[TCG/OCG] Ignition Assault (SPU: 17. Januar)

  • Ignition Assault (TCG)


    Release Date: 30. Januar 2020 (EU)


    Enthält 100 Karten, davon


    8 Secret Rare
    10 Ultra Rare
    14 Super Rare
    20 Rare
    48 Common






    ..:: WORLD PREMIER CARDS ::..


    IGAS-EN000: Annilator Archfiend
    DARK/Fiend - Effect/9/2000/3000
    You can target 1 card you control and 1 card your opponent controls; destroy them, and if you destroyed a face-up Fiend monster(s) by this effect, this card gains ATK equal to half the Fiend monster(s) original ATk, until the end of this turn. You can only use this effect of “Annihilator Archfiend” once per turn.


    IGAS-EN081: Guard Ghost
    DARK/Zombie - Effect/4/1800/100
    If this card is Special Summoned from the GY: You can target 1 monster you control; it cannot be destroyed by battle or card effects this turn. During the End Phase, if this card is currently banished, and was banished this turn: You can add this card to your hand. You can only use each effect of “Guard Ghost” once per turn.


    IGAS-EN082: Feedran, the Winds of Mischief
    WIND/Dragon - Effect/3/1700/0
    If this card is Normal or Special Summoned: You can target 1 face-up monster you control; if it attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent. During your opponent’s turn (Quick Effect): You can target 1 other face-up monster on the field, change it’s battle position, then, return this card to the hand. You can only use each effect of “Feedran, the Winds of Mischief” once per turn.


    IGAS-EN083: Nine-Lives Cat
    EARTH/Zombie - Xyz - Effect/Rank 9/900/3300
    2 Level 9 monsters
    Your opponent cannot target other monsters you control, that were Special Summoned from the GY, with card effects. You can detach 1 material from this card, then target 1 Level 9 monster in your GY or 1 monster in your opponent’s GY; Special Summon it. You can only use this effect of “Nine-Lives Cat” once per turn.


    IGAS-EN084: Execution of the Contract
    Equip Spell Card
    You can reveal 1 Ritual Monster in your hand; the equipped monster becomes the revealed monster’s Level, until the end of the turn (even if this card leaves the field). If this card is sent to the GY because the equipped monster is tributed: You can target 1 monster your opponent controls; destroy it. You can only use each effect of “Execution of the Contract” once per turn.


    IGAS-EN085: Whitebeard, the Plunder Patroll Helm
    WATER/Fiend - Tuner - Effect/4/1500/1000
    During your opponent’s turn (Quick Effect): You can Special Summon 1 “Plunder Patroll” monster from your Extra Deck with the same Attribute as a monster your opponent controls or is in their GY, and if you do, equip this card you control to it. If this card is sent from the hand or Monster Zone to the GY, you can activate this effect: Special Summon 1 “Plunder Patroll” monster from your deck, except “Whitebeard, the Plunder Patroll Helm”, also you cannot Special Summon monsters for the rest of this turn, except “Plunder Patroll” monsters. You can only use each effect of “Whitebeard, the Plunder Patroll Helm” once per turn.


    IGAS-EN086: Redbeard, the Plunder Patroll Matey
    WATER/Fiend - Effect/4/1000/1000
    During your opponent’s turn (Quick Effect): You can Special Summon 1 “Plunder Patroll” monster from your Extra Deck with the same Attribute as a monster your opponent controls or is in their GY, and if you do, equip this card you control to it. If this card is sent from the hand or Monster Zone to the GY: you can target 1 “Plunder Patroll” monster you control, except “Redbeard, the Plunder Patroll Matey”; equip this card to it. You can only use each effect of “Redbeard, the Plunder Patroll Matey” once per turn.


    IGAS-EN087: Plunder Patrollship Brann
    FIRE/Fiend - Synchro - Effect/8/2500/1000
    1 Tuner + 1+ non-Tuner monsters
    All other Fiend monsters you control gain 500 ATK. You can discard 1 “Plunder Patroll” card, then target 1 Spell/Trap your opponent controls; Banish it, then you can add 1 “Plunder Patroll” monster from your Deck to your hand. This is a Quick Effect if this card is equipped with a “Plunder Patroll” card. You can only use this effect of “Plunder Patrollship Brann” once per turn.


    IGAS-EN088: Plunder Patrollship Moerk
    DARK/Fiend - Xyz - Effect/4/1000/2500
    2 Level 4 monsters
    You can discard 1 “Plunder Patroll” card, then target 1 Effect Monster your opponent controls; Banish it, then you can add 1 “Plunder Patroll” Spell/Trap from your deck to your hand. This is a Quick Effect if this card is equipped with a “Plunder Patroll” card. You can only use this effect of “Plunder Patrollship Moerk” once per turn. If a “Plunder Patroll” card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead.


    IGAS-EN089: Blackbeard, the Plunder Patroll Captain
    WATER/Fiend - Link - Effect/1600/Link 2 (Linkmakierungen: Unten Links, Unten Rechts)
    2 monsters, including a “Plunder Patroll” monster
    (Quick Effect): You can target 1 Effect Monster you control; Special Summon 1 “Plunder Patroll” monster from your Extra Deck with the same Attribute as a monster your opponent controls or is in their GY, and if you do, equip that target to it, then draw 1 card. You can only use this effect of “Blackbeard, the Plunder Patroll Captain” once per turn.


    IGAS-EN090: Plunder Patroll Shipyarrrd
    Field Spell Card
    “Plunder Patroll” monsters you control gain 500 ATK for each “Plunder Patroll” card in your Spell & Trap zone. You can only use each of the following effects of “Plunder Patroll Shipyarrrd” once per turn.
    • You can discard 1 card; Add 1 “Plunder Patroll” card from your Deck to your hand, except “Plunder Patroll Shipyarrrd”.
    • If this card is in your GY: You can target 1 “Plunder Patroll” card in your Spell & Trap Zone; Set this card, and if you do, return that target to the hand.


    IGAS-EN091: Plunder Patroll Booty
    Continuous Trap Card
    You can declare 1 Attribute, then target 1 face-up monster your opponent controls; it becomes that Attribute until the end of this turn (even if this card leaves the field), then you can take 1 “Plunder Patroll” monster from your GY, and either shuffle it into the deck or Special Summon it. You can only use this effect of “Plunder Patroll Booty” once per turn. Once per turn, during the End Phase, if you control no “Plunder Patroll” monsters; Send this card to the GY.


    ..:: OCG Imports (Japanische Promokarten, die in der TCG-Version von SOFU enthalten sind) ::..


