[TCG/OCG] Legendary Duelists: Immortal Destiny / Duelist Pack: Legend Duelist 5 (SPU: Komplett Spi)

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      [TCG/OCG] Legendary Duelists: Immortal Destiny / Duelist Pack: Legend Duelist 5 (SPU: Komplett Spi)

      [TCG] - Legendary Duelists: Sisters of the Rose

      Release: 26. September 2019 (Europa)

      Inhalt: 58 verschiedene Karten

      9 Ultra Rares
      8 Super Rares
      10 Rares
      31 Commons

      Sometimes it’s good to be bad! Legendary Duelists: Immortal Destiny embraces the darkness with new cards for five of the most twisted Duelists from the first five Yu-Gi-Oh! animated series!

      Bakura’s Dark Necrofear/Destiny Board combo from the Battle City Finals story arc forced Yugi to the brink of defeat! Legendary Duelists: Immortal Destiny reimagines Dark Necrofear and creates new ways to assemble and defend the Destiny Board as it spells out its message of despair!

      Not all HEROes fight for justice! As the Supreme King, Jaden laid waste to an entire world in a quest for further fusion power in Yu-Gi-Oh! GX. For the first time in over a decade, Legendary Duelists: Immortal Destiny introduces new “Evil HERO” monsters and Spell Cards to go with them – including a Field Spell that lets you Fusion Summon “Evil HERO” monsters with cards other than Dark Fusion!

      Rex Goodwin cast aside his humanity, and an arm, in a bid to wield the marks of a Signer and a Dark Signer at the same time. He succeeded, and it took the combined strength of Yusei, Jack Atlas, and Crow to defeat Rex’s Sun Dragon Inti, Moon Dragon Quilla, and Earthbound Immortal Wiraqocha Rasca! Legendary Duelists: Immortal Destiny bridges the gap between the two strategies, making it easier than ever to Synchro Summon the Sun and Moon Dragons, find Wiraqocha Rasca, and win with it in one clean strike.

      Quattro, the legendary Number Hunter and Champion of Asia from Yu-Gi-Oh! ZEXAL returns! With new Gimmick Puppets crafted for his arsenal, a scary fate awaits anyone who dares challenge them.

      And finally, rounding out Legendary Duelists: Immortal Destiny, Yuri arrives on the scene straight from the Fusion Dimension of Yu-Gi-Oh! ARC-V! With powerful new Predaplants at his disposal, they’ll make any opponent an easy meal.

      The complete set of Legendary Duelists: Immortal Destiny contains 58 cards:

      31 Commons 10 Rares 8 Super Rares 9 Ultra Rares



      Spoiler anzeigen
      Ultra Rare (9)

      LED5-EN001 Curse Necrofear
      LED5-EN004 Dark Spirit's Mastery
      LED5-EN012 Evil HERO Malicious Bane
      LED5-EN013 Evil HERO Adusted Gold
      LED5-EN014 Evil HERO Sinister Necrom
      LED5-EN023 Earthbound Greater Linewalker
      LED5-EN024 Ascator, Dawnwalker
      LED5-EN025 Supay, Duskwalker
      LED5-EN047 Predapractice

      Super Rare (8)

      LED5-EN002 Dark Spirit of Banishment
      LED5-EN003 Dark Spirit of Malice
      LED5-EN005 Sentence of Doom
      LED5-EN026 Earthbound Geoglyph
      LED5-EN034 Gimmick Puppet Gigantes Doll
      LED5-EN036 Gimmick Puppet Bisque Doll
      LED5-EN045 Predaplant Triphyoverutum
      LED5-EN046 Predaplant Heliamphorhynchus

      Rare (10)

      LED5-EN000 Earthbound Immortal Ccapac Apu
      LED5-EN009 Dark Sanctuary
      LED5-EN015 Supreme King's Castle
      LED5-EN016 Evil Mind
      LED5-EN027 Ultimate Earthbound Immortal
      LED5-EN035 Gimmick Puppet Terror Baby
      LED5-EN037 Perform Puppet
      LED5-EN048 Predaprime Fusion
      LED5-EN049 Predaplanning
      LED5-EN052 Starving Venom Fusion Dragon

