[TCG/OCG] Rising Rampage (SPU: 21. Juli)

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      [TCG/OCG] Rising Rampage (SPU: 21. Juli)

      Rising Rampage (TCG)

      Release Date: 25. Juli 2019 (EU)

      Enthält 100 Karten, davon

      8 Secret Rare
      10 Ultra Rare
      14 Super Rare
      20 Rare
      48 Common



      Master the Tenyi arts! The practitioners of Tenyi martial arts discard their material possessions and mortal abilities and instead channel the unbridled power of nature by communing with the planet itself.

      Marincess rule the seas! Blue Maiden’s Ignis-powered Cyberse strategy from Yu-Gi-Oh! VRAINS makes land in Rising Rampage. Just drawing this theme’s basic monster, Marincess Sea Horse, is enough to let you Summon the Link-3 Marincess Marbled Rock AND add Marincess Sea Horse back to your hand!

      The Witchcrafters from The Infinity Chasers complete their masterpiece! Take delivery of Witchcrafter Golem Aruru and you can upgrade any Spellcaster-based Deck with a monster that hides in your hand until your opponent targets your Spellcaster with an attack, card, or effect, and then makes them regret it!

      Fortune Lady Every is a Synchro Monster you can put in any Spellcaster-based Deck! She grows stronger during each of your Standby Phases, and each time she does, one of your opponent’s monsters ceases to exist! She can’t be defeated by normal means, springing out of your Graveyard every time your opponent ends their turn.

      A unique new weapon for your Extra Deck! Apollousa, Bow of the Goddess is a Link-4 monster that nocks an arrow for every monster used to Link Summon it. Each one is worth 800 ATK, for a maximum of 3200 ATK, and you can have Apollousa lose 800 ATK to negate the activation of any opposing monster effect.




      Raritäten-Übersicht


      Prismatic Secret Rares (3/?):

      RIRA-EN003 Marincess Sea Horse
      RIRA-EN046 Wynn the Wind Charmer, Verdant
      RIRA-EN048 Apollousa, Bow of the Goddess
      RIRA-EN077 Storm Dragon's Return

      Secret Rare (8/8):

      RIRA-EN000 Capshell
      RIRA-EN028 Witchcrafter Golem Aruru
      RIRA-EN029 Gizmek Orochi, the Serpentron Sky Slasher
      RIRA-EN038 Fortune Lady Every
      RIRA-EN041 Marincess Coral Anemone
      RIRA-EN042 Marincess Marbled Rock
      RIRA-EN048 Apollousa, Bow of the Goddess
      RIRA-EN076 Get Out!

      Ultra Rare (10/10):

      RIRA-EN003 Marincess Sea Horse
      RIRA-EN034 Spirit Sculptor
      RIRA-EN039 Borreload eXcharge Dragon
      RIRA-EN040 Marincess Blue Slug
      RIRA-EN044 Shaman of the Tenyi
      RIRA-EN056 Fortune Lady Calling
      RIRA-EN068 Marincess Wave
      RIRA-EN085 Ikelos, the Dream Mirror Sprite
      RIRA-EN088 Morpheus, the Dream Mirror Black Knight
      RIRA-EN098 Dragunity Knight - Romulus

      Super Rare (14/14):

      RIRA-EN011 Mayosenju Hitot
      RIRA-EN021 Simorgh, Lord of the Storm
      RIRA-EN022 Simorgh of Darkness
      RIRA-EN023 B.E.S. Blaster Cannon Core
      RIRA-EN027 Avida, Rebuilder of Worlds
      RIRA-EN047 Linkmail Archfiend
      RIRA-EN063 Hypernova Burst
      RIRA-EN077 Storm Dragon's Return
      RIRA-EN086 Ikelos, the Dream Mirror Mara
      RIRA-EN087 Morpheus, the Dream Mirror White Knight
      RIRA-EN089 Dream Mirror of Joy
      RIRA-EN090 Dream Mirror of Terror
      RIRA-EN095 White Aura Monoceros
      RIRA-EN096 White Howling

      Rare (20/20):

      RIRA-EN008 Fortune Lady Past
      RIRA-EN012 Tenyi Spirit - Adhara
      RIRA-EN013 Tenyi Spirit - Shthana
      RIRA-EN014 Tenyi Spirit - Mapura
      RIRA-EN015 Tenyi Spirit - Nahata
      RIRA-EN016 Tenyi Spirit - Vishuda
      RIRA-EN017 Simorgh, Bird of Beginning
      RIRA-EN024 Vic Viper T301
      RIRA-EN032 Tlakalel, His Malevolent Majesty
      RIRA-EN043 Monk of the Tenyi
      RIRA-EN045 Berserker of the Tenyi
      RIRA-EN046 Wynn the Wind Charmer, Verdant
      RIRA-EN053 Rising Fire
      RIRA-EN055 Fortune Vision
      RIRA-EN058 Flawless Perfection of the Tenyi
      RIRA-EN059 Vessel for the Dragon Cycle
      RIRA-EN070 Fortune Lady Rewind
      RIRA-EN072 Fists of the Unrivaled Tenyi
      RIRA-EN082 Hraesvelgr, the Desperate Doom Eagle
      RIRA-EN083 Star Power!!

      Common (48/48):

      RIRA-EN001 Rescue Interlacer
      RIRA-EN002 Cross Debug
      RIRA-EN004 Marincess Sea Star
      RIRA-EN005 DMZ Dragon
      RIRA-EN006 Dinowrestler Martial Ankylo
      RIRA-EN007 Dinowrestler Rambrachio
      RIRA-EN009 Yosenju Sabu
      RIRA-EN010 Yosenju Izna
      RIRA-EN018 Simorgh, Bird of Bringing
      RIRA-EN019 Simorgh, Bird of Calamity
      RIRA-EN020 Simorgh, Bird of Protection
      RIRA-EN025 Reptilianne Lamia
      RIRA-EN026 Ranryu
      RIRA-EN030 Cataclysmic Cryonic Coldo
      RIRA-EN031 Voltester
      RIRA-EN033 Beatraptor
      RIRA-EN035 Reversible Beetle
      RIRA-EN036 Megistric Maginician
      RIRA-EN037 Magicalibra
      RIRA-EN049 Defender of the Labyrinth
      RIRA-EN050 Baba Barber
      RIRA-EN051 Link Back
      RIRA-EN052 Grid Rod
      RIRA-EN054 Fury of Fire
      RIRA-EN057 Yosenju Wind Worship
      RIRA-EN060 Elborz, the Sacred Lands of Simorgh
      RIRA-EN061 Simorgh Onslaught
      RIRA-EN062 Simorgh Repulsion
      RIRA-EN064 Psychic Fervor
      RIRA-EN065 Blockout Curtain
      RIRA-EN066 Sextet Summon
      RIRA-EN067 Draw Discharge
      RIRA-EN069 Marincess Current
      RIRA-EN071 Yosenjus' Sword Sting
      RIRA-EN073 Simorgh Sky Battle
      RIRA-EN074 World Legacy Bestowal
      RIRA-EN075 The Return to the Normal
      RIRA-EN078 Setuppercut
      RIRA-EN079 Dwimmered Glimmer
      RIRA-EN080 Fighting Dirty
      RIRA-EN081 Barricadeborg Blocker
      RIRA-EN084 Fuhma Wave
      RIRA-EN091 Dream Mirror Fantasy
      RIRA-EN092 Yosenju Oroshi Channeling
      RIRA-EN093 Number 29: Mannequin Cat
      RIRA-EN094 Kikinagashi Fucho
      RIRA-EN097 F.A. Shining Star GT
      RIRA-EN099 Rogue of Endymion




      ..:: WORLD PREMIER CARDS ::..

      RIRA-EN000 Capshell
      DARK/Fiend - Effect/2/0/0
      You can only use 1 of the following effects of “Capshell” per turn, and only once that turn.
      ●If this card is Tributed: You can draw 1 card.
      ●If this card is used as material for a Fusion, Synchro, or Link Summon: You can draw 1 card.
      ●If this card is detached from an Xyz Monster to activate that monster’s effect: You can draw 1 card.

      RIRA-EN081 Barricadeborg Blocker
      DARK/Machine - Link - Effect/1000/Link 2 (Linkmakierungen: Links, Unten)
      2 monsters with different names
      If this card is Link Summoned: You can discard 1 card; during the End Phase of this turn, add 1 Continuous or Field Spell from your GY to your hand. You can only use this effect of “Barricadeborg Blocker” once per turn. Face-up Spells you control cannot be destroyed by your opponent’s card effects.

      RIRA-EN082 Hraesvelgr, the Desperate Doom Eagle
      WIND/Winged Beast - Link - Effect/1400/Link 3 (Linkmakierungen: Oben, Unten Links, Unten Rechts)
      2+ WIND monsters
      Gains 2400 ATK while your opponent has no monsters in their GY. (Quick Effect): You can target 1 monster in your opponent’s GY; shuffle it into the Deck. You can only use this effect of “Hraesvelgr, the Desperate Doom Eagle” once per turn.

      RIRA-EN083 Star Power!!
      Quick-Play Spell Card
      During damage calculation, if your Link Monster battles an opponent’s monster: Your monster gains ATK equal to the total Levels/Ranks of the monsters it points to x 400, during that damage calculation only. You can only activate 1 “Star Power!!” per turn.