    IGAS-EN092: Shiny Black “C” Squadder
    EARTH/Insect - Normal/4/2000/0
    Wherever there are shadows, you'll find the "C" Squad! Their hidden flying abilities let them confront the giants on equal terms!


    IGAS-EN093: Marincess Pascalus
    WATER/Cyberse - Effect/4/1200/2000
    If this card is Normal or Special Summoned: You can Special Summon 1 "Marincess" monster from your hand in Defense Position, except "Marincess Pascalus". During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Marincess" Spell/Trap in your GY; add it to your hand. You can only use each effect of "Marincess Pascalus" once per turn.


    IGAS-EN094: Time Thief Perpetua
    DARK/Psychic - Xyz - Effect/Rank 4/1900/2500
    2 Level 4 monsters
    During the Standby Phase: You can detach 1 material from this card, then target 1 "Time Thief" monster in your GY, except "Time Thief Perpetua"; Special Summon it. (Quick Effect): You can target 1 other Xyz Monster you control; attach 1 "Time Thief" card from your Deck to it as material. You can only use each effect of "Time Thief Perpetua" once per turn.


    IGAS-EN095: Code Talker Inverted
    LIGHT/Cyberse - Link - Effect/1300/Link 2 (Linkmakierungen: Links, Rechts)
    2 Cyberse monsters
    If this card is Link Summoned: You can Special Summon 1 Cyberse monster from your hand to your zone this card points to. You can only use this effect of "Code Talker Inverted" once per turn.


    IGAS-EN096: Bellcat Fighter
    WIND/Machine - Link - Effect/2000/Link 3 (Linkmakierungen: Links, Oben, rechts)
    3 monsters, including a Token
    When this card destroys an opponent's monster by battle: You can Special Summon 1 "Bellcat Token" (Machine/WIND/Level 4/ATK 2000/DEF 2000) in Defense Position.


    IGAS-EN097: Linguriboh
    DARK/Cyberse - Link - Effect/300/Link 1 (Linkmakierungen: Unten Links)
    1 Level 4 or lower Cyberse monster
    When your opponent activates a Trap Card (Quick Effect): You can Tribute this card; negate that card's effect, and if you do, banish it. If this card is in your GY (Quick Effect): You can Tribute 1 "@Ignister" monster that was Special Summoned from the Extra Deck; Special Summon this card. You can only use each effect of "Linguriboh" once per turn.


    IGAS-EN098: Link Party
    Normal Spell Card
    Apply this effect, depending on the number of different original Attributes the Link Monsters on the field have.
    ● 1: All Link Monsters you control gain 500 ATK.
    ● 2: All Link Monsters your opponent controls lose 1000 ATK.
    ● 3: Gain 1500 LP.
    ● 4: Inflict 2000 damage to your opponent.
    ● 5: Special Summon 1 monster with 2500 or more ATK from your Deck.
    ● 6: Destroy all monsters your opponent controls with 3000 or less ATK.
    You can only activate 1 "Link Party" per turn.


    IGAS-EN099: Matching Outfits
    Normal Trap Card
    Reveal the top card of both players' Decks, and if you do, and they are of the same type of card (Monster, Spell, or Trap), each player adds their revealed card to their hand. Otherwise, each player banishes their revealed card.



    ----------------------------------------------------------------------------------------------------------------------



    Ignition Assault (OCG)


    Release: 12. Oktober 2019 (Japan)


    Insgesamt 80 verschiedene Karten:


    6 Ultra Rare
    10 Super Rare
    18 Rare
    46 Common


    11. Set des 10. Blocks


    Zitat

    - Enthält die neuesten Karten aus dem Yu-Gi-Oh! VRAINS Anime sowie starke neue Themen-Decks
    - Enthält eine neue Seltenheitsstufe - 10,000 Secret Rare






    IGAS-JP000 Ten Thousand Dragon
    DARK/Dragon - Effect/10/?/?
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing monsters you control whose combined ATK and combined DEF are 10000 or more each, and can not be special summoned in other ways.
    (1) If summoned this way, this card’s ATK and DEF become 10000.


    IGAS-JP001 Pikari @Ignister
    LIGHT/Cyberse - Effect/4/1200/600
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) If this card is Normal or Special Summoned: You can add 1 “A.I.” Spell/Trap from your Deck to your hand.
    (2) You can target 1 “@Ignister” monster you control that has a Level; its Level becomes 4 until the end of this turn.


    IGAS-JP002 Bururu @Ignister
    WIND/Cyberse - Tuner - Effect/3/600/1000
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) If this card is Normal or Special Summoned: You can send 1 “@Ignister” monster from your Deck to your GY.
    (2) If this card is sent to the GY as material for the Synchro Summon of a Cyberse monster: You can target 1 monster in your GY that was used as material for that Synchro Summon, except “Bururu @Ignister”; Special Summon it.


    IGAS-JP003 Doyon @Ignister
    DARK/Cyberse - Effect/4/400/1600
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) If this card is Normal or Special Summoned: You can target 1 “@Ignister” monster in your GY; add it to your hand.
    (2) If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can target 1 “A.I.” Spell/Trap in your GY; add it to your hand.


    IGAS-JP004 Achichi @Ignister
    FIRE/Cyberse - Effect/2/800/800
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) If this card is Normal or Special Summoned: You can add 1 Level 4 or lower “@Ignister” monster from your Deck to your hand, except “Achichi @Ignister”.
    (2) If a battle involves a Cyberse monster you control, at the start of the Damage Step: You can banish this card from your GY; destroy your battling monster.


    IGAS-JP005 Doshin @Ignister
    EARTH/Cyberse - Effect/1/100/800
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) If you control an “@Ignister” monster: You can Special Summon this card from your hand.
    (2) You can target 1 Cyberse Link Monster in your GY; return it to the Extra Deck, and if you do, add 1 “A.I. Love Fusion” from your Deck to your hand.


    IGAS-JP006 Hiyari @Ignister
    WATER/Cyberse - Effect/1/300/400
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) If you control an “@Ignister” monster: You can Special Summon this card from your hand.
    (2) You can Tribute 1 other Cyberse monster; add 1 Level 5 or higher “@Ignister” monster from your Deck to your hand, and if you do, this card’s Level becomes 4 (until the end of this turn), then, if you Tributed a Link Monster to activate this effect, you can add 1 “A.I.’s Ritual” from your Deck to your hand.


    IGAS-JP007 Donyoribo @Ignister
    DARK/Cyberse - Effect/1/300/0
    You can only use each effect of this card’s name once per turn.
    (1) During damage calculation when your “@Ignister” monster is attacked: You can discard this card; you take no damage from that battle.
    (2) When an “@Ignister” monster effect, or an “A.I.” Spell/Trap effect, that inflicts damage to your opponent is activated (even during the Damage Step) (Quick Effect): You can banish this card from the GY; Double the damage your opponent takes from it.


