[TCG/OCG] Battles of Legend: Hero's Revenge / Collection Pack: Duelists of Revolution (SPU: 7. Juli)

  • Battles of Legend: Hero's Revenge (TCG)


    Release: 11. Juli 2019 (EU)


    Beinhaltet insgesamt 94 Karten, 1 Secret Rare und 4 Ultra Rares pro Pack.


    ?? Ultra Rare
    ?? Secret Rare


    BLHR-EN046 Black Luster Soldier - Soldier of Chaos
    EARTH/Warrior - Link - Effect/3000/Link 3 (Linkmarkierungen: Oben, Links Unten, Rechts Unten)
    3 monsters with different names
    Your opponent cannot target this card that was Link Summoned using a Level 7 or higher monster as material with card effects, also it cannot be destroyed by your opponent's card effects. When this card destroys an opponent's monster by battle: You can activate 1 of these effects.
    ● This card gains 1500 ATK.
    ● This card can make a second attack during each Battle Phase of your next turn.
    ● Banish 1 card on the field.


    BLHR-EN047 Harpie Conductor
    WIND/Winged Beast – Link - Effect/Link 2/1900 (Linkmarkierungen: Unten Links, Unten Rechts)
    2 WIND monsters
    This card’s name becomes “Harpie Lady” while it is on the field or in the GY.
    If a “Harpie” monster(s) you control would be destroyed by battle or card effect, you can destroy 1 Spell/Trap you control instead. You can activate this effect only once per turn.
    If a face-up “Harpie” monster(s) you control (other than this card) is returned to your hand: You can target 1 Special Summoned monster your opponent controls; return that monster to the hand. You can activate this effect only once per turn.


    BLHR-EN048 Double Headed Anger Knuckle
    EARTH/Machine - Link - Effect/Link 2/1500 (Linkmarkierungen: Mitte Rechts, Unten)
    2 Machine monsters
    You can use only one effect per turn among the (1)st and (2)nd effects with this card’s name, and only once that turn.
    Cannot be used as Link Material.
    (1) During either player’s Main Phase: You can send 1 monster from your hand or field to the GY, then target 1 Level 10 Machine monster in your GY; Special Summon it in Defense Position, but its effects are negated.
    (2) If this card is in the GY: You can send 1 card from your hand or field to the GY; Special Summon this card.


    BLHR-EN049 Traptrix Sera
    EARTH/Plant - Link - Effect/800/Link 1 (Linkmarkierungen: Unten)
    1 non-Link "Traptrix" monster
    This Link Summoned card is unaffected by Trap effects. You can only use each of the following effects of "Traptrix Sera" once per turn.
    ● If a Normal Trap Card is activated (except during the Damage Step): You can Special Summon 1 "Traptrix" monster from your Deck, with a name different from the cards you control.
    ● If your other "Traptrix" monster's effect is activated (except during the Damage Step): You can Set 1 "Hole" Normal Trap directly from your Deck.


    BLHR-EN050 Hi-Speedroid Rubber Band Shooter
    WIND/Machine - Link - Effect/Link 2/1000 (Linkmarkierungen: Unten Links, Unten Rechts)
    2 WIND Monsters
    You can only use each effect of this card’s name once per turn.
    (1) During your Main Phase: You can activate this effect; immediately after it resolves, Normal Summon 1 WIND monster, but for the rest of this turn you cannot Special Summon monsters from the Extra Deck, except Synchro Monsters.
    (2) Banish 1 WIND Synchro Monster from your Extra Deck; reveal 2 “Speedroid” monsters with different names from your Deck whose total Levels equal the Level of the banished monster, your opponent randomly chooses 1 of them. The chosen card is added to the hand, while the other is sent to the GY.


    BLHR-EN051 PSY-Framelord Lambda
    LIGHT/Psychic - Link - Effect/1700/Link 2 (Linkmarkierungen: Links Unten, Rechts Unten)
    2 monsters, except Tokens
    You can activate the effects of "PSY-Framegear" monsters in your hand even if you control a monster. If another face-up Psychic monster(s) you control is banished while this monster is on the field (except during the Damage Step): You can add 1 "PSY-Frame" card from your Deck to your hand during the End Phase of this turn. (The banished monster(s) must be Psychic even after being banished.) You can only use this effect of "PSY-Framelord Lambda" once per turn.


