Ignition Assault (TCG)
Release Date: 30. Januar 2020 (EU)
Enthält 100 Karten, davon
8 Secret Rare
10 Ultra Rare
14 Super Rare
20 Rare
48 Common
ZitatAlles anzeigenHumanity’s greatest fear has been realized! Dueling A.I.s have become sentient and organized their own army to take the Yu-Gi-Oh! TRADING CARD GAME by storm in Ignition Assault! Winter 2020’s 100-card booster set heats things up with Ai’s “@Ignister” cards from the climax of Yu-Gi-Oh! VRAINS, multiple brand-new strategies, new cards for popular strategies, and powerful, general use cards that every Duelist will want to add to their arsenal!
· Keep your A.I. on the prize! Ai’s “@Ignister” strategy is a Cyberse theme with mastery of Link, Ritual, Fusion, Synchro, and Xyz Summoning! Cynet Mining from Dark Neostorm and Firewall Dragon Darkfluid from Chaos Impact will help you to maximize this Deck’s capabilities.
· A new Beast-Warrior theme that you can use, even if you don’t have an Extra Deck, or you’re just starting to build your Extra Deck with cards from Duel Devastator. This theme makes use of Continuous Spells and Traps, so keep your “Fire Formation” cards from Fists of the Gadgets at the ready.
· No Ritual Spells? No problem! A megalithic new Ritual theme where the monsters themselves do all the heavy lifting.
· Become the scourge of the high seas! A new theme based on pirates and their ships smuggles its way into the Yu-Gi-Oh! TRADING CARD GAME. How is “piracy” in a Duel defined? How about “getting what you don’t pay for,” in this case, getting monsters out of your Extra Deck without using any materials!
· Ignition Assault also bolsters themes like Karakuri, Witchcrafter, Time Thief, and more!
· Multiple general-use cards applicable to any Deck. If you’re looking for a new mass removal Spell that can handle any type of card, or a Trap that can add any card from your Deck to your hand, look no further than Ignition Assault!
Prismatic Secret Rares (0/4):
Secret Rare (7/8):
IGAS-EN004 Achichi @Ignister
IGAS-EN024 Gizmek Kaku, the Supreme Shining Sky Stag
IGAS-EN050 Ignister A.I.Land
IGAS-EN067 Lightning Storm
IGAS-EN076 Sales Pitch
IGAS-EN087 Plunder Patrollship Brann
IGAS-EN088 Plunder Patrollship Moerk
Ultra Rare (9/10):
IGAS-EN002 Doyon @Ignister
IGAS-EN008 Ancient Warriors - Masterful Sun Mou
IGAS-EN020 Sky Striker Ace - Roze
IGAS-EN045 Dark Templar @Ignister
IGAS-EN055 Ancient Warriors Saga - Three Visits
IGAS-EN085 Whitebeard, the Plunder Patroll Helm
IGAS-EN086 Redbeard, the Plunder Patroll Matey
IGAS-EN089 Blackbeard, the Plunder Patroll Captain
IGAS-EN097 Linguriboh
Super Rare (14/14):
IGAS-EN012 Ancient Warriors - Loyal Guan Yun
IGAS-EN019 Abominable Unchained Soul
IGAS-EN021 Witchcrafter Genni
IGAS-EN022 Utgarda, Generaider Boss of Delusion
IGAS-EN026 Jack-o-Bolan
IGAS-EN035 Megalith Ophiel
IGAS-EN040 Megalith Aratron
IGAS-EN042 Wind Pegasus @Ignister
IGAS-EN043 Karakuri Super Shogun mdl 00N "Bureibu
IGAS-EN044 Light Dragon @Ignister
IGAS-EN066 Kuji-Kiri Curse
IGAS-EN093 Marincess Pascalus
IGAS-EN094 Time Thief Perpetua
IGAS-EN095 Code Talker Inverted
Rare (20/20):
IGAS-EN000 Annihilator Archfiend
IGAS-EN003 Bururu @Ignister
IGAS-EN009 Ancient Warriors - Graceful Zhou Gong
IGAS-EN010 Ancient Warriors - Eccentric Lu Jing
IGAS-EN013 Ancient Warriors - Valiant Zhang De
IGAS-EN017 Arcjet Lightcraft
IGAS-EN027 Ibicella Lutea
IGAS-EN041 Earth Golem @Ignister
IGAS-EN046 Fire Phoenix @Ignister
IGAS-EN047 Cross-Sheep
IGAS-EN048 Aussa the Earth Charmer, Immovable
IGAS-EN052 A.I.dle Reborn
IGAS-EN053 A.I. Love Fusion
IGAS-EN056 Ancient Warriors Saga - Sun-Liu Alliance
IGAS-EN062 Sky Striker Maneuver - Scissors Cross
IGAS-EN070 Ancient Warriors Saga - Defense of Changban
IGAS-EN071 Megalith Promotion
IGAS-EN079 Fiendish Portrait
IGAS-EN090 Plunder Patroll Shipyarrrd
IGAS-EN091 Plunder Patroll Booty
Common (48/48):
IGAS-EN005 Doshin @Ignister
IGAS-EN006 Hiyari @Ignister
IGAS-EN007 Donyoribo @Ignister
IGAS-EN014 Karakuri Bonze mdl 9763 "Kunamzan
IGAS-EN015 Karakuri Gama mdl 4624 "Shirokunishi
IGAS-EN016 Chronomaly Tuspa Rocket
IGAS-EN018 Time Thief Chronocorder
IGAS-EN023 Ghostrick Fairy
IGAS-EN025 Cataclysmic Crusted Calcifida
IGAS-EN028 Obsessive Uvualoop
IGAS-EN029 Daruma Dropper
IGAS-EN030 Transcicada
IGAS-EN031 Squeaknight
IGAS-EN032 Battle Survivor
IGAS-EN033 Cupid Serve
IGAS-EN034 Water Leviathan @Ignister
IGAS-EN036 Megalith Hagith
IGAS-EN037 Megalith Och
IGAS-EN038 Megalith Phaleg
IGAS-EN039 Megalith Bethor
IGAS-EN049 Gravity Controller
IGAS-EN051 TA.I. Strike
IGAS-EN054 A.I.'s Ritual
IGAS-EN057 Megalith Portal
IGAS-EN058 Karakuri Gama Oil
IGAS-EN059 Condolence Puppet
IGAS-EN060 Charged-Up Heraldry
IGAS-EN061 Time Thief Startup
IGAS-EN063 Ghost Meets Girl - A Mayakashi's Manuscript
IGAS-EN064 Dragonmaid Send-Off
IGAS-EN065 Disposable Learner Device
IGAS-EN068 Double-Edged Sword
IGAS-EN069 A.I. Shadow
IGAS-EN072 Megalith Emergence
IGAS-EN073 Karakuri Cash Inn
IGAS-EN074 Resurgam Xyz
IGAS-EN075 Time Thief Retrograde
IGAS-EN077 Armory Call
IGAS-EN078 Mutually Affured Destruction
IGAS-EN080 Head Judging
IGAS-EN081 Guard Ghost
IGAS-EN082 Feedran, the Winds of Mischief
IGAS-EN083 Nine-Lives Cat
IGAS-EN084 Execution of the Contract
IGAS-EN092 Shiny Black "C" Squadder
IGAS-EN096 Bellcat Fighter
IGAS-EN098 Link Party
IGAS-EN099 Matching Outfits
..:: WORLD PREMIER CARDS ::..