    IGAS-JP008 Senka Intermediary – Sun Mou
    WATER/Beast-Warrior - Effect/4/1800/1500
    You can only use the 2nd and 3rd effects of this card’s name each once per turn.
    (1) Your opponent cannot target this card for an attack while you control another “Senka” monster.
    (2) You can send 1 card you control or in your hand to the GY; add 1 “Senka” monster from your Deck to your hand, except “Senka Intermediary – Sun Mou”.
    (3) If your other “Senka” monster’s effect is activated: You can target 1 monster your opponent controls; return that monster to the hand.


    IGAS-JP009 Senka Adonis – Zhou Gong
    WATER/Beast-Warrior - Effect/4/1600/1600
    You can only use each effect of this card’s name once per turn.
    (1) You can target 1 Continuous Spell/Trap you control; send that card to the GY, and if you do, add 1 “Senka” Spell/Trap from your Deck to your hand.
    (2) If your other “Senka” monster’s effect is activated: You can target 1 monster your opponent controls; negate its effects for the rest of the turn.


    IGAS-JP010 Senka Tactician – Lu Jing
    WATER/Beast-Warrior - Effect/4/700/2000
    You can only use each effect of this card’s name once per turn.
    (1) You can target 1 Continuous Spell/Trap you control; send that card to the GY, and if you do, add 1 “Senka” Spell/Trap with a different name from your GY to your hand.
    (2) If your other “Senka” monster’s effect is activated: You can target 1 Spell/Trap your opponent controls; destroy that card.


    IGAS-JP011 Senka Noble – Liu Xuan
    WIND/Beast-Warrior - Effect/4/1400/1200
    You can only use the 2nd and 3rd effects of this card’s name each once per turn.
    (1) Your opponent cannot target this card for an attack while you control another “Senka” monster.
    (2) If you control fewer monsters than your opponent: You cand send 1 card you control or in your hand to the GY; Special Summon 1 “Senka” monster from your Deck, except “Senka Noble – Liu Xuan”.
    (3) If an attack is declared for a battle involving another “Senka” monster you control: You can draw one card.


    IGAS-JP012 Senka Justice – Guan Yun
    WATER/Beast-Warrior - Effect/7/2500/1800
    You can only use the 3rd effect of this card’s name once per turn.
    (1) If only your opponent controls monsters, you can Special Summon this card (from your hand).
    (2) Other “Senka” monsters you control cannot be targeted by your opponent’s effects.
    (3) If your opponent controls more monsters than you: You can target 1 monster your opponent controls; destroy that target.


    IGAS-JP013 Senka no Yuu – Choutoku
    WIND/Beast-Warrior - Effect/7/2700/900
    You can only use the 1st and 3rd effects of this card’s name once per turn.
    (1) If you control 2 or more “Senka” monsters: You can Special Summon this card from your hand.
    (2) This card gains 300 ATK for each monster your opponent controls during its controller’s turn only.
    (3) If your opponent controls more monsters than you: You can activate this effect; during this turn, this card can attack monsters your opponent controls twice during each Battle Phase.


    IGAS-JP014 Karakuri Monk mdl 9763 “Kunamusan”
    EARTH/Machine - Effect/5/2000/1500
    You can only use this card name’s (1) effect once per turn.
    (1) If this card is in your hand: You can target 1 “Karakuri” monster you control; you cannot Special Summon monsters from the Extra Deck for the rest of the turn, except EARTH Machine monsters, also change that monster’s battle position, and if you do, Special Summon this card, and if you do that, it is treated as a Tuner.
    (2) This card must attack if able.
    (3) If this card is targeted for an attack: Change its battle position.


    IGAS-JP015 Karakuri Toad mdl 4624 “Shirokunishi”
    EARTH/Machine - Tuner - Effect/1/200/1000
    You can only use this card name’s (3) effect once per turn.
    (1) This card must attack if able.
    (2) If this card is targeted for an attack: Change its battle position.
    (3) (Quick Effect): You can banish this card from your GY, then target 1 “Karakuri” monster you control; change its battle position.


    IIGAS-JP016 Chronomaly Tuspa Rocket
    EARTH/Machine - Effect/4/1000/10100
    You can only use each effect of this card’s name once per turn.
    (1) If this card is Normal or Special Summoned: You can send 1 “Chronomaly” monster from your Deck or Extra Deck to the GY, then target 1 face-up monster on the field; until the end of the turn, that monster loses ATK equal to the Level or Rank of the sent monster x 200.
    (2) A “Number” monster that is Xyz Summoned using this card on the field as material gains this effect.
    • This card can make up to 2 attacks on monsters during each Battle Phase.


    IGAS-JP017 Arcjet Lightcrafter
    LIGHT/Machine - Effect/9/0/2100
    You can only use the 2nd effect of this card’s name once per turn.
    (1) If you control no monsters, you can Normal Summon this card without Tributing.
    (2) If this card is Normal or Special Summoned: You can target 1 Level 8 or lower Machine monster in your GY; Special Summon that monster in Defense Position, but its effects are negated and its Level becomes 9.
    (3) You cannot Special Summon monsters from the Extra Deck, except Machine Xyz Monsters.


    IGAS-JP018 Time Thief Time Recorder
    DARK/Machine - Effect/4/1000/1000
    You can only use the (1) and (2) effects of this card’s name once per turn each.
    (1) During your opponent’s Battle Phase (Quick Effect): You can Tribute this card; for the rest of this turn, the first time you would take battle damage from an attack by an opponent’s monster, your opponent takes the battle damage instead.
    (2) If a face-up Xyz monster(s) you control leaves the field by a card effect while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field.


    IGAS-JP019 Soukyoku no Hakaishin
    DARK/Fiend - Effect/8/3000/1500
    You can only Special Summon “Soukyoku no Hakaishin(s)” once per turn.
    (1) If a card you control is destroyed by battle or card effect: You can Special Summon this card from your hand.
    (2) If this card is Special Summoned: You can discard 1 card; destroy 1 card on the field.
    (3) During the End Phase, if this card is in the GY because it was destroyed and sent there from the field during this turn: You can Special Summon this card from your GY, but place it on the bottom of the Deck if it leaves the field.


    IGAS-JP020 Sky Striker Ace – Roze
    LIGHT/Warrior - Effect/4/1500/1500
    You can only use the (1) and (2) effects of this card’s name once per turn each.
    (1) If a “Sky Striker” monster, except “Sky Striker Ace – Roze”, is Normal or Special Summoned: You can Special Summon this card from your hand.
    (2) While this card is in your GY, if your opponent’s monster(s) in the Extra Monster Zone is destroyed by battle, or leaves the field because of your card effect while its owner controlled it: You can Special Summon this card, then you can negate the effects of 1 face-up monster your opponent controls until the end of the turn.


