[TCG/OCG] Battles of Legend: Hero's Revenge / Collection Pack: Duelists of Revolution (SPU: 19. Mai)

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      [TCG/OCG] Battles of Legend: Hero's Revenge / Collection Pack: Duelists of Revolution (SPU: 19. Mai)

      Battles of Legend: Hero's Revenge (TCG)

      Release: 11. Juli 2019 (EU)

      Beinhaltet insgesamt 93 Karten, 1 Secret Rare und 4 Ultra Rares pro Pack.

      ?? Ultra Rare
      ?? Secret Rare

      ????-EN0?? Black Luster Soldier, the Chaos Warrior
      EARTH/Warrior - Link - Effect/3000/Link 3 (Linkmarkierungen: Oben, Links Unten, Rechts Unten)
      3 monsters with different names
      Your opponent cannot target this card that was Link Summoned using a Level 7 or higher monster as material with card effects, also it cannot be destroyed by your opponent's card effects. When this card destroys an opponent's monster by battle: You can activate 1 of these effects.
      ● This card gains 1500 ATK.
      ● This card can make a second attack during each Battle Phase of your next turn.
      ● Banish 1 card on the field.

      ????-EN0?? Traptrix Sera
      EARTH/Plant - Link - Effect/800/Link 1 (Linkmarkierungen: Unten)
      1 non-Link "Traptrix" monster
      This Link Summoned card is unaffected by Trap effects. You can only use each of the following effects of "Traptrix Sera" once per turn.
      ● If a Normal Trap Card is activated (except during the Damage Step): You can Special Summon 1 "Traptrix" monster from your Deck, with a name different from the cards you control.
      ● If your other "Traptrix" monster's effect is activated (except during the Damage Step): You can Set 1 "Hole" Normal Trap directly from your Deck.

      ????-EN0?? PSY-Framelord Lambda
      LIGHT/Psychic - Link - Effect/1700/Link 2 (Linkmarkierungen: Links Unten, Rechts Unten)
      2 monsters, except Tokens
      You can activate the effects of "PSY-Framegear" monsters in your hand even if you control a monster. If another face-up Psychic monster(s) you control is banished while this monster is on the field (except during the Damage Step): You can add 1 "PSY-Frame" card from your Deck to your hand during the End Phase of this turn. (The banished monster(s) must be Psychic even after being banished.) You can only use this effect of "PSY-Framelord Lambda" once per turn.

      Repints

      ????-EN0?? Artifact Lancea
      ????-EN0?? Dinowrestler Pankratops
      ????-EN0?? Vision HERO Vyon
      ????-EN0?? Number 93: Utopia Kaiser
      ????-EN0?? Borrelsword Dragon
      ????-EN0?? Sky Striker Mobilize - Engage!
      ????-EN0?? Summon Limit

      --------------------------------------------------------------------------------------------------------------------------------------

      Collection Pack: Duelists of Revolution (OCG)

      Release: 18. Mai 2019 (Japan)

      Beinhaltet insgesamt 45 Karten, 5 Karten pro Pack.

      4 Ultra Rare (auch als Collector's Rare enthalten)
      5 Super Rare (auch als Collector's Rare enthalten)
      10 Rare
      26 Common

      CP19-JP001 Ipiria
      EARTH/Reptile - Effect/2/500/500
      You can only use the effect of this card’s name once per turn.
      (1) If this card is Summoned: Draw 1 card.

      CP19-JP002 Water of Life
      Normal Spell Card
      You can only activate 1 card with this card’s name per turn.
      (1) If you control no monsters: Target 1 monster in your GY; Special Summon it in Attack Position, also for the rest of this turn after this card resolves, you cannot activate monster effects, except effects on the field of the Summoned monster.

      CP19-JP003 Gold Moon Coin
      Normal Spell Card
      You can only activate 1 card with this card’s name per turn.
      (1) Add 2 cards from your hand to your opponent’s hand, then draw 2 cards.

      CP19-JP004 Gingerbread House
      Continuous Spell Card
      You can only use this card name’s (1) effect once per turn.
      (1) During your opponent’s Standby Phase: You can have all monsters your opponent controls gain 600 ATK, then destroy as many monsters your opponent controls as possible with 2500 or more ATK, and if you do, gain 500 LP for each monster destroyed.