IGAS-EN000: Annilator Archfiend
DARK/Fiend - Effect/9/2000/3000
You can target 1 card you control and 1 card your opponent controls; destroy them, and if you destroyed a face-up Fiend monster(s) by this effect, this card gains ATK equal to half the Fiend monster(s) original ATk, until the end of this turn. You can only use this effect of “Annihilator Archfiend” once per turn.
IGAS-EN081: Guard Ghost
DARK/Zombie - Effect/4/1800/100
If this card is Special Summoned from the GY: You can target 1 monster you control; it cannot be destroyed by battle or card effects this turn. During the End Phase, if this card is currently banished, and was banished this turn: You can add this card to your hand. You can only use each effect of “Guard Ghost” once per turn.
IGAS-EN082: Feedran, the Winds of Mischief
WIND/Dragon - Effect/3/1700/0
If this card is Normal or Special Summoned: You can target 1 face-up monster you control; if it attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent. During your opponent’s turn (Quick Effect): You can target 1 other face-up monster on the field, change it’s battle position, then, return this card to the hand. You can only use each effect of “Feedran, the Winds of Mischief” once per turn.
IGAS-EN083: Nine-Lives Cat
EARTH/Zombie - Xyz - Effect/Rank 9/900/3300
2 Level 9 monsters
Your opponent cannot target other monsters you control, that were Special Summoned from the GY, with card effects. You can detach 1 material from this card, then target 1 Level 9 monster in your GY or 1 monster in your opponent’s GY; Special Summon it. You can only use this effect of “Nine-Lives Cat” once per turn.
IGAS-EN084: Execution of the Contract
Equip Spell Card
You can reveal 1 Ritual Monster in your hand; the equipped monster becomes the revealed monster’s Level, until the end of the turn (even if this card leaves the field). If this card is sent to the GY because the equipped monster is tributed: You can target 1 monster your opponent controls; destroy it. You can only use each effect of “Execution of the Contract” once per turn.
IGAS-EN085: Whitebeard, the Plunder Patroll Helm
WATER/Fiend - Tuner - Effect/4/1500/1000
During your opponent’s turn (Quick Effect): You can Special Summon 1 “Plunder Patroll” monster from your Extra Deck with the same Attribute as a monster your opponent controls or is in their GY, and if you do, equip this card you control to it. If this card is sent from the hand or Monster Zone to the GY, you can activate this effect: Special Summon 1 “Plunder Patroll” monster from your deck, except “Whitebeard, the Plunder Patroll Helm”, also you cannot Special Summon monsters for the rest of this turn, except “Plunder Patroll” monsters. You can only use each effect of “Whitebeard, the Plunder Patroll Helm” once per turn.
IGAS-EN086: Redbeard, the Plunder Patroll Matey
WATER/Fiend - Effect/4/1000/1000
During your opponent’s turn (Quick Effect): You can Special Summon 1 “Plunder Patroll” monster from your Extra Deck with the same Attribute as a monster your opponent controls or is in their GY, and if you do, equip this card you control to it. If this card is sent from the hand or Monster Zone to the GY: you can target 1 “Plunder Patroll” monster you control, except “Redbeard, the Plunder Patroll Matey”; equip this card to it. You can only use each effect of “Redbeard, the Plunder Patroll Matey” once per turn.
IGAS-EN087: Plunder Patrollship Brann
FIRE/Fiend - Synchro - Effect/8/2500/1000
1 Tuner + 1+ non-Tuner monsters
All other Fiend monsters you control gain 500 ATK. You can discard 1 “Plunder Patroll” card, then target 1 Spell/Trap your opponent controls; Banish it, then you can add 1 “Plunder Patroll” monster from your Deck to your hand. This is a Quick Effect if this card is equipped with a “Plunder Patroll” card. You can only use this effect of “Plunder Patrollship Brann” once per turn.
IGAS-EN088: Plunder Patrollship Moerk
DARK/Fiend - Xyz - Effect/4/1000/2500
2 Level 4 monsters
You can discard 1 “Plunder Patroll” card, then target 1 Effect Monster your opponent controls; Banish it, then you can add 1 “Plunder Patroll” Spell/Trap from your deck to your hand. This is a Quick Effect if this card is equipped with a “Plunder Patroll” card. You can only use this effect of “Plunder Patrollship Moerk” once per turn. If a “Plunder Patroll” card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead.
IGAS-EN089: Blackbeard, the Plunder Patroll Captain
WATER/Fiend - Link - Effect/1600/Link 2 (Linkmakierungen: Unten Links, Unten Rechts)
2 monsters, including a “Plunder Patroll” monster
(Quick Effect): You can target 1 Effect Monster you control; Special Summon 1 “Plunder Patroll” monster from your Extra Deck with the same Attribute as a monster your opponent controls or is in their GY, and if you do, equip that target to it, then draw 1 card. You can only use this effect of “Blackbeard, the Plunder Patroll Captain” once per turn.
IGAS-EN090: Plunder Patroll Shipyarrrd
Field Spell Card
“Plunder Patroll” monsters you control gain 500 ATK for each “Plunder Patroll” card in your Spell & Trap zone. You can only use each of the following effects of “Plunder Patroll Shipyarrrd” once per turn.
• You can discard 1 card; Add 1 “Plunder Patroll” card from your Deck to your hand, except “Plunder Patroll Shipyarrrd”.
• If this card is in your GY: You can target 1 “Plunder Patroll” card in your Spell & Trap Zone; Set this card, and if you do, return that target to the hand.
IGAS-EN091: Plunder Patroll Booty
Continuous Trap Card
You can declare 1 Attribute, then target 1 face-up monster your opponent controls; it becomes that Attribute until the end of this turn (even if this card leaves the field), then you can take 1 “Plunder Patroll” monster from your GY, and either shuffle it into the deck or Special Summon it. You can only use this effect of “Plunder Patroll Booty” once per turn. Once per turn, during the End Phase, if you control no “Plunder Patroll” monsters; Send this card to the GY.