    IGAS-JP021 Witchcrafter Genie
    WIND/Spellcaster - Effect/1/300/500
    You can only use each effect of this card’s name once per turn.
    (1) During the Main Phase (Quick Effect): You can Tribute this card, then discard 1 Spell; Special Summon 1 “Witchcrafter” monster from your Deck, except “Witchcrafter Genie”.
    (2) You can banish this card and 1 “Witchcrafter” Spell Card from your GY; this effect becomes the same as the effect of that Spell Card when it is activated.


    IGAS-JP022 Utgard, Generaider Boss of Lies
    LIGHT/Rock - Effect/5/2200/2700
    You can only use the 2nd effect of this card’s name once per turn.
    (1) You can only control 1″Utgard, Generaider Boss of Lies”.
    (2) (Quick Effect): You can Tribute 2 monsters who are “Generaider” monsters and/or Rock monsters, then target 1 card on the field; banish that card.


    IGAS-JP023 Ghostrick Fairy
    DARK/Spellcaster - Effect/2/900/1000
    Cannot be Normal Summoned face-up, unless you control a “Ghostrick” monster.
    (1) Once per turn: You can change this card to face-down Defense Position.
    (2) When this card is flipped face-up: You can target 1 “Ghostrick” card in your GY; Set it to your field (but banish it when it leaves the field), then you can change face-up monsters your opponent controls to face-down Defense Position, up to the number of face-down cards you control.


    IGAS-JP024 Gizmek Mikazuchi, the Nuclear Emperor
    FIRE/Machine - Effect/9/2750/2750
    You can only use this card name’s (1), (2), and (3) effects once per turn each.
    (1) If there is a monster in the Extra Monster Zone(s): You can Special Summon this card from your hand.
    (2) You can target 1 face-up monster in an Extra Monster Zone; equip that target to this card (max. 1).
    (3) When this card destroys an opponent’s monster by battle: You can Special Summon 1 of your Monster Cards equipped to this card.


    IGAS-JP025 Cataclysmic Cheerful Calcragra
    EARTH/Fairy - Effect/8/2600/200
    You can only use the effect of this card’s name once per turn.
    (1) If a face-up EARTH monster you control is destroyed by battle or your opponent’s card effect: You can Special Summon this card from your hand, then you can send 1 monster from your Deck to the GY.


    IGAS-JP026 Jack A’ Booran
    FIRE/Zombie - Effect/7/1500/2200
    You can only use the (1) and (2) effects of this card’s name once per turn each.
    (1) You can discard 1 Zombie monster: Special Summon this card from your hand.
    (2) During your opponent’s Main Phase (Quick Effect): You can target 1 Zombie monster in either player’s GY; Special Summon it, then banish this face-up card until the End Phase. Banish the monster Special Summoned by this effect when it leaves the field.


    IGAS-JP027 Evilcella Lutea
    EARTH/Plant - Effect/4/1800/100
    (1) Cannot be destroyed by battle while you control another monster.
    (2) Face-up Spells & Traps you control cannot be targeted by card effects.


    IGAS-JP028 Vualoop the Obsession
    EARTH/Fiend - Tuner - Effect/4/1200/1800
    You can only use each effect of this card’s name once per turn.
    (1) If this card is in your hand: You can target 1 Synchro monster you control or in your GY; banish that monster, and if you do, Special Summon this card.
    (2) If this card is in the GY: You can target 1 Synchro monster you control or in your GY; banish that monster, and if you do, add this card to your hand.


    IGAS-JP029 Daruma Otoshi
    EARTH/Warrior - Effect/4/700/1800
    You can only use the (1) and (2) effects of this card’s name once per turn each.
    (1) (Quick Effect): You can detach 1 Xyz Material from a monster you control, then target 1 face-up monster your opponent controls; its ATK becomes 0 until the end of this turn.
    (2) If you would detach Xyz materials from an Xyz monster you control, you can banish this card from your GY instead of detaching 1 of those materials. You cannot use this effect during the turn in which this card was sent to the GY.


    IGAS-JP030 Transcicada
    EARTH/Insect - Tuner - Effect/3/800/100
    You can only use the effect of this card’s name once per turn.
    (1) If this card is Special Summoned: You can Special Summon 1 “Husk Token” (EARTH/Insect/Level 3/0 ATK/0 DEF). As long as the token Special Summoned by this effect remains in a Monster Zone, you cannot Special Summon monsters from the Extra Deck, except Insect monsters.


    IGAS-JP031 Tune Knight
    FIRE/Warrior - Union - Effect/1/500/500
    (1) If this card is Special Summoned: You can treat this card as a tuner for the rest of this turn, but you can only Special Summon one more time from the Extra Deck this turn.
    (2) Once per turn, you can either: equip this card to a face-up monster you control OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or a card effect, you can destroy this card instead.


    IGAS-JP032 Battle Survivor
    EARTH/Warrior - Effect/4/1600/800
    You can only use the effect of this card’s name once per turn.
    (1) At the end of the Battle Phase: You can add 1 card from your GY to your hand that was sent to the GY during this Battle Phase while this monster was face-up, except “Battle Survivor”.


    IGAS-JP033 Cupid Serve
    LIGHT/Fairy - Effect/4/1600/800
    You can only use the (2) effect of this card’s name once per turn.
    (1) Unaffected by activated effects from any monster other than monsters whose Level is lower than or equal to this card’s.
    (2) You can banish up to 3 cards from your GY; increase the Level of this card by that number until the end of this turn.
    this would be the “mid” cupid and the name would be some tennis pun, so we’re going with Serve that’s what you do in Tennis.


    IGAS-JP034 Water Leviathan @Ignister
    WATER/Cyberse - Ritual - Effect/7/2300/2000
    You can Ritual Summon this card with “A.I.’s Ritual”. You can only use this card name’s (2) effect once per turn.
    (1) If this card is Ritual Summoned: You can return all monsters your opponent controls with 2300 or less ATK to the hand.
    (2) You can target 1 face-up monster your opponent controls; return from your GY to the Extra Deck as many Link Monsters as possible, and if you do, the targeted monster’s ATK becomes 0.
    (3) Once per battle, if this card battles an opponent’s monster, during damage calculation: You can halve that opponent’s monster’s ATK during this damage calculation only.