    BLHR-EN052 Magical Musketeer Max
    LIGHT/Fiend - Link - Effect/Link 1/1000 (Linkmarkierungen: Unten)
    1 Level 8 or lower “Magical Musket” monster
    You can use the (1)st effect with this card’s name only once per turn.
    (1) If this card is Link Summoned: You can activate 1 of these effects;
    • Add “Magical Musket” Spells and/or Traps with different names from your Deck to your hand, up to the number of monsters your opponent controls.
    • Special Summon “Magical Musket” monsters with different names from your Deck, up to the number of Spells and Traps your opponent controls.
    (2) During either player’s turn, you can activate “Magical Musket” Spells and Traps from your hand.


    BLHR-EN053 Gimmick Puppet Chimera Doll
    DARK/Machine - Link - Effect/1500/Link 2 (Linkmarkierungen: Unten Rechts, Unten Links)
    2 Machine monsters
    You can use the [(1)st] effect with this card’s name only once per turn.
    (1) During your Main Phase, if this card was Link Summoned: You can activate this effect; for the rest of this turn, you cannot Special Summon monsters from the Extra Deck, except Machine Xyz Monsters, also take 1 “Gimmick Puppet” monster from your Deck, and either add it to your hand or send it to the GY, then, if all monsters you control (min. 1) are face-up “Gimmick Puppet” monsters, you can Special Summon 1 “Gimmick Puppet” monster from your hand.


    BLHR-EN054 Salamangreat Almiraj
    FIRE/Cyberse - Link - Effect/0/Link 1 (Linkmarkierungen: Unten Rechts)
    1 Normal Summoned/Set Monster with 1000 or less ATK
    You can only use the 2nd effect of this card’s name once per turn.
    (1) (Quick Effect): Tribute this card, then target 1 monster you control; during that turn, that monster cannot be destroyed by your opponent’s effects.
    (2) When a Normal Summoned/Set monster you control is destroyed by battle while this card is in the GY: You can Special Summon this card from the GY.


    BLHR-EN055 Stardust Mirage
    Normal Trap Card
    If you control a Level 8 or higher Dragon Synchro Monster: Special Summon as many monsters as possible from your GY that were destroyed and sent to your GY by battle or an opponent's card effect this turn. You can only activate 1 "Stardust Mirage" per turn.


    BLHR-EN056 Dark Sacrifice
    Normal Trap Card
    When your opponent activates a card or effect that would destroy a card(s) on the field: Negate the effect, then send 1 Level 3 or lower DARK monster from your Deck to your GY.


    Secret Rares


    BLHR-EN000 Five-Headed Dragon
    BLHR-EN001 Ipiria
    BLHR-EN007 Vision HERO Increase
    BLHR-EN010 Vision HERO Faris
    BLHR-EN012 Vision Fusion
    BLHR-EN014 Fortune Fairy Hikari
    BLHR-EN023 T.G. Gear Zombie
    BLHR-EN030 Number 97: Draglubion
    BLHR-EN038 Battlewasp – Hama the Conquering Bow
    BLHR-EN043 All-Eyes Phantom Dragon
    BLHR-EN044 Hi-Speedroid Kitedrake
    BLHR-EN045 Avendread Savior
    BLHR-EN046 Black Luster Soldier – Soldier of Chaos
    BLHR-EN047 Harpie Conductor
    BLHR-EN048 Double Headed Anger Knuckle
    BLHR-EN049 Traptrix Sera
    BLHR-EN050 Hi-Speedroid Rubber Band Shooter
    BLHR-EN051 PSY-Framelord Lambda
    BLHR-EN054 Salamangreat Almiraj
    BLHR-EN055 Stardust Mirage
    BLHR-EN056 Dark Sacrifice
    BLHR-EN058 Symbol of Friendship
    BLHR-EN059 Vision HERO Vyon
    BLHR-EN064 Elemental HERO Neos Knight
    BLHR-EN070 Dinowrestler Pankratops
    BLHR-EN071 Borrelsword Dragon
    BLHR-EN074 Cyber-Stein
    BLHR-EN079 Artifact Lancea
    BLHR-EN086 Nekroz Cycle
    BLHR-EN087 Interrupted Kaiju Slumber
    BLHR-EN089 Sky Striker Ace – Raye
    BLHR-EN090 Sky Striker Mobilize – Engage!
    BLHR-EN092 Sky Striker Mecha – Widow Anchor
    BLHR-EN093 Number 93: Utopia Kaiser