..:: OCG Imports (Japanische Promokarten, die in der TCG-Version von SOFU enthalten sind) ::..
IGAS-EN092: Shiny Black “C” Squadder
EARTH/Insect - Normal/4/2000/0
Wherever there are shadows, you'll find the "C" Squad! Their hidden flying abilities let them confront the giants on equal terms!
IGAS-EN093: Marincess Pascalus
WATER/Cyberse - Effect/4/1200/2000
If this card is Normal or Special Summoned: You can Special Summon 1 "Marincess" monster from your hand in Defense Position, except "Marincess Pascalus". During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Marincess" Spell/Trap in your GY; add it to your hand. You can only use each effect of "Marincess Pascalus" once per turn.
IGAS-EN094: Time Thief Perpetua
DARK/Psychic - Xyz - Effect/Rank 4/1900/2500
2 Level 4 monsters
During the Standby Phase: You can detach 1 material from this card, then target 1 "Time Thief" monster in your GY, except "Time Thief Perpetua"; Special Summon it. (Quick Effect): You can target 1 other Xyz Monster you control; attach 1 "Time Thief" card from your Deck to it as material. You can only use each effect of "Time Thief Perpetua" once per turn.
IGAS-EN095: Code Talker Inverted
LIGHT/Cyberse - Link - Effect/1300/Link 2 (Linkmakierungen: Links, Rechts)
2 Cyberse monsters
If this card is Link Summoned: You can Special Summon 1 Cyberse monster from your hand to your zone this card points to. You can only use this effect of "Code Talker Inverted" once per turn.
IGAS-EN096: Bellcat Fighter
WIND/Machine - Link - Effect/2000/Link 3 (Linkmakierungen: Links, Oben, rechts)
3 monsters, including a Token
When this card destroys an opponent's monster by battle: You can Special Summon 1 "Bellcat Token" (Machine/WIND/Level 4/ATK 2000/DEF 2000) in Defense Position.
IGAS-EN097: Linguriboh
DARK/Cyberse - Link - Effect/300/Link 1 (Linkmakierungen: Unten Links)
1 Level 4 or lower Cyberse monster
When your opponent activates a Trap Card (Quick Effect): You can Tribute this card; negate that card's effect, and if you do, banish it. If this card is in your GY (Quick Effect): You can Tribute 1 "@Ignister" monster that was Special Summoned from the Extra Deck; Special Summon this card. You can only use each effect of "Linguriboh" once per turn.
IGAS-EN098: Link Party
Normal Spell Card
Apply this effect, depending on the number of different original Attributes the Link Monsters on the field have.
● 1: All Link Monsters you control gain 500 ATK.
● 2: All Link Monsters your opponent controls lose 1000 ATK.
● 3: Gain 1500 LP.
● 4: Inflict 2000 damage to your opponent.
● 5: Special Summon 1 monster with 2500 or more ATK from your Deck.
● 6: Destroy all monsters your opponent controls with 3000 or less ATK.
You can only activate 1 "Link Party" per turn.
IGAS-EN099: Matching Outfits
Normal Trap Card
Reveal the top card of both players' Decks, and if you do, and they are of the same type of card (Monster, Spell, or Trap), each player adds their revealed card to their hand. Otherwise, each player banishes their revealed card.
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Ignition Assault (OCG)
Release: 12. Oktober 2019 (Japan)
Insgesamt 80 verschiedene Karten:
6 Ultra Rare
10 Super Rare
18 Rare
46 Common
11. Set des 10. Blocks
Zitat- Enthält die neuesten Karten aus dem Yu-Gi-Oh! VRAINS Anime sowie starke neue Themen-Decks
- Enthält eine neue Seltenheitsstufe - 10,000 Secret Rare
IGAS-JP000 Ten Thousand Dragon
DARK/Dragon - Effect/10/?/?
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing monsters you control whose combined ATK and combined DEF are 10000 or more each, and can not be special summoned in other ways.
(1) If summoned this way, this card’s ATK and DEF become 10000.
IGAS-JP001 Pikari @Ignister
LIGHT/Cyberse - Effect/4/1200/600
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If this card is Normal or Special Summoned: You can add 1 “A.I.” Spell/Trap from your Deck to your hand.
(2) You can target 1 “@Ignister” monster you control that has a Level; its Level becomes 4 until the end of this turn.
IGAS-JP002 Bururu @Ignister
WIND/Cyberse - Tuner - Effect/3/600/1000
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If this card is Normal or Special Summoned: You can send 1 “@Ignister” monster from your Deck to your GY.
(2) If this card is sent to the GY as material for the Synchro Summon of a Cyberse monster: You can target 1 monster in your GY that was used as material for that Synchro Summon, except “Bururu @Ignister”; Special Summon it.
IGAS-JP003 Doyon @Ignister
DARK/Cyberse - Effect/4/400/1600
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If this card is Normal or Special Summoned: You can target 1 “@Ignister” monster in your GY; add it to your hand.
(2) If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can target 1 “A.I.” Spell/Trap in your GY; add it to your hand.
IGAS-JP004 Achichi @Ignister
FIRE/Cyberse - Effect/2/800/800
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If this card is Normal or Special Summoned: You can add 1 Level 4 or lower “@Ignister” monster from your Deck to your hand, except “Achichi @Ignister”.
(2) If a battle involves a Cyberse monster you control, at the start of the Damage Step: You can banish this card from your GY; destroy your battling monster.
IGAS-JP005 Doshin @Ignister
EARTH/Cyberse - Effect/1/100/800
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If you control an “@Ignister” monster: You can Special Summon this card from your hand.
(2) You can target 1 Cyberse Link Monster in your GY; return it to the Extra Deck, and if you do, add 1 “A.I. Love Fusion” from your Deck to your hand.
IGAS-JP006 Hiyari @Ignister
WATER/Cyberse - Effect/1/300/400
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If you control an “@Ignister” monster: You can Special Summon this card from your hand.
(2) You can Tribute 1 other Cyberse monster; add 1 Level 5 or higher “@Ignister” monster from your Deck to your hand, and if you do, this card’s Level becomes 4 (until the end of this turn), then, if you Tributed a Link Monster to activate this effect, you can add 1 “A.I.’s Ritual” from your Deck to your hand.
IGAS-JP007 Donyoribo @Ignister
DARK/Cyberse - Effect/1/300/0
You can only use each effect of this card’s name once per turn.