      CP19-JP005 Vision HERO Minimum Ray
      DARK/Warrior - Effect/3/1200/700
      You can only use this card name’s (1), (2), and (3) effects once per turn each.
      (1) If you take battle or effect damage: You can place this card from your GY face-up on your Spell & Trap Zone as a Continuous Trap.
      (2) During the Main Phase, if this card is a Continuous Trap: You can Tribute 1 “HERO” monster; Special Summon this card.
      (3) If this card is Special Summoned from the Spell & Trap Zone: You can destroy 1 Level 4 or lower monster your opponent controls.

      CP19-JP006 Vision HERO Multiply Guy
      DARK/Warrior - Effect/3/800/700
      You can only use this card name’s (1), (2), and (3) effects once per turn each.
      (1) If you take battle or effect damage: You can place this card from your GY face-up on your Spell & Trap Zone as a Continuous Trap.
      (2) During the Main Phase, if this card is a Continuous Trap: You can Tribute 1 “HERO” monster; Special Summon this card.
      (3) If this card is Special Summoned from the Spell & Trap Zone: You can have 1 monster on the field gain 800 ATK.

      CP19-JP007 Vision HERO Increase
      DARK/Warrior - Effect/3/900/1100
      You can use each effect among the (1)st, (2)nd, and (3)rd effects with this card’s name only once per turn.
      (1) If you take damage: You can take this card from your GY and place it in your Spell & Trap Zone face-up as a Continuous Trap.
      (2) During either player’s Main Phase, while this card is treated as a Continuous Trap: You can Tribute 1 “HERO” monster; Special Summon this card.
      (3) If this card is Special Summone from the Spell & Trap Zone: You can Special Summon 1 Level 4 or lower “Vision HERO” monster from your Deck.

      CP19-JP008 Vision HERO Poisoner
      DARK/Warrior - Effect/3/900/700
      You can only use this card name’s (1), (2), and (3) effects once per turn each.
      (1) If you take battle or effect damage: You can place this card from your GY face-up on your Spell & Trap Zone as a Continuous Trap.
      (2) During the Main Phase, if this card is a Continuous Trap: You can Tribute 1 “HERO” monster; Special Summon this card.
      (3) If this card is Special Summoned from the Spell & Trap Zone: You can halve the ATK of 1 monster on the field.

      CP19-JP009 Vision HERO Gravito
      DARK/Warrior - Effect/4/500/2000
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) If this card is Normal/Special Summoned: You can target 1 of your banished “HERO” monsters; add it to your hand.
      (2) You can Tribute this card, then target 2 “Vision HERO” monster cards in your Spell & Trap Zones; Special Summon them.

      CP19-JP010 Vision HERO Faris
      DARK/Warrior - Effect/5/1600/1800
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) You can discard 1 other “HERO” monster; Special Summon this card from your hand.
      (2) If this card is Normal/Special Summoned: You can take 1 “Vision HERO” monster from your Deck, except “Vision HERO Faris” and place it face-up in your Spell & Trap Zone as a Continuous Trap, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except “HERO” monsters.

      CP19-JP011 Vision Release
      Normal Spell Card
      (1) Target 1 “Vision HERO” monster card in your Spell & Trap Zone; Special Summon it.
      (2) During your Main Phase, except during the turn this card was sent to the GY: You can banish this card from your GY, then target 1 “Vision HERO” monster in your GY; add it to your hand.

      CP19-JP012 Vision Fusion
      Normal Spell Card
      You can only activate this card’s name once per turn.
      (1) Fusion Summon 1 “HERO” Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you have Fusion Material monsters in your Spell & Trap Zone treated as Continuous Trap Cards, you can also use up to 2 of those cards as Fusion Materials by banishing them.

      CP19-JP013 Apparition
      Normal Trap Card
      You can only activate this card’s name once per turn.
      (1) When a face-up “HERO” monster(s) you control is destroyed by battle or a card effect: Special Summon 1 Level 4 or lower “Vision HERO” monster from your Deck, then, you can halve the Original ATK/DEF of 1 monster your opponent controls.

      CP19-JP017 Fortune Fairy Hikari
      LIGHT/Spellcaster - Effect/1/0/0
      You can only use the (1) and (2) effects of this card’s name once per turn each.
      (1) When you draw this card: You can reveal it; Special Summon it.
      (2) If this card is Special Summoned from the hand: You can target 1 monster you control; send it to the GY, and if you do, Special Summon 1 Level 1 Spellcaster monster from your Deck.

