[TCG/OCG] Chaos Impact (SPU: 18. September)

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      Bratwurst?Ja! schrieb:

      Ist diese Karte nicht viel schlechter als Drowning mirror force, zumal die hier auch noch ziel

      Oder gibt es ein Thema, das darauf ausgerichtet ist, seine eigenen Karten zurück ins Deck zu bringen?
      Wilkommen in der magischen Welt der Packfiller

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von Altaria ()

      A much more flexible Link Monster for Evil Eye appears, albeit with weaker effects.


      CHIM-JP048 呪眼の女王 ゴルゴーネ Jagan no Jo-Oh Gorgone (Gorgone, Queen of the Evil Eyed)
      Link 2 DARK Fiend Link Effect Monster
      ATK 1900
      Links: Top, Bottom
      Materials: 2 monsters, including an “Evil Eye” monster
      You can only use the (2) effect of this card’s name once per turn.
      (1) This card gains 100 ATK for each “Evil Eye” card with a different name in your GY.
      (2) If this card is equipped with “Evil Eye of Selene” (Quick Effect): You can target 1 Effect Monster your opponent controls; negate its effects until the end of this turn.
      (3) Once per turn, during the next Standby Phase after the (2) effect of this card was activated: destroy 1 monster that this card points to.


      Edit: mit Tour Guide kommt man jetzt also direkt auf das Link 3 interessant.
      Cyber Drache im alternativen Artwork :love:

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von Voltii ()

      Hand trap Synchro Summoning.

      CHIM-JP029 Hop-Eared Flying Squad
      WIND/Beast
      Tuner/Effect
      Level 2
      300/600
      You can only use the effect of this card’s name once per turn.
      (1) During your opponent’s Main Phase (Quick Effect): You can target 1 face-up monster you control; Special Summon this card from your hand, and if you do, immediatly after this effect resolves, Synchro Summon using only that monster and this card.

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von Nekroz™ ()

      sowas wie Moonlight Rosedragon (oder Blackrose wie Lenant sagt) im gegnerischen Zug zu beschwören hört sich interessant an....könnte ich mir im Trickstarvorstellen, wo man mit Corobane nen Lv.5er hat den man mit dutzenden Karten suchen und quasi 4free beschwören kann....

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von Altaria ()

      Altaria schrieb:

      sowas wie Moonlight Rosedragon (oder Blackrose wie Lenant sagt) im gegnerischen Zug zu beschwören hört sich interessant an....könnte ich mir im Trickstarvorstellen, wo man mit Corobane nen Lv.5er hat den man mit dutzenden Karten suchen und quasi 4free beschwören kann....
      Set 1 Card, Pass.
      Opp Turn, Gegner beschwört irgend nen Salamangreat, geht in Balynx, triggert gazelle, gazelle summon und resolv eff., mill Spinny, anschließend summon spinny.
      Chain Artifact Sanctum, Summon Artifact Scythe. Gegner schaut traurig drein, hat aber(weil trap heavy Salamangreat) noch massig Karten um sie als Backrow zu setzen.
      Er sagt er möchte in die EP gehen, ich zeige ihm diesen Vogel vor, wir blieben in MP und ich blaste mit Black Rose Dragon.
      In meinem Zug kriegt er dann Kombo ins gesicht gedrückt.

      Könnte man bringen und ist nur eine von vermutlich vielen möglichkeiten(und ja, ich höre schon die Krähe Fallen Jester über meinen Kopf schweben wie er dementiert dass ich eh Ash gefressen hätte und es als 2 Card Combo zu schlecht ist. Das war auch gar kein Versuch irgendwas "brokenes" zu finden, sondern einfach nur 1 von vielen Möglichkeiten aufzuzeigen die jetzt oder in Zukunft möglich wären).


      Deckcreator16 schrieb:

      ich zeige ihm diesen Vogel vor
      und der gegner wird sich genauso beleidigt fühlen wie sich das anhört
      Orcust Orphegel -- Toadally Awesome Treatoad -- Morningstar Lucifer -- Crusadia Palladion
      Spunky schrieb:
      In einem Jahr werden wir dann 8000 ATK Monster für 500 LP beschwören können, die gegen gegnerische Karteneffekte komplett immun sind und bei Kampfschaden noch 5 Karten ziehen lasse

      Nekroz™ schrieb:

      Hand trap Synchro Summoning.

      CHIM-JP029 Hop-Eared Flying Squad
      WIND/Beast
      Tuner/Effect
      Level 2
      300/600
      You can only use the effect of this card’s name once per turn.
      (1) During your opponent’s Main Phase (Quick Effect): You can target 1 face-up monster you control; Special Summon this card from your hand, and if you do, immediatly after this effect resolves, Synchro Summon using only that monster and this card.
      Gerne mehr solcher Karten
      für synchro ist das endlich mal guter support
      Ein bisschen Gladi Support.