(1) During damage calculation when your “@Ignister” monster is attacked: You can discard this card; you take no damage from that battle.
(2) When an “@Ignister” monster effect, or an “A.I.” Spell/Trap effect, that inflicts damage to your opponent is activated (even during the Damage Step) (Quick Effect): You can banish this card from the GY; Double the damage your opponent takes from it.
IGAS-JP008 Senka Intermediary – Sun Mou
WATER/Beast-Warrior - Effect/4/1800/1500
You can only use the 2nd and 3rd effects of this card’s name each once per turn.
(1) Your opponent cannot target this card for an attack while you control another “Senka” monster.
(2) You can send 1 card you control or in your hand to the GY; add 1 “Senka” monster from your Deck to your hand, except “Senka Intermediary – Sun Mou”.
(3) If your other “Senka” monster’s effect is activated: You can target 1 monster your opponent controls; return that monster to the hand.
IGAS-JP009 Senka Adonis – Zhou Gong
WATER/Beast-Warrior - Effect/4/1600/1600
You can only use each effect of this card’s name once per turn.
(1) You can target 1 Continuous Spell/Trap you control; send that card to the GY, and if you do, add 1 “Senka” Spell/Trap from your Deck to your hand.
(2) If your other “Senka” monster’s effect is activated: You can target 1 monster your opponent controls; negate its effects for the rest of the turn.
IGAS-JP010 Senka Tactician – Lu Jing
WATER/Beast-Warrior - Effect/4/700/2000
You can only use each effect of this card’s name once per turn.
(1) You can target 1 Continuous Spell/Trap you control; send that card to the GY, and if you do, add 1 “Senka” Spell/Trap with a different name from your GY to your hand.
(2) If your other “Senka” monster’s effect is activated: You can target 1 Spell/Trap your opponent controls; destroy that card.
IGAS-JP011 Senka Noble – Liu Xuan
WIND/Beast-Warrior - Effect/4/1400/1200
You can only use the 2nd and 3rd effects of this card’s name each once per turn.
(1) Your opponent cannot target this card for an attack while you control another “Senka” monster.
(2) If you control fewer monsters than your opponent: You cand send 1 card you control or in your hand to the GY; Special Summon 1 “Senka” monster from your Deck, except “Senka Noble – Liu Xuan”.
(3) If an attack is declared for a battle involving another “Senka” monster you control: You can draw one card.
IGAS-JP012 Senka Justice – Guan Yun
WATER/Beast-Warrior - Effect/7/2500/1800
You can only use the 3rd effect of this card’s name once per turn.
(1) If only your opponent controls monsters, you can Special Summon this card (from your hand).
(2) Other “Senka” monsters you control cannot be targeted by your opponent’s effects.
(3) If your opponent controls more monsters than you: You can target 1 monster your opponent controls; destroy that target.
IGAS-JP013 Senka no Yuu – Choutoku
WIND/Beast-Warrior - Effect/7/2700/900
You can only use the 1st and 3rd effects of this card’s name once per turn.
(1) If you control 2 or more “Senka” monsters: You can Special Summon this card from your hand.
(2) This card gains 300 ATK for each monster your opponent controls during its controller’s turn only.
(3) If your opponent controls more monsters than you: You can activate this effect; during this turn, this card can attack monsters your opponent controls twice during each Battle Phase.
IGAS-JP014 Karakuri Monk mdl 9763 “Kunamusan”
EARTH/Machine - Effect/5/2000/1500
You can only use this card name’s (1) effect once per turn.
(1) If this card is in your hand: You can target 1 “Karakuri” monster you control; you cannot Special Summon monsters from the Extra Deck for the rest of the turn, except EARTH Machine monsters, also change that monster’s battle position, and if you do, Special Summon this card, and if you do that, it is treated as a Tuner.
(2) This card must attack if able.
(3) If this card is targeted for an attack: Change its battle position.
IGAS-JP015 Karakuri Toad mdl 4624 “Shirokunishi”
EARTH/Machine - Tuner - Effect/1/200/1000
You can only use this card name’s (3) effect once per turn.
(1) This card must attack if able.
(2) If this card is targeted for an attack: Change its battle position.
(3) (Quick Effect): You can banish this card from your GY, then target 1 “Karakuri” monster you control; change its battle position.
IIGAS-JP016 Chronomaly Tuspa Rocket
EARTH/Machine - Effect/4/1000/10100
You can only use each effect of this card’s name once per turn.
(1) If this card is Normal or Special Summoned: You can send 1 “Chronomaly” monster from your Deck or Extra Deck to the GY, then target 1 face-up monster on the field; until the end of the turn, that monster loses ATK equal to the Level or Rank of the sent monster x 200.
(2) A “Number” monster that is Xyz Summoned using this card on the field as material gains this effect.
• This card can make up to 2 attacks on monsters during each Battle Phase.
IGAS-JP017 Arcjet Lightcrafter
LIGHT/Machine - Effect/9/0/2100
You can only use the 2nd effect of this card’s name once per turn.
(1) If you control no monsters, you can Normal Summon this card without Tributing.
(2) If this card is Normal or Special Summoned: You can target 1 Level 8 or lower Machine monster in your GY; Special Summon that monster in Defense Position, but its effects are negated and its Level becomes 9.
(3) You cannot Special Summon monsters from the Extra Deck, except Machine Xyz Monsters.
IGAS-JP018 Time Thief Time Recorder
DARK/Machine - Effect/4/1000/1000
You can only use the (1) and (2) effects of this card’s name once per turn each.
(1) During your opponent’s Battle Phase (Quick Effect): You can Tribute this card; for the rest of this turn, the first time you would take battle damage from an attack by an opponent’s monster, your opponent takes the battle damage instead.
(2) If a face-up Xyz monster(s) you control leaves the field by a card effect while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field.
IGAS-JP019 Soukyoku no Hakaishin
DARK/Fiend - Effect/8/3000/1500
You can only Special Summon “Soukyoku no Hakaishin(s)” once per turn.
(1) If a card you control is destroyed by battle or card effect: You can Special Summon this card from your hand.
(2) If this card is Special Summoned: You can discard 1 card; destroy 1 card on the field.
(3) During the End Phase, if this card is in the GY because it was destroyed and sent there from the field during this turn: You can Special Summon this card from your GY, but place it on the bottom of the Deck if it leaves the field.
IGAS-JP020 Sky Striker Ace – Roze
LIGHT/Warrior - Effect/4/1500/1500
You can only use the (1) and (2) effects of this card’s name once per turn each.