      RIRA-EN084 Fuhma Wave
      Normal Trap Card
      Target 1 face-up monster on the field; destroy 1 monster on the field with the same Attribute, but a different name, as that monster.

      RIRA-EN085 Ikelos, the Dream Mirror Sprite
      DARK/Fairy - Effect/1/0/500
      If this card is Special Summoned by the effect of a “Dream Mirror” monster: You can add 1 “Dream Mirror” card from your Deck to your hand, except “Ikelos, the Dream Mirror Sprite”. During the Main or Battle Phase, if “Dream Mirror of Terror” is in a Field Zone (Quick Effect): You can Tribute this card; Special Summon 1 “Ikelos, the Dream Mirror Mara” from your Deck. You can only use each effect of “Ikelos, the Dream Mirror Sprite” once per turn.

      RIRA-EN086 Ikelos, the Dream Mirror Mara
      LIGHT/Fairy - Effect/1/500/0
      If this card is Special Summoned by the effect of a “Dream Mirror” monster: You can Special Summon 1 “Dream Mirror” monster from your hand, except “Ikelos, the Dream Mirror Mara”. During the Main or Battle Phase, if “Dream Mirror of Joy” is in a Field Zone (Quick Effect): You can Tribute this card; Special Summon 1 “Ikelos, the Dream Mirror Sprite” from your Deck. You can only use each effect of “Ikelos, the Dream Mirror Mara” once per turn.

      RIRA-EN087 Morpheus, the Dream Mirror White Knight
      LIGHT/Warrior - Effect/8/1000/2800
      If this card is Special Summoned by the effect of a “Dream Mirror” monster: You can activate this effect; this card cannot be destroyed by battle or card effects this turn. During the Main or Battle Phase, if “Dream Mirror of Terror” is in a Field Zone (Quick Effect): You can Tribute this card; Special Summon 1 “Morpheus, the Dream Mirror Black Knight” from your Deck. You can only use each effect of “Morpheus, the Dream Mirror White Knight” once per turn.

      RIRA-EN088 Morpheus, the Dream Mirror Black Knight
      DARK/Warrior - Effect/8/2800/1000
      If this card is Special Summoned by the effect of a “Dream Mirror” monster: You can target 1 card on the field; destroy it. During the Main or Battle Phase, if “Dream Mirror of Joy” is in a Field Zone (Quick Effect): You can Tribute this card; Special Summon 1 “Morpheus, the Dream Mirror White Knight” from your Deck. You can only use each effect of “Morpheus, the Dream Mirror Black Knight” once per turn.

      RIRA-EN089 Dream Mirror of Joy
      Field Spell Card
      SPELL SPELL Field Field
      During the End Phase: You can banish this card; activate 1 “Dream Mirror of Terror” directly from your hand or Deck. You can only use this effect of “Dream Mirror of Joy” once per turn. “Dream Mirror” monsters you control cannot be targeted by your opponent’s card effects, or their monsters’ attacks, except your “Dream Mirror” monster(s) with the highest Level. This effect is only applied while you control a LIGHT “Dream Mirror” monster.

      RIRA-EN090 Dream Mirror of Terror
      Field Spell Card
      During the End Phase: You can banish this card; activate 1 “Dream Mirror of Joy” directly from your hand or Deck. You can only use this effect of “Dream Mirror of Terror” once per turn. Each time your opponent Special Summons a monster(s), inflict 300 damage to your opponent. This effect is only applied while you control a DARK “Dream Mirror” monster.

      RIRA-EN091 Dream Mirror Fantasy
      Normal Trap Card
      If you control a “Dream Mirror” monster: Target 1 each of your banished “Dream Mirror of Joy” and “Dream Mirror of Terror”; shuffle them into the Deck, and if you do, banish 1 card on the field. If a “Dream Mirror” card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only activate 1 “Dream Mirror Fantasy” per

      ..:: OCG Imports (Japanische Promokarten, die in der TCG-Version von SOFU enthalten sind) ::..

      RIRA-EN092 Yosenju Oroshi Channeling
      Normal Spell Card
      If you control no monsters: Activate 1 of the following effects; also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except “Yosenju” monsters.
      ● Add 1 Level 5 or higher “Yosenju” monster from your Deck to your hand.
      ● Place 1 “Yosenju Shinchu L” and 1 “Yosenju Shinchu R” from your Deck in your Pendulum Zones, but destroy them during your opponent’s next End Phase.

      RIRA-EN093 Number 29: Mannequin Cat
      LIGHT/Beast - Xyz - Effect/Rank 2/2000/900
      Rank 2 LIGHT Beast Xyz Effect Monster
      2 Level 2 monsters
      Once per turn: You can detach 1 material from this card, then target 1 monster in your opponent’s GY; Special Summon it to your opponent’s field. If a monster(s) is Special Summoned to your opponent’s field, while you control this monster (except during the Damage Step): You can target 1 face-up monster your opponent controls; Special Summon 1 monster with the same Type or Attribute from your hand, Deck, or GY. You can only use this effect of “Number 29: Mannequin Cat” once per turn.

      RIRA-EN094 Kikinagashi Fucho
      WIND/Winged Beast - Xyz - Effect/Rank 1/0/0
      2 Level 1 monsters
      Unaffected by other cards’ effects. Once per turn (Quick Effect): You can detach 2 materials from this card; for the rest of this turn, this card cannot be destroyed by battle, also you take no battle damage from attacks involving this card.

      RIRA-EN095 White Aura Monoceros
      WATER/Fish - Synchro - Effect/7/2500/1500
      1 WATER Tuner + 1+ non-Tuner monsters
      When this card is Synchro Summoned: You can target 1 Fish monster in your GY; Special Summon it, but it cannot attack this turn. You can only use this effect of “White Aura Monoceros” once per turn. If this card you control is destroyed by your opponent’s card and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner.

      RIRA-EN096 White Howling
      Normal Trap Card
      If you control a WATER monster: Target 1 Spell in your opponent’s GY; banish it, and if you do, for the rest of this turn negate all Spell effects on your opponent’s field.

      RIRA-EN097 F.A. Shining Star GT
      LIGHT/Machine - Link - Effect/0/Link 2 (Linkmakierungen: Unten Links, Unten Rechts)
      2 Machine monsters
      Gains ATK equal to the total Levels of the “F.A.” monsters this card points to x 300. Neither player takes any battle damage from attacks involving this card. Each time a “F.A.” Spell/Trap Card or effect is activated: Place 1 Athlete Counter on this card. When your opponent activates a monster effect (Quick Effect): You can remove 1 Athlete Counter from this card; negate the activation, and if you do, destroy it. You can only use this effect of “F.A. Shining Star GT” once per turn.

      RIRA-EN098 Dragunity Knight – Romulus
      LIGHT/Dragon - Link - Effect/1200/Link 2 (Linkmakierungen: Unten Links, Unten Rechts)
      2 Dragon and/or Winged Beast monsters, except Tokens
      If this card is Link Summoned: You can add 1 “Dragunity” Spell/Trap or 1 “Dragon Ravine” from your Deck to your hand. If a Dragon monster(s) is Special Summoned from the Extra Deck to a zone this card points to (except during the Damage Step): You can Special Summon 1 Dragon or Winged Beast monster from your hand in Defense Position, but for the rest of this turn, its effects (if any) are negated and it cannot be used as Link Material. You can only use each effect of “Dragunity Knight – Romulus” once per turn.

      RIRA-EN098 Rogue of Endymion
      FIRE/Spellcaster - Effect/3/1500/200
      If this card is Normal or Special Summoned: Place 1 Spell Counter on it. You can remove 1 Spell Counter from this card and discard 1 Spellcaster monster; Set 1 Continuous Spell directly from your Deck, but for the rest of this turn you cannot activate it, or activate cards, or the effects of cards, with its name. You can only use each effect of “Rogue of Endymion” once per turn.

      ----------------------------------------------------------------------------------------------------------------------

      Rising Rampage (OCG)

      Release: 13. April 2019 (Japan)

      Insgesamt 80 verschiedene Karten:

      6 Ultra Rare
      10 Super Rare
      18 Rare
      46 Common

      9. Set des 10. Blocks

      - Enthält die neuesten Karten aus dem Yu-Gi-Oh! VRAINS Anime sowie starke neue Themen-Decks






      RIRA-JP001 Rescue Interlacer
      LIGHT/Cyberse - Effect/3/1000/1200
      You can use the (1)st effect with this card’s name only once per turn.
      (1) If your Cyberse monster is attacked, during damage calculation: You can discard this card; You take no battle damage from that battle.
      (2) Once per turn, during the End Phase, if this card is in your GY because it was discarded to your GY to activate this card’s effect: Special Summon this card.

      RIRA-JP002 Cross Debug
      DARK/Cyberse - Effect/2/900/600
      You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
      (1) While you control 2 or more Link Monsters: You can activate this effect; Special Summon this card from your hand.
      (2) If your Link Monster battles your opponent’s Link Monster, during damage calculation: You can banish this card from your GY, then target 1 Link Monster in your GY; until the end of the turn, your battling monster gains ATK equal to the targeted monster’s, and if it does, it cannot be destroyed by that battle.