      CP19-JP018 Fortune Fairy En
      FIRE/Spellcaster - Effect/2/0/0
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) When you draw this card: You can reveal this card; Special Summon this card from your hand.
      (2) If this card is Special Summoned from your hand: You can target 1 Set card your opponent controls; destroy it.

      CP19-JP019 Fortune Fairy Hu
      WIND/Spellcaster - Effect/3/0/0
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) When you draw this card: You can reveal this card; Special Summon this card from your hand.
      (2) If this card is Special Summoned from your hand: You can target 1 of your banished Spellcaster monsters; add it to your hand.

      CP19-JP020 Fortune Fairy Swee
      WATER/Spellcaster - Effect/4/0/0
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) When you draw this card: You can reveal this card; Special Summon this card from your hand.
      (2) If this card is Special Summoned from your hand: You can target 1 other face-up monster; banish it until the Standby Phase of your next turn.

      CP19-JP021 Fortune Fairy An
      DARK/Spellcaster - Effect/5/0/0
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) When you draw this card: You can reveal this card; Special Summon this card from your hand.
      (2) If this card is Special Summoned from your hand: You can banish 1 Spellcaster monster from your Deck.

      CP19-JP022 Fortune Fairy Chee
      EARTH/Spellcaster - Effect/6/0/0
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) When you draw this card: You can reveal this card; Special Summon this card from your hand.
      (2) If this card is Special Summoned from your hand: You can have each player draw 1 card.

      CP19-JP023 Unacceptable Result
      Quick-Play Spell Card
      (1) If you control a Spellcaster monster: Special Summon 1 “Fortune Fairy” monster from your hand.

      CP19-JP024 Miracle Stone
      Continuous Spell Card
      (1) You can only control 1 face-up “Miracle Stone”.
      (2) Spellcaster monsters you control gain 500 ATK/DEF for each “Fortune Fairy” monster you control with a different name.
      (3) Once per turn, when an attack is declared involving a “Fortune Fairy” monster you control: You can draw 1 card.

      CP19-JP025 Luck Loan
      Normal Spell Card
      You can only activate this card’s name once per turn.
      (1) Target 1 “Fortune Fairy” monster you control; Special Summon 1 Spellcaster monster whose original Level is 1 lower than that monster from your hand or Deck. During your next turn after the turn this card resolved, you cannot Normal/Special Summon monsters, except Spellcaster monsters.

      CP19-JP026 T.G. Gear Zombie
      DARK/Zombie - Tuner - Effect/1/600/0
      You can only use this card name’s effect once per turn.
      (1) You can target 1 “T.G.” monster you control; Special Summon this card from your hand, then that target loses 1000 ATK.

      CP19-JP027 T.G. Drill Fish
      WATER/Fish - Effect/1/100/800
      You can use each effect among the (1)st and (3)rd effects with this card’s name only once per turn.
      (1) If all monsters you control are “T.G.” monsters (min. 1): You can Special Summon this card from your hand.
      (2) This card can attack your opponent directly.
      (3) When a “T.G.” monster inflicts battle damage to your opponent: You can target 1 monster your opponent controls; destroy it.

      CP19-JP028 T.G. Metal Skeleton
      DARK/Zombie - Effect/2/1100/0
      You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
      (1) If a monster(s) on the field is destroyed by battle or a card effect: You can Special Summon this card from your hand.
      (2) If a T.G. monster(s) you control would be destroyed by battle or a card effect, you can banish this card from your field or GY instead.

      CP19-JP029 Battle Stun Sonic
      Normal Trap Card
      (1) When an opponent’s monster declares an attack: Negate that attack, then you can Special Summon 1 “T.G.” monster or a Level 4 or lower Tuner monster from your hand or Deck.

      CP19-JP030 Number 26: Octobypass the Dimensional Pathway
      LIGHT/Psychic - Xyz - Effect/Rank 3/800/2400
      2 Level 3 monsters
      You can only use the (1) effect of this card’s name once per turn.
      (1) At the start of the Battle Phase: You can detach 1 material from this card; during this Battle Phase, only 1 monster can attack, and its attacks become direct attacks.
      (2) At the end of the Damage Step, if a monster inflicted battle damage by direct attack: Give control of that attacking monster to the turn player’s opponent.