(1) If a “Sky Striker” monster, except “Sky Striker Ace – Roze”, is Normal or Special Summoned: You can Special Summon this card from your hand.
(2) While this card is in your GY, if your opponent’s monster(s) in the Extra Monster Zone is destroyed by battle, or leaves the field because of your card effect while its owner controlled it: You can Special Summon this card, then you can negate the effects of 1 face-up monster your opponent controls until the end of the turn.
IGAS-JP021 Witchcrafter Genie
WIND/Spellcaster - Effect/1/300/500
You can only use each effect of this card’s name once per turn.
(1) During the Main Phase (Quick Effect): You can Tribute this card, then discard 1 Spell; Special Summon 1 “Witchcrafter” monster from your Deck, except “Witchcrafter Genie”.
(2) You can banish this card and 1 “Witchcrafter” Spell Card from your GY; this effect becomes the same as the effect of that Spell Card when it is activated.
IGAS-JP022 Utgard, Generaider Boss of Lies
LIGHT/Rock - Effect/5/2200/2700
You can only use the 2nd effect of this card’s name once per turn.
(1) You can only control 1″Utgard, Generaider Boss of Lies”.
(2) (Quick Effect): You can Tribute 2 monsters who are “Generaider” monsters and/or Rock monsters, then target 1 card on the field; banish that card.
IGAS-JP023 Ghostrick Fairy
DARK/Spellcaster - Effect/2/900/1000
Cannot be Normal Summoned face-up, unless you control a “Ghostrick” monster.
(1) Once per turn: You can change this card to face-down Defense Position.
(2) When this card is flipped face-up: You can target 1 “Ghostrick” card in your GY; Set it to your field (but banish it when it leaves the field), then you can change face-up monsters your opponent controls to face-down Defense Position, up to the number of face-down cards you control.
IGAS-JP024 Gizmek Mikazuchi, the Nuclear Emperor
FIRE/Machine - Effect/9/2750/2750
You can only use this card name’s (1), (2), and (3) effects once per turn each.
(1) If there is a monster in the Extra Monster Zone(s): You can Special Summon this card from your hand.
(2) You can target 1 face-up monster in an Extra Monster Zone; equip that target to this card (max. 1).
(3) When this card destroys an opponent’s monster by battle: You can Special Summon 1 of your Monster Cards equipped to this card.
IGAS-JP025 Cataclysmic Cheerful Calcragra
EARTH/Fairy - Effect/8/2600/200
You can only use the effect of this card’s name once per turn.
(1) If a face-up EARTH monster you control is destroyed by battle or your opponent’s card effect: You can Special Summon this card from your hand, then you can send 1 monster from your Deck to the GY.
IGAS-JP026 Jack A’ Booran
FIRE/Zombie - Effect/7/1500/2200
You can only use the (1) and (2) effects of this card’s name once per turn each.
(1) You can discard 1 Zombie monster: Special Summon this card from your hand.
(2) During your opponent’s Main Phase (Quick Effect): You can target 1 Zombie monster in either player’s GY; Special Summon it, then banish this face-up card until the End Phase. Banish the monster Special Summoned by this effect when it leaves the field.
IGAS-JP027 Evilcella Lutea
EARTH/Plant - Effect/4/1800/100
(1) Cannot be destroyed by battle while you control another monster.
(2) Face-up Spells & Traps you control cannot be targeted by card effects.
IGAS-JP028 Vualoop the Obsession
EARTH/Fiend - Tuner - Effect/4/1200/1800
You can only use each effect of this card’s name once per turn.
(1) If this card is in your hand: You can target 1 Synchro monster you control or in your GY; banish that monster, and if you do, Special Summon this card.
(2) If this card is in the GY: You can target 1 Synchro monster you control or in your GY; banish that monster, and if you do, add this card to your hand.
IGAS-JP029 Daruma Otoshi
EARTH/Warrior - Effect/4/700/1800
You can only use the (1) and (2) effects of this card’s name once per turn each.
(1) (Quick Effect): You can detach 1 Xyz Material from a monster you control, then target 1 face-up monster your opponent controls; its ATK becomes 0 until the end of this turn.
(2) If you would detach Xyz materials from an Xyz monster you control, you can banish this card from your GY instead of detaching 1 of those materials. You cannot use this effect during the turn in which this card was sent to the GY.
IGAS-JP030 Transcicada
EARTH/Insect - Tuner - Effect/3/800/100
You can only use the effect of this card’s name once per turn.
(1) If this card is Special Summoned: You can Special Summon 1 “Husk Token” (EARTH/Insect/Level 3/0 ATK/0 DEF). As long as the token Special Summoned by this effect remains in a Monster Zone, you cannot Special Summon monsters from the Extra Deck, except Insect monsters.
IGAS-JP031 Tune Knight
FIRE/Warrior - Union - Effect/1/500/500
(1) If this card is Special Summoned: You can treat this card as a tuner for the rest of this turn, but you can only Special Summon one more time from the Extra Deck this turn.
(2) Once per turn, you can either: equip this card to a face-up monster you control OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or a card effect, you can destroy this card instead.
IGAS-JP032 Battle Survivor
EARTH/Warrior - Effect/4/1600/800
You can only use the effect of this card’s name once per turn.
(1) At the end of the Battle Phase: You can add 1 card from your GY to your hand that was sent to the GY during this Battle Phase while this monster was face-up, except “Battle Survivor”.
IGAS-JP033 Cupid Serve
LIGHT/Fairy - Effect/4/1600/800
You can only use the (2) effect of this card’s name once per turn.
(1) Unaffected by activated effects from any monster other than monsters whose Level is lower than or equal to this card’s.
(2) You can banish up to 3 cards from your GY; increase the Level of this card by that number until the end of this turn.
this would be the “mid” cupid and the name would be some tennis pun, so we’re going with Serve that’s what you do in Tennis.
IGAS-JP034 Water Leviathan @Ignister
WATER/Cyberse - Ritual - Effect/7/2300/2000
You can Ritual Summon this card with “A.I.’s Ritual”. You can only use this card name’s (2) effect once per turn.
(1) If this card is Ritual Summoned: You can return all monsters your opponent controls with 2300 or less ATK to the hand.
(2) You can target 1 face-up monster your opponent controls; return from your GY to the Extra Deck as many Link Monsters as possible, and if you do, the targeted monster’s ATK becomes 0.
(3) Once per battle, if this card battles an opponent’s monster, during damage calculation: You can halve that opponent’s monster’s ATK during this damage calculation only.
IGAS-JP035 Megalith Ophiel
EARTH/Rock - Ritual - Effect/4/1600/2500
You can Ritual Summon this card with any “Megalith” card.