    Ultra Rares


    BLHR-EN002 Water of Life
    BLHR-EN003 Gold Moon Coin
    BLHR-EN004 Gingerbread House
    BLHR-EN005 Vision HERO Minimum Ray
    BLHR-EN006 Vision HERO Multiply Guy
    BLHR-EN008 Vision HERO Poisoner
    BLHR-EN009 Vision HERO Gravito
    BLHR-EN011 Vision Release
    BLHR-EN013 Apparition
    BLHR-EN015 Fortune Fairy En
    BLHR-EN016 Fortune Fairy Hu
    BLHR-EN017 Fortune Fairy Swee
    BLHR-EN018 Fortune Fairy Ann
    BLHR-EN019 Fortune Fairy Chee
    BLHR-EN020 Unacceptable Result
    BLHR-EN021 Miracle Stone
    BLHR-EN022 Lucky Loan
    BLHR-EN024 T.G. Drill Fish
    BLHR-EN025 T.G. Metal Skeleton
    BLHR-EN026 Sonic Stun
    BLHR-EN027 Number 26: Spaceway Octobypass
    BLHR-EN028 Number 60: Dugares the Timeless
    BLHR-EN029 Number 76: Harmonizer Gradielle
    BLHR-EN031 Battlewasp – Pin the Bullseye
    BLHR-EN032 Battlewasp – Dart the Hunter
    BLHR-EN033 Battlewasp – Sting the Poison
    BLHR-EN034 Battlewasp – Twinbow the Attacker
    BLHR-EN035 Battlewasp – Arbalest the Rapidfire
    BLHR-EN036 Battlewasp – Azusa the Ghost Bow
    BLHR-EN037 Battlewasp – Halberd the Charge
    BLHR-EN039 Battlewasp – Ballista the Armageddon
    BLHR-EN040 Summoning Swarm
    BLHR-EN041 Revival Swarm
    BLHR-EN042 Battlewasp – Nest
    BLHR-EN052 Magical Musketeer Max
    BLHR-EN053 Gimmick Puppet Chimera Doll
    BLHR-EN057 Foolish Burial
    BLHR-EN061 Elemental HERO Stratos
    BLHR-EN062 Vision HERO Trinity
    BLHR-EN063 Destiny HERO – Dangerous
    BLHR-EN067 Lunalight Crimson Fox
    BLHR-EN068 Lunalight Kaleido Chick
    BLHR-EN069 Predaplast
    BLHR-EN073 Will of the Salamangreat
    BLHR-EN075 Guardian of Order
    BLHR-EN076 White Dragon Wyverburster
    BLHR-EN077 Black Dragon Collapserpent
    BLHR-EN078 Artifact Scythe
    BLHR-EN081 Shaddoll Hedgehog
    BLHR-EN083 Shaddoll Beast
    BLHR-EN085 Herald of the Arc Light
    BLHR-EN088 Summon Limit


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    Collection Pack: Duelists of Revolution (OCG)


    Release: 18. Mai 2019 (Japan)


    Beinhaltet insgesamt 45 Karten, 5 Karten pro Pack.


    4 Ultra Rare (auch als Collector's Rare enthalten)
    5 Super Rare (auch als Collector's Rare enthalten)
    10 Rare
    26 Common


    CP19-JP001 Ipiria
    EARTH/Reptile - Effect/2/500/500
    You can only use the effect of this card’s name once per turn.
    (1) If this card is Summoned: Draw 1 card.


    CP19-JP002 Water of Life
    Normal Spell Card
    You can only activate 1 card with this card’s name per turn.
    (1) If you control no monsters: Target 1 monster in your GY; Special Summon it in Attack Position, also for the rest of this turn after this card resolves, you cannot activate monster effects, except effects on the field of the Summoned monster.


    CP19-JP003 Gold Moon Coin
    Normal Spell Card
    You can only activate 1 card with this card’s name per turn.
    (1) Add 2 cards from your hand to your opponent’s hand, then draw 2 cards.


    CP19-JP004 Gingerbread House
    Continuous Spell Card
    You can only use this card name’s (1) effect once per turn.
    (1) During your opponent’s Standby Phase: You can have all monsters your opponent controls gain 600 ATK, then destroy as many monsters your opponent controls as possible with 2500 or more ATK, and if you do, gain 500 LP for each monster destroyed.


    CP19-JP005 Vision HERO Minimum Ray
    DARK/Warrior - Effect/3/1200/700
    You can only use this card name’s (1), (2), and (3) effects once per turn each.
    (1) If you take battle or effect damage: You can place this card from your GY face-up on your Spell & Trap Zone as a Continuous Trap.
    (2) During the Main Phase, if this card is a Continuous Trap: You can Tribute 1 “HERO” monster; Special Summon this card.
    (3) If this card is Special Summoned from the Spell & Trap Zone: You can destroy 1 Level 4 or lower monster your opponent controls.


    CP19-JP006 Vision HERO Multiply Guy
    DARK/Warrior - Effect/3/800/700
    You can only use this card name’s (1), (2), and (3) effects once per turn each.
    (1) If you take battle or effect damage: You can place this card from your GY face-up on your Spell & Trap Zone as a Continuous Trap.
    (2) During the Main Phase, if this card is a Continuous Trap: You can Tribute 1 “HERO” monster; Special Summon this card.
    (3) If this card is Special Summoned from the Spell & Trap Zone: You can have 1 monster on the field gain 800 ATK.