      CP19-JP031 Number 60: Dugales of Forgotten Time
      FIRE/Fiend - Xyz - Effect/Rank 4/1200/1200
      Rank 4 FIRE Fiend Xyz Effect Monster
      ATK 1200
      DEF 1200
      Materials: 2 Level 4 monsters
      You can only use the effect of this card’s name once per turn.
      (1) You can detach 2 materials from this card, then activate 1 of the following effects;
      • Draw 2 cards, then discard 1 card, but skip your next Draw Phase.
      • Special Summon 1 monster from your GY in Defense Position, but skip your next Main Phase 1.
      • Make the current ATK of 1 face-up monster you control become doubled until the end of this turn, but skip the Battle Phase of your next turn.

      CP19-JP032 Number 76: Gladiyell the Melody Lumaestra
      LIGHT/Fairy - Xyz - Effect/Rank 7/2700/2100
      2 Level 7 monsters
      You can only use the (3) effect of this card’s name once per turn.
      (1) This card’s Attribute is also treated as the same Attributes of its materials.
      (2) Cannot be destroyed by battle with a monster with the same Attribute as this card, also cannot be destroyed by the effects of monsters with the same Attribute as this card.
      (3) (Quick Effect): You can target 1 monster in your opponent’s GY; detach 1 Xyz Material from this card, and if you do, attach that monster to this card as a material.

      CP19-JP033 Number 97: Dragravion
      Dark/Dragon - Xyz - Effect/Rank 8/3000/3000
      2 Level 8 monsters
      You can only use this card name’s (2) effect once per turn.
      (1) Cannot be targeted by an opponent’s card effect.
      (2) You can detach 1 material from this card; you cannot Special Summon monsters for the rest of this turn, also take 2 “Number” Dragon monsters from your Extra Deck and/or GY, except “Number 97: Dragravion”, and Special Summon 1 of them, and if you do, attach the other to it as material, also monsters you control cannot attack for the rest of this turn, except the Special Summoned monster.

      CP19-JP034 Battlewasp – Pin the Bullseye
      WIND/Insect - Effect/1/200/300
      You can only use each effect of this card’s name once per turn.
      (1) If you control an Insect monster: You can Special Summon this card from your hand.
      (2) You can inflict 200 damage to your opponent for each “Battlewasp – Pin the Bullseye” you control.

      CP19-JP035 Battlewasp – Dart the Hunter
      WIND/Insect - Effect/1/100/100
      You can only use each effect of this card’s name once per turn.
      (1) If a “Battlewasp” monster you control destroys a monster whose original owner is your oppoent by battle: You can discard this card; inflict damage to your opponent to that monster’s original ATK.
      (2) You can target another Insect monster you control; that monster is treated as a Tuner monster, but you cannot Special Summon monsters from your Extra Deck for the rest of the turn, except Insect monsters.

      CP19-JP036 Battlewasp – Sting the Poison
      WIND/Insect - Tuner - Effect/2/400/800
      You can only use each effect of this card’s name once per turn each.
      (1) If this card is Normal or Special Summoned: You can add 1 “Battlewasp” monster from your Deck to your hand, except “Battlewasp – Sting the Poison “.
      (2) (Quick Effect): You can Tribute 1 Insect monster except this card, then target 1 Effect Monster your opponent controls; negate its effects until the effect of the turn.

      CP19-JP037 Battlewasp – Twinbow the Attacker
      WIND/Insect - Effect/3/1000/500
      You can only use the (1) effect of this card’s name once per turn.
      (1) During your Main Phase: You can Special Summon this card from your hand, but for the rest of this turn, you cannot Special Summon monsters from your Extra Deck, except Insect monsters.
      (2) This card can make a second attack during each Battle Phase.

      CP19-JP038 Battlewasp – Arbalest the Rapid Fire
      WIND/Insect - Effect/4/1800/800
      You can use the (2)nd effect with this card’s name only once per turn.
      (1) When this card is Normal Summoned: You can target 1 Level 3 or lower Insect monster in your GY; Special Summon it in Defense Position.
      (2) If this card is destroyed by your opponent’s card: You can Special Summon 1 “Battlewasp” monster from your hand or Deck.