      Gladiator Beasts return with a new star Gladiator, and his hearty sea crew.


      CHIM-JP011 Gladial Beast Sagittari (Gladiator Beast Sagittari)
      Level 3 WIND Winged Beast Effect Monster
      ATK 1400
      DEF 1000
      (1) If this card is Special Summoned by the effect of a “Gladiator Beast” monster: You can discard 1 “Gladiator Beast” card; draw 2 cards.
      (2) At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 “Gladiator Beast” monster from your Deck, except “Gladiator Beast Sagittari”.
      Note: This card is named after the Gladiator Class “Sagittarius”

      CHIM-JP012 Gladial Beast Atrix (Gladiator Beast Atrix)
      Level 4 EARTH Beast-Warrior Effect Monster
      ATK 800
      DEF 2000
      (1) If this card is Special Summoned by the effect of a “Gladiator Beast” monster: You can send 1 “Gladiator Beast” from your Deck or Extra Deck to the GY, except “Glatator Beast Atrix”; until the End Phase, this card’s Level and name become the same as the monster sent to the GY.
      (2) At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 “Gladiator Beast” monster from your Deck, except “Gladiator Beast Atrix”.
      Note: This card might be named after Autocratrix, a term for a female regent in charge of the Roman Empire.

      CHIM-JP013 Gladial Beast Vespasiaus (Gladiator Beast Vespasiaus)
      Level 7 WATER Sea Serpent Effect Monster
      ATK 2300
      DEF 0
      You can only use the 1st effect of this card’s name once per turn.
      (1) At the start of a battle step in which your “Gladiator Beast” monster battles: You can Special Summon this card from your hand.
      (2) If this card that was Special Summoned by the effect of a “Gladiator Beast” monster is in a Monster Zone, monsters you control gain 500 ATK.
      (3) At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 “Gladiator Beast” monster from your Deck, except “Gladiator Beast Vespasiaus”.
      Note: This card is named after the Roman Emperor Vespasian.

      CHIM-JP033 Gladial Beast Domitianus (Gladiator Beast Domitianus)
      Level 10 DARK Sea Serpent Fusion Effect Monster
      ATK 3500
      DEF 1200
      Materials: “Gladiator Beast Vespasias” + 2 “Gladiator Beast” monster
      Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use “Polymerization”.)
      (1) Once per turn, when your opponent activates the effect of a monster in their possession (Quick Effect): You can negate that activation, and if you do, destroy that card.
      (2) You choose the attack targets for your opponent’s attacks.
      (3) At the end of the Battle Phase, if this card battled: You can return it to the Extra Deck; Special Summon 1 “Gladiator Beast” monster from your Deck.
      Note: This card is named after the Roman emperor Domitian.

      CHIM-JP046 Slave Panther (Test Panther)
      Link 2 EARTH Beast Link Effect Monster
      ATK 800
      Links: Bottom Left, Bottom
      Materials: 2 monsters, including a “Gladiator Beast” monster
      You can only use each effect of this card’s name once per turn.
      (1) If this card is Link Summoned: You can add 1 “Gladiator Beast” card from your Deck to your hand.
      (2) You can Target 1 “Gladiator Beast” monster you control: Return that monster to the Deck, and if you do, Special Summon 1 “Gladiator Beast” from your Deck with a different name as if it were Special Summoned by the effect of a “Gladiator Beast” monster.

      CHIM-JP056 Saiki-suru Gladial Beast (Gladiator Beast Comeback)
      Normal Spell Card
      (1) Special Summon 1 “Gladiator Beast” monster form your hand or GY with a different Type than the monsters you control, but that monster cannot be destroyed by battle.

      CHIM-JP057 Danketsu-suru Gladial Beast (United Gladiator Beasts)
      Quick-Play Spell Card
      You can only activate a card with this card’s name once per turn, and during the turn this card is activated, monsters you control cannot attack, except “Gladiator Beast” monsters
      (1) During the Battle Phase: You can return Fusion Materials written on a “Gladiator Beast” monster from your hand, you control or in your GY to the Deck, then Special Summon that Fusion Monster from your Extra Deck, ignoring the summoning conditions.

      CHIM-JP058 Gladial Rejection (Gladiator Rejection)
      Continuous Spell Card
      YOu can only activate the 2nd effect of this card’s name once per turn.
      (1) “Gladiator Beast” monsters you control cannot be targeted by your opponent’s effects, except during the Battle Phase.
      (2) If a “Gladiator Beast” monster is Special Summoned from your Deck: You can Special Summon 1 “Gladitor Beast” monster from your Deck in Defense Position that has a different Type from the monsters you control.

      CHIM-JP071 Moushin-suru Gladial Beast (Mad Gladiator Beasts)
      Normal Trap Card
      (1) Target face-up cards on the field up to the number of different “Gladiator Beasts” you control; destroy those targets.
      Note: This card’s name might ever so slightly be referencing “Mad Sword Beast”.

