[TCG/OCG] Mystic Fighters / Deck Build Pack: Mystic Fighter (SPU: 3. August)

Diese Seite verwendet Cookies. Durch die Nutzung unserer Seite erklären Sie sich damit einverstanden, dass wir Cookies setzen. Weitere Informationen

    [TCG/OCG] Mystic Fighters / Deck Build Pack: Mystic Fighter (SPU: 3. August)

    [TCG] Infinity Chasers

    Release: 21. November 2019 (EU)

    Inhalt:

    60 Karten insgesamt

    40 Super Rare
    20 Secret Rare

    --------------------------------------------------------------------------------------------------------------------------------------

    [OCG]Deck Build Pack: Mystic Fighter

    Release: 3. August 2019 (Japan)

    Inhalt:

    45 Karten insgesamt

    3 Ultra Rare
    12 Super Rare
    30 Common

    Enthällt neue Karten und Reprints mit denen man drei verschiedene Themendecks bauen kann.



    DBMF-JP001 Processlayer Sigma
    LIGHT/Cyberse - Tuner - Effect/4/0/1500
    You can only use the (1)st effect of this card’s name once per turn.
    (1) If you control no monsters in the Extra Monster Zone, and this card is in your hand or GY: You can activate this effect; for the rest of this turn, you cannot Special Summon monsters from the Extra Deck, except Cyberse monsters, also Special Summon this card, but banish it when it leaves the field.
    (2) If this card you control is used as Synchro Material for a “rocesslayer” monster, you can treat it as a non-Tuner.

    DBMF-JP002 Processlayer Nabla
    DARK/Cyberse - Tuner - Effect/4/1000/1500
    You can only use each effect of this card’s name once per turn.
    (1) You can Tribute 1 Cyberse monster; Special Summon 1 “rocesslayer” monster from your Deck.
    (2) If this card is sent to the GY: You can target 1 Cyberse monster you control in the Extra Monster Zone; it can make up to two attacks on monsters during each Battle Phase this turn.

    DBMF-JP003 Processlayer Addion
    FIRE/Cyberse - Effect/4/1000/1000
    You can only use the effect of this card’s name once per turn.
    (1) You can target 1 face-up monster on the field; for the rest of the turn, you cannot Special Summon monsters from the Extra Deck, except Cyberse monsters, also Special Summon this card from your hand, and if you do, the targeted monster gains 1000 ATK until the end of this turn, also this card cannot attack this turn.

    DBMF-JP004 Processlayer Subtra
    FIRE/Cyberse - Effect/4/1000/1000
    You can only use the effect of this card’s name once per turn.
    (1) You can target 1 face-up monster on the field; for the rest of the turn, you cannot Special Summon monsters from the Extra Deck, except Cyberse monsters, also Special Summon this card from your hand, and if you do, the targeted monster loses 1000 ATK until the end of the turn, also this card cannot attack this turn.

    DBMF-JP005 Processlayer Multiplier
    EARTH/Cyberse - Effect/4/500/2000
    You can only use each effect of this card’s name once per turn.
    (1) You can target 1 Level 4 Cyberse monster you control; its Level becomes 8 until the end of this turn.
    (2) If this card is sent to the GY: You can target 1 Cyberse monster you control in the Extra Monster Zone; double its ATK until the end of the turn.

    DBMF-JP006 Processlayer Division
    EARTH/Cyberse - Effect/4/1500/1000
    You can only use each effect of this card’s name once per turn.
    (1) You can Tribute 1 Cyberse monster you control in the Extra Monster Zone; Special Summon up to 1 Level 4 Cyberse monster each from your hand and GY.
    (2) If this card is sent to the GY: You can target 1 face-up monster on the field; halve its ATK until the end of the turn.

    DBMF-JP007 Pyrocesslayer Magma
    FIRE/Cyberse - Synchro - Tuner - Effect/8/2500/0
    1 Tuner + 1+ non-Tuner monsters
    You can only use each effect of this card’s name once per turn.
    (1) When this card destroys a monster by battle: You can target up to 2 cards your opponent controls; destroy them.
    (2) If this card is destroyed by battle, or if this card in its owner’s possession is destroyed by an opponent’s card effect: You can add 1 “rocesslayer” Spell/Trap from your Deck to your hand.

