) If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can Special Summon this card, but banish it when it leaves the field.
(2) When an attack is declared involving your Link Monster and an opponent’s Link Monster: You can banish this card from your GY; negate that attack, and if you do, until the end of this turn, the original ATK of that opponent’s monster becomes 0, also it is unaffected by card effects, except its own.
DANE-JP002 Grid Sweeper
LIGHT/Cyberse - Effect/4/100/2000
You can only use the (1) and (2) effects of “Grid Sweeper” once per turn.
(1) If a Field Spell is face-up on the field: You can Special Summon this card from your hand.
(2) You can banish this card from your GY and 1 Link Monster you control; destroy 1 card your opponent controls.
DANE-JP003 Salamangreat Fennec
FIRE/Cyberse - Effect/3/1600/200
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) If a Cyberse monster(s) you control that was Special Summoned from the Extra Deck is destroyed by battle or your opponent’s effect while this card is in your hand or GY: You can Special Summon this card, but banish it if it leaves the field.
(2) If this card is sent to the GY as Link Material for the Link Summon of a Link 2 or higher Cyberse monster: You can add 1 “Salamangreat” Normal Spell from your Deck to your hand.
DANE-JP004 Overflow Dragon
DARK/Dragon- Effect/1/0/0
You can use the (1) effect of this card’s name only once per turn.
(1) When a monster(s) on the field is destroyed by a card effect: You can Special Summon this card from your hand, then, if this effect was activated because 2 or more monsters on the field were destroyed by that effect, Special Summon 1 “Overflow Token” (Dragon/DARK/Level 1/ATK 0/DEF 0).
DANE-JP005 Altergeist Fifinellag
DARK/Spellcaster - Tuner - Effect/2/0/1000
(1) Your opponent cannot target “Altergeist” monsters you control for attacks, or with card effects, except “Altergeist Fifinellag”.
DANE-JP006 Dinowrestler Eskrimamenchi
EARTH/Dinosaur - Effect/6/2200/0
You can only use this card name’s (2) effect once per turn.
(1) If you control a “Dinowrestler” monster, you can Normal Summon this card without Tributing.
(2) During your turn, if your opponent Special Summons a monster(s) and this card is in your GY: You can target 1 Level 4 or lower “Dinowrestler” monster in your GY; Special Summon it, then add this card from your GY to your hand.
DANE-JP007 Dinowrestler Coelasilat
EARTH/Dinosaur - Tuner - Effect/2/100/800
(1) If you control no monsters, you can Special Summon this card from your hand, but if you do, it cannot be used as material for a Link Summon, except for the Link Summon of a “Dinowrestler” Link Monster. You can only Special Summon “Dinowrestler Coelasilat” once per Duel this way.
DANE-JP008 Dinowrestler Martial Anga
EARTH/Dinosaur - Effect/5/1600/0
(1) During damage calculation, if your “Dinowrestler” monster battles an opponent’s monster with an equal or higher ATK (Quick Effect): You can send this card from your hand to the GY; that monster you control cannot be destroyed by that battle, also end the Battle Phase at the end of the Damage Step.
(2) Once per turn, during the End Phase, if this card is in the GY because it was sent there this turn to activate this card’s effect, and your opponent controls more monsters than you do: You can Special Summon this card.
DANE-JP009 Destiny HERO – Drawguy
DARK/Warrior - Effect/4/1600/800
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If this card is Special Summoned by a “HERO” monster’s effect: You can have each player draw 1 card.
(2) During the next Standby Phase after this card was sent to the GY: You can special Summon this card from the GY, but banish it if it leaves the field.
DANE-JP010 Psi-Reflector
DARK/Psychic - Tuner - Effect/1/400/300
You can only use each of this card’s (1) (2) effects once per turn.
(1) If this card is Normal Summoned or Special Summoned: You can add 1 “Assault Mode Activate” or 1 card that specifically lists the card “Assault Mode Activate” in its text from your Deck to your hand, except “Psi-Reflector”.
(2) You can reveal 1 “Assault Mode Activate” in your hand, then target 1 monster in your GY that specifically lists the card “Assault Mode Activate” in its text, except “Psi-Reflector”; Special Summon it, and if you do, increase its Level by up to 4.
DANE-JP011 Assault Sniper
EARTH/Beast-Warrior - Effect/4/1600/800
You can only use this card name’s (1) and (2) effects once per turn each.
(1) You can Tribute this card; Special Summon 1 monster which lists the card “Assault Mode Activate” in its text from your hand or Deck, except “Assault Sniper”, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters.