      Common (31)

      LED5-EN006 Dark Necrofear
      LED5-EN007 Doomcaliber Knight
      LED5-EN008 Diabound Kernel
      LED5-EN010 Zoma the Spirit
      LED5-EN011 Call of the Earthbound
      LED5-EN017 Evil HERO Malicious Edge
      LED5-EN018 Evil HERO Infernal Gainer
      LED5-EN019 Evil HERO Infernal Prodigy
      LED5-EN020 Evil HERO Malicious Fiend
      LED5-EN021 Dark Fusion
      LED5-EN022 Dark Calling
      LED5-EN028 Earthbound Immortal Wiraqocha Rasca
      LED5-EN029 Oracle of the Sun
      LED5-EN030 Fire Ant Ascator
      LED5-EN031 Supay
      LED5-EN032 Sun Dragon Inti
      LED5-EN033 Moon Dragon Quilla
      LED5-EN038 Puppet Parade
      LED5-EN039 Gimmick Puppet Dreary Doll
      LED5-EN040 Gimmick Puppet Magnet Doll
      LED5-EN041 Gimmick Puppet Des Troy
      LED5-EN042 Gimmick Puppet Humpty Dumpty
      LED5-EN043 Number 40: Gimmick Puppet of Strings
      LED5-EN044 Junk Puppet" Common Normal Spell Reprint
      LED5-EN050 Predaplant Drosophyllum Hydra
      LED5-EN051 Predaplant Chlamydosundew
      LED5-EN053 Predaplant Dragostapelia
      LED5-EN054 Predaponics"
      LED5-EN055 Predaplast
      LED5-EN056 Earthbound Immortal Revival
      LED5-EN057 Roar of the Earthbound Immortal



      -------------------------------------------------------------------------------------------------------------------------


      Duelist Pack: Legend Duelist 5

      Release: 8. Juni 2019 (Japan)

      Inhalt:

      ?? verschiedene Karten, 5 Karten pro Pack

      Enthält neue Karten von verschiedenen Charakteren aus den Yu-Gi-Oh! Animeserien, sowie Reprints von starken und nützlichen Karten







      DP22-JP001 Curse Necrofear
      DARK/Fiend - Effect/8/2800/2200
      This card cannot be Normal Summoned/Set, and can only be Special Summoned by a card effect. You can only use the 1st and 2nd effect of this card’s name once per turn.
      (1) You can target 3 of your banished Fiend monsters; Special Summon this card from the hand, then shuffle those targets into the Deck.
      (2) If this monster you control is destroyed by your opponent and sent to the GY, during the End Phase of that turn: Special Summon this card from the GY, then you can destroy cards your opponent controls up to the number of Spell/Traps you control with different names.

      DP22-JP002 Dark Spirit of the Denial
      DARK/Fiend - Effect/3/1600/0
      You can only use the 1st and 2nd effects of this card’s name once per turn.
      (1) At the start of the Damage Step, if your opponent’s monster is attacking: You can send this card you control or in your hand to the GY, then target 1 Level 8 Fiend monster in your GY; Special Summon that monster, but its effects are negated, and the attacking monster attacks it instead, and you proceed to damage calculation.
      (2) If a Level 8 Fiend monster is sent to your GY while this card is in the GY: You can add this card to your hand.

      DP22-JP003 Dark Spirit of the Malice
      DARK/Fiend - Effect/3/1600/0
      You can only use the 1st and 2nd effects of this card’s name once per turn
      (1) When your opponent activates a card or effect: You can send this card you control or in your hand to the GY, then target 1 Level 8 Fiend monster in your GY; Special Summon that monster, but its effects are negated.
      (2) If a Level 8 Fiend monster is sent to your GY while this card is in the GY: You can add this card to your hand.

      DP22-JP004 Dark Occultism
      Normal Spell Card
      You can only use the 1st and 2nd effects of this card’s name once per turn.
      (1) Discard 1 card; add 1 “Destiny Board” or Level 8 Fiend monster from your Deck or GY to the hand
      (2) You can banish this card from the GY, except the turn this card was sent to the GY; place any number of “Spirit Message” cards or “Destiny Board” in your hand or GY, each with different names, on the bottom of your Deck in any order. Then, draw cards equal to the number placed.