    DBMF-JP008 Pyrocesslayer Final Sigma
    FIRE/Cyberse - Synchro - Effect/12/3000/0
    1 Tuner + 1+ non-Tuner monsters
    You can only use the (3)rd effect of this card’s name once per turn.
    (1) Unaffected by card effects, except those of “rocesslayer” cards, while in the Extra Monster Zone.
    (2) Double any battle damage this card inflicts to your opponent if this card battles an opponent’s monster while this card is in the Extra Monster Zone.
    (3) If this card is destroyed by battle, or if this card in its owner’s possession is destroyed by an opponent’s card effect: You can add 1 “rocesslayer” card from your Deck to your hand.

    DBMF-JP009 Batch Processlayer Laplacian
    FIRE/Cyberse - Xyz - Effect/Rank 4/2000/0
    3 Level 4 monsters
    You can only use the (1)st effect of this card’s name.
    (1) If this card is Xyz Summoned: You can detach up to 3 materials from this card, then activate that number of these effects;
    • Send 1 random card from your opponent’s hand to the GY.
    • Send 1 monster your opponent controls to the GY
    • Send 1 Spell/Trap your opponent controls to the GY.
    (2) If a “rocesslayer” card(s) you control would be destroyed by a card effect, you can detach 1 material from this card instead.

    DBMF-JP010 Processlayer Formula
    Normal Spell Card
    You can only activate 1 of this card’s name per turn.
    (1) Target 1 “rocesslayer” monster in your GY; Special Summon it, and if you do, it gains 1000 ATK until the end of this turn.

    DBMF-JP011 Processlayer Divider Nayuta
    Equip Spell Card
    Equip only to a Cyberse monster. You can only use each of the (1) and (2) effects of this card’s name once per turn.
    (1) If the equipped monster battles an opponent’s monster, during damage calculation: You can send 1 “rocesslayer” monster from your Deck to the GY; the equipped monster gains ATK equal to that monster’s, until the end of the turn.
    (2) If this card is sent from the Spell & Trap Zone to the GY: You can target 1 “rocesslayer” card in your GY, except “Processlayer Divider Nayuta”; add it to your hand.

    DBMF-JP012 Processlayer Induction
    Continuous Trap Card
    You can use the (2)nd effect with this card’s name only once per turn.
    (1) Cyberse monsters you control gain 500 ATK.
    (2) If you control a “rocesslayer” monster: You can send this face-up card you control to the GY, then target 1 card your opponent controls; destroy it.

    DBMF-JP013 Processlayer Superfactorial
    Normal Trap Card
    You can only activate 1 of this card’s name per turn.
    (1) Target up to 3 “rocesslayer” monsters with different names in your GY, then activate 1 of these effects;
    ● Special Summon them, but their effects are negated, and if you do, immediately after this card resolves, Synchro Summon 1 “rocesslayer” Synchro Monster using only those monsters. These Synchro Materials are shuffled into the Deck instead of being sent to the GY.
    ● Special Summon them, but their effects are negated, and if you do, immediately after this card resolves, Xyz Summon 1 “rocesslayer” Xyz Monster using only those monsters.

    DBMF-JP014 Dragonmaid Nasary
    EARTH/Dragon - Effect/7/500/1600
    You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
    (1) If this card is Normal or Special Summoned: You can target 1 Level 4 or lower “Dragonmaid” monster in your GY; Special Summon it.
    (2) At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 “Dragonmaid” monster from your hand or GY.

    DBMF-JP015 Dragonmaid Erde
    EARTH/Dragon - Effect/7/2600/1600
    You can use each effect among the (1)st and (3)rd effects with this card’s name only once per turn.
    (1) (Quick Effect): You can discard this card; Special Summon 1 Level 4 or lower “Dragonmaid” monster from your hand.
    (2) While you control a Fusion Monster, this card cannot be destroyed by card effects.
    (3) At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 2 “Dragonmaid” monster from your hand.