    CP19-JP007 Vision HERO Increase
    DARK/Warrior - Effect/3/900/1100
    You can use each effect among the (1)st, (2)nd, and (3)rd effects with this card’s name only once per turn.
    (1) If you take damage: You can take this card from your GY and place it in your Spell & Trap Zone face-up as a Continuous Trap.
    (2) During either player’s Main Phase, while this card is treated as a Continuous Trap: You can Tribute 1 “HERO” monster; Special Summon this card.
    (3) If this card is Special Summone from the Spell & Trap Zone: You can Special Summon 1 Level 4 or lower “Vision HERO” monster from your Deck.


    CP19-JP008 Vision HERO Poisoner
    DARK/Warrior - Effect/3/900/700
    You can only use this card name’s (1), (2), and (3) effects once per turn each.
    (1) If you take battle or effect damage: You can place this card from your GY face-up on your Spell & Trap Zone as a Continuous Trap.
    (2) During the Main Phase, if this card is a Continuous Trap: You can Tribute 1 “HERO” monster; Special Summon this card.
    (3) If this card is Special Summoned from the Spell & Trap Zone: You can halve the ATK of 1 monster on the field.


    CP19-JP009 Vision HERO Gravito
    DARK/Warrior - Effect/4/500/2000
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) If this card is Normal/Special Summoned: You can target 1 of your banished “HERO” monsters; add it to your hand.
    (2) You can Tribute this card, then target 2 “Vision HERO” monster cards in your Spell & Trap Zones; Special Summon them.


    CP19-JP010 Vision HERO Faris
    DARK/Warrior - Effect/5/1600/1800
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) You can discard 1 other “HERO” monster; Special Summon this card from your hand.
    (2) If this card is Normal/Special Summoned: You can take 1 “Vision HERO” monster from your Deck, except “Vision HERO Faris” and place it face-up in your Spell & Trap Zone as a Continuous Trap, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except “HERO” monsters.


    CP19-JP011 Vision Release
    Normal Spell Card
    (1) Target 1 “Vision HERO” monster card in your Spell & Trap Zone; Special Summon it.
    (2) During your Main Phase, except during the turn this card was sent to the GY: You can banish this card from your GY, then target 1 “Vision HERO” monster in your GY; add it to your hand.


    CP19-JP012 Vision Fusion
    Normal Spell Card
    You can only activate this card’s name once per turn.
    (1) Fusion Summon 1 “HERO” Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you have Fusion Material monsters in your Spell & Trap Zone treated as Continuous Trap Cards, you can also use up to 2 of those cards as Fusion Materials by banishing them.


    CP19-JP013 Apparition
    Normal Trap Card
    You can only activate this card’s name once per turn.
    (1) When a face-up “HERO” monster(s) you control is destroyed by battle or a card effect: Special Summon 1 Level 4 or lower “Vision HERO” monster from your Deck, then, you can halve the Original ATK/DEF of 1 monster your opponent controls.


    CP19-JP017 Fortune Fairy Hikari
    LIGHT/Spellcaster - Effect/1/0/0
    You can only use the (1) and (2) effects of this card’s name once per turn each.
    (1) When you draw this card: You can reveal it; Special Summon it.
    (2) If this card is Special Summoned from the hand: You can target 1 monster you control; send it to the GY, and if you do, Special Summon 1 Level 1 Spellcaster monster from your Deck.


    CP19-JP018 Fortune Fairy En
    FIRE/Spellcaster - Effect/2/0/0
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) When you draw this card: You can reveal this card; Special Summon this card from your hand.
    (2) If this card is Special Summoned from your hand: You can target 1 Set card your opponent controls; destroy it.


    CP19-JP019 Fortune Fairy Hu
    WIND/Spellcaster - Effect/3/0/0
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) When you draw this card: You can reveal this card; Special Summon this card from your hand.
    (2) If this card is Special Summoned from your hand: You can target 1 of your banished Spellcaster monsters; add it to your hand.


    CP19-JP020 Fortune Fairy Swee
    WATER/Spellcaster - Effect/4/0/0
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) When you draw this card: You can reveal this card; Special Summon this card from your hand.
    (2) If this card is Special Summoned from your hand: You can target 1 other face-up monster; banish it until the Standby Phase of your next turn.