      CP19-JP039 Battlewasp – Azusa the Ghost Bow
      WIND/Insect - Synchro - Tuner - Effect/5/2200/1600
      1 Tuner + 1+ non-Tuner monsters
      You can only use the (1) effect of this card’s name once per turn.
      (1) When you inflict damage to your opponent by the effect of a “Battlewasp” monster except this card (even during the Damage Step): You can inflict damage to your opponent equal to the Original ATK of that monster.
      (2) If this card is already in your GY when a “Battlewasp” monster(s) you control destroys a monster in battle: You can Special Summon this card in Defense Position, but banish it when it leaves the field.

      CP19-JP040 Battlewasp – Halberd the Charge
      WIND/Insect - Synchro - Effect/6/2500/800
      Materials: 1 Insect Tuner + 1+ non-Tuner monsters
      You can only use the second effet of this card’s name once per turn.
      (1) Once during damage calculation, if this card attacks a monster your opponent controls with a higher ATK than this card: You can halve that monster’s current ATK during damage calculation only.
      (2) When this card inflicts battle damage to your opponent: You can inflict 200 damage to your opponent for each “Battlewasp” monster you controls.

      CP19-JP041 Battlewasp – Hama the Conquering Bow
      WIND/Insect - Synchro - Effect/8/2800/2000
      1 Tuner + 1+ non-Tuner monster(s)
      You can use each effect among the (2)nd and (3)rd effects with this card’s name only once per turn.
      (1) If this card was Synchro Summoned using a Synchro monster(s) as material, this card can make a second attack during each Battle Phase.
      (2) When this card inflicts battle damage to your opponent: You can have all monsters your opponent controls lose 1000 ATK/DEF.
      (3) At the end of your Battle Phase, if your opponent did not take Battle Damage during this Battle Phase: You can inflict 300 damage to your opponent for each “Battlewasp” monster in your GY.

      CP19-JP042 Battlewasp – Ballista the Armageddon
      WIND/Insect - Synchro - Effect/12/3000/800
      1 Tuner + 1+ non-Tuner monsters
      (1) If this card is Special Summoned: You can banish all Insect monsters in your GY; all monsters your opponent controls lose 500 ATK/DEF for each of your banished Insect monsters.
      (2) If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
      (3) If this Synchro Summoned card is destroyed by your opponent: You can Special Summon 3 of your banished Level 11 or lower Insect monsters.

      CP19-JP043 Summoning Swarm
      Normal Spell Card
      You can activate only 1 card with this card’s name per turn.
      You cannot Special Summon monsters from the Extra Deck during the turn you activate this card, except Insect monsters.
      (1) Target Level 4 or lower “Battlewasp” monsters in your GY, up to the number of monsters your opponent controls; Special Summon them.

      CP19-JP044 Revival Swarm
      Normal Spell Card
      You can only use the 2nd effect of this card’s name once per turn.
      (1) Target 1 “Battlewasp” monster in your GY; Special Summon that monster.
      (2) You can banish this card from your GY, then target 1 Insect monster you control; that monster cannot be destroyed until the end of the next turn.

      CP19-JP045 Battlewasp – Nest
      Continuous Trap Card
      You can only use the 1st effect of this card’s name once per turn.
      (1) When a “Battlewasp” monster you control is targeted for an attack: You can Special Summon 1 “Battlewasp” monster from your hand or Deck, and if you do, place 1 counter on this card, then, end the Battle Phase..
      (2) During the End Phase, while this card has 2 or more Counters on it: Send it to the GY.

      Reprints:

      CP19-JP000 Five-Headed Dragon (alternatives Artwork)
      CP19-JP014 Elemental HERO Avian (alternatives Artwork)
      CP19-JP015 Elemental HERO Burstinatrix (alternatives Artwork)
      CP19-JP016 Elemental HERO Sparkman (alternatives Artwork)

      Dieser Beitrag wurde bereits 5 mal editiert, zuletzt von Cyber Drache ()

      Yes, Collection, not Collectors
      What appears to be the next installment of the Collectors Pack, under a slightly different name, has been announced for release in May 18th, 2019. As always, it will include cards imported from the anime and the manga, and more info will be revealed in the future.


      ja da bin ich ja mal gespannt, welche Karten aus dem Anime hier in dem Set erscheinen... :thumbup:
      wenn ich ehrlich bin, ich hätte mal gern wieder ne Gold-Serie... ;)

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von Nekroz™ ()

      Dann hoffe ich mal das es hier richtig ist.


      Shinji’s Battlewasps are confirmed for Collection Pack 2019!