    IGAS-JP035 Megalith Ophiel
    EARTH/Rock - Ritual - Effect/4/1600/2500
    You can Ritual Summon this card with any “Megalith” card.
    You can use the (2)nd effect with this card’s name only once per turn.
    (1) If this card is Ritual Summoned: You can add 1 “Megalith” monster from your Deck to your hand, except “Megalith Ophiel”.
    (2) During your Main Phase: You can Ritual Summon 1 Ritual Monster from your hand. You must also Tribute monsters from your hand and/or field, including this card on the field, whose total Levels equal or exceed the Level of the monster you Summon.


    IGAS-JP036 Megalith Hagith
    EARTH/Rock - Ritual - Effect/4/1300/2600
    You can Ritual Summon this card with any “Megalith” card.
    You can use the (2)nd effect with this card’s name only once per turn.
    (1) If this card is Ritual Summoned: You can add 1 “Megalith” Spell/Trap from your Deck to your hand.
    (2) During your Main Phase: You can Ritual Summon 1 Ritual Monster from your hand. You must also Tribute monsters from your hand and/or field, including this card on the field, whose total Levels equal or exceed the Level of the monster you Summon.


    IGAS-JP037 Megalith Och
    EARTH/Rock - Ritual - Effect/4/1000/2700
    You can Ritual Summon this card with any “Megalith” card.
    You can use the (2)nd effect with this card’s name only once per turn.
    (1) If this card is Ritual Summoned: You can draw 1 card, then discard 1 card.
    (2) During the Main Phase (Quick Effect): You can Ritual Summon 1 Ritual Monster from your hand. You must also Tribute monsters from your hand and/or field, including this card on the field, whose total Levels equal or exceed the Level of the monster you Summon.


    IGAS-JP038 Megalith Phaleg
    EARTH/Rock - Ritual - Effect/8/2500/1200
    You can Ritual Summon this card with any “Megalith” card.
    You can use the (1)st effect with this card’s name only once per turn.
    (1) You can discard this card; Ritual Summon 1 “Megalith” Ritual Monster from your hand. You must also Tribute monsters from your hand and/or field whose total Levels equal or exceed the Level of the monster you Summon.
    (2) Monsters you control gain 300 ATK/DEF for each Ritual Monster in your GY.


    IGAS-JP039 Megalith Bethor
    EARTH/Rock - Ritual - Effect/8/1500/2600
    You can Ritual Summon this card with any “Megalith” card.
    You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
    (1) You can discard this card; Ritual Summon 1 “Megalith” Ritual Monster from your hand. You must also Tribute monsters from your hand and/or field whose total Levels equal or exceed the Level of the monster you Summon.
    (2) If this card is Ritual Summoned: You can target cards your opponent controls, up to the number of Ritual Monsters with different names in your GY; destroy them.


    IGAS-JP040 Megalith Aratron
    EARTH/Rock - Ritual - Effect/8/2000/3000
    You can Ritual Summon this card with any “Megalith” card.
    You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
    (1) During the Main Phase (Quick Effect): You can discard this card; Ritual Summon 1 “Megalith” Ritual Monster from your ha


    IGAS-JP041 Earth Golem @Ignister
    EARTH/Cyberse - Fusion - Effect/7/2300/2000
    1 Cyberse monster + 1 Link Monster
    You can only use this card name’s (3) effect once per turn.
    (1) After this card is Fusion Summoned, you take no damage for the rest of the turn.
    (2) If this card attacks a monster Special Summoned from the Extra Deck, this card gains ATK equal to its original ATK during the Damage Step only.
    (3) When this card is destroyed by battle: You can target 1 Cyberse monster in your GY, except “Earth Golem @Ignister”; Special Summon it.


    IGAS-JP042 Wind Pegasus @Ignister
    WIND/Cyberse - Synchro - Effect/7/2300/1500
    1 Tuner + 1+ non-Tuner monsters
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) During your Main Phase: You can destroy Spells and/or Traps your opponent controls, up to the number of “@Ignister” monsters you control.
    (2) If another card you control is destroyed by battle or an opponent’s card effect while this card is on your field


    IGAS-JP043 Karakuri Daigongen mdl 00X Bureibu
    EARTH/Machine - Synchro - Effect/9/3000/1500
    1 Tuner + 1+ non-Tuner Machine monsters
    (1) If this card is Synchro Summoned: You can Special Summon 1 “Karakuri” monster from your Deck.
    (2) Defense Position monsters you control cannot be destroyed by battle.
    (3) Once per turn, if the battle position of a face-up “Karakuri” monster you control is changed (and remains face-up): You can target 1 card your opponent controls; banish it.


    IGAS-JP044 Light Dragon @Ignister
    LIGHT/Cyberse - Xyz - Effect/Rank 4/2300/1500
    2 Level 4 monsters
    You can only use the 1st or 2nd effect of this card’s name once per turn.
    (1) You can detach 1 material from this card: Destroy face-up monsters your opponent controls up to the number of “@Ignister” monsters you control.
    (2) When another Cyberse monster you control inflicts battle damage to your opponent: You can Special Summon 1 Link monster from your GY.
    (3) If a monster(s) you control would be destroyed by an effect, you can detach 1 Xyz Material from this card instead.


    IGAS-JP045 Dark Templar @Ignister
    DARK/Cyberse - Link - Effect/2300/Link 3 (Linkmakierungen: Links Unten, Unten, Unten Rechts)
    3 monsters with different names
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) If a monster(s) is Special Summoned to a zone(s) this card points to (even during the Damage Step): You can Special Summon as many Level 4 or lower “@Ignister” monsters as possible from your GY to your zones this card points to, but their effects are negated.
    (2) When this card destroys an opponent’s monster by battle: You can Special Summon 1 Cyberse monster from your GY.


    IGAS-JP046 Fire Phoenix @Ignister
    FIRE/Cyberse - Link - Effect/2300/Link 3 (Linkmakierungen: Links, Unten, Rechts)
    2+ Cyberse monsters
    You can only use each effect of this card’s name once per turn
    (1) If this card attacks, during damage calculation: You can inflict damage to your opponent equal to this card’s ATK, and if you do, this card inflicts no battle damage to your opponent during this battle.
    (2) If this card is destroyed by an effect: You can destroy 1 monster your opponent controls.
    (3) If this Link Summoned card is destroyed and sent to the GY, during your next Standby Phase: You can Speial Summon this card from the GY.


    IGAS-JP047 Clotheep
    EARTH/Beast - Link - Effect/700/Link 2 (Linkmakierungen: Unten Links, Unten Rechts)
    2 monsters with different names
    You can only use the effect of this card’s name once per turn.
    (1) If a monster(s) is Special Summoned to a zone this card points to: You can apply the following effect(s) according to the type of monster that this card points to.
    •Ritual: Draw 2 cards, then discard 2 cards.
    •Fusion: Special Summon 1 Level 4 or lower monster from your GY.
    •Synchro: All monsters you control gain 700 ATK.
    •Xyz: All monsters your opponent controls lose 700 ATK.