    CP19-JP021 Fortune Fairy An
    DARK/Spellcaster - Effect/5/0/0
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) When you draw this card: You can reveal this card; Special Summon this card from your hand.
    (2) If this card is Special Summoned from your hand: You can banish 1 Spellcaster monster from your Deck.


    CP19-JP022 Fortune Fairy Chee
    EARTH/Spellcaster - Effect/6/0/0
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) When you draw this card: You can reveal this card; Special Summon this card from your hand.
    (2) If this card is Special Summoned from your hand: You can have each player draw 1 card.


    CP19-JP023 Unacceptable Result
    Quick-Play Spell Card
    (1) If you control a Spellcaster monster: Special Summon 1 “Fortune Fairy” monster from your hand.


    CP19-JP024 Miracle Stone
    Continuous Spell Card
    (1) You can only control 1 face-up “Miracle Stone”.
    (2) Spellcaster monsters you control gain 500 ATK/DEF for each “Fortune Fairy” monster you control with a different name.
    (3) Once per turn, when an attack is declared involving a “Fortune Fairy” monster you control: You can draw 1 card.


    CP19-JP025 Luck Loan
    Normal Spell Card
    You can only activate this card’s name once per turn.
    (1) Target 1 “Fortune Fairy” monster you control; Special Summon 1 Spellcaster monster whose original Level is 1 lower than that monster from your hand or Deck. During your next turn after the turn this card resolved, you cannot Normal/Special Summon monsters, except Spellcaster monsters.


    CP19-JP026 T.G. Gear Zombie
    DARK/Zombie - Tuner - Effect/1/600/0
    You can only use this card name’s effect once per turn.
    (1) You can target 1 “T.G.” monster you control; Special Summon this card from your hand, then that target loses 1000 ATK.


    CP19-JP027 T.G. Drill Fish
    WATER/Fish - Effect/1/100/800
    You can use each effect among the (1)st and (3)rd effects with this card’s name only once per turn.
    (1) If all monsters you control are “T.G.” monsters (min. 1): You can Special Summon this card from your hand.
    (2) This card can attack your opponent directly.
    (3) When a “T.G.” monster inflicts battle damage to your opponent: You can target 1 monster your opponent controls; destroy it.


    CP19-JP028 T.G. Metal Skeleton
    DARK/Zombie - Effect/2/1100/0
    You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
    (1) If a monster(s) on the field is destroyed by battle or a card effect: You can Special Summon this card from your hand.
    (2) If a T.G. monster(s) you control would be destroyed by battle or a card effect, you can banish this card from your field or GY instead.


    CP19-JP029 Battle Stun Sonic
    Normal Trap Card
    (1) When an opponent’s monster declares an attack: Negate that attack, then you can Special Summon 1 “T.G.” monster or a Level 4 or lower Tuner monster from your hand or Deck.


    CP19-JP030 Number 26: Octobypass the Dimensional Pathway
    LIGHT/Psychic - Xyz - Effect/Rank 3/800/2400
    2 Level 3 monsters
    You can only use the (1) effect of this card’s name once per turn.
    (1) At the start of the Battle Phase: You can detach 1 material from this card; during this Battle Phase, only 1 monster can attack, and its attacks become direct attacks.
    (2) At the end of the Damage Step, if a monster inflicted battle damage by direct attack: Give control of that attacking monster to the turn player’s opponent.


    CP19-JP031 Number 60: Dugales of Forgotten Time
    FIRE/Fiend - Xyz - Effect/Rank 4/1200/1200
    Rank 4 FIRE Fiend Xyz Effect Monster
    ATK 1200
    DEF 1200
    Materials: 2 Level 4 monsters
    You can only use the effect of this card’s name once per turn.
    (1) You can detach 2 materials from this card, then activate 1 of the following effects;
    • Draw 2 cards, then discard 1 card, but skip your next Draw Phase.
    • Special Summon 1 monster from your GY in Defense Position, but skip your next Main Phase 1.
    • Make the current ATK of 1 face-up monster you control become doubled until the end of this turn, but skip the Battle Phase of your next turn.


    CP19-JP032 Number 76: Gladiyell the Melody Lumaestra
    LIGHT/Fairy - Xyz - Effect/Rank 7/2700/2100
    2 Level 7 monsters
    You can only use the (3) effect of this card’s name once per turn.
    (1) This card’s Attribute is also treated as the same Attributes of its materials.
    (2) Cannot be destroyed by battle with a monster with the same Attribute as this card, also cannot be destroyed by the effects of monsters with the same Attribute as this card.
    (3) (Quick Effect): You can target 1 monster in your opponent’s GY; detach 1 Xyz Material from this card, and if you do, attach that monster to this card as a material.