      RIRA-JP003 Marincess Seahorse (Rare)
      WATER/Cyberse - Effect/3/1400/1000
      You can only Special Summon 1 card with this card’s name with the way written in its (1) effect per turn. You can only use this card name’s (2) effect once per turn.
      (1) You can Special Summon this card (from your hand) to your zone a “Marincess” monster you control points to.
      (2) During your Main Phase, except during the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 1 WATER monster from your hand to a Monster Zone a “Marincess” monster you control points to.

      RIRA-JP004 Marincess Seastar
      WATER/Cyberse - Effect/2/800/400
      You can only use this card name’s effect up to twice per turn.
      (1) You can send this card from your hand to the GY, then target 1 “Marinecess” monster you control; it gains 800 ATK until the end of this turn.

      RIRA-JP005 DMZ Dragon
      DARK/Cyberse - Effect/4/0/2000
      (1) Once per turn: You can target 1 Level 4 or lower Dragon monster in your GY and 1 Dragon monster you control; equip that monster in your GY to that monster on the field as an Equip Spell with this effect.
      – The equipped monster gain 500 ATK.
      (2) If your monster equipped with an Equip Card attacks, at the end of that Damage Step: You can banish this card from your GY; destroy as many Equip Cards equipped to your monster that attacked as possible, and if you destroy any, it can attack once again in a row.

      RIRA-JP006 Dinowrestler Marshall Ankylo
      EARTH/Dinosaur - Effect/2/1000/0
      You can use the (2)nd effect with this card’s name only once per turn.
      (1) If another “Dinowrestler” monster you control battles an opponent’s monster, during damage calculation: You can send this card that is in your hand or face-up on your field to the GY; your battling monster cannot be destroyed by that battle, also halve the ATK of your opponent’s battling monster until the end of the Damage Step.
      (2) Once per turn, during the End Phase, if this card is in your GY because it was sent there from the field this turn: You can Special Summon this card, but banish it when it leaves the field.

      RIRA-JP007 Dinowrestler Rambrachio
      EARTH/Dinosaur - Effect/5/1600/0
      You can use the (1)st effect with this card’s name only once per turn.
      (1) When a “Dinowrestler” monster you control inflicts battle damage to your opponent: You can Special Summon this card from your hand in Defense Position.
      (2) Other “Dinowrestler” monsters you control cannot be targeted by your opponent’s card effects.

      RIRA-JP008 Fortune Lady Past
      DARK/Spellcaster - Tuner - Effect/1/?/?
      You can use the (3)rd effect with this card’s name only once per turn.
      (1) This card’s ATK and DEF become this card’s Level x 200.
      (2) Once per turn, during your Standby Phase: Increase this card’s Level by 1. (max. 12)
      (3) You can target 1 “Fortune Lady” monster you control; banish from your hand, field, and/or GY any number of Spellcaster monsters, except the targeted monster, and if you do, either increase or decrease the targeted monster’s Level by the same number until the end of the turn.

      RIRA-JP009 Yosenju Saburoukaze
      WIND/Beast-Warrior - Effect/4/1700/400
      You can only use the 1st and 2nd effects of this card’s name once per turn.
      (1) If you control another “Yosenju” card when this card is Normal Summoned: You can add 1 “Yosenju” Pendulum Monster from your Deck to your hand.
      (2) You can target 1 “Yosenju” card you control; place 1 “Dizzying Winds of Yosen Village” or 1 “Yosen Whirlwind” from your Deck face-up in your Spell & Trap Zone, and if you do, return the targeted card to the Deck.
      (3) Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand.

      RIRA-JP010 Yosenju Izunamuchi
      WIND/Beast-Warrior - Effect/4/800/1200
      You can only use the 1st and 2nd effects of this card’s name once per turn.
      (1) You can discard this card; during this turn, your opponent’s cards and effects cannot activate when a “Yosenju” monster is Normal or Special Summoned.
      (2) If you control another “Yosenju” monster: You can activate this effect; draw 1 card.
      (3) Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand.

      RIRA-JP011 Mayosenju Hitotsumenomuraji
      WIND/Beast - Pendelum - Effect/10/2000/3000
      This card cannot be Special Summoned, except by Pendulum Summon.
      (1) If this card is Normal or Special Summoned: You can target 1 card your opponent controls; return that card to the hand.
      (2) Each time another card returns to the hand or Deck by the effect of a card you control, all “Yosenju” monsters you control gain 500 ATK.
      (3) Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand.

      Pendulum Effect:
      Blue 3 / Red 3
      You can only use the Pendulum Effects of this card’s name once per turn each.
      (1) Target 1 “Yosenju” card in your Pendulum Zone; until the end of the turn, its Pendulum Scale is 11, but you cannot Special Summon monsters this turn, except “Yosenju” monsters.
      (2) During your your End Phase: Return this card to the hand.

      RIRA-JP012 Tianwei Dragon Adhara
      EARTH/Wyrm - Effect/1/0/0
      You can only use the (1) and (2) effects of this card’s name once per turn each.
      (1) If you control no Effect Monsters: You can Special Summon this card from your hand.
      (2) If you control a non-Effect Monster: You can banish this card from your hand or GY, then target 1 of your banished Wyrm monsters, except this card; add it to your hand.

      RIRA-JP013 Tianwei Dragon Sthana
      WATER/Wyrm - Effect/4/400/2000
      You can only use the (1) and (2) effects of this card’s name once per turn each.
      (1) If you control no Effect Monsters: You can Special Summon this card from your hand.
      (2) If a non-Effect Monster(s) you control is destroyed by battle or card effect: You can banish this card from your hand or GY, then target 1 of those destroyed monsters; Special Summon it, then you can destroy 1 monster your opponent controls.

      RIRA-JP014 Tianwei Dragon Manira
      FIRE/Wyrm - Effect/4/600/1500
      You can only use the (1) and (2) effects of this card’s name once per turn each.
      (1) If you control no Effect Monsters: You can Special Summon this card from your hand.
      (2) When your opponent activates a card or effect that targets a non-Effect Monster(s) you control (Quick Effect): You can banish this card from your hand or GY; negate the activation, and if you do, destroy that card.

      RIRA-JP015 Tianwei Dragon Nahata
      FIRE/Wyrm - Effect/4/800/1000
      You can only use the (1) and (2) effects of this card’s name once per turn each.
      (1) If you control no Effect Monsters: You can Special Summon this card from your hand.
      (2) When an attack is declared involving your non-Effect Monster and an opponent’s face-up monster: You can banish this card from your hand or GY; that opponent’s monster loses 1500 ATK until the end of this turn.

      RIRA-JP016 Tianwei Dragon Vishudda
      DARK/Wyrm - Effect/7/1500/2500
      You can only use the (1) and (2) effects of this card’s name once per turn each.
      (1) If you control no Effect Monsters: You can Special Summon this card from your hand.
      (2) If you control a non-Effect Monster: You can banish this card from your hand or GY, then target 1 card your opponent controls; return it to the hand.

      RIRA-JP017 Simorgh, Bird of Beginnings
      WIND/Winged Beast - Effect/1/0/1600
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) When this card is Normal Summoned: You can activate this effect; during this turn’s Main Phase, you can Normal Summon (not Set) 1 “Simorgh” monster in addition to your Normal Summon/Set (you can only gain this effect once per turn).
      (2) If your opponent controls no cards in their Spell & Trap Zones and this card is in your GY: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Winged Beast monsters, also Special Summon this card in Defense Position, but banish it if it leaves the field.

      RIRA-JP018 Simorgh, Bird of Summoning
      WIND/Winged Beast - Effect/2/1000/1000
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) When this card is Normal Summoned: You can add 1 “Simorgh” card from your Deck to your hand, except “Simorgh, Bird of Summoning”.
      (2) If your opponent controls no cards in their Spell & Trap Zones and this card is in your GY: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Winged Beast monsters, also Special Summon this card in Defense Position, but banish it if it leaves the field.

      RIRA-JP019 Simorgh, Bird of Endings
      WIND/Winged Beast - Effect/3/1500/200
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) When this card is Normal Summoned: You can send 1 “Simorgh” card from your Deck to the GY, except “Simorgh, Bird of Endings”.
      (2) If your opponent controls no cards in their Spell & Trap Zones and this card is in your GY: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Winged Beast monsters, also Special Summon this card in Defense Position, but banish it if it leaves the field.

      RIRA-JP020 Simorgh, Bird of Protection
      WIND/Winged Beast - Effect/4/1400/1000
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) When this card is Normal Summoned: You can target 1 card in your opponent’s Spell & Trap Zones; return it to the hand.
      (2) If your opponent controls no cards in their Spell & Trap Zones and this card is in your GY: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Winged Beast monsters, also Special Summon this card in Defense Position, but banish it if it leaves the field.

      RIRA-JP021 Simorgh, Lord of the Storm
      WIND/Winged Beast - Effect/8/2900/2000
      You can only use this card name’s (2) and (3) effects once per turn each.
      (1) This Tribute Summoned card cannot be targeted by an opponent’s Spell/Trap card or effect.
      (2) When a Spell/Trap card or effect is activated (Quick Effect): You can Tribute 1 WIND Winged Beast monster, then target 1 card your opponent controls; shuffle it into the Deck.
      (3) When a Winged Beast monster you control is destroyed by battle and this card is in your GY: You can add this card to your hand.