    DBMF-JP016 Dragon Maid Laudry
    WATER/Dragon - Effect/2/500/1600
    You can only use each effect of this card’s name once per turn.
    (1) If this card is Normal or Special Summoned: You can send the top 3 cards of your Deck to the GY.
    (2) At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 “Dragon Maid” monster from your hand or GY.

    DBMF-JP017 Dragonmaid Fluss
    WATER/Dragon - Effect/7/2600/1600
    You can use each effect among the (1)st and (3)rd effects with this card’s name only once per turn.
    (1) You can discard this card, then target 1 monster in the GY; return that monster to the Deck.
    (2) While you control a Fusion Monster, this card cannot be destroyed by effects.
    (3) At the end of the Batle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 2 “Dragonmaid” from your hand.

    DBMF-JP018 Dragonmaid Tillroo
    FIRE/Dragon - Effect/3/500/1700
    You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
    (1) If this card is Normal or Special Summoned: You can add 1 “Dragonmaid” monster from your Deck to your hand, except “Dragonmaid Tillroo”, then send 1 “Dragonmaid” monster from your hand to the GY.
    (2) At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 8 “Dragonmaid” monster from your hand or GY.

    DBMF-JP019 Dragonmaid Flamme
    FIRE/Dragon - Effect/8/2700/1700
    You can use each effect among the (1)st and (3)rd effects with this card’s name only once per turn.
    (1) (Quick Effect): You can discard this card, then target 1 “Dragonmaid” monster you control; it gains 2000 ATK until the end of the turn.
    (2) While you control a Fusion Monster, this card cannot be destroyed by card effects.
    (3) At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 3 “Dragonmaid” monster from your hand.

    DBMF-JP020 Dragonmaid Parla
    WIND/Dragon - Effect/3/500/1700
    You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
    (1) If this card is Normal or Special Summoned: You can send 1 “Dragonmaid” card from your Deck to the GY, except “Dragonmaid Parla”.
    (2) At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 8 “Dragonmaid” monster from your hand or GY.

    DBMF-JP021 Dragonmaid Luft
    WIND/Dragon - Effect/8/2700/1700
    You can use each effect among the (1)st and (3)rd effects with this card’s name only once per turn.
    (1) You can discard this card, then target 1 face-up monster on the field; for the rest of the turn, that target cannot activate its effects that activate on the field.
    (2) While you control a Fusion Monster, this card cannot be destroyed by card effects.
    (3) At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 3 “Dragonmaid” monster from your hand.

    DBMF-JP022 Dragonmaid Hauskee
    LIGHT/Dragon - Fusion - Effect/9/3000/2000
    1 “Dragonmaid” monster + 1 Dragon monster
    (1) Once per turn, during the Standby Phase: You can target 1 other “Dragonmaid” monster you control; Special Summon, in Defense Position, 1 “Dragonmaid” monster from your hand or GY whose Level is either 1 higher or 1 lower than that monster’s.
    (2) When another face-up Dragon monster you control is returned to the hand: You can target 1 monster your opponent controls; destroy that monster.

    DBMF-JP023 Dragonmaid Hospitality
    Normal Spell Card
    You can only activate a card with this card’s name once per turn.
    (1) Special Summon 1 “Dragonmaid” monster from your hand or GY in Defense Position, then you can send to the GY 1 “Dragonmaid” monster from your Deck with the same Attribute but a different Level.

    DBMF-JP024 Dragonmaid Reception
    Continuous Spell Card
    You can use the (2)nd effect with this card’s name only once per turn.
    (1) Monsters you control gain 100 ATK/DEF for each “Dragonmaid” monster you control.
    (2) If you control 2 or more “Dragonmaid” monsters: You can target 1 “Dragonmaid” card in your GY, except “Dragonmaid Reception”; add it to your hand.
    (3) If this card is sent to the GY: for the rest of the turn, all “Dragonmaid” monsters you control will become unable to be targeted by your opponent’s card effects.