    IGAS-JP048 Aussa the Earth Charmer, Aloft
    EARTH/Spellcaster - Link - Effect/1850/Link 2 (Linkmakierungen: Unten Links, Unten Rechts)
    2 monsters, including an EARTH monster
    (This card is always treated as a “Familiar-Possessed” card.)
    You can only use each effect of this card’s name once per turn.
    (1) You can target 1 EARTH monster in your opponent’s GY; Special Summon it to your zone this card points to.
    (2) If this Link Summoned card is destroyed by battle, or is destroyed by an opponent’s card effect while in its owner’s Monster Zone: You can add 1 EARTH monster with 1500 or less DEF from your Deck to your hand.


    IGAS-JP049 Gravity Controller
    DARK/Psychic - Link - Effect/1000/Link 1 (Linkmakierungen: Unten Links)
    1 non-Link monster in the Extra Monster Zone
    This card cannot be used as a Link Material during the turn in which it is Link Summoned.
    (1) This card in the Extra Monster Zone is not destroyed by battle by monsters in the Main Monster Zones.
    (2) At the start of the damage step when this card battles with an opponent’s monster in the Extra Monster Zone: You can return both this card and the opponent’s monster to the owner’s Deck.


    IGAS-JP050 Ignister A.I.Land
    Field Spell Card
    You can only use this card name’s (2) effect once per turn.
    (1) If you control no monsters in your Main Monster Zones: You can activate this effect; for the rest of the turn, you cannot Special Summon monsters, except Cyberse monsters (even if this card leaves the field), also Special Summon 1 Level 4 or lower “@Ignister” monster from your hand, and if you do, you cannot Special Summon monsters with its original Attribute by the effect of “Ignister A.I.Land” for the rest of the turn (even if this card leaves the field).
    (2) If this card is in your GY: You can banish 1 “@Ignister” monster from your GY; Set this card to your field.


    IGAS-JP051 TA.I. Strike
    Quick-Play Spell Card
    You can only use a card with this card’s name once per turn.
    (1) If your monster battles an opponent’s monster, during damage calculation: have your battling monster’s ATK becomes your opponent’s battling monster’s ATK (during that damage calculation only), and if you do, at the end of the Damage Step, each player that controlled a monster destroyed by that battle takes damage equal to the original ATK of the destroyed monster they controlled.
    (2) If your “@Ignister” monster would be destroyed by battle, you can banish this card from your GY instead.


    IGAS-JP052 A.I.dle Reborn
    Spell Quick-Play
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) Target 1 “@Ignister” monster in your GY; Special Summon it, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except Cyberse monsters.
    (2) When an attack is declared involving 2 monsters: You can banish this card from your GY and 1 card from your hand, then target 1 “A.I.” Spell/Trap in your possession that is banished or in the GY, except “A.I.dle Reborn”; add it to your hand.


    IGAS-JP053 A.I. Love Fusion
    Normal Spell Card
    You can only activate 1 card with this card’s name per turn.
    (1) Fusion Summon 1 Cyberse Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you use an “@Ignister” monster in your possession as Fusion Material, you can also use up to 1 Link Monster your opponent controls as Fusion Material.


    IGAS-JP054 A.I.’s Ritual
    Ritual Spell Card
    This card is used to Ritual Summon any Cyberse Ritual Monster.
    (1) Choose 1 Cyberse Ritual Monster in your hand, and if you do, Tribute other “@Ignister” monsters from your hand and/or field whose total Levels equal or exceed the chosen monster’s Level, and after that, Ritual Summon the chosen monster. If you control an “@Ignister” monster at activation, you can also use “@Ignister” monsters in your GY, by banishing them.


    IGAS-JP055 Senka Legend – The Three Pay A Visit
    Continuous Spell Card
    During your second Standby Phase after activation, send this card to the GY. You can only use each of the (1)st and (2)nd effects of this card’s name once per turn.
    (1) During your Main Phase, if you Normal or Special Summon a “Senka” monster(s): You can target 1 of them; add 1 “Senka” monster from your Deck to your hand with a different name than that target.
    (2) If this card is sent from the Spell & Trap Zone to the GY: Special Summon 1 “Senka” monster from your hand.


    IGAS-JP056 Senka Legend – The Sun-Liu Alliance
    Continuous Spell Card
    You can only use each of the (1)st and (2)nd effects of this card’s name once per turn.
    (1) If you control 2 or more “Senka” monsters with different Attributes: You can declare 1 Attribute; the effects of all monsters your opponent controls of the declared Attribute cannot be activated until the end of this turn.
    (2) If your opponent Special Summons a monster(s), OR if you activate a “Senka” monster’s effect: All “Senka” monsters you control gain 300 ATK for each “Senka” monster you control, until the end of this turn.


    IGAS-JP057 Megalith Portal
    Field Spell Card
    You can use the (2)nd effect with this card’s name only once per turn.
    (1) The first time each Ritual Summoned monster would be destroyed by battle each turn, it is not destroyed.
    (2) If a “Megalith” monster(s) is Special Summoned: You can target 1 Ritual Monster in your GY; add that monster to your hand.


    IGAS-JP058 Karakuri Toad Oil
    Equip Spell Card
    You can only activate 1 card with this card’s name per turn.
    (1) Activate this card by targeting 1 “Karakuri” monster in your GY; Special Summon it, and if you do, equip this card to it.
    (2) Once per turn, if the battle position of a face-up “Karakuri” monster you control is changed (and remains face-up): The equipped monster gains 500 ATK/DEF.


    IGAS-JP059 Condolence Puppet
    Normal Spell Card
    You can only use each effect of this card’s name once per turn.
    (1) Send “Gimmick Puppet” monsters with different names from your Deck to the GY, up to the number of monsters your opponent controls that were Special Summoned from the Extra Deck +1.
    (2) You can banish this card from the GY, then target 1 Machine Xyz Monster you control; that monster cannot be destroyed by your opponent’s card effects while face-up on the field.


    IGAS-JP060 Heraldry Charge
    Normal Spell Card
    You can only use a card with this card’s name once per turn.
    (1) Tribute 1 monster; For the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Psychic or Machine monsters, also Special Summon 2 “Heraldic Beast” monsters from your Deck in Defense Position.