      RIRA-JP022 Darkness Simorgh
      DARK/Winged Beast - Effect/8/2900/2000
      You can only use this card name’s (1) and (3) effects once per turn each.
      (1) If you Tribute Summon a DARK or WIND monster: You can Special Summon this card from your GY (if it was there when you Summoned), or hand (even if not).
      (2) This card’s Attribute is also treated as WIND while it is in the Monster Zone.
      (3) When a Spell/Trap card or effect is activated (Quick Effect): You can Tribute 1 WIND Winged Beast monster; negate that activation, and if you do, destroy it.

      RIRA-JP023 B.E.S. Blaster Cannon Core
      EARTH/Machine - Effect/9/2500/3000
      You can Special Summon only once per turn by the procedure written in the (1)st effect with this card’s name.
      (1) If your opponent controls more monsters than you do, you can Special Summon this card (from your hand).
      (2) If this card is Normal or Special Summoned: Place 3 counters on this card.
      (3) Cannot be destroyed by battle.
      (4) At the end of the Damage Step, if this card battled: Remove 1 of those counters from this card. If you cannot, destroy it.

      RIRA-JP024 Vic Viper T301
      LIGHT/Machine - Effect/4/1200/800
      You can only use the (1) effect of this card’s name once per turn.
      (1) When an attack is declared involving your face-up monster and an opponent’s monster, while this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field.
      (2) Other LIGHT Machine monsters you control gain 1200 ATK.

      RIRA-JP025 Reptilianne Hydraling
      DARK/Reptile - Tuner - Effect/2/0/0
      You can only use 1 of the following effects of this card’s name per turn, and only once that turn.
      (1) If you control only Reptile monsters while this card is in your hand: You can target 1 face-up monster your opponent controls; change that target’s ATK to 0, and if you do, Special Summon this card, then take damage equal to that monster’s original ATK.
      (2) If this card is sent to the GY as a Synchro Material: You can target up to 2 face-up monsters on the field; change those targets’ ATK to 0.

      RIRA-JP026 Storm Dragon
      WIND/Dragon - Effect/4/1500/200
      (1) You can only control 1 “Storm Dragon”.
      (2) If you control a Spellcaster monster, you can Special Summon this card (from your hand).
      (3) If this card is destroyed by battle or card effect and sent to the GY: You can target 1 monster with 1500 ATK and 200 DEF in your GY, except “Storm Dragon”; Special Summon it.

      RIRA-JP027 A-vida, the Dual World Crafter
      LIGHT/Cyberse - Effect/11/3500/3500
      Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) while there are 8 or more Link Monsters with different names on the field and/or in the GYs. You cannot Special Summon other monsters the turn you Special Summon this card. This card's Special Summon cannot be negated. If this card is Special Summoned: Shuffle all other monsters into the Deck, from among the cards on the field, in the GYs, and face-up banished cards. Neither player can activate cards or effects in response to this effect's activation.

      RIRA-JP028 Witchcraft Golem Arles
      LIGHT/Spellcaster - Effect/8/2800/0
      You can use the (1)st effect with this card’s name only once per turn.
      (1) When a Spellcaster monster(s) you control is targeted by an opponent’s card effect, or targeted for an attack by an opponent’s monster, while this card is in your hand (Quick Effect): You can target either 1 card your opponent controls or 1 “Witchcraft” Spell in your GY; Special Summon this card, and if you do, return the targeted card to the hand.
      (2) Once per turn, during your opponent’s Standby Phase: Return this card to the hand.

      RIRA-JP029 Mechanical Serpent Murakumo no Orochi
      DARK/Machine - Effect/8/2450/2450
      You can only use 1 effect of this card’s name per turn, and only once that turn.
      (1) If this card is in your hand or GY (Quick Effect): You can banish 8 cards from the top of your Deck face-down; Special Summon this card.
      (2) You can banish 3 cards from your Extra Deck face-down, then target 1 face-up monster on the field; destroy it.

      RIRA-JP030 Cataclysmic Bellowing Colder
      WIND/Fairy - Effect/8/2600/200
      You can use the [(1)st] effect with this card’s name only once per turn.
      (1) If a face-up WIND monster you control is destroyed by battle or an opponent’s card effect: You can Special Summon this card from your hand, then you can return 1 Spell/Trap on the field to the top of the Deck.

      RIRA-JP031 Voltester
      DARK/Thunder - Effect/7/2500/1000
      You can use the [(1)st] effect with this card’s name only once per turn.
      (1) If this card is Special Summoned to a zone a Link Monster points to: Destroy as many Link Monsters linked to this card as possible, and if you do, destroy as many monsters that were linked to those destroyed monsters as possible, repeatedly resolving this part of this effect until it destroys no monsters. (This card cannot be destroyed by this effect.)

      RIRA-JP032 Tlacaelel, the Evil King
      DARK/Fiend - Effect/5/2400/1000
      (1) If this card is Tribute Summoned: You can destroy any number of face-up monsters your opponent controls whose combined ATK is equal to or less than the original ATK of the monster Tributed for this card’s Tribute Summon.

      RIRA-JP033 Beat Raptor
      EARTH/Dinosaur - Effect/4/1400/2000
      You can only use this card name’s (2) effect once per turn.
      (1) While this card is in the Main Monster Zone, negate the effects of all monsters in the Extra Monster Zones.
      (2) When this card is destroyed by battle: You can Special Summon 1 “Beat Raptor” from your Deck.

      RIRA-JP034 Spirit Sculptor
      LIGHT/Fairy - Effect/4/1600/2100
      You can only use the effect of this card’s name once per turn.
      (1) You can Tribute 1 monster; add from your Deck to your hand, 1 monster whose combined original ATK/DEF is the same as the Tributed monster’s.

      RIRA-JP035 Reversible Beetle
      EARTH/Insect - Effect/4/1100/1500
      You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
      (1) If this card is Normal/Special Summoned: Change this card and all other monsters in its column to face-down Defense Position.
      (2) FLIP: Shuffle this card and all other face-up monsters in its column into the Deck.

      RIRA-JP036 Magistry Ritualist
      FIRE/Spellcaster - Effect/1/0/2000
      You can use the (2)nd effect with this card’s name only once per turn.
      (1) Each time a Spell Card is activated, place 1 Spell Counter on this card when it resolves.
      (2) During the End Phase: You can remove 3 Spell Counters from this card, then target 1 of your banished Spells; add, from your Deck to your hand, 1 card with that card’s name.

      RIRA-JP037 Magical Scales of Libra
      WATER/Spellcaster - Pendelum - Tuner - Normal/4/1000/1000
      A sentient scale. It tries to keep the balance of the world, but sometimes it puts the weight stars on the wrong side.

      Pendulum Effect:
      Blue 5 / Red 5
      You can use the (1)st Pendulum Effect with this card’s name only once per turn.
      (1) Declare a Level from 1 to 6, then target 2 face-up monsters you control; until the end of the turn, reduce the first monster’s Level by the declared Level, and if you do, increase the second monster’s Level by the declared Level.

      RIRA-JP038 Fortune Lady Ever
      LIGHT/Spellcaster - Synchro - Effect/7/?/?
      1 Tuner + 1+ non-Tuner Spellcaster monsters
      You can use the (3)rd effect with this card’s name only once per turn.
      (1) This card’s ATK and DEF become this card’s Level x 400.
      (2) Once per turn, during your Standby Phase: Increase this card’s Level by 1 (max. 12), then you can banish 1 face-up monster your opponent controls.
      (3) Once per turn, during your opponent’s End Phase, if this card is in your GY: You can banish 1 other Spellcaster monster from your GY; Special Summon this card.

      RIRA-JP039 Borreload xCharge Dragon (Ultra Rare)
      DARK/Dragon - Xyz - Effect/Rank 4/3000/2500
      2 Level 4 DARK Dragon monsters
      (1) This Xyz Summoned card cannot be targeted by the effects of other monsters.
      (2) Once per turn: You can detach 1 material from this card, then target 1 face-up monster on the field; for the rest of this turn, you cannot Special Summon monsters and your monsters cannot attack directly, also the targeted monster loses 600 ATK/DEF, then you can Special Summon 1 “Borrel” monster from your GY, but it is banished during the End Phase.

      RIRA-JP040 Marincess Blue Slug
      WATER/Cyberse - Link - Effect/1500/Link 1 (Linkmakierungen: Unten)
      1 Level 4 or lower “Marincess” monster
      You can only Link Summon “Marincess Blue Slug” once per turn.
      (1) If this card is Link Summoned: You can target 1 “Marincess” monster in your GY, except “Marincess Blue Slug”; add it to your hand, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters.

      RIRA-JP041 Marincess Coral Anemone
      WATER/Cyberse - Link - Effect/2000/Link 2 (Linkmakierungen: Links, Unten)
      2 WATER monsters
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters.
      (2) If this card is sent from the field to the GY: You can target 1 “Marincess” card in your GY, except “Marincess Coral Anemone”; add it to your hand.

      RIRA-JP042 Marincess Marbled Rock
      WATER/Cyberse - Link - Effect/2500/Link 3 (Linkmakierungen: Links, Rechts, Unten)
      2+ WATER monsters
      You can only use this card name’s (1) effect once per turn.
      (1) You can target 1 “Marincess” card in your GY, except “Marincess Marbled Rock”; add it to your hand.
      (2) When an opponent’s monster declares an attack: You can send 1 “Marincess” monster from your hand to the GY; monsters cannot be destroyed by that battle, also you take no battle damage from that battle.