      DP22-JP005 Death Sentence
      Continuous Trap Card
      You can only use one effect of this card’s name once per turn.
      (1) You can target Fiend monsters among your banished monsters or in your GY up to the number of “Spirit Message” cards or “Destiny Board” you control; add them to your hand.
      (2) You can send this card from the Spell & Trap Zone to the GY; place 1 “Spirit Message” card from your hand, Deck or GY into your Spell & Trap Zone, and treat it as being placed there by the effect of “Destiny Board”.

      DP22-JP012 Evil HERO Malicious Bane
      DARK/Fiend - Fusion - Effect/8/3000/3000
      1 “Evil HERO” monster + 1 Level 5 or higher monster
      Must be Special Summoned by “Dark Fusion”. You can only use this card name’s (2) effect once per turn.
      (1) Cannot be destroyed by battle or card effect.
      (2) During your Main Phase: You can activate this effect; you cannot attack with monsters for the rest of this turn, except with “HERO” monsters, also destroy as many monsters your opponent controls as possible with less than or equal to this card’s ATK, and if you do, this card gains 200 ATK for each destroyed.

      DP22-JP013 Evil HERO Aduster Gold
      LIGHT/Fiend - Effect/4/2100/800
      You can only use the (1) effect of this card’s name once per turn.
      (1) You can discard this card; Add 1 “Dark Fusion”, or 1 card that specifically lists “Dark Fusion” in its text, from your Deck to your hand, except “Evil HERO Aduster Gold”.
      (2) Cannot attack unless you control a Fusion Monster.

      DP22-JP014 Evil HERO Sinister Necrom
      DARK/Fiend - Effect/5/1600/1800
      You can only use the effect of this card’s name once per turn.
      (1) You can banish this card from the GY; Special Summon 1 “Evil HERO” monster from your hand or Deck, except “Evil HERO Sinister Necrom”

      DP22-JP015 Supreme King Castle
      Field Spell Card
      (1) You can Fusion Summon a Fusion Monster that must be Special Summoned with “Dark Fusion” with the effect of a card not named “Dark Fusion”.
      (2) Once per turn, during damage calculation, if your Fiend monster battles an opponent’s monster: You can send 1 “Evil HERO” monster from your Deck or Extra Deck to the GY; your battling monster gains ATK equal to the sent monster’s Level x 200, until the end of the turn.

      DP22-JP016 Evil Mind
      Normal Spell Card
      You can only activate a card with this card’s name once per turn.
      (1) If you control a Fiend monster: Activate 1 of these effects based on the number of monsters in your opponent’s GY;
      ● 1+: Draw 1 card.
      ● 4+: Add 1 “HERO” monster or 1 “Dark Fusion” from your Deck to your hand.
      ● 10+: Add 1 “Polymerization” Spell or “Fusion” Spell from your Deck to your hand.

      DP22-JP023 Earthbound Super Priest
      DARK/Fiend - Effect/8/2900/2900
      You can only use this card name’s (1), (2), and (3) effects once per turn each.
      (1) If you control a Synchro Monster(s), and have a Synchro Monster(s) in your GY: You can Special Summon this card from your hand.
      (2) During your Main Phase: You can add 1 “Earthbound Immortal” monster from your Deck or GY to your hand.
      (3) When an “Earthbound Immortal” monster is Normal Summoned while this card is already in the Monster Zone: You can make your opponent’s LP become 3000.

      DP22-JP024 Envoy Oracle of Ascator
      EARTH/Spellcaster - Effect/5/2300/1500
      You can only use the effect of this card’s name once per turn.
      (1) You can discard 1 other card; Special Summon this card from your hand in Defense Position, then you can Special Summon 1 “Fire Ant Ascator” from your hand or Deck. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Synchro Monsters.

      DP22-JP025 Reaper Oracle of Supay
      EARTH/Spellcaster - Effect/5/2200/1900
      You can only use this card name’s effect once per turn.
      (1) You can discard 1 other card; Special Summon this card from your hand in Defense Position, then you can Special Summon 1 “Supay” from your hand or Deck. You cannot Special Summon monsters from your Extra Deck during the turn you activate this effect, except Synchro Monsters.