(2) You can target 1 face-up monster you control; reveal 1 Synchro Monster from your Extra Deck, and if you do, the target’s Type and Attribute becomes the same as that monster’s until the end of this turn.
DANE-JP012 T.G. Halberd Cannon/Assault Mode
EARTH/Machine - Effect/12/4500/4500
Cannot be Normal Summoned/Set. Must be Special Summoned by the effect of “Assault Mode Activate”. You can only use each effect of this card’s name once per turn.
(1) When your opponent would Summon a monster(s) (Quick Effect): You can negate the Summon, and if you do, banish that monster(s) and all Special Summoned monsters your opponent controls.
(2) When this card on the field is destroyed: You can target 1 “T.G. Halberd Cannon” in your GY; Special Summon that monster, ignoring the Summoning conditions.
DANE-JP013 Super Quantum White Layer
LIGHT/Fairy - Effect/7/2400/2400
You can only use this card name’s (1), (2), and (3) effects once per turn each.
(1) You can send 1 “Super Quant” monster from your hand or face-up from your field to the GY, except a LIGHT monster; Special Summon this card from your hand in Defense Position.
(2) When this card is Normal/Special Summoned: You can send 1 “Super Quant” monster from your Deck to the GY, and if you do, this card’s Attribute and Type becomes the same as that’s monster’s.
(3) If this card is sent to the GY: You can add 1 “Super Quantal Fairy Alphan” from your Deck or GY to your hand.
DANE-JP014 Neo Flamvell Lady
FIRE/Pyro - Effect/4/1600/200
You can only use each of this card’s (1) and (2) effects once per turn.
(1) (Quick Effect): You can send 1 FIRE Monster from your hand to the GY, then target 1 card in your opponent’s GY; Banish that card.
(2) If a card in your opponent’s GY is banished while this card is already face-up on the field: You can send 1 FIRE Monster with 200 or less DEF from your Deck to the GY, except “Neo Flamvell Lady”.
DANE-JP015 Philo, Messenger Fur Hire
WIND/Winged Beast - Effect/1/0/0
You can only use this card name’s (1) and (2) effects once per turn each.
(1) During your Main Phase: You can Special Summon 1 monster “Fur Hire” from your hand, except “Philo, Messenger Fur Hire”.
(2) If a monster “Fur Hire” is Special Summoned to your field while you control this monster, (except during the Damage Step): You can target 1 monster “Fur Hire” in your GY; Special Summon it in Defense Position, but place it on the bottom of the Deck if it leaves the field.
DANE-JP016 Yuki-Musume, the Ice Mayakashi
WATER/Zombie - Effect/1/0/1900
You can only use this card name’s (1) effect once per turn.
(1) If this card is in your hand or GY while you control a “Mayakashi” card other than “Yuki-Musume, the Ice Mayakashi”: You can Special Summon this card, then send 1 Zombie monster from your Deck to the GY.
(2) You cannot Special Summon from your Extra Deck, except “Mayakashi” monsters.
DANE-JP017 Astro Knightmare Idlee
DARK/Fairy - Effect/9/2100/2100
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If the total Link Rating of Link Monsters on the field is 8 or more (Quick Effect): You can Special Summon this card from your hand.
(2) If this card is Special Summoned and your opponent controls more Link Monsters than you do: You can send all Link Monsters on the field to the GY.
(3) Level 9 monsters you control cannot be destroyed by card effects.
DANE-JP018 World Legacy Guardragon Melodark
WIND/Dragon - Effect/9/2600/3000
You can only use this card name’s (1) and (3) effects once per turn each.
(1) You can banish 2 Normal Monsters from your hand and/or GY; Special Summon this card from your hand.
(2) Monsters your opponent controls lose 500 ATK/DEF for each Dragon monster you control.
(3) If this card on the field is destroyed by battle or card effect: You can add 1 Level 9 monster with a different original Attribute and Type from this card’s from your GY to your hand.
DANE-JP019 Deus X-Krawler
EARTH/Insect - Effect/9/2000/3000
You can only use this card name’s (3) effect once per turn.
(1) When an opponent’s card or effect is activated that targets this face-down card (Quick Effect): You can change this card to face-up Defense Position; negate that activation, and if you do, destroy it.
(2) If this card was flipped face-up, negate all activated monster effects your opponent controls.
(3) If this card on the field is destroyed by battle or card effect: You can add 1 Level 9 monster with a different original Attribute and Type from this card’s from your Deck to your hand.
DANE-JP020 Larfae Dragon Larvaur
DARK/Dragon - Effect/1/0/0
You can only use the 1st and 2nd effects of this card’s name once per turn, each.