      RIRA-JP043 Warrior Monk of Tianwei
      EARTH/Wyrm - Link - Effect/1000/Link 1 (Linkmakierungen: Unten)
      1 non-Link “Tianwei” monster

      RIRA-JP044 Dragon Immortal of Tianwei
      FIRE/Wyrm - Link - Effect/1600/Link 2 (Linkmakierungen: Unten Links, Unten Rechts)
      2 Wyrm Monsters
      You can only use the (1) and (2) effects of this card’s name once per turn each.
      (1) You can discard 1 card, then target 1 Wyrm monster in your GY; Special Summon it, but for the rest of this turn, you cannot activate the effects of monsters Special Summoned from the Extra Deck, other than “Tianwei” monsters, while they are on the field.
      (2) When an attack is declared involving your non-Effect Monster: You can target 1 card your opponent controls; destroy it.

      RIRA-JP045 Fierce Ogre of Tianwei
      Dark/Wyrm - Link - Effect/3000/Link 3 (Linkmakierungen: Oben, Oben Rechts, Unten Rechts)
      2+ monsters, including a Link Monster

      RIRA-JP046 Wynn the Wind Charmer, Verdant
      WIND/Spellcaster - Link - Effect/1850/Link 2 (Linkmakierungen: Unten Rechts, Unten Links)
      2 monsters, including a WIND monster
      (This card is always treated as a “Familiar-Possessed” card.)
      You can only use each effect of this card’s name once per turn.
      (1) You can target 1 WIND monster in your opponent’s GY; Special Summon it to your zone this card points to.
      (2) If this Link Summoned card is destroyed by battle, or is destroyed by an opponent’s card effect while in its owner’s Monster Zone: You can add 1 WIND monster with 1500 or less DEF from your Deck to your hand.

      RIRA-JP047 Link Mail Archfiend
      DARK/Cyberse - Link - Effect/2380/Link 4 (Linkmakierungen: Oben Links, Links, Links Unten, Rechts)
      2+ monsters including a Ritual, Fusion, Synchro or Xyz Monster(s)
      (1) If this card is Special Summoned: You can target 1 Ritual, Fusion, Synchro or Xyz monster that you control or in your GY; all monsters your opponent controls lose ATK equal to the ATK of that monster.
      (2) Monsters you control that were Special Summoned from the Extra Deck cannot be destroyed by your opponent’s effects.
      (3) If this card would be destroyed by battle or a card effect, you can banish 1 Ritual, Fusion, Synchro or Xyz Monster from your GY instead.

      RIRA-JP048 Summoned Divine Bow – Apollousa
      WIND/Fairy - Link - Effect/?/Link 4 (Linkmakierungen: Oben, Unten Rechts, Unten, Unten Links)
      2 or more monsters with different names, except Tokens
      (1) You can only control 1 “Summoned Divine Bow – Apollousa”.
      (2) The Original ATK of this card becomes the number of monsters used as Link Materials for this card x 800.
      (3) If your opponent activates a monster effect (Quick Effect): You can activate this effect; this card loses exactly 800 ATK, and if it does, negate that activation.

      RIRA-JP049 Defender of the Netherworld Labyrinth
      EARTH/Warrior - Link - Effect/1400/Link 2 (Linkmakierungen: Unten Rechts, Unten Links)
      2 Normal Monsters
      You can only use the (2) effect of this card’s name once per turn.
      (1) Non-Effect Monsters you control gain 500 ATK, also Effect Monsters your opponent controls lose 500 ATK.
      (2) If this card is destroyed by your opponent: You can target 1 Non-Effect Monster in your GY; Special Summon it

      RIRA-JP050 Miss Cape Barber
      DARK/Fiend - Link - Effect/200/Link 2 (Linkmakierungen: Mitte Links, Unten)
      2 monsters
      You can use the [(1)st] effect with this card’s name only once per turn.
      (1) At the start of the Battle Phase: You can target either this card or 1 monster this card points to; banish that monster until the End Phase.

      RIRA-JP051 Link Back
      Normal Spell Card
      You can only activate a card with this card’s name once per turn.
      (1) Target 1 Link Monster you control that is in the Extra Monster Zone; move that monster you control to your Main Monster Zone it points to, then you can send cards from the top of your Deck to the GY equal to its Link Rating.

      RIRA-JP052 Grid Rod
      Equip Spell Card
      Equip only to a Cyberse monster you control.
      (1) The equipped monster gains 300 ATK, is unaffected by your opponent’s card effects, and the first time it would be destroyed by battle each turn, it is not destroyed.
      (2) If this face-up card on the field is destroyed and sent to the GY: You can activate this effect; Cyberse monsters you currently control cannot be destroyed by battle or card effects for the rest of this turn.

      RIRA-JP053 Rising Fire
      Equip Spell Card
      (This card is always treated as a “Salamangreat” card.)
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) If you control no monsters: Activate this card by targeting 1 FIRE monster in your GY; Special Summon that monster, and if you do, equip this card to it. It gains 500 ATK. When this card leaves the field, destroy that monster.
      (2) If this card is destroyed by an opponent’s card card effect: You can banish 1 monster on the field.

      RIRA-JP054 Fury of Fire
      Normal Spell Card
      (This card is always treated as a “Salamangreat” card.)
      You can activate only 1 card with this card’s name per turn.
      (1) Special Summon up to 2 “Salamangreat” monsters with different names from your hand and/or GY in Defense Position (but their effects are negated), also, for the rest of this turn after this card resolves, you can only Special Summon from your Extra Deck once.

      RIRA-JP055 Fortune Vision
      Continuous Spell Card
      You can only activate a card with this card’s name once per turn.
      (1) When this card is activated: You can add 1 “Fortune Lady” card from your Deck to your hand.
      (2) Once per turn, if a card you control is banished by an effect: You can activate this effect; during this turn, monsters you control cannot be destroyed by effects.
      (3) Once per turn, if a card your opponent controls is banished by an effect: You can activate this effect; once during this turn, you take no damage from battle.

      RIRA-JP056 Fortune Lady Calling
      Normal Spell Card
      You can activate 1 card with this card’s name per turn.
      (1) If you control a “Fortune Lady” monster: For the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Synchro Monsters, also Special Summon from your Deck 1 “Fortune Lady” monster with a name different from the cards you control.

      RIRA-JP057 Yosenju Wind Ritual
      Quick-Play Spell Card
      You can only activate a card with this card’s name once per turn.
      (1) If you control 3 or more “Yosenju” monster cards with different names: return all “Yosenju” monster cards you control to the hand, then, you can draw cards until you have 5 cards in your hand.

      RIRA-JP058 Tianwei Wubeng Stance
      Field Spell Card
      (1) Non-Effect Monsters on the field are unaffected by monster effects.
      (2) Once per turn, if your opponent Special Summons an Effect Monster(s), and you control a non-Effect Monster: You can draw 2 cards.

      RIRA-JP059 Hollow of Dragon Chakra
      Normal Spell Card
      You can only activate a card with this card’s name once per turn.
      (1) Send 1 Wyrm monster form your Deck to the GY, then, if you control a non-Effect Monster, you can add 1 “Tianwei” monster from your Deck to your hand with a different name from the sent monster in the GY.

      RIRA-JP060 Elborz, Sacred Peak of Simorgh
      Field Spell Card
      You can only use this card name’s (2) and (3) effects once per turn each.
      (1) WIND Winged Beast monsters on the field gain 300 ATK/DEF.
      (2) You can reveal 1 Level 5 or higher WIND Winged Beast monster from your hand; for the rest of this turn, you can Normal Summon Winged Beast monsters with 1 less Tribute.
      (3) If you control a WIND Winged Beast monster, you can: Immediately after effect resolves, Normal Summon 1 Winged Beast monster.

      RIRA-JP061 Simorgh Arrival
      Normal Spell Card
      You can only activate 1 card with this card’s name per turn.
      (1) Discard 1 Winged Beast monster; add 2 “Simorgh” monsters with different Attributes from your Deck to your hand.
      (2) You can banish this card from your GY; reveal 1 Winged Beast monster from your hand, and if you do, for the rest of this turn, any monster with that revealed monster’s name in your hand loses 1 Level.

      RIRA-JP062 Simorgh Rejection
      Normal Spell Card
      You can only activate 1 card with this card’s name per turn.
      (1) Discard 1 Winged Beast monster; return all cards in your opponent’s Spell & Trap Zones to the hand.
      (2) You can banish this card from your GY; reveal 1 Winged Beast monster from your hand, and if you do, for the rest of this turn, any monster with that revealed monster’s name in your hand loses 1 Level.

      RIRA-JP063 Hypernova Ray Burst
      Normal Spell Card
      You can activate only 1 card with this card’s name per turn.
      (1) Banish, face-down, 2 monsters that cannot be Normal Summoned/Set and are in your hand and/or face-up on your field; draw 2 cards.

      RIRA-JP064 Psychic Implosion
      Quick-Play Spell Card
      You can activate only 1 card with this card’s name per turn.
      (1) During the Battle Phase: Target 1 face-up monster you control; you lose LP equal to that monster’s ATK, and if you do, double that monster’s ATK until the end of this turn. It cannot attack directly during the turn you activate this card.