You can use the (2)nd effect with this card’s name only once per turn.
(1) If this card is Ritual Summoned: You can add 1 “Megalith” monster from your Deck to your hand, except “Megalith Ophiel”.
(2) During your Main Phase: You can Ritual Summon 1 Ritual Monster from your hand. You must also Tribute monsters from your hand and/or field, including this card on the field, whose total Levels equal or exceed the Level of the monster you Summon.
IGAS-JP036 Megalith Hagith
EARTH/Rock - Ritual - Effect/4/1300/2600
You can Ritual Summon this card with any “Megalith” card.
You can use the (2)nd effect with this card’s name only once per turn.
(1) If this card is Ritual Summoned: You can add 1 “Megalith” Spell/Trap from your Deck to your hand.
(2) During your Main Phase: You can Ritual Summon 1 Ritual Monster from your hand. You must also Tribute monsters from your hand and/or field, including this card on the field, whose total Levels equal or exceed the Level of the monster you Summon.
IGAS-JP037 Megalith Och
EARTH/Rock - Ritual - Effect/4/1000/2700
You can Ritual Summon this card with any “Megalith” card.
You can use the (2)nd effect with this card’s name only once per turn.
(1) If this card is Ritual Summoned: You can draw 1 card, then discard 1 card.
(2) During the Main Phase (Quick Effect): You can Ritual Summon 1 Ritual Monster from your hand. You must also Tribute monsters from your hand and/or field, including this card on the field, whose total Levels equal or exceed the Level of the monster you Summon.
IGAS-JP038 Megalith Phaleg
EARTH/Rock - Ritual - Effect/8/2500/1200
You can Ritual Summon this card with any “Megalith” card.
You can use the (1)st effect with this card’s name only once per turn.
(1) You can discard this card; Ritual Summon 1 “Megalith” Ritual Monster from your hand. You must also Tribute monsters from your hand and/or field whose total Levels equal or exceed the Level of the monster you Summon.
(2) Monsters you control gain 300 ATK/DEF for each Ritual Monster in your GY.
IGAS-JP039 Megalith Bethor
EARTH/Rock - Ritual - Effect/8/1500/2600
You can Ritual Summon this card with any “Megalith” card.
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) You can discard this card; Ritual Summon 1 “Megalith” Ritual Monster from your hand. You must also Tribute monsters from your hand and/or field whose total Levels equal or exceed the Level of the monster you Summon.
(2) If this card is Ritual Summoned: You can target cards your opponent controls, up to the number of Ritual Monsters with different names in your GY; destroy them.
IGAS-JP040 Megalith Aratron
EARTH/Rock - Ritual - Effect/8/2000/3000
You can Ritual Summon this card with any “Megalith” card.
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) During the Main Phase (Quick Effect): You can discard this card; Ritual Summon 1 “Megalith” Ritual Monster from your ha
IGAS-JP041 Earth Golem @Ignister
EARTH/Cyberse - Fusion - Effect/7/2300/2000
1 Cyberse monster + 1 Link Monster
You can only use this card name’s (3) effect once per turn.
(1) After this card is Fusion Summoned, you take no damage for the rest of the turn.
(2) If this card attacks a monster Special Summoned from the Extra Deck, this card gains ATK equal to its original ATK during the Damage Step only.
(3) When this card is destroyed by battle: You can target 1 Cyberse monster in your GY, except “Earth Golem @Ignister”; Special Summon it.
IGAS-JP042 Wind Pegasus @Ignister
WIND/Cyberse - Synchro - Effect/7/2300/1500
1 Tuner + 1+ non-Tuner monsters
You can only use this card name’s (1) and (2) effects once per turn each.
(1) During your Main Phase: You can destroy Spells and/or Traps your opponent controls, up to the number of “@Ignister” monsters you control.
(2) If another card you control is destroyed by battle or an opponent’s card effect while this card is on your field
IGAS-JP043 Karakuri Daigongen mdl 00X Bureibu
EARTH/Machine - Synchro - Effect/9/3000/1500
1 Tuner + 1+ non-Tuner Machine monsters
(1) If this card is Synchro Summoned: You can Special Summon 1 “Karakuri” monster from your Deck.
(2) Defense Position monsters you control cannot be destroyed by battle.
(3) Once per turn, if the battle position of a face-up “Karakuri” monster you control is changed (and remains face-up): You can target 1 card your opponent controls; banish it.
IGAS-JP044 Light Dragon @Ignister
LIGHT/Cyberse - Xyz - Effect/Rank 4/2300/1500
2 Level 4 monsters
You can only use the 1st or 2nd effect of this card’s name once per turn.
(1) You can detach 1 material from this card: Destroy face-up monsters your opponent controls up to the number of “@Ignister” monsters you control.
(2) When another Cyberse monster you control inflicts battle damage to your opponent: You can Special Summon 1 Link monster from your GY.
(3) If a monster(s) you control would be destroyed by an effect, you can detach 1 Xyz Material from this card instead.
IGAS-JP045 Dark Templar @Ignister
DARK/Cyberse - Link - Effect/2300/Link 3 (Linkmakierungen: Links Unten, Unten, Unten Rechts)
3 monsters with different names
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If a monster(s) is Special Summoned to a zone(s) this card points to (even during the Damage Step): You can Special Summon as many Level 4 or lower “@Ignister” monsters as possible from your GY to your zones this card points to, but their effects are negated.
(2) When this card destroys an opponent’s monster by battle: You can Special Summon 1 Cyberse monster from your GY.
IGAS-JP046 Fire Phoenix @Ignister
FIRE/Cyberse - Link - Effect/2300/Link 3 (Linkmakierungen: Links, Unten, Rechts)
2+ Cyberse monsters
You can only use each effect of this card’s name once per turn
(1) If this card attacks, during damage calculation: You can inflict damage to your opponent equal to this card’s ATK, and if you do, this card inflicts no battle damage to your opponent during this battle.
(2) If this card is destroyed by an effect: You can destroy 1 monster your opponent controls.
(3) If this Link Summoned card is destroyed and sent to the GY, during your next Standby Phase: You can Speial Summon this card from the GY.
IGAS-JP047 Clotheep
EARTH/Beast - Link - Effect/700/Link 2 (Linkmakierungen: Unten Links, Unten Rechts)
2 monsters with different names
You can only use the effect of this card’s name once per turn.
(1) If a monster(s) is Special Summoned to a zone this card points to: You can apply the following effect(s) according to the type of monster that this card points to.
•Ritual: Draw 2 cards, then discard 2 cards.
•Fusion: Special Summon 1 Level 4 or lower monster from your GY.