    IGAS-JP061 Time Thief Start-Up
    Quick-Play Spell Card
    You can only use one effect of this card’s name once per turn.
    (1) Special Summon 1 “Time Thief” monster from your hand.
    (2) During your Main Phase: You can banish this card from the GY, then target 1 “Time Thief” Xyz Monster you control; attach 3 different “Time Thief” cards (Monster, Spell, Trap) from your GY to the target as Xyz Material.


    IGAS-JP062 Sky Striker Maneuver – Scissors Cross
    Normal Spell Card
    (1) If you control no monsters in your Main Monster Zone: Target 1 Level 4 “Sky Striker Ace” monster in your GY; add it to your hand, or, if you have 3 or more Spells in your GY, you can Special Summon it instead.


    IGAS-JP063 Ghost Meets Girl – A Mayakashi’s Story
    Quick-Play Spell Card
    You can only activate 1 of this card’s name per turn.
    (1) During the Main Phase: Target 1 Zombie Synchro Monster you control; Special Summon 1 of your Zombie monsters with the same Attribute as that target, that is banished or in your GY, but banish it during the End Phase. You cannot Special Summon monsters for the rest of this turn after this card resolves, except Zombie monsters.


    IGAS-JP064 Dragonmaids’ Sendoff
    Quick-Play Spell Card
    You can only activate 1 of this card’s name per turn.
    (1) Target 1 “Dragonmaid” monster you control; Special Summon from your hand, in Defense Position, 1 “Dragonmaid” monster with a name different from the targeted monster’s, and if you do, the Summoned monster cannot be destroyed by battle or card effects until the end of the next turn, also return the targeted monster to the hand


    IGAS-JP065 Disposable Learning Machine
    Equip Spell Card
    You can only use the (2)nd effect of this card once per turn.
    1. The equipped monster gains 200 ATK for each monster in your Graveyard.
    2. During the End Phase in which this card was sent from the field to the Graveyard: You can Set this card, but if you do, banish it when it leaves the field.


    IGAS-JP066 Kujikiri Amulet
    Normal Spell Card
    You can only activate 1 of this card’s name per turn.
    (1) Send 1 Level 9 monster from your hand or face-up field to the GY; draw 2 cards.


    IGAS-JP067 Lightning Storm
    You can only activate a card with this card’s name once per turn.
    (1) If you control no face-up cards: Activate 1 of these effects;
    • Destroy all Attack Position monsters your opponent controls.
    • Destroy all Spell/Traps your opponent controls.


    IGAS-JP068 Fragile-Edged Sword
    Euip Spell Card
    (1) You can only control 1 face-up “Fragile-Edge Sword”.
    (2) The equipped monster gains 2000 ATK, also any battle damage it inflicts is applied to both players.
    (3) If you take 2000 or more battle damage: Send this card to the GY.


    IGAS-JP069 A.I. Shadow
    Continuous Trap Card
    You can only use the 2nd effect of “A.I. Shadow” once per turn.
    (1) Activate this card by targeting 1 “@Ignister” monster you control; it gains 800 ATK, also your opponent’s monsters must attack it, if able.
    (2) If this face-up card in your Spell & Trap Zone leaves the field because of an opponent’s effect, and is now in the GY or banished: Draw 1 card.


    IGAS-JP070 Senka Legend – Champion’s Bravery at Changban Bridge
    Continuous Trap Card
    You can use only one effect among the (2)nd and (3)rd effects with this card’s name per turn, and only once that turn.
    (1) If your “Senka” monster battles, your opponent cannot activate Spell or Trap Cards until the end of the Damage Step.
    (2) At the start of your opponent’s Battle Phase, if this card is face-up in your Spell & Trap Zone: You can send this card to the GY; for the rest of this turn, your opponent cannot target “Senka” monsters for attacks.
    (3) When your opponent’s monster declares an attack: You can banish this card from your GY; Special Summon 1 “Senka” monster from your Deck.


    IGAS-JP071 Megalith Promotion
    Continuous Trap Card
    You can use the (1)st effect with this card’s name only once per turn.
    (1) You can target 1 Level 4 or lower monster you control; its Level becomes double its original Level until the end of the turn.


    IGAS-JP072 Megalith Emersion
    Continuous Trap Card
    You can use the (1)st effect with this card’s name only once per turn.
    (1) You can target 1 “Megalith” monster in your GY; Special Summon it in Defense Position, but place it on the bottom of the Deck when it leaves the field.


    IGAS-JP073 Karakuri Cash Lodge
    Normal Trap Card
    You can only activate 1 card with this card’s name per turn.
    (1) Target 1 “Karakuri” monster you control and 1 Effect Monster your opponent controls; change the battle position of that first monster you control, and if you do, negate the effects of that second monster your opponent controls until the end of this turn.
    (2) If you control a “Karakuri” monster: You can banish this card from the GY, then target 1 face-up monster on the field; change its battle position.


    IGAS-JP074 Resurgam Xyz
    Continuous Trap Card
    (1) Xyz Monsters you control gain 800 ATK.
    (2) Once per turn: You can discard 1 Spell, then target 1 Xyz Monster you control; Special Summon from your Extra Deck 1 “Number C” or “CXyz” monster with the same Type as that target, but 1 Rank higher, by using that target as material, but if you activated this effect by discarding a Spell that was not a “Rank-Up-Magic” Spell, return the Summoned monster to the Extra Deck during the End Phase. (This is treated as an Xyz Summon. Transfer that target’s materials to the Summoned monster.)


    IGAS-JP075 Time Thief Retrograde
    Counter Trap Card
    You can only activate a card with this card’s name once per turn.
    (1) When a Spell/Trap is activated while you control a “Time Thief” Xyz Monster: Negate that activation, and if you do, attach that card as Xyz material to a “TIme Thief” Xyz Monster you control.


    IGAS-JP076 Catch Copy
    Normal Trap Card
    You can only activate a card with this card’s name once per turn.
    (1) If your opponent adds a card(s) from the Deck(s) to the hand(s) by their card effect, except by drawing it: Reveal 1 card in your Deck, and if you do, add it to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn.


    IGAS-JP077 Armory Call
    Normal Trap Card
    You can only activate this card’s name once per turn.
    (1) Add 1 Equip Spell Card from your Deck to your hand, then you can equip it to a monster you control that can equip with that card.


    IGAS-JP078 Stalemate
    Normal Trap Card
    (1) During this turn, both players must play with their hands revealed. While your hands are revealed due to this effect, if both players have cards with the same name in their hands, neither player can activate the effects of that card or cards with the same name.


    IGAS-JP079 Devil’s Portrait
    Normal Trap Card
    You can only activate 1 card with this card’s name per turn.
    (1) Target 1 face-up monster your opponent controls to activate; Special Summon 1 monster with the same name from your Deck or Extra Deck, but the monster Special Summoned by this effect returns to the Deck during the next turn’s End Phase, also for the rest of the turn after this card resolves, you cannot Special Summon monsters from the Deck or Extra Deck.


