[TCG/OCG] Infinity Chasers / Deck Build Pack: Infinity Chasers (SPU: 1. März)

  • [TCG] Infinity Chasers


    Release: 21. März 2019 (EU)


    Inhalt:


    60 Karten insgesamt


    40 Super Rare
    20 Secret Rare


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    [OCG] Deck Build Pack: Infinity Chasers


    Release: 23. Februar 2019 (Japan)


    Inhalt:


    45 Karten insgesamt


    3 Ultra Rare
    12 Super Rare
    30 Common


    Zitat

    Enthällt neue Karten und Reprints mit denen man drei verschiedene Themendecks bauen kann.



    DBIC-JP001 Infinitrack Harvester
    EARTH/Machine - Effect/2/0/2100
    You can only use each effect of this card’s name once per turn.
    (1) If this card is Normal or Special Summoned: Add 1 “Infinitrack” monster from your Deck to your hand, except “Infinitrack Harvester”.
    (2) You can target 1 Machine monster you control, except this card; until the end of the turn, the Levels of this card and that target become the total of their combined original Levels.


    DBIC-JP002 Infinite Ignition Rock Anchor
    EARTH/Machine - Effect/4/1800/500
    You can only use each effect of this card’s name once per turn.
    (1) If this card is Normal or Special Summoned: You can Special Summon 1 EARTH Machine monster from your hand in Defense Position, except “Infinite Igniton Rock Anchor”.
    (2) Target 1 Machine monster you control, except this card; until the end of the turn, the Levels of this card and that monster become equal to the total combined Levels of those 2 cards.


    DBIC-JP003 Infinite Ignition Cancer Crane (Super Rare)
    EARTH/Machine - Effect/5/2100/500
    You can only use each effect of this card’s name once per turn.
    (1) You can Tribute 1 EARTH Machine monster you control; Special Summon this card from your hand in Defense Position.
    (2) You can banish 1 Machine monster from your GY; add 1 “Super Contact Expansion (*)” from your Deck to your hand.


    DBIC-JP004 Infinitrack Drag Shovel
    EARTH/Machine - Effect/5/1500/2100
    You can only use each effect of this card’s name once per turn.
    (1) You can Tribute 1 EARTH Machine you control; Special Summon this card from your hand in Defense Position.
    (2) You can banish 1 Machine monster from your GY; add 1 “Spin Turn” from your Deck to your hand.


    DBIC-JP005 Infinitrack Trencher
    EARTH/Machine - Effect/5/500/2400
    You can only use each effect of this card’s name once per turn.
    (1) You can Tribute 1 EARTH Machine you control; Special Summon this card from your hand in Defense Position.
    (2) You can banish this card from your GY, then target 1 Level 5 or lower “Infinitrack” monster in your GY, except “Infinitrack Trencher”; Special Summon that monster in Defese Position.


    DBIC-JP006 Infinitrack Roadheader
    EARTH/Machine - Effect/5/2200/500
    You can only use each effect of this card’s name once per turn.
    (1) You can Tribute 1 EARTH Machine you control; Special Summon this card from your hand in Defense Position.
    (2) You can banish this card from your GY, then target 5 EARTH Machine monsters in your GY; shuffle those monster into the Deck, then draw 2 cards.


    DBIC-JP007 Infinite Ignition Riverstorm (Super Rare)
    EARTH/Machine - Xyz - Effect/Rank 5/2500/500
    2 Level 5 monsters
    You can only use the 1st and 3rd effects of this card’s name each once per turn.
    (1) You can detach 1 Xyz Material from this card; either add 1 EARTH Machine monster from your Deck to your hand, or send 1 EARTH Machine monster from your Deck to the GY.
    (2) When this card destroys an opponent’s monster by battle: You can attach that monster to this card as Xyz Material.
    (3) If this card is in the GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position.


    DBIC-JP008 Infinite Ignition Colossal Mountain
    EARTH/Machine - Xyz - Effect/Rank 7/2100/3100
    2 Level 7 monsters
    You can only use the 1st and 3rd effects of this card’s name once per turn.
    (1) You can detach 1 material from this card; this card gains 1000 ATK.
    (2) When this card destroys an opponent’s monster by battle: You can attach that monster to this card as material.
    (3) If this card is in your GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position.