•Synchro: All monsters you control gain 700 ATK.
•Xyz: All monsters your opponent controls lose 700 ATK.
IGAS-JP048 Aussa the Earth Charmer, Aloft
EARTH/Spellcaster - Link - Effect/1850/Link 2 (Linkmakierungen: Unten Links, Unten Rechts)
2 monsters, including an EARTH monster
(This card is always treated as a “Familiar-Possessed” card.)
You can only use each effect of this card’s name once per turn.
(1) You can target 1 EARTH monster in your opponent’s GY; Special Summon it to your zone this card points to.
(2) If this Link Summoned card is destroyed by battle, or is destroyed by an opponent’s card effect while in its owner’s Monster Zone: You can add 1 EARTH monster with 1500 or less DEF from your Deck to your hand.
IGAS-JP049 Gravity Controller
DARK/Psychic - Link - Effect/1000/Link 1 (Linkmakierungen: Unten Links)
1 non-Link monster in the Extra Monster Zone
This card cannot be used as a Link Material during the turn in which it is Link Summoned.
(1) This card in the Extra Monster Zone is not destroyed by battle by monsters in the Main Monster Zones.
(2) At the start of the damage step when this card battles with an opponent’s monster in the Extra Monster Zone: You can return both this card and the opponent’s monster to the owner’s Deck.
IGAS-JP050 Ignister A.I.Land
Field Spell Card
You can only use this card name’s (2) effect once per turn.
(1) If you control no monsters in your Main Monster Zones: You can activate this effect; for the rest of the turn, you cannot Special Summon monsters, except Cyberse monsters (even if this card leaves the field), also Special Summon 1 Level 4 or lower “@Ignister” monster from your hand, and if you do, you cannot Special Summon monsters with its original Attribute by the effect of “Ignister A.I.Land” for the rest of the turn (even if this card leaves the field).
(2) If this card is in your GY: You can banish 1 “@Ignister” monster from your GY; Set this card to your field.
IGAS-JP051 TA.I. Strike
Quick-Play Spell Card
You can only use a card with this card’s name once per turn.
(1) If your monster battles an opponent’s monster, during damage calculation: have your battling monster’s ATK becomes your opponent’s battling monster’s ATK (during that damage calculation only), and if you do, at the end of the Damage Step, each player that controlled a monster destroyed by that battle takes damage equal to the original ATK of the destroyed monster they controlled.
(2) If your “@Ignister” monster would be destroyed by battle, you can banish this card from your GY instead.
IGAS-JP052 A.I.dle Reborn
Spell Quick-Play
You can only use this card name’s (1) and (2) effects once per turn each.
(1) Target 1 “@Ignister” monster in your GY; Special Summon it, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except Cyberse monsters.
(2) When an attack is declared involving 2 monsters: You can banish this card from your GY and 1 card from your hand, then target 1 “A.I.” Spell/Trap in your possession that is banished or in the GY, except “A.I.dle Reborn”; add it to your hand.
IGAS-JP053 A.I. Love Fusion
Normal Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Fusion Summon 1 Cyberse Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you use an “@Ignister” monster in your possession as Fusion Material, you can also use up to 1 Link Monster your opponent controls as Fusion Material.
IGAS-JP054 A.I.’s Ritual
Ritual Spell Card
This card is used to Ritual Summon any Cyberse Ritual Monster.
(1) Choose 1 Cyberse Ritual Monster in your hand, and if you do, Tribute other “@Ignister” monsters from your hand and/or field whose total Levels equal or exceed the chosen monster’s Level, and after that, Ritual Summon the chosen monster. If you control an “@Ignister” monster at activation, you can also use “@Ignister” monsters in your GY, by banishing them.
IGAS-JP055 Senka Legend – The Three Pay A Visit
Continuous Spell Card
During your second Standby Phase after activation, send this card to the GY. You can only use each of the (1)st and (2)nd effects of this card’s name once per turn.
(1) During your Main Phase, if you Normal or Special Summon a “Senka” monster(s): You can target 1 of them; add 1 “Senka” monster from your Deck to your hand with a different name than that target.
(2) If this card is sent from the Spell & Trap Zone to the GY: Special Summon 1 “Senka” monster from your hand.
IGAS-JP056 Senka Legend – The Sun-Liu Alliance
Continuous Spell Card
You can only use each of the (1)st and (2)nd effects of this card’s name once per turn.
(1) If you control 2 or more “Senka” monsters with different Attributes: You can declare 1 Attribute; the effects of all monsters your opponent controls of the declared Attribute cannot be activated until the end of this turn.
(2) If your opponent Special Summons a monster(s), OR if you activate a “Senka” monster’s effect: All “Senka” monsters you control gain 300 ATK for each “Senka” monster you control, until the end of this turn.
IGAS-JP057 Megalith Portal
Field Spell Card
You can use the (2)nd effect with this card’s name only once per turn.
(1) The first time each Ritual Summoned monster would be destroyed by battle each turn, it is not destroyed.
(2) If a “Megalith” monster(s) is Special Summoned: You can target 1 Ritual Monster in your GY; add that monster to your hand.
IGAS-JP058 Karakuri Toad Oil
Equip Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Activate this card by targeting 1 “Karakuri” monster in your GY; Special Summon it, and if you do, equip this card to it.
(2) Once per turn, if the battle position of a face-up “Karakuri” monster you control is changed (and remains face-up): The equipped monster gains 500 ATK/DEF.
IGAS-JP059 Condolence Puppet
Normal Spell Card
You can only use each effect of this card’s name once per turn.
(1) Send “Gimmick Puppet” monsters with different names from your Deck to the GY, up to the number of monsters your opponent controls that were Special Summoned from the Extra Deck +1.
(2) You can banish this card from the GY, then target 1 Machine Xyz Monster you control; that monster cannot be destroyed by your opponent’s card effects while face-up on the field.
IGAS-JP060 Heraldry Charge
Normal Spell Card
You can only use a card with this card’s name once per turn.
(1) Tribute 1 monster; For the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Psychic or Machine monsters, also Special Summon 2 “Heraldic Beast” monsters from your Deck in Defense Position.
IGAS-JP061 Time Thief Start-Up
Quick-Play Spell Card
You can only use one effect of this card’s name once per turn.
(1) Special Summon 1 “Time Thief” monster from your hand.
(2) During your Main Phase: You can banish this card from the GY, then target 1 “Time Thief” Xyz Monster you control; attach 3 different “Time Thief” cards (Monster, Spell, Trap) from your GY to the target as Xyz Material.