      RIRA-JP065 Covering Curtain
      Continuous Spell Card
      You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn..
      (1) If a card(s) you control would be destroyed by battle or your opponent’s card effect, you can destroy this card instead of 1 of those cards.
      (2) If a card(s) your opponent controls would be destroyed by battle or card effect, you can banish this card from your GY instead of destroying 1 of those cards.

      RIRA-JP066 Sextet Summon
      Normal Spell Card
      You can activate only 1 card with this card’s name per turn.
      (1) Banish 6 monsters of the same Monster Type, but different monster card types (1 each among Ritual, Fusion, Synchro, Xyz, Pendulum, and Link) that are in your hand, in your GY, and/or face-up on your field, then Special Summon, from your Main Deck or Extra Deck, 1 monster of the same Monster Type as those banished monsters.

      RIRA-JP067 Draw Discharge
      Normal Trap Card
      You can only activate a card with this card’s name once per turn.
      (1) When your opponent draws a card(s) by their card effect: Your opponent reveals all those drawn cards, and if they reveal a Monster Card(s), inflict damage to your opponent equal to their total ATK, then banish all the revealed cards.

      RIRA-JP068 Marinecess Wave
      Normal Trap Card
      If you control a Link-3 or higher “Marinecess” monster, you can activate this card from your hand.
      (1) If you control a “Marinecess” Link Monster: Target 1 face-up monster your opponent controls; negate that monster’s effects until the end of this turn. In addition, if you control a Link-2 or higher “Marinecess” monster, all face-up monsters you control become unaffected by your opponent’s card effects until the end of this turn.

      RIRA-JP069 Marincess Current
      Normal Trap Card
      You can only activate 1 card with this card’s name per turn.
      If you control a Link-3 or higher “Marincess” monster, you can activate this card from your hand.
      (1) When a “Marincess” Link Monster you control destroys an opponent’s monster by battle: Inflict damage to your opponent equal to 400 x that monster you control’s Link Rating. In addition, if you control a Link-2 or higher “Marincess” monster and the opponent’s monster that was destroyed was a Link Monster, inflict damage to your opponent equal to the destroyed monster’s Link Rating x 500.

      RIRA-JP070 Fortune Lady Rewind
      Normal Trap
      You can activate 1 card with this card’s name per turn.
      (1) Target any number of your banished “Fortune Lady” monsters with different names; Special Summon them, but shuffle them into the Deck during the End Phase.

      RIRA-JP071 Yosenju Weaselblade Wind
      Normal Trap Card
      You can only activate a card with this card’s name once per turn.
      (1) If you control no monsters: You can show your opponent up to 2 “Yosenju” monsters with different names from your hand, then target an equal number of face-up cards your opponent controls; return those cards to the hand.

      RIRA-JP072 Tianwei Wushuang Strike
      Counter Trap Card
      (1) When a monster effect, or a Spell/Trap Card, is activated, if you control a non-Effect Monster: Negate the activation.
      (2) If this Set card you control is destroyed by an opponent’s effect: You can Special Summon 1 non-Effect Monster from your Extra Deck.

      RIRA-JP073 Simorgh Stormfront
      Continuous Trap Card
      You can activate the (2)nd effect with this card’s name only once per turn.
      (1) Winged Beast monsters you control with less ATK than the Winged Beast monster you control with the highest ATK cannot be targeted for attacks or by your opponent’s card effects.
      (2) You can send to the GY both this card you control and 2 “Simorgh” monsters you control whose original Levels are 7 or higher and whose original Attributes are different; return to the hand as many cards on the field as possible, and if you do, take 500 damage for each returned to the hand, then inflict damage to your opponent equal to the damage you took.

      RIRA-JP074 World Legacy Choice
      Normal Trap Card
      You can activate only 1 card with this card’s name per turn.
      (1) Activate 1 of these effects.
      • Send to the GY 1 Link Monster your opponent controls.
      • Banish 7 “World Legacy” cards from your GY; add to your hand 1 Cyberse monster from your Deck.

      RIRA-JP075 The Stamping of The Normal
      Normal Trap Card
      You can only activate a card with this card’s name once per turn.
      (1) When exactly 1 monster is Normal/Special Summoned: Destroy all monsters on the field with ATK less than that monster’s ATK.

      RIRA-JP076 Get Out!
      Normal Trap Card
      You can only activate a card with this card’s name once per turn.
      (1) Target 2 monsters your opponent controls that were Special Summoned from the Extra Deck; shuffle them into the Deck.

      RIRA-JP077 Dragonstorm Return
      Normal Trap Card
      You can only activate 1 card with this card’s name per turn.
      (1) Target 1 banished monster; Special Summon it, but return it to the hand during the End Phase.

      RIRA-JP078 Set-Upper
      Normal Trap Card
      You can only activate 1 card with this card’s name per turn.
      (1) When your monster is destroyed by battle: Special Summon 1 monster with ATK less than or equal to the destroyed monster’s from your hand or Deck in face-down Defense Position.

      RIRA-JP079 Magicite of Spell Salvation
      Continuous Trap
      You can activate only 1 card with this card’s name per turn.
      (1) Activate this card by banishing 1 monster that is face-up on your field or in your GY: Special Summon this card to your Monster Zone as a Normal Monster (Spellcaster/LIGHT/ATK 0/DEF 0) with the same Level as that banished monster’s original Level. (This card is also still a Trap).

      RIRA-JP080 Draw Game
      Normal Trap Card
      You can activate only 1 card with this card’s name per turn.
      (1) If a card(s) on each side of the field is destroyed at the same time, by battle or card effect: Each player draws 2 cards.

      Dieser Beitrag wurde bereits 6 mal editiert, zuletzt von Cyber Drache ()

      Nekroz™ schrieb:

      nee keine Pendel lieber XYZ bitte... :thumbup:
      obwohl ich ja gern mal die Karten von diesem Typ hätte... :cool:
      die ganzen Baum-Karten...
      Baum-Karten ? Sein Gesicht sagt mir, er spielt ein Botox-Deck.

      Wird wohl warscheinlich Pendel-dann seit so lieb und gebt den ganzen Arc-V Decks die nich Pefromapal-Pedomagician heißen Support, damit sie wenigstens ansatzweise spielbar werden.
      A hand trap for Witchcraft appears


      RIRA-JP028 Witchcraft Golem Arles
      Level 8 LIGHT Spellcaster Effect Monster
      ATK 2800
      DEF 0
      You can only use the 1st effect of this card’s name once per turn.
      (1) When a Spellcaster monster you control is targeted by an opponent’s effect or targeted for an attack by an opponent’s monster while this card is in your hand: You can target 1 card your opponent controls or 1 “Witchcraft” Spell Card in your GY; Special Summon this card, and if you do, return that card to the hand.
      (2) During your opponent’s Standby Phase: Return this card to the hand.


      Die kann sich sehen lassen. Vorallem generisch da man auch Karten vom Gegner wählen kann.


      Das war aber noch nicht alles.

      Including Revolver’s new ace Xyz Monster!


      Pack Cover Art

      RIRA-JP001 Rescue Interlacer
      Level 3 LIGHT Cyberse Effect Monster
      ATK 1000
      DEF 1200
      You can only use the 1st effect of this card’s name once per turn:
      (1) During damage calculation when a Cyberse monster you control is attacked: You can discard this card; damage you take from that battle becomes 0.
      (2) During the End Phase of a turn in which this card is discarded to the GY because of its own effect: Special Summon this card.

      RIRA-JP002 Cross Debugger (4KMedia: Cross Debug)
      Level 2 DARK Cyberse Effect Monster
      ATK 900
      DEF 600
      You can only use each effect of this card’s name once per turn.
      (1) If you control 2 or more Link monsters: You can Special Summon this card (from your hand).
      (2) When you and your opponent’s Link Monsters battle, during damage calculation: You can banish this card from your GY, then target 1 Link Monster in your GY; until the end of the turn, your battling monster gains ATK equal to the target monster’s ATK, and cannot be destroyed by that battle.

      RIRA-JP005 DMZ Dragon
      Level 4 DARK Dragon Effect Monster
      ATK 0
      DEF 2000
      (1) Once per turn: You can target 1 Dragon monster you control and 1 Level 4 or lower Dragon monster in your GY; equip the monster in the GY to the monster on the field as an Equip Card that makes the equipped monster gain 500 ATK.
      (2) When your monster equipped with an Equip Card attacks, at the end of the Damage Step: You can banish this card from the GY; destroy all of that monster’s Equip Cards, and if they’re all destroyed, that monster can attack once again in a row.

      RIRA-JP039 Varreload Xcharge Dragon (Borreload xCharge Dragon)
      Rank 4 DARK Dragon Xyz Effect Monster
      ATK 3000
      DEF 2500
      Materials: 2 Level 4 DARK Dragon monsters
      (1) This Xyz Summoned card cannot be targeted by the effects of other monsters.
      (2) Once per turn: You can detach 1 Xyz material from this card, then target 1 face-up monster on the field; that monster lose 600 ATK and DEF, Then, Special Summon 1 “Borrel” monster from your GY, but the monster Special Summoned by this effect is banished during the End Phase. After activating this effect, For the rest of this turn, you cannot Special Summon monsters or attack directly.