(1) If a monster you control is destroyed by battle or an opponent’s card effect: You can Special Summon this card from the GY (if this card was there when that monster was destroyed) or hand (even if not), and if you do, banish this card when it leaves the field.
(2) If this card is Special Summoned: You can target 1 face-up monster on the field; discard 1 card, and if you do, add to your hand 1 monster from your Deck with that target’s Type and Attribute, but a different name.
DANE-JP021 Chaos Betrayer
DARK/Fiend - Effect/6/2000/2000
You can only use each of this card’s (1), (2) effects once per turn.
(1) If this card is in your Graveyard, you can Banish 2 monsters from your GY (1 LIGHT and 1 DARK), except “Chaos Betrayer”; Special Summon this card in Defense Position, but banish it if it leaves the field.
(2) If this card is Special Summoned: You can target 1 card in your opponent’s GY; Banish It.
DANE-JP022 Loud Cloud, the Disturbance-Causing-Noisy-Serpent
WATER/Reptile - Effect/5/0/2000
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 FIRE and 1 WIND monster from your GY.
You can only use this card name’s (1) and (2) effects once per turn each.
(1) You can banish 1 FIRE monster from your GY, then target 1 monster your opponent controls; destroy it, and if you do, this card gains ATK equal to that destroyed monster’s original ATK.
(2) You can banish 1 WIND monster from your GY, then target 1 card in your opponent’s Spell & Trap Zone; destroy it.
DANE-JP023 Xyz Slidolphin
WATER/Sea Serpent - Effect/4/1200/1800
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If an Xyz Monster(s) is Special Summoned to your field: You can Special Summon this card from your hand.
(2) If an Xyz Monster(s) is Special Summoned to your field and this card is in your GY, except during the turn this card was sent there: You can target 1 of those monster(s); attach this card to it as material.
DANE-JP024 Which Starling
WIND/Winged Beast - Effect/4/1000/1500
(1) This card gains an effect based on your Main Monster Zone it is in.
• Leftmost: Increase its Level by 4.
• Rightmost: Increase its Level by 3.
• Center: Increase its Level by 2.
• Others: Increase its Level by 1.
DANE-JP025 Null Nun & Blooming Dogwood
WATER/Zombie - Tuner - Effect/3/0/1800
You can only use the effect of this card’s name once per turn.
(Quick Effect): You can discard this card; apply this effect for the rest of this turn.
• Each time your opponent Special Summons an Effect Monster(s) during the Main Phase or Battle Phase, you gain LP equal to the current ATK of that monster(s). If you do not gain LP with this effect, halve your LP during the End Phase.
DANE-JP026 Handy Gallop
EARTH/Beast - Effect/1/0/0
(1) This card cannot attack directly.
(2) This card gains ATK equal to the difference between both player’s LP.
(3) If your LP is higher than your opponent’s, you take any Battle Damage your opponent would take from battles involving this card.
DANE-JP027 Maju Kaiser Garzett
DARK/Fiend - Effect/8/0/0
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters.
(1) This card’s ATK becomes the combined original ATK of the Tributed monsters.
(2) Your opponent cannot activate cards or effects during the Battle Phase.
DANE-JP028 Low Cupid
LIGHT/Fairy- Effect/4/1800/1600
(1) Cannot be destroyed by battle except by monsters with a higher Level.
(2) Once per turn, during your Standby Phase: You can have this card gain 1 Level.
DANE-JP029 Impcantation Creator – Crealtar
LIGHT/Fiend - Ritual - Effect/10/3000/3000
You can Ritual Summon this card with “Impcantation Celebration”. You can only use this card name’s (1) effect once per turn.
(1): During either player’s Main Phase: You can reveal this card in your hand; discard 1 card, then Special Summon “Impcantation” monster(s) from your GY whose total Level(s) are 10, but return those monsters to the Deck during the End Phase.
(2): All non-Ritual “Impcantation” monsters you control gain 2000 ATK, but their effects are negated.
DANE-JP030 Dinowrestler Chimera T Wrextle
EARTH/Dinosaur - Fusion - Effect/8/3500/0
1 “Dinowrestler” Link Monster + 1 “Dinowrestler” monster
(1) If this card battles, your opponent cannot activate Spell/Traps until the end of the Damage Step.
(2) If this card attacks a Defense Position monster, inflict piercing battle damage.
(3) Your opponent cannot select other monsters for attacks.
(4) If this card destroys a monster by battle: It gains 500 ATK.
(5) If this card is destroyed by a card effect: Destroy all Attack Position monsters your opponent controls.