      The cover reveals “Vision HERO Increase” (Viz Name) is included in the Set! As well as a new Number monster!

      CP19-JP038 B・F-早撃ちのアルバレスト Battlewasp – Arbalest the Rapid Fire
      Level 4 WIND Insect Effect Monster
      ATK 1800
      DEF 800
      You can use the (2)nd effect with this card’s name only once per turn.
      (1) When this card is Normal Summoned: You can target 1 Level 3 or lower Insect monster in your GY; Special Summon it in Defense Position.
      (2) If this card is destroyed by your opponent’s card: You can Special Summon 1 “Battlewasp” monster from your hand or Deck.

      CP19-JP043 一斉蜂起 Issei Houki (Simultaneous Revolt/4KMedia: Summoning Swarm)
      Normal Spell Card
      You can activate only 1 card with this card’s name per turn.
      You cannot Special Summon monsters from the Extra Deck during the turn you activate this card, except Insect monsters.
      (1) Target Level 4 or lower “Battlewasp” monsters in your GY, up to the number of monsters your opponent controls; Special Summon them.

      CP19-JP041 B・F-降魔弓のハマ Bee Force – Goumakyuu no Hama (Battlewasp – Hama the Conquering Bow)
      Level 8 WIND Insect Synchro Effect Monster
      ATK 2800
      DEF 2000
      Synchro Materials: 1 Tuner + 1+ non-Tuner monster(s)
      You can use each effect among the (2)nd and (3)rd effects with this card’s name only once per turn.
      (1) If this card was Synchro Summoned using a Synchro monster(s) as material, this card can make a second attack during each Battle Phase.
      (2) When this card inflicts battle damage to your opponent: You can have all monsters your opponent controls lose 1000 ATK/DEF.
      (3) At the end of the Battle Phase, if your opponent did not take Battle Damage during this Battle Phase: You can inflict 300 damage to your opponent for each “Battlewasp” monster in your GY.

      ygorganization.com/introductio…theduelmeansofproduction/


      Vision Heros wären schon echt klasse.
      Cyber Drache im alternativen Artwork :love:

      Somehow someone loaded this onto the .jp website but didn’t post it. Odd.


      CP19-JP007 Vision HERO Increase
      Level 3 DARK Warrior Effect Monster
      ATK 900
      DEF 1100
      You can use each effect among the (1)st, (2)nd, and (3)rd effects with this card’s name only once per turn.
      (1) If you take damage: You can take this card from your GY and place it in your Spell & Trap Zone face-up as a Continuous Trap.
      (2) During either player’s Main Phase, while this card is treated as a Continuous Trap: You can Tribute 1 “HERO” monster; Special Summon this card.
      (3) If this card is Special Summone from the Spell & Trap Zone: You can Special Summon 1 Level 4 or lower “Vision HERO” monster from your Deck.


      Take my Money Konami
      Cyber Drache im alternativen Artwork :love:

      Da werden sich jetzt welche freuen.
      @discomander1992 du z. B. :D


      This one does not miss the timing, at least.

      You can only use the (1) and (2) effects of this card’s name once per turn each.
      (1) When you draw this card: You can reveal it; Special Summon it.
      (2) If this card is Special Summoned from the hand: You can target 1 monster you control; send it to the GY, and if you do, Special Summon 1 Level 1 Spellcaster monster from your Deck.


      Sie ist aber unglaublich generisch da man sie einfach selber tributen kann wow.
      Spellcaster haben jetzt also ihr eigenes One for One.
      Cyber Drache im alternativen Artwork :love:

      Menne schrieb:

      Bin nur am überlegen gibt es wirklich sinnvolle Level 1 spellcaster die man generisch nutzten kann?
      Und die Karte funkt nach dem Text nicht mit dem tenki weil sie draw sagt.
      Du hast Fortune Lady Light was dem Deck schon hilft.