      RIRA-JP051 Link Back
      Normal Spell Card
      You can only activate a card with this card’s name once per turn.
      (1) Target 1 Link Monster you control in an Extra Monster Zone; move that monster to your Main Monster Zone that monster points to. Afterwards, send cards from the top of your Deck to the GY equal to that monster’s Link Rating.

      RIRA-JP052 Grid Rod
      Equip Spell Card
      Can only be equipped to a Cyberse monster you control.
      (1) The equipped monster gains 300 ATK, is unaffected by your opponent’s effects, and once per turn cannot be destroyed by battle.
      (2) If this face-up card on the field is destroyed and sent to the GY: You can activate this effect; until the end of the turn, all Cyberse monsters you control cannot be destroyed by battle or effect.

      RIRA-JP067 Draw Discharge
      Normal Trap Card
      You can only activate a card with this card’s name once per turn.
      (1) When your opponent draws a card due to your opponent’s effect: Your opponent reveals all the cards they drew. If there was a Monster Card(s) among them, inflict damage to your opponent equal to their total ATK, then banish all of the revealed cards.
      Cyber Drache im alternativen Artwork :love:

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von Voltii ()

      ygorganization.com/youreaprettybiggun/



      RIRA-JP001 Rescue Interlacer
      Level 3 LIGHT Cyberse Effect Monster
      ATK 1000
      DEF 1200
      You can only use the 1st effect of this card’s name once per turn:
      (1) During damage calculation when a Cyberse monster you control is attacked: You can discard this card; damage you take from that battle becomes 0.
      (2) During the End Phase of a turn in which this card is discarded to the GY because of its own effect: Special Summon this card.




      RIRA-JP002 Cross Debugger (4KMedia: Cross Debug)
      Level 2 DARK Cyberse Effect Monster
      ATK 900
      DEF 600
      You can only use each effect of this card’s name once per turn.
      (1) If you control 2 or more Link monsters: You can Special Summon this card (from your hand).
      (2) When you and your opponent’s Link Monsters battle, during damage calculation: You can banish this card from your GY, then target 1 Link Monster in your GY; until the end of the turn, your battling monster gains ATK equal to the target monster’s ATK, and cannot be destroyed by that battle.



      RIRA-JP005 DMZ Dragon
      Level 4 DARK Dragon Effect Monster
      ATK 0
      DEF 2000
      (1) Once per turn: You can target 1 Dragon monster you control and 1 Level 4 or lower Dragon monster in your GY; equip the monster in the GY to the monster on the field as an Equip Card that makes the equipped monster gain 500 ATK.
      (2) When your monster equipped with an Equip Card attacks, at the end of the Damage Step: You can banish this card from the GY; destroy all of that monster’s Equip Cards, and if they’re all destroyed, that monster can attack once again in a row.



      RIRA-JP039 Varreload Xcharge Dragon (Borreload xCharge Dragon)
      Rank 4 DARK Dragon Xyz Effect Monster
      ATK 3000
      DEF 2500
      Materials: 2 Level 4 DARK Dragon monsters
      (1) This Xyz Summoned card cannot be targeted by the effects of other monsters.
      (2) Once per turn: You can detach 1 Xyz material from this card, then target 1 face-up monster on the field; that monster lose 600 ATK and DEF, Then, Special Summon 1 “Borrel” monster from your GY, but the monster Special Summoned by this effect is banished during the End Phase. After activating this effect, For the rest of this turn, you cannot Special Summon monsters or attack directly.



      RIRA-JP051 Link Back
      Normal Spell Card
      You can only activate a card with this card’s name once per turn.
      (1) Target 1 Link Monster you control in an Extra Monster Zone; move that monster to your Main Monster Zone that monster points to. Afterwards, send cards from the top of your Deck to the GY equal to that monster’s Link Rating.



      RIRA-JP052 Grid Rod
      Equip Spell Card
      Can only be equipped to a Cyberse monster you control.
      (1) The equipped monster gains 300 ATK, is unaffected by your opponent’s effects, and once per turn cannot be destroyed by battle.
      (2) If this face-up card on the field is destroyed and sent to the GY: You can activate this effect; until the end of the turn, all Cyberse monsters you control cannot be destroyed by battle or effect.



      RIRA-JP067 Draw Discharge
      Normal Trap Card
      You can only activate a card with this card’s name once per turn.
      (1) When your opponent draws a card due to your opponent’s effect: Your opponent reveals all the cards they drew. If there was a Monster Card(s) among them, damage to your opponent equal to their total ATK, then banish all of the revealed cards.


      Zu dem XYZ-Monster: Rank 4 und so ein hohe Atk? Wth

      Voltii schrieb:

      RIRA-JP039 Varreload Xcharge Dragon (Borreload xCharge Dragon)
      Rank 4 DARK Dragon Xyz Effect Monster
      ATK 3000
      DEF 2500
      Materials: 2 Level 4 DARK Dragon monsters
      (1) This Xyz Summoned card cannot be targeted by the effects of other monsters.
      (2) Once per turn: You can detach 1 Xyz material from this card, then target 1 face-up monster on the field; that monster lose 600 ATK and DEF, Then, Special Summon 1 “Borrel” monster from your GY, but the monster Special Summoned by this effect is banished during the End Phase. After activating this effect, For the rest of this turn, you cannot Special Summon monsters or attack directly.
      Okay...Rang 4 mit 3000 atk ist auch mal was neues, immerhin kein generic. Nice design und der Effekt ist einfach mal der Konterpart zu Playmakers XYZ Drachen. Passt

      Cerus schrieb:

      Okay...Rang 4 mit 3000 atk ist auch mal was neues, immerhin kein generic. Nice design und der Effekt ist einfach mal der Konterpart zu Playmakers XYZ Drachen. Passt
      Crazy Box gab es auch schon ;) Aber ich weiß wie du das meinst.
      Wo ich spiele: Dresden: Comic Tempel, TCG Portal und Gemeinschaft der Spaßspieler

      Tauschthread: Wants: Sigs Haves: Solemn Judgment GHOST DE + RP02, Exodia LCYW, Delteros Ghost 1st, Terrortop ULTI, uvm

      "Ein Deck muss zwingend LÄCHERLICH sein um Meta zu werden!" [Der_Mathematiker]

      R.I.P. Norden, R.I.P. Time-Out-Extra-Züge
      irgendwie lassen mich die neuen karten kalt.
      - ein 2-materialen R4nk monster mit 3000 ATK ist ganz cool, aber vom effekt her nichtmal der 3.beste borrel drache. artwork natürlich top :thumbup:
      - die ganzen generischen monster sind einfach.. nicht gut. der einzige mit potenzial ist mmn cross debugger. nützlicher extender
      - eine ausrüstung, die jedes cyberse monster unberührt macht und 1mal vor kampfzerstörung schützt... evil eye war nur der anfang. der powercreep bei equipspells ist abnormal
      - link back finde ich interessant. ist halt am besten, wenn man ein linkmonster hat, dass sowohl nach unten als auch nach links/rechts zeigt. firewall und gumblar gibts nicht mehr, die wären ziele gewesen
      - draw discharge ist toll designt. killt pendelruf, melodie, CoD und jegliche töpfe. zum glück ist sie eine "echte" falle und keine handtrap, dann wäre sie zu gut (turn 0)

      noch bin ich von nichts begeistert. ich hoffe nach wie vor auf guten legacy support :saint:
      Orcust Orphegel -- Toadally Awesome Treatoad -- Morningstar Lucifer -- Crusadia Palladion
      Spunky schrieb:
      In einem Jahr werden wir dann 8000 ATK Monster für 500 LP beschwören können, die gegen gegnerische Karteneffekte komplett immun sind und bei Kampfschaden noch 5 Karten ziehen lasse

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von Wiraqocha Puqllay ()

      hoffe ja sehr DANE-JP036 Firewall Xceed Dragon wird Secret
      und etz auch noch RIRA-JP039 Varreload Xcharge Dragon (Borreload xCharge Dragon)


      wäre für mich Klasse... :) :)


      passen auch vom Artwork zusammen... :thumbup:
      wird Zeit das die Hauptmonster wieder Secret werden und nicht Ultra...