DANE-JP031 Destiny HERO – Dominateguy
DARK/Warrior - Fusion - Effect/10/2900/2600
3 “Destiny HERO” monsters
You can only use this card name’s (1), (2), and (3) effects once per turn each.
(1) During your Main Phase: You can look at the top 5 cards of either Deck and return them to the top of the Deck in any order.
(2) When this card destroys a monster by battle: You can draw 1 card.
(3) If this Fusion Summoned card is destroyed by battle or card effect: You can target 3 Level 9 or lower “Destiny HERO” monsters with different names in your GY; Special Summon them.
DANE-JP032 Almarduk the World Chalice Guardragon
WIND/Dragon - Fusion - Effect/9/3000/2600
3 Link Monsters
Must either be Fusion Summoned, or Special Summoned from the Extra Deck by Tributing the above monsters you control (in which case you do not use “Polymerization”).
(1): This monster can attack all monsters your opponent controls once each.
(2): When an attack is declared involving this monster and a Link Monster your opponent controls: You can banish 1 Link Monster with the same number of Link Markers from your side of the field or GY; destroy that Link Monster, and if you do, inflict damage to your opponent equal to its original ATK.
DANE-JP033 Altergeist Dragvirion
DARK/Spellcaster - Synchro - Effect/6/2200/1200
1 Tuner + 1+ non-Tuner monsters
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) When a Special Summoned monster your opponent controls declares an attack: You can return 1 “Altergeist” monster you control to the hand; negate that attack.
(2) If this card is Tributed and sent to the GY: You can Special Summon it.
DANE-JP034 Dinowrestler Giga Spinosavate
EARTH/Dinosaur - Synchro - Effect/8/3000/0
1 Dinosaur Tuner + 1 or more non-Tuner Monsters
(1) If this card battles, your opponent cannot activate Spell or Trap Cards until the End of the Damage Step.
(2) While this card is face-up in a Monster Zone, your opponent cannot target other monsters for attacks.
(3) Once per turn: You can target 1 monster your opponent controls; destroy that monster.
(4) If this card would be destroyed by battle or by card effect, you can destroy one other card you control, instead.
DANE-JP035 Ib the World Chalice Miko
WATER/Spellcaster - Synchro - Tuner - Effect/5/1800/2100
1 Tuner + 1+ non-Tuner monsters
For this card’s Synchro Summon, you can treat 1 “World Chalice” Normal Monster you control as a Tuner. You can only use each effect of this card once per turn.
(1) If this card is Synchro Summoned: You can add 1 “World Legacy” card from your Deck to your hand.
(2) If this Synchro Summoned card is sent to the GY: You can Special Summon 1 “World Chalice” monster from your GY or Deck, except “Ib the World Chalice Miko”.
DANE-JP036 Firewall Xceed Dragon
DARK/Cyberse - Xyz - Effect/Rank 4/2500/2000
2+ Level 4 monsters
(1) This Xyz Summoned card gains 500 ATK x the combined Link Rating of the Link Monsters that are linked to it.
(2) You can detach 2 materials from this card, then target 1 Link-4 Cyberse Link Monster in your GY; Special Summon it to your field so that it points to this card, also you cannot Special Summon monsters or attack directly for the rest of this turn.
DANE-JP037 Super Quantal Mech Beast Lusterex
LIGHT/Machine - Xyz - Effect/Rank 7/2700/1900
2 Level 7 Monsters
(1) If this card has no Xyz Material it cannot attack.
(2) Once per turn: You can detach 1 Xyz material from this card, then target 1 Effect Monster on the field; negate that monster’s effect until the end of the turn. If this card has “Super Quantum White Layer” as Xyz Material, you can activate this effect during your opponent’s turn.
(3) Once per turn, during your Main Phase: You can attach 1 “Super Quantum” monster from your Hand or Field to this card as Xyz Material.
DANE-JP038 Sheorcust Dingirsu
DARK/Machine - Xyz - Effect/Rank 8/2600/1200
2 Level 8 monsters
You can only Special Summon “Sheorcust Dingirsu” once per turn. You can also Xyz Summon this card by using 1 “Orcust” Link Monster you control as the material.
(1) If this card is Special Summoned: You can activate 1 of these effects.
-Send 1 card your opponent controls to the GY.
-Attach 1 of your banished Machine monsters to this card as material.
(2) If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead.
DANE-JP039 Madolche Teacher Glassoufle
EARTH/Fairy - Xyz - Effect/Rank 4/1800/2500
2 Level 4 “Madolche” monsters
You can only use this card name’s (1) and (2) effects once per turn each.