    DBMF-JP025 Dragonmaid Changing
    Normal Spell Card
    You can use the (2)nd effect with this card’s name only once per turn.
    (1) Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.
    (2) If this card is in the GY: You can target 1 “Dragonmaid” monster you control; add this card to your hand, and if you do, return that monster to the hand.

    DBMF-JP026 Dragonmaid Relaxation
    Continuous Trap Card
    You can use the [(1)st] effect with this card’s name only once per turn.
    (1) You can target 1 “Dragonmaid” monster you control, then activate 1 of these effects;
    • Return the targeted monster to the hand, and if you do, add 1 “Dragonmaid” card from your Deck to your hand, except “Dragonmaid Relaxation”.
    • Return the targeted monster to the hand, and if you do, return 1 Spell/Trap your opponent controls to the hand.

    DBMF-JP023 Hospitality of the Dragon Maids
    Normal Spell Card
    You can only activate 1 card with this name per turn.
    (1) Special Summon 1 “Dragon Maid” monster from your hand or GY in Defense Position, then you can send 1 “Dragon Maid” monster with the same Attribute but different Level from your Deck to the GY.

    DBMF-JP027 Mardoll, Generaid of Light
    LIGHT/Plant - Effect/9/2400/2400
    You can use the (2)nd effect with this card’s name only once per turn.
    (1) You can control only 1 “Mardöll, Generaid of Light”.
    (2) If this card is Normal or Special Summoned: You can add 1 Plant monster or 1 “Generaid” card from your Deck to your hand, except “Mardöll, Generaid of Light”.

    DBMF-JP028 Fraudir, Generaid of the Sword
    WIND/Warrior - Effect/9/2500/2000
    You can use the (2)nd effect with this card’s name only once per turn.
    (1) You can control only 1 “Fraudir, Generaid of the Sword”.
    (2) (Quick Effect): You can Tribute any number of “Generaid” monsters and/or Warrior monsters, then target that many monsters on the field; destroy those monsters, then your opponent can draw cards equal to the number of the monsters they controlled that were destroyed by this effect.

    DBMF-JP029 Dvergs, Generaid of Iron
    EARTH/Machine - Effect/9/1500/2500
    You can use the (2)nd effect with this card’s name only once per turn.
    (1) You can control only 1 “Dvergs, Generaid of Iron”.
    (2) (Quick Effect): You can Tribute any number of “Generaid” monsters and/or Machine monsters; Special Summon in Defense Position the same number of of “Generaid” monsters and/or Machine monsters from your hand that have different names from each other and all of the Tributed monsters.

    BDMF-JP030 Naglfar, Generaid of Flames
    FIRE/Beast Warrior - Effect/9/2100/200
    You can only use the 2nd effect of this card’s name once per turn.
    (1) You can only control 1 “Naglfar, Generaid of Flames”.
    (2) If a card(s) you control would be destroyed by battle or by card effect, you can destroy 1 “Generaid” monster or Beast-Warrior monster you control instead.

    DBMF-JP031 Nidhogg, Generaid of Ice
    WATER/Wyrm - Effect/9/2100/2600
    You can only use the 2nd effect of this card’s name once per turn.
    (1) You can only control 1 “Nidhogg, Generaid of Ice”.
    (2) When your opponent would Special Summon a monster(s) (Quick Effect): You can Tribute 1 “Generaid” monster or Wyrm monster; negate that Special Summon, and if you do, destroy that monster(s).

    DBMF-JP032 Hel, Generaid of Death
    DARK/Zombie - Effect/9/800/2900
    You can only use the 2nd effect of this card’s name once per turn.
    (1) You can only control 1 “Hel, Generaid of Death”.
    (2) (Quick Effect): You can Tribute 1 “Generaid” monster or Zombie monster, then target 1 “Generaid” monster or Zombie monster in your GY with a name different from the Tributed monster’s; Special Summon it in Defense Position.