IGAS-JP062 Sky Striker Maneuver – Scissors Cross
Normal Spell Card
(1) If you control no monsters in your Main Monster Zone: Target 1 Level 4 “Sky Striker Ace” monster in your GY; add it to your hand, or, if you have 3 or more Spells in your GY, you can Special Summon it instead.
IGAS-JP063 Ghost Meets Girl – A Mayakashi’s Story
Quick-Play Spell Card
You can only activate 1 of this card’s name per turn.
(1) During the Main Phase: Target 1 Zombie Synchro Monster you control; Special Summon 1 of your Zombie monsters with the same Attribute as that target, that is banished or in your GY, but banish it during the End Phase. You cannot Special Summon monsters for the rest of this turn after this card resolves, except Zombie monsters.
IGAS-JP064 Dragonmaids’ Sendoff
Quick-Play Spell Card
You can only activate 1 of this card’s name per turn.
(1) Target 1 “Dragonmaid” monster you control; Special Summon from your hand, in Defense Position, 1 “Dragonmaid” monster with a name different from the targeted monster’s, and if you do, the Summoned monster cannot be destroyed by battle or card effects until the end of the next turn, also return the targeted monster to the hand
IGAS-JP065 Disposable Learning Machine
Equip Spell Card
You can only use the (2)nd effect of this card once per turn.
1. The equipped monster gains 200 ATK for each monster in your Graveyard.
2. During the End Phase in which this card was sent from the field to the Graveyard: You can Set this card, but if you do, banish it when it leaves the field.
IGAS-JP066 Kujikiri Amulet
Normal Spell Card
You can only activate 1 of this card’s name per turn.
(1) Send 1 Level 9 monster from your hand or face-up field to the GY; draw 2 cards.
IGAS-JP067 Lightning Storm
You can only activate a card with this card’s name once per turn.
(1) If you control no face-up cards: Activate 1 of these effects;
• Destroy all Attack Position monsters your opponent controls.
• Destroy all Spell/Traps your opponent controls.
IGAS-JP068 Fragile-Edged Sword
Euip Spell Card
(1) You can only control 1 face-up “Fragile-Edge Sword”.
(2) The equipped monster gains 2000 ATK, also any battle damage it inflicts is applied to both players.
(3) If you take 2000 or more battle damage: Send this card to the GY.
IGAS-JP069 A.I. Shadow
Continuous Trap Card
You can only use the 2nd effect of “A.I. Shadow” once per turn.
(1) Activate this card by targeting 1 “@Ignister” monster you control; it gains 800 ATK, also your opponent’s monsters must attack it, if able.
(2) If this face-up card in your Spell & Trap Zone leaves the field because of an opponent’s effect, and is now in the GY or banished: Draw 1 card.
IGAS-JP070 Senka Legend – Champion’s Bravery at Changban Bridge
Continuous Trap Card
You can use only one effect among the (2)nd and (3)rd effects with this card’s name per turn, and only once that turn.
(1) If your “Senka” monster battles, your opponent cannot activate Spell or Trap Cards until the end of the Damage Step.
(2) At the start of your opponent’s Battle Phase, if this card is face-up in your Spell & Trap Zone: You can send this card to the GY; for the rest of this turn, your opponent cannot target “Senka” monsters for attacks.
(3) When your opponent’s monster declares an attack: You can banish this card from your GY; Special Summon 1 “Senka” monster from your Deck.
IGAS-JP071 Megalith Promotion
Continuous Trap Card
You can use the (1)st effect with this card’s name only once per turn.
(1) You can target 1 Level 4 or lower monster you control; its Level becomes double its original Level until the end of the turn.
IGAS-JP072 Megalith Emersion
Continuous Trap Card
You can use the (1)st effect with this card’s name only once per turn.
(1) You can target 1 “Megalith” monster in your GY; Special Summon it in Defense Position, but place it on the bottom of the Deck when it leaves the field.
IGAS-JP073 Karakuri Cash Lodge
Normal Trap Card
You can only activate 1 card with this card’s name per turn.
(1) Target 1 “Karakuri” monster you control and 1 Effect Monster your opponent controls; change the battle position of that first monster you control, and if you do, negate the effects of that second monster your opponent controls until the end of this turn.
(2) If you control a “Karakuri” monster: You can banish this card from the GY, then target 1 face-up monster on the field; change its battle position.
IGAS-JP074 Resurgam Xyz
Continuous Trap Card
(1) Xyz Monsters you control gain 800 ATK.
(2) Once per turn: You can discard 1 Spell, then target 1 Xyz Monster you control; Special Summon from your Extra Deck 1 “Number C” or “CXyz” monster with the same Type as that target, but 1 Rank higher, by using that target as material, but if you activated this effect by discarding a Spell that was not a “Rank-Up-Magic” Spell, return the Summoned monster to the Extra Deck during the End Phase. (This is treated as an Xyz Summon. Transfer that target’s materials to the Summoned monster.)
IGAS-JP075 Time Thief Retrograde
Counter Trap Card
You can only activate a card with this card’s name once per turn.
(1) When a Spell/Trap is activated while you control a “Time Thief” Xyz Monster: Negate that activation, and if you do, attach that card as Xyz material to a “TIme Thief” Xyz Monster you control.
IGAS-JP076 Catch Copy
Normal Trap Card
You can only activate a card with this card’s name once per turn.
(1) If your opponent adds a card(s) from the Deck(s) to the hand(s) by their card effect, except by drawing it: Reveal 1 card in your Deck, and if you do, add it to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn.
IGAS-JP077 Armory Call
Normal Trap Card
You can only activate this card’s name once per turn.
(1) Add 1 Equip Spell Card from your Deck to your hand, then you can equip it to a monster you control that can equip with that card.
IGAS-JP078 Stalemate
Normal Trap Card
(1) During this turn, both players must play with their hands revealed. While your hands are revealed due to this effect, if both players have cards with the same name in their hands, neither player can activate the effects of that card or cards with the same name.
IGAS-JP079 Devil’s Portrait
Normal Trap Card
You can only activate 1 card with this card’s name per turn.
(1) Target 1 face-up monster your opponent controls to activate; Special Summon 1 monster with the same name from your Deck or Extra Deck, but the monster Special Summoned by this effect returns to the Deck during the next turn’s End Phase, also for the rest of the turn after this card resolves, you cannot Special Summon monsters from the Deck or Extra Deck.
IGAS-JP080 Head Judging
Continuous Trap Card
You can use the (1)st effect with this card’s name only once per turn.
(1) When either player activates a monster effect on the field: You can have the activating player toss 1 coin and call it. If they call it right, send this card to the GY. If they call it wrong, negate that activation, and if you do, that player gives control of that monster to their opponent.