      CHIM-JP072 Gladial Naumachia (Gladiator Naumachia)
      Continuous Trap Card
      (1) While you control a “Gladiator Beast” monster(s), monsters your opponent controls must attack if possible.
      (2) Once per turn: Return 1 “Gladiator Beast” monster from your hand or GY to your Deck, then target 1 “Gladiator Beast” monster you control; until the end of the turn, that monster gains ATK equal to its original DEF.
      (3) If this card in a Spell & Trap Zone is destroyed by an effect: You can activate this effect; during this turn, “Gladiator Beast” monsters you control cannot be destroyed by battle.
      Note: Naumachia refers to the staged water and ship battles in the Colosseum (yes this is totally a thing they did.)
      Cyber Drache im alternativen Artwork :love:

      Further Hakai Lore


      Hakai Dual Dirge
      An underground space dominated by darkness. A sealed coffin, large enough for one person and is approximately 2~3 meters tall, hangs suspended in the air. The coffin is bound by chains reaching out in every direction, allowing one to see how secure the entire thing is.

      Hakai Douji Rakia
      A copy of the sealed sorcerer, created by their leaking spiritual energy. Its mind hasn’t fully matured due to having been just manifested into existence, making them both as innocent yet cruel as a child.
      Hakai Douji Arha

      A being created by the spiritual energy radiating from the sorcerer, just like “Rakia”. When they first manifested, they were restrained with devices that locked up parts of their body and blinded their eyes.
      (Paraphrased due to finger of Death.)

      Shackles of Sou-Oh
      A Shikigami summoned by the Doujis from the other world. Its limbs were wrapped in chains, that have been torn apart by incredible power. Unlike in the past, when it served the great sorcerer, it now carries a sinister aura.

      Hakai Sou-Ohshin Raigou
      The magical beast has transformed into a diabolical appearance absorbing “Arha” and “Rakia”. On its forehead is a Taijitu-esque Magatama made of “Arha” and “Rakia”, after being merged into its body. Its very surrondings are destroyed by the power it’s gained.

      Dieser Beitrag wurde bereits 3 mal editiert, zuletzt von Nekroz™ ()

      kacke, der gladi support ist fast schon ZU gut. wenn da wirklich 4-5 SCR/URs auf uns zu kommen, wird der geldbeutel bluten müssen...
      hoffen wir mal, dass nicht nur auf nostalgie gesetzt wird und auch neue themen high rarity werden. ich für meinen teil bin hier leider auf die gnade konamis angewiesen: gladi war mein allererstes (turnier- :D ) deck und ich werde mir ALL DAS NEUE ZEUG holen. noch nie war ich so hilflos der nostalgie ausgeliefert
      Orcust Orphegel -- Toadally Awesome Treatoad -- Morningstar Lucifer -- Crusadia Palladion
      Spunky schrieb:
      In einem Jahr werden wir dann 8000 ATK Monster für 500 LP beschwören können, die gegen gegnerische Karteneffekte komplett immun sind und bei Kampfschaden noch 5 Karten ziehen lasse
      Kann mal bitter Support für ein Deck kommen was ich auch besitze? Irgendwie hat jedes Duel Terminal/Hidden Arsenal Thema gar nix mehr bekommen, außer Dragunity. Ich wart Ewigkeiten auf guten Support für Sagenhaft oder X-Säbel, aber irgendwie hat Konami einfach keinen Bock irgendein Deck davon zu supporten. Wenn man ein Fan von Hidden Arsenal ist hat man echt die Arschkarte gezogen.

      Naja, wenigstens kann ich die eine Trap für ne Idee verwenden die ich jetzt besser ausbauen kann. Bietet paar mehr Möglichkeiten. :D
      The guy who hates Yugioh:
      There is always a guy that says he hates this game and goes on about how bad it is but he is always there watching or playing.

      80% of the decks in this game are clones of other decks.

      Spendet euer Leben um furchtbare Bestien aus der Tiefe zu erwecken - Der Gishki-Strategiethread

      Spunky schrieb:

      oder X-Säbel, aber irgendwie hat Konami einfach keinen Bock irgendein Deck davon zu supporten. Wenn man ein Fan von Hidden Arsenal ist hat man echt die Arschkarte gezogen.
      Achja die Zeiten wo X-Saber Meta war und mit (für damalige verhältnisse) krassen TCG onlies als eines der wenigen Hidden Arsenal Themen war, welches support bekam.
      Diana gets a friend!

      CHIM-JP027 Yami no Seirei Luna / Luna the Dark Spirit
      Level 4 DARK Fiend [Special Summon] Effect Monster
      1600/1200
      Cannot be Normal Summoned/Set.
      Must first be Special Summoned (from your hand) by banishing 1 DARK monster from your GY.
      (1) Once per turn, during your Standby Phase: Inflict 500 damage to your opponent.