    DBMF-JP033 Jormungandr, Generaid of Eternity
    EARTH/Reptile - Xyz - Effect/Rank 9/?/?
    2+ Level 9 monsters
    You can only use the 3rd effect of this card’s name once per turn.
    (1) You can only control 1 “Ohrmungandr, Generaid of Eternity”.
    (2) This card’s original ATK and DEF are equal to the number of Xyz Materials attached to this card times 1000.
    (3) (Quick Effect): You can detach 1 material from this card; each player draws 1 card, then each player that drew chooses 1 card that is in their hand or on their field and you attach the chosen cards to this card as Xyz Material.

    DBMF-JP034 Generaid Stage
    Field Spell Card
    You can only use the 2nd effect of this card’s name once per turn.
    (1) Once per turn, if your opponent adds a card from the Deck to the hand: You can Special Summon 1 “Generaid” monster from your Deck.
    (2) During your opponent’s turn, if you Special Summon a “Generaid” monster: You can Special Summon, in Attack Position, as many “Generaid Tokens” (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500) as possible, but destroy them during this turn’s End Phase.

    DBMF-JP035 Generaid Quest
    Normal Spell Card
    You can activate a card with this card’s name only once per turn.
    (1) Reveal 1 “Generaid” monster in your hand, and if you do, add to your hand up to 2 “Generaid” Spells and/or Traps from your Deck with different names , except “Generaid Quest”, then place the revealed card on the bottom of your Deck.

    DBMF-JP036 Generaid Reward
    Continuous Spell Card
    You can only use the 2nd effect of this card’s name once per turn.
    (1) While you control a Token, your opponent cannot target “Generaid” Effect Monsters for attacks.
    (2) If a “Generaid” Effect Monster is destroyed by battle: Your opponent draws 1 card.

    DBMF-JP037 Generaid Battle
    Normal Trap Card
    You can activate a card with this card’s name only once per turn.
    (1) Activate 1 “Generaid” Field Spell from your Deck or GY, then your opponent draws 1 card.

    DBMF-JP038 Generaid Territory
    Continuous Trap Card
    You can only use the 1st effect of this card’s name once per turn.
    (1) When your opponent activates a card or effect in response to your activation of a “Generaid” card and/or effect: You can discard 1 card; that opponent’s effect becomes “Each player draws 1 card”.

    DBMF-JP039 Generaid Bite
    Normal Trap Card
    You can activate a card with this card’s name only once per turn.
    (1) Tribute any number of “Generaid” monsters, then target 1 Xyz Monster you control; choose an equal number of “Generaid” monsters, except the Tributed monsters, from your hand, field, and/or GY, and if you do, attach them to the targeted monster as Xyz Material.

    Dieser Beitrag wurde bereits 4 mal editiert, zuletzt von Cyber Drache ()

    Quelle wie immer YGORG:

    Some cards based on supporting different types and Nordic mythos


    DBMF-JP027 Hikari no Generaid Mardöll (Mardöll, Generaid of Light)
    Level 9 LIGHT Plant Effect Monster
    2400 / 2400
    You can use the (2)nd effect with this card’s name only once per turn.
    (1) You can control only 1 “Mardöll, Generaid of Light”.
    (2) If this card is Normal or Special Summoned: You can add 1 Plant monster or 1 “Generaid” card from your Deck to your hand, except “Mardöll, Generaid of Light”.

    DBMF-JP028 Tsurugi no Generaid Fraudir (Fraudir, Generaid of the Sword)
    Level 9 WIND Warrior Effect Monster
    2500 / 2000
    You can use the (2)nd effect with this card’s name only once per turn.
    (1) You can control only 1 “Fraudir, Generaid of the Sword”.
    (2) (Quick Effect): You can Tribute any number of “Generaid” monsters and/or Warrior monsters, then target that many monsters on the field; destroy those monsters, then your opponent can draw cards equal to the number of the monsters they controlled that were destroyed by this effect.

    DBMF-JP029
    Kurogane no Generaid Dvergs / Dvergs, Generaid of Iron
    Level 9 EARTH Machine Effect Monster
    1500 / 2500
    You can use the (2)nd effect with this card’s name only once per turn.
    (1) You can control only 1 “Dvergs, Generaid of Iron”.
    (2) (Quick Effect): You can Tribute any number of “Generaid” monsters and/or Machine monsters; Special Summon in Defense Position the same number of of “Generaid” monsters and/or Machine monsters from your hand that have different names from each other and all of the Tributed monsters.