(1) (Quick Effect): You can detach 1 material from this card, then target 1 face-up “Madolche” monster; for the rest of this turn, that monster becomes unaffected by monster effects, other than its own.
(2) If a “Madolche” card(s) is sent to your GY while this card is in the Monster Zone: You can shuffle up to 2 cards from the GY(s) into the Deck.
DANE-JP040 Cyberse Reminder
LIGHT/Cyberse - Xyz - Effect/Rank 3/1800/800
2 Level 3 monsters
You can only use the (1) and (2) effects of “Cyberse Reminder” once per turn. You cannot Special Summon monsters from your Extra Deck the turn you activate either of this card’s effects, except Cyberse monsters.
(1) You can detach 1 material from this card, then target 1 “Cynet” Spell/Trap in your GY; add it to your hand.
(2) If this Xyz Summoned card is destroyed by battle or if this Xyz Summoned card in it’s owner’s possession is destroyed by your opponent’s effect: You can Special Summon 2 Level 4 Cyberse monsters with different names from your Deck, but their effects are negated.
DANE-JP041 Dillingerous Dragon
DARK/Dragon - Link - Effect/1600/Link 2 (Linkmarkierungen: Oben, Unten)
2 DARK Dragon monsters
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) During your opponent’s End Phase: You can target 1 Attack Position monster your opponent controls that did not declare an attack this turn; destroy that monster, and if you do, inflict damage to your opponent equal to its original ATK.
(2) If a “Rokket” monster(s) is Special Summoned to your field while this card is in your GY: You can Special Summon this card, but banish it if it leaves the field.
DANE-JP042 Dinowrestler Terra Parkourio
EARTH/Dinosaur - Link - Effect/1000/Link 2 (Linkmarkierungen: Oben, links)
2 “Dinowrestler” monsters
You can only use each of this card name’s (1) and (2) effects once per turn.
(1) If you activate “World Dino Wrestling”: You can target 1 “Dinowrestler” monster in your GY; add it to your hand.
(2) If this card is sent to the GY as Link Material: You can target 1 “Dinowrestler” monster in your GY; Special Summon it in Defense Position, but its effects are negated, also you cannot Special Summon monsters for the rest of this turn, except “Dinowrestler” monsters.
DANE-JP043 Gouki The Blade Ogre
EARTH/Warrior - Link - Effect/2400/Link 3 (Linkmarkierungen: Oben, Unten Links, Unten)
2 or more “Gouki” Monsters
(1) Gains 300 ATK for each monster this card points to.
(2) Once per turn: You can Tribute 1 monster on either player’s side of the field this card points to; this card can make a second attack during each Battle Phase this turn.
DANE-JP044 Gouki The Solid Ogre
EARTH/Warrior - Link - Effect/2400/Link 3 (Linkmarkierungen: Oben, Links, Unten)
2 or more “Gouki” Monsters
(1) Cannot be destroyed by battle or by card effect while it points to a “Gouki” monster.
(2) Once per turn (Quick Effect): You can target 1 “Gouki” monster in your Main Monster Zone except “Gouki The Solid Ogre”; Move that card to a Main Monster Zone that this card points to.
DANE-JP045 Xtra HERO Crossguy
DARK/Warrior - Link - Effect/1600/Link 2 (Linkmarkierungen: Unten Links, Unten Rechts)
2 Warrior monsters
You can only activate this card name’s (1) and (2) effects once per turn each. You cannot Special Summon monsters during the turn you activate any of this card’s effects, except “HERO” monsters.
(1) If this card is Link Summoned: You can target 1 “Destiny HERO” monster in your GY; Special Summon it.
(2) You can Tribute 1 “Destiny HERO” monster; add 1 “HERO” monster with a different name from the Tributed monster’s from your Deck to your hand.
DANE-JP046 True Super Quantal Mech King Blaster Magna
LIGHT/Machine - Link - Effect/2500/Link 3 (Linkmarkierungen: Unten Links, Unten, Unten Rechts)
2+ Effect Monsters, including a “Super Quant” monster
You can only use this card’s (3) effect once per turn.
(1) This Link Summoned card cannot be destroyed by your opponent’s card effects.
(2) If a “Super Quant” Xyz Monster with a different name from monsters you control is Special Summoned from the Extra Deck to a zone that this card points to; Draw 1 card.
(3) If an Xyz Monster that this card points to is destroyed by battle or your opponent’s card effect: You can Special Summon 1 “Super Quant” monster with the same Attribute as that monster’s original Attribute from your Deck.
DANE-JP047 Mekk-Knight Crusadia Astram
LIGHT/Cyberse - Link - Effect/3000/Link 4 (Linkmarkierungen: Links, Unten Links, Rechts, Unten Rechts)
2+ monsters Special Summoned from the Extra Deck
(1) If this card was Link Summoned, it cannot be targeted by an opponent’s card effect, also your opponent cannot target monsters for attacks, except this one.
(2) Once per damage calculation, when this card battles a Special Summoned monster: You can have this card gain ATK equal to that opponent’s monster’s ATK during this damage calculation only.
(3) If this Link Summoned card is sent to the GY by an opponent’s card: You can shuffle 1 card on the field into the Deck.
DANE-JP048 World Regalia Demiurgear
DARK/Cyberse - Link - Effect/3500/Link 3 (Linkmarkierungen: Links, Unten, Rechts)
3 Level 5 or higher monsters
You can only use this card name’s (2) and (3) effects once per turn each. Cannot be used as Link Material.
(1): This Link Summoned card is unaffected by the effects of other monsters.
(2): If this card was Link Summoned using 3 monsters with different Types and Attributes, it gains the following effect.
• During your Main Phase: You can destroy all other cards on the field.
(3): If your opponent Special Summons a monster from the Extra Deck: You can Special Summon 1 “World Legacy” monster from your Deck.
DANE-JP049 Orokeshi no Puzzomino
LIGHT/Spellcaster - Link - Effect/1300/Link 2 (Linkmarkierungen: Rechts, Unten)
2 monsters with different Levels
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If a monster(s) that has a Level is Special Summoned face-up to your zone this card points to while you control this monster: You can declare a Level from 1 to 8; that monster becomes that Level until the end of this turn.
(2) You can target 2 monsters with the same Level on each field; destroy them
DANE-JP050 Landing Podship Ambrowhale
FIRE/Machine - Link - Effect/2600/Link 4 (Linkmarkierungen: Links, Unten, Unten Rechts, Rechts)
Link 4 FIRE Machine Link Effect Monster
ATK 2600
Links: Left, Bottom, Bottom Right, Right
Materials: 2+ Effect monsters
This 2nd and 3rd effects of this card’s name each can only be used once be turn.
(1) This card gains 200 ATK for each Link Monster in both player’s GY.
(2) If this card is destroyed: You can target 1 Link Rating 3 or lower monster in either player’s GY; Special Summon it.
(3) If a Link Rating 3 or lower monster you control is destroyed while this card is already in your GY: You can banish this card from your GY; destroy 1 card on the field.
DANE-JP051 Cynet Mining
Normal Spell Card
You can only activate 1 “Cynet Mining” name per turn.
(1) Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand.
DANE-JP052 Salamangreat Recurrence
Normal Spell Card
You can only use this card name’s (1) and (2) effects once per turn each.
(1) Target 2 “Salamangreat” monsters with different names in your GY; add them to your hand.
(2) If this Set card is destroyed by card effect and sent to the GY: You can add 1 “Salamangreat” Spell/Trap from your Deck to your hand, except “Salamangreat Recurrence”.
DANE-JP053 Tyrant Dino Fusion
Quick-Play Spell Card
(1) Fusion Summon 1 “Dinowrestler” Fusion Monster from your Extra Deck, using monsters you control as Fusion Material, and if you do, the first time it would be destroyed by battle or card effect, it is not destroyed.
DANE-JP054 Fusion Destiny
Normal Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Fusion Summon 1 Fusion Monster that lists a “Destiny HERO” monster as Fusion Material from your Extra Deck, using monsters from your hand or Deck as Fusion Materials, but destroy it during next turn’s End Phase. For the rest of the turn after this card resolves, you cannot Special Summon monsters, except DARK “HERO” monsters.
DANE-JP055 Assault Mode Zero
Quick-Play Spell Card
You can use each effect among the 1)st and 2)nd effects with this cards name only once per turn.
(1) Tribute 1 Synchro Monster; Special Summon from your hand 1 “/Assault Mode” monster whose name includes the Tributed monster’s. (This is treated as a Special Summon with “Assault Mode Activate”.)
(2) During your Main Phase: You can banish this card from your GY; Set 1 “Assault Mode Activate” from your hand or Deck, and if you do, it can be activated this turn.
DANE-JP056 Super Quantal Alphan Call
Quick-Play Spell Card
You can only activate 1 card with this card’s name per turn.