    DBIC-JP009 Infinite Ignition Earthshaker (Ultra Rare)
    EARTH/Machine - Xyz - Effect/Rank 9/3100/2100
    2 Level 9 monsters
    You can only use the 1st and 3rd effects of this card’s name once per turn.
    (1) You can detach any number of material from this card, then target an equal number of cards on the field; destroy those targets.
    (2) When this card destroys an opponent’s monster by battle: You can attach that monster to this card as material.
    (3) If this card is in your GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position.


    DBIC-JP010 Infinitrack Goliath
    EARTH/Machine - Link - Effect/1000/Link 1 (Linkmakierungen: Unten Rechts)
    1 “Infinitrack” monster, except a Link Monster.
    You can only use the 1st effect of this card’s name once per turn.
    (1) If this card is sent from the field to the GY, you can target 1 Xyz Monster you control; attach this card to that monster as Xyz Material.
    (2) While this card is attached as material, an Xyz monster whose original Type is Machine gains the following effect.
    • This card cannot be destroyed by effects.


    DBIC-JP011 Infinite Ignition Fortress Megaton Gale (Super Rare)
    EARTH/Machine - Link - Effect/4000/Link 3 (Linkmakierungen: Unten Links, Unten Rechts, Rechts)
    3 Xyz Monsters
    You can only use the 2nd effect of this card’s name once per turn.
    (1) This card is unaffected by the effects of monsters, except Xyz monsters, and cannot be destroyed by battle, except by Xyz monsters.
    (2) Target 1 Xyz monster in your GY and 1 card your opponent controls; Special Summon the first target and place the second target under that monster as material, but halve any damage inflicted to your opponent for the remainder of this turn.


    DBIC-JP012 Outrigger Expand
    Continuous Spell Card
    (1) Machine Xyz Monsters you control cannot be targeted by an opponent’s card effect.
    (2) Once per turn: You can target 1 “Infinitrack” Xyz Monster you control; Special Summon from your Extra Deck 1 Machine Xyz Monster that is 2 Ranks higher than that monster you control by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon, also transfer the materials to the Summoned monster.) You cannot Special Summon monsters, except EARTH Machine monsters, for the rest of the turn after you activated this effect.


    DBIC-JP013 Spin Turn
    Normal Trap Card
    (1) Activate 1 of these effects.
    • Target 1 of your Attack Position EARTH Machine Xyz Monsters and 1 monster your opponent controls; change the battle position of your monster, and if you do, destroy that opponent’s monster.
    • Target 1 of your Defense Position EARTH Machine Xyz Monsters and 1 Spell/Trap your opponent controls; change the battle position of your monster, and if you do, destroy that opponent’s card.


    DBIC-JP014 Witchcraft Poterie (Super Rare)
    EARTH/Spellcaster - Effect/2/0/2000
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) During the Main Phase (Quick Effect): You can Tribute this card, then discard 1 Spell; Special Summon 1 “Witchcraft” monster from your Deck, except “Witchcraft Poterie”.
    (2) If you have no cards in your hand: You can banish this card from your GY, then target 1 “Witchcraft” card in your GY; add that card to your hand.


    DBIC-JP015 Witchcraft Pittore
    WATER/Spellcaster - Effect/3/1000/1500
    You can only use each effect of this card’s name once per turn.
    (1) During either Main Phase (Quick Effect): You can Tribute this card, then discard 1 Spell Card from your hand; Special Summon 1 “Witchcraft” monster from your Deck, except “Witchcraft Pitture”.
    (2) You can banish this card from your GY; draw 1 card, then send 1 “Witchcraft” card from your hand to the GY, or, if you do not have any in your hand, banish your entire hand.


    DBIC-JP016 Witchcraft Schmitta
    FIRE/Spellcaster - Effect/4/1800/600
    You can only use the 1st and 2nd effect of this card’s name each once per turn.
    (1) During either player’s Main Phase: You can Tribute this card, then discard 1 Spell card from your hand; Special Summon 1 “Witchcraft” monster from your Deck, except “Witchcraft” Schmitta.
    (2) You can banish this card from your GY; send 1 “Witchcraft” card from your Deck to the GY, except “Witchcraft Schmitta”.