    CP19-JP033 Number 97: Dragravion
    Dark/Dragon - Xyz - Effect/Rank 8/3000/3000
    2 Level 8 monsters
    You can only use this card name’s (2) effect once per turn.
    (1) Cannot be targeted by an opponent’s card effect.
    (2) You can detach 1 material from this card; you cannot Special Summon monsters for the rest of this turn, also take 2 “Number” Dragon monsters from your Extra Deck and/or GY, except “Number 97: Dragravion”, and Special Summon 1 of them, and if you do, attach the other to it as material, also monsters you control cannot attack for the rest of this turn, except the Special Summoned monster.


    CP19-JP034 Battlewasp – Pin the Bullseye
    WIND/Insect - Effect/1/200/300
    You can only use each effect of this card’s name once per turn.
    (1) If you control an Insect monster: You can Special Summon this card from your hand.
    (2) You can inflict 200 damage to your opponent for each “Battlewasp – Pin the Bullseye” you control.


    CP19-JP035 Battlewasp – Dart the Hunter
    WIND/Insect - Effect/1/100/100
    You can only use each effect of this card’s name once per turn.
    (1) If a “Battlewasp” monster you control destroys a monster whose original owner is your oppoent by battle: You can discard this card; inflict damage to your opponent to that monster’s original ATK.
    (2) You can target another Insect monster you control; that monster is treated as a Tuner monster, but you cannot Special Summon monsters from your Extra Deck for the rest of the turn, except Insect monsters.


    CP19-JP036 Battlewasp – Sting the Poison
    WIND/Insect - Tuner - Effect/2/400/800
    You can only use each effect of this card’s name once per turn each.
    (1) If this card is Normal or Special Summoned: You can add 1 “Battlewasp” monster from your Deck to your hand, except “Battlewasp – Sting the Poison “.
    (2) (Quick Effect): You can Tribute 1 Insect monster except this card, then target 1 Effect Monster your opponent controls; negate its effects until the effect of the turn.


    CP19-JP037 Battlewasp – Twinbow the Attacker
    WIND/Insect - Effect/3/1000/500
    You can only use the (1) effect of this card’s name once per turn.
    (1) During your Main Phase: You can Special Summon this card from your hand, but for the rest of this turn, you cannot Special Summon monsters from your Extra Deck, except Insect monsters.
    (2) This card can make a second attack during each Battle Phase.


    CP19-JP038 Battlewasp – Arbalest the Rapid Fire
    WIND/Insect - Effect/4/1800/800
    You can use the (2)nd effect with this card’s name only once per turn.
    (1) When this card is Normal Summoned: You can target 1 Level 3 or lower Insect monster in your GY; Special Summon it in Defense Position.
    (2) If this card is destroyed by your opponent’s card: You can Special Summon 1 “Battlewasp” monster from your hand or Deck.


    CP19-JP039 Battlewasp – Azusa the Ghost Bow
    WIND/Insect - Synchro - Tuner - Effect/5/2200/1600
    1 Tuner + 1+ non-Tuner monsters
    You can only use the (1) effect of this card’s name once per turn.
    (1) When you inflict damage to your opponent by the effect of a “Battlewasp” monster except this card (even during the Damage Step): You can inflict damage to your opponent equal to the Original ATK of that monster.
    (2) If this card is already in your GY when a “Battlewasp” monster(s) you control destroys a monster in battle: You can Special Summon this card in Defense Position, but banish it when it leaves the field.


    CP19-JP040 Battlewasp – Halberd the Charge
    WIND/Insect - Synchro - Effect/6/2500/800
    Materials: 1 Insect Tuner + 1+ non-Tuner monsters
    You can only use the second effet of this card’s name once per turn.
    (1) Once during damage calculation, if this card attacks a monster your opponent controls with a higher ATK than this card: You can halve that monster’s current ATK during damage calculation only.
    (2) When this card inflicts battle damage to your opponent: You can inflict 200 damage to your opponent for each “Battlewasp” monster you controls.


    CP19-JP041 Battlewasp – Hama the Conquering Bow
    WIND/Insect - Synchro - Effect/8/2800/2000
    1 Tuner + 1+ non-Tuner monster(s)
    You can use each effect among the (2)nd and (3)rd effects with this card’s name only once per turn.
    (1) If this card was Synchro Summoned using a Synchro monster(s) as material, this card can make a second attack during each Battle Phase.
    (2) When this card inflicts battle damage to your opponent: You can have all monsters your opponent controls lose 1000 ATK/DEF.
    (3) At the end of your Battle Phase, if your opponent did not take Battle Damage during this Battle Phase: You can inflict 300 damage to your opponent for each “Battlewasp” monster in your GY.