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von Nekroz™ ()

      Hraudnir schrieb:

      Wiraqocha Puqllay schrieb:

      - draw discharge ist toll designt. killt pendelruf, melodie, CoD und jegliche töpfe. zum glück ist sie eine "echte" falle und keine handtrap, dann wäre sie zu gut (turn 0)
      Ich wusste gar nicht, dass Pendelruf und Melodie Karten ziehen.
      na gut, dann ist sie nur gegen draw karten gut :D
      am besten kommt sie gegen licht von sekka. wenn die sekka BA builds weiter an beliebtheit gewinnen und cherubini mal ins tcg kommt, könnte draw discharge eine ernsthafte option fürs side deck werden.
      Orcust Orphegel -- Toadally Awesome Treatoad -- Morningstar Lucifer -- Crusadia Palladion
      Spunky schrieb:
      In einem Jahr werden wir dann 8000 ATK Monster für 500 LP beschwören können, die gegen gegnerische Karteneffekte komplett immun sind und bei Kampfschaden noch 5 Karten ziehen lasse

      Wiraqocha Puqllay schrieb:

      irgendwie lassen mich die neuen karten kalt.
      - ein 2-materialen R4nk monster mit 3000 ATK ist ganz cool, aber vom effekt her nichtmal der 3.beste borrel drache. artwork natürlich top :thumbup:
      - die ganzen generischen monster sind einfach.. nicht gut. der einzige mit potenzial ist mmn cross debugger. nützlicher extender
      - eine ausrüstung, die jedes cyberse monster unberührt macht und 1mal vor kampfzerstörung schützt... evil eye war nur der anfang. der powercreep bei equipspells ist abnormal
      - link back finde ich interessant. ist halt am besten, wenn man ein linkmonster hat, dass sowohl nach unten als auch nach links/rechts zeigt. firewall und gumblar gibts nicht mehr, die wären ziele gewesen
      - draw discharge ist toll designt. killt pendelruf, melodie, CoD und jegliche töpfe. zum glück ist sie eine "echte" falle und keine handtrap, dann wäre sie zu gut (turn 0)

      noch bin ich von nichts begeistert. ich hoffe nach wie vor auf guten legacy support :saint:
      Ich war ebenso leicht enttäuscht.

      Der Rank 4 ist ok, aber stand heute einfach zu schwer zu beschwören, was man dafür bekommt... aber vielleicht was für die Zukunft.
      Die Cyberse Karten allgemein sind wieder sehr schwach ausgefallen... eines tages bekomme ich mein Cyberse-PePe. Nur lasst es bitte vor 2095 passieren...
      Link Back hat hingegen Potenzial. Der Mill kann zwar aktuell max. 4 erreichen, aber falls wir mehr Karten wie die Guard Dragons bekommen, könnte man damit was anstellen. Aktuell wäre halt das "beste" Comboplay, wenn der gegner einen Knightmare Phoenix oder so in der MMZ unter einer EMZ hat, man Agrapain in die EMZ beschwört, diesen Switcht und dann in die EMZ die doppelt gelinkt ist das Drachen-Monster beschwört. Aber ne Karte, die man für die Zukunft beobachten kann(vielleicht kommt ja irgendwann mal Link Monster, die Extraeffekte bekommen solange sie in der MMZ sind?).
      Draw Discharge hat sich mMn. beim ersten mal schlechter gelesen als sie ist. Wenn man gegn ein Sekka-Search-lastiges Deck spielt, kann man Traptrick auf die aktivierung der Such-Karte ketten und damit dann diese Trap direkt asu dem Deck suchen, um sie in einer neuen Kette zu aktivieren. Zwar haben wir Danger Thunder Guard Dragon(welches alle Bedingungen erfüllt, leider aber faceup banish)


      Ansonsten bin ich enttäuscht, dass jeder hier Den Witchcraft-Support übersehen hat. Nur weil ihn @Voltii gepostet hat, muss man ihn ja nicht verheimlichen. Die Karte liest sich halt ganz Ok und könnte durch seinen "Kirin-Effekt" dem Deck die Zeit kaufen, die es brauch um zu funktionieren. JEtzt noch nen Linkmonster nachliefern und ich bin happy.


      Deckcreator16 schrieb:

      Ansonsten bin ich enttäuscht, dass jeder hier Den Witchcraft-Support übersehen hat. Nur weil ihn @Voltii gepostet hat, muss man ihn ja nicht verheimlichen. Die Karte liest sich halt ganz Ok und könnte durch seinen "Kirin-Effekt" dem Deck die Zeit kaufen, die es brauch um zu funktionieren. JEtzt noch nen Linkmonster nachliefern und ich bin happy.
      Mich lässt es auf weiteren Support für Infinte Ignition und Evil Eye hoffen. ^^
      The first wave of Aoi and Aqua’s new theme arrives, straight from her Duel against Haru!


      RIRA-JP003 Marincess Seahorse
      Level 3 WATER Cyberse Effect Monster
      ATK 1400
      DEF 1000
      You can only Special Summon 1 card with this card’s name with the way written in its (1) effect per turn. You can only use this card name’s (2) effect once per turn.
      (1) You can Special Summon this card (from your hand) to your zone a “Marincess” monster you control points to.
      (2) During your Main Phase, except during the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 1 WATER monster from your hand to a Monster Zone a “Marincess” monster you control points to.

      RIRA-JP004 Marincess Seastar
      Level 2 WATER Cyberse Effect Monster
      ATK 800
      DEF 400
      You can only use this card name’s effect up to twice per turn.
      (1) You can send this card from your hand to the GY, then target 1 “Marinecess” monster you control; it gains 800 ATK until the end of this turn.

      RIRA-JP040 Marincess Blue Slug
      Link 1 WATER Cyberse Link Effect Monster
      ATK 1500
      Link: Bottom
      Material: 1 Level 4 or lower “Marincess” monster
      You can only Link Summon “Marincess Blue Slug” once per turn.
      (1) If this card is Link Summoned: You can target 1 “Marincess” monster in your GY, except “Marincess Blue Slug”; add it to your hand, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters.

      RIRA-JP041 Marincess Coral Anemone
      Link 2 WATER Cyberse Link Effect Monster
      ATK 2000
      Links: Left, Bottom
      Materials: 2 WATER monsters
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters.
      (2) If this card is sent from the field to the GY: You can target 1 “Marincess” card in your GY, except “Marincess Coral Anemone”; add it to your hand.

      RIRA-JP042 Marincess Marbled Rock
      Link 3 WATER Cybese Link Effect Monster
      ATK 2500
      Links: Left, Right, Bottom
      Materials: 2+ WATER monsters
      You can only use this card name’s (1) effect once per turn.
      (1) You can target 1 “Marincess” card in your GY, except “Marincess Marbled Rock”; add it to your hand.
      (2) When an opponent’s monster declares an attack: You can send 1 “Marincess” monster from your hand to the GY; monsters cannot be destroyed by that battle, also you take no battle damage from that battle.

      RIRA-JP068 Marinecess Wave
      Normal Trap Card
      If you control a Link-3 or higher “Marinecess” monster, you can activate this card from your hand.
      (1) If you control a “Marinecess” Link Monster: Target 1 face-up monster your opponent controls; negate that monster’s effects until the end of this turn. In addition, if you control a Link-2 or higher “Marinecess” monster, all face-up monsters you control become unaffected by your opponent’s card effects until the end of this turn.

      RIRA-JP069 Marincess Current
      Normal Trap Card
      You can only activate 1 card with this card’s name per turn.
      If you control a Link-3 or higher “Marincess” monster, you can activate this card from your hand.
      (1) When a “Marincess” Link Monster you control destroys an opponent’s monster by battle: Inflict damage to your opponent equal to 400 x that monster you control’s Link Rating. In addition, if you control a Link-2 or higher “Marincess” monster and the opponent’s monster that was destroyed was a Link Monster, inflict damage to your opponent equal to the destroyed monster’s Link Rating x 500



      A monster that punishes using the Extra Monster Zone appears!


      RIRA-JP033 縄張恐竜 Beat Raptor
      Level 4 EARTH Dinosaur Effect Monster
      ATK 1400
      DEF 2000
      You can only use this card name’s (2) effect once per turn.
      (1) While this card is in the Main Monster Zone, negate the effects of all monsters in the Extra Monster Zones.
      (2) When this card is destroyed by battle: You can Special Summon 1 “Beat Raptor” from your Deck.


      Takeru’s Premature Burial for FIRE Decks is finally released in Rising Rampage!


      RIRA-JP053 Rising of Fire (4KMedia: Rising Fire)
      Equip Spell Card
      (This card is always treated as a “Salamangreat” card.)
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) If you control no monsters: Activate this card by targeting 1 FIRE monster in your GY; Special Summon that monster, and if you do, equip this card to it. It gains 500 ATK. When this card leaves the field, destroy that monster.
      (2) If this card is destroyed by an opponent’s card card effect: You can banish 1 monster on the field.
      Cyber Drache im alternativen Artwork :love:

      A new support card for Yosenju appears, designed to help eliminate problems on your opponent’s field.


      RIRA-JP071 妖仙獣の居太刀風 Yosenju Itachikaze (Yosenju Weaselblade Wind)
      Normal Trap Card
      You can only activate a card with this card’s name once per turn.
      (1) If you control no monsters: You can show your opponent up to 2 “Yosenju” monsters with different names from your hand, then target an equal number of face-up cards your opponent controls; return those cards to the hand.
      Note: 居太刀 is basically them slapping a Kanji in front of Tachi (a type of Japanese sword) to make it sound like Itachi, the Japanese word for Weasel, which you know, the Yosenju all are.
      Cyber Drache im alternativen Artwork :love:

      Langsam reicht es dann auch :D



      So, Fortune Ladies get a Tenki.


      RIRA-JP055 フォーチュン・ヴィジョン Fortune Vision
      Continuous Spell Card
      You can only activate a card with this card’s name once per turn.
      (1) When this card is activated: Add 1 “Fortune Lady” card from your Deck to your hand.
      (2) Once per turn, if a card you control is banished by an effect: You can activate this effect; during this turn, monsters you control cannot be destroyed by battle.
      (3) Once per turn, if a card your opponent controls is banished by an effect: You can activate this effect; once during this turn, you take no damage from battle.
      Cyber Drache im alternativen Artwork :love: