[OCG/TCG] Dark Neostorm (Spoiler Komplett)

  • Dark Neostorm (TCG)


    Release Date: 2. Mai 2019 (EU)


    Enthält 100 Karten, davon


    8 Secret Rare
    10 Ultra Rare
    14 Super Rare
    20 Rare
    48 Common





    ..:: WORLD PREMIER CARDS ::..


    DANE-EN000 Gnomaterial
    ERDE/Fairy - Effect/1/0/1000
    If your opponent Special Summons a monster(s) while you control no cards: You can discard this card, then target 1 face-up monster your opponent controls; this turn, that monster cannot be Tributed, or used as material for a Fusion, Synchro, Xyz, or Link Summon. You can only use this effect of "Gnomaterial" once per turn.


    DANE-EN081 Muddy Mudragon
    DARK/Dragon - Synchro - Effect/6/500/2200
    1 Tuner + 1+ non-Tuner monsters
    This card can be used as a substitute for any 1 Fusion Material whose name is specifically listed on the Fusion Monster Card, but the other Fusion Material(s) must be correct. During your Main Phase, if you control this Synchro Summoned card: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material, including this card. You can only use this effect of "Muddy Mudragon" once per turn.


    DANE-EN082 Saryuja's Shackles
    Normal Trap Card
    Target 1 Link Monster your opponent controls or is in their GY; draw cards equal to its Link Rating, then, if you have 2 or more cards in your hand, place 2 cards from your hand on the bottom of your Deck in any order. You can only activate 1 "Saryuja's Shackles" per turn.


    DANE-EN083 Danger! Excitement! Mystery!
    Normal Spell Card
    Discard 1 Level 5 or higher "Danger!" monster; add 1 Level 4 or lower "Danger!" monster from your Deck to your hand. You cannot Special Summon monsters for the rest of this turn after this card resolves, except "Danger!" monsters. You can only activate 1 "Danger! Excitement! Mystery!" per turn.


    DANE-EN084 Danger! Feets of Strength!
    Equip Spell Card
    Equip only to a "Danger!" monster. It gains 800 ATK/DEF. It cannot be destroyed by card effects. It can make up to 2 attacks on monsters during each Battle Phase.


    DANE-EN085 You're in Danger!
    Normal Trap Card
    Reveal 3 "Danger!" monsters with different names from your Deck, your opponent randomly picks 1 for you to Special Summon, and you shuffle the rest into the Deck. During the End Phase, destroy that Special Summoned monster. You can only activate 1 "You're in Danger!" per turn.


    DANE-EN086 Valkyrie Funfte
    LIGHT/Fairy - Effect/3/800/1200
    "Valkyrie" monsters you control gain 200 ATK for each of your opponent's banished monsters. If you control a "Valkyrie" monster other than "Valkyrie Funfte": You can send 1 Spell/Trap from your Deck to the GY. You can only use this effect of "Valkyrie Funfte" once per turn.


    DANE-EN087 Valkyrie Erde
    LIGHT/Fairy - Effect/8/2000/2200
    You can only control 1 "Valkyrie Erda". While you control this card, Special Summoned by the effect of a "Valkyrie" card, all face-up monsters your opponent controls lose 1000 ATK. Any card destroyed by battle or card effect that would be sent to your opponent's GY is banished instead.


    DANE-EN088 Valkyrie Chariot
    WIND/Fairy - Union - Effect/3/500/1000
    Once per turn, you can either: Target 1 Fairy monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. When the equipped monster declares an attack: You can have it gain 500 ATK. (This ATK gain remains even if this card leaves the field.)


    DANE-EN089 Valkyrie's Embrace
    Normal Spell Card
    If all monsters you control are "Valkyrie" monsters: Target 1 Attack Position "Valkyrie" monster you control and 1 face-up monster your opponent controls; change your monster to Defense Position, and if you do, banish that opponent's monster. You cannot Special Summon monsters the turn you activate this card, except "Valkyrie" monsters. You can only activate 1 "Valkyrie's Embrace" per turn.


    DANE-EN090 Pegasus Wing
    Normal Spell Card
    If you have a Union monster in your GY: Target any number of "Valkyrie" monsters you control; those monsters can attack directly this turn, but if they do so using this effect, their battle damage inflicted to your opponent is halved.


    DANE-EN091 Loge's Flame
    Continuous Trap Card
    While you control a "Valkyrie" monster, monsters your opponent controls with 2000 or less ATK cannot attack. If this card in your possession is destroyed by an opponent's card effect: You can Special Summon 1 Level 5 or higher "Valkyrie" monster from your hand or Deck.


    ..:: OCG Imports (Japanische Promokarten, die in der TCG-Version von SOFU enthalten sind) ::..


    DANE-EN092 Number 5: Doom Chimera Dragon
    DARK/Dragon - Xyz - Effect/Rank 5/0/0
    2+ Level 5 monsters
    Gains 1000 ATK for each material attached to it. This card with material can attack all monsters your opponent controls once each. At the end of the Battle Phase, if this card battled: You can activate one of the following effects.
    ● Target 1 monster in your GY; attach it to this card as material.
    ● Target 1 card in your opponent's GY; place it on top of their Deck.


    DANE-EN093 Number XX: Utopic Dark Infinity
    DARK/Warrior - Xyz - Effect/Rank 10/4000/4000
    2+ Level 10 monsters
    When a monster is destroyed by battle and sent to the GY: You can detach 1 material from this card, then target that monster; Special Summon it to your field in Defense Position. You can target 1 other face-up Special Summoned monster you control; gain LP equal to its original ATK. You can only use each effect of "Number XX: Utopic Dark Infinity" once per turn.


    DANE-EN094 Mermail Abyssalacia
    WATER/Sea Serpent - Link - Effect/1600/Link 2 (Linkmarkierungen: Unten Links, Unten Rechts)
    2 Fish, Sea Serpent, and/or Aqua monsters
    Monsters this card points to gain 500 ATK/DEF. You can only use each of the following effects of "Mermail Abyssalacia" once per turn.
    ● During your opponent's turn (Quick Effect): You can send 1 card from your hand to the GY; add 1 "Mermail" monster from your Deck to your hand.
    ● If this card in its owner's possession is destroyed by an opponent's attack or card effect: You can send 1 WATER monster from your Deck to the GY, then target 1 WATER monster in your GY; Special Summon it in Defense Position.


    DANE-EN095 Cherubini, Ebon Angel of the Burning Abyss
    DARK/Fiend - Link - Effect/500/Link 2 (Linkmarkierungen: Unten Links, Unten Rechts)
    2 Level 3 monsters
    Monsters this card points to cannot be destroyed by card effects. If this card on the field would be destroyed by battle or an opponent's card effect, you can send 1 other card you control to the GY instead. You can send 1 Level 3 monster from your Deck to the GY, then target 1 "Burning Abyss" monster on the field; it gains ATK/DEF equal to the ATK/DEF of the monster sent to the GY, until the end of this turn. You can only use this effect of "Cherubini, Black Angel of the Burning Abyss" once per turn.


    DANE-EN096 Speedlift
    Quick-Play Spell Card
    If you control exactly 1 Tuner and no other monsters: Special Summon 1 Level 4 or lower "Speedroid" monster from your Deck. Neither player can activate cards or effects when that monster is Special Summoned.


    DANE-EN097 Pendulum Halt
    Normal Spell Card
    If you have 3 or more face-up Pendulum Monsters with different names in your Extra Deck: Draw 2 cards. You cannot add cards from the Deck to your hand for the rest of this turn after this card resolves.


    DANE-EN098 Pendulum Halt
    Continuous Spell Card
    You can target 1 Fish monster in your GY; add it to your hand. You can only use this effect of "Whitefish Salvage" once per turn. If this card in your possession is destroyed by an opponent's card effect and sent to your GY: Take 1 Fish monster from your Deck, and either add it to your hand or Special Summon it.


    DANE-EN099 Memories of Hope
    Normal Spell Card
    Draw cards equal to the number of "Number" Xyz Monsters with different names you control. You can only activate 1 "Memories of Hope" per turn.