      DP22-JP026 Earthbound Geoglyph
      Field Spell Card
      You can only use this card name’s (3) effect once per turn.
      (1) While there is a Level 10 monster is on the field, neither player can target this card with card effects, also it cannot be destroyed by card effects.
      (2) Synchro Monsters can be treated as a 2 Tributes for your Tribute Summon of your “Earthbound Immortal” monster.
      (3) If a Synchro Monster(s) is Special Summoned: You can add 1 “Earthbound Immortal” Spell/Trap from your Deck to your hand.

      DP22-JP027 The Ultimate Earthbound Immortal
      Continuous Trap Card
      You can use the (1)st effect with this card’s name only once per turn.
      (1) If a Normal Summoned/Set “Earthbound Immortal” monster is on the field: You can target 1 face-up monster on the field; destroy that monster.

      DP22-JP034 Gimmick Puppet – Gigantes Doll
      DARK/Machine - Xyz - Effect/Rank 4/0/2000
      2 Level 4 “Gimmick Puppet” monsters
      You can only use this card name’s (1) and (2) effects once per turn each.
      (1) You can detach 2 materials from this card, then target up to 2 monsters your opponent controls; gain control of them until the end of the turn, also for the rest of this turn you cannot Special Summon monsters, except “Gimmick Puppet” monsters, and you cannot attack with monsters, except Xyz Monsters.
      (2) You can Tribute this card; all monsters with a Level you control become Level 8 for the rest of this turn.

      DP22-JP035 Gimmick Puppet Terror Baby
      DARK/Machine - Effect/4/500/0
      (1) When this card is Normal Summoned: You can target 1 “Gimmick Puppet” monster in your GY, except “Gimmick Puppet Terror Baby”; Special Summon that monster in Defense Position.
      (2) You can banish this card from your GY; for the rest of this turn, your opponent cannot activate cards or effects in response to the activation of the effects of “Gimmick Puppet” monsters in your possession.

      DP22-JP036 Gimmick Puppet Bisque Doll
      DARK/Machine - Effect/8/1000/1000
      (1) You can Special Summon this card (from your hand) by discarding 1 “Gimmick Puppet” monster.
      (2) You can banish this card from your GY; for the rest of this turn “Gimmick Puppet” monsters you control cannot be targeted by an opponent’s card effect.

      DB22-JP037 Perform Puppet
      Continuous Spell Card
      You can banish 1 "Gimmick Puppet" monster that has a Level from your GY; the Levels of all monsters you currently control become the banished monster's Level, until the end of this turn (even if this card leaves the field). If a face-up "Gimmick Puppet" monster(s) you control is destroyed by battle or an opponent's card effect and sent to the GY: You can target 1 of your banished "Gimmick Puppet" monsters; Special Summon it. You can only use each effect of "Perform Puppet" once per turn.

      DB22-JP038 Puppet Parade
      Normal Trap Card
      You can only activate 1 of card’s name per turn.
      (1) If your opponent controls more monsters than you do, Special Summon “Gimmick Puppet” monsters with different names from your Deck up to the difference, then, if your opponent’s LP is at least 2000 higher than yours, you can Set 1 “Rank-Up-Magic” Normal Spell directly from your Deck. After this card resolves, you cannot Special Summon for the rest of this turn, except “Gimmick Puppet” monsters.

      DP22-JP045 Predaplant Triphyovertum
      DARK/Plant - Fusion - Effect/9/3000/3000
      3 DARK monsters on the field
      You can only use this card name’s (2) and (3) effects once per turn each.
      (1) Gains ATK equal to the combined original ATK of all other monsters on the field with Predator Counters.
      (2) If this card was Fusion Summoned, when your opponent would Special Summon a monster(s) from the Extra Deck: You can negate that Special Summon, and if you do, destroy that monster.
      (3) If your opponent controls a monster with Predator Counter: You can Special Summon this card from your GY in Defense Position.