      Dazu dann noch folgende andere brauchbare Karten: die ganzen Blue-Eyes Tuner, Altergeist Meluseek, Mithtical Beast Jackal, Subterror Fiendess und T. G. Cyber Magician.
      Das sind zumindest die die mir spontan einfallen.
      Gibt aber bestimmt noch mehr. Ob es sind macht die zu spielen ist natürlich eine andere Sache.
      Cyber Drache im alternativen Artwork :love:

      Voltii schrieb:




      CP19-JP041 B・F-降魔弓のハマ Bee Force – Goumakyuu no Hama (Battlewasp – Hama the Conquering Bow)
      Level 8 WIND Insect Synchro Effect Monster
      ATK 2800
      DEF 2000
      Synchro Materials: 1 Tuner + 1+ non-Tuner monster(s)
      You can use each effect among the (2)nd and (3)rd effects with this card’s name only once per turn.
      (1) If this card was Synchro Summoned using a Synchro monster(s) as material, this card can make a second attack during each Battle Phase.
      (2) When this card inflicts battle damage to your opponent: You can have all monsters your opponent controls lose 1000 ATK/DEF.
      (3) At the end of the Battle Phase, if your opponent did not take Battle Damage during this Battle Phase: You can inflict 300 damage to your opponent for each “Battlewasp” monster in your GY.
      aktiviert sich der 3. Effekt auch in der gegnerischen bf?
      der/die kleine kann maiden/sage/master/protector rufen im blue-eyes deck...
      mann, sogar fortune ladies bekommen neuen support aber für meine decks ist nichts dabei ||
      Orcust Orphegel -- Toadally Awesome Treatoad -- Morningstar Lucifer -- Crusadia Palladion
      Spunky schrieb:
      In einem Jahr werden wir dann 8000 ATK Monster für 500 LP beschwören können, die gegen gegnerische Karteneffekte komplett immun sind und bei Kampfschaden noch 5 Karten ziehen lasse
      Also ist das der richtige Thread für die Fortune Ladies?

      Cool, dass die Support kriegen. Das Deck kann richtig Spaß machen^^
      Leider fehlt immer noch ein wirklich guter Weg, Light zu triggern. Future Visions bremst einen selbst aus und geht nur auf Normalbeschwörung, was im Konflikt mit dem neuen 1er steht...

      Nach einem RL Bee Force-Druck habe ich jetzt nicht gerade geschrien, aber immerhin mal ein neues Insekten-Thema und eine Karte, um halbwegs gescheit auf Underground Arachnid zu kommen.

      Meine Fan Fiction auf eTCG - Yu-Gi-Oh! PHOENIX
      Serie 1 / Serie 2

      Leseleff schrieb:

      Also ist das der richtige Thread für die Fortune Ladies?

      Cool, dass die Support kriegen. Das Deck kann richtig Spaß machen^^
      Leider fehlt immer noch ein wirklich guter Weg, Light zu triggern. Future Visions bremst einen selbst aus und geht nur auf Normalbeschwörung, was im Konflikt mit dem neuen 1er steht...

      Nach einem RL Bee Force-Druck habe ich jetzt nicht gerade geschrien, aber immerhin mal ein neues Insekten-Thema und eine Karte, um halbwegs gescheit auf Underground Arachnid zu kommen.
      Für das Monster defintiv. Die permanente Zauberkarte ist im Hauptset.
      Cyber Drache im alternativen Artwork :love:

      C-O-N-A-N schrieb:

      Voltii schrieb:


      CP19-JP041 B・F-降魔弓のハマ Bee Force – Goumakyuu no Hama (Battlewasp – Hama the Conquering Bow)
      Level 8 WIND Insect Synchro Effect Monster
      ATK 2800
      DEF 2000
      Synchro Materials: 1 Tuner + 1+ non-Tuner monster(s)
      You can use each effect among the (2)nd and (3)rd effects with this card’s name only once per turn.
      (1) If this card was Synchro Summoned using a Synchro monster(s) as material, this card can make a second attack during each Battle Phase.
      (2) When this card inflicts battle damage to your opponent: You can have all monsters your opponent controls lose 1000 ATK/DEF.
      (3) At the end of the Battle Phase, if your opponent did not take Battle Damage during this Battle Phase: You can inflict 300 damage to your opponent for each “Battlewasp” monster in your GY.
      aktiviert sich der 3. Effekt auch in der gegnerischen bf?
      was meint ihr?

      dantini schrieb:

      Vision HERO Increase CP19-JP007
      GX fängt ganz schon früh an. Glaubt ihr hier sind auch Karten zu DM drin?
      Gibt's denn Hinweise, dass die Karten nach Ära sortiert sind?

      C-O-N-A-N schrieb:

      C-O-N-A-N schrieb:

      aktiviert sich der 3. Effekt auch in der gegnerischen bf?
      was meint ihr?
      Ja.

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von Tea Gardner ()