    DBIC-JP017 Witchcraft Edel (Super Rare)
    LIGHT/Spellcaster - Effect/5/2000/2300
    You can only use each effect of this card’s name once per turn.
    (1) (Quick Effect): You can discard 1 Spell Card; Special Summon 1 “Witchcraft” monster from your hand, except “Witchcraft Edel”.
    (2) You can Tribute this card, then target 1 Spellcaster monster in your GY, except “Witchcraft Edel”; Special Summon that monster.


    DBIC-JP018 Witchcraft Heine/Haine (Super Rare)
    DARK/Spellcaster - Effect/7/2400/1000
    You can only use the 2nd effect of this card’s name once per turn.
    (1) Other Spellcaster monsters you control cannot be targeted by your opponent’s effects.
    (2) (Quick Effect): You can discard 1 Spell from your hand, then target 1 face-up card your opponent controls; destroy that card.


    DBIC-JP019 Witchcraft Master Verre (Ultra Rare)
    LIGHT/Spellcaster - Effect/8/1000/2800
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) During damage calculation, when a Spellcaster monster you control battles an opponent’s monster: You can reveal any number of Spells with different names from your hand, and if you do, that monster you control gains 1000 ATK/DEF for each card revealed until the end of this turn.
    (2) (Quick Effect): You can discard 1 Spell; negate the effects of all face-up monsters your opponent currently controls until the end of this turn.


    DBIC-JP020 Witchcraft Creation (Super Rare)
    Normal Spell Card
    You can only use one effect of this card’s name per turn, and only once that turn.
    (1) Add 1 “Witchcraft” monster from your Deck to your hand.
    (2) During your End Phase, if you control a “Witchcraft” monster while this card in the GY: You can add this card to your hand.


    DBIC-JP021 Witchcraft Sabotage
    Normal Spell Card
    You can only use one effect of this card’s name per turn, and only once that turn.
    (1) Target 1 “Witchcraft” monster in your GY; Special Summon that monster.
    (2) During your End Phase, if you control a “Witchcraft” monster while this card in the GY: You can add this card to your hand.


    DBIC-JP022 Witchcraft Collaboration
    Normal Spell Card
    You can only use one effect of this card’s name per turn, and only once that turn.
    (1) Target 1 “Witchcraft” monster you control; during this turn, that monster can attack twice during each Battle Phase, also if that monster attacks, your opponent cannot activate Spells or Traps until the end of the Damage Step.
    (2) During your End Phase, if you control a “Witchcraft” monster while this card in the GY: You can add this card to your hand.


    DBIC-JP023 Witchcraft Draping
    Quick-Play Spell Card
    You can only use one effect of this card’s name per turn, and only once that turn.
    (1) Target Spell/Traps your opponent controls, up to the number of “Witchcraft” monsters you control; return those card(s) to the hand.
    (2) During your End Phase, if you control a “Witchcraft” monster while this card in the GY: You can add this card to your hand.


    DBIC-JP024 Witchcraft Bystreet
    Continuous Spell Card
    You can use the 2nd or 3rd effect of this card’s name once per turn, and only one of them that turn.
    (1) Each turn, the first time each of your “Witchcraft” monsters would be destroyed by battle or effects, they are not destroyed.
    (2) If you would discard from the hand to activate the effect of a “Witchcraft” monster you control, you can send this card to the GY instead.
    (3) During your End Phase, if you control a “Witchcraft” monster while this card in the GY: You can place this card in your Spell & Trap Zone face-up.


    DBIC-JP025 Witchcraft Scroll
    Continuous Spell Card
    You can use the 2nd or 3rd effect of this card’s name once per turn, and only one of them that turn.
    (1) Once per turn, when a Spellcaster monster you control destroys a monster by battle: You can draw 1 card.
    (2) If you would discard from the hand to activate the effect of a “Witchcraft” monster, you can send this card to the GY instead.
    (3) During your End Phase, if you control a “Witchcraft” monster while this card in the GY: You can place this card in your Spell & Trap Zone face-up.


    DBIC-JP026 Witchcraft Masterpiece
    Normal Trap Card
    You can only use each effect of this card’s name once per turn.
    (1) If you control a “Witchcraft” monster: Target 1 Spell in either GY; add 1 card with the same name as that card from your Deck to your hand.
    (2) You can banish this card and any number of Spells from your GY; Special Summon from your Deck 1 “Witchcraft” monster with a Level equal to the number of Spells banished. This effect cannot be activated during the turn this card is sent to the GY.