      DP22-JP046 Predaplant Heliamphorhynchus
      DARK/Plant - Effect/8/1200/2400
      You can only use the (1)st and (2)nd effects among the effects of this card’s name once per turn.
      (1) If your opponent has a monster with a Predator Counter: You can Special Summon this card from your hand.
      (2) If this card is destroyed by your opponent: You can target 1 DARK monster (Dragon or Plant) in your GY, except “Predaplant Heliamphorhynchus”; Special Summon that monster.

      DP22-JP047 Predapratice
      Normal Spell Card
      You can only activate a card with this card’s name once per turn.
      (1) Special Summon 1 “Predaplant” monster from your hand, then add 1 “Predap” card from your Deck to your hand. For the rest of this turn after this card resolves, you cannot Special Summon monsters from your Extra Deck, except Fusion Monsters.

      DP22-JP048 Predaprime Fusion
      Quick-Play Spell Card
      You can only activate a card with this card’s name once per turn.
      (1) If you control a “Predaplant” monster: Fusion Summon 1 DARK Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material (including 2 or more DARK Monsters you control).

      DP22-JP049 Predaplanning
      Normal Trap Card
      You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
      (1) Send 1 “Predaplant” monster from your Deck to the GY; place 1 Predator Counter on each face-up monster on the field, and if you do, any of those monsters that are Level 2 or higher become Level 1 as long as they have a Predator Counter.
      (2) If you Fusion Summon a DARK monster while this card is in your GY: You can banish this card from your GY, then target 1 card on the field; destroy it.

      Reprints:

      DP22-JP000 Raigeki (Holographic Rare)
      DP22-JP006 Dark Necrofear
      DP22-JP007 Doomcaliber Knight
      DP22-JP008 Diabound Kernel
      DP22-JP009 Dark Sanctuary
      DP22-JP010 Zoma the Spirit
      DP22-JP011 Call of the Earthbound
      DP22-JP017 Evil HERO Malicious Edge
      DP22-JP018 Evil HERO Infernal Gainer
      DP22-JP019 Evil HERO Infernal Prodigy
      DP22-JP020 Evil HERO Malicious Fiend
      DP22-JP021 Dark Fusion
      DP22-JP022 Dark Calling
      DP22-JP028 Earthbound Immortal Wiraqocha Rasca
      DP22-JP029 Oracle of the Sun
      DP22-JP030 Fire Ant Ascator
      DP22-JP031 Supay
      DP22-JP032 Sun Dragon Inti
      DP22-JP033 Moon Dragon Quilla
      DP22-JP039 Gimmick Puppet Dreary Doll
      DP22-JP040 Gimmick Puppet Magnet Doll
      DP22-JP041 Gimmick Puppet Des Troy
      DP22-JP042 Gimmick Puppet Humpty Dumpty
      DP22-JP043 Number 40: Gimmick Puppet of Strings
      DP22-JP044 Junk Puppet
      DP22-JP050 Predaplant Drosophyllum Hydra
      DP22-JP051 Predaplant Chlamydosundew
      DP22-JP052 Starving Venom Fusion Dragon
      DP22-JP053 Predaplant Dragostapelia
      DP22-JP054 Predaponics
      DP22-JP055 Predaplast

      Dieser Beitrag wurde bereits 8 mal editiert, zuletzt von Cyber Drache ()

      Bisher:
      1: Joey, Mai(Amazonisch), Marko, Zane(CD-Finsternis), Zyrus, Bastian
      2: Pegasus, Wheevil, Bandet Keith, Chazz, Crowler, Jessy
      3: Kaiba, Zane(CD), Crow, Kite, Silvio
      4: Mai(Harpyien), Alexis, Akiza, Anna, Serena

      Offen sind noch (unter einigen anderen natürlich):
      DM; Yami Yugi, Bakura
      GX: Jaden, Aster, Hasselberry, Chumley
      5D´s: Jack, Kalin, Bruno, Trudge, Luna und Leo
      Zexal: Shark, Nistro
      Arc-V: Alle

      Bei den E-Helden würden mich eher einfache Fusionen von noch nicht verwendeten Paarungen interessieren.
      Volcanics wären richtig cool.
      Jaden mit Neos Support halte ich wegen dem letzten Support auch für sehr wahrscheinlich.
      Vllt auch Dark World Support (wurden ja auch in GX gespielt), weil Danger so gut ankommt?
      Mal abwarten leider nur Spekulation bisher