    ----------------------------------------------------------------------------------------------------------------------


    Dark Neostorm (OCG)


    Release: 12. januar 2019 (Japan)


    Insgesamt 80 verschiedene Karten:


    6 Ultra Rare
    10 Super Rare
    18 Rare
    46 Common


    8. Set des 10. Blocks


    Zitat

    - Enthält die neuesten karten aus dem Yu-Gi-Oh! VRAINS Anime sowie ein starkes neues Themen-Deck




    DANE_JP001 Firewall Guardian
    DARK/Cyberse - Effect/4/100/2000
    You can only use the 1) and 2) effect of Firewall Guardian” once per turn.
    (1) If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can Special Summon this card, but banish it when it leaves the field.
    (2) When an attack is declared involving your Link Monster and an opponent’s Link Monster: You can banish this card from your GY; negate that attack, and if you do, until the end of this turn, the original ATK of that opponent’s monster becomes 0, also it is unaffected by card effects, except its own.


    DANE-JP002 Grid Sweeper
    LIGHT/Cyberse - Effect/4/100/2000
    You can only use the (1) and (2) effects of “Grid Sweeper” once per turn.
    (1) If a Field Spell is face-up on the field: You can Special Summon this card from your hand.
    (2) You can banish this card from your GY and 1 Link Monster you control; destroy 1 card your opponent controls.


    DANE-JP003 Salamangreat Fennec
    FIRE/Cyberse - Effect/3/1600/200
    You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
    (1) If a Cyberse monster(s) you control that was Special Summoned from the Extra Deck is destroyed by battle or your opponent’s effect while this card is in your hand or GY: You can Special Summon this card, but banish it if it leaves the field.
    (2) If this card is sent to the GY as Link Material for the Link Summon of a Link 2 or higher Cyberse monster: You can add 1 “Salamangreat” Normal Spell from your Deck to your hand.


    DANE-JP004 Overflow Dragon
    DARK/Dragon- Effect/1/0/0
    You can use the (1) effect of this card’s name only once per turn.
    (1) When a monster(s) on the field is destroyed by a card effect: You can Special Summon this card from your hand, then, if this effect was activated because 2 or more monsters on the field were destroyed by that effect, Special Summon 1 “Overflow Token” (Dragon/DARK/Level 1/ATK 0/DEF 0).


    DANE-JP005 Altergeist Fifinellag
    DARK/Spellcaster - Tuner - Effect/2/0/1000
    (1) Your opponent cannot target “Altergeist” monsters you control for attacks, or with card effects, except “Altergeist Fifinellag”.


    DANE-JP006 Dinowrestler Eskrimamenchi
    EARTH/Dinosaur - Effect/6/2200/0
    You can only use this card name’s (2) effect once per turn.
    (1) If you control a “Dinowrestler” monster, you can Normal Summon this card without Tributing.
    (2) During your turn, if your opponent Special Summons a monster(s) and this card is in your GY: You can target 1 Level 4 or lower “Dinowrestler” monster in your GY; Special Summon it, then add this card from your GY to your hand.


    DANE-JP007 Dinowrestler Coelasilat
    EARTH/Dinosaur - Tuner - Effect/2/100/800
    (1) If you control no monsters, you can Special Summon this card from your hand, but if you do, it cannot be used as material for a Link Summon, except for the Link Summon of a “Dinowrestler” Link Monster. You can only Special Summon “Dinowrestler Coelasilat” once per Duel this way.


    DANE-JP008 Dinowrestler Martial Anga
    EARTH/Dinosaur - Effect/5/1600/0
    (1) During damage calculation, if your “Dinowrestler” monster battles an opponent’s monster with an equal or higher ATK (Quick Effect): You can send this card from your hand to the GY; that monster you control cannot be destroyed by that battle, also end the Battle Phase at the end of the Damage Step.
    (2) Once per turn, during the End Phase, if this card is in the GY because it was sent there this turn to activate this card’s effect, and your opponent controls more monsters than you do: You can Special Summon this card.


    DANE-JP009 Destiny HERO – Drawguy
    DARK/Warrior - Effect/4/1600/800
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) If this card is Special Summoned by a “HERO” monster’s effect: You can have each player draw 1 card.
    (2) During the next Standby Phase after this card was sent to the GY: You can special Summon this card from the GY, but banish it if it leaves the field.


    DANE-JP010 Psi-Reflector
    DARK/Psychic - Tuner - Effect/1/400/300
    You can only use each of this card’s (1) (2) effects once per turn.
    (1) If this card is Normal Summoned or Special Summoned: You can add 1 “Assault Mode Activate” or 1 card that specifically lists the card “Assault Mode Activate” in its text from your Deck to your hand, except “Psi-Reflector”.
    (2) You can reveal 1 “Assault Mode Activate” in your hand, then target 1 monster in your GY that specifically lists the card “Assault Mode Activate” in its text, except “Psi-Reflector”; Special Summon it, and if you do, increase its Level by up to 4.


    DANE-JP011 Assault Sniper
    EARTH/Beast-Warrior - Effect/4/1600/800
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) You can Tribute this card; Special Summon 1 monster which lists the card “Assault Mode Activate” in its text from your hand or Deck, except “Assault Sniper”, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters.
    (2) You can target 1 face-up monster you control; reveal 1 Synchro Monster from your Extra Deck, and if you do, the target’s Type and Attribute becomes the same as that monster’s until the end of this turn.


    DANE-JP012 T.G. Halberd Cannon/Assault Mode
    EARTH/Machine - Effect/12/4500/4500
    Cannot be Normal Summoned/Set. Must be Special Summoned by the effect of “Assault Mode Activate”. You can only use each effect of this card’s name once per turn.
    (1) When your opponent would Summon a monster(s) (Quick Effect): You can negate the Summon, and if you do, banish that monster(s) and all Special Summoned monsters your opponent controls.
    (2) When this card on the field is destroyed: You can target 1 “T.G. Halberd Cannon” in your GY; Special Summon that monster, ignoring the Summoning conditions.


    DANE-JP013 Super Quantum White Layer
    LIGHT/Fairy - Effect/7/2400/2400
    You can only use this card name’s (1), (2), and (3) effects once per turn each.
    (1) You can send 1 “Super Quant” monster from your hand or face-up from your field to the GY, except a LIGHT monster; Special Summon this card from your hand in Defense Position.
    (2) When this card is Normal/Special Summoned: You can send 1 “Super Quant” monster from your Deck to the GY, and if you do, this card’s Attribute and Type becomes the same as that’s monster’s.
    (3) If this card is sent to the GY: You can add 1 “Super Quantal Fairy Alphan” from your Deck or GY to your hand.


    DANE-JP014 Neo Flamvell Lady
    FIRE/Pyro - Effect/4/1600/200
    You can only use each of this card’s (1) and (2) effects once per turn.
    (1) (Quick Effect): You can send 1 FIRE Monster from your hand to the GY, then target 1 card in your opponent’s GY; Banish that card.
    (2) If a card in your opponent’s GY is banished while this card is already face-up on the field: You can send 1 FIRE Monster with 200 or less DEF from your Deck to the GY, except “Neo Flamvell Lady”.


    DANE-JP015 Philo, Messenger Fur Hire
    WIND/Winged Beast - Effect/1/0/0
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) During your Main Phase: You can Special Summon 1 monster “Fur Hire” from your hand, except “Philo, Messenger Fur Hire”.
    (2) If a monster “Fur Hire” is Special Summoned to your field while you control this monster, (except during the Damage Step): You can target 1 monster “Fur Hire” in your GY; Special Summon it in Defense Position, but place it on the bottom of the Deck if it leaves the field.


    DANE-JP016 Yuki-Musume, the Ice Mayakashi
    WATER/Zombie - Effect/1/0/1900
    You can only use this card name’s (1) effect once per turn.
    (1) If this card is in your hand or GY while you control a “Mayakashi” card other than “Yuki-Musume, the Ice Mayakashi”: You can Special Summon this card, then send 1 Zombie monster from your Deck to the GY.
    (2) You cannot Special Summon from your Extra Deck, except “Mayakashi” monsters.


    DANE-JP017 Astro Knightmare Idlee
    DARK/Fairy - Effect/9/2100/2100
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) If the total Link Rating of Link Monsters on the field is 8 or more (Quick Effect): You can Special Summon this card from your hand.
    (2) If this card is Special Summoned and your opponent controls more Link Monsters than you do: You can send all Link Monsters on the field to the GY.
    (3) Level 9 monsters you control cannot be destroyed by card effects.


    DANE-JP018 World Legacy Guardragon Melodark
    WIND/Dragon - Effect/9/2600/3000
    You can only use this card name’s (1) and (3) effects once per turn each.
    (1) You can banish 2 Normal Monsters from your hand and/or GY; Special Summon this card from your hand.
    (2) Monsters your opponent controls lose 500 ATK/DEF for each Dragon monster you control.
    (3) If this card on the field is destroyed by battle or card effect: You can add 1 Level 9 monster with a different original Attribute and Type from this card’s from your GY to your hand.


    DANE-JP019 Deus X-Krawler
    EARTH/Insect - Effect/9/2000/3000
    You can only use this card name’s (3) effect once per turn.
    (1) When an opponent’s card or effect is activated that targets this face-down card (Quick Effect): You can change this card to face-up Defense Position; negate that activation, and if you do, destroy it.
    (2) If this card was flipped face-up, negate all activated monster effects your opponent controls.
    (3) If this card on the field is destroyed by battle or card effect: You can add 1 Level 9 monster with a different original Attribute and Type from this card’s from your Deck to your hand.


    DANE-JP020 Larfae Dragon Larvaur
    DARK/Dragon - Effect/1/0/0
    You can only use the 1st and 2nd effects of this card’s name once per turn, each.
    (1) If a monster you control is destroyed by battle or an opponent’s card effect: You can Special Summon this card from the GY (if this card was there when that monster was destroyed) or hand (even if not), and if you do, banish this card when it leaves the field.
    (2) If this card is Special Summoned: You can target 1 face-up monster on the field; discard 1 card, and if you do, add to your hand 1 monster from your Deck with that target’s Type and Attribute, but a different name.


    DANE-JP021 Chaos Betrayer
    DARK/Fiend - Effect/6/2000/2000
    You can only use each of this card’s (1), (2) effects once per turn.
    (1) If this card is in your Graveyard, you can Banish 2 monsters from your GY (1 LIGHT and 1 DARK), except “Chaos Betrayer”; Special Summon this card in Defense Position, but banish it if it leaves the field.
    (2) If this card is Special Summoned: You can target 1 card in your opponent’s GY; Banish It.


    DANE-JP022 Loud Cloud, the Disturbance-Causing-Noisy-Serpent
    WATER/Reptile - Effect/5/0/2000
    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 FIRE and 1 WIND monster from your GY.
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) You can banish 1 FIRE monster from your GY, then target 1 monster your opponent controls; destroy it, and if you do, this card gains ATK equal to that destroyed monster’s original ATK.
    (2) You can banish 1 WIND monster from your GY, then target 1 card in your opponent’s Spell & Trap Zone; destroy it.


    DANE-JP023 Xyz Slidolphin
    WATER/Sea Serpent - Effect/4/1200/1800
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) If an Xyz Monster(s) is Special Summoned to your field: You can Special Summon this card from your hand.
    (2) If an Xyz Monster(s) is Special Summoned to your field and this card is in your GY, except during the turn this card was sent there: You can target 1 of those monster(s); attach this card to it as material.


    DANE-JP024 Which Starling
    WIND/Winged Beast - Effect/4/1000/1500
    (1) This card gains an effect based on your Main Monster Zone it is in.
    • Leftmost: Increase its Level by 4.
    • Rightmost: Increase its Level by 3.
    • Center: Increase its Level by 2.
    • Others: Increase its Level by 1.


    DANE-JP025 Null Nun & Blooming Dogwood
    WATER/Zombie - Tuner - Effect/3/0/1800
    You can only use the effect of this card’s name once per turn.
    (Quick Effect): You can discard this card; apply this effect for the rest of this turn.
    • Each time your opponent Special Summons an Effect Monster(s) during the Main Phase or Battle Phase, you gain LP equal to the current ATK of that monster(s). If you do not gain LP with this effect, halve your LP during the End Phase.


    DANE-JP026 Handy Gallop
    EARTH/Beast - Effect/1/0/0
    (1) This card cannot attack directly.
    (2) This card gains ATK equal to the difference between both player’s LP.
    (3) If your LP is higher than your opponent’s, you take any Battle Damage your opponent would take from battles involving this card.


    DANE-JP027 Maju Kaiser Garzett
    DARK/Fiend - Effect/8/0/0
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters.
    (1) This card’s ATK becomes the combined original ATK of the Tributed monsters.
    (2) Your opponent cannot activate cards or effects during the Battle Phase.


    DANE-JP028 Low Cupid
    LIGHT/Fairy- Effect/4/1800/1600
    (1) Cannot be destroyed by battle except by monsters with a higher Level.
    (2) Once per turn, during your Standby Phase: You can have this card gain 1 Level.


    DANE-JP029 Impcantation Creator – Crealtar
    LIGHT/Fiend - Ritual - Effect/10/3000/3000
    You can Ritual Summon this card with “Impcantation Celebration”. You can only use this card name’s (1) effect once per turn.
    (1): During either player’s Main Phase: You can reveal this card in your hand; discard 1 card, then Special Summon “Impcantation” monster(s) from your GY whose total Level(s) are 10, but return those monsters to the Deck during the End Phase.
    (2): All non-Ritual “Impcantation” monsters you control gain 2000 ATK, but their effects are negated.


    DANE-JP030 Dinowrestler Chimera T Wrextle
    EARTH/Dinosaur - Fusion - Effect/8/3500/0
    1 “Dinowrestler” Link Monster + 1 “Dinowrestler” monster
    (1) If this card battles, your opponent cannot activate Spell/Traps until the end of the Damage Step.
    (2) If this card attacks a Defense Position monster, inflict piercing battle damage.
    (3) Your opponent cannot select other monsters for attacks.
    (4) If this card destroys a monster by battle: It gains 500 ATK.
    (5) If this card is destroyed by a card effect: Destroy all Attack Position monsters your opponent controls.


    DANE-JP031 Destiny HERO – Dominateguy
    DARK/Warrior - Fusion - Effect/10/2900/2600
    3 “Destiny HERO” monsters
    You can only use this card name’s (1), (2), and (3) effects once per turn each.
    (1) During your Main Phase: You can look at the top 5 cards of either Deck and return them to the top of the Deck in any order.
    (2) When this card destroys a monster by battle: You can draw 1 card.
    (3) If this Fusion Summoned card is destroyed by battle or card effect: You can target 3 Level 9 or lower “Destiny HERO” monsters with different names in your GY; Special Summon them.


    DANE-JP032 Almarduk the World Chalice Guardragon
    WIND/Dragon - Fusion - Effect/9/3000/2600
    3 Link Monsters
    Must either be Fusion Summoned, or Special Summoned from the Extra Deck by Tributing the above monsters you control (in which case you do not use “Polymerization”).
    (1): This monster can attack all monsters your opponent controls once each.
    (2): When an attack is declared involving this monster and a Link Monster your opponent controls: You can banish 1 Link Monster with the same number of Link Markers from your side of the field or GY; destroy that Link Monster, and if you do, inflict damage to your opponent equal to its original ATK.


    DANE-JP033 Altergeist Dragvirion
    DARK/Spellcaster - Synchro - Effect/6/2200/1200
    1 Tuner + 1+ non-Tuner monsters
    You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
    (1) When a Special Summoned monster your opponent controls declares an attack: You can return 1 “Altergeist” monster you control to the hand; negate that attack.
    (2) If this card is Tributed and sent to the GY: You can Special Summon it.


    DANE-JP034 Dinowrestler Giga Spinosavate
    EARTH/Dinosaur - Synchro - Effect/8/3000/0
    1 Dinosaur Tuner + 1 or more non-Tuner Monsters
    (1) If this card battles, your opponent cannot activate Spell or Trap Cards until the End of the Damage Step.
    (2) While this card is face-up in a Monster Zone, your opponent cannot target other monsters for attacks.
    (3) Once per turn: You can target 1 monster your opponent controls; destroy that monster.
    (4) If this card would be destroyed by battle or by card effect, you can destroy one other card you control, instead.