    BDMF-JP030 Honoo no Generaid Naglfar (Naglfar, Generaid of Flames)
    Level 9 FIRE Beast Warrior Effect Monster
    ATK 3100
    DEF 200
    You can only use the 2nd effect of this card’s name once per turn.
    (1) You can only control 1 “Naglfar, Generaid of Flames”.
    (2) If a card you control would be destroyed (by battle or by card effect), you can destroy 1 “Generaid” or Beast-Warrior monster you control instead.

    DBMF-JP031 Koori no Generaid Nidhegg (Nidhegg, Generaid of Ice)
    Level 9 WATER Wyrm Effect Monster
    ATK 2100
    DEF 2600
    You can only use the 2nd effect of this card’s name once per turn.
    (1) You can only control 1 “Nidhegg, Generaid of Ice”.
    (2) If your opponent Special Summons a monster (Quick Effect): You can Tribute 1 “Generaid” or Wyrm monster; negate that Special Summon, and if you do, destroy that monster.

    DBMF-JP032 Shi no Generaid Hel (Hel, Generaid of Death)
    Level 9 DARK Zombie Effect Monster
    ATK 800
    DEF 2900
    You can only use the 2nd effect of this card’s name once per turn.
    (1) You can only control 1 “Hel, Generaid of Death”.
    (2) (Quick Effect): You can Tribute 1 “Generaid” or Zombie monster, then target 1 “Generaid” or Zombie monster in your GY with a different name; Special Summon that monster in Defense Position.

    DBMF-JP033 Tokoshie no Generaid Ohrmungandr (Ohrmungandr, Generaid of Eternity)
    Rank 9 EARTH Reptile Xyz Effect Monster
    ATK ?
    DEF ?
    Materials: 2+ Level 9 monsters
    You can only use the 3rd effect of this card’s name once per turn.
    (1) You can only control 1 “Ohrmungandr, Generaid of Eternity”.
    (2) This card’s original ATK and DEF are equal to the number of Xyz Materials attached to this card times 1000.
    (3) (Quick Effect): You can detach 1 material from this card; each player draws 1 card, then each player that drew chooses 1 card that is in their hand or on their field and you attach the chosen cards to this card as Xyz Material.

    DBMF-JP034 Generaid Stage
    Field Soell Card
    You can only use the 2nd effect of this card’s name once per turn.
    (1) Once per turn, if your opponent adds a card from their Deck to their hand: You can Special Summon 1 “Generaid” monster from your Deck
    (2) During your opponent’s turn, if you Special Summon a “Generaid” monster: You can Special Summon as many “Generaid Tokens” (Fairy/LIGHT/Level 4/ATK 1800/DEF 1800) as possible, but they are destroyed during the End Phase.

    DBMF-JP036 Generaid Reward
    Continuous Spell Card
    You can only use the 2nd effect of this card’s name once per turn.
    (1) If you control a Token, your opponent cannot target “Generaid” Effect Monsters for attacks.
    (2) If a “Generaid” Effect Monster is destroyed by battle: Your opponent draws 1 card.

    DBMF-JP035 Generaid Quest
    You can only use the effect of this card’s name once per turn.
    (1) Reveal 1 “Generaid” monster from your hand, then add 2 “Generaid” Spell/Traps with different names, except “Generaid Quest”. Then, place the revealed card on the bottom of your Deck.

    DBMF-JP037 Generaid Battle
    Normal Trap Card
    You can only use the effect of this card’s name once per turn.
    (1) Activate 1 “Generaid” Field Spell from your Deck or GY, then/if you do, your opponent draws 1 card.

    DBMF-JP038 Generaid Territory
    Continuous Trap Card
    You can only use the 1st effect of this card’s name once per turn.
    (1) When your opponent activates a card or effect in reponse to the activation of the effect of a “Generaid” card you control: You can discard 1 card; that opponent’s effect becomes “Each player draws 1 card.”.