    DBIC-JP027 Cursed Eye Deathsciple Sariel (Super Rare)
    DARK/Fiend - Effect/8/1600/1400
    You can use the (2)nd effect with this card’s name only once per turn.
    (1) If this card is Normal Summoned: You can add 1 “Cursed Eye” card from your Deck to your hand, except “Cursed Eye Deathsciple Sariel”.
    (2) While “Cursed Eye of Selene” is equipped to this card (Quick Effect): You can target 1 Special Summoned monster your opponent controls; destroy that monster.
    (3) During the next Standby Phase after this card’s (2)nd effect is activated: Destroy 1 card you control.


    DBIC-JP028 Medusa, Deathsciple of the Evil Eye
    DARK/Fiend - Effect/4/1400/1600
    You can only use the 2nd effect of this card’s name once per turn.
    (1) When this card is Normal Summoned: You can target 1 “Evil Eye” card in your GY, except “Medusa, Watcher of the Evil Eye”; add that card to your hand.
    (2) If this card is equipped with “Evil Eye of Selene” (Quick Effect): You can target 1 monster in your opponent’s GY; banish that monster.
    (3) Once per turn, during the next Standby Phase after this card’s 2nd effect was activated: Banish 1 card in your GY.


    DBIC-JP029 Catoblepas, Retainer of the Evil Eye
    DARK/Fiend - Effect/3/600/1900
    You can only use each effect of this card once per turn.
    (1) You can target 1 “Evil Eye” Spell/Trap you control; until the end of the next turn, the next time that card would be destroyed by an opponent’s effect, it is not destroyed.
    (2) If this card is in the GY, and you control an “Evil Eye” monster, other than “Catoblepas, Retainer of the Evil Eye”: You can Special Summon this card, but it’s banished if it leaves the field.


    DBIC-JP030 Bajilius, Retainer of the Evil Eye
    DARK/Fiend - Effect/3/400/2000
    You can only Special Summon a card with this card’s name with its 1st effect once per turn. You can only activate the 2nd effect of this card’s name once per turn.
    (1) If you control an “Evil Eye” monster, you can Special Summon this card (from the hand).
    (2) During your Main Phase: You can send 1 “Evil Eye” Spell/Trap from your Deck to the GY.


    DBIC-JP031 Cursed Eye King Zerachiel (Ultra Rare)
    DARK/Fiend - Link - Effect/2600/Link 3 (Linkmarkierungen: Oben, Unten Links, Unten Rechts)
    2+ “Cursed Eye” monsters
    You can use the (2)nd effect with this card’s name only once per turn.
    (1) If this card was Link Summoned using a monster(s) with 2600 or more ATK as material, this card can make a second attack during each Battle Phase.
    (2) While “Cursed Eye of Selene” is equipped to this card (Quick Effect): You can target 1 card your opponent controls; destroy it.
    (3) During the next Standby Phase after this card’s (2)nd effect is activated: Negate the effects of 1 Effect Monster this card points to.


    DBIC-JP032 Cursed Eye of Selene (Super Rare)
    Equip Spell Card
    Equip only to a “Cursed Eye” monster.
    You can use the (3)rd effect with this card’s name only once per turn.
    (1) The equipped monster cannot be destroyed by battle or your opponent’s card effects, also it cannot be targeted by your opponent’s card effects.
    (2) Each time you activate the equipped monster’s effect, or activate another “Cursed Eye” Spell/Trap Card: The equipped monster gains 500 ATK, and if it does, you lose 500 LP.
    (3) If this card is in your GY: You can pay 1000 LP, then banish 1 “Cursed Eye” Spell/Trap from your GY, except “Cursed Eye of Selene”; Set this card.


    DBIC-JP033 Pareidolia, Domain of the Evil Eye (Super Rare)
    Field Spell Card
    You can only activate a card with this card’s name once per turn.
    (1) When this card is activated: You can add 1 “Evil Eye” monster from your Deck to your hand.
    (2) Once per turn, while you control “Evil Eye of Selene” in a Spell/Trap Zone, when an “Evil Eye” monster you control is attacked, during damage calculation: You can activate this effect; damage you take from this battle is also inflicted to your opponent.
    (3) If this card in a Field Zone is destroyed by an effect: You can target 1 “Evil Eye” monster in your GY; add that monster to your hand.