    DANE-JP035 Ib the World Chalice Miko
    WATER/Spellcaster - Synchro - Tuner - Effect/5/1800/2100
    1 Tuner + 1+ non-Tuner monsters
    For this card’s Synchro Summon, you can treat 1 “World Chalice” Normal Monster you control as a Tuner. You can only use each effect of this card once per turn.
    (1) If this card is Synchro Summoned: You can add 1 “World Legacy” card from your Deck to your hand.
    (2) If this Synchro Summoned card is sent to the GY: You can Special Summon 1 “World Chalice” monster from your GY or Deck, except “Ib the World Chalice Miko”.


    DANE-JP036 Firewall Xceed Dragon
    DARK/Cyberse - Xyz - Effect/Rank 4/2500/2000
    2+ Level 4 monsters
    (1) This Xyz Summoned card gains 500 ATK x the combined Link Rating of the Link Monsters that are linked to it.
    (2) You can detach 2 materials from this card, then target 1 Link-4 Cyberse Link Monster in your GY; Special Summon it to your field so that it points to this card, also you cannot Special Summon monsters or attack directly for the rest of this turn.


    DANE-JP037 Super Quantal Mech Beast Lusterex
    LIGHT/Machine - Xyz - Effect/Rank 7/2700/1900
    2 Level 7 Monsters
    (1) If this card has no Xyz Material it cannot attack.
    (2) Once per turn: You can detach 1 Xyz material from this card, then target 1 Effect Monster on the field; negate that monster’s effect until the end of the turn. If this card has “Super Quantum White Layer” as Xyz Material, you can activate this effect during your opponent’s turn.
    (3) Once per turn, during your Main Phase: You can attach 1 “Super Quantum” monster from your Hand or Field to this card as Xyz Material.


    DANE-JP038 Sheorcust Dingirsu
    DARK/Machine - Xyz - Effect/Rank 8/2600/1200
    2 Level 8 monsters
    You can only Special Summon “Sheorcust Dingirsu” once per turn. You can also Xyz Summon this card by using 1 “Orcust” Link Monster you control as the material.
    (1) If this card is Special Summoned: You can activate 1 of these effects.
    -Send 1 card your opponent controls to the GY.
    -Attach 1 of your banished Machine monsters to this card as material.
    (2) If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead.


    DANE-JP039 Madolche Teacher Glassoufle
    EARTH/Fairy - Xyz - Effect/Rank 4/1800/2500
    2 Level 4 “Madolche” monsters
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) (Quick Effect): You can detach 1 material from this card, then target 1 face-up “Madolche” monster; for the rest of this turn, that monster becomes unaffected by monster effects, other than its own.
    (2) If a “Madolche” card(s) is sent to your GY while this card is in the Monster Zone: You can shuffle up to 2 cards from the GY(s) into the Deck.


    DANE-JP040 Cyberse Reminder
    LIGHT/Cyberse - Xyz - Effect/Rank 3/1800/800
    2 Level 3 monsters
    You can only use the (1) and (2) effects of “Cyberse Reminder” once per turn. You cannot Special Summon monsters from your Extra Deck the turn you activate either of this card’s effects, except Cyberse monsters.
    (1) You can detach 1 material from this card, then target 1 “Cynet” Spell/Trap in your GY; add it to your hand.
    (2) If this Xyz Summoned card is destroyed by battle or if this Xyz Summoned card in it’s owner’s possession is destroyed by your opponent’s effect: You can Special Summon 2 Level 4 Cyberse monsters with different names from your Deck, but their effects are negated.


    DANE-JP041 Dillingerous Dragon
    DARK/Dragon - Link - Effect/1600/Link 2 (Linkmarkierungen: Oben, Unten)
    2 DARK Dragon monsters
    You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
    (1) During your opponent’s End Phase: You can target 1 Attack Position monster your opponent controls that did not declare an attack this turn; destroy that monster, and if you do, inflict damage to your opponent equal to its original ATK.
    (2) If a “Rokket” monster(s) is Special Summoned to your field while this card is in your GY: You can Special Summon this card, but banish it if it leaves the field.


    DANE-JP042 Dinowrestler Terra Parkourio
    EARTH/Dinosaur - Link - Effect/1000/Link 2 (Linkmarkierungen: Oben, links)
    2 “Dinowrestler” monsters
    You can only use each of this card name’s (1) and (2) effects once per turn.
    (1) If you activate “World Dino Wrestling”: You can target 1 “Dinowrestler” monster in your GY; add it to your hand.
    (2) If this card is sent to the GY as Link Material: You can target 1 “Dinowrestler” monster in your GY; Special Summon it in Defense Position, but its effects are negated, also you cannot Special Summon monsters for the rest of this turn, except “Dinowrestler” monsters.


    DANE-JP043 Gouki The Blade Ogre
    EARTH/Warrior - Link - Effect/2400/Link 3 (Linkmarkierungen: Oben, Unten Links, Unten)
    2 or more “Gouki” Monsters
    (1) Gains 300 ATK for each monster this card points to.
    (2) Once per turn: You can Tribute 1 monster on either player’s side of the field this card points to; this card can make a second attack during each Battle Phase this turn.


    DANE-JP044 Gouki The Solid Ogre
    EARTH/Warrior - Link - Effect/2400/Link 3 (Linkmarkierungen: Oben, Links, Unten)
    2 or more “Gouki” Monsters
    (1) Cannot be destroyed by battle or by card effect while it points to a “Gouki” monster.
    (2) Once per turn (Quick Effect): You can target 1 “Gouki” monster in your Main Monster Zone except “Gouki The Solid Ogre”; Move that card to a Main Monster Zone that this card points to.


    DANE-JP045 Xtra HERO Crossguy
    DARK/Warrior - Link - Effect/1600/Link 2 (Linkmarkierungen: Unten Links, Unten Rechts)
    2 Warrior monsters
    You can only activate this card name’s (1) and (2) effects once per turn each. You cannot Special Summon monsters during the turn you activate any of this card’s effects, except “HERO” monsters.
    (1) If this card is Link Summoned: You can target 1 “Destiny HERO” monster in your GY; Special Summon it.
    (2) You can Tribute 1 “Destiny HERO” monster; add 1 “HERO” monster with a different name from the Tributed monster’s from your Deck to your hand.


    DANE-JP046 True Super Quantal Mech King Blaster Magna
    LIGHT/Machine - Link - Effect/2500/Link 3 (Linkmarkierungen: Unten Links, Unten, Unten Rechts)
    2+ Effect Monsters, including a “Super Quant” monster
    You can only use this card’s (3) effect once per turn.
    (1) This Link Summoned card cannot be destroyed by your opponent’s card effects.
    (2) If a “Super Quant” Xyz Monster with a different name from monsters you control is Special Summoned from the Extra Deck to a zone that this card points to; Draw 1 card.
    (3) If an Xyz Monster that this card points to is destroyed by battle or your opponent’s card effect: You can Special Summon 1 “Super Quant” monster with the same Attribute as that monster’s original Attribute from your Deck.


    DANE-JP047 Mekk-Knight Crusadia Astram
    LIGHT/Cyberse - Link - Effect/3000/Link 4 (Linkmarkierungen: Links, Unten Links, Rechts, Unten Rechts)
    2+ monsters Special Summoned from the Extra Deck
    (1) If this card was Link Summoned, it cannot be targeted by an opponent’s card effect, also your opponent cannot target monsters for attacks, except this one.
    (2) Once per damage calculation, when this card battles a Special Summoned monster: You can have this card gain ATK equal to that opponent’s monster’s ATK during this damage calculation only.
    (3) If this Link Summoned card is sent to the GY by an opponent’s card: You can shuffle 1 card on the field into the Deck.


    DANE-JP048 World Regalia Demiurgear
    DARK/Cyberse - Link - Effect/3500/Link 3 (Linkmarkierungen: Links, Unten, Rechts)
    3 Level 5 or higher monsters
    You can only use this card name’s (2) and (3) effects once per turn each. Cannot be used as Link Material.
    (1): This Link Summoned card is unaffected by the effects of other monsters.
    (2): If this card was Link Summoned using 3 monsters with different Types and Attributes, it gains the following effect.
    • During your Main Phase: You can destroy all other cards on the field.
    (3): If your opponent Special Summons a monster from the Extra Deck: You can Special Summon 1 “World Legacy” monster from your Deck.


    DANE-JP049 Orokeshi no Puzzomino
    LIGHT/Spellcaster - Link - Effect/1300/Link 2 (Linkmarkierungen: Rechts, Unten)
    2 monsters with different Levels
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) If a monster(s) that has a Level is Special Summoned face-up to your zone this card points to while you control this monster: You can declare a Level from 1 to 8; that monster becomes that Level until the end of this turn.
    (2) You can target 2 monsters with the same Level on each field; destroy them


    DANE-JP050 Landing Podship Ambrowhale
    FIRE/Machine - Link - Effect/2600/Link 4 (Linkmarkierungen: Links, Unten, Unten Rechts, Rechts)
    Link 4 FIRE Machine Link Effect Monster
    ATK 2600
    Links: Left, Bottom, Bottom Right, Right
    Materials: 2+ Effect monsters
    This 2nd and 3rd effects of this card’s name each can only be used once be turn.
    (1) This card gains 200 ATK for each Link Monster in both player’s GY.
    (2) If this card is destroyed: You can target 1 Link Rating 3 or lower monster in either player’s GY; Special Summon it.
    (3) If a Link Rating 3 or lower monster you control is destroyed while this card is already in your GY: You can banish this card from your GY; destroy 1 card on the field.


    DANE-JP051 Cynet Mining
    Normal Spell Card
    You can only activate 1 “Cynet Mining” name per turn.
    (1) Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand.


    DANE-JP052 Salamangreat Recurrence
    Normal Spell Card
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) Target 2 “Salamangreat” monsters with different names in your GY; add them to your hand.
    (2) If this Set card is destroyed by card effect and sent to the GY: You can add 1 “Salamangreat” Spell/Trap from your Deck to your hand, except “Salamangreat Recurrence”.


    DANE-JP053 Tyrant Dino Fusion
    Quick-Play Spell Card
    (1) Fusion Summon 1 “Dinowrestler” Fusion Monster from your Extra Deck, using monsters you control as Fusion Material, and if you do, the first time it would be destroyed by battle or card effect, it is not destroyed.


    DANE-JP054 Fusion Destiny
    Normal Spell Card
    You can only activate 1 card with this card’s name per turn.
    (1) Fusion Summon 1 Fusion Monster that lists a “Destiny HERO” monster as Fusion Material from your Extra Deck, using monsters from your hand or Deck as Fusion Materials, but destroy it during next turn’s End Phase. For the rest of the turn after this card resolves, you cannot Special Summon monsters, except DARK “HERO” monsters.


    DANE-JP055 Assault Mode Zero
    Quick-Play Spell Card
    You can use each effect among the 1)st and 2)nd effects with this cards name only once per turn.
    (1) Tribute 1 Synchro Monster; Special Summon from your hand 1 “/Assault Mode” monster whose name includes the Tributed monster’s. (This is treated as a Special Summon with “Assault Mode Activate”.)
    (2) During your Main Phase: You can banish this card from your GY; Set 1 “Assault Mode Activate” from your hand or Deck, and if you do, it can be activated this turn.


    DANE-JP056 Super Quantal Alphan Call
    Quick-Play Spell Card
    You can only activate 1 card with this card’s name per turn.
    (1) When a “Super Quant” monster you control is destroyed by battle: Special Summon 1 “Super Quantal Mech Beast” Xyz Monster from your Extra Deck, then Special Summon 1 “Super Quantum” whose name is listed on that Xyz Monster’s text from your hand, Deck, or GY, but its effects are negated.


    DANE-JP057 Mayakashi Memorial
    Continuous Spell Card
    You can only use either this card name’s (2) or (3) effect once per turn, and only once that turn.
    (1): All monsters your opponent controls lose 100 ATK and DEF for each “Mayakashi” monster in your GY with a different name.
    (2): You can send 1 face-up “Mayakashi” monster you control and this card from your side of the field to the GY; draw 1 card.
    (3): You can banish this card and 1 Zombie monster from your GY, then target 1 “Mayakashi” monster in your GY; Special Summon it.


    DANE-JP058 Cloudian Aerosol
    Normal Spell Card
    You can only use one of this card name’s (1) (2) effects per turn, and only once per turn.
    (1) You can discard 1 “Cloudian” monster, then target 1 face-up Monster on the field; Place Fog Counters on that monster equal to that monster’s Level.
    (2) You can banish this card and 1 “Cloudian” monster from your GY; Special Summon 1 “Cloudian” Monster from your Deck.


    DANE-JP059 World Legacy Burgeoning
    Quick-Play Spell Card
    You can only activate 1 card with this card’s name per turn.
    (1) Activate 1 of these effects.
    • Special Summon 1 Level 9 monster from your hand.
    • Target 1 Level 9 monster you control; Special Summon 2 Level 9 monsters with different names with original Type and Attribute different from that target’s from your Deck, but they cannot attack, also they are destroyed during the End Phase.


    DANE-JP060 Guardragon’s Reincarnation
    Quick-Play Spell Card
    You can only activate 1 card with this card’s name per turn.
    (1) Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing its materials from your field or GY. Only Link Monsters can be used as Fusion Material for a Fusion Summon using this card’s effect.


    DANE-JP061 Crusadia Testament
    Quick-Play Spell Card
    You can only activate 1 card with this card’s name per turn.
    (1) Activate 1 of these effects.
    – For the rest of this turn, your opponent cannot activate cards or effects in response to the activation of your “Crusadia” monsters’ effects.
    – After damage calculation, if your “Crusadia” Link Monster destroyed an opponent’s monster by battle: Draw cards equal to that monster’s Link Rating.


    DANE-JP062 Impcantation Secret Study
    Field Spell Card
    You can only activate 1 card with this card name’s per turn.
    (1) When this card is activated: You can reveal 1 “Impcantation” monster from your hand, and if you do, Special Summon 2 monsters with the same name as that monster from your Deck, then shuffle the revealed monster into the Deck.
    (2) Once per turn, if a Ritual Monster is Special Summoned to your field: You can target 1 card on the field; destroy it.


    DANE-JP063 Lost Dragon’s Strain
    Continuous Spell Card
    Activate this card by declaring 1 card name.
    (1) Each time the declared card or its effect is activated, halve the LP of that card’s owner when it resolves. Send this card to the GY during the End Phase of the turn this effect was applied.
    (2) If your opponent controls a monster, this card cannot be destroyed by a card effect.


    DANE-JP064 Mashoudou
    Field Spell Card
    (1) If your opponent controls more monsters than you do, your opponent cannot activate monster effects or declare attacks.
    (2) If you control more monsters than your opponent, you cannot activate monster effects or declare attacks.
    (3) During the End Phase, if both players control the same amount of monsters: Destroy this card.


    DANE-JP065 Mortschlag
    Equip Spell Card
    Equip only to a Normal Summoned/Set monster you control.
    (1) The equipped monster is unaffected by your opponent’s Special Summoned monsters’ activated effects.
    (2) During damage calculation, when the equipped monster battles an opponent’s Special Summoned monster: The opponent’s monster loses ATK/DEF equal to the equipped monster’s ATK/DEF during this damage calculation only.


    DANE-JP066 Stand In
    Quick-Play Spell Card
    You can only activate 1 card with this card’s name per turn.
    (1) Tribute 1 monster, then target 1 monster in your opponent’s GY with the same original Type and Attribute as that monster’s; Special Summon it to your field.


    DANE-JP067 Creature Disconnection
    Normal Spell Card
    You can only activate 1 card with this card’s name per turn.
    (1) Target 1 non-Link Monster you control and 1 Link Monster your opponent controls; switch control of those 2 monsters.


    DANE-JP068 Altergeist Haunted Rock
    Continuous Trap Card
    If this card was Set by the effect of an “Altergeist” card, you can activate it the turn it was Set.
    You can use each effect among the (1)st and (2)nd with this card’s name only once per turn.
    (1) When this card resolves, send 1 “Altergeist” monster from your hand to the GY.
    (2) When your opponent activates a Trap Card: You can send 1 “Altergeist” monster from your hand to the GY; negate its effect, and if you do, destroy it.


    DANE-JP069 D-Tactics
    Continuous Trap Card
    You can only use this card name’s (1), (2), and (3) effects once per turn each.
    (1) During the Standby Phase: All “HERO” monsters you control gain 400 ATK.
    (2) If a Level 8 or higher “Destiny HERO” monster or “Destiny End Dragoon” is Special Summoned to your field: banish 1 card from your opponent’s hand, field, or GY.
    (3) If this card is destroyed by a card effect in the Spell & Trap Zone: You can add 1 “Destiny HERO” monster from your Deck to your hand.


    DANE-JP070 Assault Reboot
    Normal Trap Card
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) Tribute 1 “/Assault Mode” monster; Special Summon 1 “/Assault Mode” monster with a different name from your Deck in Defense Position, ignoring its Summoning conditions.
    (2) You can banish this card from your GY, then target any number of cards with different names in your GY that are either “Assault Mode Activate”, or cards that specifically list the card “Assault Mode Activate” in their text, except “Assault Reboot”; shuffle them into the Deck.


    DANE-JP071 Super Quantal Combination – Magnaformation
    Continuous Trap Card
    You can only use this card name’s (2) effect once per turn.
    (1) During your Main Phase, your opponent cannot target “Super Quant” cards on the field with card effects.
    (2) You can target 1 “Super Quant” Xyz Monster you control; attach 1 other face-up monster you control to it as Xyz Material.


    DANE-JP072 Magical Musket – Bloody Crown
    Continuous Trap Card
    You can only activate this card name’s (2) effect once per turn.
    (1) You can only control 1 face-up “Magical Musket – Bloody Crown”.
    (2) During the Main Phase: You can Special Summon 1 “Magical Musket” monster from your hand, and if you do, and if your opponent’s Main Monster Zone in the same column the Special Summoned monster’s zone is unused, it cannot be used until the end of this turn.


    DANE-JP073 The Weather Rainbowy Canvas
    Continuous Trap Card
    (1) You can only control 1 face-up “The Weather Rainbow Canvas”.
    (2) “The Weather” Effect Monsters in your Main Monster Zones of this card’s column and its adjacent columns gain this effect.
    • If your opponent controls a monster (Quick Effect): You can banish this card; Special Summon 1 “The Weather” monster with a different name from this card’s from your Deck, also you cannot Special Summon monsters from your Deck for the rest of this turn.


    DANE-JP074 Orcustrated Climax
    Trap Counter
    You can only use either this card name’s (1) or (2) effect per turn, and only once that turn.
    (1) When a Spell/Trap Card, or monster effect, is activated while you control an “Orcust” Link Monster: Negate the activation, and if you do, banish that card.
    (2) You can banish this card from your GY; add 1 DARK Machine monster in your Deck or that is banished to your hand. You cannot Special Summon monsters during the turn you activate this effect, except DARK Machine monsters.


    DANE-JP075 World Legacy Annihilation
    Trap Continuous
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) You can banish 1 “World Legacy” monster from your hand, GY, or face-up field, then target 1 Link Monster on the field; it gains ATK equal to the banished monster’s original ATK.
    (2) If a Link Monster(s) you control is destroyed by battle or an opponent’s card effect: You can banish this card from your GY; Special Summon 1 Cyberse Link Monster from your GY.


    DANE-JP076 World Legacy Finality
    Normal Trap Card
    (1) During attack declaration when 2 Link Monsters are battling: Shuffle all monsters on the field and in the GYs into the Decks. For the rest of the turn after this card resolves, neither player can Link Summon.


    DANE-JP077 Chain Hole
    Normal Trap Card
    (1) When your opponent activates a monster effect in a Chain response to a card or effect’s activation: Negate that activation, then your opponent can banish 1 card with the same original name as the negated card’s from their hand or Deck, if they do not, you can banish 1 random card from your opponent’s hand.


    DANE-JP078 Manhunt
    Continuous Trap Card
    (1) Activate this card by targeting 1 face-up monster your opponent controls; take control of that monster, but it cannot attack nor activate effects. When that monster leaves the field, destroy this card.


    DANE-JP079 Snowman Effect
    Normal Trap Card
    You can only activate a card with this card’s name once per turn.
    (1) Target 1 face-up monster you control; that monster gains ATK equal to the total original ATK of all other monsters you control until the end of the turn, but that monster cannot attack directly that turn.


    DANE-JP080 Dicette
    Normal Trap Card
    (1) Roll a six-sided die and apply one of these effects depending on the turn in which this is activated.
    •Your turn: Banish cards from your GY equal to the result. Then, if the result was 1, send 6 cards from the top of your Deck to the GY.
    •Opponent’s turn: Send cards from the top of your Deck to the GY equal to the result. Then, if the result was 6, banish 1 card from your GY.


  • DANE-JP036 Firewall Xceed Dragon
    Rank 4 DARK Cyberse Xyz Effect Monster
    ATK 2500
    DEF 2000
    Materials: 2+ Level 4 monsters
    (1) This Xyz Summoned card gains 500 ATK x the combined Link Rating of the Link Monsters that are linked to it.
    (2) You can detach 2 materials from this card, then target 1 Link-4 Cyberse Link Monster in your GY; Special Summon it to your field so that it points to this card, also you cannot Special Summon monsters or attack directly for the rest of this turn.
    DANE-JP052 Salamangrate Recurrence / Salamangreat Recurrence
    Normal Spell Card
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) Target 2 “Salamangreat” monsters with different names in your GY; add them to your hand.
    (2) If this Set card is destroyed by card effect and sent to the GY: You can add 1 “Salamangreat” Spell/Trap from your Deck to your hand, except “Salamangreat Recurrence”.

    DANE-JP005 Altergeist Fifinellag
    Level 2 DARK Spellcaster Tuner Effect Monster
    ATK 0
    DEF 1000
    (1) Your opponent cannot target “Altergeist” monsters you control for attacks, or with card effects, except “Altergeist Fifinellag”.
    DANE-JP030 Dinowrestler Chimera T Wrextle
    Level 8 EARTH Dinosaur Fusion Effect Monster
    ATK 3500
    DEF 0
    1 “Dinowrestler” Link Monster + 1 “Dinowrestler” monster
    (1) If this card battles, your opponent cannot activate Spell/Traps until the end of the Damage Step.
    (2) If this card attacks a Defense Position monster, inflict piercing battle damage.
    (3) Your opponent cannot select other monsters for attacks.
    (4) If this card destroys a monster by battle: It gains 500 ATK.
    (5) If this card is destroyed by a card effect: Destroy all Attack Position monsters your opponent controls.



    DANE-JP017 Astroymare Idriese / Astro Knightmare Idlee
    Level 9 DARK Fairy Effect Monster
    ATK 2100
    DEF 2100
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) If the total Link Rating of Link Monsters on the field is 8 or more (Quick Effect): You can Special Summon this card from your hand.
    (2) If this card is Special Summoned and your opponent controls more Link Monsters than you do: You can send all Link Monsters on the field to the GY.
    (3) Level 9 monsters you control cannot be destroyed by card effects.
    DANE-JP018 Seiibutsu no Shugoryuu Melodark / World Legacy Guardragon Melodark
    Level 9 WIND Dragon Effect Monster
    ATK 2600
    DEF 3000
    You can only use this card name’s (1) and (3) effects once per turn each.
    (1) You can banish 2 Normal Monsters from your hand and/or GY; Special Summon this card from your hand.
    (2) Monsters your opponent controls lose 500 ATK/DEF for each Dragon monster you control.
    (3) If this card on the field is destroyed by battle or card effect: You can add 1 Level 9 monster with a different original Attribute and Type from this card’s from your GY to your hand.

    DANE-JP019 Deus X-Krawler
    Level 9 EARTH Insect Flip Effect Monster
    ATK 2000
    DEF 3000
    You can only use this card name’s (3) effect once per turn.
    (1) When an opponent’s card or effect is activated that targets this face-down card (Quick Effect): You can change this card to face-up Defense Position; negate that activation, and if you do, destroy it.
    (2) If this card was flipped face-up, negate all activated monster effects your opponent controls.
    (3) If this card on the field is destroyed by battle or card effect: You can add 1 Level 9 monster with a different original Attribute and Type from this card’s from your Deck to your hand.
    DANE-JP059 Seiibutsu no Taidou / World Legacy Burgeoning
    Quick-Play Spell Card
    You can only activate 1 card with this card’s name per turn.
    (1) Activate 1 of these effects.
    • Special Summon 1 Level 9 monster from your hand.
    • Target 1 Level 9 monster you control; Special Summon 2 Level 9 monsters with different names with original Type and Attribute different from that target’s from your Deck, but they cannot attack, also they are destroyed during the End Phase.



    DANE-JP054 Fusion Destiny
    Normal Spell Card
    You can only activate 1 card with this card’s name per turn.
    (1) Fusion Summon 1 Fusion Monster that lists a “Destiny HERO” monster as Fusion Material from your Extra Deck, using monsters from your hand or Deck as Fusion Materials, but destroy it during next turn’s End Phase. For the rest of the turn after this card resolves, you cannot Special Summon monsters, except DARK “HERO” monsters.



    DANE-JP009 Destiny HERO – Drawguy
    Level 4 DARK Warrior Effect Monster
    ATK 1600
    DEF 800
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) If this card is Special Summoned by a “HERO” monster’s effect: You can have each player draw 1 card.
    (2) During the next Standby Phase after this card was sent to the GY: You can special Summon this card from the GY, but banish it if it leaves the field.
    Note: It’ll likely end up as like, Drawer or something but we’re deciding to leave that as the TCG’s problem, so to speak.



    DANE-JP015 Kuugadan no Tenrei Philo (Philo, Messenger Fur Hire)
    Level 1 WIND Winged Beast Effect Monster
    ATK 0
    DEF 0
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) During your Main Phase: You can Special Summon 1 monster “Fur Hire” from your hand, except “Philo, Messenger Fur Hire”.
    (2) If a monster “Fur Hire” is Special Summoned to your field while you control this monster, (except during the Damage Step): You can target 1 monster “Fur Hire” in your GY; Special Summon it in Defense Position, but place it on the bottom of the Deck if it leaves the field.
    DANE-JP016 Tsurara no Mayakashi – Yuki-Musume (Yuki-Musume, the Ice Mayakashi)
    Level 1 WATER Zombie Effect Monster
    ATK 0
    DEF 1900
    You can only use this card name’s (1) effect once per turn.
    (1) If this card is in your hand or GY while you control a “Mayakashi” card other than “Yuki-Musume, the Ice Mayakashi”: You can Special Summon this card, then send 1 Zombie monster from your Deck to the GY.
    (2) You cannot Special Summon from your Extra Deck, except “Mayakashi” monsters.

    DANE-JP062 Deviritual no Kakurebou / Impcantation Secret Study
    Field Spell Card
    You can only activate 1 card with this card name’s per turn.
    (1) When this card is activated: You can reveal 1 “Impcantation” monster from your hand, and if you do, Special Summon 2 monsters with the same name as that monster from your Deck, then shuffle the revealed monster into the Deck.
    (2) Once per turn, if a Ritual Monster is Special Summoned to your field: You can target 1 card on the field; destroy it.
    DANE-JP072 Madan – Bloody Crown / Magical Musket – Bloody Crown
    Continuous Trap Card
    You can only activate this card name’s (2) effect once per turn.
    (1) You can only control 1 face-up “Magical Musket – Bloody Crown”.
    (2) During the Main Phase: You can Special Summon 1 “Magical Musket” monster from your hand, and if you do, and if your opponent’s Main Monster Zone in the same column the Special Summoned monster’s zone is unused, it cannot be used until the end of this turn.

    DANE-JP073 Niji no Tenkimoyou (The Weather Rainbowy Canvas)
    Continuous Trap Card
    (1) You can only control 1 face-up “The Weather Rainbow Canvas”.
    (2) “The Weather” Effect Monsters in your Main Monster Zones of this card’s column and its adjacent columns gain this effect.
    • If your opponent controls a monster (Quick Effect): You can banish this card; Special Summon 1 “The Weather” monster with a different name from this card’s from your Deck, also you cannot Special Summon monsters from your Deck for the rest of this turn.
    DANE-JP077 Chain Hole
    Normal Trap Card
    (1) When your opponent activates a monster effect in a Chain response to a card or effect’s activation: Negate that activation, then your opponent can banish 1 card with the same original name as the negated card’s from their hand or Deck, if they do not, you can banish 1 random card from your opponent’s hand.

  • World Legacy wieder am Start... 8o<3
    cooler Name Dark Neostorm...
    endlich ein XYZ als Covermonster... Firewall Xceed Dragon :daumen:
    muss ich haben... :thumbup:


    Both the British Anti-Heroes and the Japanese Special Effect Heroes get support in the January 2019 OCG Booster

    DANE-JP031 Destiny HERO – Dominateguy
    Level 10 DARK Warrior Fusion Effect Monster
    ATK 2900
    DEF 2600
    Materials: 3 “Destiny HERO” monsters
    You can only use this card name’s (1), (2), and (3) effects once per turn each.
    (1) During your Main Phase: You can look at the top 5 cards of either Deck and return them to the top of the Deck in any order.
    (2) When this card destroys a monster by battle: You can draw 1 card.
    (3) If this Fusion Summoned card is destroyed by battle or card effect: You can target 3 Level 9 or lower “Destiny HERO” monsters with different names in your GY; Special Summon them.


    DANE-JP045 Xtra HERO Crossguy
    Link 2 DARK Warrior Link Effect Monster
    ATK 1600
    Links: Bottom Left, Bottom Right
    Materials: 2 Warrior monsters
    You can only activate this card name’s (1) and (2) effects once per turn each. You cannot Special Summon monsters during the turn you activate any of this card’s effects, except “HERO” monsters.
    (1) If this card is Link Summoned: You can target 1 “Destiny HERO” monster in your GY; Special Summon it.
    (2) You can Tribute 1 “Destiny HERO” monster; add 1 “HERO” monster with a different name from the Tributed monster’s from your Deck to your hand.


    DANE-JP069 D-Tactics
    Continuous Trap Card
    You can only use this card name’s (1), (2), and (3) effects once per turn each.
    (1) During the Standby Phase: All “HERO” monsters you control gain 400 ATK.
    (2) If a Level 8 or higher “Destiny HERO” monster or “Destiny End Dragoon” is Special Summoned to your field: banish 1 card from your opponent’s hand, field, or GY.
    (3) If this card is destroyed by a card effect in the Spell & Trap Zone: You can add 1 “Destiny HERO” monster from your Deck to your hand.

    DANE-JP013 Chouryoushi White Layer (Super Quantum White Layer)
    Level 7 LIGHT Fairy EffectMonster
    ATK 2400
    DEF 2400
    You can only use this card name’s (1), (2), and (3) effects once per turn each.
    (1) You can send 1 “Super Quant” monster from your hand or face-up from your field to the GY, except a LIGHT monster; Special Summon this card from your hand in Defense Position.
    (2) When this card is Normal/Special Summoned: You can send 1 “Super Quant” monster from your Deck to the GY, and if you do, this card’s Attribute and Tyhpe becomes the same as that’s monster’s.
    (3) If this card is sent to the GY: You can add 1 “Super Quantal Fairy Alphan” from your Deck or GY to your hand.


    DANE-JP056 Chouryou Yousei Alphan Call (Super Quantal Alphan Call)
    Quick-Play Spell Card
    You can only activate 1 card with this card’s name per turn.
    (1) When a “Super Quant” monster you control is destroyed by battle: Special Summon 1 “Super Quantal Mech Beast” Xyz Monster from your Extra Deck, then Special Summon 1 “Super Quantum” whose name is listed on that Xyz Monster’s text from your hand, Deck, or GY, but its effects are negated.


    DANE-JP071 Chouryou Goushin – Magnaformation / Super Quantal Combination – Magnaformation
    Continuous Trap Card
    You can only use this card name’s (2) effect once per turn.
    (1) During your Main Phase, your opponent cannot target “Super Quant” cards on the field with card effects.
    (2) You can target 1 “Super Quant” Xyz Monster you control; attach 1 other face-up monster you control to it as Xyz Material.

  • Firewall Xceed Dragon liest sich echt stark und er ist noch generisch dazu...


    was bis jetzt gezeigt wurde gefällt mir gut wieder quer Beet an Themen welche Support bekommen zwar nichts was die Deck´s ins Competitiv hebt (m.M) aber dennoch cool das da noch Support kommt.


    Altergeist bekommt Ihren Tuner und vmtl. auch Ihr Synchro Monster :/


    Die Salamangreat Karte finde Ich auch gut gemacht. freue mich auf mehr :)

  • Lese ich die Impcantation Feldzauberkarte richtig, dass ich dieselben Monster vom Deck beschwören kann? Ist doch sinnlos?


    Aber sieht so aus, dass Altergeist noch ein Synchromonster erhält. Und weiterhin guten Support für viele Themen. Hoffentlich auch noch für weitere Themen.

  • Ich finde Astroymare Idrise wirkt sehr gut. Bestraft den Gegner ordentlich fürs Eskalieren im ersten Zug. Auch Deus X-Krawler hat Potenzial. Ziemlich stark in Kombination mit Prediction Princess Tarotray.


    Ansonsten gefällt mir der D-Hero-Support. Drawguy ist etwas underwhelming, dabei braucht es so dringend weitere gute Monster neben Malicious. Die Fusionszauberkarte ist hingegen richtig gut und auch das Link-Monster enttäuscht nicht (auch nicht optisch).


    Eine honorable Mention kriegt Magical Musket - Bloody Crown. Einfach weil das Artwork aussieht wie ein Plattencover von Iron Maiden :D

  • die auswahl der themen, die support bekommen ist ja mal sowas von random :D
    der lvl9 support schreit ja nach true king, keine ahnung wie das in der praxis funktionieren soll.
    dinowrestler brauchen einen link2, ich wünsche dem deck sogar ein link1 monster. damit hätte man noch schneller das material für die fusion zusammen.
    zu chaos hole soll gesagt sein, dass traptrix nun einen suchbaren (!) negater für handtraps (!) + handrip hat. spicy!

    Toadally Awesome Treatoad -- Voiceless Voice Silenforcer -- Spright Splight -- Halqifibrax Needlefiber

    Zitat

    Spunky schrieb:
    In einem Jahr werden wir dann 8000 ATK Monster für 500 LP beschwören können, die gegen gegnerische Karteneffekte komplett immun sind und bei Kampfschaden noch 5 Karten ziehen lassen

  • Ersteinmal ziemlich genial, dass soviele Themendecks neuen Support bekommt. Nur schade, dass vieles den Themen nur bedingt hilft. Aber dennoch schön zu lesen, das immer wieder etwas neues kommt, selbst bei Themen wie Crawler, die ich eigentlich für abgeschlossen hielt.

  • Wie gut Firewall Xceed Dragon werden wird, wird sich noch zeigen. Aktuell haben wir 2 Targets die er rebornen könnte und das sind Topologic Bomber und Gumblar Dragon. Das dritte LINK-4 Cyberse Monster macht ja grad Urlaub auf der Liste. Primär kein generischer Link Support sondern geht schon Richtung Cyberse.

  • DANE-JP054 Fusion Destiny
    Normal Spell Card
    You can only activate 1 card with this card’s name per turn.
    (1) Fusion Summon 1 Fusion Monster that lists a “Destiny HERO” monster as Fusion Material from your Extra Deck, using monsters from your hand or Deck as Fusion Materials, but destroy it during next turn’s End Phase. For the rest of the turn after this card resolves, you cannot Special Summon monsters, except DARK “HERO” monsters.


    Wie das Bild der Karte schon einem ins Gesicht wirft "Kennst du noch Destiny End Dragon?"
    Mega starke Karte! Zeit das Deck mal wieder aus zu packen :D


    Solidman lässt grüßen

  • Wie das Bild der Karte schon einem ins Gesicht wirft "Kennst du noch Destiny End Dragon?"
    Mega starke Karte! Zeit das Deck mal wieder aus zu packen :D


    Solidman lässt grüßen

    denke trotzdem, das man eher weiterin auf die masked heros setzt. DIe frage ist eher wie weit die neuen karten helfen.
    Den Drawguy wird man wahrscheinlich 1- bis 2 mal dann spielen. Auch das link monster wird man spielen, wobei seine stärke wohl erst richtig zur geltung kommt wenn mali wieder auf 3 ist. Das große problem ist halt das man jetzt schon platz probleme im main und extra deck zu finden

  • Ich bin ein wirklich glücklicher Wichser, wisst ihr das?
    Die Weatherpainter-Falle macht genau das, was ich mir gewünscht habe.
    Als hätte Konami meine Comments gelesen und gesagt: "So machen wir das"
    Hatte aber nicht mit nem Rainbow Canvas gerechnet, da Rainbow selbst ein Gemälde ist, so, wie sie geschrieben ist, sondern halt mit dem/der roten Maler/in + Gemälde.
    Aber das waren ja erst die ersten paar Karten, vllt kommen die noch.
    Bin nur gearscht, dass das Set nicht rechtzeitig zur ycs raus kommt ;^;


    P.S.:Konami, falls ihr das lesen solltet, macht die Falle gefälligst zu ner Super Rare, damit sie zu den übrigen Gemälden passt!!!

  • Salamgrate Recurrence:
    Sehr guter Extender und Searcher.



    Altergeist Figinellag:
    Der Effekt ist nicht so stark. Allerdings ist es ein Tuner.
    Da in Vrains nach und nach die alten Beschwörungsarten nachgeholt werden, könnte ich mir durchaus auch noch ein Synchro, XYZ und Fusionsmonster vorstellen. Falls die dort nicht sogar schon erschienen sind.



    Astro Knightmare Iblee:
    Der Effekt ist mal richtig übel :D
    Dürfte wohl eine Sidedeckkarte für jeden werden.



    World Legacy Burgeoing:
    Für das Thema wohl eher unrelevant.
    In True King dürfte die Karte aber ziemlich stark sein. Wie sieht es bei den Trains aus? Sind die nicht auch Stufe 9?



    D-Hero Support:
    Was soll ich dazu jetzt sagen? Eines meiner absoluten Lieblingsdecks bekommt Support und der ist auch noch ziemlich gut.


    Destiny Fusion:
    Die Einschränkung ist für viele Decks schon sehr hart, dafür ist es aber eine Poly auf Steroiden. Welches Deck hätte nicht gerne eine Poly die nebenbei noch Foolish Burial on stark ist? Mit generischen Zielen wie Dystopia, Dangerous oder der neuen Fusion hat man auch sehr gute Targets.
    Malicous und andere Karten lassen sich damit auch ohne Probleme in den Grave bringen.


    Drawguy:
    Etwas schade, das er nicht in der eigenen Standby Phase triggert sondern in der nächsten. Trotzdem ist das eine ziemlich gute Karte.


    Dominanteguy:
    Der wirkt schon fast lächerlich gut. Die obersten 5 Karten jedes Decks sortieren und das in jedem Zug, eine Karte ziehen lassen sobald er ein Monster im Kampf zerstört und sobald er zerstört wird bekommt man noch 3 D-Hero Monster aus dem Grave wieder. Was will man den mehr?


    Xtra Hero Crossguy:
    Endlich ein gutes Dark Hero Link. Wonder Driver ist leider Licht.
    Crossguy holt bei seiner Linkbeschwörung direkt ein Monster wieder und kann nebenbei noch jedes Hero Monster suchen.


    D-Tactics:
    Ein netter Atk Push in jedem Zug. Der dürfte auch gelten wenn Tactics das Feld verlässt oder?
    Der Banish Effekt ist auch ziemlich stark, vorallem da er sich nicht nur auf das Feld beschränkt sondern auch auf die Hand oder den GY. Leider gibt es den Effekt nur bei D-Heros mit mindestens Stufe 8....
    Sollte der Gegner sie zerstören, gibt es obendrauf noch einen Search.
    Liest sich gut, nur schade das es eine Falle ist.