      Law93 schrieb:

      Yami Yugi würde sich anbieten.
      Seine Magier haben erst movie Karten bekommen und könnte jetzt noch Karten bringen die mit denen gut zusammen arbeiten.
      Aber nice wäre auch
      - Magentkrieger
      - Busterblader
      - BLS
      yugioh-wiki.de/wiki/Duelist_Pack:_Rivals_of_the_Pharaoh
      Hier waren schon ein paar kleinigkeiten drin.
      dies war ja der vorreiter der neuen Duelist Packs davor kam noch das Milleniums pack mit dem Phönix- Ra. ich denke diese themen kann man schon dazu zählen.

      Magnetkrieger haben ja im SD-Yugi schon support bekommen, da wird denke ich erstmal nicht noch mehr kommen. auch wenn das schon 2 jahre her ist

      DP22-JP001 Curse Necrofear
      Level 8 DARK Fiend Special Summon Effect Monster
      ATK 2800
      DEF 2200
      This card cannot be Normal Summoned/Set, and can only be Special Summoned by a card effect. You can only use the 1st and 2nd effect of this card’s name once per turn.
      (1) You can target 3 of your banished Fiend monsters; Special Summon this card, then, shuffle those targets into the Deck.
      (2) If this monster you control is destroyed by your opponent and sent to the GY, during the End Phase of that turn: Special Summon this card from the GY, then, you can destroy cards your opponent controls up to the number of Spell/Traps you control with different names.

      DP22-JP002 Massatsu no Dark Spirit (Dark Spirit of the Denial)
      Level 3 DARK Fiend Effect Monster
      ATK 1600
      DEF 0
      You can only use the 1st and 2nd effects of this card’s name once per turn.
      (1) During start of the Damage Step in which your opponent’s monster attacked: You can send this card you control or in your hand to the GY, then target 1 Level 8 Fiend monster in your GY; Special Summon that monster, but its effects are negated, and switch the attack target to that monster and proceed to damage calculation.
      (2) If a Level 8 Fiend monster is sent to your GY while this card is in the GY: You can add this card to your hand.

      DP22-JP003 Onnen no Dark Spirit (Dark Spirit of the Malice)
      Level 3 DARK Fiend Effect Monster
      ATK 1600
      DEF 0
      You can only use the 1st and 2nd effects of this card’s name once per turn
      (1) When your opponent activates a card or effect: You can send this card you control or in your hand to the GY, then target 1 Level 8 Fiend monster in your GY; Special Summon that monster, but its effects are negated.
      (2) If a Level 8 Fiend monster is sent to your GY while this card is in the GY: You can add this card to your hand.

      DP22-JP004 Dark Occultism
      Normal Spell Card
      You can only use the 1st and 2nd effects of this card’s name once per turn.
      (1) Discard 1 card; add 1 “Destiny Board” or Level 8 Fiend monster from your Deck or GY to the hand
      (2) You can banish this card from the GY, except during the turn this card was sent to the GY; place any number of “Spirit Message” cards or “Destiny Board” in your hand or GY, each with different names, on the bottom of your Deck in any order. Then, draw cards equal to the number placed.

      DP22-JP005 Shi no Senkoku (Death Sentence)
      Continuous Trap Card
      You can only use one effect of this card’s name once per turn.
      (1) Target Fiend monsters among your banished monsters or in your GY up to the number of “Spirit Message” cards or “Destiny Board” you control; add them to your hand.
      (2) You can send this card in the Spell & Trap Zone to the GY; Place 1 “Spirit Message” card from your hand, Deck or GY into your Spell & Trap Zone, and treat it as being placed there by the effect of “Destiny Board”.



      hier mal alles, zur vollständigkeit :)
      curse necrofear riecht sehr nach infernoid, was meint ihr?
      Mathmech Zanki -- Toadally Awesome Treatoad -- World Chalice Stargrail -- Crusadia Palladion
      Spunky schrieb:
      In einem Jahr werden wir dann 8000 ATK Monster für 500 LP beschwören können, die gegen gegnerische Karteneffekte komplett immun sind und bei Kampfschaden noch 5 Karten ziehen lasse