    DBMF-JP039 Generaid Bite
    Normal Trap Card
    You can only activate 1 card with this card’s name once per turn.
    (1) Tribute any number of “Generaid” monsters you control, then target 1 Xyz Monster you control; attach any number of “Generaid” monsters, except the Tributed monsters, from your hand, your side of the field or your GY to that target monster as Xyz Material.


    Besonders interessant empfinde ich das Zombie- und Pflanzen-Monster, das stärkste ist aber wohl das Wyrm-Monster. Gerade in Kombination mit dem Spielfeldzauber sehe ich schon wie der als Engine in viele Decks geschmissen wird. Zudem sollte man auch was mit dem Lvl 9 anfangen können, wenn man es mit True King kombiniert.
    Was ich aber nicht so ganz verstehe, ist, warum dieser Archetype die ganze Zeit den Gegner Karten ziehen lässt... will man den Gegner etwa in den Decktot treiben?


    Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von Deckcreator16 ()

    Deckcreator16 schrieb:

    Was ich aber nicht so ganz verstehe, ist, warum dieser Archetype die ganze Zeit den Gegner Karten ziehen lässt... will man den Gegner etwa in den Decktot treiben?
    man will damit Generaid Stage triggern und ein Monster vom Deck + Fuckton an Tokens specialn. Wenn man sowas wie Fraudir oder Dwerg im Gegnerischen Zug beschwört und 4 Tokens für ihre Quickeffekte hat kann das ganz schön grausam werden xD

    Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von Altaria ()

    Deckcreator16 schrieb:

    Besonders interessant empfinde ich das Zombie- und Pflanzen-Monster, das stärkste ist aber wohl das Wyrm-Monster. Gerade in Kombination mit dem Spielfeldzauber sehe ich schon wie der als Engine in viele Decks geschmissen wird. Zudem sollte man auch was mit dem Lvl 9 anfangen können, wenn man es mit True King kombiniert.
    Dazu kommt noch "Monstrosität des Weltvermächtnisses"...^^

    Altaria schrieb:

    Deckcreator16 schrieb:

    Was ich aber nicht so ganz verstehe, ist, warum dieser Archetype die ganze Zeit den Gegner Karten ziehen lässt... will man den Gegner etwa in den Decktot treiben?
    man will damit Generaid Stage triggern und ein Monster vom Deck + Fuckton an Tokens specialn. Wenn man sowas wie Fraudir oder Dwerg im Gegnerischen Zug beschwört und 4 Tokens für ihre Quickeffekte hat kann das ganz schön grausam werden xD
    Ahh. Okay. So macht das Sinn. Sehe auch gerade dass der Special-Effekt aus dem Deck keinen OPT hat... allein wenn ich ne Standard-Terraforming in Trickstar aktiviere bedeutet dies schon 3 Special Summons vom Deck. Okay, das ist schon etwas krass. Besonders da Ash dies nur 1x interrupten kann, die anderen 2 aber save durchkommen. Und da es nicht so viele "Effect Veiler" für Fieldspells gibt...


    Deckcreator16 schrieb:

    Was ich aber nicht so ganz verstehe, ist, warum dieser Archetype die ganze Zeit den Gegner Karten ziehen lässt... will man den Gegner etwa in den Decktot treiben?
    Generaid kann man als "Generous Raid" ausschreiben. Du bist der Raidboss in einem MMO und während deine Gegner gegen dich spielen bekommen sie "Loot", sprich sie ziehen. Das ist der rote Faden im Design.

    Ich rechne zudem noch mit folgendem Support:

    - Ein weiteres Xyz (Vermute Fenrir)
    - Zwei weitere Zauber/Fallen auf denen Mardöll, Nidhögg und das unbekannte Xyz drauf sind

    Auf dem Feldzauber sind Sechs Kreise die jeweils einem Attribut zugeordnet sind und darüber und drunter jeweils ein Sonnen- und ein Mondsymbol, das Sonnensymbol ist in Jormangundrs Artwork zu sehen, also sollte ein zweites Xyz ein Mondsymbol haben. Finde btw. Jormangundr spielmechanisch sehr gelungen, sein Image als Weltenfresser kommt prima rüber.