    IGAS-JP080 Head Judging
    Continuous Trap Card
    You can use the (1)st effect with this card’s name only once per turn.
    (1) When either player activates a monster effect on the field: You can have the activating player toss 1 coin and call it. If they call it right, send this card to the GY. If they call it wrong, negate that activation, and if you do, that player gives control of that monster to their opponent.

  • vom Namen her...
    weiß nicht...
    vielleicht viele IGNISTER -Monster... :D
    vielleicht Dracoslayer kei Plan... :|


    was kam scho im Vrains-Anime...???


    also ich hoffe auf mehr Phönix-Karten
    wobei ich mir sicher bin, hier nicht... :thumbup:

  • @Nekroz™ Im Anime wird ein neues Deck gespielt das sich "@Ignister" nennt. Spielt alle Extra Deck Arten bisher und hat einen ziemlich brokenen Feldzauber wenn der auch so ins TCG/OCG kommt.

    wird wohl das sein...
    https://yugioh.fandom.com/wiki/Dark_Templar_@Ignister


    https://yugioh.fandom.com/wiki/@Ignister

  • Ai’s anime cards are on the way

    IGAS-JP044 Light Dragon @Ignister
    Rank 4 LIGHT Cyberse Xyz Effect Monster
    ATK 2300
    DEF 1500
    Materials: 2 Level 4 monsters
    You can only use the 1st or 2nd effect of this card’s name once per turn.
    (1) You can detach 1 material from this card: Destroy face-up monsters your opponent controls up to the number of “@Ignister” monsters you control.
    (2) When another Cyberse monster you control inflicts battle damage to your opponent: You can Special Summon 1 Link monster from your GY.
    (3) If a monster(s) you control would be destroyed by an effect, you can detach 1 Xyz Material from this card instead.


    Ten Thousand Cards baby

    IGAS-JP000 Ten Thousand Dragon
    Level 10 DARK Dragon Special Summon Effect Monster
    ATK ?
    DEF ?
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing monsters you control whose combined ATK and combined DEF are 10000 or more each, and can not be special summoned in other ways.
    (1) If summoned this way, this card’s ATK and DEF become 10000.


    This Card is a 10,000 Secret Rare, a new commemorative rarity as Ignition Assault will surpass the 10,000 card mark!

  • The boss monster of the theme is here!

    IGAS-JP045 Dark Knight @Ignister / Dark Templar @Ignister
    Dark Cyberse / Link / Effect
    Link-3 2300 / BL B BR
    3 monsters with different names
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) If a monster(s) is Special Summoned to a zone(s) this card points to (even during the Damage Step): You can Special Summon as many Level 4 or lower “@Ignister” monsters as possible from your GY to your zones this card points to, but their effects are negated.
    (2) When this card destroys an opponent’s monster by battle: You can Special Summon 1 Cyberse monster from your GY.

  • Sagte Ich bereits das Ich mich auf das @Ignister Thema freue ? und der Kollege liest sich für mich auch nicht mal schlecht. Bisschen genervt wurde er zwar im Vergleich zum Anime dafür die beschwörung vereinfacht. Dann mal schaun welche Karten es noch in dem Hauptset in das OCG/TCG schaffen.

  • Ihm fehlt doch bloss der Effekt das er nicht im Kampf gegen Monster mit der selben Atk zerstört werden kann. Dafür braucht man für die Beschwörung kein Dark Monster.

  • Thanks for visiting. Please come again, master.

    IGAS-JP064 Dragonmaid no Omiokuri (Dragonmaids’ Sendoff)
    Quick-Play Spell Card
    You can only activate 1 of this card’s name per turn.
    (1) Target 1 “Dragonmaid” monster you control; Special Summon from your hand, in Defense Position, 1 “Dragonmaid” monster with a name different from the targeted monster’s, and if you do, the Summoned monster cannot be destroyed by battle or card effects until the end of the next turn, also return the targeted monster to the hand

  • Naja, man könnte sie auch dazu nehmen, um sich vor sowas wie Unicorn zu retten oder um nen otk zu blocken, aber ich weiß nicht ob ich sie spielen würde. Irgendwie schade das 4 von 5 Spells/Traps eher mäh sind...


  • IGAS-JP046 Fire Phoenix @Ignister
    Link 3 FIRE Cyberse Link Effect Monster
    ATK 2300
    Links: Left, Bottom, Right
    Materials: 2+ Cyberse monsters
    You can only use each effect of this card’s name once per turn
    (1) If this card attacks, during damage calculation: You can inflict
    damage to your opponent equal to this card’s ATK, and if you do, this
    card inflicts no battle damage to your opponent during this battle.
    (2) If this card is destroyed by an effect: You can destroy 1 monster your opponent controls.
    (3) If this Link Summoned card is destroyed and sent to the GY, during
    your next Standby Phase: You can Speial Summon this card from the GY.

  • Der ist halt einfach nur richtig gut für Cyverse.
    Effektschaden, zerstört ohne zu zielen und revivet sich selbst.
    Und die Marker sind gut

  • One of Ai’s regular Spell Cards for his @Ignister Deck is revealed.

    IGAS-JP051 Aiuchi (TA.I. Strike)
    Quick-Play Spell Card
    You can only use a card with this card’s name once per turn.
    (1) If your monster battles an opponent’s monster, during damage calculation: have your battling monster’s ATK becomes your opponent’s battling monster’s ATK (during that damage calculation only), and if you do, at the end of the Damage Step, each player that controlled a monster destroyed by that battle takes damage equal to the original ATK of the destroyed monster they controlled.
    (2) If your “@Ignister” monster would be destroyed by battle, you can banish this card from your GY instead.

  • Uff. Das ist hart, dass sie Erde vor Wasser bringen:



    IGAS-JP048 崔嵬の地霊使いアウス Saikai no Chirei Tsukai Aussa (Aussa the Earth Charmer, Aloft)
    Link 2 EARTH Spellcaster Link Effect Monster
    ATK 1850
    Links: Bottom Left, Bottom Right
    2 monsters, including an EARTH monster
    (This card is always treated as a “Familiar-Possessed” card.)
    You can only use each effect of this card’s name once per turn.
    (1) You can target 1 EARTH monster in your opponent’s GY; Special Summon it to your zone this card points to.
    (2) If this Link Summoned card is destroyed by battle, or is destroyed by an opponent’s card effect while in its owner’s Monster Zone: You can add 1 EARTH monster with 1500 or less DEF from your Deck to your hand.