(1) When a “Super Quant” monster you control is destroyed by battle: Special Summon 1 “Super Quantal Mech Beast” Xyz Monster from your Extra Deck, then Special Summon 1 “Super Quantum” whose name is listed on that Xyz Monster’s text from your hand, Deck, or GY, but its effects are negated.
DANE-JP057 Mayakashi Memorial
Continuous Spell Card
You can only use either this card name’s (2) or (3) effect once per turn, and only once that turn.
(1): All monsters your opponent controls lose 100 ATK and DEF for each “Mayakashi” monster in your GY with a different name.
(2): You can send 1 face-up “Mayakashi” monster you control and this card from your side of the field to the GY; draw 1 card.
(3): You can banish this card and 1 Zombie monster from your GY, then target 1 “Mayakashi” monster in your GY; Special Summon it.
DANE-JP058 Cloudian Aerosol
Normal Spell Card
You can only use one of this card name’s (1) (2) effects per turn, and only once per turn.
(1) You can discard 1 “Cloudian” monster, then target 1 face-up Monster on the field; Place Fog Counters on that monster equal to that monster’s Level.
(2) You can banish this card and 1 “Cloudian” monster from your GY; Special Summon 1 “Cloudian” Monster from your Deck.
DANE-JP059 World Legacy Burgeoning
Quick-Play Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Activate 1 of these effects.
• Special Summon 1 Level 9 monster from your hand.
• Target 1 Level 9 monster you control; Special Summon 2 Level 9 monsters with different names with original Type and Attribute different from that target’s from your Deck, but they cannot attack, also they are destroyed during the End Phase.
DANE-JP060 Guardragon’s Reincarnation
Quick-Play Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing its materials from your field or GY. Only Link Monsters can be used as Fusion Material for a Fusion Summon using this card’s effect.
DANE-JP061 Crusadia Testament
Quick-Play Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Activate 1 of these effects.
– For the rest of this turn, your opponent cannot activate cards or effects in response to the activation of your “Crusadia” monsters’ effects.
– After damage calculation, if your “Crusadia” Link Monster destroyed an opponent’s monster by battle: Draw cards equal to that monster’s Link Rating.
DANE-JP062 Impcantation Secret Study
Field Spell Card
You can only activate 1 card with this card name’s per turn.
(1) When this card is activated: You can reveal 1 “Impcantation” monster from your hand, and if you do, Special Summon 2 monsters with the same name as that monster from your Deck, then shuffle the revealed monster into the Deck.
(2) Once per turn, if a Ritual Monster is Special Summoned to your field: You can target 1 card on the field; destroy it.
DANE-JP063 Lost Dragon’s Strain
Continuous Spell Card
Activate this card by declaring 1 card name.
(1) Each time the declared card or its effect is activated, halve the LP of that card’s owner when it resolves. Send this card to the GY during the End Phase of the turn this effect was applied.
(2) If your opponent controls a monster, this card cannot be destroyed by a card effect.
DANE-JP064 Mashoudou
Field Spell Card
(1) If your opponent controls more monsters than you do, your opponent cannot activate monster effects or declare attacks.
(2) If you control more monsters than your opponent, you cannot activate monster effects or declare attacks.
(3) During the End Phase, if both players control the same amount of monsters: Destroy this card.
DANE-JP065 Mortschlag
Equip Spell Card
Equip only to a Normal Summoned/Set monster you control.
(1) The equipped monster is unaffected by your opponent’s Special Summoned monsters’ activated effects.
(2) During damage calculation, when the equipped monster battles an opponent’s Special Summoned monster: The opponent’s monster loses ATK/DEF equal to the equipped monster’s ATK/DEF during this damage calculation only.
DANE-JP066 Stand In
Quick-Play Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Tribute 1 monster, then target 1 monster in your opponent’s GY with the same original Type and Attribute as that monster’s; Special Summon it to your field.
DANE-JP067 Creature Disconnection
Normal Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Target 1 non-Link Monster you control and 1 Link Monster your opponent controls; switch control of those 2 monsters.
DANE-JP068 Altergeist Haunted Rock
Continuous Trap Card
If this card was Set by the effect of an “Altergeist” card, you can activate it the turn it was Set.
You can use each effect among the (1)st and (2)nd with this card’s name only once per turn.
(1) When this card resolves, send 1 “Altergeist” monster from your hand to the GY.
(2) When your opponent activates a Trap Card: You can send 1 “Altergeist” monster from your hand to the GY; negate its effect, and if you do, destroy it.
DANE-JP069 D-Tactics
Continuous Trap Card
You can only use this card name’s (1), (2), and (3) effects once per turn each.
(1) During the Standby Phase: All “HERO” monsters you control gain 400 ATK.