    Edit: Sehe übrigens, dass sich der Feldzauber als kleiner Splash anbietet um die jeweils in anderen Decks benötigten Generaids zu specialn.
    “Your living is determined not so much by what life brings to you as by the attitude you bring to life; not so much by what happens to you as by the way your mind looks at what happens.”

    “Out of suffering have emerged the strongest souls; the most massive characters are seared with scars.”

    Respect yourself. Respect others. Take responsibility for your actions.

    Dieser Beitrag wurde bereits 2 mal editiert, zuletzt von Twinmold1986 ()

    finde das deck leider als splash besser als pur spielbar, da ein weg zum OTKen fehlt...
    aber die artworks und mythologie ist dermaßen cool, da werde ich mir sicher ein playset ranholen :thumbup:

    nach ner weile mal wieder ein neues thema, dass mich vom kauf überzeugt! (upcoming simorgh und GBs zählen nicht, sind ja keine "neuen" themen ;) )
    Mathmech Zanki -- Toadally Awesome Treatoad -- World Chalice Stargrail -- Crusadia Palladion
    Spunky schrieb:
    In einem Jahr werden wir dann 8000 ATK Monster für 500 LP beschwören können, die gegen gegnerische Karteneffekte komplett immun sind und bei Kampfschaden noch 5 Karten ziehen lasse

    Deckcreator16 schrieb:

    Sehe auch gerade dass der Special-Effekt aus dem Deck keinen OPT hat...
    Doch, den hat er. Hat nur keinen HOPT.

    Edit:
    Findet noch jemand, dass der Beast-Warrior aussieht wie Zodd the Immortal aus Berserk?
    Ein Duell sagt mehr als tausend Threads.
    Ich bin jederzeit gern bereit meine oder eure Behauptungen im Duell zu testen.

    Dieser Beitrag wurde bereits 2 mal editiert, zuletzt von Drakosaurus2 ()

    Drakosaurus2 schrieb:

    Deckcreator16 schrieb:

    Sehe auch gerade dass der Special-Effekt aus dem Deck keinen OPT hat...
    Doch, den hat er. Hat nur keinen HOPT.
    Uff. Das macht die Karte, und damit das Deck als pures Deck schon wieder sehr sehr viel schlechter...

    Aber hey, das letzte Thema ist mal wieder das Waifu-Thema von den Spoilers. Hoffen wir mal dass die die beiden Decks carried und wir kein Infinity Chasers 2.0 haben
    *Daumdrück*


    [DBMF] The Art of the Third Dragon Maid Card

    Apparently knowing what the cards do is still illegal.

    Dragon Maid NasaryNo, effects and stats of the card were not revealed.
    Note: This card’s name is very close to sounding like “Nursery”.
    In light of this it’s possible Husky gets her name from “House Keeper”

    Dieser Beitrag wurde bereits 2 mal editiert, zuletzt von Nekroz™ ()

    HoH I Seraph schrieb:

    Es wird aber auch absolut nichts preis gegeben, über die Mädels!

    Ich hab iwie das Gefühl das es wie bei Witchcrafter wird: Sie wollen nur die Artworks verkaufen und das Deck wird am Ende maximal ok :C

    wobei Dragon Maid NasaryNo wohl eine meiner absoluten Lieblingskarten wird.

    Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von Altaria ()

    discomander1992 schrieb:

    das sieht aus wie kobayashi-sans dragon maid xD bin mal gespannt xD
    hust... ist vom Mangaka bestätigt dass er die Erlaubnis dazu gegeben hat, dass es darauf basieren darf.


    Altaria schrieb:

    HoH I Seraph schrieb:

    Es wird aber auch absolut nichts preis gegeben, über die Mädels!
    Ich hab iwie das Gefühl das es wie bei Witchcrafter wird: Sie wollen nur die Artworks verkaufen und das Deck wird am Ende maximal ok :C

    wobei Dragon Maid NasaryNo wohl eine meiner absoluten Lieblingskarten wird.
    Hattest du nicht letztens gesagt, dass es dich absolut nicht angesprochen hat?