    CP19-JP042 Battlewasp – Ballista the Armageddon
    WIND/Insect - Synchro - Effect/12/3000/800
    1 Tuner + 1+ non-Tuner monsters
    (1) If this card is Special Summoned: You can banish all Insect monsters in your GY; all monsters your opponent controls lose 500 ATK/DEF for each of your banished Insect monsters.
    (2) If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
    (3) If this Synchro Summoned card is destroyed by your opponent: You can Special Summon 3 of your banished Level 11 or lower Insect monsters.


    CP19-JP043 Summoning Swarm
    Normal Spell Card
    You can activate only 1 card with this card’s name per turn.
    You cannot Special Summon monsters from the Extra Deck during the turn you activate this card, except Insect monsters.
    (1) Target Level 4 or lower “Battlewasp” monsters in your GY, up to the number of monsters your opponent controls; Special Summon them.


    CP19-JP044 Revival Swarm
    Normal Spell Card
    You can only use the 2nd effect of this card’s name once per turn.
    (1) Target 1 “Battlewasp” monster in your GY; Special Summon that monster.
    (2) You can banish this card from your GY, then target 1 Insect monster you control; that monster cannot be destroyed until the end of the next turn.


    CP19-JP045 Battlewasp – Nest
    Continuous Trap Card
    You can only use the 1st effect of this card’s name once per turn.
    (1) When a “Battlewasp” monster you control is targeted for an attack: You can Special Summon 1 “Battlewasp” monster from your hand or Deck, and if you do, place 1 counter on this card, then, end the Battle Phase..
    (2) During the End Phase, while this card has 2 or more Counters on it: Send it to the GY.


    Reprints:


    CP19-JP000 Five-Headed Dragon (alternatives Artwork)
    CP19-JP014 Elemental HERO Avian (alternatives Artwork)
    CP19-JP015 Elemental HERO Burstinatrix (alternatives Artwork)
    CP19-JP016 Elemental HERO Sparkman (alternatives Artwork)

  • Yes, Collection, not Collectors
    What appears to be the next installment of the Collectors Pack, under a slightly different name, has been announced for release in May 18th, 2019. As always, it will include cards imported from the anime and the manga, and more info will be revealed in the future.



    ja da bin ich ja mal gespannt, welche Karten aus dem Anime hier in dem Set erscheinen... :thumbup:
    wenn ich ehrlich bin, ich hätte mal gern wieder ne Gold-Serie... ;)

  • Vielleicht ist hier der Rest von Leons Märchen-Karten drin?

  • Duelists of Revolution is confirmed for the following:


    46 Cards


    1 20th Secret Rare
    4 Ultra Rares
    5 Super Rares
    10 Rares
    26 Commons


    No mention of Collector’s Rares being included.

  • Dann hoffe ich mal das es hier richtig ist.



    Shinji’s Battlewasps are confirmed for Collection Pack 2019!



    The cover reveals “Vision HERO Increase” (Viz Name) is included in the Set! As well as a new Number monster!

    CP19-JP038 B・F-早撃ちのアルバレスト Battlewasp – Arbalest the Rapid Fire
    Level 4 WIND Insect Effect Monster
    ATK 1800
    DEF 800
    You can use the (2)nd effect with this card’s name only once per turn.
    (1) When this card is Normal Summoned: You can target 1 Level 3 or lower Insect monster in your GY; Special Summon it in Defense Position.
    (2) If this card is destroyed by your opponent’s card: You can Special Summon 1 “Battlewasp” monster from your hand or Deck.

    CP19-JP043 一斉蜂起 Issei Houki (Simultaneous Revolt/4KMedia: Summoning Swarm)
    Normal Spell Card
    You can activate only 1 card with this card’s name per turn.
    You cannot Special Summon monsters from the Extra Deck during the turn you activate this card, except Insect monsters.
    (1) Target Level 4 or lower “Battlewasp” monsters in your GY, up to the number of monsters your opponent controls; Special Summon them.

    CP19-JP041 B・F-降魔弓のハマ Bee Force – Goumakyuu no Hama (Battlewasp – Hama the Conquering Bow)
    Level 8 WIND Insect Synchro Effect Monster
    ATK 2800
    DEF 2000
    Synchro Materials: 1 Tuner + 1+ non-Tuner monster(s)
    You can use each effect among the (2)nd and (3)rd effects with this card’s name only once per turn.
    (1) If this card was Synchro Summoned using a Synchro monster(s) as material, this card can make a second attack during each Battle Phase.
    (2) When this card inflicts battle damage to your opponent: You can have all monsters your opponent controls lose 1000 ATK/DEF.
    (3) At the end of the Battle Phase, if your opponent did not take Battle Damage during this Battle Phase: You can inflict 300 damage to your opponent for each “Battlewasp” monster in your GY.


    https://ygorganization.com/int…theduelmeansofproduction/



    Vision Heros wären schon echt klasse.