(2) If a Level 8 or higher “Destiny HERO” monster or “Destiny End Dragoon” is Special Summoned to your field: banish 1 card from your opponent’s hand, field, or GY.
(3) If this card is destroyed by a card effect in the Spell & Trap Zone: You can add 1 “Destiny HERO” monster from your Deck to your hand.
DANE-JP070 Assault Reboot
Normal Trap Card
You can only use this card name’s (1) and (2) effects once per turn each.
(1) Tribute 1 “/Assault Mode” monster; Special Summon 1 “/Assault Mode” monster with a different name from your Deck in Defense Position, ignoring its Summoning conditions.
(2) You can banish this card from your GY, then target any number of cards with different names in your GY that are either “Assault Mode Activate”, or cards that specifically list the card “Assault Mode Activate” in their text, except “Assault Reboot”; shuffle them into the Deck.
DANE-JP071 Super Quantal Combination – Magnaformation
Continuous Trap Card
You can only use this card name’s (2) effect once per turn.
(1) During your Main Phase, your opponent cannot target “Super Quant” cards on the field with card effects.
(2) You can target 1 “Super Quant” Xyz Monster you control; attach 1 other face-up monster you control to it as Xyz Material.
DANE-JP072 Magical Musket – Bloody Crown
Continuous Trap Card
You can only activate this card name’s (2) effect once per turn.
(1) You can only control 1 face-up “Magical Musket – Bloody Crown”.
(2) During the Main Phase: You can Special Summon 1 “Magical Musket” monster from your hand, and if you do, and if your opponent’s Main Monster Zone in the same column the Special Summoned monster’s zone is unused, it cannot be used until the end of this turn.
DANE-JP073 The Weather Rainbowy Canvas
Continuous Trap Card
(1) You can only control 1 face-up “The Weather Rainbow Canvas”.
(2) “The Weather” Effect Monsters in your Main Monster Zones of this card’s column and its adjacent columns gain this effect.
• If your opponent controls a monster (Quick Effect): You can banish this card; Special Summon 1 “The Weather” monster with a different name from this card’s from your Deck, also you cannot Special Summon monsters from your Deck for the rest of this turn.
DANE-JP074 Orcustrated Climax
Trap Counter
You can only use either this card name’s (1) or (2) effect per turn, and only once that turn.
(1) When a Spell/Trap Card, or monster effect, is activated while you control an “Orcust” Link Monster: Negate the activation, and if you do, banish that card.
(2) You can banish this card from your GY; add 1 DARK Machine monster in your Deck or that is banished to your hand. You cannot Special Summon monsters during the turn you activate this effect, except DARK Machine monsters.
DANE-JP075 World Legacy Annihilation
Trap Continuous
You can only use this card name’s (1) and (2) effects once per turn each.
(1) You can banish 1 “World Legacy” monster from your hand, GY, or face-up field, then target 1 Link Monster on the field; it gains ATK equal to the banished monster’s original ATK.
(2) If a Link Monster(s) you control is destroyed by battle or an opponent’s card effect: You can banish this card from your GY; Special Summon 1 Cyberse Link Monster from your GY.
DANE-JP076 World Legacy Finality
Normal Trap Card
(1) During attack declaration when 2 Link Monsters are battling: Shuffle all monsters on the field and in the GYs into the Decks. For the rest of the turn after this card resolves, neither player can Link Summon.
DANE-JP077 Chain Hole
Normal Trap Card
(1) When your opponent activates a monster effect in a Chain response to a card or effect’s activation: Negate that activation, then your opponent can banish 1 card with the same original name as the negated card’s from their hand or Deck, if they do not, you can banish 1 random card from your opponent’s hand.
DANE-JP078 Manhunt
Continuous Trap Card
(1) Activate this card by targeting 1 face-up monster your opponent controls; take control of that monster, but it cannot attack nor activate effects. When that monster leaves the field, destroy this card.
DANE-JP079 Snowman Effect
Normal Trap Card
You can only activate a card with this card’s name once per turn.
(1) Target 1 face-up monster you control; that monster gains ATK equal to the total original ATK of all other monsters you control until the end of the turn, but that monster cannot attack directly that turn.
DANE-JP080 Dicette
Normal Trap Card
(1) Roll a six-sided die and apply one of these effects depending on the turn in which this is activated.
•Your turn: Banish cards from your GY equal to the result. Then, if the result was 1, send 6 cards from the top of your Deck to the GY.
•Opponent’s turn: Send cards from the top of your Deck to the GY equal to the result. Then, if the result was 6, banish 1 card from your GY.