    DBIC-JP034 Forbidden Awakening of the Evil Eye
    Normal Spell Card
    You can only activate a card with this card’s name once per turn.
    (1) Special Summon 1 “Evil Eye” monster from your hand or GY. If “Evil Eye of Selene” is in your Spell & Trap Zone, you can Special Summon 1 “Evil Eye” monster from your Deck instead.


    DBIC-JP035 Curse of the Evil Eye
    Quick-Play Spell Card
    You can only activate a card with this card’s name once per turn.
    (1) If you control an “Evil Eye” monster: You can target 1 Spell/Trap Card your opponent controls; destroy that card. If “Evil Eye of Selene” is in your Spell & Trap Zone, the card destroyed by this effect is banished instead of being sent to the GY.


    [b]DBIC-JP036 Watchful Rule of the Evil Eye (Super Rare)
    Continuous Spell Card
    You can only activate a card with this card’s name once per turn.
    (1) You can also banish 1 “Evil Eye” card from your GY to activate this card; if you do so, draw 1 card.
    (2) Once per turn, when an “Evil Eye” monster equipped with “Evil Eye of Selene” attacks, during damage calculation: You can activate this effect; banish that opponent’s monster.
    (3) If this card in a Spell & Trap Zone is destroyed by an effect: You can target up to 3 of your banished “Evil Eye” cards; return those cards to the GY.


    DBIC-JP037 Jealous Disruption of the Evil Eye
    Normal Trap Card
    You can only activate a card with this card’s name once per turn.
    (1) If you control an “Evil Eye” monster: You can target 1 monster on the field; return that monster to the hand. If “Evil Eye of Selene” is in your Spell & Trap Zone, you can target 2 monsters with this card’s effect.


    DBIC-JP038 Death Control of the Evil Eye (Super Rare)
    Continuous Trap Card
    You can only activate a card with this card’s name once per turn.
    (1) When your opponent Special Summons a monster in Attack Position, if you control an “Evil Eye” monster with higher ATK than that monster: You can target that monster to activate this card; take control of that monster. If you control “Evil Eye of Selene” in your Spell & Trap Zone, it’s also treated as an “Evil Eye” monster. When that monster leaves the field, destroy this card.


    DBIC-JP039 Sentence of the Evil Eye
    Counter Trap Card
    You can only activate a card with this card’s name once per turn.
    (1) When a Spell/Trap is activated while you control an “Evil Eye” monster: Negate that activation, and if you do, destroy that card. If you control “Evil Eye of Selene” in your Spell & Trap Zone, this card’s activation and effect cannot be negated.


    Rperints:


    DBIC-JP040 Confronting the “C”
    DBIC-JP041 Juragedo
    DBIC-JP042 Hidden Armory
    DBIC-JP043 Secret Village of the Spellcasters
    DBIC-JP044 Rank-Up-Magic Astral Force
    DBIC-JP045 Marshalling Field

  • da bin ich ja mal gespannt...


    das heißt ja auf Deutsch - Unendlichkeitsjäger


    aber auf Namen eines Sets, braucht man ja nicht gehen,
    is ja selten richtig...


    aber hört sich für mich eher nach NUMMERNJÄGER an...
    her mit den XYZ Karten... :thumbup:


    vielleicht auch neue Unendlichkeits-Maschinen... :rock:

  • Heute morgen dachte ich, dass das Set ein Krieger Deck enthält.. Oder ein Maschinen Deck.. Hatte irgendwie an cyber dragon und Sky Striker misch masch gedacht..
    Aber mal schauen..

  • Heute morgen dachte ich, dass das Set ein Krieger Deck enthält.. Oder ein Maschinen Deck.. Hatte irgendwie an cyber dragon und Sky Striker misch masch gedacht..
    Aber mal schauen..

    CD hat erst Support in einem Pack. Die fallen also definitiv Weg.


    Sky Striker glaube ich persönlich nicht. Ausschließen kann man es aber nicht.

    • Ich sagte nicht dass diese Themen Support bekommen. Ich sagte das ein Thema kommen könnte , welches ein Gemisch aus beiden Themen ist. Jedenfalls vom artwork..


    CD hat erst Support in einem Pack. Die fallen also definitiv Weg.
    Sky Striker glaube ich persönlich nicht. Ausschließen kann man es aber nicht.

    • Ich sagte nicht dass diese Themen Support bekommen. Ich sagte das ein Thema kommen könnte , welches ein Gemisch aus beiden Themen ist. Jedenfalls vom artwork..