  • Somehow someone loaded this onto the .jp website but didn’t post it. Odd.



    CP19-JP007 Vision HERO Increase
    Level 3 DARK Warrior Effect Monster
    ATK 900
    DEF 1100
    You can use each effect among the (1)st, (2)nd, and (3)rd effects with this card’s name only once per turn.
    (1) If you take damage: You can take this card from your GY and place it in your Spell & Trap Zone face-up as a Continuous Trap.
    (2) During either player’s Main Phase, while this card is treated as a Continuous Trap: You can Tribute 1 “HERO” monster; Special Summon this card.
    (3) If this card is Special Summone from the Spell & Trap Zone: You can Special Summon 1 Level 4 or lower “Vision HERO” monster from your Deck.



    Take my Money Konami

  • Da werden sich jetzt welche freuen.
    @discomander1992 du z. B. :D



    This one does not miss the timing, at least.

    You can only use the (1) and (2) effects of this card’s name once per turn each.
    (1) When you draw this card: You can reveal it; Special Summon it.
    (2) If this card is Special Summoned from the hand: You can target 1 monster you control; send it to the GY, and if you do, Special Summon 1 Level 1 Spellcaster monster from your Deck.



    Sie ist aber unglaublich generisch da man sie einfach selber tributen kann wow.
    Spellcaster haben jetzt also ihr eigenes One for One.

  • Bin nur am überlegen gibt es wirklich sinnvolle Level 1 spellcaster die man generisch nutzten kann?
    Und die Karte funkt nach dem Text nicht mit dem tenki weil sie draw sagt.

    Du hast Fortune Lady Light was dem Deck schon hilft.


    Dazu dann noch folgende andere brauchbare Karten: die ganzen Blue-Eyes Tuner, Altergeist Meluseek, Mithtical Beast Jackal, Subterror Fiendess und T. G. Cyber Magician.
    Das sind zumindest die die mir spontan einfallen.
    Gibt aber bestimmt noch mehr. Ob es sind macht die zu spielen ist natürlich eine andere Sache.

  • mystic piper is auch hexer aber leider im falschen bereich gepostet da sie im collector pack is xD aber finde sie schon nett. nachdem die im anime Vanillas waren

    Bei den ganzen Karten die heute gekommen sind, kommt man schon mal durcheinander ^.^


    Einer der Mods verschiebt die Posts bestimmt später.

  • aktiviert sich der 3. Effekt auch in der gegnerischen bf?

  • der/die kleine kann maiden/sage/master/protector rufen im blue-eyes deck...
    mann, sogar fortune ladies bekommen neuen support aber für meine decks ist nichts dabei ||

    Toadally Awesome Treatoad -- Voiceless Voice Silenforcer -- Spright Splight -- Halqifibrax Needlefiber

    Zitat

    Spunky schrieb:
    In einem Jahr werden wir dann 8000 ATK Monster für 500 LP beschwören können, die gegen gegnerische Karteneffekte komplett immun sind und bei Kampfschaden noch 5 Karten ziehen lassen

  • Also ist das der richtige Thread für die Fortune Ladies?


    Cool, dass die Support kriegen. Das Deck kann richtig Spaß machen^^
    Leider fehlt immer noch ein wirklich guter Weg, Light zu triggern. Future Visions bremst einen selbst aus und geht nur auf Normalbeschwörung, was im Konflikt mit dem neuen 1er steht...


    Nach einem RL Bee Force-Druck habe ich jetzt nicht gerade geschrien, aber immerhin mal ein neues Insekten-Thema und eine Karte, um halbwegs gescheit auf Underground Arachnid zu kommen.

  • Also ist das der richtige Thread für die Fortune Ladies?


    Cool, dass die Support kriegen. Das Deck kann richtig Spaß machen^^
    Leider fehlt immer noch ein wirklich guter Weg, Light zu triggern. Future Visions bremst einen selbst aus und geht nur auf Normalbeschwörung, was im Konflikt mit dem neuen 1er steht...


    Nach einem RL Bee Force-Druck habe ich jetzt nicht gerade geschrien, aber immerhin mal ein neues Insekten-Thema und eine Karte, um halbwegs gescheit auf Underground Arachnid zu kommen.

    Für das Monster defintiv. Die permanente Zauberkarte ist im Hauptset.

  • Zitat

    Vision HERO Increase CP19-JP007


    GX fängt ganz schon früh an. Glaubt ihr hier sind auch Karten zu DM drin?