    Das las sich eben ohne den Verweis auf daß Artwork noch etwas anders sry.

  • im ersten Moment dachte ich an Infernity :D Wäre doch mal was wenn wir da neuen Support bekommen und so neue Combos machen können, gestützt selbstverständlich auf Firewall-Dragon... :D *Sarkasmus aus*


    Also es gibt Deckthemen die hier sogar ein Link-Monster bekommen haben, bevor sie selbst wirklich spielbar wurden, z.b. Subterror hat seinen General immer noch nicht bei uns, dabei wäre er auch mit den Guard-Dragons echt ne coole Combo.

  • Was kann man daran falsch verstehen @Voltii? Steht doch extra das vermischen beider archtype dran..

    Zur Verteidigung: deine Beschreibung war genau so ein Käse wie es @Voltii gesagt hat. Ich habe erst nicht verstanden worauf du hinaus willst und die gleiche Schlussfolgerung gehabt.


    Ansonsten kam mir heute morgen nur der Gedanke "Infernity?". Und als ich drüber nachgedacht habe: neee.... dafür ist das deck an sich einfach zu krass. Insbesondere dank Links. Da kann man sowas nicht supporten.

  • Ich muss eher an Meklord denken. Ein Deck das dringen Support braucht + in den japanischen Kartennahmen ist sogar das undendlich-Symbol.

  • Ansonsten kam mir heute morgen nur der Gedanke "Infernity?". Und als ich drüber nachgedacht habe: neee.... dafür ist das deck an sich einfach zu krass. Insbesondere dank Links. Da kann man sowas nicht supporten.

    Also Ich würde mich ja um Infernity Support freuen aber Infernoid Support würde mir auch mein Herz erwärmen- eigh. wäre es ganz leicht mir Geld aus der Tasche zu Locke... nur das Hidden Summoners wird das wohl auch nicht schaffen.

  • Deck Build Pack – Infinity Chasers Themes Confirmed


    3 brand new themes have just been announced for the next OCG Deck Build Pack – Infinity Chasers!

    Infinite Ignition – A Machine theme that uses large-scale Link and Xyz monsters.

    Witchcraft – A Spellcaster theme that uses in-hand Spell Cards to employ various effects

    Evil Eye – A Fiend theme that uses Equip Spells to employ powerful effects

  • Ist mit large Scale die pendelscale gemeint? (Sorry wegen der doofen frage, lieg mit Fieber im Bett und kann nicht klar denken).


    Alle Themen hören sich interessant an. Letzteres könnte eine Art noble Knight Ableger werden..

  • Ist mit large Scale die pendelscale gemeint? (Sorry wegen der doofen frage, lieg mit Fieber im Bett und kann nicht klar denken).


    Alle Themen hören sich interessant an. Letzteres könnte eine Art noble Knight Ableger werden..

    Large Scale bezieht sich in diesem Fall auf hochstufige Monster (XYZ) und hohe Linkmonster (Link 3, 4 oder ggfs höher).



    P. S. Gute Besserung.




    Zu den Themen:


    Infinite Ignition:
    Da warte ich mal die Spielweise ab.
    Das erste Artwork sagt mir aber nicht so zu.


    Witchcraft:
    Spellbook 2.0?
    Da werde ich definitiv mal reinschauen.
    Aber bitte übertreibt es nicht Konami


    Evil Eye:
    Die Kombination aus Unterwelter und Equip ist mal was neues.
    Da bin ich auch schon gespannt.

  • Witchcraft klingt nach einem Thema für Altaria.

    Man hat mich heraufbeschworen ? Oha, zu Recht wie ich sehe.


    @Voltii der Witz ist das es Spelllcaster sind, somit kann man Spellbook 2.0 mit Spellbook 1.0 kombinieren :D(mindestens mit der Drawengine, laut beschreibung wird das funktionieren weil man eh alles von der Hand aktiviert)

  • Also Ich finde das Artwork der 1.Infinite Ignition Maschine schon cool auch bin Ich auf die Spielweiße gespannt evtl. ja was für Züge Kombinationen ?


    Das 2. Thema finde Ich auch Interessant hoffe nur das es Konami nicht übertreibt man sieht ja an Sky Striker/Spell Book wie mächtig Zauberkarten sein können ...